mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-02 07:22:24 +00:00
skip a shader that would compile when warping
This commit is contained in:
parent
decac394ec
commit
d555b2fd7e
@ -271,7 +271,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
|
if (hash == 0x8ccd4c7 || hash == 3273382176 || hash == 1253917491 || hash == 3568414570 ||
|
||||||
hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309) {
|
hash == 886182625 || hash == 2876255299 || hash == 2153234908 || hash == 0xc0cbc309 ||
|
||||||
|
hash == 2251599991) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user