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event_queue: Add clear flag to events and don't return error
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@@ -346,7 +346,7 @@ s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata) {
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EqueueEvent kernel_event{};
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kernel_event.event.ident = id;
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kernel_event.event.filter = SceKernelEvent::Filter::GraphicsCore;
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kernel_event.event.flags = SceKernelEvent::Flags::Add;
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kernel_event.event.flags = SceKernelEvent::Flags::Clear;
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kernel_event.event.fflags = 0;
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kernel_event.event.data = id;
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kernel_event.event.udata = udata;
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