shader_recompiler: Better handling of geometry shader scenario G (#3064)

This commit is contained in:
TheTurtle
2025-06-09 03:31:51 +03:00
committed by GitHub
parent ae2053c487
commit c20d02dd40
8 changed files with 33 additions and 4 deletions

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@@ -149,6 +149,7 @@ struct GeometryRuntimeInfo {
u32 out_vertex_data_size{};
AmdGpu::PrimitiveType in_primitive;
GsOutputPrimTypes out_primitive;
AmdGpu::Liverpool::GsMode::Mode mode;
std::span<const u32> vs_copy;
u64 vs_copy_hash;