diff --git a/.gitmodules b/.gitmodules index e3dda94fd..6e4eac2b4 100644 --- a/.gitmodules +++ b/.gitmodules @@ -94,4 +94,7 @@ [submodule "externals/pugixml"] path = externals/pugixml url = https://github.com/zeux/pugixml.git - shallow = true \ No newline at end of file + shallow = true +[submodule "externals/discord-rpc"] + path = externals/discord-rpc + url = https://github.com/shadps4-emu/ext-discord-rpc diff --git a/CMakeLists.txt b/CMakeLists.txt index 59f15add6..2db263b3a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -374,6 +374,8 @@ set(COMMON src/common/logging/backend.cpp src/common/debug.h src/common/decoder.cpp src/common/decoder.h + src/common/discord_rpc_handler.cpp + src/common/discord_rpc_handler.h src/common/elf_info.h src/common/endian.h src/common/enum.h @@ -857,4 +859,7 @@ if (UNIX AND NOT APPLE) find_package(OpenSSL REQUIRED) target_link_libraries(shadps4 PRIVATE ${OPENSSL_LIBRARIES}) endif() -endif() \ No newline at end of file +endif() + +# Discord RPC +target_link_libraries(shadps4 PRIVATE discord-rpc) diff --git a/README.md b/README.md index da01833e5..95428dfd0 100644 --- a/README.md +++ b/README.md @@ -102,7 +102,7 @@ PAD DOWN | DOWN | PAD LEFT | LEFT | PAD RIGHT | RIGHT | OPTIONS | RETURN | -TOUCH PAD | SPACE | +BACK BUTTON / TOUCH PAD | SPACE | L1 | Q | R1 | U | L2 | E | diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index 37c0f6899..a528eaedb 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -184,5 +184,10 @@ if (NOT TARGET pugixml::pugixml) add_subdirectory(pugixml) endif() +# Discord RPC +set(BUILD_EXAMPLES OFF) +add_subdirectory(discord-rpc/) +target_include_directories(discord-rpc INTERFACE discord-rpc/include) + # GCN Headers add_subdirectory(gcn) \ No newline at end of file diff --git a/externals/date b/externals/date index 51ce7e131..dd8affc6d 160000 --- a/externals/date +++ b/externals/date @@ -1 +1 @@ -Subproject commit 51ce7e131079c061533d741be5fe7cca57f2faac +Subproject commit dd8affc6de5755e07638bf0a14382d29549d6ee9 diff --git a/externals/discord-rpc b/externals/discord-rpc new file mode 160000 index 000000000..4ec218155 --- /dev/null +++ b/externals/discord-rpc @@ -0,0 +1 @@ +Subproject commit 4ec218155d73bcb8022f8f7ca72305d801f84beb diff --git a/externals/sdl3 b/externals/sdl3 index 0548050fc..54e622c2e 160000 --- a/externals/sdl3 +++ b/externals/sdl3 @@ -1 +1 @@ -Subproject commit 0548050fc5a4edf1f47c3633c2cd06d8762b5532 +Subproject commit 54e622c2e6af456bfef382fae44c17682d5ac88a diff --git a/externals/sirit b/externals/sirit index 37090c74c..6cecb95d6 160000 --- a/externals/sirit +++ b/externals/sirit @@ -1 +1 @@ -Subproject commit 37090c74cc6e680f2bc334cac8fd182f7634a1f6 +Subproject commit 6cecb95d679c82c413d1f989e0b7ad9af130600d diff --git a/src/audio_core/sdl_audio.cpp b/src/audio_core/sdl_audio.cpp index 894f5da55..7fed42a44 100644 --- a/src/audio_core/sdl_audio.cpp +++ b/src/audio_core/sdl_audio.cpp @@ -103,7 +103,7 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) { const size_t data_size = port.samples_num * port.sample_size * port.channels_num; - SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size); + bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size); lock.unlock(); // Unlock only after necessary operations diff --git a/src/common/config.cpp b/src/common/config.cpp index a6ce41bdc..ef82819a3 100644 --- a/src/common/config.cpp +++ b/src/common/config.cpp @@ -34,6 +34,7 @@ static bool isNeo = false; static bool isFullscreen = false; static bool playBGM = false; static int BGMvolume = 50; +static bool enableDiscordRPC = false; static u32 screenWidth = 1280; static u32 screenHeight = 720; static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select @@ -42,6 +43,7 @@ static std::string logType = "async"; static std::string userName = "shadPS4"; static std::string updateChannel; static std::string patchFile = ""; +static std::string backButtonBehavior = "left"; static bool useSpecialPad = false; static int specialPadClass = 1; static bool isDebugDump = false; @@ -57,6 +59,8 @@ static bool vkValidationGpu = false; static bool rdocEnable = false; static bool vkMarkers = false; static bool vkCrashDiagnostic = false; +static s16 cursorState = HideCursorState::Idle; +static int cursorHideTimeout = 5; // 5 seconds (default) // Gui std::filesystem::path settings_install_dir = {}; @@ -96,6 +100,18 @@ int getBGMvolume() { return BGMvolume; } +bool getEnableDiscordRPC() { + return enableDiscordRPC; +} + +s16 getCursorState() { + return cursorState; +} + +int getCursorHideTimeout() { + return cursorHideTimeout; +} + u32 getScreenWidth() { return screenWidth; } @@ -128,6 +144,10 @@ std::string getPatchFile() { return patchFile; } +std::string getBackButtonBehavior() { + return backButtonBehavior; +} + bool getUseSpecialPad() { return useSpecialPad; } @@ -256,6 +276,18 @@ void setBGMvolume(int volume) { BGMvolume = volume; } +void setEnableDiscordRPC(bool enable) { + enableDiscordRPC = enable; +} + +void setCursorState(s16 newCursorState) { + cursorState = newCursorState; +} + +void setCursorHideTimeout(int newcursorHideTimeout) { + cursorHideTimeout = newcursorHideTimeout; +} + void setLanguage(u32 language) { m_language = language; } @@ -284,6 +316,10 @@ void setPatchFile(const std::string& fileName) { patchFile = fileName; } +void setBackButtonBehavior(const std::string& type) { + backButtonBehavior = type; +} + void setUseSpecialPad(bool use) { useSpecialPad = use; } @@ -434,6 +470,7 @@ void load(const std::filesystem::path& path) { isFullscreen = toml::find_or(general, "Fullscreen", false); playBGM = toml::find_or(general, "playBGM", false); BGMvolume = toml::find_or(general, "BGMvolume", 50); + enableDiscordRPC = toml::find_or(general, "enableDiscordRPC", true); logFilter = toml::find_or(general, "logFilter", ""); logType = toml::find_or(general, "logType", "sync"); userName = toml::find_or(general, "userName", "shadPS4"); @@ -445,11 +482,14 @@ void load(const std::filesystem::path& path) { isShowSplash = toml::find_or(general, "showSplash", true); isAutoUpdate = toml::find_or(general, "autoUpdate", false); patchFile = toml::find_or(general, "patchFile", ""); + backButtonBehavior = toml::find_or(general, "backButtonBehavior", "left"); } if (data.contains("Input")) { const toml::value& input = data.at("Input"); + cursorState = toml::find_or(input, "cursorState", HideCursorState::Idle); + cursorHideTimeout = toml::find_or(input, "cursorHideTimeout", 5); useSpecialPad = toml::find_or(input, "useSpecialPad", false); specialPadClass = toml::find_or(input, "specialPadClass", 1); } @@ -549,6 +589,7 @@ void save(const std::filesystem::path& path) { data["General"]["Fullscreen"] = isFullscreen; data["General"]["playBGM"] = playBGM; data["General"]["BGMvolume"] = BGMvolume; + data["General"]["enableDiscordRPC"] = enableDiscordRPC; data["General"]["logFilter"] = logFilter; data["General"]["logType"] = logType; data["General"]["userName"] = userName; @@ -556,6 +597,9 @@ void save(const std::filesystem::path& path) { data["General"]["showSplash"] = isShowSplash; data["General"]["autoUpdate"] = isAutoUpdate; data["General"]["patchFile"] = patchFile; + data["Input"]["cursorState"] = cursorState; + data["Input"]["cursorHideTimeout"] = cursorHideTimeout; + data["General"]["backButtonBehavior"] = backButtonBehavior; data["Input"]["useSpecialPad"] = useSpecialPad; data["Input"]["specialPadClass"] = specialPadClass; data["GPU"]["screenWidth"] = screenWidth; @@ -604,6 +648,9 @@ void setDefaultValues() { isFullscreen = false; playBGM = false; BGMvolume = 50; + enableDiscordRPC = true; + cursorState = HideCursorState::Idle; + cursorHideTimeout = 5; screenWidth = 1280; screenHeight = 720; logFilter = ""; @@ -615,6 +662,7 @@ void setDefaultValues() { updateChannel = "Nightly"; } patchFile = ""; + backButtonBehavior = "left"; useSpecialPad = false; specialPadClass = 1; isDebugDump = false; diff --git a/src/common/config.h b/src/common/config.h index 96dd7d5f3..14537c239 100644 --- a/src/common/config.h +++ b/src/common/config.h @@ -8,6 +8,9 @@ #include "types.h" namespace Config { + +enum HideCursorState : s16 { Never, Idle, Always }; + void load(const std::filesystem::path& path); void save(const std::filesystem::path& path); void loadArgs(int& argc, char* argv[]); @@ -16,12 +19,17 @@ bool isNeoMode(); bool isFullscreenMode(); bool getPlayBGM(); int getBGMvolume(); +bool getEnableDiscordRPC(); + +s16 getCursorState(); +int getCursorHideTimeout(); std::string getLogFilter(); std::string getLogType(); std::string getUserName(); std::string getUpdateChannel(); std::string getPatchFile(); +std::string getBackButtonBehavior(); bool getUseSpecialPad(); int getSpecialPadClass(); @@ -52,11 +60,15 @@ void setScreenHeight(u32 height); void setFullscreenMode(bool enable); void setPlayBGM(bool enable); void setBGMvolume(int volume); +void setEnableDiscordRPC(bool enable); +void setCursorState(s16 cursorState); +void setCursorHideTimeout(int newcursorHideTimeout); void setLanguage(u32 language); void setNeoMode(bool enable); void setUserName(const std::string& type); void setUpdateChannel(const std::string& type); void setPatchFile(const std::string& fileName); +void setBackButtonBehavior(const std::string& type); void setUseSpecialPad(bool use); void setSpecialPadClass(int type); diff --git a/src/common/discord.cpp b/src/common/discord.cpp deleted file mode 100644 index cce799a32..000000000 --- a/src/common/discord.cpp +++ /dev/null @@ -1,43 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include -#include -#include "common/discord.h" - -namespace Discord { - -void RPC::init() { - DiscordEventHandlers handlers{}; - Discord_Initialize("1139939140494971051", &handlers, 1, nullptr); - - startTimestamp = time(nullptr); - enabled = true; -} - -void RPC::update(Discord::RPCStatus status, const std::string& game) { - DiscordRichPresence rpc{}; - - if (status == Discord::RPCStatus::Playing) { - rpc.details = "Playing a game"; - rpc.state = game.c_str(); - } else { - rpc.details = "Idle"; - } - - rpc.largeImageKey = "shadps4"; - rpc.largeImageText = "ShadPS4 is a PS4 emulator"; - rpc.startTimestamp = startTimestamp; - - Discord_UpdatePresence(&rpc); -} - -void RPC::stop() { - if (enabled) { - enabled = false; - Discord_ClearPresence(); - Discord_Shutdown(); - } -} - -} // namespace Discord diff --git a/src/common/discord_rpc_handler.cpp b/src/common/discord_rpc_handler.cpp new file mode 100644 index 000000000..91b278a15 --- /dev/null +++ b/src/common/discord_rpc_handler.cpp @@ -0,0 +1,57 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include +#include +#include "src/common/discord_rpc_handler.h" + +namespace DiscordRPCHandler { + +void RPC::init() { + DiscordEventHandlers handlers{}; + + Discord_Initialize("1139939140494971051", &handlers, 1, nullptr); + startTimestamp = time(nullptr); + rpcEnabled = true; +} + +void RPC::setStatusIdling() { + DiscordRichPresence rpc{}; + rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png"; + rpc.largeImageText = "shadPS4 is a PS4 emulator"; + rpc.startTimestamp = startTimestamp; + rpc.details = "Idle"; + + status = RPCStatus::Idling; + Discord_UpdatePresence(&rpc); +} + +void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) { + DiscordRichPresence rpc{}; + + rpc.details = "Playing"; + rpc.state = game_name.c_str(); + std::string largeImageUrl = + "https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" + + game_id + "_00/image"; + rpc.largeImageKey = largeImageUrl.c_str(); + rpc.largeImageText = game_name.c_str(); + rpc.startTimestamp = startTimestamp; + + status = RPCStatus::Playing; + Discord_UpdatePresence(&rpc); +} + +void RPC::shutdown() { + if (rpcEnabled) { + rpcEnabled = false; + Discord_ClearPresence(); + Discord_Shutdown(); + } +} + +bool RPC::getRPCEnabled() { + return rpcEnabled; +} + +} // namespace DiscordRPCHandler diff --git a/src/common/discord.h b/src/common/discord_rpc_handler.h similarity index 53% rename from src/common/discord.h rename to src/common/discord_rpc_handler.h index 54aa6c17c..1e451e181 100644 --- a/src/common/discord.h +++ b/src/common/discord_rpc_handler.h @@ -7,7 +7,7 @@ #include #include -namespace Discord { +namespace DiscordRPCHandler { enum class RPCStatus { Idling, @@ -16,12 +16,15 @@ enum class RPCStatus { class RPC { std::uint64_t startTimestamp; - bool enabled = false; + bool rpcEnabled = false; + RPCStatus status; public: void init(); - void update(RPCStatus status, const std::string& title); - void stop(); + void setStatusIdling(); + void setStatusPlaying(const std::string& game_name, const std::string& game_id); + void shutdown(); + bool getRPCEnabled(); }; -} // namespace Discord +} // namespace DiscordRPCHandler diff --git a/src/core/address_space.cpp b/src/core/address_space.cpp index 48748e4c3..b2cb95a54 100644 --- a/src/core/address_space.cpp +++ b/src/core/address_space.cpp @@ -25,7 +25,7 @@ asm(".zerofill GUEST_SYSTEM,GUEST_SYSTEM,__guest_system,0xFBFC00000"); namespace Core { -static constexpr size_t BackingSize = SCE_KERNEL_MAIN_DMEM_SIZE; +static constexpr size_t BackingSize = SCE_KERNEL_MAIN_DMEM_SIZE_PRO; #ifdef _WIN32 diff --git a/src/core/file_format/psf.cpp b/src/core/file_format/psf.cpp index a5e502f98..0502f29d2 100644 --- a/src/core/file_format/psf.cpp +++ b/src/core/file_format/psf.cpp @@ -227,6 +227,12 @@ void PSF::AddBinary(std::string key, std::vector value, bool update) { map_binaries.emplace(entry_list.size() - 1, std::move(value)); } +void PSF::AddBinary(std::string key, uint64_t value, bool update) { + std::vector data(8); + std::memcpy(data.data(), &value, 8); + return AddBinary(std::move(key), std::move(data), update); +} + void PSF::AddString(std::string key, std::string value, bool update) { auto [it, index] = FindEntry(key); bool exist = it != entry_list.end(); diff --git a/src/core/file_format/psf.h b/src/core/file_format/psf.h index d25b79eec..6f35fa69a 100644 --- a/src/core/file_format/psf.h +++ b/src/core/file_format/psf.h @@ -67,6 +67,7 @@ public: std::optional GetInteger(std::string_view key) const; void AddBinary(std::string key, std::vector value, bool update = false); + void AddBinary(std::string key, uint64_t value, bool update = false); // rsv4 format void AddString(std::string key, std::string value, bool update = false); void AddInteger(std::string key, s32 value, bool update = false); diff --git a/src/core/libraries/kernel/memory_management.h b/src/core/libraries/kernel/memory_management.h index 38898aa57..6e90204cf 100644 --- a/src/core/libraries/kernel/memory_management.h +++ b/src/core/libraries/kernel/memory_management.h @@ -7,6 +7,8 @@ #include "common/types.h" constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE = 5056_MB; // ~ 5GB +// TODO: Confirm this value on hardware. +constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE_PRO = 5568_MB; // ~ 5.5GB namespace Libraries::Kernel { diff --git a/src/core/libraries/network/net.cpp b/src/core/libraries/network/net.cpp index 2c03dde3e..35d5851ea 100644 --- a/src/core/libraries/network/net.cpp +++ b/src/core/libraries/network/net.cpp @@ -18,6 +18,8 @@ namespace Libraries::Net { +static thread_local int32_t net_errno = 0; + int PS4_SYSV_ABI in6addr_any() { LOG_ERROR(Lib_Net, "(STUBBED) called"); return ORBIS_OK; @@ -563,9 +565,9 @@ int PS4_SYSV_ABI sceNetEpollWait() { return ORBIS_OK; } -int PS4_SYSV_ABI sceNetErrnoLoc() { +int* PS4_SYSV_ABI sceNetErrnoLoc() { LOG_ERROR(Lib_Net, "(STUBBED) called"); - return ORBIS_OK; + return &net_errno; } int PS4_SYSV_ABI sceNetEtherNtostr() { diff --git a/src/core/libraries/network/net.h b/src/core/libraries/network/net.h index eababdb67..3f010f685 100644 --- a/src/core/libraries/network/net.h +++ b/src/core/libraries/network/net.h @@ -136,7 +136,7 @@ int PS4_SYSV_ABI sceNetEpollControl(); int PS4_SYSV_ABI sceNetEpollCreate(); int PS4_SYSV_ABI sceNetEpollDestroy(); int PS4_SYSV_ABI sceNetEpollWait(); -int PS4_SYSV_ABI sceNetErrnoLoc(); +int* PS4_SYSV_ABI sceNetErrnoLoc(); int PS4_SYSV_ABI sceNetEtherNtostr(); int PS4_SYSV_ABI sceNetEtherStrton(); int PS4_SYSV_ABI sceNetEventCallbackCreate(); diff --git a/src/core/libraries/pad/pad.cpp b/src/core/libraries/pad/pad.cpp index 6c3b1f56c..b671e0077 100644 --- a/src/core/libraries/pad/pad.cpp +++ b/src/core/libraries/pad/pad.cpp @@ -368,12 +368,13 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) { pData->angularVelocity.x = 0.0f; pData->angularVelocity.y = 0.0f; pData->angularVelocity.z = 0.0f; - pData->touchData.touchNum = 0; - pData->touchData.touch[0].x = 0; - pData->touchData.touch[0].y = 0; + pData->touchData.touchNum = + (state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0); + pData->touchData.touch[0].x = state.touchpad[0].x; + pData->touchData.touch[0].y = state.touchpad[0].y; pData->touchData.touch[0].id = 1; - pData->touchData.touch[1].x = 0; - pData->touchData.touch[1].y = 0; + pData->touchData.touch[1].x = state.touchpad[1].x; + pData->touchData.touch[1].y = state.touchpad[1].y; pData->touchData.touch[1].id = 2; pData->timestamp = state.time; pData->connected = true; // isConnected; //TODO fix me proper diff --git a/src/core/libraries/save_data/save_instance.cpp b/src/core/libraries/save_data/save_instance.cpp index 1127a5452..0d6c5173c 100644 --- a/src/core/libraries/save_data/save_instance.cpp +++ b/src/core/libraries/save_data/save_instance.cpp @@ -12,9 +12,9 @@ #include "core/file_sys/fs.h" #include "save_instance.h" -constexpr u32 OrbisSaveDataBlocksMax = 32768; // 1 GiB +constexpr auto OrbisSaveDataBlocksMin2 = 96; // 3MiB +constexpr auto OrbisSaveDataBlocksMax = 32768; // 1 GiB constexpr std::string_view sce_sys = "sce_sys"; // system folder inside save -constexpr std::string_view max_block_file_name = "max_block.txt"; static Core::FileSys::MntPoints* g_mnt = Common::Singleton::Instance(); @@ -58,18 +58,13 @@ std::filesystem::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_ game_serial / dir_name; } -int SaveInstance::GetMaxBlocks(const std::filesystem::path& save_path) { - Common::FS::IOFile max_blocks_file{save_path / sce_sys / max_block_file_name, - Common::FS::FileAccessMode::Read}; - int max_blocks = 0; - if (max_blocks_file.IsOpen()) { - max_blocks = std::atoi(max_blocks_file.ReadString(16).c_str()); +uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) { + const auto vec = psf.GetBinary(std::string{SaveParams::SAVEDATA_BLOCKS}); + if (!vec.has_value()) { + return OrbisSaveDataBlocksMax; } - if (max_blocks <= 0) { - max_blocks = OrbisSaveDataBlocksMax; - } - - return max_blocks; + auto value = vec.value(); + return *(uint64_t*)value.data(); } std::filesystem::path SaveInstance::GetParamSFOPath(const std::filesystem::path& dir_path) { @@ -92,13 +87,15 @@ void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name, P(String, SaveParams::SAVEDATA_DIRECTORY, std::move(dir_name)); P(Integer, SaveParams::SAVEDATA_LIST_PARAM, 0); P(String, SaveParams::TITLE_ID, std::move(game_serial)); + P(Binary, SaveParams::SAVEDATA_BLOCKS, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}); #undef P } SaveInstance::SaveInstance(int slot_num, OrbisUserServiceUserId user_id, std::string _game_serial, std::string_view _dir_name, int max_blocks) : slot_num(slot_num), user_id(user_id), game_serial(std::move(_game_serial)), - dir_name(_dir_name), max_blocks(max_blocks) { + dir_name(_dir_name), + max_blocks(std::clamp(max_blocks, OrbisSaveDataBlocksMin2, OrbisSaveDataBlocksMax)) { ASSERT(slot_num >= 0 && slot_num < 16); save_path = MakeDirSavePath(user_id, game_serial, dir_name); @@ -187,7 +184,7 @@ void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_cor } } - max_blocks = GetMaxBlocks(save_path); + max_blocks = static_cast(GetMaxBlockFromSFO(param_sfo)); g_mnt->Mount(save_path, mount_point, read_only); mounted = true; @@ -217,16 +214,13 @@ void SaveInstance::CreateFiles() { fs::create_directories(sce_sys_dir); SetupDefaultParamSFO(param_sfo, dir_name, game_serial); + param_sfo.AddBinary(std::string{SaveParams::SAVEDATA_BLOCKS}, max_blocks, true); const bool ok = param_sfo.Encode(param_sfo_path); if (!ok) { throw std::filesystem::filesystem_error("Failed to write param.sfo", param_sfo_path, std::make_error_code(std::errc::permission_denied)); } - - Common::FS::IOFile max_block{sce_sys_dir / max_block_file_name, - Common::FS::FileAccessMode::Write}; - max_block.WriteString(std::to_string(max_blocks == 0 ? OrbisSaveDataBlocksMax : max_blocks)); } } // namespace Libraries::SaveData \ No newline at end of file diff --git a/src/core/libraries/save_data/save_instance.h b/src/core/libraries/save_data/save_instance.h index f07011047..3be5c4595 100644 --- a/src/core/libraries/save_data/save_instance.h +++ b/src/core/libraries/save_data/save_instance.h @@ -62,7 +62,7 @@ public: std::string_view game_serial, std::string_view dir_name); - static int GetMaxBlocks(const std::filesystem::path& save_path); + static uint64_t GetMaxBlockFromSFO(const PSF& psf); // Get param.sfo path from a dir_path generated by MakeDirSavePath static std::filesystem::path GetParamSFOPath(const std::filesystem::path& dir_path); diff --git a/src/core/libraries/save_data/savedata.cpp b/src/core/libraries/save_data/savedata.cpp index a2af2f159..93b3c20a9 100644 --- a/src/core/libraries/save_data/savedata.cpp +++ b/src/core/libraries/save_data/savedata.cpp @@ -445,7 +445,7 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info, fs::create_directories(root_save); const auto available = fs::space(root_save).available; - auto requested_size = mount_info->blocks * OrbisSaveDataBlockSize; + auto requested_size = save_instance.GetMaxBlocks() * OrbisSaveDataBlockSize; if (requested_size > available) { mount_result->required_blocks = (requested_size - available) / OrbisSaveDataBlockSize; return Error::NO_SPACE_FS; @@ -830,10 +830,11 @@ Error PS4_SYSV_ABI sceSaveDataDirNameSearch(const OrbisSaveDataDirNameSearchCond LOG_ERROR(Lib_SaveData, "Failed to read SFO: {}", fmt::UTF(sfo_path.u8string())); ASSERT_MSG(false, "Failed to read SFO"); } - map_dir_sfo.emplace(dir_name, std::move(sfo)); size_t size = Common::FS::GetDirectorySize(dir_path); - size_t total = SaveInstance::GetMaxBlocks(dir_path); + size_t total = SaveInstance::GetMaxBlockFromSFO(sfo); + + map_dir_sfo.emplace(dir_name, std::move(sfo)); map_free_size.emplace(dir_name, total - size / OrbisSaveDataBlockSize); map_max_blocks.emplace(dir_name, total); } diff --git a/src/core/memory.cpp b/src/core/memory.cpp index d21ebae83..dd63522fc 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -3,6 +3,7 @@ #include "common/alignment.h" #include "common/assert.h" +#include "common/config.h" #include "common/debug.h" #include "core/libraries/error_codes.h" #include "core/libraries/kernel/memory_management.h" @@ -39,8 +40,10 @@ MemoryManager::MemoryManager() { MemoryManager::~MemoryManager() = default; void MemoryManager::SetupMemoryRegions(u64 flexible_size) { + const auto total_size = + Config::isNeoMode() ? SCE_KERNEL_MAIN_DMEM_SIZE_PRO : SCE_KERNEL_MAIN_DMEM_SIZE; total_flexible_size = flexible_size; - total_direct_size = SCE_KERNEL_MAIN_DMEM_SIZE - flexible_size; + total_direct_size = total_size - flexible_size; // Insert an area that covers direct memory physical block. // Note that this should never be called after direct memory allocations have been made. diff --git a/src/emulator.cpp b/src/emulator.cpp index cc5cf4c99..45d273ea4 100644 --- a/src/emulator.cpp +++ b/src/emulator.cpp @@ -11,6 +11,7 @@ #include "common/memory_patcher.h" #endif #include "common/assert.h" +#include "common/discord_rpc_handler.h" #include "common/elf_info.h" #include "common/ntapi.h" #include "common/path_util.h" @@ -58,6 +59,7 @@ Emulator::Emulator() { LOG_INFO(Loader, "Branch {}", Common::g_scm_branch); LOG_INFO(Loader, "Description {}", Common::g_scm_desc); + LOG_INFO(Config, "General Logtype: {}", Config::getLogType()); LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode()); LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu()); LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders()); @@ -209,6 +211,15 @@ void Emulator::Run(const std::filesystem::path& file) { } } + // Discord RPC + if (Config::getEnableDiscordRPC()) { + auto* rpc = Common::Singleton::Instance(); + if (rpc->getRPCEnabled() == false) { + rpc->init(); + } + rpc->setStatusPlaying(game_info.title, id); + } + // start execution std::jthread mainthread = std::jthread([this](std::stop_token stop_token) { linker->Execute(); }); diff --git a/src/imgui/renderer/imgui_impl_sdl3.cpp b/src/imgui/renderer/imgui_impl_sdl3.cpp index bb194bff7..230d396f0 100644 --- a/src/imgui/renderer/imgui_impl_sdl3.cpp +++ b/src/imgui/renderer/imgui_impl_sdl3.cpp @@ -4,6 +4,7 @@ // Based on imgui_impl_sdl3.cpp from Dear ImGui repository #include +#include "common/config.h" #include "imgui_impl_sdl3.h" // SDL @@ -36,6 +37,8 @@ struct SdlData { SDL_Cursor* mouse_cursors[ImGuiMouseCursor_COUNT]{}; SDL_Cursor* mouse_last_cursor{}; int mouse_pending_leave_frame{}; + ImVec2 prev_mouse_pos{0, 0}; + Uint64 lastCursorMoveTime{}; // Gamepad handling ImVector gamepads{}; @@ -371,6 +374,13 @@ bool ProcessEvent(const SDL_Event* event) { ? ImGuiMouseSource_TouchScreen : ImGuiMouseSource_Mouse); io.AddMousePosEvent(mouse_pos.x, mouse_pos.y); + if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) { + bd->prev_mouse_pos.x = mouse_pos.x; + bd->prev_mouse_pos.y = mouse_pos.y; + if (Config::getCursorState() == Config::HideCursorState::Idle) { + bd->lastCursorMoveTime = bd->time; + } + } return true; } case SDL_EVENT_MOUSE_WHEEL: { @@ -447,6 +457,7 @@ bool ProcessEvent(const SDL_Event* event) { return false; bd->mouse_window_id = event->window.windowID; bd->mouse_pending_leave_frame = 0; + bd->lastCursorMoveTime = bd->time; return true; } // - In some cases, when detaching a window from main viewport SDL may send @@ -459,6 +470,7 @@ bool ProcessEvent(const SDL_Event* event) { if (GetViewportForWindowId(event->window.windowID) == NULL) return false; bd->mouse_pending_leave_frame = ImGui::GetFrameCount() + 1; + bd->lastCursorMoveTime = bd->time; return true; } case SDL_EVENT_WINDOW_FOCUS_GAINED: @@ -581,7 +593,7 @@ static void UpdateMouseData() { // (below) // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries // shouldn't e.g. trigger other operations outside - SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE); + SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false); SDL_Window* focused_window = SDL_GetKeyboardFocus(); const bool is_app_focused = (bd->window == focused_window); @@ -600,7 +612,18 @@ static void UpdateMouseData() { int window_x, window_y; SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); SDL_GetWindowPosition(focused_window, &window_x, &window_y); - io.AddMousePosEvent(mouse_x_global - (float)window_x, mouse_y_global - (float)window_y); + mouse_x_global -= (float)window_x; + mouse_y_global -= (float)window_y; + io.AddMousePosEvent(mouse_x_global, mouse_y_global); + // SDL_EVENT_MOUSE_MOTION isn't triggered before the first frame is rendered + // force update the prev_cursor coords + if (mouse_x_global != bd->prev_mouse_pos.x || mouse_y_global != bd->prev_mouse_pos.y && + bd->prev_mouse_pos.y == 0 && + bd->prev_mouse_pos.x == 0) { + bd->prev_mouse_pos.x = mouse_x_global; + bd->prev_mouse_pos.y = mouse_y_global; + bd->lastCursorMoveTime = bd->time; + } } } } @@ -611,10 +634,25 @@ static void UpdateMouseCursor() { return; SdlData* bd = GetBackendData(); + s16 cursorState = Config::getCursorState(); ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); - if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) { + if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None || + cursorState == Config::HideCursorState::Always) { // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor SDL_HideCursor(); + + } else if (cursorState == Config::HideCursorState::Idle && + bd->time - bd->lastCursorMoveTime >= + Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) { + + bool wasCursorVisible = SDL_CursorVisible(); + SDL_HideCursor(); + + if (wasCursorVisible) { + SDL_WarpMouseInWindow(SDL_GetKeyboardFocus(), bd->prev_mouse_pos.x, + bd->prev_mouse_pos.y); // Force refresh the cursor state + } + } else { // Show OS mouse cursor SDL_Cursor* expected_cursor = bd->mouse_cursors[imgui_cursor] diff --git a/src/qt_gui/check_update.cpp b/src/qt_gui/check_update.cpp index 023c6e7bb..ca6009ca3 100644 --- a/src/qt_gui/check_update.cpp +++ b/src/qt_gui/check_update.cpp @@ -374,11 +374,17 @@ void CheckUpdate::Install() { QString userPath; Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir)); - QString startingUpdate = tr("Starting Update..."); - QString tempDirPath = userPath + "/temp_download_update"; QString rootPath; Common::FS::PathToQString(rootPath, std::filesystem::current_path()); + QString tempDirPath = userPath + "/temp_download_update"; + QString startingUpdate = tr("Starting Update..."); + + QString binaryStartingUpdate; + for (QChar c : startingUpdate) { + binaryStartingUpdate.append(QString::number(c.unicode(), 2).rightJustified(16, '0')); + } + QString scriptContent; QString scriptFileName; QStringList arguments; @@ -389,7 +395,13 @@ void CheckUpdate::Install() { scriptFileName = tempDirPath + "/update.ps1"; scriptContent = QStringLiteral( "Set-ExecutionPolicy Bypass -Scope Process -Force\n" - "Write-Output '%1'\n" + "$binaryStartingUpdate = '%1'\n" + "$chars = @()\n" + "for ($i = 0; $i -lt $binaryStartingUpdate.Length; $i += 16) {\n" + " $chars += [char]([convert]::ToInt32($binaryStartingUpdate.Substring($i, 16), 2))\n" + "}\n" + "$startingUpdate = -join $chars\n" + "Write-Output $startingUpdate\n" "Expand-Archive -Path '%2\\temp_download_update.zip' -DestinationPath '%2' -Force\n" "Start-Sleep -Seconds 3\n" "Copy-Item -Recurse -Force '%2\\*' '%3\\'\n" @@ -454,6 +466,10 @@ void CheckUpdate::Install() { " sleep 2\n" " extract_file\n" " sleep 2\n" + " if pgrep -f \"Shadps4-qt.AppImage\" > /dev/null; then\n" + " pkill -f \"Shadps4-qt.AppImage\"\n" + " sleep 2\n" + " fi\n" " cp -r \"%2/\"* \"%3/\"\n" " sleep 2\n" " rm \"%3/update.sh\"\n" @@ -508,7 +524,12 @@ void CheckUpdate::Install() { QFile scriptFile(scriptFileName); if (scriptFile.open(QIODevice::WriteOnly | QIODevice::Text)) { QTextStream out(&scriptFile); +#ifdef Q_OS_WIN + out << scriptContent.arg(binaryStartingUpdate).arg(tempDirPath).arg(rootPath); +#endif +#if defined(Q_OS_LINUX) || defined(Q_OS_MAC) out << scriptContent.arg(startingUpdate).arg(tempDirPath).arg(rootPath); +#endif scriptFile.close(); // Make the script executable on Unix-like systems @@ -525,4 +546,4 @@ void CheckUpdate::Install() { this, tr("Error"), QString(tr("Failed to create the update script file") + ":\n" + scriptFileName)); } -} \ No newline at end of file +} diff --git a/src/qt_gui/main_window.cpp b/src/qt_gui/main_window.cpp index 8d8e17177..f93bdb069 100644 --- a/src/qt_gui/main_window.cpp +++ b/src/qt_gui/main_window.cpp @@ -69,6 +69,14 @@ bool MainWindow::Init() { QString statusMessage = "Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)"; statusBar->showMessage(statusMessage); + + // Initialize Discord RPC + if (Config::getEnableDiscordRPC()) { + auto* rpc = Common::Singleton::Instance(); + rpc->init(); + rpc->setStatusIdling(); + } + return true; } diff --git a/src/qt_gui/main_window.h b/src/qt_gui/main_window.h index a428f4317..6264978aa 100644 --- a/src/qt_gui/main_window.h +++ b/src/qt_gui/main_window.h @@ -9,6 +9,7 @@ #include "background_music_player.h" #include "common/config.h" +#include "common/discord_rpc_handler.h" #include "common/path_util.h" #include "core/file_format/psf.h" #include "core/file_sys/fs.h" diff --git a/src/qt_gui/settings_dialog.cpp b/src/qt_gui/settings_dialog.cpp index 4a42e1961..efc438455 100644 --- a/src/qt_gui/settings_dialog.cpp +++ b/src/qt_gui/settings_dialog.cpp @@ -47,6 +47,8 @@ QStringList languageNames = {"Arabic", const QVector languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0, 9, 15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 28}; +QStringList hideCursorStates = {"Never", "Idle", "Always"}; + SettingsDialog::SettingsDialog(std::span physical_devices, QWidget* parent) : QDialog(parent), ui(new Ui::SettingsDialog) { ui->setupUi(this); @@ -67,6 +69,8 @@ SettingsDialog::SettingsDialog(std::span physical_devices, QWidge completer->setCaseSensitivity(Qt::CaseInsensitive); ui->consoleLanguageComboBox->setCompleter(completer); + ui->hideCursorComboBox->addItems(hideCursorStates); + InitializeEmulatorLanguages(); LoadValuesFromConfig(); @@ -98,6 +102,15 @@ SettingsDialog::SettingsDialog(std::span physical_devices, QWidge ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults")); ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close")); + ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Left"), "left"); + ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Center"), "center"); + ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Right"), "right"); + ui->backButtonBehaviorComboBox->addItem(tr("None"), "none"); + + QString currentBackButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior()); + int index = ui->backButtonBehaviorComboBox->findData(currentBackButtonBehavior); + ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0); + connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this, [this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); }); @@ -151,6 +164,37 @@ SettingsDialog::SettingsDialog(std::span physical_devices, QWidge Config::setBGMvolume(val); BackgroundMusicPlayer::getInstance().setVolume(val); }); + + connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) { + Config::setEnableDiscordRPC(val); + auto* rpc = Common::Singleton::Instance(); + if (val == Qt::Checked) { + rpc->init(); + rpc->setStatusIdling(); + } else { + rpc->shutdown(); + } + }); + + connect(ui->backButtonBehaviorComboBox, QOverload::of(&QComboBox::currentIndexChanged), + this, [this](int index) { + if (index >= 0 && index < ui->backButtonBehaviorComboBox->count()) { + QString data = ui->backButtonBehaviorComboBox->itemData(index).toString(); + Config::setBackButtonBehavior(data.toStdString()); + } + }); + } + + // Input TAB + { + connect(ui->hideCursorComboBox, QOverload::of(&QComboBox::currentIndexChanged), this, + [this](s16 index) { + Config::setCursorState(index); + OnCursorStateChanged(index); + }); + + connect(ui->idleTimeoutSpinBox, &QSpinBox::valueChanged, this, + [](int index) { Config::setCursorHideTimeout(index); }); } // GPU TAB @@ -204,6 +248,7 @@ SettingsDialog::SettingsDialog(std::span physical_devices, QWidge ui->logFilter->installEventFilter(this); ui->updaterGroupBox->installEventFilter(this); ui->GUIgroupBox->installEventFilter(this); + ui->backButtonBehaviorGroupBox->installEventFilter(this); // Graphics ui->graphicsAdapterGroupBox->installEventFilter(this); @@ -228,6 +273,9 @@ void SettingsDialog::LoadValuesFromConfig() { std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) % languageIndexes.size()); ui->emulatorLanguageComboBox->setCurrentIndex(languages[Config::getEmulatorLanguage()]); + ui->hideCursorComboBox->setCurrentIndex(Config::getCursorState()); + OnCursorStateChanged(Config::getCursorState()); + ui->idleTimeoutSpinBox->setValue(Config::getCursorHideTimeout()); ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1); ui->widthSpinBox->setValue(Config::getScreenWidth()); ui->heightSpinBox->setValue(Config::getScreenHeight()); @@ -236,6 +284,7 @@ void SettingsDialog::LoadValuesFromConfig() { ui->nullGpuCheckBox->setChecked(Config::nullGpu()); ui->playBGMCheckBox->setChecked(Config::getPlayBGM()); ui->BGMVolumeSlider->setValue((Config::getBGMvolume())); + ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC()); ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode()); ui->showSplashCheckBox->setChecked(Config::showSplash()); ui->ps4proCheckBox->setChecked(Config::isNeoMode()); @@ -258,6 +307,10 @@ void SettingsDialog::LoadValuesFromConfig() { } } ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel)); + + QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior()); + int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior); + ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0); } void SettingsDialog::InitializeEmulatorLanguages() { @@ -289,6 +342,18 @@ void SettingsDialog::OnLanguageChanged(int index) { emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString()); } +void SettingsDialog::OnCursorStateChanged(s16 index) { + if (index == -1) + return; + if (index == Config::HideCursorState::Idle) { + ui->idleTimeoutGroupBox->show(); + } else { + if (!ui->idleTimeoutGroupBox->isHidden()) { + ui->idleTimeoutGroupBox->hide(); + } + } +} + int SettingsDialog::exec() { return QDialog::exec(); } @@ -319,6 +384,8 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { text = tr("updaterGroupBox"); } else if (elementName == "GUIgroupBox") { text = tr("GUIgroupBox"); + } else if (elementName == "backButtonBehaviorGroupBox") { + text = tr("backButtonBehaviorGroupBox"); } // Graphics @@ -334,8 +401,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { text = tr("dumpShadersCheckBox"); } else if (elementName == "nullGpuCheckBox") { text = tr("nullGpuCheckBox"); - } else if (elementName == "dumpPM4CheckBox") { - text = tr("dumpPM4CheckBox"); } // Debug @@ -352,7 +417,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { ui->descriptionText->setText(text.replace("\\n", "\n")); } -bool SettingsDialog::override(QObject* obj, QEvent* event) { +bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) { if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) { if (qobject_cast(obj)) { bool hovered = (event->type() == QEvent::Enter); diff --git a/src/qt_gui/settings_dialog.h b/src/qt_gui/settings_dialog.h index 71307d398..d09617ec3 100644 --- a/src/qt_gui/settings_dialog.h +++ b/src/qt_gui/settings_dialog.h @@ -21,7 +21,7 @@ public: explicit SettingsDialog(std::span physical_devices, QWidget* parent = nullptr); ~SettingsDialog(); - bool override(QObject* obj, QEvent* event); + bool eventFilter(QObject* obj, QEvent* event) override; void updateNoteTextEdit(const QString& groupName); int exec() override; @@ -33,6 +33,7 @@ private: void LoadValuesFromConfig(); void InitializeEmulatorLanguages(); void OnLanguageChanged(int index); + void OnCursorStateChanged(s16 index); std::unique_ptr ui; diff --git a/src/qt_gui/settings_dialog.ui b/src/qt_gui/settings_dialog.ui index 4edec9e1b..ad9cf5cef 100644 --- a/src/qt_gui/settings_dialog.ui +++ b/src/qt_gui/settings_dialog.ui @@ -34,9 +34,18 @@ :/images/shadps4.ico:/images/shadps4.ico + + false + + + false + + + true + QFrame::Shape::NoFrame @@ -51,8 +60,8 @@ 0 0 - 836 - 446 + 832 + 431 @@ -62,7 +71,7 @@ - 0 + 1 @@ -139,6 +148,13 @@ + + + + Enable Discord Rich Presence + + + @@ -369,7 +385,7 @@ 10 30 241 - 71 + 92 @@ -442,17 +458,220 @@ - + + + + + + 0 + 0 + + + + Controller Settings + + + + + 12 + 30 + 241 + 65 + + + + Back Button Behavior + + + + + 12 + 30 + 217 + 28 + + + + + + + + + + + + + + + Input + + + + + + + + + + Cursor + + + + + + Hide Cursor + + + + + + + + + + + + true + + + + 0 + 85 + + + + Hide Cursor Idle Timeout + + + Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop + + + false + + + + 70 + + + 11 + + + + + true + + + + 0 + 0 + + + + + 80 + 30 + + + + + 16777215 + 16777215 + + + + Qt::LayoutDirection::LeftToRight + + + false + + + Qt::AlignmentFlag::AlignCenter + + + QAbstractSpinBox::ButtonSymbols::UpDownArrows + + + + + + 3600 + + + 5 + + + 10 + + + + + + + s + + + + + + + + + + + + + + + + + Qt::Orientation::Horizontal + + + + 40 + 20 + + + + + + + + + + + + Qt::Orientation::Horizontal + + + + 40 + 20 + + + + + + + + + + + + 0 + + + - Qt::Orientation::Horizontal + Qt::Orientation::Vertical - QSizePolicy::Policy::Expanding + QSizePolicy::Policy::MinimumExpanding - 0 - 0 + 20 + 20 diff --git a/src/qt_gui/translations/ar.ts b/src/qt_gui/translations/ar.ts index b385b491b..ca23620bb 100644 --- a/src/qt_gui/translations/ar.ts +++ b/src/qt_gui/translations/ar.ts @@ -474,11 +474,6 @@ Enable NULL GPU تمكين وحدة معالجة الرسومات الفارغة - - - Enable PM4 Dumping - PM4 تمكين تفريغ - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox تمكين GPU الافتراضية:\nلأغراض تصحيح الأخطاء التقنية، يقوم بتعطيل عرض اللعبة كما لو لم يكن هناك بطاقة رسومات. - - - dumpPM4CheckBox - تمكين تفريغ PM4:\nلأغراض تصحيح الأخطاء التقنية، يحفظ بيانات تعليمات GPU الأولية في مجلد أثناء معالجتها. - debugDump diff --git a/src/qt_gui/translations/da_DK.ts b/src/qt_gui/translations/da_DK.ts index 73bc37189..0d81e2357 100644 --- a/src/qt_gui/translations/da_DK.ts +++ b/src/qt_gui/translations/da_DK.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Aktiver virtuel GPU:\nTil teknisk fejlfinding deaktiverer det spilvisning, som om der ikke var et grafikkort. - - - dumpPM4CheckBox - Aktiver dumping af PM4:\nTil teknisk fejlfinding gemmer det rå GPU-kommandoer i en mappe under behandling. - debugDump diff --git a/src/qt_gui/translations/de.ts b/src/qt_gui/translations/de.ts index 771d3bf8e..9e31afd6e 100644 --- a/src/qt_gui/translations/de.ts +++ b/src/qt_gui/translations/de.ts @@ -474,11 +474,6 @@ Enable NULL GPU NULL GPU aktivieren - - - Enable PM4 Dumping - PM4-Dumping aktivieren - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Virtuelle GPU aktivieren:\nFür das technische Debugging deaktiviert es die Spielanzeige, als ob keine Grafikkarte vorhanden wäre. - - - dumpPM4CheckBox - PM4-Dumping aktivieren:\nZum technischen Debuggen speichert es rohe GPU-Befehlsdaten in einem Ordner während der Verarbeitung. - debugDump diff --git a/src/qt_gui/translations/el.ts b/src/qt_gui/translations/el.ts index f2265c7d7..de10fc3a8 100644 --- a/src/qt_gui/translations/el.ts +++ b/src/qt_gui/translations/el.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Ενεργοποίηση Εικονικής GPU:\nΓια τεχνικό εντοπισμό σφαλμάτων, απενεργοποιεί την εμφάνιση του παιχνιδιού σαν να μην υπάρχει κάρτα γραφικών. - - - dumpPM4CheckBox - Ενεργοποίηση Καταγραφής PM4:\nΓια τεχνικό εντοπισμό σφαλμάτων, αποθηκεύει τις ακατέργαστες εντολές της GPU σε φάκελο κατά την επεξεργασία. - debugDump diff --git a/src/qt_gui/translations/en.ts b/src/qt_gui/translations/en.ts index e45ac475a..18c54428f 100644 --- a/src/qt_gui/translations/en.ts +++ b/src/qt_gui/translations/en.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -539,6 +534,16 @@ Volume Volume + + + Controller Settings + Controller Settings + + + + Back Button Behavior + Back Button Behavior + MainWindow @@ -1028,6 +1033,31 @@ GUIgroupBox Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI. + + + backButtonBehaviorGroupBox + Back Button Behavior:\nAllows setting which part of the touchpad the back button will emulate a touch on. + + + + Touchpad Left + Touchpad Left + + + + Touchpad Right + Touchpad Right + + + + Touchpad Center + Touchpad Center + + + + None + None + graphicsAdapterGroupBox @@ -1053,11 +1083,6 @@ nullGpuCheckBox Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card. - - - dumpPM4CheckBox - Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it. - debugDump diff --git a/src/qt_gui/translations/es_ES.ts b/src/qt_gui/translations/es_ES.ts index 4242bc91e..86a3e1adc 100644 --- a/src/qt_gui/translations/es_ES.ts +++ b/src/qt_gui/translations/es_ES.ts @@ -474,11 +474,6 @@ Enable NULL GPU Habilitar GPU NULL - - - Enable PM4 Dumping - Habilitar volcado de PM4 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Habilitar GPU Nula:\nPor el bien de la depuración técnica, desactiva el renderizado del juego como si no hubiera tarjeta gráfica. - - - dumpPM4CheckBox - Habilitar la Volcadura de PM4:\nPor el bien de la depuración técnica, guarda los datos de instrucciones crudas de GPU en una carpeta a medida que el emulador los procesa. - debugDump diff --git a/src/qt_gui/translations/fa_IR.ts b/src/qt_gui/translations/fa_IR.ts index 15e07c886..a613af70b 100644 --- a/src/qt_gui/translations/fa_IR.ts +++ b/src/qt_gui/translations/fa_IR.ts @@ -474,11 +474,6 @@ Enable NULL GPU NULL GPU فعال کردن - - - Enable PM4 Dumping - PM4 Dumping فعال کردن - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card. - - - dumpPM4CheckBox - Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it. - debugDump diff --git a/src/qt_gui/translations/fi.ts b/src/qt_gui/translations/fi.ts index a2b319280..e4010b872 100644 --- a/src/qt_gui/translations/fi.ts +++ b/src/qt_gui/translations/fi.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Ota Null GPU käyttöön:\nTeknistä vianetsintää varten pelin renderöinti estetään niin, että ikään kuin grafiikkakorttia ei olisi. - - - dumpPM4CheckBox - Ota PM4 dumpaus käyttöön:\nTeknistä vianetsintää varten raakoja GPU-ohjeita tallennetaan kansioon emulaattorin käsitellessä sitä. - debugDump diff --git a/src/qt_gui/translations/fr.ts b/src/qt_gui/translations/fr.ts index 05c70f195..b11b585c9 100644 --- a/src/qt_gui/translations/fr.ts +++ b/src/qt_gui/translations/fr.ts @@ -474,11 +474,6 @@ Enable NULL GPU NULL GPU - - - Enable PM4 Dumping - Dumper le PM4 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Activer le GPU nul :\nPour le débogage technique, désactive le rendu du jeu comme s'il n'y avait pas de carte graphique. - - - dumpPM4CheckBox - Activer l'exportation PM4 :\nPour le débogage technique, enregistre les données brutes des instructions GPU dans un dossier pendant que l'émulateur les traite. - debugDump diff --git a/src/qt_gui/translations/hu_HU.ts b/src/qt_gui/translations/hu_HU.ts index fb348ee29..5986193c4 100644 --- a/src/qt_gui/translations/hu_HU.ts +++ b/src/qt_gui/translations/hu_HU.ts @@ -474,11 +474,6 @@ Enable NULL GPU NULL GPU Engedélyezése - - - Enable PM4 Dumping - PM4 Dumpolás Engedélyezése - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Null GPU engedélyezése:\nMűszaki hibaelhárítás céljából letiltja a játék renderelését, mintha nem lenne grafikus kártya. - - - dumpPM4CheckBox - PM4 dumpolás engedélyezése:\nMűszaki hibaelhárítás céljából a nyers GPU utasítási adatokat elmenti egy mappába, ahogy az emulátor feldolgozza őket. - debugDump diff --git a/src/qt_gui/translations/id.ts b/src/qt_gui/translations/id.ts index 86c58c6ce..274029bd0 100644 --- a/src/qt_gui/translations/id.ts +++ b/src/qt_gui/translations/id.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Aktifkan GPU Null:\nUntuk tujuan debugging teknis, menonaktifkan rendering permainan seolah-olah tidak ada kartu grafis. - - - dumpPM4CheckBox - Aktifkan Pembuangan PM4:\nUntuk tujuan debugging teknis, menyimpan data instruksi GPU mentah ke folder saat emulator memprosesnya. - debugDump diff --git a/src/qt_gui/translations/it.ts b/src/qt_gui/translations/it.ts index f5ea9a65c..07976865c 100644 --- a/src/qt_gui/translations/it.ts +++ b/src/qt_gui/translations/it.ts @@ -474,11 +474,6 @@ Enable NULL GPU Abilita NULL GPU - - - Enable PM4 Dumping - Abilita Dump PM4 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Abilita GPU Null:\nPer scopi di debug tecnico, disabilita il rendering del gioco come se non ci fosse alcuna scheda grafica. - - - dumpPM4CheckBox - Abilita Pompaggio PM4:\nPer scopi di debug tecnico, salva i dati delle istruzioni GPU grezze in una cartella mentre l'emulatore li elabora. - debugDump diff --git a/src/qt_gui/translations/ja_JP.ts b/src/qt_gui/translations/ja_JP.ts index 166100db6..c3444906b 100644 --- a/src/qt_gui/translations/ja_JP.ts +++ b/src/qt_gui/translations/ja_JP.ts @@ -474,11 +474,6 @@ Enable NULL GPU NULL GPUを有効にする - - - Enable PM4 Dumping - PM4ダンプを有効にする - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Null GPUを有効にする:\n技術的なデバッグの目的で、グラフィックスカードがないかのようにゲームのレンダリングを無効にします。 - - - dumpPM4CheckBox - PM4ダンプを有効にする:\n技術的なデバッグの目的で、エミュレーターが処理している間に生のGPU命令データをフォルダーに保存します。 - debugDump diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts index 93ceb9e35..e816e2f4b 100644 --- a/src/qt_gui/translations/ko_KR.ts +++ b/src/qt_gui/translations/ko_KR.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card. - - - dumpPM4CheckBox - Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it. - debugDump diff --git a/src/qt_gui/translations/lt_LT.ts b/src/qt_gui/translations/lt_LT.ts index cac8ebbfc..d5b4ff3ad 100644 --- a/src/qt_gui/translations/lt_LT.ts +++ b/src/qt_gui/translations/lt_LT.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Įjungti tuščią GPU:\nTechninio derinimo tikslais išjungia žaidimo renderiavimą, tarsi nebūtų grafikos plokštės. - - - dumpPM4CheckBox - Įjungti PM4 išmetimą:\nTechninio derinimo tikslais saugo žalius GPU nurodymų duomenis į aplanką, kai emuliatorius juos apdoroja. - debugDump diff --git a/src/qt_gui/translations/nb.ts b/src/qt_gui/translations/nb.ts index e0bc1a550..334600950 100644 --- a/src/qt_gui/translations/nb.ts +++ b/src/qt_gui/translations/nb.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillrendering som om det ikke var noe grafikkort. - - - dumpPM4CheckBox - Aktiver PM4 dumping:\nFor teknisk feilsøking lagrer rå GPU-instruksjonsdata i en mappe mens emulatoren behandler dem. - debugDump diff --git a/src/qt_gui/translations/nl.ts b/src/qt_gui/translations/nl.ts index 29a60ecc8..6e49d4640 100644 --- a/src/qt_gui/translations/nl.ts +++ b/src/qt_gui/translations/nl.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Null GPU inschakelen:\nVoor technische foutopsporing schakelt de game-rendering uit alsof er geen grafische kaart is. - - - dumpPM4CheckBox - PM4 dumpen inschakelen:\nVoor technische foutopsporing slaat het ruwe GPU-instructiegegevens op in een map terwijl de emulator ze verwerkt. - debugDump diff --git a/src/qt_gui/translations/pl_PL.ts b/src/qt_gui/translations/pl_PL.ts index bd772b0fe..e95b8ba0c 100644 --- a/src/qt_gui/translations/pl_PL.ts +++ b/src/qt_gui/translations/pl_PL.ts @@ -474,11 +474,6 @@ Enable NULL GPU Wyłącz kartę graficzną - - - Enable PM4 Dumping - Włącz zgrywanie PM4 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Włącz Null GPU:\nDla technicznego debugowania dezaktywuje renderowanie gry tak, jakby nie było karty graficznej. - - - dumpPM4CheckBox - Włącz zrzucanie PM4:\nDla technicznego debugowania zapisuje surowe dane instrukcji GPU w folderze, gdy emulator je przetwarza. - debugDump diff --git a/src/qt_gui/translations/pt_BR.ts b/src/qt_gui/translations/pt_BR.ts index 38836b1d0..e1570b2cd 100644 --- a/src/qt_gui/translations/pt_BR.ts +++ b/src/qt_gui/translations/pt_BR.ts @@ -474,11 +474,6 @@ Enable NULL GPU Ativar GPU NULA - - - Enable PM4 Dumping - Ativar Dumping de PM4 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica. - - - dumpPM4CheckBox - Ativar Dumping de PM4:\nArmazena os dados de instrução bruta da GPU em uma pasta enquanto o emulador os processa, para fins de depuração técnica. Recomendado deixar desativado. - debugDump diff --git a/src/qt_gui/translations/ro_RO.ts b/src/qt_gui/translations/ro_RO.ts index a5c3783bb..e98b7e5c9 100644 --- a/src/qt_gui/translations/ro_RO.ts +++ b/src/qt_gui/translations/ro_RO.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Activează GPU Null:\nÎn scopuri de depanare tehnică, dezactivează redarea jocului ca și cum nu ar exista o placă grafică. - - - dumpPM4CheckBox - Activează salvarea PM4:\nÎn scopuri de depanare tehnică, salvează datele brute ale instrucțiunilor GPU într-un folder pe măsură ce emulatorul le procesează. - debugDump diff --git a/src/qt_gui/translations/ru_RU.ts b/src/qt_gui/translations/ru_RU.ts index 13cc49f20..aaff66ef9 100644 --- a/src/qt_gui/translations/ru_RU.ts +++ b/src/qt_gui/translations/ru_RU.ts @@ -474,11 +474,6 @@ Enable NULL GPU Включить NULL GPU - - - Enable PM4 Dumping - Включить дамп PM4 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Включить NULL GPU:\nДля технической отладки отключает рендеринг игры так, как будто графической карты нет. - - - dumpPM4CheckBox - Включить дамп PM4:\nДля технической отладки сохраняет необработанные данные инструкций GPU в папку, пока эмулятор их обрабатывает. - debugDump diff --git a/src/qt_gui/translations/sq.ts b/src/qt_gui/translations/sq.ts index d9f1d3859..dddc694a4 100644 --- a/src/qt_gui/translations/sq.ts +++ b/src/qt_gui/translations/sq.ts @@ -417,7 +417,7 @@ Username - Nofka + Përdoruesi @@ -474,11 +474,6 @@ Enable NULL GPU Aktivizo GPU-në NULL - - - Enable PM4 Dumping - Aktivizo Zbrazjen PM4 - Debug @@ -517,7 +512,7 @@ Update Channel - Kanali i Përditësimit + Kanali i përditësimit @@ -527,7 +522,7 @@ GUI Settings - Parametrat e GUI + Cilësimet e GUI @@ -537,7 +532,7 @@ Volume - Volumi + Vëllimi i zërit @@ -976,12 +971,12 @@ Point your mouse at an option to display its description. - Hidhni mouse-in mbi një opsion për të shfaqur përshkrimin e tij. + Vendos miun mbi një rregullim për të shfaqur përshkrimin e tij. consoleLanguageGroupBox - Gjuha e konsolës:\nPërcakton gjuhën që përdor loja PS4.\nRrekomandohet të vendosni këtë në një gjuhë që loja mbështet, e cila do të ndryshojë sipas rajonit. + Gjuha e konsolës:\nPërcakton gjuhën që përdor loja PS4.\nKëshillohet të caktosh një gjuhë që loja mbështet, e cila do të ndryshojë sipas rajonit. @@ -991,17 +986,17 @@ fullscreenCheckBox - Aktivizo ekranin e plotë:\nAutomatikisht vendos dritaren e lojës në modalitetin e ekranit të plotë.\nKjo mund të aktivizohet duke shtypur çelësin F11. + Aktivizo ekranin e plotë:\nVendos automatikisht dritaren e lojës në mënyrën e ekranit të plotë.\nKjo mund të aktivizohet duke shtypur tastin F11. showSplashCheckBox - Shfaq ekranin e ngarkesës:\nShfaq ekranin e ngarkesës së lojës (një imazh special) gjatë fillimit të lojës. + Shfaq ekranin e ngarkesës:\nShfaq ekranin e ngarkesës së lojës (një pamje e veçantë) gjatë fillimit të lojës. ps4proCheckBox - Është PS4 Pro:\nBën që emulatori të veprojë si një PS4 PRO, i cili mund të aktivizojë karakteristika speciale në lojrat që e mbështesin atë. + Është PS4 Pro:\nBën që emulatori të veprojë si një PS4 PRO, gjë që mund të aktivizojë veçori të veçanta në lojrat që e mbështesin. @@ -1011,72 +1006,67 @@ logTypeGroupBox - Tipi i logut:\nPërcakton nëse të sinkronizoni daljen e dritares së logut për performancën. Mund të ketë efekte të këqija në emulim. + Lloji i ditarit:\nPërcakton nëse të sinkronizohet dalja e dritares së ditarit për performancë. Mund të ketë efekte të këqija në emulim. logFilter - Filtri i logut: Filtron logun për të printuar vetëm informacione specifike. Shembuj: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Nivelet: Trace, Debug, Info, Warning, Error, Critical - në këtë rend, një nivel specifik hesht të gjitha nivelet përpara në listë dhe regjistron çdo nivel pas saj. + Filtri i ditarit: Filtron ditarin për të shfaqur vetëm informacione specifike. Shembuj: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Nivelet: Trace, Debug, Info, Warning, Error, Critical - në këtë rend, një nivel specifik hesht të gjitha nivelet përpara në listë dhe regjistron çdo nivel pas atij. updaterGroupBox - Aktualizimi:\nRelease: Versionet zyrtare të lëshuara çdo muaj që mund të jenë shumë të vjetra, por janë më të besueshme dhe të testuara.\nNightly: Versionet e zhvillimit që kanë të gjitha veçoritë dhe rregullimet më të fundit, por mund të përmbajnë gabime dhe janë më pak të qëndrueshme. + Aktualizimi:\nRelease: Versionet zyrtare të lëshuara çdo muaj që mund të jenë shumë të vjetra, por janë më të besueshme dhe të provuara.\nNightly: Versionet e zhvillimit që kanë të gjitha veçoritë dhe rregullimet më të fundit, por mund të përmbajnë gabime dhe janë më pak të qëndrueshme. GUIgroupBox - Lojë muzikë titulli:\nNëse një lojë e mbështet, aktivizoja luajtjen e muzikës speciale kur të zgjidhni lojën në GUI. + Luaj muzikën e titullit:\nNëse një lojë e mbështet, aktivizohet luajtja e muzikës të veçantë kur të zgjidhësh lojën në GUI. graphicsAdapterGroupBox - Dispositivi grafik:\nNë sistemet me GPU të shumëfishta, zgjidhni GPU-në që do të përdorë emulatori nga lista e rënies,\nor zgjidhni "Auto Select" për ta përcaktuar automatikisht. + Pajisja grafike:\nNë sistemet me GPU të shumëfishta, zgjidh GPU-në që do të përdorë emulatori nga lista rënëse,\nose zgjidh "Auto Select" për ta përcaktuar automatikisht. resolutionLayout - Gjerësia/ Lartësia:\nPërcakton madhësinë e dritares së emulatorit në nisje, e cila mund të rregullohet gjatë lojës.\nKjo është ndryshe nga rezolucioni në lojë. + Gjerësia/Lartësia:\nPërcakton madhësinë e dritares së emulatorit në nisje, e cila mund të rregullohet gjatë lojës.\nKjo është ndryshe nga rezolucioni në lojë. heightDivider - Pjesëtari Vblank:\nShpejtësia e kuadrit me të cilën refreshohet emulatori është shumëzuar me këtë numër. Ndryshimi i këtij mund të ketë efekte të këqija, si rritja e shpejtësisë së lojës ose shkatërrimi i funksionalitetit kritik të lojës që nuk e pret këtë të ndryshojë! + Ndarësi Vblank:\nFrekuenca pamore me të cilën rifreskohet emulatori shumëzohet me këtë numër. Ndryshimi i këtij mund të ketë efekte të këqija, si rritja e shpejtësisë së lojës ose prishja e punimit thelbësor të lojës që nuk e pret këtë ndryshim! dumpShadersCheckBox - Aktivizo dump-in e shaders:\nPër qëllime të debugimit teknik, ruan shaders e lojës në një folder ndërsa ato renditen. + Aktivizo zbrazjen e shaders-ave:\nPër qëllime të korrigjimit teknik, ruan shaders-at e lojës në një dosje ndërsa ato pasqyrohen. nullGpuCheckBox - Aktivizo GPU Null:\nPër qëllime të debugimit teknik, deaktivizon renditjen e lojës sikur nuk do të kishte një kartë grafike. - - - - dumpPM4CheckBox - Aktivizo dump-in e PM4:\nPër qëllime të debugimit teknik, ruan të dhënat e instruksioneve të GPU-së në një folder ndërsa emulatori i përpunon ato. + Aktivizo GPU-në Null:\nPër qëllime të korrigjimit teknik, çaktivizon pasqyrimin e lojës sikur nuk ka një kartë grafike. debugDump - Aktivizo dump-in e debugimit:\nRuani simbolet e importit dhe eksportit dhe informacionin e titullit të skedarit për aplikacionin aktual PS4 që po punon në një katalog. + Aktivizo zbrazjen për korrigjim:\nRuan simbolet e importit dhe eksportit dhe informacionin e kreut të skedarit për aplikacionin PS4 që po ekzekutohet në një dosje. vkValidationCheckBox - Aktivizo stratet e validimit Vulkan:\nAktivizon një sistem që validon gjendjen e renderizuesit Vulkan dhe regjistron informacionin në lidhje me gjendjen e tij të brendshme. Kjo do të ulet performancën dhe ndoshta do të ndryshojë sjelljen e emulimit. + Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem që vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin në lidhje me gjendjen e tij të brendshme. Kjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit. vkSyncValidationCheckBox - Aktivizo validimin e sinkronizimit Vulkan:\nAktivizon një sistem që validon kohën e detyrave të renderizimit Vulkan. Kjo do të ulet performancën dhe ndoshta do të ndryshojë sjelljen e emulimit. + Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem që vërteton kohën e detyrave të pasqyrimit Vulkan. Kjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit. rdocCheckBox - Aktivizo debugimin RenderDoc:\nNëse aktivizohet, emulatori do të ofrojë pajtueshmëri me Renderdoc për të lejuar kapjen dhe analizën e kornizës aktuale të renderizuar. + Aktivizo korrigjimin RenderDoc:\nNëse aktivizohet, emulatori do të ofrojë pajtueshmëri me Renderdoc për të lejuar kapjen dhe analizën e pamjes të pasqyruar në moment. @@ -1172,7 +1162,7 @@ Update Channel - Kanali i Përditësimit + Kanali i përditësimit @@ -1250,4 +1240,4 @@ Krijimi i skedarit skript të përditësimit dështoi - \ No newline at end of file + diff --git a/src/qt_gui/translations/tr_TR.ts b/src/qt_gui/translations/tr_TR.ts index 32e5c4bd6..5cd71af34 100644 --- a/src/qt_gui/translations/tr_TR.ts +++ b/src/qt_gui/translations/tr_TR.ts @@ -474,11 +474,6 @@ Enable NULL GPU NULL GPU'yu Etkinleştir - - - Enable PM4 Dumping - PM4 Kaydını Etkinleştir - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Null GPU'yu Etkinleştir:\nTeknik hata ayıklama amacıyla, oyunun render edilmesini grafik kartı yokmuş gibi devre dışı bırakır. - - - dumpPM4CheckBox - PM4 Dışa Aktarmayı Etkinleştir:\nTeknik hata ayıklama amacıyla, emülatör bunları işlerken GPU komut verilerini bir klasöre kaydeder. - debugDump diff --git a/src/qt_gui/translations/vi_VN.ts b/src/qt_gui/translations/vi_VN.ts index 8f377f2a7..523683621 100644 --- a/src/qt_gui/translations/vi_VN.ts +++ b/src/qt_gui/translations/vi_VN.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox Bật GPU Null:\nĐể mục đích gỡ lỗi kỹ thuật, vô hiệu hóa việc kết xuất trò chơi như thể không có card đồ họa. - - - dumpPM4CheckBox - Bật xuất PM4:\nĐể mục đích gỡ lỗi kỹ thuật, lưu dữ liệu lệnh GPU vào một thư mục khi trình giả lập xử lý chúng. - debugDump diff --git a/src/qt_gui/translations/zh_CN.ts b/src/qt_gui/translations/zh_CN.ts index 0eae5a5bd..f2abc4f4b 100644 --- a/src/qt_gui/translations/zh_CN.ts +++ b/src/qt_gui/translations/zh_CN.ts @@ -474,11 +474,6 @@ Enable NULL GPU 启用 NULL GPU - - - Enable PM4 Dumping - 启用 PM4 转储 - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox 启用空 GPU:\n为了技术调试,将游戏渲染禁用,仿佛没有图形卡。 - - - dumpPM4CheckBox - 启用 PM4 转储:\n为了技术调试,在模拟器处理时将原始 GPU 指令数据保存到文件夹中。 - debugDump diff --git a/src/qt_gui/translations/zh_TW.ts b/src/qt_gui/translations/zh_TW.ts index cead22ecf..2d34f8d12 100644 --- a/src/qt_gui/translations/zh_TW.ts +++ b/src/qt_gui/translations/zh_TW.ts @@ -474,11 +474,6 @@ Enable NULL GPU Enable NULL GPU - - - Enable PM4 Dumping - Enable PM4 Dumping - Debug @@ -1053,11 +1048,6 @@ nullGpuCheckBox 啟用空GPU:\n為了技術調試,禁用遊戲渲染,彷彿沒有顯示卡。 - - - dumpPM4CheckBox - 啟用PM4轉儲:\n為了技術調試,將原始GPU指令數據在模擬器處理時保存到文件夾中。 - debugDump diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index 4a4020a42..bf29b37f6 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -145,6 +145,7 @@ void WindowSDL::onKeyPress(const SDL_Event* event) { Input::Axis axis = Input::Axis::AxisMax; int axisvalue = 0; int ax = 0; + std::string backButtonBehavior = Config::getBackButtonBehavior(); switch (event->key.key) { case SDLK_UP: button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP; @@ -278,7 +279,15 @@ void WindowSDL::onKeyPress(const SDL_Event* event) { ax = Input::GetAxis(0, 0x80, axisvalue); break; case SDLK_SPACE: - button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD; + if (backButtonBehavior != "none") { + float x = backButtonBehavior == "left" ? 0.25f + : (backButtonBehavior == "right" ? 0.75f : 0.5f); + // trigger a touchpad event so that the touchpad emulation for back button works + controller->SetTouchpadState(0, true, x, 0.5f); + button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD; + } else { + button = 0; + } break; case SDLK_F11: if (event->type == SDL_EVENT_KEY_DOWN) { @@ -304,9 +313,6 @@ void WindowSDL::onKeyPress(const SDL_Event* event) { if (axis != Input::Axis::AxisMax) { controller->Axis(0, axis, ax); } - if (SDL_GetCursor() != NULL) { - SDL_HideCursor(); - } } void WindowSDL::onGamepadEvent(const SDL_Event* event) { @@ -330,10 +336,20 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) { case SDL_EVENT_GAMEPAD_BUTTON_UP: button = sdlGamepadToOrbisButton(event->gbutton.button); if (button != 0) { - controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN); - } - if (SDL_GetCursor() != NULL) { - SDL_HideCursor(); + if (event->gbutton.button == SDL_GAMEPAD_BUTTON_BACK) { + std::string backButtonBehavior = Config::getBackButtonBehavior(); + if (backButtonBehavior != "none") { + float x = backButtonBehavior == "left" + ? 0.25f + : (backButtonBehavior == "right" ? 0.75f : 0.5f); + // trigger a touchpad event so that the touchpad emulation for back button works + controller->SetTouchpadState(0, true, x, 0.5f); + controller->CheckButton(0, button, + event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN); + } + } else { + controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN); + } } break; case SDL_EVENT_GAMEPAD_AXIS_MOTION: diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index a585f3283..f90e9db77 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -27,8 +27,10 @@ static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType case AmdGpu::PrimitiveType::TriangleList: case AmdGpu::PrimitiveType::TriangleStrip: return spv::ExecutionMode::Triangles; + case AmdGpu::PrimitiveType::AdjTriangleList: + return spv::ExecutionMode::InputTrianglesAdjacency; default: - UNREACHABLE(); + UNREACHABLE_MSG("Unknown input primitive type {}", u32(type)); } } @@ -41,7 +43,7 @@ static constexpr spv::ExecutionMode GetOutputPrimitiveType(AmdGpu::GsOutputPrimi case AmdGpu::GsOutputPrimitiveType::TriangleStrip: return spv::ExecutionMode::OutputTriangleStrip; default: - UNREACHABLE(); + UNREACHABLE_MSG("Unknown output primitive type {}", u32(type)); } } @@ -68,6 +70,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) { return arg.ScalarReg(); } else if constexpr (std::is_same_v) { return arg.VectorReg(); + } else if constexpr (std::is_same_v) { + return arg.StringLiteral(); } } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index ec86e5cc9..6ae1ef24a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -48,6 +48,7 @@ void EmitPrologue(EmitContext& ctx); void EmitEpilogue(EmitContext& ctx); void EmitDiscard(EmitContext& ctx); void EmitDiscardCond(EmitContext& ctx, Id condition); +void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id arg0, Id arg1, Id arg2, Id arg3, Id arg4); void EmitBarrier(EmitContext& ctx); void EmitWorkgroupMemoryBarrier(EmitContext& ctx); void EmitDeviceMemoryBarrier(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp index c12e4997f..e9ffdcce8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -3,6 +3,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "shader_recompiler/ir/debug_print.h" namespace Shader::Backend::SPIRV { @@ -57,4 +58,11 @@ void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { throw NotImplementedException("Geometry streams"); } +void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id fmt, Id arg0, Id arg1, Id arg2, Id arg3) { + IR::DebugPrintFlags flags = inst->Flags(); + std::array fmt_args = {arg0, arg1, arg2, arg3}; + auto fmt_args_span = std::span(fmt_args.begin(), fmt_args.begin() + flags.num_args); + ctx.OpDebugPrintf(fmt, fmt_args_span); +} + } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index f5b60d51d..5eee656dd 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -34,14 +34,17 @@ std::string_view StageName(Stage stage) { throw InvalidArgument("Invalid stage {}", u32(stage)); } -static constexpr u32 NumVertices(AmdGpu::GsOutputPrimitiveType type) { +static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) { switch (type) { - case AmdGpu::GsOutputPrimitiveType::PointList: + case AmdGpu::PrimitiveType::PointList: return 1u; - case AmdGpu::GsOutputPrimitiveType::LineStrip: + case AmdGpu::PrimitiveType::LineList: return 2u; - case AmdGpu::GsOutputPrimitiveType::TriangleStrip: + case AmdGpu::PrimitiveType::TriangleList: + case AmdGpu::PrimitiveType::TriangleStrip: return 3u; + case AmdGpu::PrimitiveType::AdjTriangleList: + return 6u; default: UNREACHABLE(); } @@ -88,6 +91,8 @@ Id EmitContext::Def(const IR::Value& value) { return ConstF32(value.F32()); case IR::Type::F64: return Constant(F64[1], value.F64()); + case IR::Type::StringLiteral: + return String(value.StringLiteral()); default: throw NotImplementedException("Immediate type {}", value.Type()); } @@ -321,16 +326,15 @@ void EmitContext::DefineInputs() { MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn, static_cast(spv::BuiltIn::ClipDistance)); Decorate(gl_per_vertex, spv::Decoration::Block); - const auto vertices_in = - TypeArray(gl_per_vertex, ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0]))); + const auto num_verts_in = NumVertices(runtime_info.gs_info.in_primitive); + const auto vertices_in = TypeArray(gl_per_vertex, ConstU32(num_verts_in)); gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in"); interfaces.push_back(gl_in); const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u; for (int param_id = 0; param_id < num_params; ++param_id) { const IR::Attribute param{IR::Attribute::Param0 + param_id}; - const Id type{ - TypeArray(F32[4], ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])))}; + const Id type{TypeArray(F32[4], ConstU32(num_verts_in))}; const Id id{DefineInput(type, param_id)}; Name(id, fmt::format("in_attr{}", param_id)); input_params[param_id] = {id, input_f32, F32[1], 4}; diff --git a/src/shader_recompiler/frontend/copy_shader.cpp b/src/shader_recompiler/frontend/copy_shader.cpp index a194aec95..363c1c821 100644 --- a/src/shader_recompiler/frontend/copy_shader.cpp +++ b/src/shader_recompiler/frontend/copy_shader.cpp @@ -15,18 +15,18 @@ CopyShaderData ParseCopyShader(const std::span& code) { ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm"); std::array offsets{}; - std::fill(offsets.begin(), offsets.end(), -1); + offsets.fill(-1); + + std::array sources{}; + sources.fill(-1); CopyShaderData data{}; - Gcn::OperandField sgpr{}; auto last_attr{IR::Attribute::Position0}; - s32 soffset{0}; while (!code_slice.atEnd()) { auto inst = decoder.decodeInstruction(code_slice); switch (inst.opcode) { case Gcn::Opcode::S_MOVK_I32: { - sgpr = inst.dst[0].field; - soffset = inst.control.sopk.simm; + sources[inst.dst[0].code] = inst.control.sopk.simm; break; } case Gcn::Opcode::EXP: { @@ -46,8 +46,9 @@ CopyShaderData ParseCopyShader(const std::span& code) { case Gcn::Opcode::BUFFER_LOAD_DWORD: { offsets[inst.src[1].code] = inst.control.mubuf.offset; if (inst.src[3].field != Gcn::OperandField::ConstZero) { - ASSERT(inst.src[3].field == sgpr); - offsets[inst.src[1].code] += soffset; + const u32 index = inst.src[3].code; + ASSERT(sources[index] != -1); + offsets[inst.src[1].code] += sources[index]; } break; } @@ -59,6 +60,7 @@ CopyShaderData ParseCopyShader(const std::span& code) { if (last_attr != IR::Attribute::Position0) { data.num_attrs = static_cast(last_attr) - static_cast(IR::Attribute::Param0) + 1; } + return data; } diff --git a/src/shader_recompiler/frontend/format.cpp b/src/shader_recompiler/frontend/format.cpp index 7b3ad00ba..4f0922e2e 100644 --- a/src/shader_recompiler/frontend/format.cpp +++ b/src/shader_recompiler/frontend/format.cpp @@ -3642,8 +3642,8 @@ constexpr std::array InstructionFormatMIMG = {{ {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, ScalarType::Undefined}, // 95 = IMAGE_GATHER4_C_LZ_O - {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined, - ScalarType::Undefined}, + {InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32, + ScalarType::Float32}, // 96 = IMAGE_GET_LOD {InstClass::VectorMemImgUt, InstCategory::VectorMemory, 4, 1, ScalarType::Float32, ScalarType::Float32}, diff --git a/src/shader_recompiler/frontend/translate/vector_memory.cpp b/src/shader_recompiler/frontend/translate/vector_memory.cpp index 0419f7628..e76ba6d8a 100644 --- a/src/shader_recompiler/frontend/translate/vector_memory.cpp +++ b/src/shader_recompiler/frontend/translate/vector_memory.cpp @@ -147,6 +147,7 @@ void Translator::EmitVectorMemory(const GcnInst& inst) { case Opcode::IMAGE_GATHER4_C_O: case Opcode::IMAGE_GATHER4_C_LZ: case Opcode::IMAGE_GATHER4_LZ_O: + case Opcode::IMAGE_GATHER4_C_LZ_O: return IMAGE_GATHER(inst); // Image misc operations diff --git a/src/shader_recompiler/info.h b/src/shader_recompiler/info.h index 7fc7be753..78a6805fd 100644 --- a/src/shader_recompiler/info.h +++ b/src/shader_recompiler/info.h @@ -3,6 +3,7 @@ #pragma once #include +#include #include #include #include "common/assert.h" diff --git a/src/shader_recompiler/ir/debug_print.h b/src/shader_recompiler/ir/debug_print.h new file mode 100644 index 000000000..1ab1575de --- /dev/null +++ b/src/shader_recompiler/ir/debug_print.h @@ -0,0 +1,21 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/bit_field.h" +#include "shader_recompiler/ir/opcodes.h" +#include "src/common/types.h" + +#pragma once + +namespace Shader::IR { + +constexpr size_t DEBUGPRINT_NUM_FORMAT_ARGS = NumArgsOf(IR::Opcode::DebugPrint) - 1; + +union DebugPrintFlags { + u32 raw; + // For now, only flag is the number of variadic format args actually used + // So bitfield not really needed + BitField<0, 32, u32> num_args; +}; + +} // namespace Shader::IR \ No newline at end of file diff --git a/src/shader_recompiler/ir/ir_emitter.cpp b/src/shader_recompiler/ir/ir_emitter.cpp index 01336c567..4f5eb5c33 100644 --- a/src/shader_recompiler/ir/ir_emitter.cpp +++ b/src/shader_recompiler/ir/ir_emitter.cpp @@ -1,10 +1,15 @@ // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include #include +#include +#include "common/assert.h" #include "shader_recompiler/exception.h" +#include "shader_recompiler/ir/debug_print.h" #include "shader_recompiler/ir/ir_emitter.h" +#include "shader_recompiler/ir/opcodes.h" #include "shader_recompiler/ir/value.h" namespace Shader::IR { @@ -1553,6 +1558,38 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color); } +// Debug print maps to SPIRV's NonSemantic DebugPrintf instruction +// Renderdoc will hook in its own implementation of the SPIRV instruction +// Renderdoc accepts format specifiers, e.g. %u, listed here: +// https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md +// +// fmt must be a string literal (pointer is shallow copied into a Value) +// Example usage: +// ir.DebugPrint("invocation xyz: (%u, %u, %u)", +// {ir.GetVectorReg(IR::VectorReg::V0), +// ir.GetVectorReg(IR::VectorReg::V1), +// ir.GetVectorReg(IR::VectorReg::V2)}); +void IREmitter::DebugPrint(const char* fmt, boost::container::small_vector format_args) { + std::array args; + + ASSERT_MSG(format_args.size() < DEBUGPRINT_NUM_FORMAT_ARGS, + "DebugPrint only supports up to {} format args", DEBUGPRINT_NUM_FORMAT_ARGS); + + for (int i = 0; i < format_args.size(); i++) { + args[i] = format_args[i]; + } + + for (int i = format_args.size(); i < DEBUGPRINT_NUM_FORMAT_ARGS; i++) { + args[i] = Inst(Opcode::Void); + } + + IR::Value fmt_val{fmt}; + + DebugPrintFlags flags; + flags.num_args.Assign(format_args.size()); + Inst(Opcode::DebugPrint, Flags{flags}, fmt_val, args[0], args[1], args[2], args[3]); +} + void IREmitter::EmitVertex() { Inst(Opcode::EmitVertex); } diff --git a/src/shader_recompiler/ir/ir_emitter.h b/src/shader_recompiler/ir/ir_emitter.h index 8657c430b..2ebac037e 100644 --- a/src/shader_recompiler/ir/ir_emitter.h +++ b/src/shader_recompiler/ir/ir_emitter.h @@ -6,6 +6,7 @@ #include #include +#include "shader_recompiler/info.h" #include "shader_recompiler/ir/attribute.h" #include "shader_recompiler/ir/basic_block.h" #include "shader_recompiler/ir/condition.h" @@ -43,6 +44,7 @@ public: void Epilogue(); void Discard(); void Discard(const U1& cond); + void DebugPrint(const char* fmt, boost::container::small_vector args); void Barrier(); void WorkgroupMemoryBarrier(); diff --git a/src/shader_recompiler/ir/microinstruction.cpp b/src/shader_recompiler/ir/microinstruction.cpp index 8d606a6cc..f0b4882b3 100644 --- a/src/shader_recompiler/ir/microinstruction.cpp +++ b/src/shader_recompiler/ir/microinstruction.cpp @@ -89,6 +89,7 @@ bool Inst::MayHaveSideEffects() const noexcept { case Opcode::ImageAtomicOr32: case Opcode::ImageAtomicXor32: case Opcode::ImageAtomicExchange32: + case Opcode::DebugPrint: case Opcode::EmitVertex: case Opcode::EmitPrimitive: return true; diff --git a/src/shader_recompiler/ir/opcodes.h b/src/shader_recompiler/ir/opcodes.h index 06f1a6117..2cea70090 100644 --- a/src/shader_recompiler/ir/opcodes.h +++ b/src/shader_recompiler/ir/opcodes.h @@ -51,6 +51,7 @@ constexpr Type F32x4{Type::F32x4}; constexpr Type F64x2{Type::F64x2}; constexpr Type F64x3{Type::F64x3}; constexpr Type F64x4{Type::F64x4}; +constexpr Type StringLiteral{Type::StringLiteral}; constexpr OpcodeMeta META_TABLE[]{ #define OPCODE(name_token, type_token, ...) \ @@ -81,7 +82,7 @@ constexpr u8 NUM_ARGS[]{ } /// Get the number of arguments an opcode accepts -[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept { +[[nodiscard]] constexpr inline size_t NumArgsOf(Opcode op) noexcept { return static_cast(Detail::NUM_ARGS[static_cast(op)]); } diff --git a/src/shader_recompiler/ir/opcodes.inc b/src/shader_recompiler/ir/opcodes.inc index c69dc90a5..41e94ab13 100644 --- a/src/shader_recompiler/ir/opcodes.inc +++ b/src/shader_recompiler/ir/opcodes.inc @@ -14,6 +14,7 @@ OPCODE(Prologue, Void, OPCODE(Epilogue, Void, ) OPCODE(Discard, Void, ) OPCODE(DiscardCond, Void, U1, ) +OPCODE(DebugPrint, Void, StringLiteral, Opaque, Opaque, Opaque, Opaque, ) // Constant memory operations OPCODE(ReadConst, U32, U32x2, U32, ) diff --git a/src/shader_recompiler/ir/type.cpp b/src/shader_recompiler/ir/type.cpp index 9d303b4db..08157f108 100644 --- a/src/shader_recompiler/ir/type.cpp +++ b/src/shader_recompiler/ir/type.cpp @@ -9,10 +9,9 @@ namespace Shader::IR { std::string NameOf(Type type) { static constexpr std::array names{ - "Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32", - "U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3", - "F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", - }; + "Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32", + "U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3", + "F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"}; const size_t bits{static_cast(type)}; if (bits == 0) { return "Void"; diff --git a/src/shader_recompiler/ir/type.h b/src/shader_recompiler/ir/type.h index d7f47e1de..ec855a77e 100644 --- a/src/shader_recompiler/ir/type.h +++ b/src/shader_recompiler/ir/type.h @@ -36,6 +36,7 @@ enum class Type { F64x2 = 1 << 22, F64x3 = 1 << 23, F64x4 = 1 << 24, + StringLiteral = 1 << 25, }; DECLARE_ENUM_FLAG_OPERATORS(Type) diff --git a/src/shader_recompiler/ir/value.cpp b/src/shader_recompiler/ir/value.cpp index 86e5dd141..cf7a70f76 100644 --- a/src/shader_recompiler/ir/value.cpp +++ b/src/shader_recompiler/ir/value.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include "shader_recompiler/ir/value.h" namespace Shader::IR { @@ -27,6 +28,8 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {} Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {} +Value::Value(const char* value) noexcept : type{Type::StringLiteral}, string_literal{value} {} + IR::Type Value::Type() const noexcept { if (IsPhi()) { // The type of a phi node is stored in its flags @@ -69,6 +72,8 @@ bool Value::operator==(const Value& other) const { case Type::U64: case Type::F64: return imm_u64 == other.imm_u64; + case Type::StringLiteral: + return std::string_view(string_literal) == other.string_literal; case Type::U32x2: case Type::U32x3: case Type::U32x4: diff --git a/src/shader_recompiler/ir/value.h b/src/shader_recompiler/ir/value.h index db939eaa5..060b9d2bb 100644 --- a/src/shader_recompiler/ir/value.h +++ b/src/shader_recompiler/ir/value.h @@ -39,6 +39,7 @@ public: explicit Value(f32 value) noexcept; explicit Value(u64 value) noexcept; explicit Value(f64 value) noexcept; + explicit Value(const char* value) noexcept; [[nodiscard]] bool IsIdentity() const noexcept; [[nodiscard]] bool IsPhi() const noexcept; @@ -60,6 +61,7 @@ public: [[nodiscard]] f32 F32() const; [[nodiscard]] u64 U64() const; [[nodiscard]] f64 F64() const; + [[nodiscard]] const char* StringLiteral() const; [[nodiscard]] bool operator==(const Value& other) const; [[nodiscard]] bool operator!=(const Value& other) const; @@ -78,6 +80,7 @@ private: f32 imm_f32; u64 imm_u64; f64 imm_f64; + const char* string_literal; }; }; static_assert(static_cast(IR::Type::Void) == 0, "memset relies on IR::Type being zero"); @@ -348,6 +351,14 @@ inline f64 Value::F64() const { return imm_f64; } +inline const char* Value::StringLiteral() const { + if (IsIdentity()) { + return inst->Arg(0).StringLiteral(); + } + DEBUG_ASSERT(type == Type::StringLiteral); + return string_literal; +} + [[nodiscard]] inline bool IsPhi(const Inst& inst) { return inst.GetOpcode() == Opcode::Phi; } diff --git a/src/video_core/page_manager.cpp b/src/video_core/page_manager.cpp index fb09e70f2..a49fff43a 100644 --- a/src/video_core/page_manager.cpp +++ b/src/video_core/page_manager.cpp @@ -142,6 +142,9 @@ struct PageManager::Impl { } void Protect(VAddr address, size_t size, bool allow_write) { + ASSERT_MSG(owned_ranges.find(address) != owned_ranges.end(), + "Attempted to track non-GPU memory at address {:#x}, size {:#x}.", address, + size); #ifdef _WIN32 DWORD prot = allow_write ? PAGE_READWRITE : PAGE_READONLY; DWORD old_prot{};