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Apply suggestions from code review
Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
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@ -2,8 +2,8 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <Zydis/Zydis.h>
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#include <common/config.h>
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#include <common/path_util.h>
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#include "common/config.h"
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#include "common/path_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/aerolib/aerolib.h"
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@ -1,7 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <common/string_util.h>
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#include "common/string_util.h"
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#include "common/io_file.h"
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#include "common/logging/log.h"
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#include "common/types.h"
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@ -35,8 +35,7 @@ const SymbolRecord* SymbolsResolver::FindSymbol(const SymbolResolver& s) const {
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}
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void SymbolsResolver::DebugDump(const std::filesystem::path& file_name) {
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Common::FS::IOFile f;
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f.Open(file_name, Common::FS::FileAccessMode::Write, Common::FS::FileType::TextFile);
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Common::FS::IOFile f{file_name, Common::FS::FileAccessMode::Write, Common::FS::FileType::TextFile};
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for (const auto& symbol : m_symbols) {
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const auto ids = Common::SplitString(symbol.name, '#');
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std::string nidName = "";
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@ -50,7 +49,6 @@ void SymbolsResolver::DebugDump(const std::filesystem::path& file_name) {
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symbol.virtual_address, ids.at(0), nidName, ids.at(1), ids.at(2),
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ids.at(3), ids.at(4), ids.at(5), ids.at(6)));
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}
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f.Close();
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}
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} // namespace Core::Loader
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@ -44,7 +44,7 @@ public:
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static std::string GenerateName(const SymbolResolver& s);
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static std::string SymbolTypeToS(SymbolType sym_type) {
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static std::string_view SymbolTypeToS(SymbolType sym_type) {
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switch (sym_type) {
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case SymbolType::Unknown:
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return "Unknown";
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