Implement kernel exit

Some homebrew I have use this exit when an error occurs. Since actually closing the emulator isn't implemented yet, I've used an unreachable message that logs the status code.
I've placed it in process.cpp for now, let me know if I should change that.
This commit is contained in:
Stephen Miller 2025-03-29 17:34:19 -05:00
parent e345f950b3
commit c442fc71d4

View File

@ -127,6 +127,11 @@ int PS4_SYSV_ABI sceKernelGetModuleInfoFromAddr(VAddr addr, int flags,
return ORBIS_OK;
}
s32 PS4_SYSV_ABI exit(s32 status) {
UNREACHABLE_MSG("Exiting with status code {}", status);
return 0;
}
void RegisterProcess(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("WB66evu8bsU", "libkernel", 1, "libkernel", 1, 1, sceKernelGetCompiledSdkVersion);
LIB_FUNCTION("WslcK1FQcGI", "libkernel", 1, "libkernel", 1, 1, sceKernelIsNeoMode);
@ -136,6 +141,7 @@ void RegisterProcess(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("LwG8g3niqwA", "libkernel", 1, "libkernel", 1, 1, sceKernelDlsym);
LIB_FUNCTION("RpQJJVKTiFM", "libkernel", 1, "libkernel", 1, 1, sceKernelGetModuleInfoForUnwind);
LIB_FUNCTION("f7KBOafysXo", "libkernel", 1, "libkernel", 1, 1, sceKernelGetModuleInfoFromAddr);
LIB_FUNCTION("6Z83sYWFlA8", "libkernel", 1, "libkernel", 1, 1, exit);
}
} // namespace Libraries::Kernel