mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Merge branch 'main' into Hide-Cursor-Impl
This commit is contained in:
commit
bf47cc05f2
@ -102,7 +102,7 @@ PAD DOWN | DOWN |
|
|||||||
PAD LEFT | LEFT |
|
PAD LEFT | LEFT |
|
||||||
PAD RIGHT | RIGHT |
|
PAD RIGHT | RIGHT |
|
||||||
OPTIONS | RETURN |
|
OPTIONS | RETURN |
|
||||||
TOUCH PAD | SPACE |
|
BACK BUTTON / TOUCH PAD | SPACE |
|
||||||
L1 | Q |
|
L1 | Q |
|
||||||
R1 | U |
|
R1 | U |
|
||||||
L2 | E |
|
L2 | E |
|
||||||
|
2
externals/date
vendored
2
externals/date
vendored
@ -1 +1 @@
|
|||||||
Subproject commit 51ce7e131079c061533d741be5fe7cca57f2faac
|
Subproject commit dd8affc6de5755e07638bf0a14382d29549d6ee9
|
2
externals/sdl3
vendored
2
externals/sdl3
vendored
@ -1 +1 @@
|
|||||||
Subproject commit 0548050fc5a4edf1f47c3633c2cd06d8762b5532
|
Subproject commit 54e622c2e6af456bfef382fae44c17682d5ac88a
|
2
externals/sirit
vendored
2
externals/sirit
vendored
@ -1 +1 @@
|
|||||||
Subproject commit 37090c74cc6e680f2bc334cac8fd182f7634a1f6
|
Subproject commit 6cecb95d679c82c413d1f989e0b7ad9af130600d
|
@ -103,7 +103,7 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
|
|||||||
|
|
||||||
const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
|
const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
|
||||||
|
|
||||||
SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
|
bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
|
||||||
|
|
||||||
lock.unlock(); // Unlock only after necessary operations
|
lock.unlock(); // Unlock only after necessary operations
|
||||||
|
|
||||||
|
@ -41,6 +41,7 @@ static std::string logFilter;
|
|||||||
static std::string logType = "async";
|
static std::string logType = "async";
|
||||||
static std::string userName = "shadPS4";
|
static std::string userName = "shadPS4";
|
||||||
static std::string updateChannel;
|
static std::string updateChannel;
|
||||||
|
static std::string backButtonBehavior = "left";
|
||||||
static bool useSpecialPad = false;
|
static bool useSpecialPad = false;
|
||||||
static int specialPadClass = 1;
|
static int specialPadClass = 1;
|
||||||
static bool isDebugDump = false;
|
static bool isDebugDump = false;
|
||||||
@ -133,6 +134,10 @@ std::string getUpdateChannel() {
|
|||||||
return updateChannel;
|
return updateChannel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::string getBackButtonBehavior() {
|
||||||
|
return backButtonBehavior;
|
||||||
|
}
|
||||||
|
|
||||||
bool getUseSpecialPad() {
|
bool getUseSpecialPad() {
|
||||||
return useSpecialPad;
|
return useSpecialPad;
|
||||||
}
|
}
|
||||||
@ -293,6 +298,10 @@ void setUpdateChannel(const std::string& type) {
|
|||||||
updateChannel = type;
|
updateChannel = type;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void setBackButtonBehavior(const std::string& type) {
|
||||||
|
backButtonBehavior = type;
|
||||||
|
}
|
||||||
|
|
||||||
void setUseSpecialPad(bool use) {
|
void setUseSpecialPad(bool use) {
|
||||||
useSpecialPad = use;
|
useSpecialPad = use;
|
||||||
}
|
}
|
||||||
@ -453,6 +462,7 @@ void load(const std::filesystem::path& path) {
|
|||||||
}
|
}
|
||||||
isShowSplash = toml::find_or<bool>(general, "showSplash", true);
|
isShowSplash = toml::find_or<bool>(general, "showSplash", true);
|
||||||
isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
|
isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
|
||||||
|
backButtonBehavior = toml::find_or<std::string>(general, "backButtonBehavior", "left");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data.contains("Input")) {
|
if (data.contains("Input")) {
|
||||||
@ -555,6 +565,7 @@ void save(const std::filesystem::path& path) {
|
|||||||
data["General"]["autoUpdate"] = isAutoUpdate;
|
data["General"]["autoUpdate"] = isAutoUpdate;
|
||||||
data["Input"]["cursorState"] = cursorState;
|
data["Input"]["cursorState"] = cursorState;
|
||||||
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
|
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
|
||||||
|
data["General"]["backButtonBehavior"] = backButtonBehavior;
|
||||||
data["Input"]["useSpecialPad"] = useSpecialPad;
|
data["Input"]["useSpecialPad"] = useSpecialPad;
|
||||||
data["Input"]["specialPadClass"] = specialPadClass;
|
data["Input"]["specialPadClass"] = specialPadClass;
|
||||||
data["GPU"]["screenWidth"] = screenWidth;
|
data["GPU"]["screenWidth"] = screenWidth;
|
||||||
@ -615,6 +626,7 @@ void setDefaultValues() {
|
|||||||
} else {
|
} else {
|
||||||
updateChannel = "Nightly";
|
updateChannel = "Nightly";
|
||||||
}
|
}
|
||||||
|
backButtonBehavior = "left";
|
||||||
useSpecialPad = false;
|
useSpecialPad = false;
|
||||||
specialPadClass = 1;
|
specialPadClass = 1;
|
||||||
isDebugDump = false;
|
isDebugDump = false;
|
||||||
|
@ -26,6 +26,7 @@ std::string getLogFilter();
|
|||||||
std::string getLogType();
|
std::string getLogType();
|
||||||
std::string getUserName();
|
std::string getUserName();
|
||||||
std::string getUpdateChannel();
|
std::string getUpdateChannel();
|
||||||
|
std::string getBackButtonBehavior();
|
||||||
|
|
||||||
bool getUseSpecialPad();
|
bool getUseSpecialPad();
|
||||||
int getSpecialPadClass();
|
int getSpecialPadClass();
|
||||||
@ -62,6 +63,7 @@ void setLanguage(u32 language);
|
|||||||
void setNeoMode(bool enable);
|
void setNeoMode(bool enable);
|
||||||
void setUserName(const std::string& type);
|
void setUserName(const std::string& type);
|
||||||
void setUpdateChannel(const std::string& type);
|
void setUpdateChannel(const std::string& type);
|
||||||
|
void setBackButtonBehavior(const std::string& type);
|
||||||
|
|
||||||
void setUseSpecialPad(bool use);
|
void setUseSpecialPad(bool use);
|
||||||
void setSpecialPadClass(int type);
|
void setSpecialPadClass(int type);
|
||||||
|
@ -227,6 +227,12 @@ void PSF::AddBinary(std::string key, std::vector<u8> value, bool update) {
|
|||||||
map_binaries.emplace(entry_list.size() - 1, std::move(value));
|
map_binaries.emplace(entry_list.size() - 1, std::move(value));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PSF::AddBinary(std::string key, uint64_t value, bool update) {
|
||||||
|
std::vector<u8> data(8);
|
||||||
|
std::memcpy(data.data(), &value, 8);
|
||||||
|
return AddBinary(std::move(key), std::move(data), update);
|
||||||
|
}
|
||||||
|
|
||||||
void PSF::AddString(std::string key, std::string value, bool update) {
|
void PSF::AddString(std::string key, std::string value, bool update) {
|
||||||
auto [it, index] = FindEntry(key);
|
auto [it, index] = FindEntry(key);
|
||||||
bool exist = it != entry_list.end();
|
bool exist = it != entry_list.end();
|
||||||
|
@ -67,6 +67,7 @@ public:
|
|||||||
std::optional<s32> GetInteger(std::string_view key) const;
|
std::optional<s32> GetInteger(std::string_view key) const;
|
||||||
|
|
||||||
void AddBinary(std::string key, std::vector<u8> value, bool update = false);
|
void AddBinary(std::string key, std::vector<u8> value, bool update = false);
|
||||||
|
void AddBinary(std::string key, uint64_t value, bool update = false); // rsv4 format
|
||||||
void AddString(std::string key, std::string value, bool update = false);
|
void AddString(std::string key, std::string value, bool update = false);
|
||||||
void AddInteger(std::string key, s32 value, bool update = false);
|
void AddInteger(std::string key, s32 value, bool update = false);
|
||||||
|
|
||||||
|
@ -18,6 +18,8 @@
|
|||||||
|
|
||||||
namespace Libraries::Net {
|
namespace Libraries::Net {
|
||||||
|
|
||||||
|
static thread_local int32_t net_errno = 0;
|
||||||
|
|
||||||
int PS4_SYSV_ABI in6addr_any() {
|
int PS4_SYSV_ABI in6addr_any() {
|
||||||
LOG_ERROR(Lib_Net, "(STUBBED) called");
|
LOG_ERROR(Lib_Net, "(STUBBED) called");
|
||||||
return ORBIS_OK;
|
return ORBIS_OK;
|
||||||
@ -563,9 +565,9 @@ int PS4_SYSV_ABI sceNetEpollWait() {
|
|||||||
return ORBIS_OK;
|
return ORBIS_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
int PS4_SYSV_ABI sceNetErrnoLoc() {
|
int* PS4_SYSV_ABI sceNetErrnoLoc() {
|
||||||
LOG_ERROR(Lib_Net, "(STUBBED) called");
|
LOG_ERROR(Lib_Net, "(STUBBED) called");
|
||||||
return ORBIS_OK;
|
return &net_errno;
|
||||||
}
|
}
|
||||||
|
|
||||||
int PS4_SYSV_ABI sceNetEtherNtostr() {
|
int PS4_SYSV_ABI sceNetEtherNtostr() {
|
||||||
|
@ -136,7 +136,7 @@ int PS4_SYSV_ABI sceNetEpollControl();
|
|||||||
int PS4_SYSV_ABI sceNetEpollCreate();
|
int PS4_SYSV_ABI sceNetEpollCreate();
|
||||||
int PS4_SYSV_ABI sceNetEpollDestroy();
|
int PS4_SYSV_ABI sceNetEpollDestroy();
|
||||||
int PS4_SYSV_ABI sceNetEpollWait();
|
int PS4_SYSV_ABI sceNetEpollWait();
|
||||||
int PS4_SYSV_ABI sceNetErrnoLoc();
|
int* PS4_SYSV_ABI sceNetErrnoLoc();
|
||||||
int PS4_SYSV_ABI sceNetEtherNtostr();
|
int PS4_SYSV_ABI sceNetEtherNtostr();
|
||||||
int PS4_SYSV_ABI sceNetEtherStrton();
|
int PS4_SYSV_ABI sceNetEtherStrton();
|
||||||
int PS4_SYSV_ABI sceNetEventCallbackCreate();
|
int PS4_SYSV_ABI sceNetEventCallbackCreate();
|
||||||
|
@ -12,9 +12,9 @@
|
|||||||
#include "core/file_sys/fs.h"
|
#include "core/file_sys/fs.h"
|
||||||
#include "save_instance.h"
|
#include "save_instance.h"
|
||||||
|
|
||||||
constexpr u32 OrbisSaveDataBlocksMax = 32768; // 1 GiB
|
constexpr auto OrbisSaveDataBlocksMin2 = 96; // 3MiB
|
||||||
|
constexpr auto OrbisSaveDataBlocksMax = 32768; // 1 GiB
|
||||||
constexpr std::string_view sce_sys = "sce_sys"; // system folder inside save
|
constexpr std::string_view sce_sys = "sce_sys"; // system folder inside save
|
||||||
constexpr std::string_view max_block_file_name = "max_block.txt";
|
|
||||||
|
|
||||||
static Core::FileSys::MntPoints* g_mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
static Core::FileSys::MntPoints* g_mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||||
|
|
||||||
@ -58,18 +58,13 @@ std::filesystem::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_
|
|||||||
game_serial / dir_name;
|
game_serial / dir_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
int SaveInstance::GetMaxBlocks(const std::filesystem::path& save_path) {
|
uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {
|
||||||
Common::FS::IOFile max_blocks_file{save_path / sce_sys / max_block_file_name,
|
const auto vec = psf.GetBinary(std::string{SaveParams::SAVEDATA_BLOCKS});
|
||||||
Common::FS::FileAccessMode::Read};
|
if (!vec.has_value()) {
|
||||||
int max_blocks = 0;
|
return OrbisSaveDataBlocksMax;
|
||||||
if (max_blocks_file.IsOpen()) {
|
|
||||||
max_blocks = std::atoi(max_blocks_file.ReadString(16).c_str());
|
|
||||||
}
|
}
|
||||||
if (max_blocks <= 0) {
|
auto value = vec.value();
|
||||||
max_blocks = OrbisSaveDataBlocksMax;
|
return *(uint64_t*)value.data();
|
||||||
}
|
|
||||||
|
|
||||||
return max_blocks;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::filesystem::path SaveInstance::GetParamSFOPath(const std::filesystem::path& dir_path) {
|
std::filesystem::path SaveInstance::GetParamSFOPath(const std::filesystem::path& dir_path) {
|
||||||
@ -92,13 +87,15 @@ void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name,
|
|||||||
P(String, SaveParams::SAVEDATA_DIRECTORY, std::move(dir_name));
|
P(String, SaveParams::SAVEDATA_DIRECTORY, std::move(dir_name));
|
||||||
P(Integer, SaveParams::SAVEDATA_LIST_PARAM, 0);
|
P(Integer, SaveParams::SAVEDATA_LIST_PARAM, 0);
|
||||||
P(String, SaveParams::TITLE_ID, std::move(game_serial));
|
P(String, SaveParams::TITLE_ID, std::move(game_serial));
|
||||||
|
P(Binary, SaveParams::SAVEDATA_BLOCKS, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00});
|
||||||
#undef P
|
#undef P
|
||||||
}
|
}
|
||||||
|
|
||||||
SaveInstance::SaveInstance(int slot_num, OrbisUserServiceUserId user_id, std::string _game_serial,
|
SaveInstance::SaveInstance(int slot_num, OrbisUserServiceUserId user_id, std::string _game_serial,
|
||||||
std::string_view _dir_name, int max_blocks)
|
std::string_view _dir_name, int max_blocks)
|
||||||
: slot_num(slot_num), user_id(user_id), game_serial(std::move(_game_serial)),
|
: slot_num(slot_num), user_id(user_id), game_serial(std::move(_game_serial)),
|
||||||
dir_name(_dir_name), max_blocks(max_blocks) {
|
dir_name(_dir_name),
|
||||||
|
max_blocks(std::clamp(max_blocks, OrbisSaveDataBlocksMin2, OrbisSaveDataBlocksMax)) {
|
||||||
ASSERT(slot_num >= 0 && slot_num < 16);
|
ASSERT(slot_num >= 0 && slot_num < 16);
|
||||||
|
|
||||||
save_path = MakeDirSavePath(user_id, game_serial, dir_name);
|
save_path = MakeDirSavePath(user_id, game_serial, dir_name);
|
||||||
@ -187,7 +184,7 @@ void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_cor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
max_blocks = GetMaxBlocks(save_path);
|
max_blocks = static_cast<int>(GetMaxBlockFromSFO(param_sfo));
|
||||||
|
|
||||||
g_mnt->Mount(save_path, mount_point, read_only);
|
g_mnt->Mount(save_path, mount_point, read_only);
|
||||||
mounted = true;
|
mounted = true;
|
||||||
@ -217,16 +214,13 @@ void SaveInstance::CreateFiles() {
|
|||||||
fs::create_directories(sce_sys_dir);
|
fs::create_directories(sce_sys_dir);
|
||||||
|
|
||||||
SetupDefaultParamSFO(param_sfo, dir_name, game_serial);
|
SetupDefaultParamSFO(param_sfo, dir_name, game_serial);
|
||||||
|
param_sfo.AddBinary(std::string{SaveParams::SAVEDATA_BLOCKS}, max_blocks, true);
|
||||||
|
|
||||||
const bool ok = param_sfo.Encode(param_sfo_path);
|
const bool ok = param_sfo.Encode(param_sfo_path);
|
||||||
if (!ok) {
|
if (!ok) {
|
||||||
throw std::filesystem::filesystem_error("Failed to write param.sfo", param_sfo_path,
|
throw std::filesystem::filesystem_error("Failed to write param.sfo", param_sfo_path,
|
||||||
std::make_error_code(std::errc::permission_denied));
|
std::make_error_code(std::errc::permission_denied));
|
||||||
}
|
}
|
||||||
|
|
||||||
Common::FS::IOFile max_block{sce_sys_dir / max_block_file_name,
|
|
||||||
Common::FS::FileAccessMode::Write};
|
|
||||||
max_block.WriteString(std::to_string(max_blocks == 0 ? OrbisSaveDataBlocksMax : max_blocks));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Libraries::SaveData
|
} // namespace Libraries::SaveData
|
@ -62,7 +62,7 @@ public:
|
|||||||
std::string_view game_serial,
|
std::string_view game_serial,
|
||||||
std::string_view dir_name);
|
std::string_view dir_name);
|
||||||
|
|
||||||
static int GetMaxBlocks(const std::filesystem::path& save_path);
|
static uint64_t GetMaxBlockFromSFO(const PSF& psf);
|
||||||
|
|
||||||
// Get param.sfo path from a dir_path generated by MakeDirSavePath
|
// Get param.sfo path from a dir_path generated by MakeDirSavePath
|
||||||
static std::filesystem::path GetParamSFOPath(const std::filesystem::path& dir_path);
|
static std::filesystem::path GetParamSFOPath(const std::filesystem::path& dir_path);
|
||||||
|
@ -445,7 +445,7 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
|
|||||||
fs::create_directories(root_save);
|
fs::create_directories(root_save);
|
||||||
const auto available = fs::space(root_save).available;
|
const auto available = fs::space(root_save).available;
|
||||||
|
|
||||||
auto requested_size = mount_info->blocks * OrbisSaveDataBlockSize;
|
auto requested_size = save_instance.GetMaxBlocks() * OrbisSaveDataBlockSize;
|
||||||
if (requested_size > available) {
|
if (requested_size > available) {
|
||||||
mount_result->required_blocks = (requested_size - available) / OrbisSaveDataBlockSize;
|
mount_result->required_blocks = (requested_size - available) / OrbisSaveDataBlockSize;
|
||||||
return Error::NO_SPACE_FS;
|
return Error::NO_SPACE_FS;
|
||||||
@ -830,10 +830,11 @@ Error PS4_SYSV_ABI sceSaveDataDirNameSearch(const OrbisSaveDataDirNameSearchCond
|
|||||||
LOG_ERROR(Lib_SaveData, "Failed to read SFO: {}", fmt::UTF(sfo_path.u8string()));
|
LOG_ERROR(Lib_SaveData, "Failed to read SFO: {}", fmt::UTF(sfo_path.u8string()));
|
||||||
ASSERT_MSG(false, "Failed to read SFO");
|
ASSERT_MSG(false, "Failed to read SFO");
|
||||||
}
|
}
|
||||||
map_dir_sfo.emplace(dir_name, std::move(sfo));
|
|
||||||
|
|
||||||
size_t size = Common::FS::GetDirectorySize(dir_path);
|
size_t size = Common::FS::GetDirectorySize(dir_path);
|
||||||
size_t total = SaveInstance::GetMaxBlocks(dir_path);
|
size_t total = SaveInstance::GetMaxBlockFromSFO(sfo);
|
||||||
|
|
||||||
|
map_dir_sfo.emplace(dir_name, std::move(sfo));
|
||||||
map_free_size.emplace(dir_name, total - size / OrbisSaveDataBlockSize);
|
map_free_size.emplace(dir_name, total - size / OrbisSaveDataBlockSize);
|
||||||
map_max_blocks.emplace(dir_name, total);
|
map_max_blocks.emplace(dir_name, total);
|
||||||
}
|
}
|
||||||
|
@ -593,7 +593,7 @@ static void UpdateMouseData() {
|
|||||||
// (below)
|
// (below)
|
||||||
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries
|
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries
|
||||||
// shouldn't e.g. trigger other operations outside
|
// shouldn't e.g. trigger other operations outside
|
||||||
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE);
|
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false);
|
||||||
SDL_Window* focused_window = SDL_GetKeyboardFocus();
|
SDL_Window* focused_window = SDL_GetKeyboardFocus();
|
||||||
const bool is_app_focused = (bd->window == focused_window);
|
const bool is_app_focused = (bd->window == focused_window);
|
||||||
|
|
||||||
|
@ -374,11 +374,17 @@ void CheckUpdate::Install() {
|
|||||||
QString userPath;
|
QString userPath;
|
||||||
Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
|
Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
|
||||||
|
|
||||||
QString startingUpdate = tr("Starting Update...");
|
|
||||||
QString tempDirPath = userPath + "/temp_download_update";
|
|
||||||
QString rootPath;
|
QString rootPath;
|
||||||
Common::FS::PathToQString(rootPath, std::filesystem::current_path());
|
Common::FS::PathToQString(rootPath, std::filesystem::current_path());
|
||||||
|
|
||||||
|
QString tempDirPath = userPath + "/temp_download_update";
|
||||||
|
QString startingUpdate = tr("Starting Update...");
|
||||||
|
|
||||||
|
QString binaryStartingUpdate;
|
||||||
|
for (QChar c : startingUpdate) {
|
||||||
|
binaryStartingUpdate.append(QString::number(c.unicode(), 2).rightJustified(16, '0'));
|
||||||
|
}
|
||||||
|
|
||||||
QString scriptContent;
|
QString scriptContent;
|
||||||
QString scriptFileName;
|
QString scriptFileName;
|
||||||
QStringList arguments;
|
QStringList arguments;
|
||||||
@ -389,7 +395,13 @@ void CheckUpdate::Install() {
|
|||||||
scriptFileName = tempDirPath + "/update.ps1";
|
scriptFileName = tempDirPath + "/update.ps1";
|
||||||
scriptContent = QStringLiteral(
|
scriptContent = QStringLiteral(
|
||||||
"Set-ExecutionPolicy Bypass -Scope Process -Force\n"
|
"Set-ExecutionPolicy Bypass -Scope Process -Force\n"
|
||||||
"Write-Output '%1'\n"
|
"$binaryStartingUpdate = '%1'\n"
|
||||||
|
"$chars = @()\n"
|
||||||
|
"for ($i = 0; $i -lt $binaryStartingUpdate.Length; $i += 16) {\n"
|
||||||
|
" $chars += [char]([convert]::ToInt32($binaryStartingUpdate.Substring($i, 16), 2))\n"
|
||||||
|
"}\n"
|
||||||
|
"$startingUpdate = -join $chars\n"
|
||||||
|
"Write-Output $startingUpdate\n"
|
||||||
"Expand-Archive -Path '%2\\temp_download_update.zip' -DestinationPath '%2' -Force\n"
|
"Expand-Archive -Path '%2\\temp_download_update.zip' -DestinationPath '%2' -Force\n"
|
||||||
"Start-Sleep -Seconds 3\n"
|
"Start-Sleep -Seconds 3\n"
|
||||||
"Copy-Item -Recurse -Force '%2\\*' '%3\\'\n"
|
"Copy-Item -Recurse -Force '%2\\*' '%3\\'\n"
|
||||||
@ -454,6 +466,10 @@ void CheckUpdate::Install() {
|
|||||||
" sleep 2\n"
|
" sleep 2\n"
|
||||||
" extract_file\n"
|
" extract_file\n"
|
||||||
" sleep 2\n"
|
" sleep 2\n"
|
||||||
|
" if pgrep -f \"Shadps4-qt.AppImage\" > /dev/null; then\n"
|
||||||
|
" pkill -f \"Shadps4-qt.AppImage\"\n"
|
||||||
|
" sleep 2\n"
|
||||||
|
" fi\n"
|
||||||
" cp -r \"%2/\"* \"%3/\"\n"
|
" cp -r \"%2/\"* \"%3/\"\n"
|
||||||
" sleep 2\n"
|
" sleep 2\n"
|
||||||
" rm \"%3/update.sh\"\n"
|
" rm \"%3/update.sh\"\n"
|
||||||
@ -508,7 +524,12 @@ void CheckUpdate::Install() {
|
|||||||
QFile scriptFile(scriptFileName);
|
QFile scriptFile(scriptFileName);
|
||||||
if (scriptFile.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
if (scriptFile.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
||||||
QTextStream out(&scriptFile);
|
QTextStream out(&scriptFile);
|
||||||
|
#ifdef Q_OS_WIN
|
||||||
|
out << scriptContent.arg(binaryStartingUpdate).arg(tempDirPath).arg(rootPath);
|
||||||
|
#endif
|
||||||
|
#if defined(Q_OS_LINUX) || defined(Q_OS_MAC)
|
||||||
out << scriptContent.arg(startingUpdate).arg(tempDirPath).arg(rootPath);
|
out << scriptContent.arg(startingUpdate).arg(tempDirPath).arg(rootPath);
|
||||||
|
#endif
|
||||||
scriptFile.close();
|
scriptFile.close();
|
||||||
|
|
||||||
// Make the script executable on Unix-like systems
|
// Make the script executable on Unix-like systems
|
||||||
@ -525,4 +546,4 @@ void CheckUpdate::Install() {
|
|||||||
this, tr("Error"),
|
this, tr("Error"),
|
||||||
QString(tr("Failed to create the update script file") + ":\n" + scriptFileName));
|
QString(tr("Failed to create the update script file") + ":\n" + scriptFileName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -102,6 +102,15 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||||||
ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults"));
|
ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults"));
|
||||||
ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
|
ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
|
||||||
|
|
||||||
|
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Left"), "left");
|
||||||
|
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Center"), "center");
|
||||||
|
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Right"), "right");
|
||||||
|
ui->backButtonBehaviorComboBox->addItem(tr("None"), "none");
|
||||||
|
|
||||||
|
QString currentBackButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
|
||||||
|
int index = ui->backButtonBehaviorComboBox->findData(currentBackButtonBehavior);
|
||||||
|
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
|
||||||
|
|
||||||
connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this,
|
connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this,
|
||||||
[this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); });
|
[this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); });
|
||||||
|
|
||||||
@ -155,6 +164,14 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||||||
Config::setBGMvolume(val);
|
Config::setBGMvolume(val);
|
||||||
BackgroundMusicPlayer::getInstance().setVolume(val);
|
BackgroundMusicPlayer::getInstance().setVolume(val);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
connect(ui->backButtonBehaviorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
||||||
|
this, [this](int index) {
|
||||||
|
if (index >= 0 && index < ui->backButtonBehaviorComboBox->count()) {
|
||||||
|
QString data = ui->backButtonBehaviorComboBox->itemData(index).toString();
|
||||||
|
Config::setBackButtonBehavior(data.toStdString());
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Input TAB
|
// Input TAB
|
||||||
@ -220,6 +237,7 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
|||||||
ui->logFilter->installEventFilter(this);
|
ui->logFilter->installEventFilter(this);
|
||||||
ui->updaterGroupBox->installEventFilter(this);
|
ui->updaterGroupBox->installEventFilter(this);
|
||||||
ui->GUIgroupBox->installEventFilter(this);
|
ui->GUIgroupBox->installEventFilter(this);
|
||||||
|
ui->backButtonBehaviorGroupBox->installEventFilter(this);
|
||||||
|
|
||||||
// Graphics
|
// Graphics
|
||||||
ui->graphicsAdapterGroupBox->installEventFilter(this);
|
ui->graphicsAdapterGroupBox->installEventFilter(this);
|
||||||
@ -277,6 +295,10 @@ void SettingsDialog::LoadValuesFromConfig() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
|
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
|
||||||
|
|
||||||
|
QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
|
||||||
|
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
|
||||||
|
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SettingsDialog::InitializeEmulatorLanguages() {
|
void SettingsDialog::InitializeEmulatorLanguages() {
|
||||||
@ -350,6 +372,8 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
|||||||
text = tr("updaterGroupBox");
|
text = tr("updaterGroupBox");
|
||||||
} else if (elementName == "GUIgroupBox") {
|
} else if (elementName == "GUIgroupBox") {
|
||||||
text = tr("GUIgroupBox");
|
text = tr("GUIgroupBox");
|
||||||
|
} else if (elementName == "backButtonBehaviorGroupBox") {
|
||||||
|
text = tr("backButtonBehaviorGroupBox");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Graphics
|
// Graphics
|
||||||
@ -365,8 +389,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
|||||||
text = tr("dumpShadersCheckBox");
|
text = tr("dumpShadersCheckBox");
|
||||||
} else if (elementName == "nullGpuCheckBox") {
|
} else if (elementName == "nullGpuCheckBox") {
|
||||||
text = tr("nullGpuCheckBox");
|
text = tr("nullGpuCheckBox");
|
||||||
} else if (elementName == "dumpPM4CheckBox") {
|
|
||||||
text = tr("dumpPM4CheckBox");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Debug
|
// Debug
|
||||||
@ -383,7 +405,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
|||||||
ui->descriptionText->setText(text.replace("\\n", "\n"));
|
ui->descriptionText->setText(text.replace("\\n", "\n"));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SettingsDialog::override(QObject* obj, QEvent* event) {
|
bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
|
||||||
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) {
|
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) {
|
||||||
if (qobject_cast<QWidget*>(obj)) {
|
if (qobject_cast<QWidget*>(obj)) {
|
||||||
bool hovered = (event->type() == QEvent::Enter);
|
bool hovered = (event->type() == QEvent::Enter);
|
||||||
|
@ -21,7 +21,7 @@ public:
|
|||||||
explicit SettingsDialog(std::span<const QString> physical_devices, QWidget* parent = nullptr);
|
explicit SettingsDialog(std::span<const QString> physical_devices, QWidget* parent = nullptr);
|
||||||
~SettingsDialog();
|
~SettingsDialog();
|
||||||
|
|
||||||
bool override(QObject* obj, QEvent* event);
|
bool eventFilter(QObject* obj, QEvent* event) override;
|
||||||
void updateNoteTextEdit(const QString& groupName);
|
void updateNoteTextEdit(const QString& groupName);
|
||||||
|
|
||||||
int exec() override;
|
int exec() override;
|
||||||
|
@ -451,20 +451,44 @@
|
|||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<spacer name="horizontalSpacer">
|
<layout class="QVBoxLayout" name="ControllerTabLayoutRight" stretch="1">
|
||||||
<property name="orientation">
|
<item>
|
||||||
<enum>Qt::Orientation::Horizontal</enum>
|
<widget class="QGroupBox" name="ControllerGroupBox">
|
||||||
</property>
|
<property name="sizePolicy">
|
||||||
<property name="sizeType">
|
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
|
||||||
<enum>QSizePolicy::Policy::Expanding</enum>
|
<horstretch>0</horstretch>
|
||||||
</property>
|
<verstretch>0</verstretch>
|
||||||
<property name="sizeHint" stdset="0">
|
</sizepolicy>
|
||||||
<size>
|
</property>
|
||||||
<width>0</width>
|
<property name="title">
|
||||||
<height>0</height>
|
<string>Controller Settings</string>
|
||||||
</size>
|
</property>
|
||||||
</property>
|
<widget class="QGroupBox" name="backButtonBehaviorGroupBox">
|
||||||
</spacer>
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>12</x>
|
||||||
|
<y>30</y>
|
||||||
|
<width>241</width>
|
||||||
|
<height>65</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
<property name="title">
|
||||||
|
<string>Back Button Behavior</string>
|
||||||
|
</property>
|
||||||
|
<widget class="QComboBox" name="backButtonBehaviorComboBox">
|
||||||
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>12</x>
|
||||||
|
<y>30</y>
|
||||||
|
<width>217</width>
|
||||||
|
<height>28</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</widget>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>تمكين وحدة معالجة الرسومات الفارغة</translation>
|
<translation>تمكين وحدة معالجة الرسومات الفارغة</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>PM4 تمكين تفريغ</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>تمكين GPU الافتراضية:\nلأغراض تصحيح الأخطاء التقنية، يقوم بتعطيل عرض اللعبة كما لو لم يكن هناك بطاقة رسومات.</translation>
|
<translation>تمكين GPU الافتراضية:\nلأغراض تصحيح الأخطاء التقنية، يقوم بتعطيل عرض اللعبة كما لو لم يكن هناك بطاقة رسومات.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>تمكين تفريغ PM4:\nلأغراض تصحيح الأخطاء التقنية، يحفظ بيانات تعليمات GPU الأولية في مجلد أثناء معالجتها.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Aktiver virtuel GPU:\nTil teknisk fejlfinding deaktiverer det spilvisning, som om der ikke var et grafikkort.</translation>
|
<translation>Aktiver virtuel GPU:\nTil teknisk fejlfinding deaktiverer det spilvisning, som om der ikke var et grafikkort.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Aktiver dumping af PM4:\nTil teknisk fejlfinding gemmer det rå GPU-kommandoer i en mappe under behandling.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>NULL GPU aktivieren</translation>
|
<translation>NULL GPU aktivieren</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>PM4-Dumping aktivieren</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Virtuelle GPU aktivieren:\nFür das technische Debugging deaktiviert es die Spielanzeige, als ob keine Grafikkarte vorhanden wäre.</translation>
|
<translation>Virtuelle GPU aktivieren:\nFür das technische Debugging deaktiviert es die Spielanzeige, als ob keine Grafikkarte vorhanden wäre.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>PM4-Dumping aktivieren:\nZum technischen Debuggen speichert es rohe GPU-Befehlsdaten in einem Ordner während der Verarbeitung.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Ενεργοποίηση Εικονικής GPU:\nΓια τεχνικό εντοπισμό σφαλμάτων, απενεργοποιεί την εμφάνιση του παιχνιδιού σαν να μην υπάρχει κάρτα γραφικών.</translation>
|
<translation>Ενεργοποίηση Εικονικής GPU:\nΓια τεχνικό εντοπισμό σφαλμάτων, απενεργοποιεί την εμφάνιση του παιχνιδιού σαν να μην υπάρχει κάρτα γραφικών.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Ενεργοποίηση Καταγραφής PM4:\nΓια τεχνικό εντοπισμό σφαλμάτων, αποθηκεύει τις ακατέργαστες εντολές της GPU σε φάκελο κατά την επεξεργασία.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -539,6 +534,16 @@
|
|||||||
<source>Volume</source>
|
<source>Volume</source>
|
||||||
<translation>Volume</translation>
|
<translation>Volume</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.ui" line="455"/>
|
||||||
|
<source>Controller Settings</source>
|
||||||
|
<translation>Controller Settings</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.ui" line="467"/>
|
||||||
|
<source>Back Button Behavior</source>
|
||||||
|
<translation>Back Button Behavior</translation>
|
||||||
|
</message>
|
||||||
</context>
|
</context>
|
||||||
<context>
|
<context>
|
||||||
<name>MainWindow</name>
|
<name>MainWindow</name>
|
||||||
@ -1028,6 +1033,31 @@
|
|||||||
<source>GUIgroupBox</source>
|
<source>GUIgroupBox</source>
|
||||||
<translation>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</translation>
|
<translation>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.cpp" line="330"/>
|
||||||
|
<source>backButtonBehaviorGroupBox</source>
|
||||||
|
<translation>Back Button Behavior:\nAllows setting which part of the touchpad the back button will emulate a touch on.</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.cpp" line="101"/>
|
||||||
|
<source>Touchpad Left</source>
|
||||||
|
<translation>Touchpad Left</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.cpp" line="102"/>
|
||||||
|
<source>Touchpad Right</source>
|
||||||
|
<translation>Touchpad Right</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.cpp" line="103"/>
|
||||||
|
<source>Touchpad Center</source>
|
||||||
|
<translation>Touchpad Center</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<location filename="../settings_dialog.cpp" line="104"/>
|
||||||
|
<source>None</source>
|
||||||
|
<translation>None</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="312"/>
|
<location filename="../settings_dialog.cpp" line="312"/>
|
||||||
<source>graphicsAdapterGroupBox</source>
|
<source>graphicsAdapterGroupBox</source>
|
||||||
@ -1053,11 +1083,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Habilitar GPU NULL</translation>
|
<translation>Habilitar GPU NULL</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Habilitar volcado de PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Habilitar GPU Nula:\nPor el bien de la depuración técnica, desactiva el renderizado del juego como si no hubiera tarjeta gráfica.</translation>
|
<translation>Habilitar GPU Nula:\nPor el bien de la depuración técnica, desactiva el renderizado del juego como si no hubiera tarjeta gráfica.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Habilitar la Volcadura de PM4:\nPor el bien de la depuración técnica, guarda los datos de instrucciones crudas de GPU en una carpeta a medida que el emulador los procesa.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>NULL GPU فعال کردن</translation>
|
<translation>NULL GPU فعال کردن</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>PM4 Dumping فعال کردن</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Ota Null GPU käyttöön:\nTeknistä vianetsintää varten pelin renderöinti estetään niin, että ikään kuin grafiikkakorttia ei olisi.</translation>
|
<translation>Ota Null GPU käyttöön:\nTeknistä vianetsintää varten pelin renderöinti estetään niin, että ikään kuin grafiikkakorttia ei olisi.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Ota PM4 dumpaus käyttöön:\nTeknistä vianetsintää varten raakoja GPU-ohjeita tallennetaan kansioon emulaattorin käsitellessä sitä.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>NULL GPU</translation>
|
<translation>NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Dumper le PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Activer le GPU nul :\nPour le débogage technique, désactive le rendu du jeu comme s'il n'y avait pas de carte graphique.</translation>
|
<translation>Activer le GPU nul :\nPour le débogage technique, désactive le rendu du jeu comme s'il n'y avait pas de carte graphique.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Activer l'exportation PM4 :\nPour le débogage technique, enregistre les données brutes des instructions GPU dans un dossier pendant que l'émulateur les traite.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>NULL GPU Engedélyezése</translation>
|
<translation>NULL GPU Engedélyezése</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>PM4 Dumpolás Engedélyezése</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Null GPU engedélyezése:\nMűszaki hibaelhárítás céljából letiltja a játék renderelését, mintha nem lenne grafikus kártya.</translation>
|
<translation>Null GPU engedélyezése:\nMűszaki hibaelhárítás céljából letiltja a játék renderelését, mintha nem lenne grafikus kártya.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>PM4 dumpolás engedélyezése:\nMűszaki hibaelhárítás céljából a nyers GPU utasítási adatokat elmenti egy mappába, ahogy az emulátor feldolgozza őket.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Aktifkan GPU Null:\nUntuk tujuan debugging teknis, menonaktifkan rendering permainan seolah-olah tidak ada kartu grafis.</translation>
|
<translation>Aktifkan GPU Null:\nUntuk tujuan debugging teknis, menonaktifkan rendering permainan seolah-olah tidak ada kartu grafis.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Aktifkan Pembuangan PM4:\nUntuk tujuan debugging teknis, menyimpan data instruksi GPU mentah ke folder saat emulator memprosesnya.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Abilita NULL GPU</translation>
|
<translation>Abilita NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Abilita Dump PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Abilita GPU Null:\nPer scopi di debug tecnico, disabilita il rendering del gioco come se non ci fosse alcuna scheda grafica.</translation>
|
<translation>Abilita GPU Null:\nPer scopi di debug tecnico, disabilita il rendering del gioco come se non ci fosse alcuna scheda grafica.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Abilita Pompaggio PM4:\nPer scopi di debug tecnico, salva i dati delle istruzioni GPU grezze in una cartella mentre l'emulatore li elabora.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>NULL GPUを有効にする</translation>
|
<translation>NULL GPUを有効にする</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>PM4ダンプを有効にする</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Null GPUを有効にする:\n技術的なデバッグの目的で、グラフィックスカードがないかのようにゲームのレンダリングを無効にします。</translation>
|
<translation>Null GPUを有効にする:\n技術的なデバッグの目的で、グラフィックスカードがないかのようにゲームのレンダリングを無効にします。</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>PM4ダンプを有効にする:\n技術的なデバッグの目的で、エミュレーターが処理している間に生のGPU命令データをフォルダーに保存します。</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Įjungti tuščią GPU:\nTechninio derinimo tikslais išjungia žaidimo renderiavimą, tarsi nebūtų grafikos plokštės.</translation>
|
<translation>Įjungti tuščią GPU:\nTechninio derinimo tikslais išjungia žaidimo renderiavimą, tarsi nebūtų grafikos plokštės.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Įjungti PM4 išmetimą:\nTechninio derinimo tikslais saugo žalius GPU nurodymų duomenis į aplanką, kai emuliatorius juos apdoroja.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillrendering som om det ikke var noe grafikkort.</translation>
|
<translation>Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillrendering som om det ikke var noe grafikkort.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Aktiver PM4 dumping:\nFor teknisk feilsøking lagrer rå GPU-instruksjonsdata i en mappe mens emulatoren behandler dem.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Null GPU inschakelen:\nVoor technische foutopsporing schakelt de game-rendering uit alsof er geen grafische kaart is.</translation>
|
<translation>Null GPU inschakelen:\nVoor technische foutopsporing schakelt de game-rendering uit alsof er geen grafische kaart is.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>PM4 dumpen inschakelen:\nVoor technische foutopsporing slaat het ruwe GPU-instructiegegevens op in een map terwijl de emulator ze verwerkt.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Wyłącz kartę graficzną</translation>
|
<translation>Wyłącz kartę graficzną</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Włącz zgrywanie PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Włącz Null GPU:\nDla technicznego debugowania dezaktywuje renderowanie gry tak, jakby nie było karty graficznej.</translation>
|
<translation>Włącz Null GPU:\nDla technicznego debugowania dezaktywuje renderowanie gry tak, jakby nie było karty graficznej.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Włącz zrzucanie PM4:\nDla technicznego debugowania zapisuje surowe dane instrukcji GPU w folderze, gdy emulator je przetwarza.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Ativar GPU NULA</translation>
|
<translation>Ativar GPU NULA</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Ativar Dumping de PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.</translation>
|
<translation>Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Ativar Dumping de PM4:\nArmazena os dados de instrução bruta da GPU em uma pasta enquanto o emulador os processa, para fins de depuração técnica. Recomendado deixar desativado.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Activează GPU Null:\nÎn scopuri de depanare tehnică, dezactivează redarea jocului ca și cum nu ar exista o placă grafică.</translation>
|
<translation>Activează GPU Null:\nÎn scopuri de depanare tehnică, dezactivează redarea jocului ca și cum nu ar exista o placă grafică.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Activează salvarea PM4:\nÎn scopuri de depanare tehnică, salvează datele brute ale instrucțiunilor GPU într-un folder pe măsură ce emulatorul le procesează.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Включить NULL GPU</translation>
|
<translation>Включить NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Включить дамп PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Включить NULL GPU:\nДля технической отладки отключает рендеринг игры так, как будто графической карты нет.</translation>
|
<translation>Включить NULL GPU:\nДля технической отладки отключает рендеринг игры так, как будто графической карты нет.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Включить дамп PM4:\nДля технической отладки сохраняет необработанные данные инструкций GPU в папку, пока эмулятор их обрабатывает.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Aktivizo GPU-në NULL</translation>
|
<translation>Aktivizo GPU-në NULL</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Aktivizo Zbrazjen PM4</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Aktivizo GPU Null:\nPër qëllime të debugimit teknik, deaktivizon renditjen e lojës sikur nuk do të kishte një kartë grafike.</translation>
|
<translation>Aktivizo GPU Null:\nPër qëllime të debugimit teknik, deaktivizon renditjen e lojës sikur nuk do të kishte një kartë grafike.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Aktivizo dump-in e PM4:\nPër qëllime të debugimit teknik, ruan të dhënat e instruksioneve të GPU-së në një folder ndërsa emulatori i përpunon ato.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>NULL GPU'yu Etkinleştir</translation>
|
<translation>NULL GPU'yu Etkinleştir</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>PM4 Kaydını Etkinleştir</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Null GPU'yu Etkinleştir:\nTeknik hata ayıklama amacıyla, oyunun render edilmesini grafik kartı yokmuş gibi devre dışı bırakır.</translation>
|
<translation>Null GPU'yu Etkinleştir:\nTeknik hata ayıklama amacıyla, oyunun render edilmesini grafik kartı yokmuş gibi devre dışı bırakır.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>PM4 Dışa Aktarmayı Etkinleştir:\nTeknik hata ayıklama amacıyla, emülatör bunları işlerken GPU komut verilerini bir klasöre kaydeder.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>Bật GPU Null:\nĐể mục đích gỡ lỗi kỹ thuật, vô hiệu hóa việc kết xuất trò chơi như thể không có card đồ họa.</translation>
|
<translation>Bật GPU Null:\nĐể mục đích gỡ lỗi kỹ thuật, vô hiệu hóa việc kết xuất trò chơi như thể không có card đồ họa.</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>Bật xuất PM4:\nĐể mục đích gỡ lỗi kỹ thuật, lưu dữ liệu lệnh GPU vào một thư mục khi trình giả lập xử lý chúng.</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>启用 NULL GPU</translation>
|
<translation>启用 NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>启用 PM4 转储</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>启用空 GPU:\n为了技术调试,将游戏渲染禁用,仿佛没有图形卡。</translation>
|
<translation>启用空 GPU:\n为了技术调试,将游戏渲染禁用,仿佛没有图形卡。</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>启用 PM4 转储:\n为了技术调试,在模拟器处理时将原始 GPU 指令数据保存到文件夹中。</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -474,11 +474,6 @@
|
|||||||
<source>Enable NULL GPU</source>
|
<source>Enable NULL GPU</source>
|
||||||
<translation>Enable NULL GPU</translation>
|
<translation>Enable NULL GPU</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.ui" line="476"/>
|
|
||||||
<source>Enable PM4 Dumping</source>
|
|
||||||
<translation>Enable PM4 Dumping</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.ui" line="517"/>
|
<location filename="../settings_dialog.ui" line="517"/>
|
||||||
<source>Debug</source>
|
<source>Debug</source>
|
||||||
@ -1053,11 +1048,6 @@
|
|||||||
<source>nullGpuCheckBox</source>
|
<source>nullGpuCheckBox</source>
|
||||||
<translation>啟用空GPU:\n為了技術調試,禁用遊戲渲染,彷彿沒有顯示卡。</translation>
|
<translation>啟用空GPU:\n為了技術調試,禁用遊戲渲染,彷彿沒有顯示卡。</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<location filename="../settings_dialog.cpp" line="323"/>
|
|
||||||
<source>dumpPM4CheckBox</source>
|
|
||||||
<translation>啟用PM4轉儲:\n為了技術調試,將原始GPU指令數據在模擬器處理時保存到文件夾中。</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<location filename="../settings_dialog.cpp" line="329"/>
|
<location filename="../settings_dialog.cpp" line="329"/>
|
||||||
<source>debugDump</source>
|
<source>debugDump</source>
|
||||||
|
@ -145,6 +145,7 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||||||
Input::Axis axis = Input::Axis::AxisMax;
|
Input::Axis axis = Input::Axis::AxisMax;
|
||||||
int axisvalue = 0;
|
int axisvalue = 0;
|
||||||
int ax = 0;
|
int ax = 0;
|
||||||
|
std::string backButtonBehavior = Config::getBackButtonBehavior();
|
||||||
switch (event->key.key) {
|
switch (event->key.key) {
|
||||||
case SDLK_UP:
|
case SDLK_UP:
|
||||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
|
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
|
||||||
@ -278,7 +279,15 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
|||||||
ax = Input::GetAxis(0, 0x80, axisvalue);
|
ax = Input::GetAxis(0, 0x80, axisvalue);
|
||||||
break;
|
break;
|
||||||
case SDLK_SPACE:
|
case SDLK_SPACE:
|
||||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
if (backButtonBehavior != "none") {
|
||||||
|
float x = backButtonBehavior == "left" ? 0.25f
|
||||||
|
: (backButtonBehavior == "right" ? 0.75f : 0.5f);
|
||||||
|
// trigger a touchpad event so that the touchpad emulation for back button works
|
||||||
|
controller->SetTouchpadState(0, true, x, 0.5f);
|
||||||
|
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
||||||
|
} else {
|
||||||
|
button = 0;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SDLK_F11:
|
case SDLK_F11:
|
||||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||||
@ -327,7 +336,20 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
|||||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||||
button = sdlGamepadToOrbisButton(event->gbutton.button);
|
button = sdlGamepadToOrbisButton(event->gbutton.button);
|
||||||
if (button != 0) {
|
if (button != 0) {
|
||||||
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_BACK) {
|
||||||
|
std::string backButtonBehavior = Config::getBackButtonBehavior();
|
||||||
|
if (backButtonBehavior != "none") {
|
||||||
|
float x = backButtonBehavior == "left"
|
||||||
|
? 0.25f
|
||||||
|
: (backButtonBehavior == "right" ? 0.75f : 0.5f);
|
||||||
|
// trigger a touchpad event so that the touchpad emulation for back button works
|
||||||
|
controller->SetTouchpadState(0, true, x, 0.5f);
|
||||||
|
controller->CheckButton(0, button,
|
||||||
|
event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||||
|
@ -27,8 +27,10 @@ static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType
|
|||||||
case AmdGpu::PrimitiveType::TriangleList:
|
case AmdGpu::PrimitiveType::TriangleList:
|
||||||
case AmdGpu::PrimitiveType::TriangleStrip:
|
case AmdGpu::PrimitiveType::TriangleStrip:
|
||||||
return spv::ExecutionMode::Triangles;
|
return spv::ExecutionMode::Triangles;
|
||||||
|
case AmdGpu::PrimitiveType::AdjTriangleList:
|
||||||
|
return spv::ExecutionMode::InputTrianglesAdjacency;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE_MSG("Unknown input primitive type {}", u32(type));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -41,7 +43,7 @@ static constexpr spv::ExecutionMode GetOutputPrimitiveType(AmdGpu::GsOutputPrimi
|
|||||||
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
|
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
|
||||||
return spv::ExecutionMode::OutputTriangleStrip;
|
return spv::ExecutionMode::OutputTriangleStrip;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE_MSG("Unknown output primitive type {}", u32(type));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -68,6 +70,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
|
|||||||
return arg.ScalarReg();
|
return arg.ScalarReg();
|
||||||
} else if constexpr (std::is_same_v<ArgType, IR::VectorReg>) {
|
} else if constexpr (std::is_same_v<ArgType, IR::VectorReg>) {
|
||||||
return arg.VectorReg();
|
return arg.VectorReg();
|
||||||
|
} else if constexpr (std::is_same_v<ArgType, const char*>) {
|
||||||
|
return arg.StringLiteral();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,6 +48,7 @@ void EmitPrologue(EmitContext& ctx);
|
|||||||
void EmitEpilogue(EmitContext& ctx);
|
void EmitEpilogue(EmitContext& ctx);
|
||||||
void EmitDiscard(EmitContext& ctx);
|
void EmitDiscard(EmitContext& ctx);
|
||||||
void EmitDiscardCond(EmitContext& ctx, Id condition);
|
void EmitDiscardCond(EmitContext& ctx, Id condition);
|
||||||
|
void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id arg0, Id arg1, Id arg2, Id arg3, Id arg4);
|
||||||
void EmitBarrier(EmitContext& ctx);
|
void EmitBarrier(EmitContext& ctx);
|
||||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
|
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
|
||||||
void EmitDeviceMemoryBarrier(EmitContext& ctx);
|
void EmitDeviceMemoryBarrier(EmitContext& ctx);
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||||
|
#include "shader_recompiler/ir/debug_print.h"
|
||||||
|
|
||||||
namespace Shader::Backend::SPIRV {
|
namespace Shader::Backend::SPIRV {
|
||||||
|
|
||||||
@ -57,4 +58,11 @@ void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
|||||||
throw NotImplementedException("Geometry streams");
|
throw NotImplementedException("Geometry streams");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id fmt, Id arg0, Id arg1, Id arg2, Id arg3) {
|
||||||
|
IR::DebugPrintFlags flags = inst->Flags<IR::DebugPrintFlags>();
|
||||||
|
std::array<Id, IR::DEBUGPRINT_NUM_FORMAT_ARGS> fmt_args = {arg0, arg1, arg2, arg3};
|
||||||
|
auto fmt_args_span = std::span<Id>(fmt_args.begin(), fmt_args.begin() + flags.num_args);
|
||||||
|
ctx.OpDebugPrintf(fmt, fmt_args_span);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Shader::Backend::SPIRV
|
} // namespace Shader::Backend::SPIRV
|
||||||
|
@ -34,14 +34,17 @@ std::string_view StageName(Stage stage) {
|
|||||||
throw InvalidArgument("Invalid stage {}", u32(stage));
|
throw InvalidArgument("Invalid stage {}", u32(stage));
|
||||||
}
|
}
|
||||||
|
|
||||||
static constexpr u32 NumVertices(AmdGpu::GsOutputPrimitiveType type) {
|
static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case AmdGpu::GsOutputPrimitiveType::PointList:
|
case AmdGpu::PrimitiveType::PointList:
|
||||||
return 1u;
|
return 1u;
|
||||||
case AmdGpu::GsOutputPrimitiveType::LineStrip:
|
case AmdGpu::PrimitiveType::LineList:
|
||||||
return 2u;
|
return 2u;
|
||||||
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
|
case AmdGpu::PrimitiveType::TriangleList:
|
||||||
|
case AmdGpu::PrimitiveType::TriangleStrip:
|
||||||
return 3u;
|
return 3u;
|
||||||
|
case AmdGpu::PrimitiveType::AdjTriangleList:
|
||||||
|
return 6u;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
@ -88,6 +91,8 @@ Id EmitContext::Def(const IR::Value& value) {
|
|||||||
return ConstF32(value.F32());
|
return ConstF32(value.F32());
|
||||||
case IR::Type::F64:
|
case IR::Type::F64:
|
||||||
return Constant(F64[1], value.F64());
|
return Constant(F64[1], value.F64());
|
||||||
|
case IR::Type::StringLiteral:
|
||||||
|
return String(value.StringLiteral());
|
||||||
default:
|
default:
|
||||||
throw NotImplementedException("Immediate type {}", value.Type());
|
throw NotImplementedException("Immediate type {}", value.Type());
|
||||||
}
|
}
|
||||||
@ -321,16 +326,15 @@ void EmitContext::DefineInputs() {
|
|||||||
MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn,
|
MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn,
|
||||||
static_cast<std::uint32_t>(spv::BuiltIn::ClipDistance));
|
static_cast<std::uint32_t>(spv::BuiltIn::ClipDistance));
|
||||||
Decorate(gl_per_vertex, spv::Decoration::Block);
|
Decorate(gl_per_vertex, spv::Decoration::Block);
|
||||||
const auto vertices_in =
|
const auto num_verts_in = NumVertices(runtime_info.gs_info.in_primitive);
|
||||||
TypeArray(gl_per_vertex, ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])));
|
const auto vertices_in = TypeArray(gl_per_vertex, ConstU32(num_verts_in));
|
||||||
gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in");
|
gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in");
|
||||||
interfaces.push_back(gl_in);
|
interfaces.push_back(gl_in);
|
||||||
|
|
||||||
const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u;
|
const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u;
|
||||||
for (int param_id = 0; param_id < num_params; ++param_id) {
|
for (int param_id = 0; param_id < num_params; ++param_id) {
|
||||||
const IR::Attribute param{IR::Attribute::Param0 + param_id};
|
const IR::Attribute param{IR::Attribute::Param0 + param_id};
|
||||||
const Id type{
|
const Id type{TypeArray(F32[4], ConstU32(num_verts_in))};
|
||||||
TypeArray(F32[4], ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])))};
|
|
||||||
const Id id{DefineInput(type, param_id)};
|
const Id id{DefineInput(type, param_id)};
|
||||||
Name(id, fmt::format("in_attr{}", param_id));
|
Name(id, fmt::format("in_attr{}", param_id));
|
||||||
input_params[param_id] = {id, input_f32, F32[1], 4};
|
input_params[param_id] = {id, input_f32, F32[1], 4};
|
||||||
|
@ -15,18 +15,18 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
|
|||||||
ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
|
ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
|
||||||
|
|
||||||
std::array<s32, 32> offsets{};
|
std::array<s32, 32> offsets{};
|
||||||
std::fill(offsets.begin(), offsets.end(), -1);
|
offsets.fill(-1);
|
||||||
|
|
||||||
|
std::array<s32, 256> sources{};
|
||||||
|
sources.fill(-1);
|
||||||
|
|
||||||
CopyShaderData data{};
|
CopyShaderData data{};
|
||||||
Gcn::OperandField sgpr{};
|
|
||||||
auto last_attr{IR::Attribute::Position0};
|
auto last_attr{IR::Attribute::Position0};
|
||||||
s32 soffset{0};
|
|
||||||
while (!code_slice.atEnd()) {
|
while (!code_slice.atEnd()) {
|
||||||
auto inst = decoder.decodeInstruction(code_slice);
|
auto inst = decoder.decodeInstruction(code_slice);
|
||||||
switch (inst.opcode) {
|
switch (inst.opcode) {
|
||||||
case Gcn::Opcode::S_MOVK_I32: {
|
case Gcn::Opcode::S_MOVK_I32: {
|
||||||
sgpr = inst.dst[0].field;
|
sources[inst.dst[0].code] = inst.control.sopk.simm;
|
||||||
soffset = inst.control.sopk.simm;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Gcn::Opcode::EXP: {
|
case Gcn::Opcode::EXP: {
|
||||||
@ -46,8 +46,9 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
|
|||||||
case Gcn::Opcode::BUFFER_LOAD_DWORD: {
|
case Gcn::Opcode::BUFFER_LOAD_DWORD: {
|
||||||
offsets[inst.src[1].code] = inst.control.mubuf.offset;
|
offsets[inst.src[1].code] = inst.control.mubuf.offset;
|
||||||
if (inst.src[3].field != Gcn::OperandField::ConstZero) {
|
if (inst.src[3].field != Gcn::OperandField::ConstZero) {
|
||||||
ASSERT(inst.src[3].field == sgpr);
|
const u32 index = inst.src[3].code;
|
||||||
offsets[inst.src[1].code] += soffset;
|
ASSERT(sources[index] != -1);
|
||||||
|
offsets[inst.src[1].code] += sources[index];
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -59,6 +60,7 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
|
|||||||
if (last_attr != IR::Attribute::Position0) {
|
if (last_attr != IR::Attribute::Position0) {
|
||||||
data.num_attrs = static_cast<u32>(last_attr) - static_cast<u32>(IR::Attribute::Param0) + 1;
|
data.num_attrs = static_cast<u32>(last_attr) - static_cast<u32>(IR::Attribute::Param0) + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <span>
|
#include <span>
|
||||||
|
#include <vector>
|
||||||
#include <boost/container/small_vector.hpp>
|
#include <boost/container/small_vector.hpp>
|
||||||
#include <boost/container/static_vector.hpp>
|
#include <boost/container/static_vector.hpp>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
21
src/shader_recompiler/ir/debug_print.h
Normal file
21
src/shader_recompiler/ir/debug_print.h
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include "common/bit_field.h"
|
||||||
|
#include "shader_recompiler/ir/opcodes.h"
|
||||||
|
#include "src/common/types.h"
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace Shader::IR {
|
||||||
|
|
||||||
|
constexpr size_t DEBUGPRINT_NUM_FORMAT_ARGS = NumArgsOf(IR::Opcode::DebugPrint) - 1;
|
||||||
|
|
||||||
|
union DebugPrintFlags {
|
||||||
|
u32 raw;
|
||||||
|
// For now, only flag is the number of variadic format args actually used
|
||||||
|
// So bitfield not really needed
|
||||||
|
BitField<0, 32, u32> num_args;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Shader::IR
|
@ -1,10 +1,15 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <bit>
|
#include <bit>
|
||||||
#include <source_location>
|
#include <source_location>
|
||||||
|
#include <boost/container/small_vector.hpp>
|
||||||
|
#include "common/assert.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
|
#include "shader_recompiler/ir/debug_print.h"
|
||||||
#include "shader_recompiler/ir/ir_emitter.h"
|
#include "shader_recompiler/ir/ir_emitter.h"
|
||||||
|
#include "shader_recompiler/ir/opcodes.h"
|
||||||
#include "shader_recompiler/ir/value.h"
|
#include "shader_recompiler/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
@ -1553,6 +1558,38 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value
|
|||||||
Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color);
|
Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Debug print maps to SPIRV's NonSemantic DebugPrintf instruction
|
||||||
|
// Renderdoc will hook in its own implementation of the SPIRV instruction
|
||||||
|
// Renderdoc accepts format specifiers, e.g. %u, listed here:
|
||||||
|
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md
|
||||||
|
//
|
||||||
|
// fmt must be a string literal (pointer is shallow copied into a Value)
|
||||||
|
// Example usage:
|
||||||
|
// ir.DebugPrint("invocation xyz: (%u, %u, %u)",
|
||||||
|
// {ir.GetVectorReg(IR::VectorReg::V0),
|
||||||
|
// ir.GetVectorReg(IR::VectorReg::V1),
|
||||||
|
// ir.GetVectorReg(IR::VectorReg::V2)});
|
||||||
|
void IREmitter::DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> format_args) {
|
||||||
|
std::array<Value, DEBUGPRINT_NUM_FORMAT_ARGS> args;
|
||||||
|
|
||||||
|
ASSERT_MSG(format_args.size() < DEBUGPRINT_NUM_FORMAT_ARGS,
|
||||||
|
"DebugPrint only supports up to {} format args", DEBUGPRINT_NUM_FORMAT_ARGS);
|
||||||
|
|
||||||
|
for (int i = 0; i < format_args.size(); i++) {
|
||||||
|
args[i] = format_args[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = format_args.size(); i < DEBUGPRINT_NUM_FORMAT_ARGS; i++) {
|
||||||
|
args[i] = Inst(Opcode::Void);
|
||||||
|
}
|
||||||
|
|
||||||
|
IR::Value fmt_val{fmt};
|
||||||
|
|
||||||
|
DebugPrintFlags flags;
|
||||||
|
flags.num_args.Assign(format_args.size());
|
||||||
|
Inst(Opcode::DebugPrint, Flags{flags}, fmt_val, args[0], args[1], args[2], args[3]);
|
||||||
|
}
|
||||||
|
|
||||||
void IREmitter::EmitVertex() {
|
void IREmitter::EmitVertex() {
|
||||||
Inst(Opcode::EmitVertex);
|
Inst(Opcode::EmitVertex);
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
|
||||||
|
#include "shader_recompiler/info.h"
|
||||||
#include "shader_recompiler/ir/attribute.h"
|
#include "shader_recompiler/ir/attribute.h"
|
||||||
#include "shader_recompiler/ir/basic_block.h"
|
#include "shader_recompiler/ir/basic_block.h"
|
||||||
#include "shader_recompiler/ir/condition.h"
|
#include "shader_recompiler/ir/condition.h"
|
||||||
@ -43,6 +44,7 @@ public:
|
|||||||
void Epilogue();
|
void Epilogue();
|
||||||
void Discard();
|
void Discard();
|
||||||
void Discard(const U1& cond);
|
void Discard(const U1& cond);
|
||||||
|
void DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> args);
|
||||||
|
|
||||||
void Barrier();
|
void Barrier();
|
||||||
void WorkgroupMemoryBarrier();
|
void WorkgroupMemoryBarrier();
|
||||||
|
@ -89,6 +89,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
|
|||||||
case Opcode::ImageAtomicOr32:
|
case Opcode::ImageAtomicOr32:
|
||||||
case Opcode::ImageAtomicXor32:
|
case Opcode::ImageAtomicXor32:
|
||||||
case Opcode::ImageAtomicExchange32:
|
case Opcode::ImageAtomicExchange32:
|
||||||
|
case Opcode::DebugPrint:
|
||||||
case Opcode::EmitVertex:
|
case Opcode::EmitVertex:
|
||||||
case Opcode::EmitPrimitive:
|
case Opcode::EmitPrimitive:
|
||||||
return true;
|
return true;
|
||||||
|
@ -51,6 +51,7 @@ constexpr Type F32x4{Type::F32x4};
|
|||||||
constexpr Type F64x2{Type::F64x2};
|
constexpr Type F64x2{Type::F64x2};
|
||||||
constexpr Type F64x3{Type::F64x3};
|
constexpr Type F64x3{Type::F64x3};
|
||||||
constexpr Type F64x4{Type::F64x4};
|
constexpr Type F64x4{Type::F64x4};
|
||||||
|
constexpr Type StringLiteral{Type::StringLiteral};
|
||||||
|
|
||||||
constexpr OpcodeMeta META_TABLE[]{
|
constexpr OpcodeMeta META_TABLE[]{
|
||||||
#define OPCODE(name_token, type_token, ...) \
|
#define OPCODE(name_token, type_token, ...) \
|
||||||
@ -81,7 +82,7 @@ constexpr u8 NUM_ARGS[]{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Get the number of arguments an opcode accepts
|
/// Get the number of arguments an opcode accepts
|
||||||
[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept {
|
[[nodiscard]] constexpr inline size_t NumArgsOf(Opcode op) noexcept {
|
||||||
return static_cast<size_t>(Detail::NUM_ARGS[static_cast<size_t>(op)]);
|
return static_cast<size_t>(Detail::NUM_ARGS[static_cast<size_t>(op)]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ OPCODE(Prologue, Void,
|
|||||||
OPCODE(Epilogue, Void, )
|
OPCODE(Epilogue, Void, )
|
||||||
OPCODE(Discard, Void, )
|
OPCODE(Discard, Void, )
|
||||||
OPCODE(DiscardCond, Void, U1, )
|
OPCODE(DiscardCond, Void, U1, )
|
||||||
|
OPCODE(DebugPrint, Void, StringLiteral, Opaque, Opaque, Opaque, Opaque, )
|
||||||
|
|
||||||
// Constant memory operations
|
// Constant memory operations
|
||||||
OPCODE(ReadConst, U32, U32x2, U32, )
|
OPCODE(ReadConst, U32, U32x2, U32, )
|
||||||
|
@ -9,10 +9,9 @@ namespace Shader::IR {
|
|||||||
|
|
||||||
std::string NameOf(Type type) {
|
std::string NameOf(Type type) {
|
||||||
static constexpr std::array names{
|
static constexpr std::array names{
|
||||||
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
|
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
|
||||||
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
|
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
|
||||||
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4",
|
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"};
|
||||||
};
|
|
||||||
const size_t bits{static_cast<size_t>(type)};
|
const size_t bits{static_cast<size_t>(type)};
|
||||||
if (bits == 0) {
|
if (bits == 0) {
|
||||||
return "Void";
|
return "Void";
|
||||||
|
@ -36,6 +36,7 @@ enum class Type {
|
|||||||
F64x2 = 1 << 22,
|
F64x2 = 1 << 22,
|
||||||
F64x3 = 1 << 23,
|
F64x3 = 1 << 23,
|
||||||
F64x4 = 1 << 24,
|
F64x4 = 1 << 24,
|
||||||
|
StringLiteral = 1 << 25,
|
||||||
};
|
};
|
||||||
DECLARE_ENUM_FLAG_OPERATORS(Type)
|
DECLARE_ENUM_FLAG_OPERATORS(Type)
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <string>
|
||||||
#include "shader_recompiler/ir/value.h"
|
#include "shader_recompiler/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
@ -27,6 +28,8 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
|
|||||||
|
|
||||||
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
|
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
|
||||||
|
|
||||||
|
Value::Value(const char* value) noexcept : type{Type::StringLiteral}, string_literal{value} {}
|
||||||
|
|
||||||
IR::Type Value::Type() const noexcept {
|
IR::Type Value::Type() const noexcept {
|
||||||
if (IsPhi()) {
|
if (IsPhi()) {
|
||||||
// The type of a phi node is stored in its flags
|
// The type of a phi node is stored in its flags
|
||||||
@ -69,6 +72,8 @@ bool Value::operator==(const Value& other) const {
|
|||||||
case Type::U64:
|
case Type::U64:
|
||||||
case Type::F64:
|
case Type::F64:
|
||||||
return imm_u64 == other.imm_u64;
|
return imm_u64 == other.imm_u64;
|
||||||
|
case Type::StringLiteral:
|
||||||
|
return std::string_view(string_literal) == other.string_literal;
|
||||||
case Type::U32x2:
|
case Type::U32x2:
|
||||||
case Type::U32x3:
|
case Type::U32x3:
|
||||||
case Type::U32x4:
|
case Type::U32x4:
|
||||||
|
@ -39,6 +39,7 @@ public:
|
|||||||
explicit Value(f32 value) noexcept;
|
explicit Value(f32 value) noexcept;
|
||||||
explicit Value(u64 value) noexcept;
|
explicit Value(u64 value) noexcept;
|
||||||
explicit Value(f64 value) noexcept;
|
explicit Value(f64 value) noexcept;
|
||||||
|
explicit Value(const char* value) noexcept;
|
||||||
|
|
||||||
[[nodiscard]] bool IsIdentity() const noexcept;
|
[[nodiscard]] bool IsIdentity() const noexcept;
|
||||||
[[nodiscard]] bool IsPhi() const noexcept;
|
[[nodiscard]] bool IsPhi() const noexcept;
|
||||||
@ -60,6 +61,7 @@ public:
|
|||||||
[[nodiscard]] f32 F32() const;
|
[[nodiscard]] f32 F32() const;
|
||||||
[[nodiscard]] u64 U64() const;
|
[[nodiscard]] u64 U64() const;
|
||||||
[[nodiscard]] f64 F64() const;
|
[[nodiscard]] f64 F64() const;
|
||||||
|
[[nodiscard]] const char* StringLiteral() const;
|
||||||
|
|
||||||
[[nodiscard]] bool operator==(const Value& other) const;
|
[[nodiscard]] bool operator==(const Value& other) const;
|
||||||
[[nodiscard]] bool operator!=(const Value& other) const;
|
[[nodiscard]] bool operator!=(const Value& other) const;
|
||||||
@ -78,6 +80,7 @@ private:
|
|||||||
f32 imm_f32;
|
f32 imm_f32;
|
||||||
u64 imm_u64;
|
u64 imm_u64;
|
||||||
f64 imm_f64;
|
f64 imm_f64;
|
||||||
|
const char* string_literal;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
|
static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
|
||||||
@ -348,6 +351,14 @@ inline f64 Value::F64() const {
|
|||||||
return imm_f64;
|
return imm_f64;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline const char* Value::StringLiteral() const {
|
||||||
|
if (IsIdentity()) {
|
||||||
|
return inst->Arg(0).StringLiteral();
|
||||||
|
}
|
||||||
|
DEBUG_ASSERT(type == Type::StringLiteral);
|
||||||
|
return string_literal;
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline bool IsPhi(const Inst& inst) {
|
[[nodiscard]] inline bool IsPhi(const Inst& inst) {
|
||||||
return inst.GetOpcode() == Opcode::Phi;
|
return inst.GetOpcode() == Opcode::Phi;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user