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https://github.com/shadps4-emu/shadPS4.git
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more fixes
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parent
6054fa14c6
commit
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@ -486,7 +486,7 @@ void setSaveDataPath(const std::filesystem::path& path) {
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save_data_path = path;
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}
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std::vector<std::filesystem::path> Config::getGameDirectories() {
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std::vector<std::filesystem::path> getGameDirectories() {
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std::vector<std::filesystem::path> enabled_dirs;
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for (const auto& dir : settings_directories) {
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if (dir.enabled) {
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@ -496,12 +496,12 @@ std::vector<std::filesystem::path> Config::getGameDirectories() {
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return enabled_dirs;
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}
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std::vector<bool> Config::getGameDirectoriesEnabled() {
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std::vector<bool> enabled_dirs;
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std::vector<bool> getGameDirectoriesEnabled() {
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std::vector<bool> enabled;
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for (const auto& dir : settings_directories) {
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enabled_dirs.push_back(dir.enabled);
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enabled.push_back(dir.enabled);
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}
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return enabled_dirs;
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return enabled;
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}
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std::filesystem::path getAddonDirectory() {
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@ -130,7 +130,7 @@ int main(int argc, char* argv[]) {
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exit(1);
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}
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Config::setAddonInstallDir(config_path);
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Config::getAddonDirectory(config_path);
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Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
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std::cout << "Addon folder successfully saved.\n";
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exit(0);
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