shader_recompiler: Widen num_conversion bitfield (#2886)

We do this in order to be able to actually fit in all possible values from AmdGpu::NumberConversion.

Fixes gcc compiler warnings:
warning: ‘Shader::PsColorBuffer::num_conversion’ is too small to hold all values of ‘enum class AmdGpu::NumberConversion’
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MajorP93 2025-05-07 02:11:32 +02:00 committed by GitHub
parent fed064931a
commit c7fb3ebd93
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@ -169,10 +169,10 @@ static constexpr u32 MaxColorBuffers = 8;
struct PsColorBuffer {
AmdGpu::NumberFormat num_format : 4;
AmdGpu::NumberConversion num_conversion : 2;
AmdGpu::NumberConversion num_conversion : 3;
AmdGpu::Liverpool::ShaderExportFormat export_format : 4;
u32 needs_unorm_fixup : 1;
u32 pad : 21;
u32 pad : 20;
AmdGpu::CompMapping swizzle;
auto operator<=>(const PsColorBuffer&) const noexcept = default;