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shader_recompiler: Better handling of geometry shader scenario G (#3064)
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@@ -4,6 +4,7 @@
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#pragma once
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#include <span>
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#include <unordered_map>
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#include "shader_recompiler/frontend/instruction.h"
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#include "shader_recompiler/info.h"
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#include "shader_recompiler/ir/basic_block.h"
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