Merge pull request #292 from shadps4-emu/games/00144

Missing graphics features for flOw & Flower
This commit is contained in:
georgemoralis
2024-07-14 23:07:46 +03:00
committed by GitHub
25 changed files with 174 additions and 26 deletions

View File

@@ -1,11 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "shader_recompiler/frontend/translate/translate.h"
namespace Shader::Gcn {
void Translator::EXP(const GcnInst& inst) {
if (ir.block->has_multiple_predecessors) {
LOG_WARNING(Render_Recompiler, "An ambiguous export appeared in translation");
ir.Discard(ir.LogicalNot(ir.GetExec()));
}
const auto& exp = inst.control.exp;
const IR::Attribute attrib{exp.target};
const std::array vsrc = {

View File

@@ -35,10 +35,20 @@ void Translator::EmitPrologue() {
IR::VectorReg dst_vreg = IR::VectorReg::V0;
switch (info.stage) {
case Stage::Vertex:
// https://github.com/chaotic-cx/mesa-mirror/blob/72326e15/src/amd/vulkan/radv_shader_args.c#L146C1-L146C23
// v0: vertex ID, always present
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::VertexId));
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::PrimitiveId));
// v1: instance ID, step rate 0
if (info.num_input_vgprs > 0) {
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId0));
}
// v2: instance ID, step rate 1
if (info.num_input_vgprs > 1) {
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId1));
}
// v3: instance ID, plain
if (info.num_input_vgprs > 2) {
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
}
break;
case Stage::Fragment:
// https://github.com/chaotic-cx/mesa-mirror/blob/72326e15/src/amd/vulkan/radv_shader_args.c#L258