New Crowdin updates (#3427)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Russian)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Polish)
This commit is contained in:
georgemoralis
2025-08-23 22:12:27 +03:00
committed by GitHub
parent babe19dcd4
commit d42f4fcc4f
32 changed files with 538 additions and 282 deletions

View File

@@ -463,119 +463,119 @@
</message>
<message>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
<translation> </translation>
</message>
<message>
<source>Right Stick Deadzone (def:2, max:127)</source>
<translation type="unfinished">Right Stick Deadzone (def:2, max:127)</translation>
<translation> (기본:2, 최대:127)</translation>
</message>
<message>
<source>Right Deadzone</source>
<translation type="unfinished">Right Deadzone</translation>
<translation> </translation>
</message>
<message>
<source>Right Stick</source>
<translation type="unfinished">Right Stick</translation>
<translation> </translation>
</message>
<message>
<source>Color Adjustment</source>
<translation type="unfinished">Color Adjustment</translation>
<translation> </translation>
</message>
<message>
<source>R:</source>
<translation type="unfinished">R:</translation>
<translation>:</translation>
</message>
<message>
<source>G:</source>
<translation type="unfinished">G:</translation>
<translation>:</translation>
</message>
<message>
<source>B:</source>
<translation type="unfinished">B:</translation>
<translation>:</translation>
</message>
<message>
<source>Override Lightbar Color</source>
<translation type="unfinished">Override Lightbar Color</translation>
<translation> </translation>
</message>
<message>
<source>Override Color</source>
<translation type="unfinished">Override Color</translation>
<translation> </translation>
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation> </translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
<translation type="unfinished">Cannot bind axis values more than once</translation>
<translation> </translation>
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation></translation>
</message>
<message>
<source>Apply</source>
<translation type="unfinished">Apply</translation>
<translation></translation>
</message>
<message>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
<translation> </translation>
</message>
<message>
<source>Cancel</source>
<translation type="unfinished">Cancel</translation>
<translation></translation>
</message>
<message>
<source>unmapped</source>
<translation type="unfinished">unmapped</translation>
<translation> </translation>
</message>
<message>
<source>L1</source>
<translation type="unfinished">L1</translation>
<translation>L1</translation>
</message>
<message>
<source>R1</source>
<translation type="unfinished">R1</translation>
<translation>R1</translation>
</message>
<message>
<source>L2</source>
<translation type="unfinished">L2</translation>
<translation>L2</translation>
</message>
<message>
<source>Options</source>
<translation type="unfinished">Options</translation>
<translation></translation>
</message>
<message>
<source>R2</source>
<translation type="unfinished">R2</translation>
<translation>R2</translation>
</message>
<message>
<source>Touchpad Left</source>
<translation type="unfinished">Touchpad Left</translation>
<translation> </translation>
</message>
<message>
<source>Touchpad Center</source>
<translation type="unfinished">Touchpad Center</translation>
<translation> </translation>
</message>
<message>
<source>Touchpad Right</source>
<translation type="unfinished">Touchpad Right</translation>
<translation> </translation>
</message>
<message>
<source>Triangle</source>
<translation type="unfinished">Triangle</translation>
<translation></translation>
</message>
<message>
<source>Square</source>
<translation type="unfinished">Square</translation>
<translation></translation>
</message>
<message>
<source>Circle</source>
<translation type="unfinished">Circle</translation>
<translation></translation>
</message>
<message>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
<translation></translation>
</message>
<message>
<source>Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons:
@@ -587,11 +587,11 @@
</message>
<message>
<source>Press a button</source>
<translation type="unfinished">Press a button</translation>
<translation> </translation>
</message>
<message>
<source>Move analog stick</source>
<translation type="unfinished">Move analog stick</translation>
<translation> </translation>
</message>
<message>
<source>L1 and L2</source>
@@ -599,11 +599,11 @@
</message>
<message>
<source>Active Gamepad</source>
<translation type="unfinished">Active Gamepad</translation>
<translation> </translation>
</message>
<message>
<source>Gamepad ID</source>
<translation type="unfinished">Gamepad ID</translation>
<translation> ID</translation>
</message>
<message>
<source>Default Gamepad</source>
@@ -662,7 +662,7 @@
</message>
<message>
<source>Error</source>
<translation type="unfinished">Error</translation>
<translation></translation>
</message>
<message>
<source>Could not open the file for reading</source>
@@ -1990,10 +1990,6 @@
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
@@ -2178,6 +2174,18 @@
<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
</message>
<message>
<source>Enable Background Controller Input</source>
<translation type="unfinished">Enable Background Controller Input</translation>
</message>
<message>
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>