mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
Changed getInstance implementation with Singleton class.
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parent
fb18a7e508
commit
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@ -20,11 +20,6 @@ class RPC {
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RPCStatus status;
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RPCStatus status;
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public:
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public:
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static RPC& getInstance() {
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static RPC instance;
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return instance;
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}
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void init();
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void init();
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void setStatusIdling();
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void setStatusIdling();
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void setStatusPlaying(const std::string& game_name, const std::string& game_id);
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void setStatusPlaying(const std::string& game_name, const std::string& game_id);
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@ -213,10 +213,11 @@ void Emulator::Run(const std::filesystem::path& file) {
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// Discord RPC
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// Discord RPC
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if (Config::getEnableDiscordRPC()) {
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if (Config::getEnableDiscordRPC()) {
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if (DiscordRPCHandler::RPC::getInstance().getRPCEnabled() == false) {
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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DiscordRPCHandler::RPC::getInstance().init();
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if (rpc->getRPCEnabled() == false) {
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rpc->init();
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}
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}
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DiscordRPCHandler::RPC::getInstance().setStatusPlaying(game_info.title, id);
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rpc->setStatusPlaying(game_info.title, id);
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}
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}
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// start execution
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// start execution
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@ -72,8 +72,9 @@ bool MainWindow::Init() {
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// Initialize Discord RPC
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// Initialize Discord RPC
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if (Config::getEnableDiscordRPC()) {
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if (Config::getEnableDiscordRPC()) {
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DiscordRPCHandler::RPC::getInstance().init();
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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DiscordRPCHandler::RPC::getInstance().setStatusIdling();
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rpc->init();
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rpc->setStatusIdling();
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}
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}
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return true;
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return true;
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@ -154,11 +154,12 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
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connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) {
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connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) {
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Config::setEnableDiscordRPC(val);
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Config::setEnableDiscordRPC(val);
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if (val) {
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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DiscordRPCHandler::RPC::getInstance().init();
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if (val == Qt::Checked) {
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DiscordRPCHandler::RPC::getInstance().setStatusIdling();
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rpc->init();
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rpc->setStatusIdling();
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} else {
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} else {
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DiscordRPCHandler::RPC::getInstance().shutdown();
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rpc->shutdown();
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}
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}
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});
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});
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}
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}
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