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Handle offsets and format overrides in fetch shaders (#3486)
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
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@@ -385,7 +385,7 @@ void GraphicsPipeline::GetVertexInputs(
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const auto& vs_info = GetStage(Shader::LogicalStage::Vertex);
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for (const auto& attrib : fetch_shader->attributes) {
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const auto step_rate = attrib.GetStepRate();
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const auto& buffer = attrib.GetSharp(vs_info);
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const auto buffer = attrib.GetSharp(vs_info);
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attributes.push_back(Attribute{
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.location = attrib.semantic,
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.binding = attrib.semantic,
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