diff --git a/.ci/clang-format.sh b/.ci/clang-format.sh index c0d8c2c2d..15868550f 100755 --- a/.ci/clang-format.sh +++ b/.ci/clang-format.sh @@ -10,7 +10,7 @@ if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dis fi # Default clang-format points to default 3.5 version one -CLANG_FORMAT=clang-format-18 +CLANG_FORMAT=clang-format-19 $CLANG_FORMAT --version if [ "$GITHUB_EVENT_NAME" = "pull_request" ]; then diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 63074a0a8..658308b39 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -30,9 +30,9 @@ jobs: - name: Install run: | wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add - - sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-18 main' + sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-19 main' sudo apt update - sudo apt install clang-format-18 + sudo apt install clang-format-19 - name: Build env: COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }} diff --git a/.github/workflows/update_translation.yml b/.github/workflows/update_translation.yml index 06564d175..6eb9db87a 100644 --- a/.github/workflows/update_translation.yml +++ b/.github/workflows/update_translation.yml @@ -22,10 +22,9 @@ jobs: - name: Create Pull Request uses: peter-evans/create-pull-request@v7 with: + token: ${{ secrets.SHADPS4_TOKEN_REPO }} title: "Qt GUI: Update Translation" - commit-message: "[ci skip] Qt GUI: Update Translation." - committer: "shadPS4 Bot " - author: "shadPS4 Bot " + commit-message: "[ci skip] Qt GUI: Update Translation." body: "Daily update of translation sources." branch: update-translation - delete-branch: true \ No newline at end of file + delete-branch: true diff --git a/CMakeLists.txt b/CMakeLists.txt index 22a811d30..95766bc67 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -766,11 +766,11 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h src/shader_recompiler/ir/passes/identity_removal_pass.cpp src/shader_recompiler/ir/passes/ir_passes.h src/shader_recompiler/ir/passes/lower_buffer_format_to_raw.cpp - src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp src/shader_recompiler/ir/passes/resource_tracking_pass.cpp src/shader_recompiler/ir/passes/ring_access_elimination.cpp src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp + src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp src/shader_recompiler/ir/abstract_syntax_list.h src/shader_recompiler/ir/attribute.cpp diff --git a/documents/building-linux.md b/documents/building-linux.md index 71e26e792..4ca953af6 100644 --- a/documents/building-linux.md +++ b/documents/building-linux.md @@ -13,33 +13,49 @@ First and foremost, Clang 18 is the **recommended compiler** as it is used for o #### Debian & Ubuntu -``` -sudo apt install build-essential clang git cmake libasound2-dev libpulse-dev libopenal-dev libssl-dev zlib1g-dev libedit-dev libudev-dev libevdev-dev libsdl2-dev libjack-dev libsndio-dev qt6-base-dev qt6-tools-dev qt6-multimedia-dev libvulkan-dev vulkan-validationlayers +```bash +sudo apt install build-essential clang git cmake libasound2-dev \ + libpulse-dev libopenal-dev libssl-dev zlib1g-dev libedit-dev \ + libudev-dev libevdev-dev libsdl2-dev libjack-dev libsndio-dev \ + qt6-base-dev qt6-tools-dev qt6-multimedia-dev libvulkan-dev \ + vulkan-validationlayers libpng-dev ``` #### Fedora -``` -sudo dnf install clang git cmake libatomic alsa-lib-devel pipewire-jack-audio-connection-kit-devel openal-devel openssl-devel libevdev-devel libudev-devel libXext-devel qt6-qtbase-devel qt6-qtbase-private-devel qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel vulkan-devel vulkan-validation-layers +```bash +sudo dnf install clang git cmake libatomic alsa-lib-devel \ + pipewire-jack-audio-connection-kit-devel openal-devel \ + openssl-devel libevdev-devel libudev-devel libXext-devel \ + qt6-qtbase-devel qt6-qtbase-private-devel \ + qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel \ + vulkan-devel vulkan-validation-layers libpng-devel ``` #### Arch Linux -``` -sudo pacman -S base-devel clang git cmake sndio jack2 openal qt6-base qt6-declarative qt6-multimedia sdl2 vulkan-validation-layers +```bash +sudo pacman -S base-devel clang git cmake sndio jack2 openal \ + qt6-base qt6-declarative qt6-multimedia sdl2 \ + vulkan-validation-layers libpng ``` **Note**: The `shadps4-git` AUR package is not maintained by any of the developers, and it uses the default compiler, which is often set to GCC. Use at your own discretion. #### OpenSUSE -``` -sudo zypper install clang git cmake libasound2 libpulse-devel libsndio7 libjack-devel openal-soft-devel libopenssl-devel zlib-devel libedit-devel systemd-devel libevdev-devel qt6-base-devel qt6-multimedia-devel qt6-svg-devel qt6-linguist-devel qt6-gui-private-devel vulkan-devel vulkan-validationlayers +```bash +sudo zypper install clang git cmake libasound2 libpulse-devel \ + libsndio7 libjack-devel openal-soft-devel libopenssl-devel \ + zlib-devel libedit-devel systemd-devel libevdev-devel \ + qt6-base-devel qt6-multimedia-devel qt6-svg-devel \ + qt6-linguist-devel qt6-gui-private-devel vulkan-devel \ + vulkan-validationlayers libpng-devel ``` #### NixOS -``` +```bash nix-shell shell.nix ``` @@ -50,7 +66,7 @@ You can try one of two methods: - Search the packages by name and install them with your package manager, or - Install [distrobox](https://distrobox.it/), create a container using any of the distributions cited above as a base, for Arch Linux you'd do: -``` +```bash distrobox create --name archlinux --init --image archlinux:latest ``` @@ -59,7 +75,7 @@ This option is **highly recommended** for distributions with immutable/atomic fi ### Cloning -``` +```bash git clone --recursive https://github.com/shadps4-emu/shadPS4.git cd shadPS4 ``` @@ -72,7 +88,7 @@ There are 3 options you can choose from. Option 1 is **highly recommended**. 1. Generate the build directory in the shadPS4 directory. -``` +```bash cmake -S . -B build/ -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ ``` @@ -80,7 +96,7 @@ To disable the Qt GUI, remove the `-DENABLE_QT_GUI=ON` flag. To change the build 2. Use CMake to build the project: -``` +```bash cmake --build ./build --parallel$(nproc) ``` @@ -88,13 +104,13 @@ If your computer freezes during this step, this could be caused by excessive sys Now run the emulator. If Qt was enabled at configure time: -``` +```bash ./build/shadps4 ``` Otherwise, specify the path to your PKG's boot file: -``` +```bash ./build/shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin ``` diff --git a/documents/building-windows.md b/documents/building-windows.md index a810124d6..d5db6790a 100644 --- a/documents/building-windows.md +++ b/documents/building-windows.md @@ -69,6 +69,9 @@ To automatically populate the necessary files to run shadPS4.exe, run in a comma ## Option 2: MSYS2/MinGW +> [!IMPORTANT] +> Building with MSYS2 is broken as of right now, the only way to build on Windows is to use [Option 1: Visual Studio 2022](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md#option-1-visual-studio-2022). + ### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/) Go through the MSYS2 installation as normal diff --git a/shell.nix b/shell.nix index cc9cc1f82..4eee9fdea 100644 --- a/shell.nix +++ b/shell.nix @@ -46,6 +46,7 @@ pkgs.mkShell { pkgs.stb pkgs.qt6.qtwayland pkgs.wayland-protocols + pkgs.libpng ]; shellHook = '' diff --git a/src/common/config.cpp b/src/common/config.cpp index aae903da6..32c5e670b 100644 --- a/src/common/config.cpp +++ b/src/common/config.cpp @@ -68,6 +68,7 @@ static bool vkCrashDiagnostic = false; static bool vkHostMarkers = false; static bool vkGuestMarkers = false; static bool rdocEnable = false; +static bool isFpsColor = true; static s16 cursorState = HideCursorState::Idle; static int cursorHideTimeout = 5; // 5 seconds (default) static bool useUnifiedInputConfig = true; @@ -282,6 +283,10 @@ bool isRdocEnabled() { return rdocEnable; } +bool fpsColor() { + return isFpsColor; +} + u32 vblankDiv() { return vblankDivider; } @@ -757,6 +762,7 @@ void load(const std::filesystem::path& path) { isDebugDump = toml::find_or(debug, "DebugDump", false); isShaderDebug = toml::find_or(debug, "CollectShader", false); + isFpsColor = toml::find_or(debug, "FPSColor", true); } if (data.contains("GUI")) { @@ -807,8 +813,8 @@ void load(const std::filesystem::path& path) { // Check if the loaded language is in the allowed list const std::vector allowed_languages = { "ar_SA", "da_DK", "de_DE", "el_GR", "en_US", "es_ES", "fa_IR", "fi_FI", "fr_FR", "hu_HU", - "id_ID", "it_IT", "ja_JP", "ko_KR", "lt_LT", "nl_NL", "no_NO", "pl_PL", "pt_BR", "ro_RO", - "ru_RU", "sq_AL", "sv_SE", "tr_TR", "uk_UA", "vi_VN", "zh_CN", "zh_TW"}; + "id_ID", "it_IT", "ja_JP", "ko_KR", "lt_LT", "nb_NO", "nl_NL", "pl_PL", "pt_BR", "pt_PT", + "ro_RO", "ru_RU", "sq_AL", "sv_SE", "tr_TR", "uk_UA", "vi_VN", "zh_CN", "zh_TW"}; if (std::find(allowed_languages.begin(), allowed_languages.end(), emulator_language) == allowed_languages.end()) { @@ -881,6 +887,7 @@ void save(const std::filesystem::path& path) { data["Vulkan"]["rdocEnable"] = rdocEnable; data["Debug"]["DebugDump"] = isDebugDump; data["Debug"]["CollectShader"] = isShaderDebug; + data["Debug"]["FPSColor"] = isFpsColor; data["Keys"]["TrophyKey"] = trophyKey; diff --git a/src/common/config.h b/src/common/config.h index dfb1d9fad..7b9bc789b 100644 --- a/src/common/config.h +++ b/src/common/config.h @@ -67,6 +67,7 @@ bool copyGPUCmdBuffers(); bool dumpShaders(); bool patchShaders(); bool isRdocEnabled(); +bool fpsColor(); u32 vblankDiv(); void setDebugDump(bool enable); diff --git a/src/common/memory_patcher.cpp b/src/common/memory_patcher.cpp index 899bb6bf3..0a74a45a5 100644 --- a/src/common/memory_patcher.cpp +++ b/src/common/memory_patcher.cpp @@ -144,37 +144,39 @@ void OnGameLoaded() { std::string type = patchLineIt->attribute("Type").value(); std::string address = patchLineIt->attribute("Address").value(); std::string patchValue = patchLineIt->attribute("Value").value(); - std::string maskOffsetStr = patchLineIt->attribute("type").value(); - - patchValue = convertValueToHex(type, patchValue); + std::string maskOffsetStr = patchLineIt->attribute("Offset").value(); + std::string targetStr = ""; + std::string sizeStr = ""; + if (type == "mask_jump32") { + std::string patchValue = patchLineIt->attribute("Value").value(); + targetStr = patchLineIt->attribute("Target").value(); + sizeStr = patchLineIt->attribute("Size").value(); + } else { + patchValue = convertValueToHex(type, patchValue); + } bool littleEndian = false; - if (type == "bytes16") { - littleEndian = true; - } else if (type == "bytes32") { - littleEndian = true; - } else if (type == "bytes64") { + if (type == "bytes16" || type == "bytes32" || type == "bytes64") { littleEndian = true; } MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None; int maskOffsetValue = 0; - if (type == "mask") { + if (type == "mask") patchMask = MemoryPatcher::PatchMask::Mask; - // im not sure if this works, there is no games to test the mask - // offset on yet - if (!maskOffsetStr.empty()) - maskOffsetValue = std::stoi(maskOffsetStr, 0, 10); - } - if (type == "mask_jump32") patchMask = MemoryPatcher::PatchMask::Mask_Jump32; - MemoryPatcher::PatchMemory(currentPatchName, address, patchValue, false, - littleEndian, patchMask, maskOffsetValue); + if (type == "mask" || type == "mask_jump32" && !maskOffsetStr.empty()) { + maskOffsetValue = std::stoi(maskOffsetStr, 0, 10); + } + + MemoryPatcher::PatchMemory(currentPatchName, address, patchValue, + targetStr, sizeStr, false, littleEndian, + patchMask, maskOffsetValue); } } } @@ -279,6 +281,10 @@ void OnGameLoaded() { lineObject["Address"] = attributes.value("Address").toString(); lineObject["Value"] = attributes.value("Value").toString(); lineObject["Offset"] = attributes.value("Offset").toString(); + if (lineObject["Type"].toString() == "mask_jump32") { + lineObject["Target"] = attributes.value("Target").toString(); + lineObject["Size"] = attributes.value("Size").toString(); + } linesArray.append(lineObject); } } @@ -292,37 +298,40 @@ void OnGameLoaded() { QString patchValue = lineObject["Value"].toString(); QString maskOffsetStr = lineObject["Offset"].toString(); - patchValue = QString::fromStdString( - convertValueToHex(type.toStdString(), patchValue.toStdString())); + QString targetStr; + QString sizeStr; + if (type == "mask_jump32") { + QString valueAttributeStr = lineObject["Value"].toString(); + targetStr = lineObject["Value"].toString(); + sizeStr = lineObject["Size"].toString(); + } else { + patchValue = QString::fromStdString(convertValueToHex( + type.toStdString(), patchValue.toStdString())); + } bool littleEndian = false; - if (type == "bytes16") { + if (type == "bytes16" || type == "bytes32" || type == "bytes64") littleEndian = true; - } else if (type == "bytes32") { - littleEndian = true; - } else if (type == "bytes64") { - littleEndian = true; - } MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None; int maskOffsetValue = 0; - if (type == "mask") { + if (type == "mask") patchMask = MemoryPatcher::PatchMask::Mask; - // im not sure if this works, there is no games to test the mask - // offset on yet - if (!maskOffsetStr.toStdString().empty()) - maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10); - } - if (type == "mask_jump32") patchMask = MemoryPatcher::PatchMask::Mask_Jump32; - MemoryPatcher::PatchMemory(currentPatchName, address.toStdString(), - patchValue.toStdString(), false, - littleEndian, patchMask, maskOffsetValue); + if (type == "mask" || + type == "mask_jump32" && !maskOffsetStr.toStdString().empty()) { + maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10); + } + + MemoryPatcher::PatchMemory( + currentPatchName, address.toStdString(), patchValue.toStdString(), + targetStr.toStdString(), sizeStr.toStdString(), false, littleEndian, + patchMask, maskOffsetValue); } } } @@ -351,7 +360,7 @@ void ApplyPendingPatches() { if (currentPatch.gameSerial != g_game_serial) continue; - PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr, + PatchMemory(currentPatch.modNameStr, currentPatch.offsetStr, currentPatch.valueStr, "", "", currentPatch.isOffset, currentPatch.littleEndian, currentPatch.patchMask, currentPatch.maskOffset); } @@ -359,8 +368,9 @@ void ApplyPendingPatches() { pending_patches.clear(); } -void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset, - bool littleEndian, PatchMask patchMask, int maskOffset) { +void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, + std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian, + PatchMask patchMask, int maskOffset) { // Send a request to modify the process memory. void* cheatAddress = nullptr; @@ -377,7 +387,83 @@ void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valu cheatAddress = reinterpret_cast(PatternScan(offsetStr) + maskOffset); } - // TODO: implement mask_jump32 + if (patchMask == PatchMask::Mask_Jump32) { + int jumpSize = std::stoi(sizeStr); + + constexpr int MAX_PATTERN_LENGTH = 256; + if (jumpSize < 5) { + LOG_ERROR(Loader, "Jump size must be at least 5 bytes"); + return; + } + if (jumpSize > MAX_PATTERN_LENGTH) { + LOG_ERROR(Loader, "Jump size must be no more than {} bytes.", MAX_PATTERN_LENGTH); + return; + } + + // Find the base address using "Address" + uintptr_t baseAddress = PatternScan(offsetStr); + if (baseAddress == 0) { + LOG_ERROR(Loader, "PatternScan failed for mask_jump32 with pattern: {}", offsetStr); + return; + } + uintptr_t patchAddress = baseAddress + maskOffset; + + // Fills the original region (jumpSize bytes) with NOPs + std::vector nopBytes(jumpSize, 0x90); + std::memcpy(reinterpret_cast(patchAddress), nopBytes.data(), nopBytes.size()); + + // Use "Target" to locate the start of the code cave + uintptr_t jump_target = PatternScan(targetStr); + if (jump_target == 0) { + LOG_ERROR(Loader, "PatternScan failed to Target with pattern: {}", targetStr); + return; + } + + // Converts the Value attribute to a byte array (payload) + std::vector payload; + for (size_t i = 0; i < valueStr.length(); i += 2) { + + std::string tempStr = valueStr.substr(i, 2); + const char* byteStr = tempStr.c_str(); + char* endPtr; + unsigned int byteVal = std::strtoul(byteStr, &endPtr, 16); + + if (endPtr != byteStr + 2) { + LOG_ERROR(Loader, "Invalid byte in Value: {}", valueStr.substr(i, 2)); + return; + } + payload.push_back(static_cast(byteVal)); + } + + // Calculates the end of the code cave (where the return jump will be inserted) + uintptr_t code_cave_end = jump_target + payload.size(); + + // Write the payload to the code cave, from jump_target + std::memcpy(reinterpret_cast(jump_target), payload.data(), payload.size()); + + // Inserts the initial jump in the original region to divert to the code cave + u8 jumpInstruction[5]; + jumpInstruction[0] = 0xE9; + s32 relJump = static_cast(jump_target - patchAddress - 5); + std::memcpy(&jumpInstruction[1], &relJump, sizeof(relJump)); + std::memcpy(reinterpret_cast(patchAddress), jumpInstruction, + sizeof(jumpInstruction)); + + // Inserts jump back at the end of the code cave to resume execution after patching + u8 jumpBack[5]; + jumpBack[0] = 0xE9; + // Calculates the relative offset to return to the instruction immediately following the + // overwritten region + s32 target_return = static_cast((patchAddress + jumpSize) - (code_cave_end + 5)); + std::memcpy(&jumpBack[1], &target_return, sizeof(target_return)); + std::memcpy(reinterpret_cast(code_cave_end), jumpBack, sizeof(jumpBack)); + + LOG_INFO(Loader, + "Applied Patch mask_jump32: {}, PatchAddress: {:#x}, JumpTarget: {:#x}, " + "CodeCaveEnd: {:#x}, JumpSize: {}", + modNameStr, patchAddress, jump_target, code_cave_end, jumpSize); + return; + } if (cheatAddress == nullptr) { LOG_ERROR(Loader, "Failed to get address for patch {}", modNameStr); diff --git a/src/common/memory_patcher.h b/src/common/memory_patcher.h index 899ffccb1..29045a6a2 100644 --- a/src/common/memory_patcher.h +++ b/src/common/memory_patcher.h @@ -38,8 +38,9 @@ void OnGameLoaded(); void AddPatchToQueue(patchInfo patchToAdd); void ApplyPendingPatches(); -void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, bool isOffset, - bool littleEndian, PatchMask patchMask = PatchMask::None, int maskOffset = 0); +void PatchMemory(std::string modNameStr, std::string offsetStr, std::string valueStr, + std::string targetStr, std::string sizeStr, bool isOffset, bool littleEndian, + PatchMask patchMask = PatchMask::None, int maskOffset = 0); static std::vector PatternToByte(const std::string& pattern); uintptr_t PatternScan(const std::string& signature); diff --git a/src/common/polyfill_thread.h b/src/common/polyfill_thread.h index 12e59a893..ca0481055 100644 --- a/src/common/polyfill_thread.h +++ b/src/common/polyfill_thread.h @@ -339,7 +339,9 @@ void CondvarWait(Condvar& cv, std::unique_lock& lk, std::stop_token token, } std::stop_callback callback(token, [&] { - { std::scoped_lock lk2{*lk.mutex()}; } + { + std::scoped_lock lk2{*lk.mutex()}; + } cv.notify_all(); }); diff --git a/src/common/thread.cpp b/src/common/thread.cpp index c87aea6ef..9ef1e86d8 100644 --- a/src/common/thread.cpp +++ b/src/common/thread.cpp @@ -41,7 +41,7 @@ void SetCurrentThreadRealtime(const std::chrono::nanoseconds period_ns) { const std::chrono::nanoseconds computation_ns = period_ns / 2; // Determine the timebase for converting time to ticks. - struct mach_timebase_info timebase {}; + struct mach_timebase_info timebase{}; mach_timebase_info(&timebase); const auto ticks_per_ns = static_cast(timebase.denom) / static_cast(timebase.numer); diff --git a/src/core/devtools/layer.cpp b/src/core/devtools/layer.cpp index a6d99b49b..603d76df5 100644 --- a/src/core/devtools/layer.cpp +++ b/src/core/devtools/layer.cpp @@ -259,7 +259,19 @@ void L::DrawAdvanced() { void L::DrawSimple() { const float frameRate = DebugState.Framerate; + if (Config::fpsColor()) { + if (frameRate < 10) { + PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f)); // Red + } else if (frameRate >= 10 && frameRate < 20) { + PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.5f, 0.0f, 1.0f)); // Orange + } else { + PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); // White + } + } else { + PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f)); // White + } Text("%d FPS (%.1f ms)", static_cast(std::round(frameRate)), 1000.0f / frameRate); + PopStyleColor(); } static void LoadSettings(const char* line) { diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 4717b3a74..23fb6192f 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -56,6 +56,23 @@ void MemoryManager::SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1 total_flexible_size, total_direct_size); } +u64 MemoryManager::ClampRangeSize(VAddr virtual_addr, u64 size) { + static constexpr u64 MinSizeToClamp = 1_GB; + // Dont bother with clamping if the size is small so we dont pay a map lookup on every buffer. + if (size < MinSizeToClamp) { + return size; + } + const auto vma = FindVMA(virtual_addr); + ASSERT_MSG(vma != vma_map.end(), "Attempted to access invalid GPU address {:#x}", virtual_addr); + const u64 clamped_size = + std::min(size, vma->second.base + vma->second.size - virtual_addr); + if (size != clamped_size) { + LOG_WARNING(Kernel_Vmm, "Clamped requested buffer range addr={:#x}, size={:#x} to {:#x}", + virtual_addr, size, clamped_size); + } + return clamped_size; +} + bool MemoryManager::TryWriteBacking(void* address, const void* data, u32 num_bytes) { const VAddr virtual_addr = std::bit_cast(address); const auto& vma = FindVMA(virtual_addr)->second; @@ -314,11 +331,11 @@ int MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, size_t size, M if (type == VMAType::Direct) { new_vma.phys_base = phys_addr; - rasterizer->MapMemory(mapped_addr, size); } if (type == VMAType::Flexible) { flexible_usage += size; } + rasterizer->MapMemory(mapped_addr, size); return ORBIS_OK; } @@ -406,12 +423,10 @@ u64 MemoryManager::UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma if (type == VMAType::Free) { return adjusted_size; } - if (type == VMAType::Direct || type == VMAType::Pooled) { - rasterizer->UnmapMemory(virtual_addr, adjusted_size); - } if (type == VMAType::Flexible) { flexible_usage -= adjusted_size; } + rasterizer->UnmapMemory(virtual_addr, adjusted_size); // Mark region as free and attempt to coalesce it with neighbours. const auto new_it = CarveVMA(virtual_addr, adjusted_size); diff --git a/src/core/memory.h b/src/core/memory.h index 59e48b248..ff7b82c10 100644 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -164,6 +164,8 @@ public: return virtual_addr >= vma_map.begin()->first && virtual_addr < end_addr; } + u64 ClampRangeSize(VAddr virtual_addr, u64 size); + bool TryWriteBacking(void* address, const void* data, u32 num_bytes); void SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1, bool use_extended_mem2); diff --git a/src/core/signals.cpp b/src/core/signals.cpp index 89844ae25..e47a78cd2 100644 --- a/src/core/signals.cpp +++ b/src/core/signals.cpp @@ -111,7 +111,7 @@ SignalDispatch::SignalDispatch() { ASSERT_MSG(handle = AddVectoredExceptionHandler(0, SignalHandler), "Failed to register exception handler."); #else - struct sigaction action {}; + struct sigaction action{}; action.sa_sigaction = SignalHandler; action.sa_flags = SA_SIGINFO | SA_ONSTACK; sigemptyset(&action.sa_mask); @@ -130,7 +130,7 @@ SignalDispatch::~SignalDispatch() { #if defined(_WIN32) ASSERT_MSG(RemoveVectoredExceptionHandler(handle), "Failed to remove exception handler."); #else - struct sigaction action {}; + struct sigaction action{}; action.sa_handler = SIG_DFL; action.sa_flags = 0; sigemptyset(&action.sa_mask); diff --git a/src/qt_gui/about_dialog.ui b/src/qt_gui/about_dialog.ui index 19840e452..3842513a5 100644 --- a/src/qt_gui/about_dialog.ui +++ b/src/qt_gui/about_dialog.ui @@ -57,7 +57,7 @@ - shadPS4 + shadPS4 diff --git a/src/qt_gui/cheats_patches.cpp b/src/qt_gui/cheats_patches.cpp index 866ab3ca0..597729a45 100644 --- a/src/qt_gui/cheats_patches.cpp +++ b/src/qt_gui/cheats_patches.cpp @@ -71,7 +71,8 @@ void CheatsPatches::setupUI() { QLabel* gameImageLabel = new QLabel(); if (!m_gameImage.isNull()) { - gameImageLabel->setPixmap(m_gameImage.scaled(275, 275, Qt::KeepAspectRatio)); + gameImageLabel->setPixmap( + m_gameImage.scaled(275, 275, Qt::KeepAspectRatio, Qt::SmoothTransformation)); } else { gameImageLabel->setText(tr("No Image Available")); } @@ -91,9 +92,11 @@ void CheatsPatches::setupUI() { gameVersionLabel->setAlignment(Qt::AlignLeft); gameInfoLayout->addWidget(gameVersionLabel); - QLabel* gameSizeLabel = new QLabel(tr("Size: ") + m_gameSize); - gameSizeLabel->setAlignment(Qt::AlignLeft); - gameInfoLayout->addWidget(gameSizeLabel); + if (m_gameSize.left(4) != "0.00") { + QLabel* gameSizeLabel = new QLabel(tr("Size: ") + m_gameSize); + gameSizeLabel->setAlignment(Qt::AlignLeft); + gameInfoLayout->addWidget(gameSizeLabel); + } // Add a text area for instructions and 'Patch' descriptions instructionsTextEdit = new QTextEdit(); @@ -1343,7 +1346,7 @@ void CheatsPatches::applyCheat(const QString& modName, bool enabled) { // Determine if the hint field is present bool isHintPresent = m_cheats[modName].hasHint; - MemoryPatcher::PatchMemory(modNameStr, offsetStr, valueStr, !isHintPresent, false); + MemoryPatcher::PatchMemory(modNameStr, offsetStr, valueStr, "", "", !isHintPresent, false); } } @@ -1365,28 +1368,23 @@ void CheatsPatches::applyPatch(const QString& patchName, bool enabled) { bool littleEndian = false; - if (type == "bytes16") { - littleEndian = true; - } else if (type == "bytes32") { - littleEndian = true; - } else if (type == "bytes64") { + if (type == "bytes16" || type == "bytes32" || type == "bytes64") { littleEndian = true; } MemoryPatcher::PatchMask patchMask = MemoryPatcher::PatchMask::None; int maskOffsetValue = 0; - if (type == "mask") { + if (type == "mask") patchMask = MemoryPatcher::PatchMask::Mask; - // im not sure if this works, there is no games to test the mask offset on yet - if (!maskOffsetStr.toStdString().empty()) - maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10); - } - if (type == "mask_jump32") patchMask = MemoryPatcher::PatchMask::Mask_Jump32; + if (type == "mask" || type == "mask_jump32" && !maskOffsetStr.toStdString().empty()) { + maskOffsetValue = std::stoi(maskOffsetStr.toStdString(), 0, 10); + } + if (MemoryPatcher::g_eboot_address == 0) { MemoryPatcher::patchInfo addingPatch; addingPatch.gameSerial = patchInfo.serial.toStdString(); @@ -1402,7 +1400,8 @@ void CheatsPatches::applyPatch(const QString& patchName, bool enabled) { continue; } MemoryPatcher::PatchMemory(patchName.toStdString(), address.toStdString(), - patchValue.toStdString(), false, littleEndian, patchMask); + patchValue.toStdString(), "", "", false, littleEndian, + patchMask); } } } @@ -1429,4 +1428,4 @@ void CheatsPatches::onPatchCheckBoxHovered(QCheckBox* checkBox, bool hovered) { } else { instructionsTextEdit->setText(defaultTextEdit_MSG); } -} \ No newline at end of file +} diff --git a/src/qt_gui/control_settings.cpp b/src/qt_gui/control_settings.cpp index 644576feb..820a490a0 100644 --- a/src/qt_gui/control_settings.cpp +++ b/src/qt_gui/control_settings.cpp @@ -3,9 +3,9 @@ #include #include +#include #include "common/path_util.h" #include "control_settings.h" -#include "kbm_config_dialog.h" #include "ui_control_settings.h" ControlSettings::ControlSettings(std::shared_ptr game_info_get, QWidget* parent) @@ -16,7 +16,7 @@ ControlSettings::ControlSettings(std::shared_ptr game_info_get, Q AddBoxItems(); SetUIValuestoMappings(); - ui->KBMButton->setFocus(); + UpdateLightbarColor(); connect(ui->buttonBox, &QDialogButtonBox::clicked, this, [this](QAbstractButton* button) { if (button == ui->buttonBox->button(QDialogButtonBox::Save)) { @@ -29,11 +29,7 @@ ControlSettings::ControlSettings(std::shared_ptr game_info_get, Q }); connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close); - connect(ui->KBMButton, &QPushButton::clicked, this, [this] { - auto KBMWindow = new EditorDialog(this); - KBMWindow->exec(); - SetUIValuestoMappings(); - }); + connect(ui->ProfileComboBox, &QComboBox::currentTextChanged, this, [this] { GetGameTitle(); SetUIValuestoMappings(); @@ -61,6 +57,27 @@ ControlSettings::ControlSettings(std::shared_ptr game_info_get, Q [this](int value) { ui->RStickLeftBox->setCurrentIndex(value); }); connect(ui->RStickLeftBox, &QComboBox::currentIndexChanged, this, [this](int value) { ui->RStickRightBox->setCurrentIndex(value); }); + + connect(ui->RSlider, &QSlider::valueChanged, this, [this](int value) { + QString RedValue = QString("%1").arg(value, 3, 10, QChar('0')); + QString RValue = tr("R:") + " " + RedValue; + ui->RLabel->setText(RValue); + UpdateLightbarColor(); + }); + + connect(ui->GSlider, &QSlider::valueChanged, this, [this](int value) { + QString GreenValue = QString("%1").arg(value, 3, 10, QChar('0')); + QString GValue = tr("G:") + " " + GreenValue; + ui->GLabel->setText(GValue); + UpdateLightbarColor(); + }); + + connect(ui->BSlider, &QSlider::valueChanged, this, [this](int value) { + QString BlueValue = QString("%1").arg(value, 3, 10, QChar('0')); + QString BValue = tr("B:") + " " + BlueValue; + ui->BLabel->setText(BValue); + UpdateLightbarColor(); + }); } void ControlSettings::SaveControllerConfig(bool CloseOnSave) { @@ -121,7 +138,7 @@ void ControlSettings::SaveControllerConfig(bool CloseOnSave) { if (std::find(ControllerInputs.begin(), ControllerInputs.end(), input_string) != ControllerInputs.end() || - output_string == "analog_deadzone") { + output_string == "analog_deadzone" || output_string == "override_controller_color") { line.erase(); continue; } @@ -227,6 +244,14 @@ void ControlSettings::SaveControllerConfig(bool CloseOnSave) { deadzonevalue = std::to_string(ui->RightDeadzoneSlider->value()); lines.push_back("analog_deadzone = rightjoystick, " + deadzonevalue + ", 127"); + lines.push_back(""); + std::string OverrideLB = ui->LightbarCheckBox->isChecked() ? "true" : "false"; + std::string LightBarR = std::to_string(ui->RSlider->value()); + std::string LightBarG = std::to_string(ui->GSlider->value()); + std::string LightBarB = std::to_string(ui->BSlider->value()); + lines.push_back("override_controller_color = " + OverrideLB + ", " + LightBarR + ", " + + LightBarG + ", " + LightBarB); + std::vector save; bool CurrentLineEmpty = false, LastLineEmpty = false; for (auto const& line : lines) { @@ -243,6 +268,9 @@ void ControlSettings::SaveControllerConfig(bool CloseOnSave) { output_file.close(); Config::SetUseUnifiedInputConfig(!ui->PerGameCheckBox->isChecked()); + Config::SetOverrideControllerColor(ui->LightbarCheckBox->isChecked()); + Config::SetControllerCustomColor(ui->RSlider->value(), ui->GSlider->value(), + ui->BSlider->value()); Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml"); if (CloseOnSave) @@ -278,6 +306,12 @@ void ControlSettings::SetDefault() { ui->LeftDeadzoneSlider->setValue(2); ui->RightDeadzoneSlider->setValue(2); + + ui->RSlider->setValue(0); + ui->GSlider->setValue(0); + ui->BSlider->setValue(255); + ui->LightbarCheckBox->setChecked(false); + ui->PerGameCheckBox->setChecked(false); } void ControlSettings::AddBoxItems() { @@ -351,7 +385,7 @@ void ControlSettings::SetUIValuestoMappings() { if (std::find(ControllerInputs.begin(), ControllerInputs.end(), input_string) != ControllerInputs.end() || - output_string == "analog_deadzone") { + output_string == "analog_deadzone" || output_string == "override_controller_color") { if (input_string == "cross") { ui->ABox->setCurrentText(QString::fromStdString(output_string)); CrossExists = true; @@ -436,9 +470,45 @@ void ControlSettings::SetUIValuestoMappings() { ui->RightDeadzoneSlider->setValue(2); ui->RightDeadzoneValue->setText("2"); } + } else if (output_string == "override_controller_color") { + std::size_t comma_pos = line.find(','); + if (comma_pos != std::string::npos) { + std::string overridestring = line.substr(equal_pos + 1, comma_pos); + bool override = overridestring.contains("true") ? true : false; + ui->LightbarCheckBox->setChecked(override); + + std::string lightbarstring = line.substr(comma_pos + 1); + std::size_t comma_pos2 = lightbarstring.find(','); + if (comma_pos2 != std::string::npos) { + std::string Rstring = lightbarstring.substr(0, comma_pos2); + ui->RSlider->setValue(std::stoi(Rstring)); + QString RedValue = QString("%1").arg(std::stoi(Rstring), 3, 10, QChar('0')); + QString RValue = tr("R:") + " " + RedValue; + ui->RLabel->setText(RValue); + } + + std::string GBstring = lightbarstring.substr(comma_pos2 + 1); + std::size_t comma_pos3 = GBstring.find(','); + if (comma_pos3 != std::string::npos) { + std::string Gstring = GBstring.substr(0, comma_pos3); + ui->GSlider->setValue(std::stoi(Gstring)); + QString GreenValue = + QString("%1").arg(std::stoi(Gstring), 3, 10, QChar('0')); + QString GValue = tr("G:") + " " + GreenValue; + ui->GLabel->setText(GValue); + + std::string Bstring = GBstring.substr(comma_pos3 + 1); + ui->BSlider->setValue(std::stoi(Bstring)); + QString BlueValue = + QString("%1").arg(std::stoi(Bstring), 3, 10, QChar('0')); + QString BValue = tr("B:") + " " + BlueValue; + ui->BLabel->setText(BValue); + } + } } } } + file.close(); // If an entry does not exist in the config file, we assume the user wants it unmapped if (!CrossExists) @@ -490,8 +560,6 @@ void ControlSettings::SetUIValuestoMappings() { ui->RStickUpBox->setCurrentText("unmapped"); ui->RStickDownBox->setCurrentText("unmapped"); } - - file.close(); } void ControlSettings::GetGameTitle() { @@ -507,4 +575,13 @@ void ControlSettings::GetGameTitle() { } } +void ControlSettings::UpdateLightbarColor() { + ui->LightbarColorFrame->setStyleSheet(""); + QString RValue = QString::number(ui->RSlider->value()); + QString GValue = QString::number(ui->GSlider->value()); + QString BValue = QString::number(ui->BSlider->value()); + QString colorstring = "background-color: rgb(" + RValue + "," + GValue + "," + BValue + ")"; + ui->LightbarColorFrame->setStyleSheet(colorstring); +} + ControlSettings::~ControlSettings() {} diff --git a/src/qt_gui/control_settings.h b/src/qt_gui/control_settings.h index 04227f3a8..e686f044d 100644 --- a/src/qt_gui/control_settings.h +++ b/src/qt_gui/control_settings.h @@ -18,6 +18,7 @@ public: private Q_SLOTS: void SaveControllerConfig(bool CloseOnSave); void SetDefault(); + void UpdateLightbarColor(); private: std::unique_ptr ui; diff --git a/src/qt_gui/control_settings.ui b/src/qt_gui/control_settings.ui index b6acb5ca9..41fb005c6 100644 --- a/src/qt_gui/control_settings.ui +++ b/src/qt_gui/control_settings.ui @@ -11,8 +11,8 @@ 0 0 - 1012 - 721 + 1043 + 792 @@ -25,760 +25,681 @@ - - QFrame::Shape::NoFrame - - - 0 - true - + 0 0 - 994 - 673 + 1019 + 732 - - - Control Settings - - - - 5 - - - 5 - - - 5 - - - 5 - + + + + 0 + 0 + 1021 + 731 + + + - + + + 5 + - - - 5 + + + true - - - - true - - - - 0 - 0 - - - - - 16777215 - 16777215 - - - - D-Pad - - - - 6 - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - 0 + + + 0 + 0 + + + + + 16777215 + 16777215 + + + + D-Pad + + + + 6 + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 124 + 0 + + + + 0 + 16777215 + + + + Up + + + + + + false + + + QComboBox::SizeAdjustPolicy::AdjustToContents + + + + + + + + + + + + + + + Left + + - 0 + 5 - 0 + 5 - 0 + 5 - 0 + 5 - - - - 124 - 0 - - - - - 0 - 16777215 - - - - Up - - - - - - false - - - QComboBox::SizeAdjustPolicy::AdjustToContents - - - - - + - - - - - Left - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - - - - - - Right - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - false - - - - - - - - - - - + + + Right + + - 0 + 5 - 0 + 5 - 0 + 5 - 0 + 5 - - - - 124 - 16777215 - + + + false - - Down - - - - - - true - - - - 0 - 0 - - - - - 0 - 0 - - - - - - - - - - - Qt::Orientation::Vertical - - - QSizePolicy::Policy::Maximum - - - - 20 - 40 - - - - - - - - - 0 - 0 - - - - Left Stick Deadzone (def:2 max:127) - - - - - - - 0 - 0 - - - - Left Deadzone - - - Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter - - - - - - - - 0 - 0 - - - - 1 - - - 127 - - - Qt::Orientation::Horizontal - - - - - - - - - - - 0 - 0 - - - - - 0 - 0 - - - - Left Stick - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - 16777215 - 2121 - - - - - 0 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 124 + 16777215 + - - 0 + + Down - - 0 - - - 0 - - - - - - 0 - 0 - - - - - 124 - 16777215 - - - - Up - - - - - - true - - - - - - - - - - - - - - - Left - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - true - - - - - - - - - - - 179 - 16777215 - - - - Right - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - true - - - - - - - - - - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 124 - 0 - - - - - 124 - 21212 - - - - Down - - - - - - true - - - false - - - false - - - - - - - - - - - - - + + + + + true + + + + 0 + 0 + + + + + 0 + 0 + + + + + + + + + + + + - - - 0 + + + Qt::Orientation::Vertical - - - - - 0 - 0 - - - - - 12 - true - - - - Config Selection - - - Qt::AlignmentFlag::AlignCenter - - + + QSizePolicy::Policy::Maximum + + + + 20 + 40 + + + + + + + + + 0 + 0 + + + + Left Stick Deadzone (def:2 max:127) + + + + + + + 0 + 0 + + + + Left Deadzone + + + Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter + + + + + + + + 0 + 0 + + + + 1 + + + 127 + + + Qt::Orientation::Horizontal + + + + + + + + + + + 0 + 0 + + + + + 0 + 0 + + + + Left Stick + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + 16777215 + 2121 + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 0 + 0 + + + + + 124 + 16777215 + + + + Up + + + + + + true + + + + + + + + + + + - - - - - - 9 - false - - - - - - - -1 - - - Common Config - - - - - - - - 10 - true - - - - Common Config - - - Qt::AlignmentFlag::AlignCenter - - - true - - - - + + + Left + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + true + + + + + - - - - 0 - 0 - + + + + 179 + 16777215 + + + Right + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + true + + + + + + + + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 124 + 0 + + + + + 124 + 21212 + + + + Down + + + + + + true + + + false + + + false + + + + + + + + + + + + + + + + + + 0 + + + + + + 0 + 0 + + + + + 12 + true + + + + Config Selection + + + Qt::AlignmentFlag::AlignCenter + + + + + + 9 false + + + + + -1 + + + Common Config + + + + + + + + 10 + true + + - Use per-game configs + Common Config + + + Qt::AlignmentFlag::AlignCenter + + + true - + + + + + + 0 + 0 + + + + + 9 + false + + + + Use per-game configs + + + + + + + + + + 0 + + + + + + + L1 / LB + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + + + + + + L2 / LT + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + + + - - - 0 - + - - - - - L1 / LB - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - - - - - - L2 / LT - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - - - + + + Qt::Orientation::Vertical + + + QSizePolicy::Policy::Preferred + + + + 20 + 40 + + + - + + + 10 + - - - 10 - - - - - - true - - - - KBM Controls - - - - - - - true - - - - KBM Editor - - - - - - - - - - Back - - - - - - - - - - - - - - - - + - R1 / RB + Back - - - 5 - - - 5 - - - 5 - - - 5 - + - - - - - - - - - R2 / RT - - - - 5 - - - 5 - - - 5 - - - 5 - - - + @@ -788,62 +709,13 @@ - - - - 0 - 200 - - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 415 - 256 - - - - :/images/ps4_controller.png - - - true - - - Qt::AlignmentFlag::AlignBottom|Qt::AlignmentFlag::AlignHCenter - - - - - - - - - - 10 - - - QLayout::SizeConstraint::SetDefaultConstraint - + - + - L3 + R1 / RB - + 5 @@ -857,17 +729,17 @@ 5 - + - + - Options / Start + R2 / RT - + 5 @@ -881,31 +753,7 @@ 5 - - - - - - - - - R3 - - - - 5 - - - 5 - - - 5 - - - 5 - - - + @@ -915,22 +763,62 @@ - + + + + 0 + 200 + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 415 + 256 + + + + :/images/ps4_controller.png + + + true + + + Qt::AlignmentFlag::AlignBottom|Qt::AlignmentFlag::AlignHCenter + + + + + + + + - 5 + 10 + + + QLayout::SizeConstraint::SetDefaultConstraint - - - - 0 - 0 - - + - Face Buttons + L3 - + 5 @@ -944,244 +832,17 @@ 5 - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 0 - 0 - - - - - 124 - 0 - - - - - 0 - 16777215 - - - - Triangle / Y - - - - - - true - - - - 0 - 0 - - - - - - - - - - - - - - - - Square / X - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - - - - - - Circle / B - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - - - - - - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 124 - 0 - - - - - 124 - 16777215 - - - - Cross / A - - - - - - - - - - + - - - Qt::Orientation::Vertical - - - QSizePolicy::Policy::Maximum - - - - 20 - 40 - - - - - - - - - 0 - 0 - - + - Right Stick Deadzone (def:2, max:127) + Options / Start - - - - - - 0 - 0 - - - - Right Deadzone - - - Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter - - - - - - - - 0 - 0 - - - - 1 - - - 127 - - - Qt::Orientation::Horizontal - - - - - - - - - - - 0 - 0 - - - - - 0 - 0 - - - - Right Stick - - + 5 @@ -1195,164 +856,637 @@ 5 - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 0 - 0 - - - - - 0 - 0 - - - - - 124 - 1231321 - - - - Up - - - - - - true - - - - - - - - + + + + + + + + R3 + + + + 5 + + + 5 + + + 5 + + + 5 + - - - - - Left - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - true - - - - - - - - - - Right - - - - 5 - - - 5 - - - 5 - - - 5 - - - - - - - - - - - - - - 0 - - - 0 - - - 0 - - - 0 - - - - - - 124 - 0 - - - - - 124 - 2121 - - - - Down - - - - - - true - - - - - - - - + + + + + + + + + + false + + + + Color Adjustment + + + + + + + + + false + + + + R: 000 + + + + + + + + 0 + 0 + + + + 255 + + + Qt::Orientation::Horizontal + + + + + + + + + + + + false + + + + G: 000 + + + + + + + + 0 + 0 + + + + 255 + + + Qt::Orientation::Horizontal + + + + + + + + + + + + false + + + + B: 255 + + + + + + + + 0 + 0 + + + + 255 + + + 255 + + + Qt::Orientation::Horizontal + + + + + + + + + + + + + + + + + false + + + + Override Lightbar Color + + + + + + + false + + + + Override Color + + + + + + + QFrame::Shape::StyledPanel + + + QFrame::Shadow::Raised + + + + + + + + + + + + + + + + 5 + + + + + + 0 + 0 + + + + Face Buttons + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 0 + 0 + + + + + 124 + 0 + + + + + 0 + 16777215 + + + + Triangle / Y + + + + + + true + + + + 0 + 0 + + + + + + + + + + + + + + + + Square / X + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + + + + + + Circle / B + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + + + + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 124 + 0 + + + + + 124 + 16777215 + + + + Cross / A + + + + + + + + + + + + + + + + + + Qt::Orientation::Vertical + + + QSizePolicy::Policy::Maximum + + + + 20 + 40 + + + + + + + + + 0 + 0 + + + + Right Stick Deadzone (def:2, max:127) + + + + + + + 0 + 0 + + + + Right Deadzone + + + Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter + + + + + + + + 0 + 0 + + + + 1 + + + 127 + + + Qt::Orientation::Horizontal + + + + + + + + + + + 0 + 0 + + + + + 0 + 0 + + + + Right Stick + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 0 + 0 + + + + + 0 + 0 + + + + + 124 + 1231321 + + + + Up + + + + + + true + + + + + + + + + + + + + + + Left + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + true + + + + + + + + + + Right + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + + + + + + + + + 0 + + + 0 + + + 0 + + + 0 + + + + + + 124 + 0 + + + + + 124 + 2121 + + + + Down + + + + + + true + + + + + + + + + + + + diff --git a/src/qt_gui/game_grid_frame.cpp b/src/qt_gui/game_grid_frame.cpp index 6a42fb1d6..e06fea090 100644 --- a/src/qt_gui/game_grid_frame.cpp +++ b/src/qt_gui/game_grid_frame.cpp @@ -196,14 +196,28 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) { void GameGridFrame::RefreshGridBackgroundImage() { QPalette palette; if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) { - palette.setBrush(QPalette::Base, - QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio))); + QSize widgetSize = size(); + QPixmap scaledPixmap = + QPixmap::fromImage(backgroundImage) + .scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation); + int x = (widgetSize.width() - scaledPixmap.width()) / 2; + int y = (widgetSize.height() - scaledPixmap.height()) / 2; + QPixmap finalPixmap(widgetSize); + finalPixmap.fill(Qt::transparent); + QPainter painter(&finalPixmap); + painter.drawPixmap(x, y, scaledPixmap); + palette.setBrush(QPalette::Base, QBrush(finalPixmap)); } QColor transparentColor = QColor(135, 206, 235, 40); palette.setColor(QPalette::Highlight, transparentColor); this->setPalette(palette); } +void GameGridFrame::resizeEvent(QResizeEvent* event) { + QTableWidget::resizeEvent(event); + RefreshGridBackgroundImage(); +} + bool GameGridFrame::IsValidCellSelected() { return validCellSelected; } diff --git a/src/qt_gui/game_grid_frame.h b/src/qt_gui/game_grid_frame.h index 370b71dcb..14596f8e1 100644 --- a/src/qt_gui/game_grid_frame.h +++ b/src/qt_gui/game_grid_frame.h @@ -3,6 +3,7 @@ #pragma once +#include #include #include "background_music_player.h" @@ -21,6 +22,7 @@ Q_SIGNALS: public Q_SLOTS: void SetGridBackgroundImage(int row, int column); void RefreshGridBackgroundImage(); + void resizeEvent(QResizeEvent* event); void PlayBackgroundMusic(QString path); void onCurrentCellChanged(int currentRow, int currentColumn, int previousRow, int previousColumn); diff --git a/src/qt_gui/game_install_dialog.h b/src/qt_gui/game_install_dialog.h index 0a4e29357..938f0e1f3 100644 --- a/src/qt_gui/game_install_dialog.h +++ b/src/qt_gui/game_install_dialog.h @@ -11,6 +11,7 @@ class QLineEdit; class GameInstallDialog final : public QDialog { + Q_OBJECT public: GameInstallDialog(); ~GameInstallDialog(); diff --git a/src/qt_gui/game_list_frame.cpp b/src/qt_gui/game_list_frame.cpp index 2caae35b0..4c0607571 100644 --- a/src/qt_gui/game_list_frame.cpp +++ b/src/qt_gui/game_list_frame.cpp @@ -200,14 +200,28 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) { void GameListFrame::RefreshListBackgroundImage() { QPalette palette; if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) { - palette.setBrush(QPalette::Base, - QBrush(backgroundImage.scaled(size(), Qt::IgnoreAspectRatio))); + QSize widgetSize = size(); + QPixmap scaledPixmap = + QPixmap::fromImage(backgroundImage) + .scaled(widgetSize, Qt::KeepAspectRatioByExpanding, Qt::SmoothTransformation); + int x = (widgetSize.width() - scaledPixmap.width()) / 2; + int y = (widgetSize.height() - scaledPixmap.height()) / 2; + QPixmap finalPixmap(widgetSize); + finalPixmap.fill(Qt::transparent); + QPainter painter(&finalPixmap); + painter.drawPixmap(x, y, scaledPixmap); + palette.setBrush(QPalette::Base, QBrush(finalPixmap)); } QColor transparentColor = QColor(135, 206, 235, 40); palette.setColor(QPalette::Highlight, transparentColor); this->setPalette(palette); } +void GameListFrame::resizeEvent(QResizeEvent* event) { + QTableWidget::resizeEvent(event); + RefreshListBackgroundImage(); +} + void GameListFrame::SortNameAscending(int columnIndex) { std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(), [columnIndex](const GameInfo& a, const GameInfo& b) { diff --git a/src/qt_gui/game_list_frame.h b/src/qt_gui/game_list_frame.h index b2e5f1e2f..782db6bae 100644 --- a/src/qt_gui/game_list_frame.h +++ b/src/qt_gui/game_list_frame.h @@ -30,6 +30,7 @@ Q_SIGNALS: public Q_SLOTS: void SetListBackgroundImage(QTableWidgetItem* item); void RefreshListBackgroundImage(); + void resizeEvent(QResizeEvent* event); void SortNameAscending(int columnIndex); void SortNameDescending(int columnIndex); void PlayBackgroundMusic(QTableWidgetItem* item); diff --git a/src/qt_gui/gui_context_menus.h b/src/qt_gui/gui_context_menus.h index 262a1d733..deb35de8d 100644 --- a/src/qt_gui/gui_context_menus.h +++ b/src/qt_gui/gui_context_menus.h @@ -161,6 +161,7 @@ public: if (selected == &openSfoViewer) { PSF psf; + QString gameName = QString::fromStdString(m_games[itemID].name); std::filesystem::path game_folder_path = m_games[itemID].path; std::filesystem::path game_update_path = game_folder_path; game_update_path += "-UPDATE"; @@ -234,7 +235,7 @@ public: tableWidget->horizontalHeader()->setVisible(false); tableWidget->horizontalHeader()->setSectionResizeMode(QHeaderView::Fixed); - tableWidget->setWindowTitle(tr("SFO Viewer")); + tableWidget->setWindowTitle(tr("SFO Viewer for ") + gameName); tableWidget->show(); } } diff --git a/src/qt_gui/kbm_config_dialog.h b/src/qt_gui/kbm_config_dialog.h index f436b4a71..cc334b082 100644 --- a/src/qt_gui/kbm_config_dialog.h +++ b/src/qt_gui/kbm_config_dialog.h @@ -9,8 +9,8 @@ #include "string" class EditorDialog : public QDialog { - Q_OBJECT // Necessary for using Qt's meta-object system (signals/slots) - public : explicit EditorDialog(QWidget* parent = nullptr); // Constructor +Q_OBJECT // Necessary for using Qt's meta-object system (signals/slots) + public : explicit EditorDialog(QWidget* parent = nullptr); // Constructor protected: void closeEvent(QCloseEvent* event) override; // Override close event diff --git a/src/qt_gui/main_window.cpp b/src/qt_gui/main_window.cpp index 5cbce1884..949d7062e 100644 --- a/src/qt_gui/main_window.cpp +++ b/src/qt_gui/main_window.cpp @@ -57,7 +57,7 @@ bool MainWindow::Init() { SetLastIconSizeBullet(); GetPhysicalDevices(); // show ui - setMinimumSize(350, minimumSizeHint().height()); + setMinimumSize(720, 405); std::string window_title = ""; if (Common::isRelease) { window_title = fmt::format("shadPS4 v{}", Common::VERSION); @@ -965,6 +965,9 @@ void MainWindow::InstallDragDropPkg(std::filesystem::path file, int pkgNum, int dialog.setAutoClose(true); dialog.setRange(0, nfiles); + dialog.setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter, + dialog.size(), this->geometry())); + QFutureWatcher futureWatcher; connect(&futureWatcher, &QFutureWatcher::finished, this, [=, this]() { if (pkgNum == nPkg) { diff --git a/src/qt_gui/settings_dialog.cpp b/src/qt_gui/settings_dialog.cpp index 1598b0640..bebb16c9a 100644 --- a/src/qt_gui/settings_dialog.cpp +++ b/src/qt_gui/settings_dialog.cpp @@ -536,7 +536,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { } else if (elementName == "fullscreenCheckBox") { text = tr("Enable Full Screen:\\nAutomatically puts the game window into full-screen mode.\\nThis can be toggled by pressing the F11 key."); } else if (elementName == "separateUpdatesCheckBox") { - text = tr("Enable Separate Update Folder:\\nEnables installing game updates into a separate folder for easy management.\\nThis can be manually created by adding the extracted update to the game folder with the name 'CUSA00000-UPDATE' where the CUSA ID matches the game's ID."); + text = tr("Enable Separate Update Folder:\\nEnables installing game updates into a separate folder for easy management.\\nThis can be manually created by adding the extracted update to the game folder with the name \"CUSA00000-UPDATE\" where the CUSA ID matches the game's ID."); } else if (elementName == "showSplashCheckBox") { text = tr("Show Splash Screen:\\nShows the game's splash screen (a special image) while the game is starting."); } else if (elementName == "discordRPCCheckbox") { @@ -548,8 +548,8 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { } else if (elementName == "logTypeGroupBox") { text = tr("Log Type:\\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation."); } else if (elementName == "logFilter") { - text = tr("Log Filter:\nFilters the log to only print specific information.\nExamples: 'Core:Trace' 'Lib.Pad:Debug Common.Filesystem:Error' '*:Critical'\\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it."); -#ifdef ENABLE_UPDATER + text = tr("Log Filter:\\nFilters the log to only print specific information.\\nExamples: \"Core:Trace\" \"Lib.Pad:Debug Common.Filesystem:Error\" \"*:Critical\"\\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it."); + #ifdef ENABLE_UPDATER } else if (elementName == "updaterGroupBox") { text = tr("Update:\\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable."); #endif @@ -562,7 +562,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { } else if (elementName == "disableTrophycheckBox") { text = tr("Disable Trophy Pop-ups:\\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window)."); } else if (elementName == "enableCompatibilityCheckBox") { - text = tr("Display Compatibility Data:\\nDisplays game compatibility information in table view. Enable 'Update Compatibility On Startup' to get up-to-date information."); + text = tr("Display Compatibility Data:\\nDisplays game compatibility information in table view. Enable \"Update Compatibility On Startup\" to get up-to-date information."); } else if (elementName == "checkCompatibilityOnStartupCheckBox") { text = tr("Update Compatibility On Startup:\\nAutomatically update the compatibility database when shadPS4 starts."); } else if (elementName == "updateCompatibilityButton") { @@ -580,7 +580,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { // Graphics if (elementName == "graphicsAdapterGroupBox") { - text = tr("Graphics Device:\\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\\nor select 'Auto Select' to automatically determine it."); + text = tr("Graphics Device:\\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\\nor select \"Auto Select\" to automatically determine it."); } else if (elementName == "widthGroupBox" || elementName == "heightGroupBox") { text = tr("Width/Height:\\nSets the size of the emulator window at launch, which can be resized during gameplay.\\nThis is different from the in-game resolution."); } else if (elementName == "heightDivider") { diff --git a/src/qt_gui/translations/ar_SA.ts b/src/qt_gui/translations/ar_SA.ts index b489e4446..2c4535cf6 100644 --- a/src/qt_gui/translations/ar_SA.ts +++ b/src/qt_gui/translations/ar_SA.ts @@ -9,10 +9,6 @@ About shadPS4 حول shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 هو محاكي تجريبي مفتوح المصدر لجهاز PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/da_DK.ts b/src/qt_gui/translations/da_DK.ts index 3a66ee624..b82b451bb 100644 --- a/src/qt_gui/translations/da_DK.ts +++ b/src/qt_gui/translations/da_DK.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/de_DE.ts b/src/qt_gui/translations/de_DE.ts index 047a25b76..b1251452c 100644 --- a/src/qt_gui/translations/de_DE.ts +++ b/src/qt_gui/translations/de_DE.ts @@ -9,10 +9,6 @@ About shadPS4 Über shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 ist ein experimenteller Open-Source-Emulator für die Playstation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/el_GR.ts b/src/qt_gui/translations/el_GR.ts index bb322ce08..8ecc06e6c 100644 --- a/src/qt_gui/translations/el_GR.ts +++ b/src/qt_gui/translations/el_GR.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/en_US.ts b/src/qt_gui/translations/en_US.ts index e2b56c983..8d719977a 100644 --- a/src/qt_gui/translations/en_US.ts +++ b/src/qt_gui/translations/en_US.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls - - Control Settings - - D-Pad @@ -469,14 +461,6 @@ L2 / LT - - KBM Controls - - - - KBM Editor - - Back @@ -533,6 +517,30 @@ Right Stick + + Color Adjustment + + + + R: + + + + G: + + + + B: + + + + Override Lightbar Color + + + + Override Color + + ElfViewer @@ -855,6 +863,10 @@ Save Data + + SFO Viewer for + + InstallDirSelect diff --git a/src/qt_gui/translations/es_ES.ts b/src/qt_gui/translations/es_ES.ts index 4997f5645..e342bf51f 100644 --- a/src/qt_gui/translations/es_ES.ts +++ b/src/qt_gui/translations/es_ES.ts @@ -9,10 +9,6 @@ About shadPS4 Acerca de shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 es un emulador experimental de código abierto para la PlayStation 4. @@ -98,7 +94,7 @@ Error - Error + Error No patch selected. @@ -257,7 +253,7 @@ Error - Error + Error Network error: @@ -321,7 +317,7 @@ No - No + No Hide Changelog @@ -372,7 +368,7 @@ Error - Error + Error Unable to update compatibility data! Try again later. @@ -413,10 +409,6 @@ Configure Controls Configurar Controles - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - Editor KBM - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/fa_IR.ts b/src/qt_gui/translations/fa_IR.ts index dcbf7e6dd..1cdddcf46 100644 --- a/src/qt_gui/translations/fa_IR.ts +++ b/src/qt_gui/translations/fa_IR.ts @@ -9,10 +9,6 @@ About shadPS4 درباره ShadPS4 - - shadPS4 - ShadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. یک شبیه ساز متن باز برای پلی استیشن 4 است. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/fi_FI.ts b/src/qt_gui/translations/fi_FI.ts index 5e9e33c85..1b8ef4166 100644 --- a/src/qt_gui/translations/fi_FI.ts +++ b/src/qt_gui/translations/fi_FI.ts @@ -9,10 +9,6 @@ About shadPS4 Tietoa shadPS4:sta - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 on kokeellinen avoimen lähdekoodin PlayStation 4 emulaattori. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/fr_FR.ts b/src/qt_gui/translations/fr_FR.ts index d01ac2847..d328e9bcc 100644 --- a/src/qt_gui/translations/fr_FR.ts +++ b/src/qt_gui/translations/fr_FR.ts @@ -9,10 +9,6 @@ About shadPS4 À propos de shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 est un émulateur open-source expérimental de la PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configurer les Commandes - - Control Settings - Paramètres de Contrôle - D-Pad Croix directionnelle @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - Commandes KBM - - - KBM Editor - Éditeur KBM - Back Retour @@ -533,6 +517,30 @@ Right Stick Joystick Droit + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Enregistrer les Données + + SFO Viewer for + Visionneuse SFO pour + InstallDirSelect @@ -1721,7 +1733,7 @@ Save Data Path:\nThe folder where game save data will be saved. - Save Data Path:\nThe folder where game save data will be saved. + Chemin de sauvegarde :\nLe dossier où les sauvegardes du jeu sont enregistré. Browse:\nBrowse for a folder to set as the save data path. @@ -1745,11 +1757,11 @@ Set the volume of the background music. - Set the volume of the background music. + Volume de la musique de fond. Enable Motion Controls - Enable Motion Controls + Activer les Mouvements Save Data Path diff --git a/src/qt_gui/translations/hu_HU.ts b/src/qt_gui/translations/hu_HU.ts index 20a6225ca..5be4a6658 100644 --- a/src/qt_gui/translations/hu_HU.ts +++ b/src/qt_gui/translations/hu_HU.ts @@ -9,10 +9,6 @@ About shadPS4 A shadPS4-ről - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. A shadPS4 egy kezdetleges, open-source PlayStation 4 emulátor. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/id_ID.ts b/src/qt_gui/translations/id_ID.ts index 6504c7808..81ae6b0ff 100644 --- a/src/qt_gui/translations/id_ID.ts +++ b/src/qt_gui/translations/id_ID.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/it_IT.ts b/src/qt_gui/translations/it_IT.ts index 1990f8cae..be61e0df2 100644 --- a/src/qt_gui/translations/it_IT.ts +++ b/src/qt_gui/translations/it_IT.ts @@ -9,10 +9,6 @@ About shadPS4 Riguardo shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 è un emulatore sperimentale open-source per PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configura Comandi - - Control Settings - Impostazioni dei Comandi - D-Pad Croce direzionale @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - Controlli Tastiera/Mouse - - - KBM Editor - Editor Tastiera/Mouse - Back Indietro @@ -533,6 +517,30 @@ Right Stick Levetta Destra + + Color Adjustment + Regolazione Colore + + + R: + R: + + + G: + V: + + + B: + B: + + + Override Lightbar Color + Sostituisci Colore Lightbar + + + Override Color + Sostituisci Colore + ElfViewer @@ -855,6 +863,10 @@ Save Data Dati Salvataggio + + SFO Viewer for + Visualizzatore SFO per + InstallDirSelect @@ -1581,7 +1593,7 @@ Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable. - Aggiornamento:\nRelease: Versioni ufficiali rilasciate ogni mese che potrebbero essere molto datate, ma sono più affidabili e testate.\nNightly: Versioni di sviluppo che hanno tutte le ultime funzionalità e correzioni, ma potrebbero contenere bug e sono meno stabili. + Aggiornamento:\nRilascio: Versioni ufficiali rilasciate ogni mese che possono essere molto obsolete, ma sono più affidabili e testati.\nNotturno: Le versioni di sviluppo che hanno tutte le ultime funzionalità e correzioni, ma possono contenere bug e sono meno stabili. Background Image:\nControl the opacity of the game background image. @@ -1649,7 +1661,7 @@ Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. - Dispositivo Grafico:\nIn sistemi con più GPU, seleziona la GPU che l'emulatore utilizzerà dall'elenco a discesa,\no seleziona "Auto Select" per determinarlo automaticamente. + Dispositivo Grafico:\nIn sistemi con più GPU, seleziona la GPU che l'emulatore utilizzerà dall'elenco a discesa,\no seleziona "Selezione Automatica" per determinarlo automaticamente. Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution. diff --git a/src/qt_gui/translations/ja_JP.ts b/src/qt_gui/translations/ja_JP.ts index fd1de8f78..8614fb79d 100644 --- a/src/qt_gui/translations/ja_JP.ts +++ b/src/qt_gui/translations/ja_JP.ts @@ -9,10 +9,6 @@ About shadPS4 shadPS4について - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4は、PlayStation 4の実験的なオープンソースエミュレーターです。 @@ -411,35 +407,31 @@ ControlSettings Configure Controls - Configure Controls - - - Control Settings - Control Settings + コントロール設定 D-Pad - D-Pad + 十字キー Up - Up + Left - Left + Right - Right + Down - Down + Left Stick Deadzone (def:2 max:127) - Left Stick Deadzone (def:2 max:127) + 左スティックデッドゾーン(既定:2 最大:127) Left Deadzone @@ -447,7 +439,7 @@ Left Stick - Left Stick + 左スティック Config Selection @@ -463,19 +455,11 @@ L1 / LB - L1 / LB + L1 / LB L2 / LT - L2 / LT - - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor + L2 / LT Back @@ -483,23 +467,23 @@ R1 / RB - R1 / RB + R1 / RB R2 / RT - R2 / RT + R2 / RT L3 - L3 + L3 Options / Start - Options / Start + Options / Start R3 - R3 + R3 Face Buttons @@ -507,23 +491,23 @@ Triangle / Y - Triangle / Y + 三角 / Y Square / X - Square / X + 四角 / X Circle / B - Circle / B + 丸 / B Cross / A - Cross / A + バツ / A Right Stick Deadzone (def:2, max:127) - Right Stick Deadzone (def:2, max:127) + 右スティックデッドゾーン(既定:2, 最大:127) Right Deadzone @@ -531,7 +515,31 @@ Right Stick - Right Stick + 右スティック + + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color @@ -576,7 +584,7 @@ Directory to install DLC - Directory to install DLC + DLCをインストールするディレクトリ @@ -595,7 +603,7 @@ Compatibility - Compatibility + 互換性 Region @@ -674,23 +682,23 @@ GameListUtils B - B + B KB - KB + KB MB - MB + MB GB - GB + GB TB - TB + TB @@ -741,11 +749,11 @@ Copy Version - Copy Version + バージョンをコピー Copy Size - Copy Size + サイズをコピー Copy All @@ -821,7 +829,7 @@ DLC - DLC + DLC Delete %1 @@ -833,28 +841,32 @@ Open Update Folder - Open Update Folder + アップデートフォルダを開く Delete Save Data - Delete Save Data + セーブデータを削除 This game has no update folder to open! - This game has no update folder to open! + このゲームにはアップデートフォルダがありません! Failed to convert icon. - Failed to convert icon. + アイコンの変換に失敗しました。 This game has no save data to delete! - This game has no save data to delete! + このゲームには削除するセーブデータがありません! Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect @@ -872,7 +884,7 @@ Delete PKG File on Install - Delete PKG File on Install + インストール時にPKGファイルを削除 @@ -1151,15 +1163,15 @@ Run Game - Run Game + ゲームを実行 Eboot.bin file not found - Eboot.bin file not found + Eboot.bin ファイルが見つかりません PKG File (*.PKG *.pkg) - PKG File (*.PKG *.pkg) + PKGファイル (*.PKG *.pkg) PKG is a patch or DLC, please install the game first! @@ -1167,11 +1179,11 @@ Game is already running! - Game is already running! + ゲームは既に実行されています! shadPS4 - shadPS4 + shadPS4 @@ -1238,7 +1250,7 @@ Package - Package + パッケージ @@ -1393,7 +1405,7 @@ Enable HDR - Enable HDR + HDRを有効化 Paths @@ -1493,7 +1505,7 @@ Opacity - Opacity + 透明度 Play title music @@ -1729,7 +1741,7 @@ Borderless - Borderless + ボーダーレス True @@ -1737,19 +1749,19 @@ Release - Release + Release Nightly - Nightly + Nightly Set the volume of the background music. - Set the volume of the background music. + バックグラウンドミュージックの音量を設定します。 Enable Motion Controls - Enable Motion Controls + モーションコントロールを有効にする Save Data Path @@ -1761,11 +1773,11 @@ async - async + 非同期 sync - sync + 同期 Auto Select diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts index b344e0b5d..98393050f 100644 --- a/src/qt_gui/translations/ko_KR.ts +++ b/src/qt_gui/translations/ko_KR.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/lt_LT.ts b/src/qt_gui/translations/lt_LT.ts index 711d0c7d2..b9be1abbd 100644 --- a/src/qt_gui/translations/lt_LT.ts +++ b/src/qt_gui/translations/lt_LT.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/no_NO.ts b/src/qt_gui/translations/nb_NO.ts similarity index 86% rename from src/qt_gui/translations/no_NO.ts rename to src/qt_gui/translations/nb_NO.ts index 2613f63b0..aea48dec4 100644 --- a/src/qt_gui/translations/no_NO.ts +++ b/src/qt_gui/translations/nb_NO.ts @@ -2,17 +2,13 @@ - + AboutDialog About shadPS4 Om shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 er en eksperimentell åpen kildekode-emulator for PlayStation 4. @@ -230,7 +226,7 @@ Directory does not exist: - Mappen eksisterer ikke: + Mappa eksisterer ikke: Failed to open files.json for reading. @@ -411,87 +407,75 @@ ControlSettings Configure Controls - Configure Controls - - - Control Settings - Control Settings + Sett opp kontroller D-Pad - D-Pad + D-Pad Up - Up + Opp Left - Left + Venstre Right - Right + Høyre Down - Down + Ned Left Stick Deadzone (def:2 max:127) - Left Stick Deadzone (def:2 max:127) + Venstre analog dødsone (def:2, maks:127) Left Deadzone - Left Deadzone + Venstre dødsone Left Stick - Left Stick + Venstre analog Config Selection - Config Selection + Utvalg av oppsett Common Config - Common Config + Felles oppsett Use per-game configs - Use per-game configs + Bruk oppsett per spill L1 / LB - L1 / LB + L1 / LB L2 / LT - L2 / LT - - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor + L2 / LT Back - Back + Tilbake R1 / RB - R1 / RB + R1 / RB R2 / RT - R2 / RT + R2 / RT L3 - L3 + L3 Options / Start @@ -499,39 +483,63 @@ R3 - R3 + R3 Face Buttons - Face Buttons + Handlingsknapper Triangle / Y - Triangle / Y + Triangel / Y Square / X - Square / X + Firkant / X Circle / B - Circle / B + Sirkel / B Cross / A - Cross / A + Kryss / A Right Stick Deadzone (def:2, max:127) - Right Stick Deadzone (def:2, max:127) + Høyre analog dødsone (def:2, maks:127) Right Deadzone - Right Deadzone + Høyre dødsone Right Stick - Right Stick + Høyre analog + + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color @@ -576,7 +584,7 @@ Directory to install DLC - Directory to install DLC + Mappe for å installere DLC @@ -599,7 +607,7 @@ Region - Region + Region Firmware @@ -627,15 +635,15 @@ h - h + h m - m + m s - s + s Compatibility is untested @@ -674,23 +682,23 @@ GameListUtils B - B + B KB - KB + KB MB - MB + MB GB - GB + GB TB - TB + TB @@ -717,15 +725,15 @@ Open Game Folder - Åpne spillmappen + Åpne spillmappa Open Save Data Folder - Åpne lagrede datamappen + Åpne lagrede datamappa Open Log Folder - Åpne loggmappen + Åpne loggmappa Copy info... @@ -821,7 +829,7 @@ DLC - DLC + DLC Delete %1 @@ -833,27 +841,31 @@ Open Update Folder - Open Update Folder + Åpne oppdateringsmappa Delete Save Data - Delete Save Data + Slett lagret data This game has no update folder to open! - This game has no update folder to open! + Dette spillet har ingen oppdateringsmappe å åpne! Failed to convert icon. - Failed to convert icon. + Klarte ikke konvertere ikon. This game has no save data to delete! - This game has no save data to delete! + Dette spillet har ingen lagret data å slette! Save Data - Save Data + Lagret data + + + SFO Viewer for + SFO Viewer for @@ -868,11 +880,11 @@ Install All Queued to Selected Folder - Install All Queued to Selected Folder + Installer alle i kø til den valgte mappa Delete PKG File on Install - Delete PKG File on Install + Slett PKG-fila ved installering @@ -899,7 +911,7 @@ Configure... - Konfigurer... + Sett opp... Install application from a .pkg file @@ -911,7 +923,7 @@ Open shadPS4 Folder - Open shadPS4 Folder + Åpne shadPS4 mappa Exit @@ -943,7 +955,7 @@ Medium - Medium + Middels Large @@ -1151,27 +1163,27 @@ Run Game - Run Game + Kjør spill Eboot.bin file not found - Eboot.bin file not found + Klarte ikke finne Eboot.bin-fila PKG File (*.PKG *.pkg) - PKG File (*.PKG *.pkg) + PKG-fil (*.PKG *.pkg) PKG is a patch or DLC, please install the game first! - PKG is a patch or DLC, please install the game first! + PKG er en programrettelse eller DLC. Installer spillet først! Game is already running! - Game is already running! + Spillet kjører allerede! shadPS4 - shadPS4 + shadPS4 @@ -1194,7 +1206,7 @@ Installed - Installed + Installert Size @@ -1202,27 +1214,27 @@ Category - Category + Kategori Type - Type + Type App Ver - App Ver + Programversjon FW - FW + FV Region - Region + Region Flags - Flags + Flagg Path @@ -1238,7 +1250,7 @@ Package - Package + Pakke @@ -1253,7 +1265,7 @@ System - System + System Console Language @@ -1265,11 +1277,11 @@ Emulator - Emulator + Emulator Enable Fullscreen - Aktiver fullskjerm + Bruk fullskjerm Fullscreen Mode @@ -1277,7 +1289,7 @@ Enable Separate Update Folder - Aktiver seperat oppdateringsmappe + Bruk seperat oppdateringsmappe Default tab when opening settings @@ -1293,7 +1305,7 @@ Enable Discord Rich Presence - Aktiver Discord Rich Presence + Bruk Discord Rich Presence Username @@ -1309,7 +1321,7 @@ Logger - Logger + Loggføring Log Type @@ -1341,7 +1353,7 @@ s - s + s Controller @@ -1385,15 +1397,15 @@ Enable Shaders Dumping - Aktiver skyggeleggerdumping + Bruk skyggeleggerdumping Enable NULL GPU - Aktiver NULL GPU + Bruk NULL GPU Enable HDR - Enable HDR + Bruk HDR Paths @@ -1417,23 +1429,23 @@ Enable Debug Dumping - Aktiver feilrettingsdumping + Bruk feilrettingsdumping Enable Vulkan Validation Layers - Aktiver Vulkan Validation Layers + Bruk Vulkan Validation Layers Enable Vulkan Synchronization Validation - Aktiver Vulkan synkroniseringslag + Bruk Vulkan Validation Layers Enable RenderDoc Debugging - Aktiver RenderDoc feilretting + Bruk RenderDoc feilsøking Enable Crash Diagnostics - Aktiver krasjdiagnostikk + Bruk krasjdiagnostikk Collect Shaders @@ -1461,7 +1473,7 @@ Always Show Changelog - Always Show Changelog + Vis alltid endringsloggen Update Channel @@ -1549,11 +1561,11 @@ Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key. - Aktiver fullskjerm:\nSetter spillvinduet automatisk i fullskjermmodus.\nDette kan slås av ved å trykke på F11-tasten. + Bruk fullskjerm:\nSetter spillvinduet automatisk i fullskjermmodus.\nDette kan slås av ved å trykke på F11-tasten. Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID. - Aktiver separat oppdateringsmappe:\nAktiverer installering av spill i en egen mappe for enkel administrasjon. + Bruk separat oppdateringsmappe:\n Gjør det mulig å installere spilloppdateringer i en egen mappe for enkel administrasjon.\nDette kan gjøres manuelt ved å legge til den utpakkede oppdateringen, til spillmappa med navnet "CUSA00000-UPDATE" der CUSA-ID-en samsvarer med spillets-ID. Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting. @@ -1561,7 +1573,7 @@ Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile. - Aktiver Discord Rich Presence:\nViser emulatorikonet og relevant informasjon på Discord-profilen din. + Bruk Discord Rich Presence:\nViser emulatorikonet og relevant informasjon på Discord-profilen din. Username:\nSets the PS4's account username, which may be displayed by some games. @@ -1589,7 +1601,7 @@ Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI. - Spille tittelmusikk:\nHvis et spill støtter det, så aktiveres det spesiell musikk når du velger spillet i menyen. + Spill av tittelmusikk:\nHvis et spill støtter det, så brukes det spesiell musikk når du velger spillet i menyen. Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window). @@ -1609,7 +1621,7 @@ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. - Vis kompatibilitets-data:\nViser informasjon om spillkompatibilitet i tabellvisning. Aktiver "Oppdater kompatibilitets-data ved oppstart" for oppdatert informasjon. + Vis kompatibilitets-data:\nViser informasjon om spillkompatibilitet i tabellvisning. Bruk "Oppdater kompatibilitets-data ved oppstart" for oppdatert informasjon. Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts. @@ -1649,7 +1661,7 @@ Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. - Grafikkenhet:\nI systemer med flere GPU-er, velg GPU-en emulatoren skal bruke fra rullegardinlisten,\neller velg "Auto Select" for å velge automatisk. + Grafikkenhet:\nI systemer med flere GPU-er, velg GPU-en emulatoren skal bruke fra rullegardinlisten,\neller "Velg automatisk". Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution. @@ -1661,15 +1673,15 @@ Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render. - Aktiver skyggeleggerdumping:\nFor teknisk feilsøking lagrer skyggeleggerne fra spillet i en mappe mens de gjengis. + Bruk skyggeleggerdumping:\nFor teknisk feilsøking lagrer skyggeleggerne fra spillet i en mappe mens de gjengis. Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card. - Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillets-gjengivelse som om det ikke var noe grafikkort. + Bruk Null GPU:\nFor teknisk feilsøking deaktiverer spillets-gjengivelse som om det ikke var noen grafikkort. Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format. - Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format. + Bruk HDR:\nTillater bruk av HDR i spill som støtter det.\nSkjermen din må ha støtte for BT2020 PQ fargerom og RGB10A2 swapchain-format. Game Folders:\nThe list of folders to check for installed games. @@ -1685,27 +1697,27 @@ Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory. - Aktiver feilrettingsdumping:\nLagrer import- og eksport-symbolene og filoverskriftsinformasjonen til det nåværende kjørende PS4-programmet i en katalog. + Bruk feilrettingsdumping:\nLagrer import- og eksport-symbolene og filoverskrifts-informasjonen til det nåværende kjørende PS4-programmet i en mappe. Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation. - Aktiver Vulkan Validation Layers:\nAktiverer et system som validerer tilstanden til Vulkan-gjengiveren og logger informasjon om dens indre tilstand. Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd. + Bruk Vulkan Validation Layers:\nAktiverer et system som bekrefter tilstanden til Vulkan-gjengiveren og logger informasjon om dens indre tilstand.\n Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd. Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation. - Aktiver Vulkan synkronisering validering:\nAktiverer et system som validerer frekvens tiden av Vulkan-gjengivelsensoppgaver. Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd. + Bruk Vulkan synkronisering validering:\nEt system som bekrefter frekvens tiden av Vulkan-gjengivelseoppgaver.\nDette vil redusere ytelsen og sannsynligvis endre emulatorens atferd. Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame. - Aktiver RenderDoc feilsøking:\nHvis aktivert, vil emulatoren gi kompatibilitet med RenderDoc for å tillate opptak og analyse av det nåværende gjengitte bildet. + Bruk RenderDoc feilsøking:\nHvis brukt, vil emulatoren gi kompatibilitet med RenderDoc for å tillate opptak og analyse av det nåværende gjengitte bildet. Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10). - Lagre skyggeleggere:\nDu trenger dette aktivert for å redigere skyggeleggerne med feilsøkingsmenyen (Ctrl + F10). + Lagre skyggeleggere:\nDu trenger dette for å redigere skyggeleggerne med feilsøkingsmenyen (Ctrl + F10). Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work. - Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis du har dette aktivert, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nFunker ikke med Intel GPU-er.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere. + Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis dette brukes, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nFunker ikke med Intel GPU-er.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere. Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes. @@ -1713,11 +1725,11 @@ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. - Vertsfeilsøkingsmarkører:\nSetter inn emulator-side informasjon som markører for spesifikke AMDGPU-kommandoer rundt Vulkan-kommandoer, i tillegg til å gi ressurser feilrettingsnavn.\nHvis du har dette aktivert, burde du aktivere krasjdiagnostikk.\nNyttig for programmer som RenderDoc. + Vertsfeilsøkingsmarkører:\nSetter inn emulator-side informasjon som markører for spesifikke AMDGPU-kommandoer rundt Vulkan-kommandoer, i tillegg til å gi ressurser feilrettingsnavn.\nHvis dette brukes, burde du også bruke krasjdiagnostikk.\nNyttig for programmer som RenderDoc. Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. - Gjestefeilsøkingsmarkører:\nSetter inn eventuelle feilsøkingsmarkører spillet selv har lagt til kommandobufferen.\nHvis du har dette aktivert, burde du aktivere krasjdiagnostikk.\nNyttig for programmer som RenderDoc. + Gjestefeilsøkingsmarkører:\nSetter inn eventuelle feilsøkingsmarkører spillet selv har lagt til kommandobufferen.\nHvis dette brukes, burde du også bruke krasjdiagnostikk.\nNyttig for programmer som RenderDoc. Save Data Path:\nThe folder where game save data will be saved. @@ -1729,11 +1741,11 @@ Borderless - Borderless + Kantløs True - True + Sant Release @@ -1745,11 +1757,11 @@ Set the volume of the background music. - Set the volume of the background music. + Sett volumet til bakgrunnsmusikken. Enable Motion Controls - Enable Motion Controls + Bruk bevegelseskontroller Save Data Path @@ -1769,7 +1781,7 @@ Auto Select - Auto Select + Velg automatisk Directory to install games @@ -1777,7 +1789,7 @@ Directory to save data - Directory to save data + Mappe for lagring av data diff --git a/src/qt_gui/translations/nl_NL.ts b/src/qt_gui/translations/nl_NL.ts index 6cd39b209..e6497768e 100644 --- a/src/qt_gui/translations/nl_NL.ts +++ b/src/qt_gui/translations/nl_NL.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/pl_PL.ts b/src/qt_gui/translations/pl_PL.ts index e17859784..379abe346 100644 --- a/src/qt_gui/translations/pl_PL.ts +++ b/src/qt_gui/translations/pl_PL.ts @@ -9,10 +9,6 @@ About shadPS4 O programie - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 to eksperymentalny otwartoźródłowy emulator konsoli PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/pt_BR.ts b/src/qt_gui/translations/pt_BR.ts index 33f76764f..6b92e74af 100644 --- a/src/qt_gui/translations/pt_BR.ts +++ b/src/qt_gui/translations/pt_BR.ts @@ -9,17 +9,13 @@ About shadPS4 Sobre o shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 é um emulador experimental de código-fonte aberto para o PlayStation 4. This software should not be used to play games you have not legally obtained. - Este programa não deve ser usado para jogar jogos piratas. + Este programa não deve ser usado para jogar jogos que tenham sido obtidos ilegalmente. @@ -281,7 +277,7 @@ No download URL found for the specified asset. - Nenhuma URL de download encontrada para o asset especificado. + Nenhuma URL de download encontrada para o recurso especificado. Your version is already up to date! @@ -413,10 +409,6 @@ Configure Controls Configurar Controles - - Control Settings - Configurações do Controle - D-Pad Direcional @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - Controles T/M - - - KBM Editor - Editor T/M - Back Voltar @@ -533,6 +517,30 @@ Right Stick Analógico Direito + + Color Adjustment + Ajuste de Cores + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Substituir cor da Lightbar + + + Override Color + Substituir a Cor + ElfViewer @@ -855,6 +863,10 @@ Save Data Dados Salvos + + SFO Viewer for + Visualizador de SFO para + InstallDirSelect @@ -1309,7 +1321,7 @@ Logger - Registro-Log + Registros de Log Log Type @@ -1497,7 +1509,7 @@ Play title music - Reproduzir música de abertura + Reproduzir Música do Título Update Compatibility Database On Startup @@ -1573,7 +1585,7 @@ Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation. - Tipo do Registro:\nDetermina se a saída da janela de log deve ser sincronizada por motivos de desempenho. Pode impactar negativamente a emulação. + Tipo de Registro:\nDetermina se a saída da janela de log deve ser sincronizada por motivos de desempenho. Pode impactar negativamente a emulação. Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it. @@ -1585,7 +1597,7 @@ Background Image:\nControl the opacity of the game background image. - Imagem de fundo:\nControle a opacidade da imagem de fundo do jogo. + Imagem de Fundo:\nControla a transparência da imagem de fundo do jogo. Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI. @@ -1705,7 +1717,7 @@ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work. - Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se você tiver isto habilitado, você deve habilitar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o Vulkan SDK para que isso funcione. + Diagnóstico de Falhas:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se isto estiver ativado, você deve habilitar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o Vulkan SDK para que isso funcione. Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes. @@ -1721,11 +1733,11 @@ Save Data Path:\nThe folder where game save data will be saved. - Diretório dos Dados Salvos:\nA pasta que onde os dados de salvamento de jogo serão salvos. + Caminho dos Dados Salvos:\nA pasta que onde os dados de salvamento de jogo serão salvos. Browse:\nBrowse for a folder to set as the save data path. - Navegar:\nProcure uma pasta para definir como o caminho para salvar dados. + Procurar:\nProcure uma pasta para definir como o caminho para salvar dados. Borderless diff --git a/src/qt_gui/translations/pt_PT.ts b/src/qt_gui/translations/pt_PT.ts new file mode 100644 index 000000000..0b5cd5632 --- /dev/null +++ b/src/qt_gui/translations/pt_PT.ts @@ -0,0 +1,1802 @@ + + + + + + AboutDialog + + About shadPS4 + Sobre o shadPS4 + + + shadPS4 is an experimental open-source emulator for the PlayStation 4. + shadPS4 é um emulador de código aberto experimental para o PlayStation 4. + + + This software should not be used to play games you have not legally obtained. + Este programa não deve ser usado para jogar títulos não obtidos legalmente. + + + + CheatsPatches + + Cheats / Patches for + Cheats / Patches para + + + Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n + Cheats/Patches são experimentais.\nUse com caução.\n\nTransfira os cheats individualmente selecionando o repositório e clicando no botão de transferência.\nNa aba Patches, poderá transferir todos os Patches de uma vez, escolher o qual deseja usar e guardar as suas definições.\n\nComo nós não desenvolvemos os Cheats/Patches,\npor favor, reporte os problemas relacionados com o cheat ao autor deste.\n\nCriou um novo cheat? Visite:\n + + + No Image Available + Nenhuma Imagem Disponível + + + Serial: + Número de série: + + + Version: + Versão: + + + Size: + Tamanho: + + + Select Cheat File: + Selecionar Ficheiro de Cheat: + + + Repository: + Repositório: + + + Download Cheats + Transferir Cheats + + + Delete File + Eliminar Ficheiro + + + No files selected. + Nenhum ficheiro selecionado. + + + You can delete the cheats you don't want after downloading them. + Poderá eliminar os cheats que não deseja após os transferir. + + + Do you want to delete the selected file?\n%1 + Pretende eliminar o ficheiro selecionado?\n%1 + + + Select Patch File: + Selecionar Ficheiro de Patch: + + + Download Patches + Transferir Patches + + + Save + Guardar + + + Cheats + Cheats + + + Patches + Patches + + + Error + Erro + + + No patch selected. + Nenhum patch selecionado. + + + Unable to open files.json for reading. + Não foi possível abrir files.json para leitura. + + + No patch file found for the current serial. + Nenhum ficheiro de patch encontrado para o número de série atual. + + + Unable to open the file for reading. + Não foi possível abrir o ficheiro para leitura. + + + Unable to open the file for writing. + Não foi possível abrir o ficheiro para escrita. + + + Failed to parse XML: + Erro ao interpretar XML: + + + Success + Sucesso + + + Options saved successfully. + Opções guardadas com sucesso. + + + Invalid Source + Fonte Inválida + + + The selected source is invalid. + A fonte selecionada é inválida. + + + File Exists + O Ficheiro já Existe + + + File already exists. Do you want to replace it? + O ficheiro já existe. Deseja substituí-lo? + + + Failed to save file: + Erro ao guardar o ficheiro: + + + Failed to download file: + Erro ao transferir o ficheiro: + + + Cheats Not Found + Cheats Não Encontrados + + + No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game. + Não foi encontrado nenhum Cheat para esta versão do jogo no repositório selecionado, tente outro repositório ou uma versão diferente do jogo. + + + Cheats Downloaded Successfully + Cheats Transferidos com Sucesso + + + You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list. + Transferiu os cheats para esta versão do jogo através do repositório selecionado com sucesso. Poderá tentar transferir de outro repositório, e se disponível, será possível utilizá-lo selecionando o ficheiro a partir da lista. + + + Failed to save: + Erro ao guardar: + + + Failed to download: + Erro ao transferir: + + + Download Complete + Transferência Concluída + + + Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game. + Patches Transferidos com Sucesso! Foram transferidos todos os patches disponíveis para todos os jogos, não sendo necessário transferir individualmente para cada jogo como acontece com os Cheats. Se o patch não aparecer, pode ser que não esteja disponível para o número de série e versão específicos do jogo. + + + Failed to parse JSON data from HTML. + Falha ao interpretar dados JSON através do HTML. + + + Failed to retrieve HTML page. + Falha ao recuperar a página HTML. + + + The game is in version: %1 + O jogo está na versão: %1 + + + The downloaded patch only works on version: %1 + O patch transferido só funciona na versão: %1 + + + You may need to update your game. + Talvez seja necessário atualizar o seu jogo. + + + Incompatibility Notice + Aviso de Incompatibilidade + + + Failed to open file: + Erro ao abrir o ficheiro: + + + XML ERROR: + ERRO XML: + + + Failed to open files.json for writing + Não foi possível abrir files.json para escrita + + + Author: + Autor: + + + Directory does not exist: + A pasta não existe: + + + Failed to open files.json for reading. + Não foi possível abrir files.json para leitura. + + + Name: + Nome: + + + Can't apply cheats before the game is started + Não é possível aplicar cheats antes de iniciar o jogo + + + Close + Fechar + + + + CheckUpdate + + Auto Updater + Atualizador Automático + + + Error + Erro + + + Network error: + Erro de rede: + + + The Auto Updater allows up to 60 update checks per hour.\nYou have reached this limit. Please try again later. + O Atualizador Automático permite até 60 verificações de atualização por hora.\nJá atingiu este limite. Por favor, tente novamente mais tarde. + + + Failed to parse update information. + Falha ao interpretar as informações de atualização. + + + No pre-releases found. + Nenhuma versão de pré-lançamento encontrada. + + + Invalid release data. + Dados de lançamento inválidos. + + + No download URL found for the specified asset. + Nenhum URL de transferência encontrado para o recurso especificado. + + + Your version is already up to date! + A sua versão já é a mais recente! + + + Update Available + Atualização Disponível + + + Update Channel + Canal de Atualização + + + Current Version + Versão Atual + + + Latest Version + Última Versão + + + Do you want to update? + Deseja atualizar? + + + Show Changelog + Mostrar Lista de Alterações + + + Check for Updates at Startup + Procurar Atualizações ao Iniciar + + + Update + Atualizar + + + No + Não + + + Hide Changelog + Ocultar Lista de Alterações + + + Changes + Alterações + + + Network error occurred while trying to access the URL + Ocorreu um erro de rede ao tentar aceder ao URL + + + Download Complete + Transferência Concluída + + + The update has been downloaded, press OK to install. + A atualização foi transferida, pressione OK para instalar. + + + Failed to save the update file at + Erro ao guardar o ficheiro de atualização em + + + Starting Update... + A Iniciar Atualização... + + + Failed to create the update script file + Erro ao criar o ficheiro de script de atualização + + + + CompatibilityInfoClass + + Fetching compatibility data, please wait + A obter dados de compatibilidade, por favor aguarde + + + Cancel + Cancelar + + + Loading... + A Carregar... + + + Error + Erro + + + Unable to update compatibility data! Try again later. + Não foi possível atualizar os dados de compatibilidade! Tente novamente mais tarde. + + + Unable to open compatibility_data.json for writing. + Não foi possível abrir compatibility_data.json para escrita. + + + Unknown + Desconhecido + + + Nothing + Nada + + + Boots + Arranca + + + Menus + Menus + + + Ingame + Em Jogo + + + Playable + Jogável + + + + ControlSettings + + Configure Controls + Configurar Comandos + + + D-Pad + Botões de Direção + + + Up + Cima + + + Left + Esquerda + + + Right + Direita + + + Down + Baixo + + + Left Stick Deadzone (def:2 max:127) + Zona Morta do Manípulo Esquerdo (def: 2, max: 127) + + + Left Deadzone + Zona Morta Esquerda + + + Left Stick + Manípulo Esquerdo + + + Config Selection + Seleção de Configuração + + + Common Config + Configuração Comum + + + Use per-game configs + Utilizar configurações por jogo + + + L1 / LB + L1 / LB + + + L2 / LT + L2 / LT + + + Back + Voltar + + + R1 / RB + R1 / RB + + + R2 / RT + R2 / RT + + + L3 + L3 + + + Options / Start + Opções / Start + + + R3 + R3 + + + Face Buttons + Botões Frontais + + + Triangle / Y + Triângulo / Y + + + Square / X + Quadrado / X + + + Circle / B + Círculo / B + + + Cross / A + Cruz / A + + + Right Stick Deadzone (def:2, max:127) + Zona Morta do Manípulo Direito (def: 2, max: 127) + + + Right Deadzone + Zona Morta Direita + + + Right Stick + Manípulo Direito + + + Color Adjustment + Ajuste de Cores + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Substituir cor da Lightbar + + + Override Color + Substituir Cor + + + + ElfViewer + + Open Folder + Abrir Pasta + + + + GameInfoClass + + Loading game list, please wait :3 + A carregar a lista de jogos, por favor aguarde :3 + + + Cancel + Cancelar + + + Loading... + A Carregar... + + + + GameInstallDialog + + shadPS4 - Choose directory + shadPS4 - Escolher diretório + + + Directory to install games + Diretório onde instalar os jogos + + + Browse + Procurar + + + Error + Erro + + + Directory to install DLC + Diretório onde instalar os DLC + + + + GameListFrame + + Icon + Ícone + + + Name + Nome + + + Serial + Número de Série + + + Compatibility + Compatibilidade + + + Region + Região + + + Firmware + Firmware + + + Size + Tamanho + + + Version + Versão + + + Path + Caminho + + + Play Time + Tempo de Jogo + + + Never Played + Nunca Jogado + + + h + h + + + m + m + + + s + s + + + Compatibility is untested + A compatibilidade não foi testada + + + Game does not initialize properly / crashes the emulator + O jogo não arranca corretamente / bloqueia o emulador + + + Game boots, but only displays a blank screen + O jogo arranca, mas não exibe nada + + + Game displays an image but does not go past the menu + O jogo exibe imagem, mas não passa do menu + + + Game has game-breaking glitches or unplayable performance + O jogo tem falhas ou desempenho que o tornam injogável + + + Game can be completed with playable performance and no major glitches + O jogo pode ser concluído com desempenho jogável e sem grandes problemas + + + Click to see details on github + Clique para ver os detalhes no github + + + Last updated + Última atualização + + + + GameListUtils + + B + B + + + KB + KB + + + MB + MB + + + GB + GB + + + TB + TB + + + + GuiContextMenus + + Create Shortcut + Criar Atalho + + + Cheats / Patches + Cheats / Patches + + + SFO Viewer + Visualizador SFO + + + Trophy Viewer + Visualizador de Troféus + + + Open Folder... + Abrir Pasta... + + + Open Game Folder + Abrir Pasta do Jogo + + + Open Save Data Folder + Abrir Pasta de Dados Guardados + + + Open Log Folder + Abrir Pasta de Registo + + + Copy info... + Copiar informação... + + + Copy Name + Copiar Nome + + + Copy Serial + Copiar Número de Série + + + Copy Version + Copiar Versão + + + Copy Size + Copiar Tamanho + + + Copy All + Copiar Tudo + + + Delete... + Eliminar... + + + Delete Game + Eliminar Jogo + + + Delete Update + Eliminar Atualização + + + Delete DLC + Eliminar DLC + + + Compatibility... + Compatibilidade... + + + Update database + Atualizar Base de Dados + + + View report + Ver relatório + + + Submit a report + Submeter um relatório + + + Shortcut creation + Criação de atalho + + + Shortcut created successfully! + Atalho criado com sucesso! + + + Error + Erro + + + Error creating shortcut! + Erro ao criar atalho! + + + Install PKG + Instalar PKG + + + Game + Jogo + + + This game has no update to delete! + Este jogo não tem nenhuma atualização para eliminar! + + + Update + Atualizar + + + This game has no DLC to delete! + Este jogo não tem nenhum DLC para eliminar! + + + DLC + DLC + + + Delete %1 + Eliminar %1 + + + Are you sure you want to delete %1's %2 directory? + Tem certeza de que deseja eliminar o diretório %2 de %1? + + + Open Update Folder + Abrir Pasta da Atualização + + + Delete Save Data + Eliminar Dados Guardados + + + This game has no update folder to open! + Este jogo não tem nenhuma pasta de atualização para abrir! + + + Failed to convert icon. + Falha ao converter ícone. + + + This game has no save data to delete! + Este jogo não tem dados guardados para eliminar! + + + Save Data + Dados Guardados + + + SFO Viewer for + Visualizador SFO para + + + + InstallDirSelect + + shadPS4 - Choose directory + shadPS4 - Escolher diretório + + + Select which directory you want to install to. + Selecione o diretório em que deseja instalar. + + + Install All Queued to Selected Folder + Instalar Todos os Pendentes para a Pasta Selecionada + + + Delete PKG File on Install + Eliminar Ficheiro PKG após Instalação + + + + MainWindow + + Open/Add Elf Folder + Abrir/Adicionar pasta Elf + + + Install Packages (PKG) + Instalar Pacotes (PKG) + + + Boot Game + Iniciar Jogo + + + Check for Updates + Procurar Atualizações + + + About shadPS4 + Sobre o shadPS4 + + + Configure... + Configurar... + + + Install application from a .pkg file + Instalar aplicação através de um ficheiro .pkg + + + Recent Games + Jogos Recentes + + + Open shadPS4 Folder + Abrir Pasta do shadPS4 + + + Exit + Sair + + + Exit shadPS4 + Sair do shadPS4 + + + Exit the application. + Sair da aplicação. + + + Show Game List + Mostrar Lista de Jogos + + + Game List Refresh + Atualizar Lista de Jogos + + + Tiny + Muito Pequeno + + + Small + Pequeno + + + Medium + Médio + + + Large + Grande + + + List View + Visualizar em Lista + + + Grid View + Visualizar em Grelha + + + Elf Viewer + Visualizador Elf + + + Game Install Directory + Diretório de Instalação dos Jogos + + + Download Cheats/Patches + Transferir Cheats/Patches + + + Dump Game List + Exportar Lista de Jogos + + + PKG Viewer + Visualizador PKG + + + Search... + Procurar... + + + File + Ficheiro + + + View + Ver + + + Game List Icons + Ícones da Lista de Jogos + + + Game List Mode + Modo da Lista de Jogos + + + Settings + Definições + + + Utils + Utilidades + + + Themes + Temas + + + Help + Ajuda + + + Dark + Escuro + + + Light + Claro + + + Green + Verde + + + Blue + Azul + + + Violet + Violeta + + + toolBar + Barra de Ferramentas + + + Game List + Lista de Jogos + + + * Unsupported Vulkan Version + * Versão do Vulkan não suportada + + + Download Cheats For All Installed Games + Transferir Cheats para Todos os Jogos Instalados + + + Download Patches For All Games + Transferir Patches para Todos os Jogos + + + Download Complete + Transferência Concluída + + + You have downloaded cheats for all the games you have installed. + Transferiu cheats para todos os jogos instalados. + + + Patches Downloaded Successfully! + Patches Transferidos com Sucesso! + + + All Patches available for all games have been downloaded. + Foram transferidos todos os Patches disponíveis para os jogos. + + + Games: + Jogos: + + + ELF files (*.bin *.elf *.oelf) + Ficheiros ELF (*.bin *.elf *.oelf) + + + Game Boot + Arranque do Jogo + + + Only one file can be selected! + Apenas um ficheiro pode ser selecionado! + + + PKG Extraction + Extração de PKG + + + Patch detected! + Patch detetado! + + + PKG and Game versions match: + As versões do PKG e do Jogo coincidem: + + + Would you like to overwrite? + Gostaria de substituir? + + + PKG Version %1 is older than installed version: + A versão do PKG %1 é mais antiga do que a versão instalada: + + + Game is installed: + O jogo está instalado: + + + Would you like to install Patch: + Gostaria de instalar o Patch: + + + DLC Installation + Instalação de DLC + + + Would you like to install DLC: %1? + Deseja instalar o DLC: %1? + + + DLC already installed: + DLC já está instalado: + + + Game already installed + O jogo já está instalado + + + PKG ERROR + ERRO PKG + + + Extracting PKG %1/%2 + A extrair PKG %1/%2 + + + Extraction Finished + Extração Finalizada + + + Game successfully installed at %1 + Jogo instalado com sucesso em %1 + + + File doesn't appear to be a valid PKG file + O ficheiro não aparenta ser um ficheiro PKG válido + + + Run Game + Executar Jogo + + + Eboot.bin file not found + Ficheiro eboot.bin não encontrado + + + PKG File (*.PKG *.pkg) + Ficheiro PKG (*.PKG *.pkg) + + + PKG is a patch or DLC, please install the game first! + Este PKG é um patch ou DLC, por favor instale o respetivo jogo primeiro! + + + Game is already running! + O jogo já está a ser executado! + + + shadPS4 + shadPS4 + + + + PKGViewer + + Open Folder + Abrir Pasta + + + PKG ERROR + ERRO PKG + + + Name + Nome + + + Serial + Número de Série + + + Installed + Instalado + + + Size + Tamanho + + + Category + Categoria + + + Type + Tipo + + + App Ver + App Ver + + + FW + FW + + + Region + Região + + + Flags + Flags + + + Path + Caminho + + + File + Ficheiro + + + Unknown + Desconhecido + + + Package + Pacote + + + + SettingsDialog + + Settings + Definições + + + General + Geral + + + System + Sistema + + + Console Language + Idioma da Consola + + + Emulator Language + Idioma do Emulador + + + Emulator + Emulador + + + Enable Fullscreen + Ativar Ecrã Inteiro + + + Fullscreen Mode + Modo de Ecrã Inteiro + + + Enable Separate Update Folder + Ativar Pasta de Atualizações Separada + + + Default tab when opening settings + Aba padrão ao abrir as definições + + + Show Game Size In List + Mostrar Tamanho do Jogo na Lista + + + Show Splash + Mostrar Splash + + + Enable Discord Rich Presence + Ativar Discord Rich Presence + + + Username + Nome de Utilizador + + + Trophy Key + Chave de Troféus + + + Trophy + Troféus + + + Logger + Registos + + + Log Type + Tipo de Registo + + + Log Filter + Filtro do Registo + + + Open Log Location + Abrir Localização do Registo + + + Input + Entrada + + + Cursor + Cursor + + + Hide Cursor + Ocultar Cursor + + + Hide Cursor Idle Timeout + Tempo de Espera para Ocultar Cursor + + + s + s + + + Controller + Comando + + + Back Button Behavior + Comportamento do Botão Voltar + + + Graphics + Gráficos + + + GUI + GUI + + + User + Utilizador + + + Graphics Device + Placa Gráfica + + + Width + Largura + + + Height + Altura + + + Vblank Divider + Divisor Vblank + + + Advanced + Avançado + + + Enable Shaders Dumping + Ativar Dumping de Shaders + + + Enable NULL GPU + Ativar GPU NULL + + + Enable HDR + Ativar HDR + + + Paths + Caminhos + + + Game Folders + Pastas de Jogos + + + Add... + Adicionar... + + + Remove + Remover + + + Debug + Depuração + + + Enable Debug Dumping + Ativar Dumping da Depuração + + + Enable Vulkan Validation Layers + Ativar Camadas de Validação do Vulkan + + + Enable Vulkan Synchronization Validation + Ativar Validação da Sincronização do Vulkan + + + Enable RenderDoc Debugging + Ativar Depuração por RenderDoc + + + Enable Crash Diagnostics + Ativar Diagnóstico de Falhas + + + Collect Shaders + Recolher Shaders + + + Copy GPU Buffers + Copiar Buffers da GPU + + + Host Debug Markers + Marcadores de Depuração do Host + + + Guest Debug Markers + Marcadores de Depuração do Cliente + + + Update + Atualização + + + Check for Updates at Startup + Procurar Atualizações ao Iniciar + + + Always Show Changelog + Mostrar Sempre o Histórico de Mudanças + + + Update Channel + Canal de Atualização + + + Check for Updates + Procurar Atualizações + + + GUI Settings + Definições da Interface + + + Title Music + Música de Título + + + Disable Trophy Pop-ups + Desativar Pop-ups dos Troféus + + + Background Image + Imagem de Fundo + + + Show Background Image + Mostrar Imagem de Fundo + + + Opacity + Opacidade + + + Play title music + Reproduzir Música de Título + + + Update Compatibility Database On Startup + Atualizar Base de Dados de Compatibilidade no Arranque + + + Game Compatibility + Compatibilidade dos Jogos + + + Display Compatibility Data + Exibir Dados de Compatibilidade + + + Update Compatibility Database + Atualizar Base de Dados de Compatibilidade + + + Volume + Volume + + + Save + Guardar + + + Apply + Aplicar + + + Restore Defaults + Restaurar Predefinições + + + Close + Fechar + + + Point your mouse at an option to display its description. + Passe o ponteiro do rato sobre uma opção para exibir a sua descrição. + + + Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region. + Idioma da consola:\nDefine o idioma usado pelo jogo PS4.\nRecomenda-se configurar isto para um idioma que o jogo suporte, o que pode variar conforme a região. + + + Emulator Language:\nSets the language of the emulator's user interface. + Idioma do Emulador:\nDefine o idioma da interface gráfica do emulador. + + + Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key. + Ativar Ecrã Cheio:\nPõe automaticamente a janela do jogo no modo de ecrã cheio.\nIsto pode ser alterado pressionando a tecla F11. + + + Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID. + Ativar Pasta de Atualização Separada:\nPermite instalar as atualizações dos jogos numa pasta separada para uma fácil gestão.\nIsto pode ser manualmente criado adicionando a atualização extraída à pasta do jogo com o nome "CUSA00000-UPDATE" onde o ID do CUSA corresponde ao ID do jogo. + + + Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting. + Mostrar Splash Inicial:\nExibe o ecrã inicial do jogo (uma imagem especial) enquanto o jogo inicia. + + + Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile. + Ativar Discord Rich Presence:\nExibe o ícone do emulador e informações relevantes no seu perfil do Discord. + + + Username:\nSets the PS4's account username, which may be displayed by some games. + Nome de utilizador:\nDefine o nome de utilizador da conta PS4, que poderá ser exibido por alguns jogos. + + + Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters. + Chave de Troféu:\nChave usada para decifrar os troféus. Deverá ser obtida a partir da sua consola desbloqueada.\nDeve conter apenas caracteres hexadecimais. + + + Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation. + Tipo de Registo:\nDetermina se a saída da janela de registo deve ser sincronizada por motivos de desempenho. Pode impactar negativamente a emulação. + + + Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it. + Filtro de Registo:\nFiltra o registo de modo a exibir apenas informações específicas.\nExemplos: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nNíveis: Trace, Debug, Info, Warning, Error, Critical - nesta ordem, um nível específico silencia todos os níveis anteriores na lista e regista todos os níveis após ele. + + + Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable. + Atualização:\nLançamento: Versões oficiais lançadas todos os meses que podem estar desatualizadas, mas são mais estáveis e testadas.\nNightly: Versões de desenvolvimento que têm todos os últimos recursos e correções, mas podem conter bugs e são menos estáveis. + + + Background Image:\nControl the opacity of the game background image. + Imagem de Fundo:\nControla a transparência da imagem de fundo do jogo. + + + Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI. + Reproduzir Música de Título:\nSe o jogo suportar, ativa a reprodução de uma música especial ao selecionar o jogo na interface de utilizador. + + + Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window). + Desativar Pop-ups dos Troféus:\nDesativa notificações de troféus em jogo. O progresso do troféu ainda poderá ser rastreado ao usar o Visualizador de Troféus (clique com o botão direito do rato no jogo na janela principal). + + + Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse. + Ocultar Cursor:\nEscolha quando o cursor desaparecerá:\nNunca: Verá sempre o rato.\nParado: Defina um tempo para desaparecer após ficar inativo.\nSempre: Nunca verá o rato. + + + Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. + Tempo de Espera para Ocultar o Cursor:\nDefine o tempo em segundos para o rato desaparecer após ficar inativo. + + + Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. + Comportamento do Botão Voltar:\nConfigura o botão Voltar do comando para emular um toque na posição especificada no touchpad do PS4. + + + Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. + Exibir Dados de Compatibilidade:\nExibe informações de compatibilidade dos jogos em visualização de tabela.\nAtivar "Atualizar Base de Dados de Compatibilidade no Arranque" para obter informações atualizadas. + + + Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts. + Atualizar Base de Dados de Compatibilidade no Arranque:\nAtualiza automaticamente a base de dados de compatibilidade quando o shadPS4 é iniciado. + + + Update Compatibility Database:\nImmediately update the compatibility database. + Atualizar Base de Dados de Compatibilidade:\nAtualiza imediatamente a base de dados de compatibilidade. + + + Never + Nunca + + + Idle + Inativo + + + Always + Sempre + + + Touchpad Left + Esquerda do Touchpad + + + Touchpad Right + Direita do Touchpad + + + Touchpad Center + Centro do Touchpad + + + None + Nenhum + + + Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. + Placa Gráfica:\nEm sistemas com múltiplas GPUs, escolha qual GPU da lista o emulador utilizará,\nou escolha "Seleção Automática" para escolher automaticamente a mesma. + + + Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution. + Largura/Altura:\nDefine o tamanho da janela do emulador no arranque, que poderá ser redimensionada enquanto joga.\nIsto difere da resolução do jogo. + + + Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change! + Divisor Vblank:\nA taxa de quadros em que o emulador atualiza é multiplicada por este número. Mudar isto poderá ter efeitos negativos, como aumentar a velocidade ou causar problemas na funcionalidade vital de jogo que não esteja à espera que isto mude! + + + Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render. + Ativar Dumping de Shaders:\nArmazena as shaders do jogo numa pasta durante a renderização para fins de depuração técnica. + + + Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card. + Ativar GPU NULL:\nDesativa a renderização do jogo para fins de depuração técnica, como se não existisse uma placa gráfica. + + + Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format. + Ativar HDR:\nAtiva o HDR em jogos que o suportem.\nO seu monitor deverá ter suporte para o espaço de cores BT2020 PQ e para o formato de swapchain RGB10A2. + + + Game Folders:\nThe list of folders to check for installed games. + Pastas de Jogos:\nLista de pastas onde procurar jogos instalados. + + + Add:\nAdd a folder to the list. + Adicionar:\nAdicionar uma pasta à lista. + + + Remove:\nRemove a folder from the list. + Remover:\nRemover uma pasta da lista. + + + Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory. + Ativar Dumping da Depuração:\nArmazena os símbolos de importação, exportação e informações do cabeçalho de ficheiros do atual programa PS4 num diretório. + + + Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation. + Ativar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e regista informações sobre o seu estado interno.\nIsto irá diminuir o desempenho e provavelmente mudará o comportamento da emulação. + + + Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation. + Ativar Validação da Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsto irá diminuir o desempenho e provavelmente mudará o comportamento da emulação. + + + Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame. + Ativar Depuração por RenderDoc:\nSe ativado, o emulador fornecerá compatibilidade com o RenderDoc para permitir a captura e análise do quadro atualmente renderizado. + + + Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10). + Recolher Shaders:\nIrá precisar desta opção ativada para editar shaders com o menu de depuração (Ctrl + F10). + + + Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work. + Diagnóstico de Falhas:\nCria um ficheiro .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se isto estiver ativado, deverá ativar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nPrecisa também de ter as Camadas de Validação Vulkan ativadas e o Vulkan SDK instalado para funcionar. + + + Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes. + Copiar Buffers da GPU:\nContorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com bloqueios do PM4 tipo 0. + + + Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. + Marcadores de Depuração do Host:\nInsere informações vindas do lado do emulador como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isto estiver ativado, ative os Diagnósticos de Falha.\nÚtil para programas como o RenderDoc. + + + Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. + Marcadores de Depuração do Cliente:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isto estiver ativado, ative os Diagnósticos de Falha.\nÚtil para programas como o RenderDoc. + + + Save Data Path:\nThe folder where game save data will be saved. + Caminho dos Dados Guardados:\nA pasta onde os dados de utilizador dos jogos serão guardados. + + + Browse:\nBrowse for a folder to set as the save data path. + Procurar:\nProcure uma pasta para definir como o caminho para guardar os dados. + + + Borderless + Janela sem Bordas + + + True + Verdadeiro + + + Release + Lançamento + + + Nightly + Nightly + + + Set the volume of the background music. + Definir o volume da música de fundo. + + + Enable Motion Controls + Ativar Comandos de Movimento + + + Save Data Path + Caminho dos Dados Guardados + + + Browse + Procurar + + + async + assíncrono + + + sync + síncrono + + + Auto Select + Seleção Automática + + + Directory to install games + Diretório onde instalar os jogos + + + Directory to save data + Diretório onde guardar os dados + + + + TrophyViewer + + Trophy Viewer + Visualizador de Troféus + + + diff --git a/src/qt_gui/translations/ro_RO.ts b/src/qt_gui/translations/ro_RO.ts index 8e0e4260d..4f74cb21d 100644 --- a/src/qt_gui/translations/ro_RO.ts +++ b/src/qt_gui/translations/ro_RO.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/ru_RU.ts b/src/qt_gui/translations/ru_RU.ts index 157fbd4cb..71fd06b6f 100644 --- a/src/qt_gui/translations/ru_RU.ts +++ b/src/qt_gui/translations/ru_RU.ts @@ -9,10 +9,6 @@ About shadPS4 О shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 это экспериментальный эмулятор с открытым исходным кодом для PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Настроить управление - - Control Settings - Настройки управления - D-Pad Крестовина @@ -469,17 +461,9 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back - Back + Назад R1 / RB @@ -533,6 +517,30 @@ Right Stick Правый стик + + Color Adjustment + Настройка цвета + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Заменить цвет световой панели + + + Override Color + Заменить цвет + ElfViewer @@ -855,6 +863,10 @@ Save Data Сохранения + + SFO Viewer for + Просмотр SFO для + InstallDirSelect @@ -1238,7 +1250,7 @@ Package - Package + Пакет diff --git a/src/qt_gui/translations/sq_AL.ts b/src/qt_gui/translations/sq_AL.ts index 9e25a19eb..623b15604 100644 --- a/src/qt_gui/translations/sq_AL.ts +++ b/src/qt_gui/translations/sq_AL.ts @@ -9,10 +9,6 @@ About shadPS4 Rreth shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 është një emulator eksperimental me burim të hapur për PlayStation 4. @@ -325,7 +321,7 @@ Hide Changelog - Fshih ndryshimet + Fshih Ndryshimet Changes @@ -413,10 +409,6 @@ Configure Controls Konfiguro kontrollet - - Control Settings - Cilësimet e kontrollit - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - Kontrollet Tastierë/Mi - - - KBM Editor - Redaktues Tastierë/Mi - Back Mbrapa @@ -533,6 +517,30 @@ Right Stick Leva e djathtë + + Color Adjustment + Rregullimi i Ngjyrave + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Zëvendëso Ngjyrën e Shiritit të ndriçimit + + + Override Color + Zëvendëso Ngjyrën + ElfViewer @@ -757,11 +765,11 @@ Delete Game - Fshi lojën + Fshi Lojën Delete Update - Fshi përditësimin + Fshi Përditësimin Delete DLC @@ -837,7 +845,7 @@ Delete Save Data - Fshi të dhënat e ruajtjes + Fshi të Dhënat e Ruajtjes This game has no update folder to open! @@ -855,6 +863,10 @@ Save Data Të dhënat e ruajtjes + + SFO Viewer for + Shikuesi SFO për + InstallDirSelect @@ -911,7 +923,7 @@ Open shadPS4 Folder - Hap dosjen e shadPS4 + Hap Dosjen e shadPS4 Exit @@ -1261,7 +1273,7 @@ Emulator Language - Gjuha e emulatorit + Gjuha e Emulatorit Emulator @@ -1737,7 +1749,7 @@ Release - Botimi + Release Nightly diff --git a/src/qt_gui/translations/sv_SE.ts b/src/qt_gui/translations/sv_SE.ts index 15267951e..c7d83055a 100644 --- a/src/qt_gui/translations/sv_SE.ts +++ b/src/qt_gui/translations/sv_SE.ts @@ -9,10 +9,6 @@ About shadPS4 Om shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 är en experimentell emulator för PlayStation 4 baserad på öppen källkod. @@ -413,10 +409,6 @@ Configure Controls Konfigurera kontroller - - Control Settings - Kontrollerinställningar - D-Pad Riktningsknappar @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM-kontroller - - - KBM Editor - KBM-redigerare - Back Bakåt @@ -533,6 +517,30 @@ Right Stick Höger spak + + Color Adjustment + Färgjustering + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Åsidosätt ljusrampens färg + + + Override Color + Åsidosätt färg + ElfViewer @@ -855,6 +863,10 @@ Save Data Sparat data + + SFO Viewer for + SFO-visare för + InstallDirSelect diff --git a/src/qt_gui/translations/tr_TR.ts b/src/qt_gui/translations/tr_TR.ts index b1aeaa9c3..0ecddb128 100644 --- a/src/qt_gui/translations/tr_TR.ts +++ b/src/qt_gui/translations/tr_TR.ts @@ -9,10 +9,6 @@ About shadPS4 shadPS4 Hakkında - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4, PlayStation 4 için deneysel bir açık kaynak kodlu emülatördür. @@ -26,7 +22,7 @@ CheatsPatches Cheats / Patches for - Cheats / Patches for + Hileler / Yamalar: Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n @@ -413,10 +409,6 @@ Configure Controls Kontrolleri Yapılandır - - Control Settings - Kontrol Ayarları - D-Pad Yön Düğmeleri @@ -439,11 +431,11 @@ Left Stick Deadzone (def:2 max:127) - Left Stick Deadzone (def:2 max:127) + Sol Analog Ölü Bölgesi (şu an:2, en çok:127) Left Deadzone - Left Deadzone + Sol Ölü Bölge Left Stick @@ -451,7 +443,7 @@ Config Selection - Config Selection + Yapılandırma Seçimi Common Config @@ -459,7 +451,7 @@ Use per-game configs - Use per-game configs + Oyuna özel yapılandırmaları kullan L1 / LB @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Geri @@ -495,7 +479,7 @@ Options / Start - Options / Start + Seçenekler / Başlat R3 @@ -503,7 +487,7 @@ Face Buttons - Face Buttons + Eylem Düğmeleri Triangle / Y @@ -523,16 +507,40 @@ Right Stick Deadzone (def:2, max:127) - Right Stick Deadzone (def:2, max:127) + Sağ Analog Ölü Bölgesi (şu an:2, en çok:127) Right Deadzone - Right Deadzone + Sağ Ölü Bölge Right Stick Sağ Analog + + Color Adjustment + Renk Ayarları + + + R: + K: + + + G: + Y: + + + B: + M: + + + Override Lightbar Color + Işıklı Çubuk Rengini Geçersiz Kıl + + + Override Color + Rengi Geçersiz Kıl + ElfViewer @@ -655,7 +663,7 @@ Game has game-breaking glitches or unplayable performance - Game has game-breaking glitches or unplayable performance + Oyunu bozan hatalar ya da oynanamayan performans Game can be completed with playable performance and no major glitches @@ -725,7 +733,7 @@ Open Log Folder - Log Klasörünü Aç + Günlük Klasörünü Aç Copy info... @@ -809,7 +817,7 @@ This game has no update to delete! - This game has no update to delete! + Bu oyunun silinecek güncellemesi yok! Update @@ -817,7 +825,7 @@ This game has no DLC to delete! - This game has no DLC to delete! + Bu oyunun silinecek indirilebilir içeriği yok! DLC @@ -825,11 +833,11 @@ Delete %1 - Delete %1 + Sil: %1 Are you sure you want to delete %1's %2 directory? - Are you sure you want to delete %1's %2 directory? + %1%2 adlı oyunun dizinini silmek istediğinize emin misiniz? Open Update Folder @@ -841,20 +849,24 @@ This game has no update folder to open! - This game has no update folder to open! + Bu oyunun açılacak güncelleme klasörü yok! Failed to convert icon. - Failed to convert icon. + Simge dönüştürülemedi. This game has no save data to delete! - This game has no save data to delete! + Bu oyunun silinecek kayıt verisi yok! Save Data Kayıt Verisi + + SFO Viewer for + SFO Görüntüleyici: + InstallDirSelect @@ -864,7 +876,7 @@ Select which directory you want to install to. - Select which directory you want to install to. + Hangi dizine yüklemek istediğinizi seçin. Install All Queued to Selected Folder @@ -872,7 +884,7 @@ Delete PKG File on Install - Delete PKG File on Install + Yüklemede PKG Dosyasını Sil @@ -1163,7 +1175,7 @@ PKG is a patch or DLC, please install the game first! - PKG is a patch or DLC, please install the game first! + PKG bir yama ya da indirilebilir içerik, lütfen önce oyunu yükleyin! Game is already running! @@ -1194,7 +1206,7 @@ Installed - Installed + Yüklü Size @@ -1206,15 +1218,15 @@ Type - Type + Tür App Ver - App Ver + Uygulama Sürümü FW - FW + Sistem Yazılımı Region @@ -1349,7 +1361,7 @@ Back Button Behavior - Geri Dön Butonu Davranışı + Geri Dönme Butonu Davranışı Graphics @@ -1433,23 +1445,23 @@ Enable Crash Diagnostics - Enable Crash Diagnostics + Çökme Tanılamalarını Etkinleştir Collect Shaders - Collect Shaders + Gölgelendiricileri Topla Copy GPU Buffers - Copy GPU Buffers + GPU Arabelleklerini Kopyala Host Debug Markers - Host Debug Markers + Ana Bilgisayar Hata Ayıklama İşaretleyicileri Guest Debug Markers - Guest Debug Markers + Konuk Hata Ayıklama İşaretleyicileri Update @@ -1569,7 +1581,7 @@ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters. - Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters. + Kupa Anahtarı:\nKupaların şifresini çözmek için kullanılan anahtardır. Jailbreak yapılmış konsolunuzdan alınmalıdır.\nYalnızca onaltılık karakterler içermelidir. Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation. @@ -1585,15 +1597,15 @@ Background Image:\nControl the opacity of the game background image. - Background Image:\nControl the opacity of the game background image. + Arka Plan Resmi:\nOyunun arka plan resmi görünürlüğünü ayarlayın. Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI. - Başlık Müziklerini Çal:\nEğer bir oyun bunu destekliyorsa, GUI'de oyunu seçtiğinizde özel müziklerin çalmasını etkinleştirir. + Oyun Müziklerini Çal:\nEğer oyun destekliyorsa, arayüzde oyunu seçtiğinizde özel müzik çalmasını etkinleştirir. Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window). - Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window). + Kupa Açılır Pencerelerini Devre Dışı Bırak:\nOyun için kupa bildirimlerini devre dışı bırakın. Kupa ilerlemesi hala Kupa Görüntüleyicisi kullanılarak takip edilebilir (ana menüde oyuna sağ tıklayın). Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse. @@ -1609,15 +1621,15 @@ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. + Uyumluluk Verilerini Göster:\nOyun uyumluluk bilgilerini tablo görünümünde görüntüler. Güncel bilgileri almak için "Başlangıçta Uyumluluk Veritabanını Güncelle"yi etkinleştirin. Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts. - Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts. + Başlangıçta Uyumluluk Veritabanını Güncelle:\nshadPS4 başlatıldığında uyumluluk veritabanını otomatik olarak güncelleyin. Update Compatibility Database:\nImmediately update the compatibility database. - Update Compatibility Database:\nImmediately update the compatibility database. + Uyumluluk Veritabanını Güncelle:\nUyumluluk veri tabanını hemen güncelleyin. Never @@ -1701,7 +1713,7 @@ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10). - Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10). + Gölgelendiricileri Topla:\nHata ayıklama menüsüyle (Ctrl + F10) gölgelendiricileri düzenlemek için bunun etkinleştirilmesi gerekir. Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work. @@ -1709,7 +1721,7 @@ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes. - Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes. + GPU Arabelleklerini Kopyala:\nGPU gönderimlerini içeren yarış koşullarının etrafından dolaşır.\nPM4 tip 0 çökmelerine yardımcı olabilir veya olmayabilir. Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. @@ -1717,15 +1729,15 @@ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. - Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc. + Konuk Hata Ayıklama İşaretleyicileri\nOyunun kendisinin komut arabelleğine eklediği tüm hata ayıklama işaretlerini ekler.\nBunu etkinleştirdiyseniz, Çökme Tanılamalarını etkinleştirmeniz gerekir.\nRenderDoc gibi programlar için kullanışlıdır. Save Data Path:\nThe folder where game save data will be saved. - Save Data Path:\nThe folder where game save data will be saved. + Kayıt Verileri Yolu:\nOyun kayıt verilerinin kaydedileceği klasördür. Browse:\nBrowse for a folder to set as the save data path. - Browse:\nBrowse for a folder to set as the save data path. + Gözat:\nVerileri kaydetme yolu olarak ayarlamak için bir klasöre göz atın. Borderless @@ -1733,7 +1745,7 @@ True - True + Gerçek Ekran Release @@ -1741,7 +1753,7 @@ Nightly - Nightly + Günlük Set the volume of the background music. @@ -1749,7 +1761,7 @@ Enable Motion Controls - Enable Motion Controls + Hareket Kontrollerini Etkinleştir Save Data Path @@ -1769,7 +1781,7 @@ Auto Select - Auto Select + Otomatik Seç Directory to install games diff --git a/src/qt_gui/translations/uk_UA.ts b/src/qt_gui/translations/uk_UA.ts index 8506d6e33..aa430d401 100644 --- a/src/qt_gui/translations/uk_UA.ts +++ b/src/qt_gui/translations/uk_UA.ts @@ -9,10 +9,6 @@ About shadPS4 Про shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 - це експериментальний емулятор з відкритим вихідним кодом для PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Збереження + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/vi_VN.ts b/src/qt_gui/translations/vi_VN.ts index 4334a3be2..cccec7ae0 100644 --- a/src/qt_gui/translations/vi_VN.ts +++ b/src/qt_gui/translations/vi_VN.ts @@ -9,10 +9,6 @@ About shadPS4 Về shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 là một trình giả lập thử nghiệm mã nguồn mở cho PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Cấu hình điều khiển - - Control Settings - Cài đặt điều khiển - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/qt_gui/translations/zh_CN.ts b/src/qt_gui/translations/zh_CN.ts index 8eae7ae69..2c5d5005e 100644 --- a/src/qt_gui/translations/zh_CN.ts +++ b/src/qt_gui/translations/zh_CN.ts @@ -9,10 +9,6 @@ About shadPS4 关于 shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 是一款实验性质的开源 PlayStation 4 模拟器软件。 @@ -413,10 +409,6 @@ Configure Controls 配置按键 - - Control Settings - 按键配置 - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - 键鼠 - - - KBM Editor - 键鼠配置 - Back Back @@ -495,7 +479,7 @@ Options / Start - 选项 / 开始 + Options / Start R3 @@ -533,6 +517,30 @@ Right Stick 右摇杆 + + Color Adjustment + 颜色调整 + + + R: + 红: + + + G: + 绿: + + + B: + 蓝: + + + Override Lightbar Color + 覆盖灯条颜色 + + + Override Color + 覆盖颜色 + ElfViewer @@ -855,6 +863,10 @@ Save Data 存档数据 + + SFO Viewer for + SFO 查看器 - + InstallDirSelect @@ -1238,7 +1250,7 @@ Package - Package + Package @@ -1377,7 +1389,7 @@ Vblank Divider - Vblank Divider + Vblank Divider Advanced diff --git a/src/qt_gui/translations/zh_TW.ts b/src/qt_gui/translations/zh_TW.ts index 2654e8707..82202a6d6 100644 --- a/src/qt_gui/translations/zh_TW.ts +++ b/src/qt_gui/translations/zh_TW.ts @@ -9,10 +9,6 @@ About shadPS4 About shadPS4 - - shadPS4 - shadPS4 - shadPS4 is an experimental open-source emulator for the PlayStation 4. shadPS4 is an experimental open-source emulator for the PlayStation 4. @@ -413,10 +409,6 @@ Configure Controls Configure Controls - - Control Settings - Control Settings - D-Pad D-Pad @@ -469,14 +461,6 @@ L2 / LT L2 / LT - - KBM Controls - KBM Controls - - - KBM Editor - KBM Editor - Back Back @@ -533,6 +517,30 @@ Right Stick Right Stick + + Color Adjustment + Color Adjustment + + + R: + R: + + + G: + G: + + + B: + B: + + + Override Lightbar Color + Override Lightbar Color + + + Override Color + Override Color + ElfViewer @@ -855,6 +863,10 @@ Save Data Save Data + + SFO Viewer for + SFO Viewer for + InstallDirSelect diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index ccc369c53..db6f37e2a 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -97,6 +97,7 @@ void SDLInputEngine::Init() { SDL_CloseGamepad(m_gamepad); m_gamepad = nullptr; } + int gamepad_count; SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count); if (!gamepads) { @@ -108,12 +109,26 @@ void SDLInputEngine::Init() { SDL_free(gamepads); return; } + LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count); - if (!(m_gamepad = SDL_OpenGamepad(gamepads[0]))) { + m_gamepad = SDL_OpenGamepad(gamepads[0]); + if (!m_gamepad) { LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError()); SDL_free(gamepads); return; } + + SDL_Joystick* joystick = SDL_GetGamepadJoystick(m_gamepad); + Uint16 vendor = SDL_GetJoystickVendor(joystick); + Uint16 product = SDL_GetJoystickProduct(joystick); + + bool isDualSense = (vendor == 0x054C && product == 0x0CE6); + + LOG_INFO(Input, "Gamepad Vendor: {:04X}, Product: {:04X}", vendor, product); + if (isDualSense) { + LOG_INFO(Input, "Detected DualSense Controller"); + } + if (Config::getIsMotionControlsEnabled()) { if (SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_GYRO, true)) { m_gyro_poll_rate = SDL_GetGamepadSensorDataRate(m_gamepad, SDL_SENSOR_GYRO); @@ -126,11 +141,22 @@ void SDLInputEngine::Init() { LOG_INFO(Input, "Accel initialized, poll rate: {}", m_accel_poll_rate); } else { LOG_ERROR(Input, "Failed to initialize accel controls for gamepad"); - }; + } } + SDL_free(gamepads); + int* rgb = Config::GetControllerCustomColor(); - SetLightBarRGB(rgb[0], rgb[1], rgb[2]); + + if (isDualSense) { + if (SDL_SetJoystickLED(joystick, rgb[0], rgb[1], rgb[2]) == 0) { + LOG_INFO(Input, "Set DualSense LED to R:{} G:{} B:{}", rgb[0], rgb[1], rgb[2]); + } else { + LOG_ERROR(Input, "Failed to set DualSense LED: {}", SDL_GetError()); + } + } else { + SetLightBarRGB(rgb[0], rgb[1], rgb[2]); + } } void SDLInputEngine::SetLightBarRGB(u8 r, u8 g, u8 b) { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 3712380f5..2a5b9335e 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -242,14 +242,17 @@ void SetupCapabilities(const Info& info, const Profile& profile, EmitContext& ct ctx.AddCapability(spv::Capability::Image1D); ctx.AddCapability(spv::Capability::Sampled1D); ctx.AddCapability(spv::Capability::ImageQuery); + ctx.AddCapability(spv::Capability::Int8); + ctx.AddCapability(spv::Capability::Int16); + ctx.AddCapability(spv::Capability::Int64); + ctx.AddCapability(spv::Capability::UniformAndStorageBuffer8BitAccess); + ctx.AddCapability(spv::Capability::UniformAndStorageBuffer16BitAccess); if (info.uses_fp16) { ctx.AddCapability(spv::Capability::Float16); - ctx.AddCapability(spv::Capability::Int16); } if (info.uses_fp64) { ctx.AddCapability(spv::Capability::Float64); } - ctx.AddCapability(spv::Capability::Int64); if (info.has_storage_images) { ctx.AddCapability(spv::Capability::StorageImageExtendedFormats); ctx.AddCapability(spv::Capability::StorageImageReadWithoutFormat); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp index ce65a5ccb..4faa99fe8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp @@ -21,14 +21,41 @@ Id SharedAtomicU32(EmitContext& ctx, Id offset, Id value, return (ctx.*atomic_func)(ctx.U32[1], pointer, scope, semantics, value); } +Id BufferAtomicU32BoundsCheck(EmitContext& ctx, Id index, Id buffer_size, auto emit_func) { + if (Sirit::ValidId(buffer_size)) { + // Bounds checking enabled, wrap in a conditional branch to make sure that + // the atomic is not mistakenly executed when the index is out of bounds. + const Id in_bounds = ctx.OpULessThan(ctx.U1[1], index, buffer_size); + const Id ib_label = ctx.OpLabel(); + const Id oob_label = ctx.OpLabel(); + const Id end_label = ctx.OpLabel(); + ctx.OpBranchConditional(in_bounds, ib_label, oob_label); + ctx.AddLabel(ib_label); + const Id ib_result = emit_func(); + ctx.OpBranch(end_label); + ctx.AddLabel(oob_label); + const Id oob_result = ctx.u32_zero_value; + ctx.OpBranch(end_label); + ctx.AddLabel(end_label); + return ctx.OpPhi(ctx.U32[1], ib_result, ib_label, oob_result, oob_label); + } + // Bounds checking not enabled, just perform the atomic operation. + return emit_func(); +} + Id BufferAtomicU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value, Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) { - auto& buffer = ctx.buffers[handle]; - address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); + const auto& buffer = ctx.buffers[handle]; + if (Sirit::ValidId(buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); + } const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); - const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index); + const auto [id, pointer_type] = buffer[EmitContext::BufferAlias::U32]; + const Id ptr = ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index); const auto [scope, semantics]{AtomicArgs(ctx)}; - return (ctx.*atomic_func)(ctx.U32[1], ptr, scope, semantics, value); + return BufferAtomicU32BoundsCheck(ctx, index, buffer.size_dwords, [&] { + return (ctx.*atomic_func)(ctx.U32[1], ptr, scope, semantics, value); + }); } Id ImageAtomicU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value, @@ -165,17 +192,17 @@ Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id co } Id EmitDataAppend(EmitContext& ctx, u32 gds_addr, u32 binding) { - auto& buffer = ctx.buffers[binding]; - const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, - ctx.ConstU32(gds_addr)); + const auto& buffer = ctx.buffers[binding]; + const auto [id, pointer_type] = buffer[EmitContext::BufferAlias::U32]; + const Id ptr = ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, ctx.ConstU32(gds_addr)); const auto [scope, semantics]{AtomicArgs(ctx)}; return ctx.OpAtomicIIncrement(ctx.U32[1], ptr, scope, semantics); } Id EmitDataConsume(EmitContext& ctx, u32 gds_addr, u32 binding) { - auto& buffer = ctx.buffers[binding]; - const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, - ctx.ConstU32(gds_addr)); + const auto& buffer = ctx.buffers[binding]; + const auto [id, pointer_type] = buffer[EmitContext::BufferAlias::U32]; + const Id ptr = ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, ctx.ConstU32(gds_addr)); const auto [scope, semantics]{AtomicArgs(ctx)}; return ctx.OpAtomicIDecrement(ctx.U32[1], ptr, scope, semantics); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index ae77ed413..e4071bb95 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -160,31 +160,42 @@ void EmitGetGotoVariable(EmitContext&) { UNREACHABLE_MSG("Unreachable instruction"); } +using BufferAlias = EmitContext::BufferAlias; + Id EmitReadConst(EmitContext& ctx, IR::Inst* inst) { - u32 flatbuf_off_dw = inst->Flags(); - ASSERT(ctx.srt_flatbuf.binding >= 0); - ASSERT(flatbuf_off_dw > 0); - Id index = ctx.ConstU32(flatbuf_off_dw); - auto& buffer = ctx.srt_flatbuf; - const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; + const u32 flatbuf_off_dw = inst->Flags(); + const auto& srt_flatbuf = ctx.buffers.back(); + ASSERT(srt_flatbuf.binding >= 0 && flatbuf_off_dw > 0 && + srt_flatbuf.buffer_type == BufferType::ReadConstUbo); + const auto [id, pointer_type] = srt_flatbuf[BufferAlias::U32]; + const Id ptr{ + ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, ctx.ConstU32(flatbuf_off_dw))}; return ctx.OpLoad(ctx.U32[1], ptr); } Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) { - auto& buffer = ctx.buffers[handle]; + const auto& buffer = ctx.buffers[handle]; index = ctx.OpIAdd(ctx.U32[1], index, buffer.offset_dwords); - const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; - return ctx.OpLoad(buffer.data_types->Get(1), ptr); + const auto [id, pointer_type] = buffer[BufferAlias::U32]; + const Id ptr{ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index)}; + const Id result{ctx.OpLoad(ctx.U32[1], ptr)}; + + if (Sirit::ValidId(buffer.size_dwords)) { + const Id in_bounds = ctx.OpULessThan(ctx.U1[1], index, buffer.size_dwords); + return ctx.OpSelect(ctx.U32[1], in_bounds, result, ctx.u32_zero_value); + } else { + return result; + } } Id EmitReadStepRate(EmitContext& ctx, int rate_idx) { + const auto index{rate_idx == 0 ? PushData::Step0Index : PushData::Step1Index}; return ctx.OpLoad( ctx.U32[1], ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]), - ctx.push_data_block, - rate_idx == 0 ? ctx.u32_zero_value : ctx.u32_one_value)); + ctx.push_data_block, ctx.ConstU32(index))); } -Id EmitGetAttributeForGeometry(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) { +static Id EmitGetAttributeForGeometry(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) { if (IR::IsPosition(attr)) { ASSERT(attr == IR::Attribute::Position0); const auto position_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]); @@ -285,6 +296,8 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp) { return EmitReadStepRate(ctx, 0); case IR::Attribute::InstanceId1: return EmitReadStepRate(ctx, 1); + case IR::Attribute::WorkgroupIndex: + return ctx.workgroup_index_id; case IR::Attribute::WorkgroupId: return ctx.OpCompositeExtract(ctx.U32[1], ctx.OpLoad(ctx.U32[3], ctx.workgroup_id), comp); case IR::Attribute::LocalInvocationId: @@ -397,69 +410,113 @@ void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) { } template -static Id EmitLoadBufferU32xN(EmitContext& ctx, u32 handle, Id address) { - auto& buffer = ctx.buffers[handle]; - address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); - const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); - if constexpr (N == 1) { - const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; - return ctx.OpLoad(buffer.data_types->Get(1), ptr); - } else { - boost::container::static_vector ids; - for (u32 i = 0; i < N; i++) { - const Id index_i = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i)); - const Id ptr{ - ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index_i)}; - ids.push_back(ctx.OpLoad(buffer.data_types->Get(1), ptr)); +static Id EmitLoadBufferBoundsCheck(EmitContext& ctx, Id index, Id buffer_size, Id result, + bool is_float) { + if (Sirit::ValidId(buffer_size)) { + // Bounds checking enabled, wrap in a select. + const auto result_type = is_float ? ctx.F32[N] : ctx.U32[N]; + auto compare_index = index; + auto zero_value = is_float ? ctx.f32_zero_value : ctx.u32_zero_value; + if (N > 1) { + compare_index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(N - 1)); + std::array zero_ids; + zero_ids.fill(zero_value); + zero_value = ctx.ConstantComposite(result_type, zero_ids); } - return ctx.OpCompositeConstruct(buffer.data_types->Get(N), ids); + const Id in_bounds = ctx.OpULessThan(ctx.U1[1], compare_index, buffer_size); + return ctx.OpSelect(result_type, in_bounds, result, zero_value); } + // Bounds checking not enabled, just return the plain value. + return result; } -Id EmitLoadBufferU8(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { - const Id byte_index{ctx.OpBitwiseAnd(ctx.U32[1], address, ctx.ConstU32(3u))}; - const Id bit_offset{ctx.OpShiftLeftLogical(ctx.U32[1], byte_index, ctx.ConstU32(3u))}; - const Id dword{EmitLoadBufferU32xN<1>(ctx, handle, address)}; - return ctx.OpBitFieldUExtract(ctx.U32[1], dword, bit_offset, ctx.ConstU32(8u)); +template +static Id EmitLoadBufferB32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + const auto flags = inst->Flags(); + const auto& spv_buffer = ctx.buffers[handle]; + if (Sirit::ValidId(spv_buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, spv_buffer.offset); + } + const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); + const auto& data_types = alias == BufferAlias::U32 ? ctx.U32 : ctx.F32; + const auto [id, pointer_type] = spv_buffer[alias]; + + boost::container::static_vector ids; + for (u32 i = 0; i < N; i++) { + const Id index_i = i == 0 ? index : ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i)); + const Id ptr_i = ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index_i); + const Id result_i = ctx.OpLoad(data_types[1], ptr_i); + if (!flags.typed) { + // Untyped loads have bounds checking per-component. + ids.push_back(EmitLoadBufferBoundsCheck<1>(ctx, index_i, spv_buffer.size_dwords, + result_i, alias == BufferAlias::F32)); + } else { + ids.push_back(result_i); + } + } + + const Id result = N == 1 ? ids[0] : ctx.OpCompositeConstruct(data_types[N], ids); + if (flags.typed) { + // Typed loads have single bounds check for the whole load. + return EmitLoadBufferBoundsCheck(ctx, index, spv_buffer.size_dwords, result, + alias == BufferAlias::F32); + } + return result; } -Id EmitLoadBufferU16(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { - const Id byte_index{ctx.OpBitwiseAnd(ctx.U32[1], address, ctx.ConstU32(2u))}; - const Id bit_offset{ctx.OpShiftLeftLogical(ctx.U32[1], byte_index, ctx.ConstU32(3u))}; - const Id dword{EmitLoadBufferU32xN<1>(ctx, handle, address)}; - return ctx.OpBitFieldUExtract(ctx.U32[1], dword, bit_offset, ctx.ConstU32(16u)); +Id EmitLoadBufferU8(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + const auto& spv_buffer = ctx.buffers[handle]; + if (Sirit::ValidId(spv_buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, spv_buffer.offset); + } + const auto [id, pointer_type] = spv_buffer[BufferAlias::U8]; + const Id ptr{ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, address)}; + const Id result{ctx.OpUConvert(ctx.U32[1], ctx.OpLoad(ctx.U8, ptr))}; + return EmitLoadBufferBoundsCheck<1>(ctx, address, spv_buffer.size, result, false); } -Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { - return EmitLoadBufferU32xN<1>(ctx, handle, address); +Id EmitLoadBufferU16(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + const auto& spv_buffer = ctx.buffers[handle]; + if (Sirit::ValidId(spv_buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, spv_buffer.offset); + } + const auto [id, pointer_type] = spv_buffer[BufferAlias::U16]; + const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(1u)); + const Id ptr{ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index)}; + const Id result{ctx.OpUConvert(ctx.U32[1], ctx.OpLoad(ctx.U16, ptr))}; + return EmitLoadBufferBoundsCheck<1>(ctx, index, spv_buffer.size_shorts, result, false); } -Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { - return EmitLoadBufferU32xN<2>(ctx, handle, address); +Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + return EmitLoadBufferB32xN<1, BufferAlias::U32>(ctx, inst, handle, address); } -Id EmitLoadBufferU32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { - return EmitLoadBufferU32xN<3>(ctx, handle, address); +Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + return EmitLoadBufferB32xN<2, BufferAlias::U32>(ctx, inst, handle, address); } -Id EmitLoadBufferU32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) { - return EmitLoadBufferU32xN<4>(ctx, handle, address); +Id EmitLoadBufferU32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + return EmitLoadBufferB32xN<3, BufferAlias::U32>(ctx, inst, handle, address); +} + +Id EmitLoadBufferU32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { + return EmitLoadBufferB32xN<4, BufferAlias::U32>(ctx, inst, handle, address); } Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { - return ctx.OpBitcast(ctx.F32[1], EmitLoadBufferU32(ctx, inst, handle, address)); + return EmitLoadBufferB32xN<1, BufferAlias::F32>(ctx, inst, handle, address); } Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { - return ctx.OpBitcast(ctx.F32[2], EmitLoadBufferU32x2(ctx, inst, handle, address)); + return EmitLoadBufferB32xN<2, BufferAlias::F32>(ctx, inst, handle, address); } Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { - return ctx.OpBitcast(ctx.F32[3], EmitLoadBufferU32x3(ctx, inst, handle, address)); + return EmitLoadBufferB32xN<3, BufferAlias::F32>(ctx, inst, handle, address); } Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { - return ctx.OpBitcast(ctx.F32[4], EmitLoadBufferU32x4(ctx, inst, handle, address)); + return EmitLoadBufferB32xN<4, BufferAlias::F32>(ctx, inst, handle, address); } Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { @@ -467,69 +524,117 @@ Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addr } template -static void EmitStoreBufferU32xN(EmitContext& ctx, u32 handle, Id address, Id value) { - auto& buffer = ctx.buffers[handle]; - address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); - const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); - if constexpr (N == 1) { - const Id ptr{ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index)}; - ctx.OpStore(ptr, value); - } else { - for (u32 i = 0; i < N; i++) { - const Id index_i = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i)); - const Id ptr = - ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index_i); - ctx.OpStore(ptr, ctx.OpCompositeExtract(buffer.data_types->Get(1), value, i)); +void EmitStoreBufferBoundsCheck(EmitContext& ctx, Id index, Id buffer_size, auto emit_func) { + if (Sirit::ValidId(buffer_size)) { + // Bounds checking enabled, wrap in a conditional branch. + auto compare_index = index; + if (N > 1) { + index = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(N - 1)); } + const Id in_bounds = ctx.OpULessThan(ctx.U1[1], compare_index, buffer_size); + const Id in_bounds_label = ctx.OpLabel(); + const Id merge_label = ctx.OpLabel(); + ctx.OpSelectionMerge(merge_label, spv::SelectionControlMask::MaskNone); + ctx.OpBranchConditional(in_bounds, in_bounds_label, merge_label); + ctx.AddLabel(in_bounds_label); + emit_func(); + ctx.OpBranch(merge_label); + ctx.AddLabel(merge_label); + return; + } + // Bounds checking not enabled, just perform the store. + emit_func(); +} + +template +static void EmitStoreBufferB32xN(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, + Id value) { + const auto flags = inst->Flags(); + const auto& spv_buffer = ctx.buffers[handle]; + if (Sirit::ValidId(spv_buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, spv_buffer.offset); + } + const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u)); + const auto& data_types = alias == BufferAlias::U32 ? ctx.U32 : ctx.F32; + const auto [id, pointer_type] = spv_buffer[alias]; + + auto store = [&] { + for (u32 i = 0; i < N; i++) { + const Id index_i = i == 0 ? index : ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i)); + const Id ptr_i = ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index_i); + const Id value_i = N == 1 ? value : ctx.OpCompositeExtract(data_types[1], value, i); + auto store_i = [&]() { ctx.OpStore(ptr_i, value_i); }; + if (!flags.typed) { + // Untyped stores have bounds checking per-component. + EmitStoreBufferBoundsCheck<1>(ctx, index_i, spv_buffer.size_dwords, store_i); + } else { + store_i(); + } + } + }; + + if (flags.typed) { + // Typed stores have single bounds check for the whole store. + EmitStoreBufferBoundsCheck(ctx, index, spv_buffer.size_dwords, store); + } else { + store(); } } void EmitStoreBufferU8(EmitContext& ctx, IR::Inst*, u32 handle, Id address, Id value) { - const Id byte_index{ctx.OpBitwiseAnd(ctx.U32[1], address, ctx.ConstU32(3u))}; - const Id bit_offset{ctx.OpShiftLeftLogical(ctx.U32[1], byte_index, ctx.ConstU32(3u))}; - const Id dword{EmitLoadBufferU32xN<1>(ctx, handle, address)}; - const Id new_val{ctx.OpBitFieldInsert(ctx.U32[1], dword, value, bit_offset, ctx.ConstU32(8u))}; - EmitStoreBufferU32xN<1>(ctx, handle, address, new_val); + const auto& spv_buffer = ctx.buffers[handle]; + if (Sirit::ValidId(spv_buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, spv_buffer.offset); + } + const auto [id, pointer_type] = spv_buffer[BufferAlias::U8]; + const Id ptr{ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, address)}; + const Id result{ctx.OpUConvert(ctx.U8, value)}; + EmitStoreBufferBoundsCheck<1>(ctx, address, spv_buffer.size, [&] { ctx.OpStore(ptr, result); }); } void EmitStoreBufferU16(EmitContext& ctx, IR::Inst*, u32 handle, Id address, Id value) { - const Id byte_index{ctx.OpBitwiseAnd(ctx.U32[1], address, ctx.ConstU32(2u))}; - const Id bit_offset{ctx.OpShiftLeftLogical(ctx.U32[1], byte_index, ctx.ConstU32(3u))}; - const Id dword{EmitLoadBufferU32xN<1>(ctx, handle, address)}; - const Id new_val{ctx.OpBitFieldInsert(ctx.U32[1], dword, value, bit_offset, ctx.ConstU32(16u))}; - EmitStoreBufferU32xN<1>(ctx, handle, address, new_val); + const auto& spv_buffer = ctx.buffers[handle]; + if (Sirit::ValidId(spv_buffer.offset)) { + address = ctx.OpIAdd(ctx.U32[1], address, spv_buffer.offset); + } + const auto [id, pointer_type] = spv_buffer[BufferAlias::U16]; + const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(1u)); + const Id ptr{ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index)}; + const Id result{ctx.OpUConvert(ctx.U16, value)}; + EmitStoreBufferBoundsCheck<1>(ctx, index, spv_buffer.size_shorts, + [&] { ctx.OpStore(ptr, result); }); } -void EmitStoreBufferU32(EmitContext& ctx, IR::Inst*, u32 handle, Id address, Id value) { - EmitStoreBufferU32xN<1>(ctx, handle, address, value); +void EmitStoreBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { + EmitStoreBufferB32xN<1, BufferAlias::U32>(ctx, inst, handle, address, value); } -void EmitStoreBufferU32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address, Id value) { - EmitStoreBufferU32xN<2>(ctx, handle, address, value); +void EmitStoreBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { + EmitStoreBufferB32xN<2, BufferAlias::U32>(ctx, inst, handle, address, value); } -void EmitStoreBufferU32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address, Id value) { - EmitStoreBufferU32xN<3>(ctx, handle, address, value); +void EmitStoreBufferU32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { + EmitStoreBufferB32xN<3, BufferAlias::U32>(ctx, inst, handle, address, value); } -void EmitStoreBufferU32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address, Id value) { - EmitStoreBufferU32xN<4>(ctx, handle, address, value); +void EmitStoreBufferU32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { + EmitStoreBufferB32xN<4, BufferAlias::U32>(ctx, inst, handle, address, value); } void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { - EmitStoreBufferU32(ctx, inst, handle, address, ctx.OpBitcast(ctx.U32[1], value)); + EmitStoreBufferB32xN<1, BufferAlias::F32>(ctx, inst, handle, address, value); } void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { - EmitStoreBufferU32x2(ctx, inst, handle, address, ctx.OpBitcast(ctx.U32[2], value)); + EmitStoreBufferB32xN<2, BufferAlias::F32>(ctx, inst, handle, address, value); } void EmitStoreBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { - EmitStoreBufferU32x3(ctx, inst, handle, address, ctx.OpBitcast(ctx.U32[3], value)); + EmitStoreBufferB32xN<3, BufferAlias::F32>(ctx, inst, handle, address, value); } void EmitStoreBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { - EmitStoreBufferU32x4(ctx, inst, handle, address, ctx.OpBitcast(ctx.U32[4], value)); + EmitStoreBufferB32xN<4, BufferAlias::F32>(ctx, inst, handle, address, value); } void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp index 550b95f3d..8b1610d61 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp @@ -9,65 +9,35 @@ namespace Shader::Backend::SPIRV { Id EmitLoadSharedU32(EmitContext& ctx, Id offset) { const Id shift_id{ctx.ConstU32(2U)}; const Id index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)}; - if (ctx.info.has_emulated_shared_memory) { - const Id pointer = - ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, ctx.u32_zero_value, index); - return ctx.OpLoad(ctx.U32[1], pointer); - } else { - const Id pointer = ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index); - return ctx.OpLoad(ctx.U32[1], pointer); - } + const Id pointer = ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, index); + return ctx.OpLoad(ctx.U32[1], pointer); } Id EmitLoadSharedU64(EmitContext& ctx, Id offset) { const Id shift_id{ctx.ConstU32(2U)}; const Id base_index{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift_id)}; const Id next_index{ctx.OpIAdd(ctx.U32[1], base_index, ctx.ConstU32(1U))}; - if (ctx.info.has_emulated_shared_memory) { - const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, - ctx.u32_zero_value, base_index)}; - const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, - ctx.u32_zero_value, next_index)}; - return ctx.OpCompositeConstruct(ctx.U32[2], ctx.OpLoad(ctx.U32[1], lhs_pointer), - ctx.OpLoad(ctx.U32[1], rhs_pointer)); - } else { - const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, base_index)}; - const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, next_index)}; - return ctx.OpCompositeConstruct(ctx.U32[2], ctx.OpLoad(ctx.U32[1], lhs_pointer), - ctx.OpLoad(ctx.U32[1], rhs_pointer)); - } + const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, base_index)}; + const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, next_index)}; + return ctx.OpCompositeConstruct(ctx.U32[2], ctx.OpLoad(ctx.U32[1], lhs_pointer), + ctx.OpLoad(ctx.U32[1], rhs_pointer)); } void EmitWriteSharedU32(EmitContext& ctx, Id offset, Id value) { const Id shift{ctx.ConstU32(2U)}; const Id word_offset{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift)}; - if (ctx.info.has_emulated_shared_memory) { - const Id pointer = ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, - ctx.u32_zero_value, word_offset); - ctx.OpStore(pointer, value); - } else { - const Id pointer = ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, word_offset); - ctx.OpStore(pointer, value); - } + const Id pointer = ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, word_offset); + ctx.OpStore(pointer, value); } void EmitWriteSharedU64(EmitContext& ctx, Id offset, Id value) { const Id shift{ctx.ConstU32(2U)}; const Id word_offset{ctx.OpShiftRightArithmetic(ctx.U32[1], offset, shift)}; const Id next_offset{ctx.OpIAdd(ctx.U32[1], word_offset, ctx.ConstU32(1U))}; - if (ctx.info.has_emulated_shared_memory) { - const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, - ctx.u32_zero_value, word_offset)}; - const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, - ctx.u32_zero_value, next_offset)}; - ctx.OpStore(lhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 0U)); - ctx.OpStore(rhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 1U)); - } else { - const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, word_offset)}; - const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, next_offset)}; - ctx.OpStore(lhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 0U)); - ctx.OpStore(rhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 1U)); - } + const Id lhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, word_offset)}; + const Id rhs_pointer{ctx.OpAccessChain(ctx.shared_u32, ctx.shared_memory_u32, next_offset)}; + ctx.OpStore(lhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 0U)); + ctx.OpStore(rhs_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 1U)); } } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp index a0a3ed8ff..fe7bd3356 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -11,7 +11,10 @@ void EmitPrologue(EmitContext& ctx) { if (ctx.stage == Stage::Fragment) { ctx.DefineInterpolatedAttribs(); } - ctx.DefineBufferOffsets(); + if (ctx.info.loads.Get(IR::Attribute::WorkgroupIndex)) { + ctx.DefineWorkgroupIndex(); + } + ctx.DefineBufferProperties(); } void ConvertDepthMode(EmitContext& ctx) { diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index d676d205d..7c25d1477 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -5,7 +5,6 @@ #include "common/div_ceil.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/fetch_shader.h" -#include "shader_recompiler/ir/passes/srt.h" #include "shader_recompiler/runtime_info.h" #include "video_core/amdgpu/types.h" @@ -107,6 +106,8 @@ Id EmitContext::Def(const IR::Value& value) { void EmitContext::DefineArithmeticTypes() { void_id = Name(TypeVoid(), "void_id"); U1[1] = Name(TypeBool(), "bool_id"); + U8 = Name(TypeUInt(8), "u8_id"); + U16 = Name(TypeUInt(16), "u16_id"); if (info.uses_fp16) { F16[1] = Name(TypeFloat(16), "f16_id"); U16 = Name(TypeUInt(16), "u16_id"); @@ -191,8 +192,30 @@ EmitContext::SpirvAttribute EmitContext::GetAttributeInfo(AmdGpu::NumberFormat f UNREACHABLE_MSG("Invalid attribute type {}", fmt); } -void EmitContext::DefineBufferOffsets() { - for (BufferDefinition& buffer : buffers) { +Id EmitContext::GetBufferSize(const u32 sharp_idx) { + const auto& srt_flatbuf = buffers.back(); + ASSERT(srt_flatbuf.buffer_type == BufferType::ReadConstUbo); + const auto [id, pointer_type] = srt_flatbuf[BufferAlias::U32]; + + const auto rsrc1{ + OpLoad(U32[1], OpAccessChain(pointer_type, id, u32_zero_value, ConstU32(sharp_idx + 1)))}; + const auto rsrc2{ + OpLoad(U32[1], OpAccessChain(pointer_type, id, u32_zero_value, ConstU32(sharp_idx + 2)))}; + + const auto stride{OpBitFieldUExtract(U32[1], rsrc1, ConstU32(16u), ConstU32(14u))}; + const auto num_records{rsrc2}; + + const auto stride_zero{OpIEqual(U1[1], stride, u32_zero_value)}; + const auto stride_size{OpIMul(U32[1], num_records, stride)}; + return OpSelect(U32[1], stride_zero, num_records, stride_size); +} + +void EmitContext::DefineBufferProperties() { + for (u32 i = 0; i < buffers.size(); i++) { + BufferDefinition& buffer = buffers[i]; + if (buffer.buffer_type != BufferType::Guest) { + continue; + } const u32 binding = buffer.binding; const u32 half = PushData::BufOffsetIndex + (binding >> 4); const u32 comp = (binding & 0xf) >> 2; @@ -204,6 +227,22 @@ void EmitContext::DefineBufferOffsets() { Name(buffer.offset, fmt::format("buf{}_off", binding)); buffer.offset_dwords = OpShiftRightLogical(U32[1], buffer.offset, ConstU32(2U)); Name(buffer.offset_dwords, fmt::format("buf{}_dword_off", binding)); + + // Only need to load size if performing bounds checks and the buffer is both guest and not + // inline. + if (!profile.supports_robust_buffer_access && buffer.buffer_type == BufferType::Guest) { + const BufferResource& desc = info.buffers[i]; + if (desc.sharp_idx == std::numeric_limits::max()) { + buffer.size = ConstU32(desc.inline_cbuf.GetSize()); + } else { + buffer.size = GetBufferSize(desc.sharp_idx); + } + Name(buffer.size, fmt::format("buf{}_size", binding)); + buffer.size_shorts = OpShiftRightLogical(U32[1], buffer.size, ConstU32(1U)); + Name(buffer.size_shorts, fmt::format("buf{}_short_size", binding)); + buffer.size_dwords = OpShiftRightLogical(U32[1], buffer.size, ConstU32(2U)); + Name(buffer.size_dwords, fmt::format("buf{}_dword_size", binding)); + } } } @@ -211,8 +250,7 @@ void EmitContext::DefineInterpolatedAttribs() { if (!profile.needs_manual_interpolation) { return; } - // Iterate all input attributes, load them and manually interpolate with barycentric - // coordinates. + // Iterate all input attributes, load them and manually interpolate. for (s32 i = 0; i < runtime_info.fs_info.num_inputs; i++) { const auto& input = runtime_info.fs_info.inputs[i]; const u32 semantic = input.param_index; @@ -237,6 +275,20 @@ void EmitContext::DefineInterpolatedAttribs() { } } +void EmitContext::DefineWorkgroupIndex() { + const Id workgroup_id_val{OpLoad(U32[3], workgroup_id)}; + const Id workgroup_x{OpCompositeExtract(U32[1], workgroup_id_val, 0)}; + const Id workgroup_y{OpCompositeExtract(U32[1], workgroup_id_val, 1)}; + const Id workgroup_z{OpCompositeExtract(U32[1], workgroup_id_val, 2)}; + const Id num_workgroups{OpLoad(U32[3], num_workgroups_id)}; + const Id num_workgroups_x{OpCompositeExtract(U32[1], num_workgroups, 0)}; + const Id num_workgroups_y{OpCompositeExtract(U32[1], num_workgroups, 1)}; + workgroup_index_id = + OpIAdd(U32[1], OpIAdd(U32[1], workgroup_x, OpIMul(U32[1], workgroup_y, num_workgroups_x)), + OpIMul(U32[1], workgroup_z, OpIMul(U32[1], num_workgroups_x, num_workgroups_y))); + Name(workgroup_index_id, "workgroup_index"); +} + Id MakeDefaultValue(EmitContext& ctx, u32 default_value) { switch (default_value) { case 0: @@ -305,9 +357,16 @@ void EmitContext::DefineInputs() { break; } case LogicalStage::Fragment: - frag_coord = DefineVariable(F32[4], spv::BuiltIn::FragCoord, spv::StorageClass::Input); - frag_depth = DefineVariable(F32[1], spv::BuiltIn::FragDepth, spv::StorageClass::Output); - front_facing = DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input); + if (info.loads.GetAny(IR::Attribute::FragCoord)) { + frag_coord = DefineVariable(F32[4], spv::BuiltIn::FragCoord, spv::StorageClass::Input); + } + if (info.stores.Get(IR::Attribute::Depth)) { + frag_depth = DefineVariable(F32[1], spv::BuiltIn::FragDepth, spv::StorageClass::Output); + } + if (info.loads.Get(IR::Attribute::IsFrontFace)) { + front_facing = + DefineVariable(U1[1], spv::BuiltIn::FrontFacing, spv::StorageClass::Input); + } if (profile.needs_manual_interpolation) { gl_bary_coord_id = DefineVariable(F32[3], spv::BuiltIn::BaryCoordKHR, spv::StorageClass::Input); @@ -342,9 +401,19 @@ void EmitContext::DefineInputs() { } break; case LogicalStage::Compute: - workgroup_id = DefineVariable(U32[3], spv::BuiltIn::WorkgroupId, spv::StorageClass::Input); - local_invocation_id = - DefineVariable(U32[3], spv::BuiltIn::LocalInvocationId, spv::StorageClass::Input); + if (info.loads.GetAny(IR::Attribute::WorkgroupIndex) || + info.loads.GetAny(IR::Attribute::WorkgroupId)) { + workgroup_id = + DefineVariable(U32[3], spv::BuiltIn::WorkgroupId, spv::StorageClass::Input); + } + if (info.loads.GetAny(IR::Attribute::WorkgroupIndex)) { + num_workgroups_id = + DefineVariable(U32[3], spv::BuiltIn::NumWorkgroups, spv::StorageClass::Input); + } + if (info.loads.GetAny(IR::Attribute::LocalInvocationId)) { + local_invocation_id = + DefineVariable(U32[3], spv::BuiltIn::LocalInvocationId, spv::StorageClass::Input); + } break; case LogicalStage::Geometry: { primitive_id = DefineVariable(U32[1], spv::BuiltIn::PrimitiveId, spv::StorageClass::Input); @@ -555,111 +624,117 @@ void EmitContext::DefineOutputs() { void EmitContext::DefinePushDataBlock() { // Create push constants block for instance steps rates - const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4], U32[4], U32[4], - U32[4], F32[1], F32[1], F32[1], F32[1]), + const Id struct_type{Name(TypeStruct(U32[1], U32[1], F32[1], F32[1], F32[1], F32[1], U32[4], + U32[4], U32[4], U32[4], U32[4], U32[4]), "AuxData")}; Decorate(struct_type, spv::Decoration::Block); - MemberName(struct_type, 0, "sr0"); - MemberName(struct_type, 1, "sr1"); - MemberName(struct_type, Shader::PushData::BufOffsetIndex + 0, "buf_offsets0"); - MemberName(struct_type, Shader::PushData::BufOffsetIndex + 1, "buf_offsets1"); - MemberName(struct_type, Shader::PushData::UdRegsIndex + 0, "ud_regs0"); - MemberName(struct_type, Shader::PushData::UdRegsIndex + 1, "ud_regs1"); - MemberName(struct_type, Shader::PushData::UdRegsIndex + 2, "ud_regs2"); - MemberName(struct_type, Shader::PushData::UdRegsIndex + 3, "ud_regs3"); - MemberName(struct_type, Shader::PushData::XOffsetIndex, "xoffset"); - MemberName(struct_type, Shader::PushData::YOffsetIndex, "yoffset"); - MemberName(struct_type, Shader::PushData::XScaleIndex, "xscale"); - MemberName(struct_type, Shader::PushData::YScaleIndex, "yscale"); - MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); - MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U); - MemberDecorate(struct_type, Shader::PushData::BufOffsetIndex + 0, spv::Decoration::Offset, 8U); - MemberDecorate(struct_type, Shader::PushData::BufOffsetIndex + 1, spv::Decoration::Offset, 24U); - MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 0, spv::Decoration::Offset, 40U); - MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 1, spv::Decoration::Offset, 56U); - MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 2, spv::Decoration::Offset, 72U); - MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 3, spv::Decoration::Offset, 88U); - MemberDecorate(struct_type, Shader::PushData::XOffsetIndex, spv::Decoration::Offset, 104U); - MemberDecorate(struct_type, Shader::PushData::YOffsetIndex, spv::Decoration::Offset, 108U); - MemberDecorate(struct_type, Shader::PushData::XScaleIndex, spv::Decoration::Offset, 112U); - MemberDecorate(struct_type, Shader::PushData::YScaleIndex, spv::Decoration::Offset, 116U); + MemberName(struct_type, PushData::Step0Index, "sr0"); + MemberName(struct_type, PushData::Step1Index, "sr1"); + MemberName(struct_type, PushData::XOffsetIndex, "xoffset"); + MemberName(struct_type, PushData::YOffsetIndex, "yoffset"); + MemberName(struct_type, PushData::XScaleIndex, "xscale"); + MemberName(struct_type, PushData::YScaleIndex, "yscale"); + MemberName(struct_type, PushData::UdRegsIndex + 0, "ud_regs0"); + MemberName(struct_type, PushData::UdRegsIndex + 1, "ud_regs1"); + MemberName(struct_type, PushData::UdRegsIndex + 2, "ud_regs2"); + MemberName(struct_type, PushData::UdRegsIndex + 3, "ud_regs3"); + MemberName(struct_type, PushData::BufOffsetIndex + 0, "buf_offsets0"); + MemberName(struct_type, PushData::BufOffsetIndex + 1, "buf_offsets1"); + MemberDecorate(struct_type, PushData::Step0Index, spv::Decoration::Offset, 0U); + MemberDecorate(struct_type, PushData::Step1Index, spv::Decoration::Offset, 4U); + MemberDecorate(struct_type, PushData::XOffsetIndex, spv::Decoration::Offset, 8U); + MemberDecorate(struct_type, PushData::YOffsetIndex, spv::Decoration::Offset, 12U); + MemberDecorate(struct_type, PushData::XScaleIndex, spv::Decoration::Offset, 16U); + MemberDecorate(struct_type, PushData::YScaleIndex, spv::Decoration::Offset, 20U); + MemberDecorate(struct_type, PushData::UdRegsIndex + 0, spv::Decoration::Offset, 24U); + MemberDecorate(struct_type, PushData::UdRegsIndex + 1, spv::Decoration::Offset, 40U); + MemberDecorate(struct_type, PushData::UdRegsIndex + 2, spv::Decoration::Offset, 56U); + MemberDecorate(struct_type, PushData::UdRegsIndex + 3, spv::Decoration::Offset, 72U); + MemberDecorate(struct_type, PushData::BufOffsetIndex + 0, spv::Decoration::Offset, 88U); + MemberDecorate(struct_type, PushData::BufOffsetIndex + 1, spv::Decoration::Offset, 104U); push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant); Name(push_data_block, "push_data"); interfaces.push_back(push_data_block); } -void EmitContext::DefineBuffers() { - boost::container::small_vector type_ids; - const auto define_struct = [&](Id record_array_type, bool is_instance_data, - std::optional explicit_name = {}) { - const Id struct_type{TypeStruct(record_array_type)}; - if (std::ranges::find(type_ids, record_array_type.value, &Id::value) != type_ids.end()) { - return struct_type; - } - Decorate(record_array_type, spv::Decoration::ArrayStride, 4); - auto name = is_instance_data ? fmt::format("{}_instance_data_f32", stage) - : fmt::format("{}_cbuf_block_f32", stage); - name = explicit_name.value_or(name); - Name(struct_type, name); +EmitContext::BufferSpv EmitContext::DefineBuffer(bool is_storage, bool is_written, u32 elem_shift, + BufferType buffer_type, Id data_type) { + // Define array type. + const Id max_num_items = ConstU32(u32(profile.max_ubo_size) >> elem_shift); + const Id record_array_type{is_storage ? TypeRuntimeArray(data_type) + : TypeArray(data_type, max_num_items)}; + // Define block struct type. Don't perform decorations twice on the same Id. + const Id struct_type{TypeStruct(record_array_type)}; + if (std::ranges::find(buf_type_ids, record_array_type.value, &Id::value) == + buf_type_ids.end()) { + Decorate(record_array_type, spv::Decoration::ArrayStride, 1 << elem_shift); Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "data"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); - type_ids.push_back(record_array_type); - return struct_type; - }; - - if (info.has_readconst) { - const Id data_type = U32[1]; - const auto storage_class = spv::StorageClass::Uniform; - const Id pointer_type = TypePointer(storage_class, data_type); - const Id record_array_type{ - TypeArray(U32[1], ConstU32(static_cast(info.flattened_ud_buf.size())))}; - - const Id struct_type{define_struct(record_array_type, false, "srt_flatbuf_ty")}; - - const Id struct_pointer_type{TypePointer(storage_class, struct_type)}; - const Id id{AddGlobalVariable(struct_pointer_type, storage_class)}; - Decorate(id, spv::Decoration::Binding, binding.unified++); - Decorate(id, spv::Decoration::DescriptorSet, 0U); - Name(id, "srt_flatbuf_ubo"); - - srt_flatbuf = { - .id = id, - .binding = binding.buffer++, - .pointer_type = pointer_type, - }; - interfaces.push_back(id); + buf_type_ids.push_back(record_array_type); } + // Define buffer binding interface. + const auto storage_class = + is_storage ? spv::StorageClass::StorageBuffer : spv::StorageClass::Uniform; + const Id struct_pointer_type{TypePointer(storage_class, struct_type)}; + const Id pointer_type = TypePointer(storage_class, data_type); + const Id id{AddGlobalVariable(struct_pointer_type, storage_class)}; + Decorate(id, spv::Decoration::Binding, binding.unified); + Decorate(id, spv::Decoration::DescriptorSet, 0U); + if (is_storage && !is_written) { + Decorate(id, spv::Decoration::NonWritable); + } + switch (buffer_type) { + case Shader::BufferType::GdsBuffer: + Name(id, "gds_buffer"); + break; + case Shader::BufferType::ReadConstUbo: + Name(id, "srt_flatbuf_ubo"); + break; + case Shader::BufferType::SharedMemory: + Name(id, "ssbo_shmem"); + break; + default: + Name(id, fmt::format("{}_{}", is_storage ? "ssbo" : "ubo", binding.buffer)); + break; + } + interfaces.push_back(id); + return {id, pointer_type}; +}; - for (const auto& desc : info.buffers) { - const auto sharp = desc.GetSharp(info); - const bool is_storage = desc.IsStorage(sharp, profile); - const u32 array_size = profile.max_ubo_size >> 2; - const auto* data_types = True(desc.used_types & IR::Type::F32) ? &F32 : &U32; - const Id data_type = (*data_types)[1]; - const Id record_array_type{is_storage ? TypeRuntimeArray(data_type) - : TypeArray(data_type, ConstU32(array_size))}; - const Id struct_type{define_struct(record_array_type, desc.is_instance_data)}; - - const auto storage_class = - is_storage ? spv::StorageClass::StorageBuffer : spv::StorageClass::Uniform; - const Id struct_pointer_type{TypePointer(storage_class, struct_type)}; - const Id pointer_type = TypePointer(storage_class, data_type); - const Id id{AddGlobalVariable(struct_pointer_type, storage_class)}; - Decorate(id, spv::Decoration::Binding, binding.unified++); - Decorate(id, spv::Decoration::DescriptorSet, 0U); - if (is_storage && !desc.is_written) { - Decorate(id, spv::Decoration::NonWritable); - } - Name(id, fmt::format("{}_{}", is_storage ? "ssbo" : "cbuf", desc.sharp_idx)); - - buffers.push_back({ - .id = id, - .binding = binding.buffer++, - .data_types = data_types, - .pointer_type = pointer_type, +void EmitContext::DefineBuffers() { + if (!profile.supports_robust_buffer_access && !info.has_readconst) { + // In case ReadConstUbo has not already been bound by IR and is needed + // to query buffer sizes, bind it now. + info.buffers.push_back({ + .used_types = IR::Type::U32, + .inline_cbuf = AmdGpu::Buffer::Null(), + .buffer_type = BufferType::ReadConstUbo, }); - interfaces.push_back(id); + } + for (const auto& desc : info.buffers) { + const auto buf_sharp = desc.GetSharp(info); + const bool is_storage = desc.IsStorage(buf_sharp, profile); + + // Define aliases depending on the shader usage. + auto& spv_buffer = buffers.emplace_back(binding.buffer++, desc.buffer_type); + if (True(desc.used_types & IR::Type::U32)) { + spv_buffer[BufferAlias::U32] = + DefineBuffer(is_storage, desc.is_written, 2, desc.buffer_type, U32[1]); + } + if (True(desc.used_types & IR::Type::F32)) { + spv_buffer[BufferAlias::F32] = + DefineBuffer(is_storage, desc.is_written, 2, desc.buffer_type, F32[1]); + } + if (True(desc.used_types & IR::Type::U16)) { + spv_buffer[BufferAlias::U16] = + DefineBuffer(is_storage, desc.is_written, 1, desc.buffer_type, U16); + } + if (True(desc.used_types & IR::Type::U8)) { + spv_buffer[BufferAlias::U8] = + DefineBuffer(is_storage, desc.is_written, 0, desc.buffer_type, U8); + } + ++binding.unified; } } @@ -809,51 +884,18 @@ void EmitContext::DefineImagesAndSamplers() { } void EmitContext::DefineSharedMemory() { - static constexpr size_t DefaultSharedMemSize = 2_KB; if (!info.uses_shared) { return; } ASSERT(info.stage == Stage::Compute); - - const u32 max_shared_memory_size = profile.max_shared_memory_size; - u32 shared_memory_size = runtime_info.cs_info.shared_memory_size; - if (shared_memory_size == 0) { - shared_memory_size = DefaultSharedMemSize; - } - + const u32 shared_memory_size = runtime_info.cs_info.shared_memory_size; const u32 num_elements{Common::DivCeil(shared_memory_size, 4U)}; const Id type{TypeArray(U32[1], ConstU32(num_elements))}; - - if (shared_memory_size <= max_shared_memory_size) { - shared_memory_u32_type = TypePointer(spv::StorageClass::Workgroup, type); - shared_u32 = TypePointer(spv::StorageClass::Workgroup, U32[1]); - shared_memory_u32 = AddGlobalVariable(shared_memory_u32_type, spv::StorageClass::Workgroup); - Name(shared_memory_u32, "shared_mem"); - interfaces.push_back(shared_memory_u32); - } else { - shared_memory_u32_type = TypePointer(spv::StorageClass::StorageBuffer, type); - shared_u32 = TypePointer(spv::StorageClass::StorageBuffer, U32[1]); - - Decorate(type, spv::Decoration::ArrayStride, 4); - - const Id struct_type{TypeStruct(type)}; - Name(struct_type, "shared_memory_buf"); - Decorate(struct_type, spv::Decoration::Block); - MemberName(struct_type, 0, "data"); - MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); - - const Id struct_pointer_type{TypePointer(spv::StorageClass::StorageBuffer, struct_type)}; - const Id ssbo_id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::StorageBuffer)}; - Decorate(ssbo_id, spv::Decoration::Binding, binding.unified++); - Decorate(ssbo_id, spv::Decoration::DescriptorSet, 0U); - Name(ssbo_id, "shared_mem_ssbo"); - - shared_memory_u32 = ssbo_id; - - info.has_emulated_shared_memory = true; - info.shared_memory_size = shared_memory_size; - interfaces.push_back(ssbo_id); - } + shared_memory_u32_type = TypePointer(spv::StorageClass::Workgroup, type); + shared_u32 = TypePointer(spv::StorageClass::Workgroup, U32[1]); + shared_memory_u32 = AddGlobalVariable(shared_memory_u32_type, spv::StorageClass::Workgroup); + Name(shared_memory_u32, "shared_mem"); + interfaces.push_back(shared_memory_u32); } Id EmitContext::DefineFloat32ToUfloatM5(u32 mantissa_bits, const std::string_view name) { diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index 23fca4212..784748658 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -8,7 +8,7 @@ #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/info.h" -#include "shader_recompiler/ir/program.h" +#include "shader_recompiler/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::SPIRV { @@ -43,8 +43,9 @@ public: Id Def(const IR::Value& value); - void DefineBufferOffsets(); + void DefineBufferProperties(); void DefineInterpolatedAttribs(); + void DefineWorkgroupIndex(); [[nodiscard]] Id DefineInput(Id type, std::optional location = std::nullopt, std::optional builtin = std::nullopt) { @@ -200,8 +201,10 @@ public: std::array patches{}; Id workgroup_id{}; + Id num_workgroups_id{}; + Id workgroup_index_id{}; Id local_invocation_id{}; - Id invocation_id{}; // for instanced geoshaders or output vertices within TCS patch + Id invocation_id{}; Id subgroup_local_invocation_id{}; Id image_u32{}; @@ -227,18 +230,41 @@ public: bool is_storage = false; }; - struct BufferDefinition { + enum class BufferAlias : u32 { + U8, + U16, + U32, + F32, + NumAlias, + }; + + struct BufferSpv { Id id; - Id offset; - Id offset_dwords; - u32 binding; - const VectorIds* data_types; Id pointer_type; }; + struct BufferDefinition { + u32 binding; + BufferType buffer_type; + Id offset; + Id offset_dwords; + Id size; + Id size_shorts; + Id size_dwords; + std::array aliases; + + const BufferSpv& operator[](BufferAlias alias) const { + return aliases[u32(alias)]; + } + + BufferSpv& operator[](BufferAlias alias) { + return aliases[u32(alias)]; + } + }; + Bindings& binding; + boost::container::small_vector buf_type_ids; boost::container::small_vector buffers; - BufferDefinition srt_flatbuf; boost::container::small_vector images; boost::container::small_vector samplers; @@ -279,8 +305,13 @@ private: SpirvAttribute GetAttributeInfo(AmdGpu::NumberFormat fmt, Id id, u32 num_components, bool output); + BufferSpv DefineBuffer(bool is_storage, bool is_written, u32 elem_shift, BufferType buffer_type, + Id data_type); + Id DefineFloat32ToUfloatM5(u32 mantissa_bits, std::string_view name); Id DefineUfloatM5ToFloat32(u32 mantissa_bits, std::string_view name); + + Id GetBufferSize(u32 sharp_idx); }; } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/frontend/fetch_shader.cpp b/src/shader_recompiler/frontend/fetch_shader.cpp index 8ae664d79..55508b0f2 100644 --- a/src/shader_recompiler/frontend/fetch_shader.cpp +++ b/src/shader_recompiler/frontend/fetch_shader.cpp @@ -9,6 +9,12 @@ namespace Shader::Gcn { +const u32* GetFetchShaderCode(const Info& info, u32 sgpr_base) { + const u32* code; + std::memcpy(&code, &info.user_data[sgpr_base], sizeof(code)); + return code; +} + /** * s_load_dwordx4 s[8:11], s[2:3], 0x00 * s_load_dwordx4 s[12:15], s[2:3], 0x04 @@ -38,9 +44,8 @@ std::optional ParseFetchShader(const Shader::Info& info) { if (!info.has_fetch_shader) { return std::nullopt; } - const u32* code; - std::memcpy(&code, &info.user_data[info.fetch_shader_sgpr_base], sizeof(code)); + const auto* code = GetFetchShaderCode(info, info.fetch_shader_sgpr_base); FetchShaderData data{.code = code}; GcnCodeSlice code_slice(code, code + std::numeric_limits::max()); GcnDecodeContext decoder; diff --git a/src/shader_recompiler/frontend/fetch_shader.h b/src/shader_recompiler/frontend/fetch_shader.h index 080b0eb22..837caafa0 100644 --- a/src/shader_recompiler/frontend/fetch_shader.h +++ b/src/shader_recompiler/frontend/fetch_shader.h @@ -64,6 +64,8 @@ struct FetchShaderData { } }; +const u32* GetFetchShaderCode(const Info& info, u32 sgpr_base); + std::optional ParseFetchShader(const Shader::Info& info); } // namespace Shader::Gcn diff --git a/src/shader_recompiler/frontend/translate/data_share.cpp b/src/shader_recompiler/frontend/translate/data_share.cpp index 62c0423dd..460f8913c 100644 --- a/src/shader_recompiler/frontend/translate/data_share.cpp +++ b/src/shader_recompiler/frontend/translate/data_share.cpp @@ -176,6 +176,13 @@ void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool strid const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; const IR::VectorReg data0{inst.src[1].code}; const IR::VectorReg data1{inst.src[2].code}; + const u32 offset = (inst.control.ds.offset1 << 8u) + inst.control.ds.offset0; + if (info.stage == Stage::Fragment) { + ASSERT_MSG(!is_pair && bit_size == 32 && offset % 256 == 0, + "Unexpected shared memory offset alignment: {}", offset); + ir.SetVectorReg(GetScratchVgpr(offset), ir.GetVectorReg(data0)); + return; + } if (is_pair) { const u32 adj = (bit_size == 32 ? 4 : 8) * (stride64 ? 64 : 1); const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(u32(inst.control.ds.offset0 * adj))); @@ -195,14 +202,12 @@ void Translator::DS_WRITE(int bit_size, bool is_signed, bool is_pair, bool strid addr1); } } else if (bit_size == 64) { - const IR::U32 addr0 = ir.IAdd( - addr, ir.Imm32((u32(inst.control.ds.offset1) << 8u) + u32(inst.control.ds.offset0))); + const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(offset)); const IR::Value data = ir.CompositeConstruct(ir.GetVectorReg(data0), ir.GetVectorReg(data0 + 1)); ir.WriteShared(bit_size, data, addr0); } else { - const IR::U32 addr0 = ir.IAdd( - addr, ir.Imm32((u32(inst.control.ds.offset1) << 8u) + u32(inst.control.ds.offset0))); + const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(offset)); ir.WriteShared(bit_size, ir.GetVectorReg(data0), addr0); } } @@ -223,6 +228,13 @@ void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, bool stride const GcnInst& inst) { const IR::U32 addr{ir.GetVectorReg(IR::VectorReg(inst.src[0].code))}; IR::VectorReg dst_reg{inst.dst[0].code}; + const u32 offset = (inst.control.ds.offset1 << 8u) + inst.control.ds.offset0; + if (info.stage == Stage::Fragment) { + ASSERT_MSG(!is_pair && bit_size == 32 && offset % 256 == 0, + "Unexpected shared memory offset alignment: {}", offset); + ir.SetVectorReg(dst_reg, ir.GetVectorReg(GetScratchVgpr(offset))); + return; + } if (is_pair) { // Pair loads are either 32 or 64-bit const u32 adj = (bit_size == 32 ? 4 : 8) * (stride64 ? 64 : 1); @@ -243,14 +255,12 @@ void Translator::DS_READ(int bit_size, bool is_signed, bool is_pair, bool stride ir.SetVectorReg(dst_reg++, IR::U32{ir.CompositeExtract(data1, 1)}); } } else if (bit_size == 64) { - const IR::U32 addr0 = ir.IAdd( - addr, ir.Imm32((u32(inst.control.ds.offset1) << 8u) + u32(inst.control.ds.offset0))); + const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(offset)); const IR::Value data = ir.LoadShared(bit_size, is_signed, addr0); ir.SetVectorReg(dst_reg, IR::U32{ir.CompositeExtract(data, 0)}); ir.SetVectorReg(dst_reg + 1, IR::U32{ir.CompositeExtract(data, 1)}); } else { - const IR::U32 addr0 = ir.IAdd( - addr, ir.Imm32((u32(inst.control.ds.offset1) << 8u) + u32(inst.control.ds.offset0))); + const IR::U32 addr0 = ir.IAdd(addr, ir.Imm32(offset)); const IR::U32 data = IR::U32{ir.LoadShared(bit_size, is_signed, addr0)}; ir.SetVectorReg(dst_reg, data); } diff --git a/src/shader_recompiler/frontend/translate/export.cpp b/src/shader_recompiler/frontend/translate/export.cpp index ece35093a..0abef2e81 100644 --- a/src/shader_recompiler/frontend/translate/export.cpp +++ b/src/shader_recompiler/frontend/translate/export.cpp @@ -7,7 +7,7 @@ namespace Shader::Gcn { -u32 SwizzleMrtComponent(const FragmentRuntimeInfo::PsColorBuffer& color_buffer, u32 comp) { +u32 SwizzleMrtComponent(const PsColorBuffer& color_buffer, u32 comp) { const auto [r, g, b, a] = color_buffer.swizzle; const std::array swizzle_array = {r, g, b, a}; const auto swizzled_comp_type = static_cast(swizzle_array[comp]); @@ -16,7 +16,7 @@ u32 SwizzleMrtComponent(const FragmentRuntimeInfo::PsColorBuffer& color_buffer, } void Translator::ExportMrtValue(IR::Attribute attribute, u32 comp, const IR::F32& value, - const FragmentRuntimeInfo::PsColorBuffer& color_buffer) { + const PsColorBuffer& color_buffer) { auto converted = ApplyWriteNumberConversion(ir, value, color_buffer.num_conversion); if (color_buffer.needs_unorm_fixup) { // FIXME: Fix-up for GPUs where float-to-unorm rounding is off from expected. diff --git a/src/shader_recompiler/frontend/translate/translate.cpp b/src/shader_recompiler/frontend/translate/translate.cpp index 7f5504663..230f3917f 100644 --- a/src/shader_recompiler/frontend/translate/translate.cpp +++ b/src/shader_recompiler/frontend/translate/translate.cpp @@ -4,7 +4,7 @@ #include "common/config.h" #include "common/io_file.h" #include "common/path_util.h" -#include "shader_recompiler/exception.h" +#include "shader_recompiler/frontend/decode.h" #include "shader_recompiler/frontend/fetch_shader.h" #include "shader_recompiler/frontend/translate/translate.h" #include "shader_recompiler/info.h" @@ -21,9 +21,14 @@ namespace Shader::Gcn { +static u32 next_vgpr_num; +static std::unordered_map vgpr_map; + Translator::Translator(IR::Block* block_, Info& info_, const RuntimeInfo& runtime_info_, const Profile& profile_) - : ir{*block_, block_->begin()}, info{info_}, runtime_info{runtime_info_}, profile{profile_} {} + : ir{*block_, block_->begin()}, info{info_}, runtime_info{runtime_info_}, profile{profile_} { + next_vgpr_num = vgpr_map.empty() ? runtime_info.num_allocated_vgprs : next_vgpr_num; +} void Translator::EmitPrologue() { ir.Prologue(); @@ -179,8 +184,21 @@ void Translator::EmitPrologue() { default: UNREACHABLE_MSG("Unknown shader stage"); } + + // Clear any scratch vgpr mappings for next shader. + vgpr_map.clear(); } +IR::VectorReg Translator::GetScratchVgpr(u32 offset) { + const auto [it, is_new] = vgpr_map.try_emplace(offset); + if (is_new) { + ASSERT_MSG(next_vgpr_num < 256, "Out of VGPRs"); + const auto new_vgpr = static_cast(next_vgpr_num++); + it->second = new_vgpr; + } + return it->second; +}; + template T Translator::GetSrc(const InstOperand& operand) { constexpr bool is_float = std::is_same_v; @@ -453,8 +471,29 @@ void Translator::SetDst64(const InstOperand& operand, const IR::U64F64& value_ra void Translator::EmitFetch(const GcnInst& inst) { // Read the pointer to the fetch shader assembly. + const auto code_sgpr_base = inst.src[0].code; + if (!profile.supports_robust_buffer_access) { + // The fetch shader must be inlined to access as regular buffers, so that + // bounds checks can be emitted to emulate robust buffer access. + const auto* code = GetFetchShaderCode(info, code_sgpr_base); + GcnCodeSlice slice(code, code + std::numeric_limits::max()); + GcnDecodeContext decoder; + + // Decode and save instructions + u32 sub_pc = 0; + while (!slice.atEnd()) { + const auto sub_inst = decoder.decodeInstruction(slice); + if (sub_inst.opcode == Opcode::S_SETPC_B64) { + // Assume we're swapping back to the main shader. + break; + } + TranslateInstruction(sub_inst, sub_pc++); + } + return; + } + info.has_fetch_shader = true; - info.fetch_shader_sgpr_base = inst.src[0].code; + info.fetch_shader_sgpr_base = code_sgpr_base; const auto fetch_data = ParseFetchShader(info); ASSERT(fetch_data.has_value()); @@ -490,7 +529,6 @@ void Translator::EmitFetch(const GcnInst& inst) { info.buffers.push_back({ .sharp_idx = info.srt_info.ReserveSharp(attrib.sgpr_base, attrib.dword_offset, 4), .used_types = IR::Type::F32, - .is_instance_data = true, .instance_attrib = attrib.semantic, }); } @@ -504,6 +542,40 @@ void Translator::LogMissingOpcode(const GcnInst& inst) { info.translation_failed = true; } +void Translator::TranslateInstruction(const GcnInst& inst, const u32 pc) { + // Emit instructions for each category. + switch (inst.category) { + case InstCategory::DataShare: + EmitDataShare(inst); + break; + case InstCategory::VectorInterpolation: + EmitVectorInterpolation(inst); + break; + case InstCategory::ScalarMemory: + EmitScalarMemory(inst); + break; + case InstCategory::VectorMemory: + EmitVectorMemory(inst); + break; + case InstCategory::Export: + EmitExport(inst); + break; + case InstCategory::FlowControl: + EmitFlowControl(pc, inst); + break; + case InstCategory::ScalarALU: + EmitScalarAlu(inst); + break; + case InstCategory::VectorALU: + EmitVectorAlu(inst); + break; + case InstCategory::DebugProfile: + break; + default: + UNREACHABLE(); + } +} + void Translate(IR::Block* block, u32 pc, std::span inst_list, Info& info, const RuntimeInfo& runtime_info, const Profile& profile) { if (inst_list.empty()) { @@ -521,37 +593,7 @@ void Translate(IR::Block* block, u32 pc, std::span inst_list, Inf continue; } - // Emit instructions for each category. - switch (inst.category) { - case InstCategory::DataShare: - translator.EmitDataShare(inst); - break; - case InstCategory::VectorInterpolation: - translator.EmitVectorInterpolation(inst); - break; - case InstCategory::ScalarMemory: - translator.EmitScalarMemory(inst); - break; - case InstCategory::VectorMemory: - translator.EmitVectorMemory(inst); - break; - case InstCategory::Export: - translator.EmitExport(inst); - break; - case InstCategory::FlowControl: - translator.EmitFlowControl(pc, inst); - break; - case InstCategory::ScalarALU: - translator.EmitScalarAlu(inst); - break; - case InstCategory::VectorALU: - translator.EmitVectorAlu(inst); - break; - case InstCategory::DebugProfile: - break; - default: - UNREACHABLE(); - } + translator.TranslateInstruction(inst, pc); } } diff --git a/src/shader_recompiler/frontend/translate/translate.h b/src/shader_recompiler/frontend/translate/translate.h index 287885854..b4919213b 100644 --- a/src/shader_recompiler/frontend/translate/translate.h +++ b/src/shader_recompiler/frontend/translate/translate.h @@ -58,6 +58,8 @@ public: explicit Translator(IR::Block* block_, Info& info, const RuntimeInfo& runtime_info, const Profile& profile); + void TranslateInstruction(const GcnInst& inst, u32 pc); + // Instruction categories void EmitPrologue(); void EmitFetch(const GcnInst& inst); @@ -309,7 +311,7 @@ private: const IR::F32& x_res, const IR::F32& y_res, const IR::F32& z_res); void ExportMrtValue(IR::Attribute attribute, u32 comp, const IR::F32& value, - const FragmentRuntimeInfo::PsColorBuffer& color_buffer); + const PsColorBuffer& color_buffer); void ExportMrtCompressed(IR::Attribute attribute, u32 idx, const IR::U32& value); void ExportMrtUncompressed(IR::Attribute attribute, u32 comp, const IR::F32& value); void ExportCompressed(IR::Attribute attribute, u32 idx, const IR::U32& value); @@ -317,6 +319,8 @@ private: void LogMissingOpcode(const GcnInst& inst); + IR::VectorReg GetScratchVgpr(u32 offset); + private: IR::IREmitter ir; Info& info; diff --git a/src/shader_recompiler/frontend/translate/vector_memory.cpp b/src/shader_recompiler/frontend/translate/vector_memory.cpp index 0b911eb57..bfbe937a1 100644 --- a/src/shader_recompiler/frontend/translate/vector_memory.cpp +++ b/src/shader_recompiler/frontend/translate/vector_memory.cpp @@ -195,6 +195,7 @@ void Translator::BUFFER_LOAD(u32 num_dwords, bool is_typed, const GcnInst& inst) buffer_info.inst_offset.Assign(mubuf.offset); buffer_info.globally_coherent.Assign(mubuf.glc); buffer_info.system_coherent.Assign(mubuf.slc); + buffer_info.typed.Assign(is_typed); if (is_typed) { const auto& mtbuf = inst.control.mtbuf; const auto dmft = static_cast(mtbuf.dfmt); @@ -241,6 +242,7 @@ void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, const GcnInst& inst) { buffer_info.inst_offset.Assign(mubuf.offset); buffer_info.globally_coherent.Assign(mubuf.glc); buffer_info.system_coherent.Assign(mubuf.slc); + buffer_info.typed.Assign(true); const IR::Value handle = ir.CompositeConstruct(ir.GetScalarReg(sharp), ir.GetScalarReg(sharp + 1), @@ -283,6 +285,7 @@ void Translator::BUFFER_STORE(u32 num_dwords, bool is_typed, const GcnInst& inst buffer_info.inst_offset.Assign(mubuf.offset); buffer_info.globally_coherent.Assign(mubuf.glc); buffer_info.system_coherent.Assign(mubuf.slc); + buffer_info.typed.Assign(is_typed); if (is_typed) { const auto& mtbuf = inst.control.mtbuf; const auto dmft = static_cast(mtbuf.dfmt); @@ -339,6 +342,7 @@ void Translator::BUFFER_STORE_FORMAT(u32 num_dwords, const GcnInst& inst) { buffer_info.inst_offset.Assign(mubuf.offset); buffer_info.globally_coherent.Assign(mubuf.glc); buffer_info.system_coherent.Assign(mubuf.slc); + buffer_info.typed.Assign(true); const IR::VectorReg src_reg{inst.src[1].code}; diff --git a/src/shader_recompiler/info.h b/src/shader_recompiler/info.h index 57d428a49..8dcf9c5c4 100644 --- a/src/shader_recompiler/info.h +++ b/src/shader_recompiler/info.h @@ -2,7 +2,6 @@ // SPDX-License-Identifier: GPL-2.0-or-later #pragma once -#include #include #include #include @@ -19,12 +18,15 @@ #include "shader_recompiler/params.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" -#include "video_core/amdgpu/liverpool.h" #include "video_core/amdgpu/resource.h" namespace Shader { static constexpr size_t NumUserDataRegs = 16; +static constexpr size_t NumImages = 64; +static constexpr size_t NumBuffers = 32; +static constexpr size_t NumSamplers = 16; +static constexpr size_t NumFMasks = 8; enum class TextureType : u32 { Color1D, @@ -37,26 +39,35 @@ enum class TextureType : u32 { }; constexpr u32 NUM_TEXTURE_TYPES = 7; +enum class BufferType : u32 { + Guest, + ReadConstUbo, + GdsBuffer, + SharedMemory, +}; + struct Info; struct BufferResource { u32 sharp_idx; IR::Type used_types; AmdGpu::Buffer inline_cbuf; - bool is_gds_buffer{}; - bool is_instance_data{}; + BufferType buffer_type; u8 instance_attrib{}; bool is_written{}; bool is_formatted{}; - [[nodiscard]] bool IsStorage(const AmdGpu::Buffer& buffer, - const Profile& profile) const noexcept { - return buffer.GetSize() > profile.max_ubo_size || is_written || is_gds_buffer; + bool IsSpecial() const noexcept { + return buffer_type != BufferType::Guest; + } + + bool IsStorage(const AmdGpu::Buffer& buffer, const Profile& profile) const noexcept { + return buffer.GetSize() > profile.max_ubo_size || is_written; } [[nodiscard]] constexpr AmdGpu::Buffer GetSharp(const Info& info) const noexcept; }; -using BufferResourceList = boost::container::small_vector; +using BufferResourceList = boost::container::small_vector; struct ImageResource { u32 sharp_idx; @@ -67,7 +78,7 @@ struct ImageResource { [[nodiscard]] constexpr AmdGpu::Image GetSharp(const Info& info) const noexcept; }; -using ImageResourceList = boost::container::small_vector; +using ImageResourceList = boost::container::small_vector; struct SamplerResource { u32 sharp_idx; @@ -77,31 +88,33 @@ struct SamplerResource { constexpr AmdGpu::Sampler GetSharp(const Info& info) const noexcept; }; -using SamplerResourceList = boost::container::small_vector; +using SamplerResourceList = boost::container::small_vector; struct FMaskResource { u32 sharp_idx; constexpr AmdGpu::Image GetSharp(const Info& info) const noexcept; }; -using FMaskResourceList = boost::container::small_vector; +using FMaskResourceList = boost::container::small_vector; struct PushData { - static constexpr u32 BufOffsetIndex = 2; - static constexpr u32 UdRegsIndex = 4; - static constexpr u32 XOffsetIndex = 8; - static constexpr u32 YOffsetIndex = 9; - static constexpr u32 XScaleIndex = 10; - static constexpr u32 YScaleIndex = 11; + static constexpr u32 Step0Index = 0; + static constexpr u32 Step1Index = 1; + static constexpr u32 XOffsetIndex = 2; + static constexpr u32 YOffsetIndex = 3; + static constexpr u32 XScaleIndex = 4; + static constexpr u32 YScaleIndex = 5; + static constexpr u32 UdRegsIndex = 6; + static constexpr u32 BufOffsetIndex = UdRegsIndex + NumUserDataRegs / 4; u32 step0; u32 step1; - std::array buf_offsets; - std::array ud_regs; float xoffset; float yoffset; float xscale; float yscale; + std::array ud_regs; + std::array buf_offsets; void AddOffset(u32 binding, u32 offset) { ASSERT(offset < 256 && binding < buf_offsets.size()); @@ -193,10 +206,8 @@ struct Info { bool uses_unpack_10_11_11{}; bool stores_tess_level_outer{}; bool stores_tess_level_inner{}; - bool translation_failed{}; // indicates that shader has unsupported instructions - bool has_emulated_shared_memory{}; + bool translation_failed{}; bool has_readconst{}; - u32 shared_memory_size{}; u8 mrt_mask{0u}; bool has_fetch_shader{false}; u32 fetch_shader_sgpr_base{0u}; @@ -233,10 +244,8 @@ struct Info { } void AddBindings(Backend::Bindings& bnd) const { - const auto total_buffers = - buffers.size() + (has_readconst ? 1 : 0) + (has_emulated_shared_memory ? 1 : 0); - bnd.buffer += total_buffers; - bnd.unified += total_buffers + images.size() + samplers.size(); + bnd.buffer += buffers.size(); + bnd.unified += buffers.size() + images.size() + samplers.size(); bnd.user_data += ud_mask.NumRegs(); } @@ -283,14 +292,3 @@ constexpr AmdGpu::Image FMaskResource::GetSharp(const Info& info) const noexcept } } // namespace Shader - -template <> -struct fmt::formatter { - constexpr auto parse(format_parse_context& ctx) { - return ctx.begin(); - } - auto format(const Shader::Stage stage, format_context& ctx) const { - constexpr static std::array names = {"fs", "vs", "gs", "es", "hs", "ls", "cs"}; - return fmt::format_to(ctx.out(), "{}", names[static_cast(stage)]); - } -}; diff --git a/src/shader_recompiler/ir/attribute.h b/src/shader_recompiler/ir/attribute.h index bcb2b44a9..5117f5650 100644 --- a/src/shader_recompiler/ir/attribute.h +++ b/src/shader_recompiler/ir/attribute.h @@ -69,16 +69,17 @@ enum class Attribute : u64 { SampleIndex = 72, GlobalInvocationId = 73, WorkgroupId = 74, - LocalInvocationId = 75, - LocalInvocationIndex = 76, - FragCoord = 77, - InstanceId0 = 78, // step rate 0 - InstanceId1 = 79, // step rate 1 - InvocationId = 80, // TCS id in output patch and instanced geometry shader id - PatchVertices = 81, - TessellationEvaluationPointU = 82, - TessellationEvaluationPointV = 83, - PackedHullInvocationInfo = 84, // contains patch id within the VGT and invocation ID + WorkgroupIndex = 75, + LocalInvocationId = 76, + LocalInvocationIndex = 77, + FragCoord = 78, + InstanceId0 = 79, // step rate 0 + InstanceId1 = 80, // step rate 1 + InvocationId = 81, // TCS id in output patch and instanced geometry shader id + PatchVertices = 82, + TessellationEvaluationPointU = 83, + TessellationEvaluationPointV = 84, + PackedHullInvocationInfo = 85, // contains patch id within the VGT and invocation ID Max, }; diff --git a/src/shader_recompiler/ir/breadth_first_search.h b/src/shader_recompiler/ir/breadth_first_search.h index 390dffb5c..9deeb2363 100644 --- a/src/shader_recompiler/ir/breadth_first_search.h +++ b/src/shader_recompiler/ir/breadth_first_search.h @@ -14,8 +14,8 @@ namespace Shader::IR { // Use typename Instruction so the function can be used to return either const or mutable // Insts depending on the context. template -auto BreadthFirstSearch(Instruction* inst, - Pred&& pred) -> std::invoke_result_t { +auto BreadthFirstSearch(Instruction* inst, Pred&& pred) + -> std::invoke_result_t { // Most often case the instruction is the desired already. if (std::optional result = pred(inst)) { return result; @@ -53,8 +53,8 @@ auto BreadthFirstSearch(Instruction* inst, } template -auto BreadthFirstSearch(const Value& value, - Pred&& pred) -> std::invoke_result_t { +auto BreadthFirstSearch(const Value& value, Pred&& pred) + -> std::invoke_result_t { if (value.IsImmediate()) { // Nothing to do with immediates return std::nullopt; diff --git a/src/shader_recompiler/ir/opcodes.h b/src/shader_recompiler/ir/opcodes.h index cd73ace7e..f3d16da4a 100644 --- a/src/shader_recompiler/ir/opcodes.h +++ b/src/shader_recompiler/ir/opcodes.h @@ -53,7 +53,7 @@ constexpr Type F64x3{Type::F64x3}; constexpr Type F64x4{Type::F64x4}; constexpr Type StringLiteral{Type::StringLiteral}; -constexpr OpcodeMeta META_TABLE[] { +constexpr OpcodeMeta META_TABLE[]{ #define OPCODE(name_token, type_token, ...) \ { \ .name{#name_token}, \ diff --git a/src/shader_recompiler/ir/passes/ir_passes.h b/src/shader_recompiler/ir/passes/ir_passes.h index 3c98579a0..69628dbfd 100644 --- a/src/shader_recompiler/ir/passes/ir_passes.h +++ b/src/shader_recompiler/ir/passes/ir_passes.h @@ -20,12 +20,14 @@ void FlattenExtendedUserdataPass(IR::Program& program); void ResourceTrackingPass(IR::Program& program); void CollectShaderInfoPass(IR::Program& program); void LowerBufferFormatToRaw(IR::Program& program); -void LowerSharedMemToRegisters(IR::Program& program, const RuntimeInfo& runtime_info); void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtime_info, Stage stage); void TessellationPreprocess(IR::Program& program, RuntimeInfo& runtime_info); void HullShaderTransform(IR::Program& program, RuntimeInfo& runtime_info); void DomainShaderTransform(IR::Program& program, RuntimeInfo& runtime_info); -void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile); +void SharedMemoryBarrierPass(IR::Program& program, const RuntimeInfo& runtime_info, + const Profile& profile); +void SharedMemoryToStoragePass(IR::Program& program, const RuntimeInfo& runtime_info, + const Profile& profile); } // namespace Shader::Optimization diff --git a/src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp b/src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp deleted file mode 100644 index 23963a991..000000000 --- a/src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp +++ /dev/null @@ -1,81 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include - -#include "shader_recompiler/ir/ir_emitter.h" -#include "shader_recompiler/ir/program.h" - -namespace Shader::Optimization { - -static bool IsSharedMemoryInst(const IR::Inst& inst) { - const auto opcode = inst.GetOpcode(); - return opcode == IR::Opcode::LoadSharedU32 || opcode == IR::Opcode::LoadSharedU64 || - opcode == IR::Opcode::WriteSharedU32 || opcode == IR::Opcode::WriteSharedU64; -} - -static u32 GetSharedMemImmOffset(const IR::Inst& inst) { - const auto* address = inst.Arg(0).InstRecursive(); - ASSERT(address->GetOpcode() == IR::Opcode::IAdd32); - const auto ir_offset = address->Arg(1); - ASSERT_MSG(ir_offset.IsImmediate()); - const auto offset = ir_offset.U32(); - // Typical usage is the compiler spilling registers into shared memory, with 256 bytes between - // each register to account for 4 bytes per register times 64 threads per group. Ensure that - // this assumption holds, as if it does not this approach may need to be revised. - ASSERT_MSG(offset % 256 == 0, "Unexpected shared memory offset alignment: {}", offset); - return offset; -} - -static void ConvertSharedMemToVgpr(IR::IREmitter& ir, IR::Inst& inst, const IR::VectorReg vgpr) { - switch (inst.GetOpcode()) { - case IR::Opcode::LoadSharedU32: - inst.ReplaceUsesWithAndRemove(ir.GetVectorReg(vgpr)); - break; - case IR::Opcode::LoadSharedU64: - inst.ReplaceUsesWithAndRemove( - ir.CompositeConstruct(ir.GetVectorReg(vgpr), ir.GetVectorReg(vgpr + 1))); - break; - case IR::Opcode::WriteSharedU32: - ir.SetVectorReg(vgpr, IR::U32{inst.Arg(1)}); - inst.Invalidate(); - break; - case IR::Opcode::WriteSharedU64: { - const auto value = inst.Arg(1); - ir.SetVectorReg(vgpr, IR::U32{ir.CompositeExtract(value, 0)}); - ir.SetVectorReg(vgpr, IR::U32{ir.CompositeExtract(value, 1)}); - inst.Invalidate(); - break; - } - default: - UNREACHABLE_MSG("Unknown shared memory opcode: {}", inst.GetOpcode()); - } -} - -void LowerSharedMemToRegisters(IR::Program& program, const RuntimeInfo& runtime_info) { - u32 next_vgpr_num = runtime_info.num_allocated_vgprs; - std::unordered_map vgpr_map; - const auto get_vgpr = [&next_vgpr_num, &vgpr_map](const u32 offset) { - const auto [it, is_new] = vgpr_map.try_emplace(offset); - if (is_new) { - ASSERT_MSG(next_vgpr_num < 256, "Out of VGPRs"); - const auto new_vgpr = static_cast(next_vgpr_num++); - it->second = new_vgpr; - } - return it->second; - }; - - for (IR::Block* const block : program.blocks) { - for (IR::Inst& inst : block->Instructions()) { - if (!IsSharedMemoryInst(inst)) { - continue; - } - const auto offset = GetSharedMemImmOffset(inst); - const auto vgpr = get_vgpr(offset); - IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; - ConvertSharedMemToVgpr(ir, inst, vgpr); - } - } -} - -} // namespace Shader::Optimization diff --git a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp index 029558d9e..c5bfe5796 100644 --- a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp +++ b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp @@ -78,7 +78,20 @@ bool IsDataRingInstruction(const IR::Inst& inst) { } IR::Type BufferDataType(const IR::Inst& inst, AmdGpu::NumberFormat num_format) { - return IR::Type::U32; + switch (inst.GetOpcode()) { + case IR::Opcode::LoadBufferU8: + case IR::Opcode::StoreBufferU8: + return IR::Type::U8; + case IR::Opcode::LoadBufferU16: + case IR::Opcode::StoreBufferU16: + return IR::Type::U16; + case IR::Opcode::LoadBufferFormatF32: + case IR::Opcode::StoreBufferFormatF32: + // Formatted buffer loads can use a variety of types. + return IR::Type::U32 | IR::Type::F32 | IR::Type::U16 | IR::Type::U8; + default: + return IR::Type::U32; + } } bool IsImageAtomicInstruction(const IR::Inst& inst) { @@ -121,11 +134,9 @@ public: u32 Add(const BufferResource& desc) { const u32 index{Add(buffer_resources, desc, [&desc](const auto& existing) { - // Only one GDS binding can exist. - if (desc.is_gds_buffer && existing.is_gds_buffer) { - return true; - } - return desc.sharp_idx == existing.sharp_idx && desc.inline_cbuf == existing.inline_cbuf; + return desc.sharp_idx == existing.sharp_idx && + desc.inline_cbuf == existing.inline_cbuf && + desc.buffer_type == existing.buffer_type; })}; auto& buffer = buffer_resources[index]; buffer.used_types |= desc.used_types; @@ -272,6 +283,7 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors, .sharp_idx = std::numeric_limits::max(), .used_types = BufferDataType(inst, cbuf.GetNumberFmt()), .inline_cbuf = cbuf, + .buffer_type = BufferType::Guest, }); } @@ -286,6 +298,7 @@ void PatchBufferSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& binding = descriptors.Add(BufferResource{ .sharp_idx = sharp, .used_types = BufferDataType(inst, buffer.GetNumberFmt()), + .buffer_type = BufferType::Guest, .is_written = IsBufferStore(inst), .is_formatted = inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32 || inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32, @@ -402,13 +415,10 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& } void PatchDataRingAccess(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) { - // Insert gds binding in the shader if it doesn't exist already. - // The buffer is used for append/consume counters. - constexpr static AmdGpu::Buffer GdsSharp{.base_address = 1}; const u32 binding = descriptors.Add(BufferResource{ .used_types = IR::Type::U32, - .inline_cbuf = GdsSharp, - .is_gds_buffer = true, + .inline_cbuf = AmdGpu::Buffer::Null(), + .buffer_type = BufferType::GdsBuffer, .is_written = true, }); @@ -420,12 +430,12 @@ void PatchDataRingAccess(IR::Block& block, IR::Inst& inst, Info& info, Descripto }; // Attempt to deduce the GDS address of counter at compile time. - const u32 gds_addr = [&] { - const IR::Value& gds_offset = inst.Arg(0); - if (gds_offset.IsImmediate()) { - // Nothing to do, offset is known. - return gds_offset.U32() & 0xFFFF; - } + u32 gds_addr = 0; + const IR::Value& gds_offset = inst.Arg(0); + if (gds_offset.IsImmediate()) { + // Nothing to do, offset is known. + gds_addr = gds_offset.U32() & 0xFFFF; + } else { const auto result = IR::BreadthFirstSearch(&inst, pred); ASSERT_MSG(result, "Unable to track M0 source"); @@ -436,8 +446,8 @@ void PatchDataRingAccess(IR::Block& block, IR::Inst& inst, Info& info, Descripto if (prod->GetOpcode() == IR::Opcode::IAdd32) { m0_val += prod->Arg(1).U32(); } - return m0_val & 0xFFFF; - }(); + gds_addr = m0_val & 0xFFFF; + } // Patch instruction. IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; diff --git a/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp b/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp index f3a1fc9a8..219378a6c 100644 --- a/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp +++ b/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp @@ -74,7 +74,14 @@ void Visit(Info& info, const IR::Inst& inst) { info.uses_lane_id = true; break; case IR::Opcode::ReadConst: - info.has_readconst = true; + if (!info.has_readconst) { + info.buffers.push_back({ + .used_types = IR::Type::U32, + .inline_cbuf = AmdGpu::Buffer::Null(), + .buffer_type = BufferType::ReadConstUbo, + }); + info.has_readconst = true; + } break; case IR::Opcode::PackUfloat10_11_11: info.uses_pack_10_11_11 = true; @@ -88,10 +95,9 @@ void Visit(Info& info, const IR::Inst& inst) { } void CollectShaderInfoPass(IR::Program& program) { - Info& info{program.info}; for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { - Visit(info, inst); + Visit(program.info, inst); } } } diff --git a/src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp b/src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp index ec7d7e986..0ee52cf19 100644 --- a/src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp +++ b/src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp @@ -8,37 +8,46 @@ namespace Shader::Optimization { +static bool IsLoadShared(const IR::Inst& inst) { + return inst.GetOpcode() == IR::Opcode::LoadSharedU32 || + inst.GetOpcode() == IR::Opcode::LoadSharedU64; +} + +static bool IsWriteShared(const IR::Inst& inst) { + return inst.GetOpcode() == IR::Opcode::WriteSharedU32 || + inst.GetOpcode() == IR::Opcode::WriteSharedU64; +} + +// Inserts barriers when a shared memory write and read occur in the same basic block. static void EmitBarrierInBlock(IR::Block* block) { - // This is inteded to insert a barrier when shared memory write and read - // occur in the same basic block. Also checks if branch depth is zero as - // we don't want to insert barrier in potentially divergent code. - bool emit_barrier_on_write = false; - bool emit_barrier_on_read = false; - const auto emit_barrier = [block](bool& emit_cond, IR::Inst& inst) { - if (emit_cond) { - IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; - ir.Barrier(); - emit_cond = false; - } + enum class BarrierAction : u32 { + None, + BarrierOnWrite, + BarrierOnRead, }; + BarrierAction action{}; for (IR::Inst& inst : block->Instructions()) { - if (inst.GetOpcode() == IR::Opcode::LoadSharedU32 || - inst.GetOpcode() == IR::Opcode::LoadSharedU64) { - emit_barrier(emit_barrier_on_read, inst); - emit_barrier_on_write = true; + if (IsLoadShared(inst)) { + if (action == BarrierAction::BarrierOnRead) { + IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; + ir.Barrier(); + } + action = BarrierAction::BarrierOnWrite; + continue; } - if (inst.GetOpcode() == IR::Opcode::WriteSharedU32 || - inst.GetOpcode() == IR::Opcode::WriteSharedU64) { - emit_barrier(emit_barrier_on_write, inst); - emit_barrier_on_read = true; + if (IsWriteShared(inst)) { + if (action == BarrierAction::BarrierOnWrite) { + IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; + ir.Barrier(); + } + action = BarrierAction::BarrierOnRead; } } } +// Inserts a barrier after divergent conditional blocks to avoid undefined +// behavior when some threads write and others read from shared memory. static void EmitBarrierInMergeBlock(const IR::AbstractSyntaxNode::Data& data) { - // Insert a barrier after divergent conditional blocks. - // This avoids potential softlocks and crashes when some threads - // initialize shared memory and others read from it. const IR::U1 cond = data.if_node.cond; const auto insert_barrier = IR::BreadthFirstSearch(cond, [](IR::Inst* inst) -> std::optional { @@ -56,8 +65,21 @@ static void EmitBarrierInMergeBlock(const IR::AbstractSyntaxNode::Data& data) { } } -void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile) { - if (!program.info.uses_shared || !profile.needs_lds_barriers) { +static constexpr u32 GcnSubgroupSize = 64; + +void SharedMemoryBarrierPass(IR::Program& program, const RuntimeInfo& runtime_info, + const Profile& profile) { + if (program.info.stage != Stage::Compute) { + return; + } + const auto& cs_info = runtime_info.cs_info; + const u32 shared_memory_size = cs_info.shared_memory_size; + const u32 threadgroup_size = + cs_info.workgroup_size[0] * cs_info.workgroup_size[1] * cs_info.workgroup_size[2]; + // The compiler can only omit barriers when the local workgroup size is the same as the HW + // subgroup. + if (shared_memory_size == 0 || threadgroup_size != GcnSubgroupSize || + !profile.needs_lds_barriers) { return; } using Type = IR::AbstractSyntaxNode::Type; @@ -67,6 +89,8 @@ void SharedMemoryBarrierPass(IR::Program& program, const Profile& profile) { --branch_depth; continue; } + // Check if branch depth is zero, we don't want to insert barrier in potentially divergent + // code. if (node.type == Type::If && branch_depth++ == 0) { EmitBarrierInMergeBlock(node.data); continue; diff --git a/src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp b/src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp new file mode 100644 index 000000000..25aaf257c --- /dev/null +++ b/src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp @@ -0,0 +1,117 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "shader_recompiler/ir/ir_emitter.h" +#include "shader_recompiler/ir/program.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Optimization { + +static bool IsSharedAccess(const IR::Inst& inst) { + const auto opcode = inst.GetOpcode(); + switch (opcode) { + case IR::Opcode::LoadSharedU32: + case IR::Opcode::LoadSharedU64: + case IR::Opcode::WriteSharedU32: + case IR::Opcode::WriteSharedU64: + case IR::Opcode::SharedAtomicAnd32: + case IR::Opcode::SharedAtomicIAdd32: + case IR::Opcode::SharedAtomicOr32: + case IR::Opcode::SharedAtomicSMax32: + case IR::Opcode::SharedAtomicUMax32: + case IR::Opcode::SharedAtomicSMin32: + case IR::Opcode::SharedAtomicUMin32: + case IR::Opcode::SharedAtomicXor32: + return true; + default: + return false; + } +} + +void SharedMemoryToStoragePass(IR::Program& program, const RuntimeInfo& runtime_info, + const Profile& profile) { + if (program.info.stage != Stage::Compute) { + return; + } + // Only perform the transform if the host shared memory is insufficient. + const u32 shared_memory_size = runtime_info.cs_info.shared_memory_size; + if (shared_memory_size <= profile.max_shared_memory_size) { + return; + } + // Add buffer binding for shared memory storage buffer. + const u32 binding = static_cast(program.info.buffers.size()); + program.info.buffers.push_back({ + .used_types = IR::Type::U32, + .inline_cbuf = AmdGpu::Buffer::Null(), + .buffer_type = BufferType::SharedMemory, + .is_written = true, + }); + for (IR::Block* const block : program.blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (!IsSharedAccess(inst)) { + continue; + } + IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)}; + const IR::U32 handle = ir.Imm32(binding); + // Replace shared atomics first + switch (inst.GetOpcode()) { + case IR::Opcode::SharedAtomicAnd32: + inst.ReplaceUsesWithAndRemove( + ir.BufferAtomicAnd(handle, inst.Arg(0), inst.Arg(1), {})); + continue; + case IR::Opcode::SharedAtomicIAdd32: + inst.ReplaceUsesWithAndRemove( + ir.BufferAtomicIAdd(handle, inst.Arg(0), inst.Arg(1), {})); + continue; + case IR::Opcode::SharedAtomicOr32: + inst.ReplaceUsesWithAndRemove( + ir.BufferAtomicOr(handle, inst.Arg(0), inst.Arg(1), {})); + continue; + case IR::Opcode::SharedAtomicSMax32: + case IR::Opcode::SharedAtomicUMax32: { + const bool is_signed = inst.GetOpcode() == IR::Opcode::SharedAtomicSMax32; + inst.ReplaceUsesWithAndRemove( + ir.BufferAtomicIMax(handle, inst.Arg(0), inst.Arg(1), is_signed, {})); + continue; + } + case IR::Opcode::SharedAtomicSMin32: + case IR::Opcode::SharedAtomicUMin32: { + const bool is_signed = inst.GetOpcode() == IR::Opcode::SharedAtomicSMin32; + inst.ReplaceUsesWithAndRemove( + ir.BufferAtomicIMin(handle, inst.Arg(0), inst.Arg(1), is_signed, {})); + continue; + } + case IR::Opcode::SharedAtomicXor32: + inst.ReplaceUsesWithAndRemove( + ir.BufferAtomicXor(handle, inst.Arg(0), inst.Arg(1), {})); + continue; + default: + break; + } + // Replace shared operations. + const IR::U32 offset = ir.IMul(ir.GetAttributeU32(IR::Attribute::WorkgroupIndex), + ir.Imm32(shared_memory_size)); + const IR::U32 address = ir.IAdd(IR::U32{inst.Arg(0)}, offset); + switch (inst.GetOpcode()) { + case IR::Opcode::LoadSharedU32: + inst.ReplaceUsesWithAndRemove(ir.LoadBufferU32(1, handle, address, {})); + break; + case IR::Opcode::LoadSharedU64: + inst.ReplaceUsesWithAndRemove(ir.LoadBufferU32(2, handle, address, {})); + break; + case IR::Opcode::WriteSharedU32: + ir.StoreBufferU32(1, handle, address, inst.Arg(1), {}); + inst.Invalidate(); + break; + case IR::Opcode::WriteSharedU64: + ir.StoreBufferU32(2, handle, address, inst.Arg(1), {}); + inst.Invalidate(); + break; + default: + break; + } + } + } +} + +} // namespace Shader::Optimization diff --git a/src/shader_recompiler/ir/reg.h b/src/shader_recompiler/ir/reg.h index 19e0da3dd..3ee7c4355 100644 --- a/src/shader_recompiler/ir/reg.h +++ b/src/shader_recompiler/ir/reg.h @@ -51,6 +51,7 @@ union BufferInstInfo { BitField<2, 12, u32> inst_offset; BitField<14, 1, u32> system_coherent; BitField<15, 1, u32> globally_coherent; + BitField<16, 1, u32> typed; }; enum class ScalarReg : u32 { diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 53d940b79..43d2b87d4 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -25,6 +25,7 @@ struct Profile { bool support_legacy_vertex_attributes{}; bool supports_image_load_store_lod{}; bool supports_native_cube_calc{}; + bool supports_robust_buffer_access{}; bool has_broken_spirv_clamp{}; bool lower_left_origin_mode{}; bool needs_manual_interpolation{}; diff --git a/src/shader_recompiler/recompiler.cpp b/src/shader_recompiler/recompiler.cpp index 5a6d1d775..1c132ebbb 100644 --- a/src/shader_recompiler/recompiler.cpp +++ b/src/shader_recompiler/recompiler.cpp @@ -65,10 +65,6 @@ IR::Program TranslateProgram(std::span code, Pools& pools, Info& info // Run optimization passes const auto stage = program.info.stage; - if (stage == Stage::Fragment) { - // Before SSA pass, as it will rewrite to VGPR load/store. - Shader::Optimization::LowerSharedMemToRegisters(program, runtime_info); - } Shader::Optimization::SsaRewritePass(program.post_order_blocks); Shader::Optimization::IdentityRemovalPass(program.blocks); if (info.l_stage == LogicalStage::TessellationControl) { @@ -90,11 +86,12 @@ IR::Program TranslateProgram(std::span code, Pools& pools, Info& info Shader::Optimization::FlattenExtendedUserdataPass(program); Shader::Optimization::ResourceTrackingPass(program); Shader::Optimization::LowerBufferFormatToRaw(program); + Shader::Optimization::SharedMemoryToStoragePass(program, runtime_info, profile); + Shader::Optimization::SharedMemoryBarrierPass(program, runtime_info, profile); Shader::Optimization::IdentityRemovalPass(program.blocks); Shader::Optimization::DeadCodeEliminationPass(program); Shader::Optimization::ConstantPropagationPass(program.post_order_blocks); Shader::Optimization::CollectShaderInfoPass(program); - Shader::Optimization::SharedMemoryBarrierPass(program, profile); return program; } diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h index 78973c2d4..517392b98 100644 --- a/src/shader_recompiler/runtime_info.h +++ b/src/shader_recompiler/runtime_info.h @@ -167,6 +167,17 @@ enum class MrtSwizzle : u8 { }; static constexpr u32 MaxColorBuffers = 8; +struct PsColorBuffer { + AmdGpu::NumberFormat num_format : 4; + AmdGpu::NumberConversion num_conversion : 2; + AmdGpu::Liverpool::ShaderExportFormat export_format : 4; + u32 needs_unorm_fixup : 1; + u32 pad : 21; + AmdGpu::CompMapping swizzle; + + auto operator<=>(const PsColorBuffer&) const noexcept = default; +}; + struct FragmentRuntimeInfo { struct PsInput { u8 param_index; @@ -184,15 +195,6 @@ struct FragmentRuntimeInfo { AmdGpu::Liverpool::PsInput addr_flags; u32 num_inputs; std::array inputs; - struct PsColorBuffer { - AmdGpu::NumberFormat num_format; - AmdGpu::NumberConversion num_conversion; - AmdGpu::CompMapping swizzle; - AmdGpu::Liverpool::ShaderExportFormat export_format; - bool needs_unorm_fixup; - - auto operator<=>(const PsColorBuffer&) const noexcept = default; - }; std::array color_buffers; bool operator==(const FragmentRuntimeInfo& other) const noexcept { @@ -264,3 +266,14 @@ struct RuntimeInfo { }; } // namespace Shader + +template <> +struct fmt::formatter { + constexpr auto parse(format_parse_context& ctx) { + return ctx.begin(); + } + auto format(const Shader::Stage stage, format_context& ctx) const { + constexpr static std::array names = {"fs", "vs", "gs", "es", "hs", "ls", "cs"}; + return fmt::format_to(ctx.out(), "{}", names[static_cast(stage)]); + } +}; diff --git a/src/shader_recompiler/specialization.h b/src/shader_recompiler/specialization.h index 9bf9e71e4..1c3bfc60a 100644 --- a/src/shader_recompiler/specialization.h +++ b/src/shader_recompiler/specialization.h @@ -98,12 +98,6 @@ struct StageSpecialization { }); } u32 binding{}; - if (info->has_emulated_shared_memory) { - binding++; - } - if (info->has_readconst) { - binding++; - } ForEachSharp(binding, buffers, info->buffers, [profile_](auto& spec, const auto& desc, AmdGpu::Buffer sharp) { spec.stride = sharp.GetStride(); @@ -195,18 +189,6 @@ struct StageSpecialization { } } u32 binding{}; - if (info->has_emulated_shared_memory != other.info->has_emulated_shared_memory) { - return false; - } - if (info->has_readconst != other.info->has_readconst) { - return false; - } - if (info->has_emulated_shared_memory) { - binding++; - } - if (info->has_readconst) { - binding++; - } for (u32 i = 0; i < buffers.size(); i++) { if (other.bitset[binding++] && buffers[i] != other.buffers[i]) { return false; diff --git a/src/video_core/amdgpu/liverpool.h b/src/video_core/amdgpu/liverpool.h index 525a0c9f1..5b9b647eb 100644 --- a/src/video_core/amdgpu/liverpool.h +++ b/src/video_core/amdgpu/liverpool.h @@ -197,6 +197,10 @@ struct Liverpool { return settings.lds_dwords.Value() * 128 * 4; } + u32 NumWorkgroups() const noexcept { + return dim_x * dim_y * dim_z; + } + bool IsTgidEnabled(u32 i) const noexcept { return (settings.tgid_enable.Value() >> i) & 1; } diff --git a/src/video_core/amdgpu/resource.h b/src/video_core/amdgpu/resource.h index fa8edb3e2..64a85c812 100644 --- a/src/video_core/amdgpu/resource.h +++ b/src/video_core/amdgpu/resource.h @@ -31,6 +31,12 @@ struct Buffer { u32 _padding1 : 6; u32 type : 2; // overlaps with T# type, so should be 0 for buffer + static constexpr Buffer Null() { + Buffer buffer{}; + buffer.base_address = 1; + return buffer; + } + bool Valid() const { return type == 0u; } diff --git a/src/video_core/amdgpu/types.h b/src/video_core/amdgpu/types.h index ee2dda494..d991e0abd 100644 --- a/src/video_core/amdgpu/types.h +++ b/src/video_core/amdgpu/types.h @@ -183,7 +183,7 @@ enum class NumberFormat : u32 { Ubscaled = 13, }; -enum class CompSwizzle : u32 { +enum class CompSwizzle : u8 { Zero = 0, One = 1, Red = 4, @@ -193,10 +193,10 @@ enum class CompSwizzle : u32 { }; enum class NumberConversion : u32 { - None, - UintToUscaled, - SintToSscaled, - UnormToUbnorm, + None = 0, + UintToUscaled = 1, + SintToSscaled = 2, + UnormToUbnorm = 3, }; struct CompMapping { diff --git a/src/video_core/buffer_cache/buffer.h b/src/video_core/buffer_cache/buffer.h index ec92a0ebf..188b4b2ca 100644 --- a/src/video_core/buffer_cache/buffer.h +++ b/src/video_core/buffer_cache/buffer.h @@ -168,7 +168,7 @@ public: void Commit(); /// Maps and commits a memory region with user provided data - u64 Copy(VAddr src, size_t size, size_t alignment = 0) { + u64 Copy(auto src, size_t size, size_t alignment = 0) { const auto [data, offset] = Map(size, alignment); std::memcpy(data, reinterpret_cast(src), size); Commit(); diff --git a/src/video_core/buffer_cache/buffer_cache.cpp b/src/video_core/buffer_cache/buffer_cache.cpp index 37af62f30..7eb4ea9e1 100644 --- a/src/video_core/buffer_cache/buffer_cache.cpp +++ b/src/video_core/buffer_cache/buffer_cache.cpp @@ -5,11 +5,8 @@ #include "common/alignment.h" #include "common/scope_exit.h" #include "common/types.h" -#include "shader_recompiler/frontend/fetch_shader.h" -#include "shader_recompiler/info.h" #include "video_core/amdgpu/liverpool.h" #include "video_core/buffer_cache/buffer_cache.h" -#include "video_core/renderer_vulkan/liverpool_to_vk.h" #include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_scheduler.h" @@ -18,8 +15,8 @@ namespace VideoCore { static constexpr size_t DataShareBufferSize = 64_KB; -static constexpr size_t StagingBufferSize = 1_GB; -static constexpr size_t UboStreamBufferSize = 64_MB; +static constexpr size_t StagingBufferSize = 512_MB; +static constexpr size_t UboStreamBufferSize = 128_MB; BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_, AmdGpu::Liverpool* liverpool_, TextureCache& texture_cache_, @@ -29,10 +26,8 @@ BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& s staging_buffer{instance, scheduler, MemoryUsage::Upload, StagingBufferSize}, stream_buffer{instance, scheduler, MemoryUsage::Stream, UboStreamBufferSize}, gds_buffer{instance, scheduler, MemoryUsage::Stream, 0, AllFlags, DataShareBufferSize}, - lds_buffer{instance, scheduler, MemoryUsage::DeviceLocal, 0, AllFlags, DataShareBufferSize}, memory_tracker{&tracker} { Vulkan::SetObjectName(instance.GetDevice(), gds_buffer.Handle(), "GDS Buffer"); - Vulkan::SetObjectName(instance.GetDevice(), lds_buffer.Handle(), "LDS Buffer"); // Ensure the first slot is used for the null buffer const auto null_id = @@ -251,14 +246,6 @@ void BufferCache::InlineData(VAddr address, const void* value, u32 num_bytes, bo }); } -std::pair BufferCache::ObtainHostUBO(std::span data) { - static constexpr u64 StreamThreshold = CACHING_PAGESIZE; - ASSERT(data.size_bytes() <= StreamThreshold); - const u64 offset = stream_buffer.Copy(reinterpret_cast(data.data()), data.size_bytes(), - instance.UniformMinAlignment()); - return {&stream_buffer, offset}; -} - std::pair BufferCache::ObtainBuffer(VAddr device_addr, u32 size, bool is_written, bool is_texel_buffer, BufferId buffer_id) { // For small uniform buffers that have not been modified by gpu @@ -621,7 +608,11 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr, return false; } Image& image = texture_cache.GetImage(image_id); - if (False(image.flags & ImageFlagBits::GpuModified)) { + // Only perform sync if image is: + // - GPU modified; otherwise there are no changes to synchronize. + // - Not CPU modified; otherwise we could overwrite CPU changes with stale GPU changes. + if (False(image.flags & ImageFlagBits::GpuModified) || + True(image.flags & ImageFlagBits::CpuDirty)) { return false; } ASSERT_MSG(device_addr == image.info.guest_address, diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 088c22c12..71a6bed2a 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -68,9 +68,9 @@ public: return &gds_buffer; } - /// Returns a pointer to LDS device local buffer. - [[nodiscard]] const Buffer* GetLdsBuffer() const noexcept { - return &lds_buffer; + /// Retrieves the host visible device local stream buffer. + [[nodiscard]] StreamBuffer& GetStreamBuffer() noexcept { + return stream_buffer; } /// Retrieves the buffer with the specified id. @@ -90,8 +90,6 @@ public: /// Writes a value to GPU buffer. void InlineData(VAddr address, const void* value, u32 num_bytes, bool is_gds); - [[nodiscard]] std::pair ObtainHostUBO(std::span data); - /// Obtains a buffer for the specified region. [[nodiscard]] std::pair ObtainBuffer(VAddr gpu_addr, u32 size, bool is_written, bool is_texel_buffer = false, @@ -159,7 +157,6 @@ private: StreamBuffer staging_buffer; StreamBuffer stream_buffer; Buffer gds_buffer; - Buffer lds_buffer; std::shared_mutex mutex; Common::SlotVector slot_buffers; RangeSet gpu_modified_ranges; diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index f0346559d..f6216f54f 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -3,11 +3,9 @@ #include -#include "video_core/buffer_cache/buffer_cache.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_instance.h" #include "video_core/renderer_vulkan/vk_scheduler.h" -#include "video_core/texture_cache/texture_cache.h" namespace Vulkan { @@ -29,23 +27,6 @@ ComputePipeline::ComputePipeline(const Instance& instance, Scheduler& scheduler, u32 binding{}; boost::container::small_vector bindings; - - if (info->has_emulated_shared_memory) { - bindings.push_back({ - .binding = binding++, - .descriptorType = vk::DescriptorType::eStorageBuffer, - .descriptorCount = 1, - .stageFlags = vk::ShaderStageFlagBits::eCompute, - }); - } - if (info->has_readconst) { - bindings.push_back({ - .binding = binding++, - .descriptorType = vk::DescriptorType::eUniformBuffer, - .descriptorCount = 1, - .stageFlags = vk::ShaderStageFlagBits::eCompute, - }); - } for (const auto& buffer : info->buffers) { const auto sharp = buffer.GetSharp(*info); bindings.push_back({ diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 4eecd1edf..901096259 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -7,23 +7,27 @@ #include #include "common/assert.h" -#include "common/io_file.h" #include "shader_recompiler/backend/spirv/emit_spirv_quad_rect.h" #include "shader_recompiler/frontend/fetch_shader.h" -#include "shader_recompiler/runtime_info.h" #include "video_core/amdgpu/resource.h" -#include "video_core/buffer_cache/buffer_cache.h" #include "video_core/renderer_vulkan/vk_graphics_pipeline.h" #include "video_core/renderer_vulkan/vk_instance.h" -#include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_shader_util.h" -#include "video_core/texture_cache/texture_cache.h" namespace Vulkan { using Shader::Backend::SPIRV::AuxShaderType; +static constexpr std::array LogicalStageToStageBit = { + vk::ShaderStageFlagBits::eFragment, + vk::ShaderStageFlagBits::eTessellationControl, + vk::ShaderStageFlagBits::eTessellationEvaluation, + vk::ShaderStageFlagBits::eVertex, + vk::ShaderStageFlagBits::eGeometry, + vk::ShaderStageFlagBits::eCompute, +}; + GraphicsPipeline::GraphicsPipeline( const Instance& instance, Scheduler& scheduler, DescriptorHeap& desc_heap, const Shader::Profile& profile, const GraphicsPipelineKey& key_, @@ -39,7 +43,7 @@ GraphicsPipeline::GraphicsPipeline( const auto debug_str = GetDebugString(); const vk::PushConstantRange push_constants = { - .stageFlags = gp_stage_flags, + .stageFlags = AllGraphicsStageBits, .offset = 0, .size = sizeof(Shader::PushData), }; @@ -357,14 +361,7 @@ void GraphicsPipeline::BuildDescSetLayout() { if (!stage) { continue; } - if (stage->has_readconst) { - bindings.push_back({ - .binding = binding++, - .descriptorType = vk::DescriptorType::eUniformBuffer, - .descriptorCount = 1, - .stageFlags = gp_stage_flags, - }); - } + const auto stage_bit = LogicalStageToStageBit[u32(stage->l_stage)]; for (const auto& buffer : stage->buffers) { const auto sharp = buffer.GetSharp(*stage); bindings.push_back({ @@ -373,7 +370,7 @@ void GraphicsPipeline::BuildDescSetLayout() { ? vk::DescriptorType::eStorageBuffer : vk::DescriptorType::eUniformBuffer, .descriptorCount = 1, - .stageFlags = gp_stage_flags, + .stageFlags = stage_bit, }); } for (const auto& image : stage->images) { @@ -382,7 +379,7 @@ void GraphicsPipeline::BuildDescSetLayout() { .descriptorType = image.is_written ? vk::DescriptorType::eStorageImage : vk::DescriptorType::eSampledImage, .descriptorCount = 1, - .stageFlags = gp_stage_flags, + .stageFlags = stage_bit, }); } for (const auto& sampler : stage->samplers) { @@ -390,7 +387,7 @@ void GraphicsPipeline::BuildDescSetLayout() { .binding = binding++, .descriptorType = vk::DescriptorType::eSampler, .descriptorCount = 1, - .stageFlags = gp_stage_flags, + .stageFlags = stage_bit, }); } } diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index 64cc761f4..e6596db2f 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -35,8 +35,7 @@ struct GraphicsPipelineKey { std::array stage_hashes; u32 num_color_attachments; std::array color_formats; - std::array - color_buffers; + std::array color_buffers; vk::Format depth_format; vk::Format stencil_format; diff --git a/src/video_core/renderer_vulkan/vk_instance.cpp b/src/video_core/renderer_vulkan/vk_instance.cpp index 780779c0b..f01401569 100644 --- a/src/video_core/renderer_vulkan/vk_instance.cpp +++ b/src/video_core/renderer_vulkan/vk_instance.cpp @@ -1,14 +1,11 @@ // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include -#include #include #include #include #include "common/assert.h" -#include "common/config.h" #include "common/debug.h" #include "sdl_window.h" #include "video_core/renderer_vulkan/liverpool_to_vk.h" @@ -206,17 +203,13 @@ std::string Instance::GetDriverVersionName() { } bool Instance::CreateDevice() { - const vk::StructureChain feature_chain = - physical_device - .getFeatures2(); + const vk::StructureChain feature_chain = physical_device.getFeatures2< + vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVulkan11Features, + vk::PhysicalDeviceVulkan12Features, vk::PhysicalDeviceRobustness2FeaturesEXT, + vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT, + vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT, + vk::PhysicalDevicePortabilitySubsetFeaturesKHR>(); features = feature_chain.get().features; -#ifdef __APPLE__ - portability_features = feature_chain.get(); -#endif const vk::StructureChain properties_chain = physical_device.getProperties2< vk::PhysicalDeviceProperties2, vk::PhysicalDeviceVulkan11Properties, @@ -262,16 +255,19 @@ bool Instance::CreateDevice() { add_extension(VK_KHR_SWAPCHAIN_EXTENSION_NAME); add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME); add_extension(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME); - dynamic_color_write_mask = add_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME); - if (dynamic_color_write_mask) { - dynamic_color_write_mask = - feature_chain.get() - .extendedDynamicState3ColorWriteMask; + dynamic_state_3 = add_extension(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME); + if (dynamic_state_3) { + dynamic_state_3_features = + feature_chain.get(); + LOG_INFO(Render_Vulkan, "- extendedDynamicState3ColorWriteMask: {}", + dynamic_state_3_features.extendedDynamicState3ColorWriteMask); } - null_descriptor = add_extension(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME); - if (null_descriptor) { - null_descriptor = - feature_chain.get().nullDescriptor; + robustness2 = add_extension(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME); + if (robustness2) { + robustness2_features = feature_chain.get(); + LOG_INFO(Render_Vulkan, "- robustBufferAccess2: {}", + robustness2_features.robustBufferAccess2); + LOG_INFO(Render_Vulkan, "- nullDescriptor: {}", robustness2_features.nullDescriptor); } custom_border_color = add_extension(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME); depth_clip_control = add_extension(VK_EXT_DEPTH_CLIP_CONTROL_EXTENSION_NAME); @@ -288,6 +284,9 @@ bool Instance::CreateDevice() { #ifdef __APPLE__ // Required by Vulkan spec if supported. portability_subset = add_extension(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME); + if (portability_subset) { + portability_features = feature_chain.get(); + } #endif const auto family_properties = physical_device.getQueueFamilyProperties(); @@ -319,6 +318,7 @@ bool Instance::CreateDevice() { const auto topology_list_restart_features = feature_chain.get(); + const auto vk11_features = feature_chain.get(); const auto vk12_features = feature_chain.get(); vk::StructureChain device_chain = { vk::DeviceCreateInfo{ @@ -351,12 +351,17 @@ bool Instance::CreateDevice() { }, }, vk::PhysicalDeviceVulkan11Features{ - .shaderDrawParameters = true, + .storageBuffer16BitAccess = vk11_features.storageBuffer16BitAccess, + .uniformAndStorageBuffer16BitAccess = vk11_features.uniformAndStorageBuffer16BitAccess, + .shaderDrawParameters = vk11_features.shaderDrawParameters, }, vk::PhysicalDeviceVulkan12Features{ .samplerMirrorClampToEdge = vk12_features.samplerMirrorClampToEdge, .drawIndirectCount = vk12_features.drawIndirectCount, + .storageBuffer8BitAccess = vk12_features.storageBuffer8BitAccess, + .uniformAndStorageBuffer8BitAccess = vk12_features.uniformAndStorageBuffer8BitAccess, .shaderFloat16 = vk12_features.shaderFloat16, + .shaderInt8 = vk12_features.shaderInt8, .scalarBlockLayout = vk12_features.scalarBlockLayout, .uniformBufferStandardLayout = vk12_features.uniformBufferStandardLayout, .separateDepthStencilLayouts = vk12_features.separateDepthStencilLayouts, @@ -385,13 +390,15 @@ bool Instance::CreateDevice() { .customBorderColorWithoutFormat = true, }, vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT{ - .extendedDynamicState3ColorWriteMask = true, + .extendedDynamicState3ColorWriteMask = + dynamic_state_3_features.extendedDynamicState3ColorWriteMask, }, vk::PhysicalDeviceDepthClipControlFeaturesEXT{ .depthClipControl = true, }, vk::PhysicalDeviceRobustness2FeaturesEXT{ - .nullDescriptor = true, + .robustBufferAccess2 = robustness2_features.robustBufferAccess2, + .nullDescriptor = robustness2_features.nullDescriptor, }, vk::PhysicalDeviceVertexInputDynamicStateFeaturesEXT{ .vertexInputDynamicState = true, @@ -418,13 +425,13 @@ bool Instance::CreateDevice() { if (!custom_border_color) { device_chain.unlink(); } - if (!dynamic_color_write_mask) { + if (!dynamic_state_3) { device_chain.unlink(); } if (!depth_clip_control) { device_chain.unlink(); } - if (!null_descriptor) { + if (!robustness2) { device_chain.unlink(); } if (!vertex_input_dynamic_state) { diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index 682824044..bdd92cba9 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -99,9 +99,10 @@ public: return depth_clip_control; } - /// Returns true when dynamic color write mask state is supported + /// Returns true when the extendedDynamicState3ColorWriteMask feature of + /// VK_EXT_extended_dynamic_state3 is supported. bool IsDynamicColorWriteMaskSupported() const { - return dynamic_color_write_mask; + return dynamic_state_3 && dynamic_state_3_features.extendedDynamicState3ColorWriteMask; } /// Returns true when VK_EXT_vertex_input_dynamic_state is supported. @@ -109,9 +110,14 @@ public: return vertex_input_dynamic_state; } + /// Returns true when the robustBufferAccess2 feature of VK_EXT_robustness2 is supported. + bool IsRobustBufferAccess2Supported() const { + return robustness2 && robustness2_features.robustBufferAccess2; + } + /// Returns true when the nullDescriptor feature of VK_EXT_robustness2 is supported. bool IsNullDescriptorSupported() const { - return null_descriptor; + return robustness2 && robustness2_features.nullDescriptor; } /// Returns true when VK_KHR_fragment_shader_barycentric is supported. @@ -303,6 +309,8 @@ private: vk::PhysicalDevicePushDescriptorPropertiesKHR push_descriptor_props; vk::PhysicalDeviceFeatures features; vk::PhysicalDevicePortabilitySubsetFeaturesKHR portability_features; + vk::PhysicalDeviceExtendedDynamicState3FeaturesEXT dynamic_state_3_features; + vk::PhysicalDeviceRobustness2FeaturesEXT robustness2_features; vk::DriverIdKHR driver_id; vk::UniqueDebugUtilsMessengerEXT debug_callback{}; std::string vendor_name; @@ -317,9 +325,9 @@ private: bool custom_border_color{}; bool fragment_shader_barycentric{}; bool depth_clip_control{}; - bool dynamic_color_write_mask{}; + bool dynamic_state_3{}; bool vertex_input_dynamic_state{}; - bool null_descriptor{}; + bool robustness2{}; bool list_restart{}; bool legacy_vertex_attributes{}; bool shader_stencil_export{}; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index f7afd2e75..3db22d585 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -200,6 +200,7 @@ PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_, .support_legacy_vertex_attributes = instance_.IsLegacyVertexAttributesSupported(), .supports_image_load_store_lod = instance_.IsImageLoadStoreLodSupported(), .supports_native_cube_calc = instance_.IsAmdGcnShaderSupported(), + .supports_robust_buffer_access = instance_.IsRobustBufferAccess2Supported(), .needs_manual_interpolation = instance.IsFragmentShaderBarycentricSupported() && instance.GetDriverID() == vk::DriverId::eNvidiaProprietary, .needs_lds_barriers = instance.GetDriverID() == vk::DriverId::eNvidiaProprietary || @@ -345,12 +346,12 @@ bool PipelineCache::RefreshGraphicsKey() { key.color_formats[remapped_cb] = LiverpoolToVK::SurfaceFormat(col_buf.GetDataFmt(), col_buf.GetNumberFmt()); - key.color_buffers[remapped_cb] = { + key.color_buffers[remapped_cb] = Shader::PsColorBuffer{ .num_format = col_buf.GetNumberFmt(), .num_conversion = col_buf.GetNumberConversion(), - .swizzle = col_buf.Swizzle(), .export_format = regs.color_export_format.GetFormat(cb), .needs_unorm_fixup = needs_unorm_fixup, + .swizzle = col_buf.Swizzle(), }; } diff --git a/src/video_core/renderer_vulkan/vk_pipeline_common.cpp b/src/video_core/renderer_vulkan/vk_pipeline_common.cpp index bf43257f8..96e19d6a1 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_common.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_common.cpp @@ -37,7 +37,7 @@ void Pipeline::BindResources(DescriptorWrites& set_writes, const BufferBarriers& cmdbuf.pipelineBarrier2(dependencies); } - const auto stage_flags = IsCompute() ? vk::ShaderStageFlagBits::eCompute : gp_stage_flags; + const auto stage_flags = IsCompute() ? vk::ShaderStageFlagBits::eCompute : AllGraphicsStageBits; cmdbuf.pushConstants(*pipeline_layout, stage_flags, 0u, sizeof(push_data), &push_data); // Bind descriptor set. diff --git a/src/video_core/renderer_vulkan/vk_pipeline_common.h b/src/video_core/renderer_vulkan/vk_pipeline_common.h index e9e6fed01..9633fc4ea 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_common.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_common.h @@ -15,7 +15,7 @@ class BufferCache; namespace Vulkan { -static constexpr auto gp_stage_flags = +static constexpr auto AllGraphicsStageBits = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eTessellationControl | vk::ShaderStageFlagBits::eTessellationEvaluation | vk::ShaderStageFlagBits::eGeometry | vk::ShaderStageFlagBits::eFragment; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index ac6aac7b3..87d07a967 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -19,6 +19,20 @@ namespace Vulkan { +static Shader::PushData MakeUserData(const AmdGpu::Liverpool::Regs& regs) { + Shader::PushData push_data{}; + push_data.step0 = regs.vgt_instance_step_rate_0; + push_data.step1 = regs.vgt_instance_step_rate_1; + + // TODO(roamic): Add support for multiple viewports and geometry shaders when ViewportIndex + // is encountered and implemented in the recompiler. + push_data.xoffset = regs.viewport_control.xoffset_enable ? regs.viewports[0].xoffset : 0.f; + push_data.xscale = regs.viewport_control.xscale_enable ? regs.viewports[0].xscale : 1.f; + push_data.yoffset = regs.viewport_control.yoffset_enable ? regs.viewports[0].yoffset : 0.f; + push_data.yscale = regs.viewport_control.yscale_enable ? regs.viewports[0].yscale : 1.f; + return push_data; +} + Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_, AmdGpu::Liverpool* liverpool_) : instance{instance_}, scheduler{scheduler_}, page_manager{this}, @@ -426,143 +440,100 @@ void Rasterizer::Finish() { } bool Rasterizer::BindResources(const Pipeline* pipeline) { - buffer_infos.clear(); - buffer_views.clear(); - image_infos.clear(); - - const auto& regs = liverpool->regs; - - if (pipeline->IsCompute()) { - const auto& info = pipeline->GetStage(Shader::LogicalStage::Compute); - - // Assume if a shader reads and writes metas at the same time, it is a copy shader. - bool meta_read = false; - for (const auto& desc : info.buffers) { - if (desc.is_gds_buffer) { - continue; - } - if (!desc.is_written) { - const VAddr address = desc.GetSharp(info).base_address; - meta_read = texture_cache.IsMeta(address); - } - } - - // Most of the time when a metadata is updated with a shader it gets cleared. It means - // we can skip the whole dispatch and update the tracked state instead. Also, it is not - // intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we - // will need its full emulation anyways. For cases of metadata read a warning will be - // logged. - if (!meta_read) { - for (const auto& desc : info.buffers) { - const auto sharp = desc.GetSharp(info); - const VAddr address = sharp.base_address; - if (desc.is_written) { - // Assume all slices were updates - if (texture_cache.ClearMeta(address)) { - LOG_TRACE(Render_Vulkan, "Metadata update skipped"); - return false; - } - } else { - if (texture_cache.IsMeta(address)) { - LOG_WARNING(Render_Vulkan, - "Unexpected metadata read by a CS shader (buffer)"); - } - } - } - } + if (IsComputeMetaClear(pipeline)) { + return false; } set_writes.clear(); buffer_barriers.clear(); + buffer_infos.clear(); + image_infos.clear(); // Bind resource buffers and textures. - Shader::PushData push_data{}; Shader::Backend::Bindings binding{}; - + Shader::PushData push_data = MakeUserData(liverpool->regs); for (const auto* stage : pipeline->GetStages()) { if (!stage) { continue; } - push_data.step0 = regs.vgt_instance_step_rate_0; - push_data.step1 = regs.vgt_instance_step_rate_1; - - // TODO(roamic): add support for multiple viewports and geometry shaders when ViewportIndex - // is encountered and implemented in the recompiler. - if (stage->stage == Shader::Stage::Vertex) { - push_data.xoffset = - regs.viewport_control.xoffset_enable ? regs.viewports[0].xoffset : 0.f; - push_data.xscale = regs.viewport_control.xscale_enable ? regs.viewports[0].xscale : 1.f; - push_data.yoffset = - regs.viewport_control.yoffset_enable ? regs.viewports[0].yoffset : 0.f; - push_data.yscale = regs.viewport_control.yscale_enable ? regs.viewports[0].yscale : 1.f; - } stage->PushUd(binding, push_data); - - BindBuffers(*stage, binding, push_data, set_writes, buffer_barriers); - BindTextures(*stage, binding, set_writes); + BindBuffers(*stage, binding, push_data); + BindTextures(*stage, binding); } pipeline->BindResources(set_writes, buffer_barriers, push_data); - return true; } +bool Rasterizer::IsComputeMetaClear(const Pipeline* pipeline) { + if (!pipeline->IsCompute()) { + return false; + } + + const auto& info = pipeline->GetStage(Shader::LogicalStage::Compute); + + // Assume if a shader reads and writes metas at the same time, it is a copy shader. + for (const auto& desc : info.buffers) { + const VAddr address = desc.GetSharp(info).base_address; + if (!desc.IsSpecial() && !desc.is_written && texture_cache.IsMeta(address)) { + return false; + } + } + + // Most of the time when a metadata is updated with a shader it gets cleared. It means + // we can skip the whole dispatch and update the tracked state instead. Also, it is not + // intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we + // will need its full emulation anyways. + for (const auto& desc : info.buffers) { + const VAddr address = desc.GetSharp(info).base_address; + if (!desc.IsSpecial() && desc.is_written && texture_cache.ClearMeta(address)) { + // Assume all slices were updates + LOG_TRACE(Render_Vulkan, "Metadata update skipped"); + return true; + } + } + return false; +} + void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Bindings& binding, - Shader::PushData& push_data, Pipeline::DescriptorWrites& set_writes, - Pipeline::BufferBarriers& buffer_barriers) { + Shader::PushData& push_data) { buffer_bindings.clear(); for (const auto& desc : stage.buffers) { const auto vsharp = desc.GetSharp(stage); - if (!desc.is_gds_buffer && vsharp.base_address != 0 && vsharp.GetSize() > 0) { - const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, vsharp.GetSize()); - buffer_bindings.emplace_back(buffer_id, vsharp); + if (!desc.IsSpecial() && vsharp.base_address != 0 && vsharp.GetSize() > 0) { + const u64 size = memory->ClampRangeSize(vsharp.base_address, vsharp.GetSize()); + const auto buffer_id = buffer_cache.FindBuffer(vsharp.base_address, size); + buffer_bindings.emplace_back(buffer_id, vsharp, size); } else { - buffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp); + buffer_bindings.emplace_back(VideoCore::BufferId{}, vsharp, 0); } } - // Bind a SSBO to act as shared memory in case of not being able to use a workgroup buffer - // (e.g. when the compute shared memory is bigger than the GPU's shared memory) - if (stage.has_emulated_shared_memory) { - const auto* lds_buf = buffer_cache.GetLdsBuffer(); - buffer_infos.emplace_back(lds_buf->Handle(), 0, lds_buf->SizeBytes()); - set_writes.push_back({ - .dstSet = VK_NULL_HANDLE, - .dstBinding = binding.unified++, - .dstArrayElement = 0, - .descriptorCount = 1, - .descriptorType = vk::DescriptorType::eStorageBuffer, - .pBufferInfo = &buffer_infos.back(), - }); - ++binding.buffer; - } - - // Bind the flattened user data buffer as a UBO so it's accessible to the shader - if (stage.has_readconst) { - const auto [vk_buffer, offset] = buffer_cache.ObtainHostUBO(stage.flattened_ud_buf); - buffer_infos.emplace_back(vk_buffer->Handle(), offset, - stage.flattened_ud_buf.size() * sizeof(u32)); - set_writes.push_back({ - .dstSet = VK_NULL_HANDLE, - .dstBinding = binding.unified++, - .dstArrayElement = 0, - .descriptorCount = 1, - .descriptorType = vk::DescriptorType::eUniformBuffer, - .pBufferInfo = &buffer_infos.back(), - }); - ++binding.buffer; - } - // Second pass to re-bind buffers that were updated after binding for (u32 i = 0; i < buffer_bindings.size(); i++) { - const auto& [buffer_id, vsharp] = buffer_bindings[i]; + const auto& [buffer_id, vsharp, size] = buffer_bindings[i]; const auto& desc = stage.buffers[i]; const bool is_storage = desc.IsStorage(vsharp, pipeline_cache.GetProfile()); + // Buffer is not from the cache, either a special buffer or unbound. if (!buffer_id) { - if (desc.is_gds_buffer) { + if (desc.buffer_type == Shader::BufferType::GdsBuffer) { const auto* gds_buf = buffer_cache.GetGdsBuffer(); buffer_infos.emplace_back(gds_buf->Handle(), 0, gds_buf->SizeBytes()); + } else if (desc.buffer_type == Shader::BufferType::ReadConstUbo) { + auto& vk_buffer = buffer_cache.GetStreamBuffer(); + const u32 ubo_size = stage.flattened_ud_buf.size() * sizeof(u32); + const u64 offset = vk_buffer.Copy(stage.flattened_ud_buf.data(), ubo_size, + instance.UniformMinAlignment()); + buffer_infos.emplace_back(vk_buffer.Handle(), offset, ubo_size); + } else if (desc.buffer_type == Shader::BufferType::SharedMemory) { + auto& lds_buffer = buffer_cache.GetStreamBuffer(); + const auto& cs_program = liverpool->GetCsRegs(); + const auto lds_size = cs_program.SharedMemSize() * cs_program.NumWorkgroups(); + const auto [data, offset] = + lds_buffer.Map(lds_size, instance.StorageMinAlignment()); + std::memset(data, 0, lds_size); + buffer_infos.emplace_back(lds_buffer.Handle(), offset, lds_size); } else if (instance.IsNullDescriptorSupported()) { buffer_infos.emplace_back(VK_NULL_HANDLE, 0, VK_WHOLE_SIZE); } else { @@ -570,17 +541,15 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding buffer_infos.emplace_back(null_buffer.Handle(), 0, VK_WHOLE_SIZE); } } else { - const auto [vk_buffer, offset] = - buffer_cache.ObtainBuffer(vsharp.base_address, vsharp.GetSize(), desc.is_written, - desc.is_formatted, buffer_id); + const auto [vk_buffer, offset] = buffer_cache.ObtainBuffer( + vsharp.base_address, size, desc.is_written, desc.is_formatted, buffer_id); const u32 alignment = is_storage ? instance.StorageMinAlignment() : instance.UniformMinAlignment(); const u32 offset_aligned = Common::AlignDown(offset, alignment); const u32 adjust = offset - offset_aligned; ASSERT(adjust % 4 == 0); push_data.AddOffset(binding.buffer, adjust); - buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, - vsharp.GetSize() + adjust); + buffer_infos.emplace_back(vk_buffer->Handle(), offset_aligned, size + adjust); if (auto barrier = vk_buffer->GetBarrier(desc.is_written ? vk::AccessFlagBits2::eShaderWrite : vk::AccessFlagBits2::eShaderRead, @@ -588,7 +557,7 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding buffer_barriers.emplace_back(*barrier); } if (desc.is_written && desc.is_formatted) { - texture_cache.InvalidateMemoryFromGPU(vsharp.base_address, vsharp.GetSize()); + texture_cache.InvalidateMemoryFromGPU(vsharp.base_address, size); } } @@ -605,8 +574,7 @@ void Rasterizer::BindBuffers(const Shader::Info& stage, Shader::Backend::Binding } } -void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding, - Pipeline::DescriptorWrites& set_writes) { +void Rasterizer::BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding) { image_bindings.clear(); for (const auto& image_desc : stage.images) { diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index db458662c..2fac8c8da 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -81,11 +81,9 @@ private: bool FilterDraw(); void BindBuffers(const Shader::Info& stage, Shader::Backend::Bindings& binding, - Shader::PushData& push_data, Pipeline::DescriptorWrites& set_writes, - Pipeline::BufferBarriers& buffer_barriers); + Shader::PushData& push_data); - void BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding, - Pipeline::DescriptorWrites& set_writes); + void BindTextures(const Shader::Info& stage, Shader::Backend::Bindings& binding); bool BindResources(const Pipeline* pipeline); void ResetBindings() { @@ -95,6 +93,8 @@ private: bound_images.clear(); } + bool IsComputeMetaClear(const Pipeline* pipeline); + private: const Instance& instance; Scheduler& scheduler; @@ -110,18 +110,17 @@ private: std::pair, 8> cb_descs; std::optional> db_desc; - boost::container::static_vector image_infos; - boost::container::static_vector buffer_views; - boost::container::static_vector buffer_infos; - boost::container::static_vector bound_images; + boost::container::static_vector image_infos; + boost::container::static_vector buffer_infos; + boost::container::static_vector bound_images; Pipeline::DescriptorWrites set_writes; Pipeline::BufferBarriers buffer_barriers; - using BufferBindingInfo = std::pair; - boost::container::static_vector buffer_bindings; + using BufferBindingInfo = std::tuple; + boost::container::static_vector buffer_bindings; using ImageBindingInfo = std::pair; - boost::container::static_vector image_bindings; + boost::container::static_vector image_bindings; }; } // namespace Vulkan