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spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling * spirv: Ignore clip plane * spirv: Fix image offsets * ir_pass: Implement shared memory lowering pass * NVIDIA doesn't like using shared mem in fragment shader and softlocks driver * spirv: Add log for ignoring pos1
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@@ -59,8 +59,6 @@ bool Inst::MayHaveSideEffects() const noexcept {
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case Opcode::WriteSharedU128:
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case Opcode::WriteSharedU64:
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case Opcode::WriteSharedU32:
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case Opcode::WriteSharedU16:
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case Opcode::WriteSharedU8:
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case Opcode::ImageWrite:
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case Opcode::ImageAtomicIAdd32:
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case Opcode::ImageAtomicSMin32:
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