Switch remaining CRLF terminated files to LF

This commit is contained in:
Daniel R.
2024-12-24 13:56:31 +01:00
parent 2c0f986c52
commit c284cf72e1
28 changed files with 4856 additions and 4856 deletions

View File

@@ -1,52 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "mutex.h"
#include "common/assert.h"
namespace Libraries::Kernel {
TimedMutex::TimedMutex() {
#ifdef _WIN64
mtx = CreateMutex(nullptr, false, nullptr);
ASSERT(mtx);
#endif
}
TimedMutex::~TimedMutex() {
#ifdef _WIN64
CloseHandle(mtx);
#endif
}
void TimedMutex::lock() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(mtx, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#else
mtx.lock();
#endif
}
bool TimedMutex::try_lock() {
#ifdef _WIN64
return WaitForSingleObjectEx(mtx, 0, true) == WAIT_OBJECT_0;
#else
return mtx.try_lock();
#endif
}
void TimedMutex::unlock() {
#ifdef _WIN64
ReleaseMutex(mtx);
#else
mtx.unlock();
#endif
}
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "mutex.h"
#include "common/assert.h"
namespace Libraries::Kernel {
TimedMutex::TimedMutex() {
#ifdef _WIN64
mtx = CreateMutex(nullptr, false, nullptr);
ASSERT(mtx);
#endif
}
TimedMutex::~TimedMutex() {
#ifdef _WIN64
CloseHandle(mtx);
#endif
}
void TimedMutex::lock() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(mtx, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#else
mtx.lock();
#endif
}
bool TimedMutex::try_lock() {
#ifdef _WIN64
return WaitForSingleObjectEx(mtx, 0, true) == WAIT_OBJECT_0;
#else
return mtx.try_lock();
#endif
}
void TimedMutex::unlock() {
#ifdef _WIN64
ReleaseMutex(mtx);
#else
mtx.unlock();
#endif
}
} // namespace Libraries::Kernel

View File

@@ -1,80 +1,80 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <mutex>
#endif
namespace Libraries::Kernel {
class TimedMutex {
public:
TimedMutex();
~TimedMutex();
void lock();
bool try_lock();
void unlock();
template <class Rep, class Period>
bool try_lock_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
constexpr auto zero = std::chrono::duration<Rep, Period>::zero();
const auto now = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point abs_time = now;
if (rel_time > zero) {
constexpr auto max = (std::chrono::steady_clock::time_point::max)();
if (abs_time < max - rel_time) {
abs_time += rel_time;
} else {
abs_time = max;
}
}
return try_lock_until(abs_time);
#else
return mtx.try_lock_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_lock_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
for (;;) {
const auto now = Clock::now();
if (abs_time <= now) {
return false;
}
const auto rel_ms = std::chrono::ceil<std::chrono::milliseconds>(abs_time - now);
u64 res = WaitForSingleObjectEx(mtx, static_cast<u64>(rel_ms.count()), true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_TIMEOUT) {
return false;
}
}
#else
return mtx.try_lock_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE mtx;
#else
std::timed_mutex mtx;
#endif
};
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#else
#include <mutex>
#endif
namespace Libraries::Kernel {
class TimedMutex {
public:
TimedMutex();
~TimedMutex();
void lock();
bool try_lock();
void unlock();
template <class Rep, class Period>
bool try_lock_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
constexpr auto zero = std::chrono::duration<Rep, Period>::zero();
const auto now = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point abs_time = now;
if (rel_time > zero) {
constexpr auto max = (std::chrono::steady_clock::time_point::max)();
if (abs_time < max - rel_time) {
abs_time += rel_time;
} else {
abs_time = max;
}
}
return try_lock_until(abs_time);
#else
return mtx.try_lock_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_lock_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
for (;;) {
const auto now = Clock::now();
if (abs_time <= now) {
return false;
}
const auto rel_ms = std::chrono::ceil<std::chrono::milliseconds>(abs_time - now);
u64 res = WaitForSingleObjectEx(mtx, static_cast<u64>(rel_ms.count()), true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_TIMEOUT) {
return false;
}
}
#else
return mtx.try_lock_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE mtx;
#else
std::timed_mutex mtx;
#endif
};
} // namespace Libraries::Kernel

View File

@@ -1,167 +1,167 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <chrono>
#include "common/assert.h"
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#elif defined(__APPLE__)
#include <dispatch/dispatch.h>
#else
#include <semaphore>
#endif
namespace Libraries::Kernel {
template <s64 max>
class Semaphore {
public:
Semaphore(s32 initialCount)
#if !defined(_WIN64) && !defined(__APPLE__)
: sem{initialCount}
#endif
{
#ifdef _WIN64
sem = CreateSemaphore(nullptr, initialCount, max, nullptr);
ASSERT(sem);
#elif defined(__APPLE__)
sem = dispatch_semaphore_create(initialCount);
ASSERT(sem);
#endif
}
~Semaphore() {
#ifdef _WIN64
CloseHandle(sem);
#elif defined(__APPLE__)
dispatch_release(sem);
#endif
}
void release() {
#ifdef _WIN64
ReleaseSemaphore(sem, 1, nullptr);
#elif defined(__APPLE__)
dispatch_semaphore_signal(sem);
#else
sem.release();
#endif
}
void acquire() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(sem, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#elif defined(__APPLE__)
for (;;) {
const auto res = dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
if (res == 0) {
return;
}
}
#else
sem.acquire();
#endif
}
bool try_acquire() {
#ifdef _WIN64
return WaitForSingleObjectEx(sem, 0, true) == WAIT_OBJECT_0;
#elif defined(__APPLE__)
return dispatch_semaphore_wait(sem, DISPATCH_TIME_NOW) == 0;
#else
return sem.try_acquire();
#endif
}
template <class Rep, class Period>
bool try_acquire_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
const auto start_time = std::chrono::high_resolution_clock::now();
auto rel_time_ms = std::chrono::ceil<std::chrono::milliseconds>(rel_time);
while (rel_time_ms.count() > 0) {
u64 timeout_ms = static_cast<u64>(rel_time_ms.count());
u64 res = WaitForSingleObjectEx(sem, timeout_ms, true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_IO_COMPLETION) {
auto elapsed_time = std::chrono::high_resolution_clock::now() - start_time;
rel_time_ms -= std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_time);
} else {
return false;
}
}
return false;
#elif defined(__APPLE__)
const auto rel_time_ns = std::chrono::ceil<std::chrono::nanoseconds>(rel_time).count();
const auto timeout = dispatch_time(DISPATCH_TIME_NOW, rel_time_ns);
return dispatch_semaphore_wait(sem, timeout) == 0;
#else
return sem.try_acquire_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_acquire_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
const auto start_time = Clock::now();
if (start_time >= abs_time) {
return false;
}
auto rel_time = std::chrono::ceil<std::chrono::milliseconds>(abs_time - start_time);
while (rel_time.count() > 0) {
u64 timeout_ms = static_cast<u64>(rel_time.count());
u64 res = WaitForSingleObjectEx(sem, timeout_ms, true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_IO_COMPLETION) {
auto elapsed_time = Clock::now() - start_time;
rel_time -= std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_time);
} else {
return false;
}
}
return false;
#elif defined(__APPLE__)
auto abs_s = std::chrono::time_point_cast<std::chrono::seconds>(abs_time);
auto abs_ns = std::chrono::time_point_cast<std::chrono::nanoseconds>(abs_time) -
std::chrono::time_point_cast<std::chrono::nanoseconds>(abs_s);
const timespec abs_timespec = {
.tv_sec = abs_s.time_since_epoch().count(),
.tv_nsec = abs_ns.count(),
};
const auto timeout = dispatch_walltime(&abs_timespec, 0);
return dispatch_semaphore_wait(sem, timeout) == 0;
#else
return sem.try_acquire_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE sem;
#elif defined(__APPLE__)
dispatch_semaphore_t sem;
#else
std::counting_semaphore<max> sem;
#endif
};
using BinarySemaphore = Semaphore<1>;
using CountingSemaphore = Semaphore<0x7FFFFFFF /*ORBIS_KERNEL_SEM_VALUE_MAX*/>;
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <chrono>
#include "common/assert.h"
#include "common/types.h"
#ifdef _WIN64
#include <windows.h>
#elif defined(__APPLE__)
#include <dispatch/dispatch.h>
#else
#include <semaphore>
#endif
namespace Libraries::Kernel {
template <s64 max>
class Semaphore {
public:
Semaphore(s32 initialCount)
#if !defined(_WIN64) && !defined(__APPLE__)
: sem{initialCount}
#endif
{
#ifdef _WIN64
sem = CreateSemaphore(nullptr, initialCount, max, nullptr);
ASSERT(sem);
#elif defined(__APPLE__)
sem = dispatch_semaphore_create(initialCount);
ASSERT(sem);
#endif
}
~Semaphore() {
#ifdef _WIN64
CloseHandle(sem);
#elif defined(__APPLE__)
dispatch_release(sem);
#endif
}
void release() {
#ifdef _WIN64
ReleaseSemaphore(sem, 1, nullptr);
#elif defined(__APPLE__)
dispatch_semaphore_signal(sem);
#else
sem.release();
#endif
}
void acquire() {
#ifdef _WIN64
for (;;) {
u64 res = WaitForSingleObjectEx(sem, INFINITE, true);
if (res == WAIT_OBJECT_0) {
return;
}
}
#elif defined(__APPLE__)
for (;;) {
const auto res = dispatch_semaphore_wait(sem, DISPATCH_TIME_FOREVER);
if (res == 0) {
return;
}
}
#else
sem.acquire();
#endif
}
bool try_acquire() {
#ifdef _WIN64
return WaitForSingleObjectEx(sem, 0, true) == WAIT_OBJECT_0;
#elif defined(__APPLE__)
return dispatch_semaphore_wait(sem, DISPATCH_TIME_NOW) == 0;
#else
return sem.try_acquire();
#endif
}
template <class Rep, class Period>
bool try_acquire_for(const std::chrono::duration<Rep, Period>& rel_time) {
#ifdef _WIN64
const auto start_time = std::chrono::high_resolution_clock::now();
auto rel_time_ms = std::chrono::ceil<std::chrono::milliseconds>(rel_time);
while (rel_time_ms.count() > 0) {
u64 timeout_ms = static_cast<u64>(rel_time_ms.count());
u64 res = WaitForSingleObjectEx(sem, timeout_ms, true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_IO_COMPLETION) {
auto elapsed_time = std::chrono::high_resolution_clock::now() - start_time;
rel_time_ms -= std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_time);
} else {
return false;
}
}
return false;
#elif defined(__APPLE__)
const auto rel_time_ns = std::chrono::ceil<std::chrono::nanoseconds>(rel_time).count();
const auto timeout = dispatch_time(DISPATCH_TIME_NOW, rel_time_ns);
return dispatch_semaphore_wait(sem, timeout) == 0;
#else
return sem.try_acquire_for(rel_time);
#endif
}
template <class Clock, class Duration>
bool try_acquire_until(const std::chrono::time_point<Clock, Duration>& abs_time) {
#ifdef _WIN64
const auto start_time = Clock::now();
if (start_time >= abs_time) {
return false;
}
auto rel_time = std::chrono::ceil<std::chrono::milliseconds>(abs_time - start_time);
while (rel_time.count() > 0) {
u64 timeout_ms = static_cast<u64>(rel_time.count());
u64 res = WaitForSingleObjectEx(sem, timeout_ms, true);
if (res == WAIT_OBJECT_0) {
return true;
} else if (res == WAIT_IO_COMPLETION) {
auto elapsed_time = Clock::now() - start_time;
rel_time -= std::chrono::duration_cast<std::chrono::milliseconds>(elapsed_time);
} else {
return false;
}
}
return false;
#elif defined(__APPLE__)
auto abs_s = std::chrono::time_point_cast<std::chrono::seconds>(abs_time);
auto abs_ns = std::chrono::time_point_cast<std::chrono::nanoseconds>(abs_time) -
std::chrono::time_point_cast<std::chrono::nanoseconds>(abs_s);
const timespec abs_timespec = {
.tv_sec = abs_s.time_since_epoch().count(),
.tv_nsec = abs_ns.count(),
};
const auto timeout = dispatch_walltime(&abs_timespec, 0);
return dispatch_semaphore_wait(sem, timeout) == 0;
#else
return sem.try_acquire_until(abs_time);
#endif
}
private:
#ifdef _WIN64
HANDLE sem;
#elif defined(__APPLE__)
dispatch_semaphore_t sem;
#else
std::counting_semaphore<max> sem;
#endif
};
using BinarySemaphore = Semaphore<1>;
using CountingSemaphore = Semaphore<0x7FFFFFFF /*ORBIS_KERNEL_SEM_VALUE_MAX*/>;
} // namespace Libraries::Kernel