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shader_recompiler: correct format for SSBO store op
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@@ -185,7 +185,7 @@ Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address)
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}
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void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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UNREACHABLE();
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EmitStoreBufferU32(ctx, inst, handle, address, value);
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}
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void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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