mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 00:13:08 +00:00
video info: add frame graph
Toggle advanced info with CTRL+F10. Also fixed imgui using gamepad for nav in wrong situations
This commit is contained in:
parent
fb5bc371cb
commit
d708374f44
@ -1,6 +1,7 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <imgui.h>
|
||||||
#include <pthread.h>
|
#include <pthread.h>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
@ -2,16 +2,121 @@
|
|||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
|
|
||||||
|
#include "common/config.h"
|
||||||
|
#include "common/types.h"
|
||||||
|
#include "imgui_internal.h"
|
||||||
#include "video_info.h"
|
#include "video_info.h"
|
||||||
|
|
||||||
void ImGui::Layers::VideoInfo::Draw() {
|
using namespace ImGui;
|
||||||
const ImGuiIO& io = GetIO();
|
|
||||||
|
|
||||||
m_show = IsKeyPressed(ImGuiKey_F10, false) ^ m_show;
|
struct FrameInfo {
|
||||||
|
u32 num;
|
||||||
|
float delta;
|
||||||
|
};
|
||||||
|
|
||||||
if (m_show) {
|
static bool show = false;
|
||||||
if (Begin("Video Info", 0, ImGuiWindowFlags_NoNav)) {
|
static bool show_advanced = false;
|
||||||
|
|
||||||
|
static u32 current_frame = 0;
|
||||||
|
constexpr float TARGET_FPS = 60.0f;
|
||||||
|
constexpr u32 FRAME_BUFFER_SIZE = 1024;
|
||||||
|
constexpr float BAR_WIDTH_MULT = 1.4f;
|
||||||
|
constexpr float BAR_HEIGHT_MULT = 1.25f;
|
||||||
|
constexpr float FRAME_GRAPH_PADDING_Y = 3.0f;
|
||||||
|
static std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list;
|
||||||
|
static float frame_graph_height = 50.0f;
|
||||||
|
|
||||||
|
static void DrawSimple() {
|
||||||
|
const auto io = GetIO();
|
||||||
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DrawAdvanced() {
|
||||||
|
const auto& ctx = *GetCurrentContext();
|
||||||
|
const auto& io = ctx.IO;
|
||||||
|
const auto& window = *ctx.CurrentWindow;
|
||||||
|
auto& draw_list = *window.DrawList;
|
||||||
|
|
||||||
|
Text("Frame time: %.3f ms (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||||
|
|
||||||
|
SeparatorText("Frame graph");
|
||||||
|
const float full_width = GetContentRegionAvail().x;
|
||||||
|
{ // Frame graph - inspired by
|
||||||
|
// https://asawicki.info/news_1758_an_idea_for_visualization_of_frame_times
|
||||||
|
auto pos = GetCursorScreenPos();
|
||||||
|
const ImVec2 size{full_width, frame_graph_height + FRAME_GRAPH_PADDING_Y * 2.0f};
|
||||||
|
ItemSize(size);
|
||||||
|
if (!ItemAdd({pos, pos + size}, GetID("FrameGraph"))) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float target_dt = 1.0f / (TARGET_FPS * (float)Config::vblankDiv());
|
||||||
|
float cur_pos_x = pos.x + full_width;
|
||||||
|
pos.y += FRAME_GRAPH_PADDING_Y;
|
||||||
|
const float final_pos_y = pos.y + frame_graph_height;
|
||||||
|
|
||||||
|
draw_list.AddRectFilled({pos.x, pos.y - FRAME_GRAPH_PADDING_Y},
|
||||||
|
{pos.x + full_width, final_pos_y + FRAME_GRAPH_PADDING_Y},
|
||||||
|
IM_COL32(0x33, 0x33, 0x33, 0xFF));
|
||||||
|
draw_list.PushClipRect({pos.x, pos.y}, {pos.x + full_width, final_pos_y}, true);
|
||||||
|
for (u32 i = 0; i < FRAME_BUFFER_SIZE; ++i) {
|
||||||
|
const auto& frame_info = frame_list[(current_frame - i) % FRAME_BUFFER_SIZE];
|
||||||
|
const float dt_factor = target_dt / frame_info.delta;
|
||||||
|
|
||||||
|
const float width = std::ceil(BAR_WIDTH_MULT / dt_factor);
|
||||||
|
const float height =
|
||||||
|
std::min(std::log2(BAR_HEIGHT_MULT / dt_factor) / 3.0f, 1.0f) * frame_graph_height;
|
||||||
|
|
||||||
|
ImU32 color;
|
||||||
|
if (dt_factor >= 0.992f) { // BLUE
|
||||||
|
color = IM_COL32(0x33, 0x33, 0xFF, 0xFF);
|
||||||
|
} else if (dt_factor >= 0.5f) { // GREEN <> YELLOW
|
||||||
|
float t = 1.0f - (dt_factor - 0.5f) * 2.0f;
|
||||||
|
int r = (int)(0xFF * t);
|
||||||
|
color = IM_COL32(r, 0xFF, 0, 0xFF);
|
||||||
|
} else { // YELLOW <> RED
|
||||||
|
float t = dt_factor * 2.0f;
|
||||||
|
int g = (int)(0xFF * t);
|
||||||
|
color = IM_COL32(0xFF, g, 0, 0xFF);
|
||||||
|
}
|
||||||
|
draw_list.AddRectFilled({cur_pos_x - width, final_pos_y - height},
|
||||||
|
{cur_pos_x, final_pos_y}, color);
|
||||||
|
cur_pos_x -= width;
|
||||||
|
if (cur_pos_x < width) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
draw_list.PopClipRect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Layers::VideoInfo::Draw() {
|
||||||
|
const auto io = GetIO();
|
||||||
|
|
||||||
|
const FrameInfo frame_info{
|
||||||
|
.num = ++current_frame,
|
||||||
|
.delta = io.DeltaTime,
|
||||||
|
};
|
||||||
|
frame_list[current_frame % FRAME_BUFFER_SIZE] = frame_info;
|
||||||
|
|
||||||
|
if (IsKeyPressed(ImGuiKey_F10, false)) {
|
||||||
|
const bool changed_ctrl = io.KeyCtrl != show_advanced;
|
||||||
|
show_advanced = io.KeyCtrl;
|
||||||
|
show = changed_ctrl || !show;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (show) {
|
||||||
|
if (show_advanced) {
|
||||||
|
if (Begin("Video debug info", &show, 0)) {
|
||||||
|
DrawAdvanced();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (Begin("Video Info", nullptr,
|
||||||
|
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration |
|
||||||
|
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
|
DrawSimple();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
End();
|
End();
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,6 @@ class RendererVulkan;
|
|||||||
namespace ImGui::Layers {
|
namespace ImGui::Layers {
|
||||||
|
|
||||||
class VideoInfo : public Layer {
|
class VideoInfo : public Layer {
|
||||||
bool m_show = false;
|
|
||||||
::Vulkan::RendererVulkan* renderer{};
|
::Vulkan::RendererVulkan* renderer{};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -703,8 +703,8 @@ static void UpdateGamepads() {
|
|||||||
const int thumb_dead_zone = 8000; // SDL_gamepad.h suggests using this value.
|
const int thumb_dead_zone = 8000; // SDL_gamepad.h suggests using this value.
|
||||||
UpdateGamepadButton(bd, io, ImGuiKey_GamepadStart, SDL_GAMEPAD_BUTTON_START);
|
UpdateGamepadButton(bd, io, ImGuiKey_GamepadStart, SDL_GAMEPAD_BUTTON_START);
|
||||||
UpdateGamepadButton(bd, io, ImGuiKey_GamepadBack, SDL_GAMEPAD_BUTTON_BACK);
|
UpdateGamepadButton(bd, io, ImGuiKey_GamepadBack, SDL_GAMEPAD_BUTTON_BACK);
|
||||||
UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceLeft,
|
/*UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceLeft,
|
||||||
SDL_GAMEPAD_BUTTON_WEST); // Xbox X, PS Square
|
SDL_GAMEPAD_BUTTON_WEST); // Xbox X, PS Square*/ // Disable to avoid menu toggle
|
||||||
UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceRight,
|
UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceRight,
|
||||||
SDL_GAMEPAD_BUTTON_EAST); // Xbox B, PS Circle
|
SDL_GAMEPAD_BUTTON_EAST); // Xbox B, PS Circle
|
||||||
UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceUp,
|
UpdateGamepadButton(bd, io, ImGuiKey_GamepadFaceUp,
|
||||||
|
Loading…
Reference in New Issue
Block a user