mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-22 18:15:14 +00:00
Merge branch 'shadps4-emu:main' into volume-slider
This commit is contained in:
commit
d4520a9392
@ -52,7 +52,7 @@ Id VsOutputAttrPointer(EmitContext& ctx, VsOutput output) {
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Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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if (IR::IsParam(attr)) {
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const u32 attr_index{u32(attr) - u32(IR::Attribute::Param0)};
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if (ctx.stage == Stage::Local && ctx.runtime_info.ls_info.links_with_tcs) {
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if (ctx.stage == Stage::Local) {
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const auto component_ptr = ctx.TypePointer(spv::StorageClass::Output, ctx.F32[1]);
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return ctx.OpAccessChain(component_ptr, ctx.output_attr_array, ctx.ConstU32(attr_index),
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ctx.ConstU32(element));
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@ -94,13 +94,9 @@ Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr, u32 element) {
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std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr) {
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if (IR::IsParam(attr)) {
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if (ctx.stage == Stage::Local && ctx.runtime_info.ls_info.links_with_tcs) {
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return {ctx.F32[1], false};
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} else {
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const u32 index{u32(attr) - u32(IR::Attribute::Param0)};
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const auto& info{ctx.output_params.at(index)};
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return {info.component_type, info.is_integer};
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}
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const u32 index{u32(attr) - u32(IR::Attribute::Param0)};
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const auto& info{ctx.output_params.at(index)};
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return {info.component_type, info.is_integer};
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}
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if (IR::IsMrt(attr)) {
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const u32 index{u32(attr) - u32(IR::Attribute::RenderTarget0)};
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@ -120,6 +116,9 @@ std::pair<Id, bool> OutputAttrComponentType(EmitContext& ctx, IR::Attribute attr
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}
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} // Anonymous namespace
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using PointerType = EmitContext::PointerType;
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using PointerSize = EmitContext::PointerSize;
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Id EmitGetUserData(EmitContext& ctx, IR::ScalarReg reg) {
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const u32 index = ctx.binding.user_data + ctx.info.ud_mask.Index(reg);
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const u32 half = PushData::UdRegsIndex + (index >> 2);
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@ -131,41 +130,6 @@ Id EmitGetUserData(EmitContext& ctx, IR::ScalarReg reg) {
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return ud_reg;
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}
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void EmitGetThreadBitScalarReg(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetThreadBitScalarReg(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitGetScalarRegister(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetScalarRegister(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitGetVectorRegister(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetVectorRegister(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetGotoVariable(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitGetGotoVariable(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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using PointerType = EmitContext::PointerType;
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using PointerSize = EmitContext::PointerSize;
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Id EmitReadConst(EmitContext& ctx, IR::Inst* inst, Id addr, Id offset) {
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const u32 flatbuf_off_dw = inst->Flags<u32>();
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if (!Config::directMemoryAccess()) {
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@ -180,39 +144,27 @@ Id EmitReadConst(EmitContext& ctx, IR::Inst* inst, Id addr, Id offset) {
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}
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}
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template <PointerType type>
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Id ReadConstBuffer(EmitContext& ctx, u32 handle, Id index) {
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Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) {
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const auto& buffer = ctx.buffers[handle];
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if (const Id offset = buffer.Offset(PointerSize::B32); Sirit::ValidId(offset)) {
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index = ctx.OpIAdd(ctx.U32[1], index, offset);
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}
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const auto [id, pointer_type] = buffer.Alias(type);
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const auto value_type = type == PointerType::U32 ? ctx.U32[1] : ctx.F32[1];
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const auto [id, pointer_type] = buffer.Alias(PointerType::U32);
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const Id ptr{ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index)};
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const Id result{ctx.OpLoad(value_type, ptr)};
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const Id result{ctx.OpLoad(ctx.U32[1], ptr)};
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if (const Id size = buffer.Size(PointerSize::B32); Sirit::ValidId(size)) {
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const Id in_bounds = ctx.OpULessThan(ctx.U1[1], index, size);
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return ctx.OpSelect(value_type, in_bounds, result, ctx.u32_zero_value);
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return ctx.OpSelect(ctx.U32[1], in_bounds, result, ctx.u32_zero_value);
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}
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return result;
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}
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Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) {
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return ReadConstBuffer<PointerType::U32>(ctx, handle, index);
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}
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Id EmitReadStepRate(EmitContext& ctx, int rate_idx) {
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const auto index{rate_idx == 0 ? PushData::Step0Index : PushData::Step1Index};
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return ctx.OpLoad(
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ctx.U32[1], ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]),
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ctx.push_data_block, ctx.ConstU32(index)));
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}
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static Id EmitGetAttributeForGeometry(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) {
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static Id EmitGetAttributeForGeometry(EmitContext& ctx, IR::Attribute attr, u32 comp, u32 index) {
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if (IR::IsPosition(attr)) {
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ASSERT(attr == IR::Attribute::Position0);
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const auto position_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]);
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const auto pointer{ctx.OpAccessChain(position_arr_ptr, ctx.gl_in, index, ctx.ConstU32(0u))};
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const auto pointer{
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ctx.OpAccessChain(position_arr_ptr, ctx.gl_in, ctx.ConstU32(index), ctx.ConstU32(0u))};
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const auto position_comp_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[1]);
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return ctx.OpLoad(ctx.F32[1],
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ctx.OpAccessChain(position_comp_ptr, pointer, ctx.ConstU32(comp)));
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@ -222,7 +174,7 @@ static Id EmitGetAttributeForGeometry(EmitContext& ctx, IR::Attribute attr, u32
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const u32 param_id{u32(attr) - u32(IR::Attribute::Param0)};
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const auto param = ctx.input_params.at(param_id).id;
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const auto param_arr_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[4]);
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const auto pointer{ctx.OpAccessChain(param_arr_ptr, param, index)};
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const auto pointer{ctx.OpAccessChain(param_arr_ptr, param, ctx.ConstU32(index))};
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const auto position_comp_ptr = ctx.TypePointer(spv::StorageClass::Input, ctx.F32[1]);
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return ctx.OpLoad(ctx.F32[1],
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ctx.OpAccessChain(position_comp_ptr, pointer, ctx.ConstU32(comp)));
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@ -230,7 +182,7 @@ static Id EmitGetAttributeForGeometry(EmitContext& ctx, IR::Attribute attr, u32
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UNREACHABLE();
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}
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) {
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, u32 index) {
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if (ctx.info.l_stage == LogicalStage::Geometry) {
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return EmitGetAttributeForGeometry(ctx, attr, comp, index);
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} else if (ctx.info.l_stage == LogicalStage::TessellationControl ||
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@ -248,18 +200,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index) {
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if (IR::IsParam(attr)) {
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const u32 param_index{u32(attr) - u32(IR::Attribute::Param0)};
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const auto& param{ctx.input_params.at(param_index)};
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if (param.buffer_handle >= 0) {
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const auto step_rate = EmitReadStepRate(ctx, param.id.value);
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const auto offset = ctx.OpIAdd(
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ctx.U32[1],
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ctx.OpIMul(
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ctx.U32[1],
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ctx.OpUDiv(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id), step_rate),
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ctx.ConstU32(param.num_components)),
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ctx.ConstU32(comp));
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return ReadConstBuffer<PointerType::F32>(ctx, param.buffer_handle, offset);
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}
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Id result;
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if (param.is_loaded) {
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// Attribute is either default or manually interpolated. The id points to an already
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@ -305,10 +245,6 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp) {
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return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
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case IR::Attribute::InstanceId:
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return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
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case IR::Attribute::InstanceId0:
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return EmitReadStepRate(ctx, 0);
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case IR::Attribute::InstanceId1:
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return EmitReadStepRate(ctx, 1);
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case IR::Attribute::WorkgroupIndex:
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return ctx.workgroup_index_id;
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case IR::Attribute::WorkgroupId:
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@ -640,4 +576,36 @@ void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id a
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UNREACHABLE_MSG("SPIR-V instruction");
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}
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void EmitGetThreadBitScalarReg(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetThreadBitScalarReg(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitGetScalarRegister(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetScalarRegister(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitGetVectorRegister(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetVectorRegister(EmitContext& ctx) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitSetGotoVariable(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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void EmitGetGotoVariable(EmitContext&) {
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UNREACHABLE_MSG("Unreachable instruction");
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}
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} // namespace Shader::Backend::SPIRV
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@ -108,7 +108,7 @@ Id EmitBufferAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addres
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Id EmitBufferAtomicSwap32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitBufferAtomicCmpSwap32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value,
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Id cmp_value);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, Id index);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, u32 index);
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 comp);
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Id EmitGetTessGenericAttribute(EmitContext& ctx, Id vertex_index, Id attr_index, Id comp_index);
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@ -377,35 +377,13 @@ void EmitContext::DefineInputs() {
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ASSERT(attrib.semantic < IR::NumParams);
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const auto sharp = attrib.GetSharp(info);
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const Id type{GetAttributeType(*this, sharp.GetNumberFmt())[4]};
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if (attrib.UsesStepRates()) {
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const u32 rate_idx =
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attrib.GetStepRate() == Gcn::VertexAttribute::InstanceIdType::OverStepRate0 ? 0
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: 1;
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const u32 num_components = AmdGpu::NumComponents(sharp.GetDataFmt());
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const auto buffer =
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std::ranges::find_if(info.buffers, [&attrib](const auto& buffer) {
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return buffer.instance_attrib == attrib.semantic;
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});
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// Note that we pass index rather than Id
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input_params[attrib.semantic] = SpirvAttribute{
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.id = {rate_idx},
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.pointer_type = input_u32,
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.component_type = U32[1],
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.num_components = std::min<u16>(attrib.num_elements, num_components),
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.is_integer = true,
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.is_loaded = false,
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.buffer_handle = int(buffer - info.buffers.begin()),
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};
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Id id{DefineInput(type, attrib.semantic)};
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if (attrib.GetStepRate() != Gcn::VertexAttribute::InstanceIdType::None) {
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Name(id, fmt::format("vs_instance_attr{}", attrib.semantic));
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} else {
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Id id{DefineInput(type, attrib.semantic)};
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if (attrib.GetStepRate() == Gcn::VertexAttribute::InstanceIdType::Plain) {
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Name(id, fmt::format("vs_instance_attr{}", attrib.semantic));
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} else {
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Name(id, fmt::format("vs_in_attr{}", attrib.semantic));
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}
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input_params[attrib.semantic] =
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GetAttributeInfo(sharp.GetNumberFmt(), id, 4, false);
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Name(id, fmt::format("vs_in_attr{}", attrib.semantic));
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}
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input_params[attrib.semantic] = GetAttributeInfo(sharp.GetNumberFmt(), id, 4, false);
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}
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break;
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}
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@ -573,7 +551,7 @@ void EmitContext::DefineOutputs() {
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cull_distances =
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DefineVariable(type, spv::BuiltIn::CullDistance, spv::StorageClass::Output);
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}
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if (stage == Shader::Stage::Local && runtime_info.ls_info.links_with_tcs) {
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if (stage == Stage::Local) {
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const u32 num_attrs = Common::AlignUp(runtime_info.ls_info.ls_stride, 16) >> 4;
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if (num_attrs > 0) {
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const Id type{TypeArray(F32[4], ConstU32(num_attrs))};
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@ -700,12 +678,10 @@ void EmitContext::DefineOutputs() {
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void EmitContext::DefinePushDataBlock() {
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// Create push constants block for instance steps rates
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const Id struct_type{Name(TypeStruct(U32[1], U32[1], F32[1], F32[1], F32[1], F32[1], U32[4],
|
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U32[4], U32[4], U32[4], U32[4], U32[4], U32[2]),
|
||||
const Id struct_type{Name(TypeStruct(F32[1], F32[1], F32[1], F32[1], U32[4], U32[4], U32[4],
|
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U32[4], U32[4], U32[4], U32[2]),
|
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"AuxData")};
|
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Decorate(struct_type, spv::Decoration::Block);
|
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MemberName(struct_type, PushData::Step0Index, "sr0");
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MemberName(struct_type, PushData::Step1Index, "sr1");
|
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MemberName(struct_type, PushData::XOffsetIndex, "xoffset");
|
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MemberName(struct_type, PushData::YOffsetIndex, "yoffset");
|
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MemberName(struct_type, PushData::XScaleIndex, "xscale");
|
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@ -717,19 +693,17 @@ void EmitContext::DefinePushDataBlock() {
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MemberName(struct_type, PushData::BufOffsetIndex + 0, "buf_offsets0");
|
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MemberName(struct_type, PushData::BufOffsetIndex + 1, "buf_offsets1");
|
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MemberName(struct_type, PushData::BufOffsetIndex + 2, "buf_offsets2");
|
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MemberDecorate(struct_type, PushData::Step0Index, spv::Decoration::Offset, 0U);
|
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MemberDecorate(struct_type, PushData::Step1Index, spv::Decoration::Offset, 4U);
|
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MemberDecorate(struct_type, PushData::XOffsetIndex, spv::Decoration::Offset, 8U);
|
||||
MemberDecorate(struct_type, PushData::YOffsetIndex, spv::Decoration::Offset, 12U);
|
||||
MemberDecorate(struct_type, PushData::XScaleIndex, spv::Decoration::Offset, 16U);
|
||||
MemberDecorate(struct_type, PushData::YScaleIndex, spv::Decoration::Offset, 20U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 0, spv::Decoration::Offset, 24U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 1, spv::Decoration::Offset, 40U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 2, spv::Decoration::Offset, 56U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 3, spv::Decoration::Offset, 72U);
|
||||
MemberDecorate(struct_type, PushData::BufOffsetIndex + 0, spv::Decoration::Offset, 88U);
|
||||
MemberDecorate(struct_type, PushData::BufOffsetIndex + 1, spv::Decoration::Offset, 104U);
|
||||
MemberDecorate(struct_type, PushData::BufOffsetIndex + 2, spv::Decoration::Offset, 120U);
|
||||
MemberDecorate(struct_type, PushData::XOffsetIndex, spv::Decoration::Offset, 0U);
|
||||
MemberDecorate(struct_type, PushData::YOffsetIndex, spv::Decoration::Offset, 4U);
|
||||
MemberDecorate(struct_type, PushData::XScaleIndex, spv::Decoration::Offset, 8U);
|
||||
MemberDecorate(struct_type, PushData::YScaleIndex, spv::Decoration::Offset, 12U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 0, spv::Decoration::Offset, 16U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 1, spv::Decoration::Offset, 32U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 2, spv::Decoration::Offset, 48U);
|
||||
MemberDecorate(struct_type, PushData::UdRegsIndex + 3, spv::Decoration::Offset, 64U);
|
||||
MemberDecorate(struct_type, PushData::BufOffsetIndex + 0, spv::Decoration::Offset, 80U);
|
||||
MemberDecorate(struct_type, PushData::BufOffsetIndex + 1, spv::Decoration::Offset, 96U);
|
||||
MemberDecorate(struct_type, PushData::BufOffsetIndex + 2, spv::Decoration::Offset, 112U);
|
||||
push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant);
|
||||
Name(push_data_block, "push_data");
|
||||
interfaces.push_back(push_data_block);
|
||||
@ -763,19 +737,19 @@ EmitContext::BufferSpv EmitContext::DefineBuffer(bool is_storage, bool is_writte
|
||||
Decorate(id, spv::Decoration::NonWritable);
|
||||
}
|
||||
switch (buffer_type) {
|
||||
case Shader::BufferType::GdsBuffer:
|
||||
case BufferType::GdsBuffer:
|
||||
Name(id, "gds_buffer");
|
||||
break;
|
||||
case Shader::BufferType::Flatbuf:
|
||||
case BufferType::Flatbuf:
|
||||
Name(id, "srt_flatbuf");
|
||||
break;
|
||||
case Shader::BufferType::BdaPagetable:
|
||||
case BufferType::BdaPagetable:
|
||||
Name(id, "bda_pagetable");
|
||||
break;
|
||||
case Shader::BufferType::FaultBuffer:
|
||||
case BufferType::FaultBuffer:
|
||||
Name(id, "fault_buffer");
|
||||
break;
|
||||
case Shader::BufferType::SharedMemory:
|
||||
case BufferType::SharedMemory:
|
||||
Name(id, "ssbo_shmem");
|
||||
break;
|
||||
default:
|
||||
|
@ -361,7 +361,6 @@ public:
|
||||
u32 num_components;
|
||||
bool is_integer{};
|
||||
bool is_loaded{};
|
||||
s32 buffer_handle{-1};
|
||||
};
|
||||
Id input_attr_array;
|
||||
Id output_attr_array;
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <ranges>
|
||||
#include <vector>
|
||||
#include "common/types.h"
|
||||
#include "shader_recompiler/info.h"
|
||||
@ -29,11 +28,6 @@ struct VertexAttribute {
|
||||
return static_cast<InstanceIdType>(instance_data);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool UsesStepRates() const {
|
||||
const auto step_rate = GetStepRate();
|
||||
return step_rate == OverStepRate0 || step_rate == OverStepRate1;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr AmdGpu::Buffer GetSharp(const Shader::Info& info) const noexcept {
|
||||
return info.ReadUdReg<AmdGpu::Buffer>(sgpr_base, dword_offset);
|
||||
}
|
||||
@ -52,12 +46,6 @@ struct FetchShaderData {
|
||||
s8 vertex_offset_sgpr = -1; ///< SGPR of vertex offset from VADDR
|
||||
s8 instance_offset_sgpr = -1; ///< SGPR of instance offset from VADDR
|
||||
|
||||
[[nodiscard]] bool UsesStepRates() const {
|
||||
return std::ranges::find_if(attributes, [](const VertexAttribute& attribute) {
|
||||
return attribute.UsesStepRates();
|
||||
}) != attributes.end();
|
||||
}
|
||||
|
||||
bool operator==(const FetchShaderData& other) const {
|
||||
return attributes == other.attributes && vertex_offset_sgpr == other.vertex_offset_sgpr &&
|
||||
instance_offset_sgpr == other.instance_offset_sgpr;
|
||||
|
@ -90,17 +90,40 @@ void Translator::EmitPrologue(IR::Block* first_block) {
|
||||
case LogicalStage::Vertex:
|
||||
// v0: vertex ID, always present
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::VertexId));
|
||||
// v1: instance ID, step rate 0
|
||||
if (runtime_info.num_input_vgprs > 0) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId0));
|
||||
}
|
||||
// v2: instance ID, step rate 1
|
||||
if (runtime_info.num_input_vgprs > 1) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId1));
|
||||
}
|
||||
// v3: instance ID, plain
|
||||
if (runtime_info.num_input_vgprs > 2) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
|
||||
if (info.stage == Stage::Local) {
|
||||
// v1: rel patch ID
|
||||
if (runtime_info.num_input_vgprs > 0) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0));
|
||||
}
|
||||
// v2: instance ID
|
||||
if (runtime_info.num_input_vgprs > 1) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
|
||||
}
|
||||
} else {
|
||||
// v1: instance ID, step rate 0
|
||||
if (runtime_info.num_input_vgprs > 0) {
|
||||
if (runtime_info.vs_info.step_rate_0 != 0) {
|
||||
ir.SetVectorReg(dst_vreg++,
|
||||
ir.IDiv(ir.GetAttributeU32(IR::Attribute::InstanceId),
|
||||
ir.Imm32(runtime_info.vs_info.step_rate_0)));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0));
|
||||
}
|
||||
}
|
||||
// v2: instance ID, step rate 1
|
||||
if (runtime_info.num_input_vgprs > 1) {
|
||||
if (runtime_info.vs_info.step_rate_1 != 0) {
|
||||
ir.SetVectorReg(dst_vreg++,
|
||||
ir.IDiv(ir.GetAttributeU32(IR::Attribute::InstanceId),
|
||||
ir.Imm32(runtime_info.vs_info.step_rate_1)));
|
||||
} else {
|
||||
ir.SetVectorReg(dst_vreg++, ir.Imm32(0));
|
||||
}
|
||||
}
|
||||
// v3: instance ID, plain
|
||||
if (runtime_info.num_input_vgprs > 2) {
|
||||
ir.SetVectorReg(dst_vreg++, ir.GetAttributeU32(IR::Attribute::InstanceId));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LogicalStage::Fragment:
|
||||
@ -183,10 +206,8 @@ void Translator::EmitPrologue(IR::Block* first_block) {
|
||||
switch (runtime_info.gs_info.out_primitive[0]) {
|
||||
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
|
||||
ir.SetVectorReg(IR::VectorReg::V3, ir.Imm32(2u)); // vertex 2
|
||||
[[fallthrough]];
|
||||
case AmdGpu::GsOutputPrimitiveType::LineStrip:
|
||||
ir.SetVectorReg(IR::VectorReg::V1, ir.Imm32(1u)); // vertex 1
|
||||
[[fallthrough]];
|
||||
default:
|
||||
ir.SetVectorReg(IR::VectorReg::V0, ir.Imm32(0u)); // vertex 0
|
||||
break;
|
||||
@ -481,11 +502,11 @@ void Translator::SetDst64(const InstOperand& operand, const IR::U64F64& value_ra
|
||||
}
|
||||
|
||||
void Translator::EmitFetch(const GcnInst& inst) {
|
||||
// Read the pointer to the fetch shader assembly.
|
||||
const auto code_sgpr_base = inst.src[0].code;
|
||||
|
||||
// The fetch shader must be inlined to access as regular buffers, so that
|
||||
// bounds checks can be emitted to emulate robust buffer access.
|
||||
if (!profile.supports_robust_buffer_access) {
|
||||
// The fetch shader must be inlined to access as regular buffers, so that
|
||||
// bounds checks can be emitted to emulate robust buffer access.
|
||||
const auto* code = GetFetchShaderCode(info, code_sgpr_base);
|
||||
GcnCodeSlice slice(code, code + std::numeric_limits<u32>::max());
|
||||
GcnDecodeContext decoder;
|
||||
@ -535,16 +556,6 @@ void Translator::EmitFetch(const GcnInst& inst) {
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
ir.SetVectorReg(dst_reg++, IR::F32{ir.CompositeExtract(swizzled, i)});
|
||||
}
|
||||
|
||||
// In case of programmable step rates we need to fallback to instance data pulling in
|
||||
// shader, so VBs should be bound as regular data buffers
|
||||
if (attrib.UsesStepRates()) {
|
||||
info.buffers.push_back({
|
||||
.sharp_idx = info.srt_info.ReserveSharp(attrib.sgpr_base, attrib.dword_offset, 4),
|
||||
.used_types = IR::Type::F32,
|
||||
.instance_attrib = attrib.semantic,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,17 +113,13 @@ struct FMaskResource {
|
||||
using FMaskResourceList = boost::container::small_vector<FMaskResource, NumFMasks>;
|
||||
|
||||
struct PushData {
|
||||
static constexpr u32 Step0Index = 0;
|
||||
static constexpr u32 Step1Index = 1;
|
||||
static constexpr u32 XOffsetIndex = 2;
|
||||
static constexpr u32 YOffsetIndex = 3;
|
||||
static constexpr u32 XScaleIndex = 4;
|
||||
static constexpr u32 YScaleIndex = 5;
|
||||
static constexpr u32 UdRegsIndex = 6;
|
||||
static constexpr u32 XOffsetIndex = 0;
|
||||
static constexpr u32 YOffsetIndex = 1;
|
||||
static constexpr u32 XScaleIndex = 2;
|
||||
static constexpr u32 YScaleIndex = 3;
|
||||
static constexpr u32 UdRegsIndex = 4;
|
||||
static constexpr u32 BufOffsetIndex = UdRegsIndex + NumUserDataRegs / 4;
|
||||
|
||||
u32 step0;
|
||||
u32 step1;
|
||||
float xoffset;
|
||||
float yoffset;
|
||||
float xscale;
|
||||
|
@ -100,22 +100,36 @@ std::string NameOf(Attribute attribute) {
|
||||
return "Param30";
|
||||
case Attribute::Param31:
|
||||
return "Param31";
|
||||
case Attribute::ClipDistance:
|
||||
return "ClipDistanace";
|
||||
case Attribute::CullDistance:
|
||||
return "CullDistance";
|
||||
case Attribute::RenderTargetId:
|
||||
return "RenderTargetId";
|
||||
case Attribute::ViewportId:
|
||||
return "ViewportId";
|
||||
case Attribute::VertexId:
|
||||
return "VertexId";
|
||||
case Attribute::InstanceId:
|
||||
return "InstanceId";
|
||||
case Attribute::PrimitiveId:
|
||||
return "PrimitiveId";
|
||||
case Attribute::FragCoord:
|
||||
return "FragCoord";
|
||||
case Attribute::InstanceId:
|
||||
return "InstanceId";
|
||||
case Attribute::IsFrontFace:
|
||||
return "IsFrontFace";
|
||||
case Attribute::SampleIndex:
|
||||
return "SampleIndex";
|
||||
case Attribute::GlobalInvocationId:
|
||||
return "GlobalInvocationId";
|
||||
case Attribute::WorkgroupId:
|
||||
return "WorkgroupId";
|
||||
case Attribute::WorkgroupIndex:
|
||||
return "WorkgroupIndex";
|
||||
case Attribute::LocalInvocationId:
|
||||
return "LocalInvocationId";
|
||||
case Attribute::LocalInvocationIndex:
|
||||
return "LocalInvocationIndex";
|
||||
case Attribute::FragCoord:
|
||||
return "FragCoord";
|
||||
case Attribute::InvocationId:
|
||||
return "InvocationId";
|
||||
case Attribute::PatchVertices:
|
||||
|
@ -73,8 +73,6 @@ enum class Attribute : u64 {
|
||||
LocalInvocationId = 76,
|
||||
LocalInvocationIndex = 77,
|
||||
FragCoord = 78,
|
||||
InstanceId0 = 79, // step rate 0
|
||||
InstanceId1 = 80, // step rate 1
|
||||
InvocationId = 81, // TCS id in output patch and instanced geometry shader id
|
||||
PatchVertices = 82,
|
||||
TessellationEvaluationPointU = 83,
|
||||
|
@ -255,8 +255,8 @@ void IREmitter::SetM0(const U32& value) {
|
||||
Inst(Opcode::SetM0, value);
|
||||
}
|
||||
|
||||
F32 IREmitter::GetAttribute(IR::Attribute attribute, u32 comp, IR::Value index) {
|
||||
return Inst<F32>(Opcode::GetAttribute, attribute, Imm32(comp), index);
|
||||
F32 IREmitter::GetAttribute(IR::Attribute attribute, u32 comp, u32 index) {
|
||||
return Inst<F32>(Opcode::GetAttribute, attribute, Imm32(comp), Imm32(index));
|
||||
}
|
||||
|
||||
U32 IREmitter::GetAttributeU32(IR::Attribute attribute, u32 comp) {
|
||||
|
@ -81,8 +81,7 @@ public:
|
||||
|
||||
[[nodiscard]] U1 Condition(IR::Condition cond);
|
||||
|
||||
[[nodiscard]] F32 GetAttribute(Attribute attribute, u32 comp = 0,
|
||||
IR::Value index = IR::Value(u32(0u)));
|
||||
[[nodiscard]] F32 GetAttribute(Attribute attribute, u32 comp = 0, u32 index = 0);
|
||||
[[nodiscard]] U32 GetAttributeU32(Attribute attribute, u32 comp = 0);
|
||||
void SetAttribute(Attribute attribute, const F32& value, u32 comp = 0);
|
||||
|
||||
|
@ -191,7 +191,7 @@ static void VisitPointer(u32 off_dw, IR::Inst* subtree, PassInfo& pass_info,
|
||||
static void GenerateSrtProgram(Info& info, PassInfo& pass_info) {
|
||||
Xbyak::CodeGenerator& c = g_srt_codegen;
|
||||
|
||||
if (info.srt_info.srt_reservations.empty() && pass_info.srt_roots.empty()) {
|
||||
if (pass_info.srt_roots.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -205,29 +205,7 @@ static void GenerateSrtProgram(Info& info, PassInfo& pass_info) {
|
||||
}
|
||||
|
||||
info.srt_info.walker_func = c.getCurr<PFN_SrtWalker>();
|
||||
|
||||
pass_info.dst_off_dw = NumUserDataRegs;
|
||||
|
||||
// Special case for V# step rate buffers in fetch shader
|
||||
for (const auto [sgpr_base, dword_offset, num_dwords] : info.srt_info.srt_reservations) {
|
||||
// get pointer to V#
|
||||
if (sgpr_base != IR::NumScalarRegs) {
|
||||
PushPtr(c, sgpr_base);
|
||||
}
|
||||
u32 src_off = dword_offset << 2;
|
||||
|
||||
for (auto j = 0; j < num_dwords; j++) {
|
||||
c.mov(r11d, ptr[rdi + src_off]);
|
||||
c.mov(ptr[rsi + (pass_info.dst_off_dw << 2)], r11d);
|
||||
|
||||
src_off += 4;
|
||||
++pass_info.dst_off_dw;
|
||||
}
|
||||
if (sgpr_base != IR::NumScalarRegs) {
|
||||
PopPtr(c);
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(pass_info.dst_off_dw == info.srt_info.flattened_bufsize_dw);
|
||||
|
||||
for (const auto& [sgpr_base, root] : pass_info.srt_roots) {
|
||||
|
@ -33,12 +33,9 @@ void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtim
|
||||
bool is_composite = opcode == IR::Opcode::WriteSharedU64;
|
||||
u32 num_components = opcode == IR::Opcode::WriteSharedU32 ? 1 : 2;
|
||||
|
||||
u32 offset = 0;
|
||||
const auto* addr = inst.Arg(0).InstRecursive();
|
||||
if (addr->GetOpcode() == IR::Opcode::IAdd32) {
|
||||
ASSERT(addr->Arg(1).IsImmediate());
|
||||
offset = addr->Arg(1).U32();
|
||||
}
|
||||
ASSERT(inst.Arg(0).IsImmediate());
|
||||
|
||||
u32 offset = inst.Arg(0).U32();
|
||||
IR::Value data = is_composite ? ir.UnpackUint2x32(IR::U64{inst.Arg(1).Resolve()})
|
||||
: inst.Arg(1).Resolve();
|
||||
for (s32 i = 0; i < num_components; i++) {
|
||||
@ -116,7 +113,7 @@ void RingAccessElimination(const IR::Program& program, const RuntimeInfo& runtim
|
||||
}
|
||||
|
||||
const auto shl_inst = inst.Arg(1).TryInstRecursive();
|
||||
const auto vertex_id = ir.Imm32(shl_inst->Arg(0).Resolve().U32() >> 2);
|
||||
const auto vertex_id = shl_inst->Arg(0).Resolve().U32() >> 2;
|
||||
const auto offset = inst.Arg(1).TryInstRecursive()->Arg(1);
|
||||
const auto bucket = offset.Resolve().U32() / 256u;
|
||||
const auto attrib = bucket < 4 ? IR::Attribute::Position0
|
||||
|
@ -20,18 +20,7 @@ struct PersistentSrtInfo {
|
||||
};
|
||||
|
||||
PFN_SrtWalker walker_func{};
|
||||
boost::container::small_vector<SrtSharpReservation, 2> srt_reservations;
|
||||
u32 flattened_bufsize_dw = 16; // NumUserDataRegs
|
||||
|
||||
// Special case for fetch shaders because we don't generate IR to read from step rate buffers,
|
||||
// so we won't see usage with GetUserData/ReadConst.
|
||||
// Reserve space in the flattened buffer for a sharp ahead of time
|
||||
u32 ReserveSharp(u32 sgpr_base, u32 dword_offset, u32 num_dwords) {
|
||||
u32 rv = flattened_bufsize_dw;
|
||||
srt_reservations.emplace_back(sgpr_base, dword_offset, num_dwords);
|
||||
flattened_bufsize_dw += num_dwords;
|
||||
return rv;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Shader
|
@ -42,7 +42,6 @@ constexpr u32 MaxStageTypes = static_cast<u32>(LogicalStage::NumLogicalStages);
|
||||
|
||||
struct LocalRuntimeInfo {
|
||||
u32 ls_stride;
|
||||
bool links_with_tcs;
|
||||
|
||||
auto operator<=>(const LocalRuntimeInfo&) const noexcept = default;
|
||||
};
|
||||
@ -85,6 +84,8 @@ struct VertexRuntimeInfo {
|
||||
std::array<VsOutputMap, 3> outputs;
|
||||
bool emulate_depth_negative_one_to_one{};
|
||||
bool clip_disable{};
|
||||
u32 step_rate_0;
|
||||
u32 step_rate_1;
|
||||
// Domain
|
||||
AmdGpu::TessellationType tess_type;
|
||||
AmdGpu::TessellationTopology tess_topology;
|
||||
@ -96,7 +97,8 @@ struct VertexRuntimeInfo {
|
||||
clip_disable == other.clip_disable && tess_type == other.tess_type &&
|
||||
tess_topology == other.tess_topology &&
|
||||
tess_partitioning == other.tess_partitioning &&
|
||||
hs_output_cp_stride == other.hs_output_cp_stride;
|
||||
hs_output_cp_stride == other.hs_output_cp_stride &&
|
||||
step_rate_0 == other.step_rate_0 && step_rate_1 == other.step_rate_1;
|
||||
}
|
||||
|
||||
void InitFromTessConstants(Shader::TessellationDataConstantBuffer& tess_constants) {
|
||||
|
@ -13,7 +13,7 @@
|
||||
namespace Shader {
|
||||
|
||||
struct VsAttribSpecialization {
|
||||
s32 num_components{};
|
||||
u32 divisor{};
|
||||
AmdGpu::NumberClass num_class{};
|
||||
AmdGpu::CompMapping dst_select{};
|
||||
|
||||
@ -74,13 +74,13 @@ struct SamplerSpecialization {
|
||||
* after the first compilation of a module.
|
||||
*/
|
||||
struct StageSpecialization {
|
||||
static constexpr size_t MaxStageResources = 64;
|
||||
static constexpr size_t MaxStageResources = 128;
|
||||
|
||||
const Shader::Info* info;
|
||||
RuntimeInfo runtime_info;
|
||||
std::bitset<MaxStageResources> bitset{};
|
||||
std::optional<Gcn::FetchShaderData> fetch_shader_data{};
|
||||
boost::container::small_vector<VsAttribSpecialization, 32> vs_attribs;
|
||||
std::bitset<MaxStageResources> bitset{};
|
||||
boost::container::small_vector<BufferSpecialization, 16> buffers;
|
||||
boost::container::small_vector<ImageSpecialization, 16> images;
|
||||
boost::container::small_vector<FMaskSpecialization, 8> fmasks;
|
||||
@ -94,10 +94,16 @@ struct StageSpecialization {
|
||||
if (info_.stage == Stage::Vertex && fetch_shader_data) {
|
||||
// Specialize shader on VS input number types to follow spec.
|
||||
ForEachSharp(vs_attribs, fetch_shader_data->attributes,
|
||||
[&profile_](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
|
||||
spec.num_components = desc.UsesStepRates()
|
||||
? AmdGpu::NumComponents(sharp.GetDataFmt())
|
||||
: 0;
|
||||
[&profile_, this](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
|
||||
using InstanceIdType = Shader::Gcn::VertexAttribute::InstanceIdType;
|
||||
if (const auto step_rate = desc.GetStepRate();
|
||||
step_rate != InstanceIdType::None) {
|
||||
spec.divisor = step_rate == InstanceIdType::OverStepRate0
|
||||
? runtime_info.vs_info.step_rate_0
|
||||
: (step_rate == InstanceIdType::OverStepRate1
|
||||
? runtime_info.vs_info.step_rate_1
|
||||
: 1);
|
||||
}
|
||||
spec.num_class = profile_.support_legacy_vertex_attributes
|
||||
? AmdGpu::NumberClass{}
|
||||
: AmdGpu::GetNumberClass(sharp.GetNumberFmt());
|
||||
|
@ -198,10 +198,13 @@ void BufferCache::DownloadBufferMemory(Buffer& buffer, VAddr device_addr, u64 si
|
||||
}
|
||||
|
||||
void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) {
|
||||
const auto& regs = liverpool->regs;
|
||||
Vulkan::VertexInputs<vk::VertexInputAttributeDescription2EXT> attributes;
|
||||
Vulkan::VertexInputs<vk::VertexInputBindingDescription2EXT> bindings;
|
||||
Vulkan::VertexInputs<vk::VertexInputBindingDivisorDescriptionEXT> divisors;
|
||||
Vulkan::VertexInputs<AmdGpu::Buffer> guest_buffers;
|
||||
pipeline.GetVertexInputs(attributes, bindings, guest_buffers);
|
||||
pipeline.GetVertexInputs(attributes, bindings, divisors, guest_buffers,
|
||||
regs.vgt_instance_step_rate_0, regs.vgt_instance_step_rate_1);
|
||||
|
||||
if (instance.IsVertexInputDynamicState()) {
|
||||
// Update current vertex inputs.
|
||||
|
@ -72,12 +72,21 @@ GraphicsPipeline::GraphicsPipeline(
|
||||
|
||||
VertexInputs<vk::VertexInputAttributeDescription> vertex_attributes;
|
||||
VertexInputs<vk::VertexInputBindingDescription> vertex_bindings;
|
||||
VertexInputs<vk::VertexInputBindingDivisorDescriptionEXT> divisors;
|
||||
VertexInputs<AmdGpu::Buffer> guest_buffers;
|
||||
if (!instance.IsVertexInputDynamicState()) {
|
||||
GetVertexInputs(vertex_attributes, vertex_bindings, guest_buffers);
|
||||
const auto& vs_info = runtime_infos[u32(Shader::LogicalStage::Vertex)].vs_info;
|
||||
GetVertexInputs(vertex_attributes, vertex_bindings, divisors, guest_buffers,
|
||||
vs_info.step_rate_0, vs_info.step_rate_1);
|
||||
}
|
||||
|
||||
const vk::PipelineVertexInputDivisorStateCreateInfo divisor_state = {
|
||||
.vertexBindingDivisorCount = static_cast<u32>(divisors.size()),
|
||||
.pVertexBindingDivisors = divisors.data(),
|
||||
};
|
||||
|
||||
const vk::PipelineVertexInputStateCreateInfo vertex_input_info = {
|
||||
.pNext = divisors.empty() ? nullptr : &divisor_state,
|
||||
.vertexBindingDescriptionCount = static_cast<u32>(vertex_bindings.size()),
|
||||
.pVertexBindingDescriptions = vertex_bindings.data(),
|
||||
.vertexAttributeDescriptionCount = static_cast<u32>(vertex_attributes.size()),
|
||||
@ -304,19 +313,17 @@ GraphicsPipeline::GraphicsPipeline(
|
||||
GraphicsPipeline::~GraphicsPipeline() = default;
|
||||
|
||||
template <typename Attribute, typename Binding>
|
||||
void GraphicsPipeline::GetVertexInputs(VertexInputs<Attribute>& attributes,
|
||||
VertexInputs<Binding>& bindings,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers) const {
|
||||
void GraphicsPipeline::GetVertexInputs(
|
||||
VertexInputs<Attribute>& attributes, VertexInputs<Binding>& bindings,
|
||||
VertexInputs<vk::VertexInputBindingDivisorDescriptionEXT>& divisors,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers, u32 step_rate_0, u32 step_rate_1) const {
|
||||
using InstanceIdType = Shader::Gcn::VertexAttribute::InstanceIdType;
|
||||
if (!fetch_shader || fetch_shader->attributes.empty()) {
|
||||
return;
|
||||
}
|
||||
const auto& vs_info = GetStage(Shader::LogicalStage::Vertex);
|
||||
for (const auto& attrib : fetch_shader->attributes) {
|
||||
if (attrib.UsesStepRates()) {
|
||||
// Skip attribute binding as the data will be pulled by shader.
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto step_rate = attrib.GetStepRate();
|
||||
const auto& buffer = attrib.GetSharp(vs_info);
|
||||
attributes.push_back(Attribute{
|
||||
.location = attrib.semantic,
|
||||
@ -327,12 +334,19 @@ void GraphicsPipeline::GetVertexInputs(VertexInputs<Attribute>& attributes,
|
||||
bindings.push_back(Binding{
|
||||
.binding = attrib.semantic,
|
||||
.stride = buffer.GetStride(),
|
||||
.inputRate = attrib.GetStepRate() == Shader::Gcn::VertexAttribute::InstanceIdType::None
|
||||
? vk::VertexInputRate::eVertex
|
||||
: vk::VertexInputRate::eInstance,
|
||||
.inputRate = step_rate == InstanceIdType::None ? vk::VertexInputRate::eVertex
|
||||
: vk::VertexInputRate::eInstance,
|
||||
});
|
||||
const u32 divisor = step_rate == InstanceIdType::OverStepRate0
|
||||
? step_rate_0
|
||||
: (step_rate == InstanceIdType::OverStepRate1 ? step_rate_1 : 1);
|
||||
if constexpr (std::is_same_v<Binding, vk::VertexInputBindingDescription2EXT>) {
|
||||
bindings.back().divisor = 1;
|
||||
bindings.back().divisor = divisor;
|
||||
} else if (step_rate != InstanceIdType::None) {
|
||||
divisors.push_back(vk::VertexInputBindingDivisorDescriptionEXT{
|
||||
.binding = attrib.semantic,
|
||||
.divisor = divisor,
|
||||
});
|
||||
}
|
||||
guest_buffers.emplace_back(buffer);
|
||||
}
|
||||
@ -342,11 +356,13 @@ void GraphicsPipeline::GetVertexInputs(VertexInputs<Attribute>& attributes,
|
||||
template void GraphicsPipeline::GetVertexInputs(
|
||||
VertexInputs<vk::VertexInputAttributeDescription>& attributes,
|
||||
VertexInputs<vk::VertexInputBindingDescription>& bindings,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers) const;
|
||||
VertexInputs<vk::VertexInputBindingDivisorDescriptionEXT>& divisors,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers, u32 step_rate_0, u32 step_rate_1) const;
|
||||
template void GraphicsPipeline::GetVertexInputs(
|
||||
VertexInputs<vk::VertexInputAttributeDescription2EXT>& attributes,
|
||||
VertexInputs<vk::VertexInputBindingDescription2EXT>& bindings,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers) const;
|
||||
VertexInputs<vk::VertexInputBindingDivisorDescriptionEXT>& divisors,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers, u32 step_rate_0, u32 step_rate_1) const;
|
||||
|
||||
void GraphicsPipeline::BuildDescSetLayout() {
|
||||
boost::container::small_vector<vk::DescriptorSetLayoutBinding, 32> bindings;
|
||||
|
@ -81,7 +81,9 @@ public:
|
||||
/// Gets the attributes and bindings for vertex inputs.
|
||||
template <typename Attribute, typename Binding>
|
||||
void GetVertexInputs(VertexInputs<Attribute>& attributes, VertexInputs<Binding>& bindings,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers) const;
|
||||
VertexInputs<vk::VertexInputBindingDivisorDescriptionEXT>& divisors,
|
||||
VertexInputs<AmdGpu::Buffer>& guest_buffers, u32 step_rate_0,
|
||||
u32 step_rate_1) const;
|
||||
|
||||
private:
|
||||
void BuildDescSetLayout();
|
||||
|
@ -248,6 +248,7 @@ bool Instance::CreateDevice() {
|
||||
// Required
|
||||
ASSERT(add_extension(VK_KHR_SWAPCHAIN_EXTENSION_NAME));
|
||||
ASSERT(add_extension(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME));
|
||||
ASSERT(add_extension(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME));
|
||||
|
||||
// Optional
|
||||
depth_range_unrestricted = add_extension(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME);
|
||||
@ -436,6 +437,9 @@ bool Instance::CreateDevice() {
|
||||
vk::PhysicalDeviceLegacyVertexAttributesFeaturesEXT{
|
||||
.legacyVertexAttributes = true,
|
||||
},
|
||||
vk::PhysicalDeviceVertexAttributeDivisorFeatures{
|
||||
.vertexAttributeInstanceRateDivisor = true,
|
||||
},
|
||||
vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT{
|
||||
.shaderBufferFloat32AtomicMinMax =
|
||||
shader_atomic_float2_features.shaderBufferFloat32AtomicMinMax,
|
||||
|
@ -94,15 +94,10 @@ const Shader::RuntimeInfo& PipelineCache::BuildRuntimeInfo(Stage stage, LogicalS
|
||||
switch (stage) {
|
||||
case Stage::Local: {
|
||||
BuildCommon(regs.ls_program);
|
||||
if (regs.stage_enable.IsStageEnabled(static_cast<u32>(Stage::Hull))) {
|
||||
info.ls_info.links_with_tcs = true;
|
||||
Shader::TessellationDataConstantBuffer tess_constants;
|
||||
const auto* pgm = regs.ProgramForStage(static_cast<u32>(Stage::Hull));
|
||||
const auto params = Liverpool::GetParams(*pgm);
|
||||
const auto& hull_info = program_cache.at(params.hash)->info;
|
||||
hull_info.ReadTessConstantBuffer(tess_constants);
|
||||
info.ls_info.ls_stride = tess_constants.ls_stride;
|
||||
}
|
||||
Shader::TessellationDataConstantBuffer tess_constants;
|
||||
const auto* hull_info = infos[u32(Shader::LogicalStage::TessellationControl)];
|
||||
hull_info->ReadTessConstantBuffer(tess_constants);
|
||||
info.ls_info.ls_stride = tess_constants.ls_stride;
|
||||
break;
|
||||
}
|
||||
case Stage::Hull: {
|
||||
@ -122,6 +117,8 @@ const Shader::RuntimeInfo& PipelineCache::BuildRuntimeInfo(Stage stage, LogicalS
|
||||
case Stage::Vertex: {
|
||||
BuildCommon(regs.vs_program);
|
||||
GatherVertexOutputs(info.vs_info, regs.vs_output_control);
|
||||
info.vs_info.step_rate_0 = regs.vgt_instance_step_rate_0;
|
||||
info.vs_info.step_rate_1 = regs.vgt_instance_step_rate_1;
|
||||
info.vs_info.emulate_depth_negative_one_to_one =
|
||||
!instance.IsDepthClipControlSupported() &&
|
||||
regs.clipper_control.clip_space == Liverpool::ClipSpace::MinusWToW;
|
||||
@ -460,10 +457,6 @@ bool PipelineCache::RefreshGraphicsKey() {
|
||||
// Stride will still be handled outside the pipeline using dynamic state.
|
||||
u32 vertex_binding = 0;
|
||||
for (const auto& attrib : fetch_shader->attributes) {
|
||||
if (attrib.UsesStepRates()) {
|
||||
// Skip attribute binding as the data will be pulled by shader.
|
||||
continue;
|
||||
}
|
||||
const auto& buffer = attrib.GetSharp(*vs_info);
|
||||
ASSERT(vertex_binding < MaxVertexBufferCount);
|
||||
key.vertex_buffer_formats[vertex_binding++] =
|
||||
|
@ -20,12 +20,9 @@
|
||||
namespace Vulkan {
|
||||
|
||||
static Shader::PushData MakeUserData(const AmdGpu::Liverpool::Regs& regs) {
|
||||
Shader::PushData push_data{};
|
||||
push_data.step0 = regs.vgt_instance_step_rate_0;
|
||||
push_data.step1 = regs.vgt_instance_step_rate_1;
|
||||
|
||||
// TODO(roamic): Add support for multiple viewports and geometry shaders when ViewportIndex
|
||||
// is encountered and implemented in the recompiler.
|
||||
Shader::PushData push_data{};
|
||||
push_data.xoffset = regs.viewport_control.xoffset_enable ? regs.viewports[0].xoffset : 0.f;
|
||||
push_data.xscale = regs.viewport_control.xscale_enable ? regs.viewports[0].xscale : 1.f;
|
||||
push_data.yoffset = regs.viewport_control.yoffset_enable ? regs.viewports[0].yoffset : 0.f;
|
||||
|
Loading…
Reference in New Issue
Block a user