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shader_recompiler: Better handling of geometry shader scenario G (#3064)
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@@ -149,6 +149,7 @@ struct GeometryRuntimeInfo {
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u32 out_vertex_data_size{};
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AmdGpu::PrimitiveType in_primitive;
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GsOutputPrimTypes out_primitive;
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AmdGpu::Liverpool::GsMode::Mode mode;
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std::span<const u32> vs_copy;
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u64 vs_copy_hash;
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