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spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling * spirv: Ignore clip plane * spirv: Fix image offsets * ir_pass: Implement shared memory lowering pass * NVIDIA doesn't like using shared mem in fragment shader and softlocks driver * spirv: Add log for ignoring pos1
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@@ -421,6 +421,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
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src/shader_recompiler/ir/passes/dead_code_elimination_pass.cpp
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src/shader_recompiler/ir/passes/identity_removal_pass.cpp
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src/shader_recompiler/ir/passes/ir_passes.h
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src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
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src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
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src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
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src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
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