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https://github.com/shadps4-emu/shadPS4.git
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buffer: Don't leak texel buffers, blacklist stream buffer with texel buffers
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@@ -171,7 +171,7 @@ bool ComputePipeline::BindResources(VideoCore::BufferCache& buffer_cache,
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}
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const u32 alignment = instance.TexelBufferMinAlignment();
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const auto [vk_buffer, offset] =
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buffer_cache.ObtainBuffer(address, size, desc.is_written);
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buffer_cache.ObtainBuffer(address, size, desc.is_written, true);
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const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
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ASSERT_MSG(fmt_stride == vsharp.GetStride(),
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"Texel buffer stride must match format stride");
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@@ -412,7 +412,7 @@ void GraphicsPipeline::BindResources(const Liverpool::Regs& regs,
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const u32 size = vsharp.GetSize();
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const u32 alignment = instance.TexelBufferMinAlignment();
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const auto [vk_buffer, offset] =
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buffer_cache.ObtainBuffer(address, size, tex_buffer.is_written);
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buffer_cache.ObtainBuffer(address, size, tex_buffer.is_written, true);
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const u32 fmt_stride = AmdGpu::NumBits(vsharp.GetDataFmt()) >> 3;
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ASSERT_MSG(fmt_stride == vsharp.GetStride(),
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"Texel buffer stride must match format stride");
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