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New Crowdin updates (#3427)
* New translations en_us.ts (Korean) * New translations en_us.ts (Turkish) * New translations en_us.ts (Spanish) * New translations en_us.ts (Polish) * New translations en_us.ts (Albanian) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (German) * New translations en_us.ts (Greek) * New translations en_us.ts (Vietnamese) * New translations en_us.ts (Indonesian) * New translations en_us.ts (Romanian) * New translations en_us.ts (French) * New translations en_us.ts (Arabic) * New translations en_us.ts (Catalan) * New translations en_us.ts (Danish) * New translations en_us.ts (Finnish) * New translations en_us.ts (Hungarian) * New translations en_us.ts (Italian) * New translations en_us.ts (Japanese) * New translations en_us.ts (Korean) * New translations en_us.ts (Lithuanian) * New translations en_us.ts (Dutch) * New translations en_us.ts (Portuguese) * New translations en_us.ts (Russian) * New translations en_us.ts (Slovenian) * New translations en_us.ts (Swedish) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Chinese Traditional) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Persian) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Serbian (Latin)) * New translations en_us.ts (Urdu (Pakistan)) * New translations en_us.ts (Russian) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Catalan) * New translations en_us.ts (Italian) * New translations en_us.ts (Spanish) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Albanian) * New translations en_us.ts (Albanian) * New translations en_us.ts (Turkish) * New translations en_us.ts (Turkish) * New translations en_us.ts (Spanish) * New translations en_us.ts (Polish) * New translations en_us.ts (Albanian) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (German) * New translations en_us.ts (Greek) * New translations en_us.ts (Vietnamese) * New translations en_us.ts (Indonesian) * New translations en_us.ts (Romanian) * New translations en_us.ts (French) * New translations en_us.ts (Arabic) * New translations en_us.ts (Catalan) * New translations en_us.ts (Danish) * New translations en_us.ts (Finnish) * New translations en_us.ts (Hungarian) * New translations en_us.ts (Italian) * New translations en_us.ts (Japanese) * New translations en_us.ts (Korean) * New translations en_us.ts (Lithuanian) * New translations en_us.ts (Dutch) * New translations en_us.ts (Portuguese) * New translations en_us.ts (Russian) * New translations en_us.ts (Slovenian) * New translations en_us.ts (Swedish) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Chinese Traditional) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Persian) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Serbian (Latin)) * New translations en_us.ts (Urdu (Pakistan)) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Catalan) * New translations en_us.ts (Swedish) * New translations en_us.ts (Italian) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Polish)
This commit is contained in:
@@ -1990,10 +1990,6 @@
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<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
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<translation>Recolher Shaders:\nIrá precisar desta opção ativada para editar shaders com o menu de depuração (Ctrl + F10).</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation>Diagnóstico de Falhas:\nCria um ficheiro .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se isto estiver ativado, deverá ativar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nPrecisa também de ter as Camadas de Validação Vulkan ativadas e o Vulkan SDK instalado para funcionar.</translation>
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</message>
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<message>
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<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
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<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
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@@ -2178,6 +2174,18 @@
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<source>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</source>
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<translation type="unfinished">WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</translation>
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</message>
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<message>
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<source>Enable Background Controller Input</source>
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<translation type="unfinished">Enable Background Controller Input</translation>
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</message>
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<message>
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<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
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<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
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</message>
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<message>
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<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
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<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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</context>
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<context>
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<name>TrophyViewer</name>
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