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texture_cache: Basic handling of partially resident images (#3066)
* texture_cache: Avoid gpu tracking assert on sparse image At the moment just take the easy way of creating the entire image normally and uploading unmapped subresources are zero * tile_manager: Downgrade assert to error * fix macos
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@@ -660,6 +660,9 @@ int PS4_SYSV_ABI sceKernelSetPrtAperture(int id, VAddr address, size_t size) {
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"PRT aperture id = {}, address = {:#x}, size = {:#x} is set but not used", id,
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address, size);
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auto* memory = Core::Memory::Instance();
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memory->SetPrtArea(id, address, size);
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PrtApertures[id] = {address, size};
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return ORBIS_OK;
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}
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