mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-02 15:32:52 +00:00
Multiple controllers: Select active controller and set default controller (#3169)
* initial commit - not cleanup yet, not usable with imGUI * Ugly solution to working with ImGUI * Populate the default controller labels * Add remove default button * missing tr calls * edit imgui flag after updating * Refactor * Update sirit
This commit is contained in:
parent
35132d9fdc
commit
c924c20575
@ -57,6 +57,7 @@ static int specialPadClass = 1;
|
||||
static bool isMotionControlsEnabled = true;
|
||||
static bool useUnifiedInputConfig = true;
|
||||
static std::string micDevice = "Default Device";
|
||||
static std::string defaultControllerID = "";
|
||||
|
||||
// These two entries aren't stored in the config
|
||||
static bool overrideControllerColor = false;
|
||||
@ -612,6 +613,14 @@ void setPSNSignedIn(bool sign) {
|
||||
isPSNSignedIn = sign;
|
||||
}
|
||||
|
||||
std::string getDefaultControllerID() {
|
||||
return defaultControllerID;
|
||||
}
|
||||
|
||||
void setDefaultControllerID(std::string id) {
|
||||
defaultControllerID = id;
|
||||
}
|
||||
|
||||
void load(const std::filesystem::path& path) {
|
||||
// If the configuration file does not exist, create it and return
|
||||
std::error_code error;
|
||||
@ -656,6 +665,7 @@ void load(const std::filesystem::path& path) {
|
||||
isConnectedToNetwork =
|
||||
toml::find_or<bool>(general, "isConnectedToNetwork", isConnectedToNetwork);
|
||||
chooseHomeTab = toml::find_or<std::string>(general, "chooseHomeTab", chooseHomeTab);
|
||||
defaultControllerID = toml::find_or<std::string>(general, "defaultControllerID", "");
|
||||
}
|
||||
|
||||
if (data.contains("Input")) {
|
||||
@ -837,6 +847,7 @@ void save(const std::filesystem::path& path) {
|
||||
data["General"]["compatibilityEnabled"] = compatibilityData;
|
||||
data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
|
||||
data["General"]["isConnectedToNetwork"] = isConnectedToNetwork;
|
||||
data["General"]["defaultControllerID"] = defaultControllerID;
|
||||
data["Input"]["cursorState"] = cursorState;
|
||||
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
|
||||
data["Input"]["useSpecialPad"] = useSpecialPad;
|
||||
|
@ -107,6 +107,8 @@ bool isDevKitConsole(); // no set
|
||||
bool vkValidationGpuEnabled(); // no set
|
||||
bool getIsMotionControlsEnabled();
|
||||
void setIsMotionControlsEnabled(bool use);
|
||||
std::string getDefaultControllerID();
|
||||
void setDefaultControllerID(std::string id);
|
||||
|
||||
// TODO
|
||||
bool GetLoadGameSizeEnabled();
|
||||
|
@ -6,7 +6,9 @@
|
||||
#include <imgui.h>
|
||||
#include "common/config.h"
|
||||
#include "core/debug_state.h"
|
||||
#include "core/memory.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
#include "input/controller.h"
|
||||
|
||||
// SDL
|
||||
#include <SDL3/SDL.h>
|
||||
@ -730,18 +732,29 @@ static void UpdateGamepads() {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
SdlData* bd = GetBackendData();
|
||||
|
||||
// Update list of gamepads to use
|
||||
if (bd->want_update_gamepads_list && bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
|
||||
CloseGamepads();
|
||||
int sdl_gamepads_count = 0;
|
||||
const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);
|
||||
for (int n = 0; n < sdl_gamepads_count; n++)
|
||||
if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n])) {
|
||||
bd->gamepads.push_back(gamepad);
|
||||
if (bd->gamepad_mode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
|
||||
break;
|
||||
}
|
||||
auto memory = Core::Memory::Instance();
|
||||
auto controller = Common::Singleton<Input::GameController>::Instance();
|
||||
auto engine = controller->GetEngine();
|
||||
SDL_Gamepad* SDLGamepad = engine->m_gamepad;
|
||||
|
||||
if (SDLGamepad) {
|
||||
bd->gamepads.push_back(SDLGamepad);
|
||||
bd->want_update_gamepads_list = false;
|
||||
} else {
|
||||
// Update list of gamepads to use
|
||||
if (bd->want_update_gamepads_list &&
|
||||
bd->gamepad_mode != ImGui_ImplSDL3_GamepadMode_Manual) {
|
||||
CloseGamepads();
|
||||
int sdl_gamepads_count = 0;
|
||||
const SDL_JoystickID* sdl_gamepads = SDL_GetGamepads(&sdl_gamepads_count);
|
||||
for (int n = 0; n < sdl_gamepads_count; n++)
|
||||
if (SDL_Gamepad* gamepad = SDL_OpenGamepad(sdl_gamepads[n])) {
|
||||
bd->gamepads.push_back(gamepad);
|
||||
if (bd->gamepad_mode == ImGui_ImplSDL3_GamepadMode_AutoFirst)
|
||||
break;
|
||||
}
|
||||
bd->want_update_gamepads_list = false;
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: Technically feeding gamepad shouldn't depend on this now that they are regular inputs.
|
||||
|
@ -8,6 +8,8 @@
|
||||
#include "core/libraries/pad/pad.h"
|
||||
#include "input/controller.h"
|
||||
|
||||
static std::string SelectedGamepad = "";
|
||||
|
||||
namespace Input {
|
||||
|
||||
using Libraries::Pad::OrbisPadButtonDataOffset;
|
||||
@ -324,3 +326,48 @@ u32 GameController::Poll() {
|
||||
}
|
||||
|
||||
} // namespace Input
|
||||
|
||||
namespace GamepadSelect {
|
||||
|
||||
int GetDefaultGamepad(SDL_JoystickID* gamepadIDs, int gamepadCount) {
|
||||
char GUIDbuf[33];
|
||||
if (Config::getDefaultControllerID() != "") {
|
||||
for (int i = 0; i < gamepadCount; i++) {
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
|
||||
std::string currentGUID = std::string(GUIDbuf);
|
||||
if (currentGUID == Config::getDefaultControllerID()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID) {
|
||||
char GUIDbuf[33];
|
||||
for (int i = 0; i < gamepadCount; i++) {
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[i]), GUIDbuf, 33);
|
||||
std::string currentGUID = std::string(GUIDbuf);
|
||||
if (currentGUID == GUID) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index) {
|
||||
char GUIDbuf[33];
|
||||
SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepadIDs[index]), GUIDbuf, 33);
|
||||
std::string GUID = std::string(GUIDbuf);
|
||||
return GUID;
|
||||
}
|
||||
|
||||
std::string GetSelectedGamepad() {
|
||||
return SelectedGamepad;
|
||||
}
|
||||
|
||||
void SetSelectedGamepad(std::string GUID) {
|
||||
SelectedGamepad = GUID;
|
||||
}
|
||||
|
||||
} // namespace GamepadSelect
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include "common/types.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
|
||||
@ -55,6 +56,7 @@ public:
|
||||
virtual State ReadState() = 0;
|
||||
virtual float GetAccelPollRate() const = 0;
|
||||
virtual float GetGyroPollRate() const = 0;
|
||||
SDL_Gamepad* m_gamepad;
|
||||
};
|
||||
|
||||
inline int GetAxis(int min, int max, int value) {
|
||||
@ -127,3 +129,12 @@ private:
|
||||
};
|
||||
|
||||
} // namespace Input
|
||||
|
||||
namespace GamepadSelect {
|
||||
|
||||
int GetIndexfromGUID(SDL_JoystickID* gamepadIDs, int gamepadCount, std::string GUID);
|
||||
std::string GetGUIDString(SDL_JoystickID* gamepadIDs, int index);
|
||||
std::string GetSelectedGamepad();
|
||||
void SetSelectedGamepad(std::string GUID);
|
||||
|
||||
} // namespace GamepadSelect
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "common/path_util.h"
|
||||
#include "control_settings.h"
|
||||
#include "input/input_handler.h"
|
||||
#include "sdl_window.h"
|
||||
#include "ui_control_settings.h"
|
||||
|
||||
ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, bool isGameRunning,
|
||||
@ -21,7 +22,6 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
|
||||
if (!GameRunning) {
|
||||
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
||||
SDL_InitSubSystem(SDL_INIT_EVENTS);
|
||||
CheckGamePad();
|
||||
} else {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
}
|
||||
@ -29,6 +29,7 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
|
||||
AddBoxItems();
|
||||
SetUIValuestoMappings();
|
||||
UpdateLightbarColor();
|
||||
CheckGamePad();
|
||||
installEventFilter(this);
|
||||
|
||||
ButtonsList = {ui->CrossButton,
|
||||
@ -118,6 +119,28 @@ ControlSettings::ControlSettings(std::shared_ptr<GameInfoClass> game_info_get, b
|
||||
[this]() { CheckMapping(MappingButton); });
|
||||
connect(this, &ControlSettings::AxisChanged, this,
|
||||
[this]() { ConnectAxisInputs(MappingButton); });
|
||||
connect(ui->ActiveGamepadBox, &QComboBox::currentIndexChanged, this,
|
||||
&ControlSettings::ActiveControllerChanged);
|
||||
|
||||
connect(ui->DefaultGamepadButton, &QPushButton::clicked, this, [this]() {
|
||||
ui->DefaultGamepadName->setText(ui->ActiveGamepadBox->currentText());
|
||||
std::string GUID =
|
||||
GamepadSelect::GetGUIDString(gamepads, ui->ActiveGamepadBox->currentIndex());
|
||||
ui->DefaultGamepadLabel->setText(tr("ID: ") + QString::fromStdString(GUID).right(16));
|
||||
Config::setDefaultControllerID(GUID);
|
||||
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
|
||||
QMessageBox::information(this, tr("Default Controller Selected"),
|
||||
tr("Active controller set as default"));
|
||||
});
|
||||
|
||||
connect(ui->RemoveDefaultGamepadButton, &QPushButton::clicked, this, [this]() {
|
||||
ui->DefaultGamepadName->setText(tr("No default selected"));
|
||||
ui->DefaultGamepadLabel->setText(tr("n/a"));
|
||||
Config::setDefaultControllerID("");
|
||||
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
|
||||
QMessageBox::information(this, tr("Default Controller Removed"),
|
||||
tr("Default controller setting removed"));
|
||||
});
|
||||
|
||||
RemapWrapper = SdlEventWrapper::Wrapper::GetInstance();
|
||||
SdlEventWrapper::Wrapper::wrapperActive = true;
|
||||
@ -639,39 +662,91 @@ void ControlSettings::UpdateLightbarColor() {
|
||||
ui->LightbarColorFrame->setStyleSheet(colorstring);
|
||||
}
|
||||
|
||||
void ControlSettings::CheckGamePad() {
|
||||
if (GameRunning)
|
||||
return;
|
||||
void ControlSettings::ActiveControllerChanged(int value) {
|
||||
GamepadSelect::SetSelectedGamepad(GamepadSelect::GetGUIDString(gamepads, value));
|
||||
QString GUID = QString::fromStdString(GamepadSelect::GetSelectedGamepad()).right(16);
|
||||
ui->ActiveGamepadLabel->setText("ID: " + GUID);
|
||||
|
||||
if (gamepad) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
gamepad = nullptr;
|
||||
}
|
||||
|
||||
int gamepad_count;
|
||||
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
|
||||
|
||||
if (!gamepads) {
|
||||
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
if (gamepad_count == 0) {
|
||||
LOG_INFO(Input, "No gamepad found!");
|
||||
SDL_free(gamepads);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
|
||||
gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
gamepad = SDL_OpenGamepad(gamepads[value]);
|
||||
|
||||
if (!gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
|
||||
SDL_free(gamepads);
|
||||
return;
|
||||
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
void ControlSettings::CheckGamePad() {
|
||||
if (gamepad) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
gamepad = nullptr;
|
||||
}
|
||||
|
||||
SDL_free(gamepads);
|
||||
gamepads = SDL_GetGamepads(&gamepad_count);
|
||||
|
||||
if (!gamepads) {
|
||||
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
QString defaultGUID = "";
|
||||
int defaultIndex =
|
||||
GamepadSelect::GetIndexfromGUID(gamepads, gamepad_count, Config::getDefaultControllerID());
|
||||
int activeIndex = GamepadSelect::GetIndexfromGUID(gamepads, gamepad_count,
|
||||
GamepadSelect::GetSelectedGamepad());
|
||||
|
||||
if (!GameRunning) {
|
||||
if (activeIndex != -1) {
|
||||
gamepad = SDL_OpenGamepad(gamepads[activeIndex]);
|
||||
} else if (defaultIndex != -1) {
|
||||
gamepad = SDL_OpenGamepad(gamepads[defaultIndex]);
|
||||
} else {
|
||||
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
|
||||
gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
}
|
||||
|
||||
if (!gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
if (!gamepads || gamepad_count == 0) {
|
||||
ui->ActiveGamepadBox->addItem("No gamepads detected");
|
||||
ui->ActiveGamepadBox->setCurrentIndex(0);
|
||||
return;
|
||||
} else {
|
||||
for (int i = 0; i < gamepad_count; i++) {
|
||||
QString name = SDL_GetGamepadNameForID(gamepads[i]);
|
||||
ui->ActiveGamepadBox->addItem(QString("%1: %2").arg(QString::number(i + 1), name));
|
||||
}
|
||||
}
|
||||
|
||||
if (defaultIndex != -1) {
|
||||
defaultGUID =
|
||||
QString::fromStdString(GamepadSelect::GetGUIDString(gamepads, defaultIndex)).right(16);
|
||||
ui->DefaultGamepadName->setText(SDL_GetGamepadNameForID(gamepads[defaultIndex]));
|
||||
ui->DefaultGamepadLabel->setText(tr("ID: ") + defaultGUID);
|
||||
} else {
|
||||
ui->DefaultGamepadName->setText("Default controller not connected");
|
||||
ui->DefaultGamepadLabel->setText(tr("n/a"));
|
||||
}
|
||||
|
||||
if (activeIndex != -1) {
|
||||
QString GUID =
|
||||
QString::fromStdString(GamepadSelect::GetGUIDString(gamepads, activeIndex)).right(16);
|
||||
ui->ActiveGamepadLabel->setText(tr("ID: ") + GUID);
|
||||
ui->ActiveGamepadBox->setCurrentIndex(activeIndex);
|
||||
} else if (defaultIndex != -1) {
|
||||
ui->ActiveGamepadLabel->setText(defaultGUID);
|
||||
ui->ActiveGamepadBox->setCurrentIndex(defaultIndex);
|
||||
} else {
|
||||
QString GUID = QString::fromStdString(GamepadSelect::GetGUIDString(gamepads, 0)).right(16);
|
||||
ui->ActiveGamepadLabel->setText("ID: " + GUID);
|
||||
ui->ActiveGamepadBox->setCurrentIndex(0);
|
||||
}
|
||||
}
|
||||
|
||||
void ControlSettings::DisableMappingButtons() {
|
||||
@ -914,6 +989,7 @@ void ControlSettings::pollSDLEvents() {
|
||||
}
|
||||
|
||||
if (event.type == SDL_EVENT_GAMEPAD_ADDED) {
|
||||
ui->ActiveGamepadBox->clear();
|
||||
CheckGamePad();
|
||||
}
|
||||
|
||||
@ -923,8 +999,12 @@ void ControlSettings::pollSDLEvents() {
|
||||
|
||||
void ControlSettings::Cleanup() {
|
||||
SdlEventWrapper::Wrapper::wrapperActive = false;
|
||||
if (gamepad)
|
||||
if (gamepad) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
gamepad = nullptr;
|
||||
}
|
||||
|
||||
SDL_free(gamepads);
|
||||
|
||||
if (!GameRunning) {
|
||||
SDL_Event quitLoop{};
|
||||
@ -937,6 +1017,9 @@ void ControlSettings::Cleanup() {
|
||||
SDL_Quit();
|
||||
} else {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
|
||||
SDL_Event checkGamepad{};
|
||||
checkGamepad.type = SDL_EVENT_CHANGE_CONTROLLER;
|
||||
SDL_PushEvent(&checkGamepad);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
#include <QDialog>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
@ -29,6 +29,7 @@ private Q_SLOTS:
|
||||
void CheckMapping(QPushButton*& button);
|
||||
void StartTimer(QPushButton*& button, bool isButton);
|
||||
void ConnectAxisInputs(QPushButton*& button);
|
||||
void ActiveControllerChanged(int value);
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ControlSettings> ui;
|
||||
@ -59,9 +60,11 @@ private:
|
||||
bool MappingCompleted = false;
|
||||
QString mapping;
|
||||
int MappingTimer;
|
||||
int gamepad_count;
|
||||
QTimer* timer;
|
||||
QPushButton* MappingButton;
|
||||
SDL_Gamepad* gamepad = nullptr;
|
||||
SDL_JoystickID* gamepads;
|
||||
SdlEventWrapper::Wrapper* RemapWrapper;
|
||||
QFuture<void> Polling;
|
||||
|
||||
|
@ -11,8 +11,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1114</width>
|
||||
<height>794</height>
|
||||
<width>1124</width>
|
||||
<height>847</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@ -33,8 +33,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1094</width>
|
||||
<height>744</height>
|
||||
<width>1104</width>
|
||||
<height>797</height>
|
||||
</rect>
|
||||
</property>
|
||||
<widget class="QWidget" name="layoutWidget">
|
||||
@ -42,8 +42,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1091</width>
|
||||
<height>741</height>
|
||||
<width>1101</width>
|
||||
<height>791</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="RemapLayout">
|
||||
@ -246,14 +246,82 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_5">
|
||||
<property name="title">
|
||||
<string>L1 and L2</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_13">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l2">
|
||||
<property name="title">
|
||||
<string>L2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>L1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Maximum</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
@ -512,7 +580,7 @@
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_middle" stretch="0,0,0,0,0">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_middle" stretch="0,0,0,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
@ -598,199 +666,117 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="layout_middle_top">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="layout_system_buttons">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Active Gamepad</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_13">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>L1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>133</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>R1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<widget class="QComboBox" name="ActiveGamepadBox">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_14">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_l2">
|
||||
<property name="title">
|
||||
<string>L2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_l2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="L2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_start">
|
||||
<property name="title">
|
||||
<string>Options</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_start_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="OptionsButton">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r2">
|
||||
<property name="title">
|
||||
<string>R2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
<widget class="QLabel" name="ActiveGamepadLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Gamepad ID</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_4">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Default Gamepad</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_12">
|
||||
<item>
|
||||
<widget class="QLabel" name="DefaultGamepadName">
|
||||
<property name="text">
|
||||
<string>No default selected</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="DefaultGamepadLabel">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>n/a</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_19">
|
||||
<item>
|
||||
<widget class="QPushButton" name="DefaultGamepadButton">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Set Active Gamepad as Default</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="RemoveDefaultGamepadButton">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>9</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Remove Default Gamepad</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget_controller" native="true">
|
||||
@ -880,20 +866,32 @@
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
<widget class="QGroupBox" name="gb_start">
|
||||
<property name="title">
|
||||
<string>Options</string>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>133</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
<layout class="QVBoxLayout" name="gb_start_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="OptionsButton">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r3">
|
||||
@ -1338,13 +1336,84 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_6">
|
||||
<property name="title">
|
||||
<string>R1 and R2</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_14">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r2">
|
||||
<property name="title">
|
||||
<string>R2</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r2_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R2Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gb_r1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>R1</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="gb_r1_layout">
|
||||
<property name="leftMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="R1Button">
|
||||
<property name="text">
|
||||
<string>unmapped</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Maximum</enum>
|
||||
<enum>QSizePolicy::Policy::Expanding</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
|
@ -114,12 +114,31 @@ void SDLInputEngine::Init() {
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
int selectedIndex = GamepadSelect::GetIndexfromGUID(gamepads, gamepad_count,
|
||||
GamepadSelect::GetSelectedGamepad());
|
||||
int defaultIndex =
|
||||
GamepadSelect::GetIndexfromGUID(gamepads, gamepad_count, Config::getDefaultControllerID());
|
||||
|
||||
// If user selects a gamepad in the GUI, use that, otherwise try the default
|
||||
if (!m_gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
|
||||
SDL_free(gamepads);
|
||||
return;
|
||||
if (selectedIndex != -1) {
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[selectedIndex]);
|
||||
LOG_INFO(Input, "Opening gamepad selected in GUI.");
|
||||
} else if (defaultIndex != -1) {
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[defaultIndex]);
|
||||
LOG_INFO(Input, "Opening default gamepad.");
|
||||
} else {
|
||||
m_gamepad = SDL_OpenGamepad(gamepads[0]);
|
||||
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_gamepad) {
|
||||
if (!m_gamepad) {
|
||||
LOG_ERROR(Input, "Failed to open gamepad: {}", SDL_GetError());
|
||||
SDL_free(gamepads);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Joystick* joystick = SDL_GetGamepadJoystick(m_gamepad);
|
||||
@ -426,6 +445,9 @@ void WindowSDL::WaitEvent() {
|
||||
DebugState.PauseGuestThreads();
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_CHANGE_CONTROLLER:
|
||||
controller->GetEngine()->Init();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "string"
|
||||
#define SDL_EVENT_TOGGLE_FULLSCREEN (SDL_EVENT_USER + 1)
|
||||
#define SDL_EVENT_TOGGLE_PAUSE (SDL_EVENT_USER + 2)
|
||||
#define SDL_EVENT_CHANGE_CONTROLLER (SDL_EVENT_USER + 3)
|
||||
|
||||
struct SDL_Window;
|
||||
struct SDL_Gamepad;
|
||||
@ -27,8 +28,6 @@ public:
|
||||
State ReadState() override;
|
||||
|
||||
private:
|
||||
SDL_Gamepad* m_gamepad = nullptr;
|
||||
|
||||
float m_gyro_poll_rate = 0.0f;
|
||||
float m_accel_poll_rate = 0.0f;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user