mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
select (#3353)
* select * select for windows * fixed windows only function * windows error converts * fixed up * fixed compile * another implementation for windows * draft rewrite for windows * implementation for windows * added some debugging info * more debugging * extensive log * Windows: Add device files to output fd_sets Cyberpunk 2077 breaks without this. Also added some formatting changes, to bring the implementation closer to our typical coding standards. * Clang * Formatting + cleanup Removed some excessive logging used for debugging, and did some cleanup on the non-Windows implementation. --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com> Co-authored-by: Stephen Miller <millerste004@gmail.com>
This commit is contained in:
committed by
GitHub
parent
f9ab6c48e3
commit
befc5ec17b
@@ -213,13 +213,13 @@ public:
|
||||
IOFile out(path, FileAccessMode::Write);
|
||||
return out.Write(data);
|
||||
}
|
||||
std::FILE* file = nullptr;
|
||||
|
||||
private:
|
||||
std::filesystem::path file_path;
|
||||
FileAccessMode file_access_mode{};
|
||||
FileType file_type{};
|
||||
|
||||
std::FILE* file = nullptr;
|
||||
uintptr_t file_mapping = 0;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user