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video_core: Bloodborne stabilization pt1 (#543)
* shader_recompiler: Writelane elimination pass + null image fix * spirv: Implement image derivatives * texture_cache: Reduce page bit size * clang format * slot_vector: Back to debug assert * vk_graphics_pipeline: Handle null tsharp * spirv: Revert some change * vk_instance: Support primitive restart on list topology * page_manager: Adjust windows exception handler * clang format * Remove subres tracking * Will be done separately
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@@ -58,7 +58,6 @@ OPCODE(SetAttribute, Void, Attr
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OPCODE(GetScc, U1, Void, )
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OPCODE(GetExec, U1, Void, )
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OPCODE(GetVcc, U1, Void, )
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OPCODE(GetSccLo, U32, Void, )
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OPCODE(GetVccLo, U32, Void, )
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OPCODE(GetVccHi, U32, Void, )
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OPCODE(SetScc, Void, U1, )
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@@ -330,19 +329,22 @@ OPCODE(ImageRead, U32x4, Opaq
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OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
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// Image atomic operations
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OPCODE(ImageAtomicIAdd32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicSMin32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicUMin32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicSMax32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicUMax32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicInc32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicDec32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicAnd32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicOr32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicXor32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicIAdd32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicSMin32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicUMin32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicSMax32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicUMax32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicInc32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicDec32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicAnd32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicOr32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicXor32, U32, Opaque, Opaque, U32, )
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OPCODE(ImageAtomicExchange32, U32, Opaque, Opaque, U32, )
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// Warp operations
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OPCODE(LaneId, U32, )
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OPCODE(WarpId, U32, )
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OPCODE(QuadShuffle, U32, U32, U32 )
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OPCODE(ReadFirstLane, U32, U32, U32 )
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OPCODE(ReadLane, U32, U32, U32 )
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OPCODE(WriteLane, U32, U32, U32, U32 )
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