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video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix * spirv: Implement image derivatives * texture_cache: Reduce page bit size * clang format * slot_vector: Back to debug assert * vk_graphics_pipeline: Handle null tsharp * spirv: Revert some change * vk_instance: Support primitive restart on list topology * page_manager: Adjust windows exception handler * clang format * Remove subres tracking * Will be done separately
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@@ -1123,7 +1123,6 @@ int PS4_SYSV_ABI posix_pthread_join(ScePthread thread, void** res) {
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}
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int PS4_SYSV_ABI scePthreadDetach(ScePthread thread) {
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LOG_INFO(Kernel_Pthread, "thread create name = {}", thread->name);
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thread->is_detached = true;
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return ORBIS_OK;
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}
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