New translations en_us.ts (Japanese)

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georgemoralis 2025-02-14 07:51:00 +02:00
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commit d782c116a3

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@ -29,8 +29,8 @@
<translation>/</translation>
</message>
<message>
<source>defaultTextEdit_MSG</source>
<translation>/\n使用には注意してください\n\nリポジトリを選択し\nPatches使\n\nチート/\n問題があればチートの作者に報告してください\n\n新しいチートを作成しましたか\nhttps://github.com/shadps4-emu/ps4_cheats を訪問してください。</translation>
<source>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</source>
<translation>/\n使用には注意してください\n\nリポジトリを選択し\nPatches使\n\nチート/\n問題があればチートの作者に報告してください\n\n新しいチートを作成しましたか\n </translation>
</message>
<message>
<source>No Image Available</source>
@ -161,7 +161,7 @@
<translation></translation>
</message>
<message>
<source>CheatsNotFound_MSG</source>
<source>No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.</source>
<translation></translation>
</message>
<message>
@ -169,7 +169,7 @@
<translation></translation>
</message>
<message>
<source>CheatsDownloadedSuccessfully_MSG</source>
<source>You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.</source>
<translation> 使</translation>
</message>
<message>
@ -185,7 +185,7 @@
<translation></translation>
</message>
<message>
<source>DownloadComplete_MSG</source>
<source>Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.</source>
<translation> </translation>
</message>
<message>
@ -264,7 +264,7 @@
<translation>:</translation>
</message>
<message>
<source>Error_Github_limit_MSG</source>
<source>The Auto Updater allows up to 60 update checks per hour.\nYou have reached this limit. Please try again later.</source>
<translation>160\nこの制限に達しました</translation>
</message>
<message>
@ -1540,83 +1540,83 @@
<translation></translation>
</message>
<message>
<source>consoleLanguageGroupBox</source>
<source>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</source>
<translation>:\nPS4ゲームが使用する言語を設定します\nゲームでサポートされている言語に設定することをお勧めしますが</translation>
</message>
<message>
<source>emulatorLanguageGroupBox</source>
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
<translation>:\nエミュレーターのユーザーインターフェースの言語を設定します</translation>
</message>
<message>
<source>fullscreenCheckBox</source>
<source>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</source>
<translation>:\nゲームウィンドウを自動的に全画面モードにします\nF11キーを押すことで切り替えることができます</translation>
</message>
<message>
<source>separateUpdatesCheckBox</source>
<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name &quot;CUSA00000-UPDATE&quot; where the CUSA ID matches the game&apos;s ID.</source>
<translation>Enable Separate Update Folder:\nゲームのアップデートを別のフォルダにインストールすることで</translation>
</message>
<message>
<source>showSplashCheckBox</source>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
<translation>:\nゲーム起動中にゲームのスプラッシュスクリーン</translation>
</message>
<message>
<source>discordRPCCheckbox</source>
<source>Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.</source>
<translation>Discord Rich Presenceを有効にする:\nエミュレーターのアイコンと関連情報をDiscordプロフィールに表示します</translation>
</message>
<message>
<source>userName</source>
<source>Username:\nSets the PS4&apos;s account username, which may be displayed by some games.</source>
<translation>:\nPS4のアカウントユーザー名を設定します</translation>
</message>
<message>
<source>TrophyKey</source>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation>:\nトロフィーの復号に使用されるキーです\n16進数のみを受け入れます</translation>
</message>
<message>
<source>logTypeGroupBox</source>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
<translation>:\nパフォーマンスのためにログウィンドウの出力を同期させるかどうかを設定します</translation>
</message>
<message>
<source>logFilter</source>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>:\n特定の情報のみを印刷するようにログをフィルタリングします\n例: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; \nレベル: Trace, Debug, Info, Warning, Error, Critical - </translation>
</message>
<message>
<source>updaterGroupBox</source>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
<translation>:\nRelease: 最新の機能を利用できない可能性がありますが\nNightly: 最新の機能と修正がすべて含まれていますが</translation>
</message>
<message>
<source>GUIBackgroundImageGroupBox</source>
<translation type="unfinished">GUIBackgroundImageGroupBox</translation>
<source>Background Image:\nControl the opacity of the game background image.</source>
<translation type="unfinished">Background Image:\nControl the opacity of the game background image.</translation>
</message>
<message>
<source>GUIMusicGroupBox</source>
<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
<translation>:\nゲームでサポートされている場合にGUIでゲームを選択したときに特別な音楽を再生する機能を有効にします</translation>
</message>
<message>
<source>disableTrophycheckBox</source>
<source>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</source>
<translation>:\nゲーム内でのトロフィー通知を無効化します 使()</translation>
</message>
<message>
<source>hideCursorGroupBox</source>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
<translation>:\nカーソルが消えるタイミングを選択してください:\n無効: 常にカーソルが表示されます\n非アクティブ時: カーソルの非アクティブ期間が指定した時間を超えた場合にカーソルを隠します\n常に: カーソルは常に隠れた状態になります</translation>
</message>
<message>
<source>idleTimeoutGroupBox</source>
<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
<translation></translation>
</message>
<message>
<source>backButtonBehaviorGroupBox</source>
<source>Back Button Behavior:\nSets the controller&apos;s back button to emulate tapping the specified position on the PS4 touchpad.</source>
<translation>:\nコントローラーの戻るボタンをPS4のタッチパッドの指定された位置をタッチするように設定します</translation>
</message>
<message>
<source>enableCompatibilityCheckBox</source>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
<translation>:\nゲームの互換性に関する情報を表として表示します&quot;&quot; </translation>
</message>
<message>
<source>checkCompatibilityOnStartupCheckBox</source>
<source>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</source>
<translation>:\nshadPS4の起動時に自動で互換性データベースを更新します</translation>
</message>
<message>
<source>updateCompatibilityButton</source>
<source>Update Compatibility Database:\nImmediately update the compatibility database.</source>
<translation>:\n今すぐ互換性データベースを更新します</translation>
</message>
<message>
@ -1648,84 +1648,84 @@
<translation></translation>
</message>
<message>
<source>graphicsAdapterGroupBox</source>
<source>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select &quot;Auto Select&quot; to automatically determine it.</source>
<translation>:\nシステムに複数のGPUが搭載されている場合使GPUを選択するか\n</translation>
</message>
<message>
<source>resolutionLayout</source>
<source>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</source>
<translation>/:\n起動時にエミュレーターウィンドウのサイズを設定します\nこれはゲーム内の解像度とは異なります</translation>
</message>
<message>
<source>heightDivider</source>
<source>Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!</source>
<translation>Vblankディバイダー:\nエミュレーターが更新されるフレームレートにこの数を掛けます!</translation>
</message>
<message>
<source>dumpShadersCheckBox</source>
<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
<translation>:\n技術的なデバッグの目的で</translation>
</message>
<message>
<source>nullGpuCheckBox</source>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
<translation>Null GPUを有効にする:\n技術的なデバッグの目的で</translation>
</message>
<message>
<source>enableHDRCheckBox</source>
<translation type="unfinished">enableHDRCheckBox</translation>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
</message>
<message>
<source>gameFoldersBox</source>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
<translation>:\nインストールされたゲームを確認するためのフォルダのリスト</translation>
</message>
<message>
<source>addFolderButton</source>
<source>Add:\nAdd a folder to the list.</source>
<translation>:\nリストにフォルダを追加します</translation>
</message>
<message>
<source>removeFolderButton</source>
<source>Remove:\nRemove a folder from the list.</source>
<translation>:\nリストからフォルダを削除します</translation>
</message>
<message>
<source>debugDump</source>
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>:\n現在実行中のPS4プログラムのインポートおよびエクスポートシンボルとファイルヘッダー情報をディレクトリに保存します</translation>
</message>
<message>
<source>vkValidationCheckBox</source>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkanバリデーションレイヤーを有効にする:\nVulkanのレンダリングステータスを検証し</translation>
</message>
<message>
<source>vkSyncValidationCheckBox</source>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan同期バリデーションを有効にする:\nVulkanのレンダリングタスクのタイミングを検証するシステムを有効にします</translation>
</message>
<message>
<source>rdocCheckBox</source>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDocデバッグを有効にする:\n有効にするとRenderdocとの互換性を提供し</translation>
</message>
<message>
<source>collectShaderCheckBox</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>crashDiagnosticsCheckBox</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation type="unfinished">Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>copyGPUBuffersCheckBox</source>
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
<translation type="unfinished">Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message>
<message>
<source>hostMarkersCheckBox</source>
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<source>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation type="unfinished">Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>guestMarkersCheckBox</source>
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
<source>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</source>
<translation type="unfinished">Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message>
<message>
<source>saveDataBox</source>
<translation type="unfinished">saveDataBox</translation>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>
<translation type="unfinished">Save Data Path:\nThe folder where game save data will be saved.</translation>
</message>
<message>
<source>browseButton</source>
<translation type="unfinished">browseButton</translation>
<source>Browse:\nBrowse for a folder to set as the save data path.</source>
<translation type="unfinished">Browse:\nBrowse for a folder to set as the save data path.</translation>
</message>
<message>
<source>Borderless</source>