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Hotfix: fix creating new game config and loading experimental tab (#3600)
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@@ -100,12 +100,6 @@ public:
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void setTomlValue(toml::ordered_value& data, const std::string& header, const std::string& key,
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void setTomlValue(toml::ordered_value& data, const std::string& header, const std::string& key,
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bool is_game_specific = false) {
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bool is_game_specific = false) {
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if (is_game_specific) {
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if (is_game_specific) {
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if (game_specific_value == std::nullopt) {
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fmt::print("Attempted to save std::nullopt value to {}-{}, matching config entry "
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"may not be correctly set-up\n",
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header, key);
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return;
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}
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data[header][key] = game_specific_value.value_or(base_value);
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data[header][key] = game_specific_value.value_or(base_value);
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game_specific_value = std::nullopt;
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game_specific_value = std::nullopt;
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} else {
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} else {
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@@ -736,8 +736,9 @@ void SettingsDialog::LoadValuesFromConfig() {
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}
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}
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ui->chooseHomeTabComboBox->setCurrentText(translatedText);
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ui->chooseHomeTabComboBox->setCurrentText(translatedText);
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QStringList tabNames = {tr("General"), tr("GUI"), tr("Graphics"), tr("User"),
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QStringList tabNames = {tr("General"), tr("GUI"), tr("Graphics"),
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tr("Input"), tr("Paths"), tr("Log"), tr("Debug")};
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tr("User"), tr("Input"), tr("Paths"),
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tr("Log"), tr("Debug"), tr("Experimental")};
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int indexTab = tabNames.indexOf(translatedText);
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int indexTab = tabNames.indexOf(translatedText);
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if (indexTab == -1 || !ui->tabWidgetSettings->isTabVisible(indexTab) || is_newly_created)
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if (indexTab == -1 || !ui->tabWidgetSettings->isTabVisible(indexTab) || is_newly_created)
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indexTab = 0;
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indexTab = 0;
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