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gpu: handle primitive restart index register (#438)
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@@ -86,8 +86,10 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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const vk::PipelineInputAssemblyStateCreateInfo input_assembly = {
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.topology = LiverpoolToVK::PrimitiveType(key.prim_type),
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.primitiveRestartEnable = false,
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.primitiveRestartEnable = key.prim_restart_index != 0,
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};
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ASSERT_MSG(key.prim_restart_index == 0 || key.prim_restart_index == 0xFFFF,
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"Primitive restart index other than 0xFFFF is not supported");
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const vk::PipelineRasterizationStateCreateInfo raster_state = {
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.depthClampEnable = false,
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@@ -39,6 +39,7 @@ struct GraphicsPipelineKey {
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Liverpool::StencilRefMask stencil_ref_front;
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Liverpool::StencilRefMask stencil_ref_back;
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Liverpool::PrimitiveType prim_type;
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u32 prim_restart_index;
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Liverpool::PolygonMode polygon_mode;
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Liverpool::CullMode cull_mode;
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Liverpool::FrontFace front_face;
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@@ -165,6 +165,7 @@ void PipelineCache::RefreshGraphicsKey() {
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key.stencil_ref_front = regs.stencil_ref_front;
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key.stencil_ref_back = regs.stencil_ref_back;
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key.prim_type = regs.primitive_type;
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key.prim_restart_index = regs.primitive_reset_index;
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key.polygon_mode = regs.polygon_control.PolyMode();
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key.cull_mode = regs.polygon_control.CullingMode();
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key.clip_space = regs.clipper_control.clip_space;
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