mirror of
https://github.com/shadps4-emu/shadPS4.git
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New translations en_us.ts (Norwegian Bokmal)
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@ -230,7 +230,7 @@
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<message>
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<message>
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<source>Directory does not exist:</source>
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<source>Directory does not exist:</source>
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<translation>Mappen eksisterer ikke:</translation>
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<translation>Mappa eksisterer ikke:</translation>
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<source>Failed to open files.json for reading.</source>
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<source>Failed to open files.json for reading.</source>
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<source>Left Stick Deadzone (def:2 max:127)</source>
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<source>Left Stick Deadzone (def:2 max:127)</source>
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<translation>Venstre analog dødsone (def:2 maks:127)</translation>
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<translation>Venstre analog dødsone (def:2, maks:127)</translation>
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<source>Left Deadzone</source>
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<source>Left Deadzone</source>
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</message>
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<message>
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<message>
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<source>Open Game Folder</source>
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<source>Open Game Folder</source>
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<translation>Åpne spillmappen</translation>
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<translation>Åpne spillmappa</translation>
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</message>
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<message>
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<message>
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<source>Open Save Data Folder</source>
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<source>Open Save Data Folder</source>
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<translation>Åpne lagrede datamappen</translation>
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<translation>Åpne lagrede datamappa</translation>
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</message>
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<message>
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<message>
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<source>Open Log Folder</source>
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<source>Open Log Folder</source>
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<translation>Åpne loggmappen</translation>
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<translation>Åpne loggmappa</translation>
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</message>
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<message>
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<message>
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<source>Copy info...</source>
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<source>Copy info...</source>
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</message>
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<message>
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<message>
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<source>Configure...</source>
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<source>Configure...</source>
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<translation>Konfigurer...</translation>
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<translation>Sett opp...</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Install application from a .pkg file</source>
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<source>Install application from a .pkg file</source>
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</message>
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<message>
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<message>
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<source>Enable Fullscreen</source>
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<source>Enable Fullscreen</source>
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<translation>Aktiver fullskjerm</translation>
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<translation>Bruk fullskjerm</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Fullscreen Mode</source>
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<source>Fullscreen Mode</source>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Separate Update Folder</source>
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<source>Enable Separate Update Folder</source>
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<translation>Aktiver seperat oppdateringsmappe</translation>
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<translation>Bruk seperat oppdateringsmappe</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Default tab when opening settings</source>
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<source>Default tab when opening settings</source>
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@ -1293,7 +1293,7 @@
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</message>
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</message>
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<message>
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<message>
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<source>Enable Discord Rich Presence</source>
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<source>Enable Discord Rich Presence</source>
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<translation>Aktiver Discord Rich Presence</translation>
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<translation>Bruk Discord Rich Presence</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Username</source>
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<source>Username</source>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Shaders Dumping</source>
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<source>Enable Shaders Dumping</source>
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<translation>Aktiver skyggeleggerdumping</translation>
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<translation>Bruk skyggeleggerdumping</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable NULL GPU</source>
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<source>Enable NULL GPU</source>
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<translation>Aktiver NULL GPU</translation>
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<translation>Bruk NULL GPU</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable HDR</source>
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<source>Enable HDR</source>
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@ -1417,7 +1417,7 @@
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</message>
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</message>
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<message>
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<message>
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<source>Enable Debug Dumping</source>
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<source>Enable Debug Dumping</source>
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<translation>Aktiver feilrettingsdumping</translation>
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<translation>Bruk feilrettingsdumping</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Vulkan Validation Layers</source>
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<source>Enable Vulkan Validation Layers</source>
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@ -1425,15 +1425,15 @@
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</message>
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</message>
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<message>
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<message>
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<source>Enable Vulkan Synchronization Validation</source>
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<source>Enable Vulkan Synchronization Validation</source>
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<translation>Aktiver Vulkan synkroniseringslag</translation>
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<translation>Bruk Vulkan Validation Layers</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable RenderDoc Debugging</source>
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<source>Enable RenderDoc Debugging</source>
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<translation>Aktiver RenderDoc feilretting</translation>
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<translation>Bruk RenderDoc feilsøking</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Crash Diagnostics</source>
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<source>Enable Crash Diagnostics</source>
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<translation>Aktiver krasjdiagnostikk</translation>
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<translation>Bruk krasjdiagnostikk</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Collect Shaders</source>
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<source>Collect Shaders</source>
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@ -1549,11 +1549,11 @@
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</message>
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</message>
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<message>
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<message>
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<source>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</source>
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<source>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</source>
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<translation>Aktiver fullskjerm:\nSetter spillvinduet automatisk i fullskjermmodus.\nDette kan slås av ved å trykke på F11-tasten.</translation>
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<translation>Bruk fullskjerm:\nSetter spillvinduet automatisk i fullskjermmodus.\nDette kan slås av ved å trykke på F11-tasten.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</source>
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<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</source>
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<translation>Aktiver separat oppdateringsmappe:\nAktiverer installering av spill i en egen mappe for enkel administrasjon.</translation>
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<translation>Bruk separat oppdateringsmappe:\n Gjør det mulig å installere spilloppdateringer i en egen mappe for enkel administrasjon.\nDette kan gjøres manuelt ved å legge til den utpakkede oppdateringen, til spillmappa med navnet "CUSA00000-UPDATE" der CUSA-ID-en samsvarer med spillets-ID.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.</source>
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<source>Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.</source>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.</source>
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<source>Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.</source>
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<translation>Aktiver Discord Rich Presence:\nViser emulatorikonet og relevant informasjon på Discord-profilen din.</translation>
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<translation>Bruk Discord Rich Presence:\nViser emulatorikonet og relevant informasjon på Discord-profilen din.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Username:\nSets the PS4's account username, which may be displayed by some games.</source>
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<source>Username:\nSets the PS4's account username, which may be displayed by some games.</source>
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</message>
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</message>
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<message>
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<message>
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<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
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<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
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<translation>Spille tittelmusikk:\nHvis et spill støtter det, så aktiveres det spesiell musikk når du velger spillet i menyen.</translation>
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<translation>Spill av tittelmusikk:\nHvis et spill støtter det, så brukes det spesiell musikk når du velger spillet i menyen.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
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<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
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</message>
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</message>
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<message>
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<message>
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<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.</source>
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<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.</source>
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<translation>Vis kompatibilitets-data:\nViser informasjon om spillkompatibilitet i tabellvisning. Aktiver "Oppdater kompatibilitets-data ved oppstart" for oppdatert informasjon.</translation>
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<translation>Vis kompatibilitets-data:\nViser informasjon om spillkompatibilitet i tabellvisning. Bruk "Oppdater kompatibilitets-data ved oppstart" for oppdatert informasjon.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
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<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
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</message>
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</message>
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<message>
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<message>
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<source>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it.</source>
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<source>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it.</source>
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<translation>Grafikkenhet:\nI systemer med flere GPU-er, velg GPU-en emulatoren skal bruke fra rullegardinlisten,\neller velg "Auto Select" for å velge automatisk.</translation>
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<translation>Grafikkenhet:\nI systemer med flere GPU-er, velg GPU-en emulatoren skal bruke fra rullegardinlisten,\neller "Velg automatisk".</translation>
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</message>
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<message>
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<message>
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<source>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</source>
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<source>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</source>
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</message>
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<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
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<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
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<translation>Aktiver skyggeleggerdumping:\nFor teknisk feilsøking lagrer skyggeleggerne fra spillet i en mappe mens de gjengis.</translation>
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<translation>Bruk skyggeleggerdumping:\nFor teknisk feilsøking lagrer skyggeleggerne fra spillet i en mappe mens de gjengis.</translation>
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</message>
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<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
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<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
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<translation>Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillets-gjengivelse som om det ikke var noe grafikkort.</translation>
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<translation>Bruk Null GPU:\nFor teknisk feilsøking deaktiverer spillets-gjengivelse som om det ikke var noen grafikkort.</translation>
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</message>
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<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
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<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
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</message>
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<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
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<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
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<translation>Aktiver feilrettingsdumping:\nLagrer import- og eksport-symbolene og filoverskriftsinformasjonen til det nåværende kjørende PS4-programmet i en katalog.</translation>
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<translation>Bruk feilrettingsdumping:\nLagrer import- og eksport-symbolene og filoverskrifts-informasjonen til det nåværende kjørende PS4-programmet i en mappe.</translation>
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</message>
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<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<translation>Aktiver Vulkan Validation Layers:\nAktiverer et system som validerer tilstanden til Vulkan-gjengiveren og logger informasjon om dens indre tilstand. Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.</translation>
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<translation>Bruk Vulkan Validation Layers:\nAktiverer et system som bekrefter tilstanden til Vulkan-gjengiveren og logger informasjon om dens indre tilstand.\n Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.</translation>
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</message>
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<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<translation>Aktiver Vulkan synkronisering validering:\nAktiverer et system som validerer frekvens tiden av Vulkan-gjengivelsensoppgaver. Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.</translation>
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<translation>Bruk Vulkan synkronisering validering:\nEt system som bekrefter frekvens tiden av Vulkan-gjengivelseoppgaver.\nDette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.</translation>
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<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
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<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>Lagre skyggeleggere:\nDu trenger dette aktivert for å redigere skyggeleggerne med feilsøkingsmenyen (Ctrl + F10).</translation>
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<translation>Lagre skyggeleggere:\nDu trenger dette for å redigere skyggeleggerne med feilsøkingsmenyen (Ctrl + F10).</translation>
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</message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis du har dette aktivert, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nFunker ikke med Intel GPU-er.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere.</translation>
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<translation>Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis dette brukes, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nFunker ikke med Intel GPU-er.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere.</translation>
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<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
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<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
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<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
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<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
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<translation>Vertsfeilsøkingsmarkører:\nSetter inn emulator-side informasjon som markører for spesifikke AMDGPU-kommandoer rundt Vulkan-kommandoer, i tillegg til å gi ressurser feilrettingsnavn.\nHvis du har dette aktivert, burde du aktivere krasjdiagnostikk.\nNyttig for programmer som RenderDoc.</translation>
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<translation>Vertsfeilsøkingsmarkører:\nSetter inn emulator-side informasjon som markører for spesifikke AMDGPU-kommandoer rundt Vulkan-kommandoer, i tillegg til å gi ressurser feilrettingsnavn.\nHvis dette brukes, burde du også bruke krasjdiagnostikk.\nNyttig for programmer som RenderDoc.</translation>
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<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
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<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
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Reference in New Issue
Block a user