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vk_scheduler: Silly merge conflict
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@ -94,16 +94,12 @@ public:
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return &master_semaphore;
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}
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<<<<<<< HEAD
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/// Defers an operation until the gpu has reached the current cpu tick.
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void DeferOperation(auto&& func) {
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pending_ops.emplace(func, CurrentTick());
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}
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std::mutex submit_mutex;
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=======
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static std::mutex submit_mutex;
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>>>>>>> 06b0f04 (liverpool: Better sync for CPU flips)
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private:
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void AllocateWorkerCommandBuffers();
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