mirror of
https://github.com/shadps4-emu/shadPS4.git
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clang-format
This commit is contained in:
parent
282d6801a4
commit
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@ -8,7 +8,8 @@
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#include <magic_enum.hpp>
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#include <magic_enum.hpp>
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#define INVALID_NUMBER_FORMAT_COMBO LOG_ERROR(Render_Vulkan, "Unsupported number type {} for format {}", number_type, format);
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#define INVALID_NUMBER_FORMAT_COMBO \
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LOG_ERROR(Render_Vulkan, "Unsupported number type {} for format {}", number_type, format);
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namespace Vulkan::LiverpoolToVK {
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namespace Vulkan::LiverpoolToVK {
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@ -738,9 +739,11 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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const auto num_bits = AmdGpu::NumBits(color_buffer.info.format);
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const auto num_bits = AmdGpu::NumBits(color_buffer.info.format);
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auto num_components = AmdGpu::NumComponents(format);
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auto num_components = AmdGpu::NumComponents(format);
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const bool comp_swap_alt = comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::Alternate ||
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const bool comp_swap_alt =
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comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::Alternate ||
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comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::AlternateReverse;
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comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::AlternateReverse;
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const bool comp_swap_reverse = comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::StandardReverse ||
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const bool comp_swap_reverse =
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comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::StandardReverse ||
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comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::AlternateReverse;
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comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::AlternateReverse;
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vk::ClearColorValue color{};
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vk::ClearColorValue color{};
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@ -789,11 +792,11 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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switch (number_type) {
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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color.float32[0] = NumberUtils::U8ToUnorm( c0 & 0xff);
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color.float32[0] = NumberUtils::U8ToUnorm(c0 & 0xff);
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color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
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color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S8ToSnorm( c0 & 0xff);
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color.float32[0] = NumberUtils::S8ToSnorm(c0 & 0xff);
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color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
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color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
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break;
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Uint:
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@ -823,11 +826,11 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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case AmdGpu::DataFormat::Format16_16:
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case AmdGpu::DataFormat::Format16_16:
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switch (number_type) {
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U16ToUnorm( c0 & 0xffff);
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color.float32[0] = NumberUtils::U16ToUnorm(c0 & 0xffff);
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color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
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color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S16ToSnorm( c0 & 0xffff);
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color.float32[0] = NumberUtils::S16ToSnorm(c0 & 0xffff);
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color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
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color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
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break;
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Uint:
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@ -836,7 +839,7 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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color.uint32[1] = (c0 >> 16) & 0xffff;
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color.uint32[1] = (c0 >> 16) & 0xffff;
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break;
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break;
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case AmdGpu::NumberFormat::Float:
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = NumberUtils::Uf16ToF32( c0 & 0xffff);
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color.float32[0] = NumberUtils::Uf16ToF32(c0 & 0xffff);
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color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
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color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
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break;
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break;
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default:
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default:
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@ -845,23 +848,26 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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}
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}
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break;
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break;
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case AmdGpu::DataFormat::Format10_11_11:
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case AmdGpu::DataFormat::Format10_11_11:
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color.float32[0] = NumberUtils::Uf11ToF32( c0 & 0x7ff);
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color.float32[0] = NumberUtils::Uf11ToF32(c0 & 0x7ff);
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color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 11) & 0x7ff);
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color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 11) & 0x7ff);
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color.float32[2] = NumberUtils::Uf10ToF32((c0 >> 22) & 0x3ff);
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color.float32[2] = NumberUtils::Uf10ToF32((c0 >> 22) & 0x3ff);
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break;
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break;
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case AmdGpu::DataFormat::Format11_11_10:
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case AmdGpu::DataFormat::Format11_11_10:
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color.float32[0] = NumberUtils::Uf10ToF32( c0 & 0x3ff);
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color.float32[0] = NumberUtils::Uf10ToF32(c0 & 0x3ff);
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color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 10) & 0x7ff);
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color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 10) & 0x7ff);
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color.float32[2] = NumberUtils::Uf11ToF32((c0 >> 21) & 0x7ff);
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color.float32[2] = NumberUtils::Uf11ToF32((c0 >> 21) & 0x7ff);
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break;
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break;
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case AmdGpu::DataFormat::Format5_9_9_9: {
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case AmdGpu::DataFormat::Format5_9_9_9: {
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int exponent;
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int exponent;
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union { float f; u32 u; } scale;
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union {
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float f;
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u32 u;
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} scale;
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exponent = (c0 >> 27) - 10;
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exponent = (c0 >> 27) - 10;
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scale.u = (exponent + 127) << 23;
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scale.u = (exponent + 127) << 23;
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color.float32[0] = ( c0 & 0x1ff) * scale.f;
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color.float32[0] = (c0 & 0x1ff) * scale.f;
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color.float32[1] = ((c0 >> 9) & 0x1ff) * scale.f;
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color.float32[1] = ((c0 >> 9) & 0x1ff) * scale.f;
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color.float32[2] = ((c0 >> 18) & 0x1ff) * scale.f;
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color.float32[2] = ((c0 >> 18) & 0x1ff) * scale.f;
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break;
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break;
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@ -869,16 +875,16 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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case AmdGpu::DataFormat::Format10_10_10_2:
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case AmdGpu::DataFormat::Format10_10_10_2:
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switch (number_type) {
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U2ToUnorm( c0 & 0x3);
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color.float32[0] = NumberUtils::U2ToUnorm(c0 & 0x3);
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color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 2) & 0x3ff);
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color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 2) & 0x3ff);
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color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 12) & 0x3ff);
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color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 12) & 0x3ff);
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color.float32[3] = NumberUtils::U10ToUnorm( c0 >> 22);
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color.float32[3] = NumberUtils::U10ToUnorm(c0 >> 22);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S2ToSnorm( c0 & 0x3);
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color.float32[0] = NumberUtils::S2ToSnorm(c0 & 0x3);
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color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 2) & 0x3ff);
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color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 2) & 0x3ff);
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color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 12) & 0x3ff);
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color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 12) & 0x3ff);
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color.float32[3] = NumberUtils::S2ToSnorm( c0 >> 22);
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color.float32[3] = NumberUtils::S2ToSnorm(c0 >> 22);
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break;
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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case AmdGpu::NumberFormat::Sint:
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@ -895,16 +901,16 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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case AmdGpu::DataFormat::Format2_10_10_10:
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case AmdGpu::DataFormat::Format2_10_10_10:
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switch (number_type) {
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U10ToUnorm( c0 & 0x3ff);
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color.float32[0] = NumberUtils::U10ToUnorm(c0 & 0x3ff);
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color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 10) & 0x3ff);
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color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 10) & 0x3ff);
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color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 20) & 0x3ff);
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color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 20) & 0x3ff);
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color.float32[3] = NumberUtils::U2ToUnorm( c0 >> 30);
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color.float32[3] = NumberUtils::U2ToUnorm(c0 >> 30);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S10ToSnorm( c0 & 0x3ff);
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color.float32[0] = NumberUtils::S10ToSnorm(c0 & 0x3ff);
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color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 10) & 0x3ff);
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color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 10) & 0x3ff);
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color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 20) & 0x3ff);
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color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 20) & 0x3ff);
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color.float32[3] = NumberUtils::S2ToSnorm( c0 >> 30);
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color.float32[3] = NumberUtils::S2ToSnorm(c0 >> 30);
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break;
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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case AmdGpu::NumberFormat::Sint:
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@ -922,16 +928,16 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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switch (number_type) {
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
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color.float32[0] = NumberUtils::U8ToUnorm( c0 & 0xff);
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color.float32[0] = NumberUtils::U8ToUnorm(c0 & 0xff);
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color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
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color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
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color.float32[2] = NumberUtils::U8ToUnorm((c0 >> 16) & 0xff);
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color.float32[2] = NumberUtils::U8ToUnorm((c0 >> 16) & 0xff);
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color.float32[3] = NumberUtils::U8ToUnorm( c0 >> 24);
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color.float32[3] = NumberUtils::U8ToUnorm(c0 >> 24);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S8ToSnorm( c0 & 0xff);
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color.float32[0] = NumberUtils::S8ToSnorm(c0 & 0xff);
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color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
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color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
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color.float32[2] = NumberUtils::S8ToSnorm((c0 >> 16) & 0xff);
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color.float32[2] = NumberUtils::S8ToSnorm((c0 >> 16) & 0xff);
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color.float32[3] = NumberUtils::S8ToSnorm( c0 >> 24);
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color.float32[3] = NumberUtils::S8ToSnorm(c0 >> 24);
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break;
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Sint:
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case AmdGpu::NumberFormat::Sint:
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@ -964,15 +970,15 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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case AmdGpu::DataFormat::Format16_16_16_16:
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case AmdGpu::DataFormat::Format16_16_16_16:
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switch (number_type) {
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switch (number_type) {
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case AmdGpu::NumberFormat::Unorm:
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case AmdGpu::NumberFormat::Unorm:
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color.float32[0] = NumberUtils::U16ToUnorm( c0 & 0xffff);
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color.float32[0] = NumberUtils::U16ToUnorm(c0 & 0xffff);
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color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
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color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
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color.float32[2] = NumberUtils::U16ToUnorm( c1 & 0xffff);
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color.float32[2] = NumberUtils::U16ToUnorm(c1 & 0xffff);
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color.float32[3] = NumberUtils::U16ToUnorm((c1 >> 16) & 0xffff);
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color.float32[3] = NumberUtils::U16ToUnorm((c1 >> 16) & 0xffff);
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break;
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break;
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case AmdGpu::NumberFormat::Snorm:
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case AmdGpu::NumberFormat::Snorm:
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color.float32[0] = NumberUtils::S16ToSnorm( c0 & 0xffff);
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color.float32[0] = NumberUtils::S16ToSnorm(c0 & 0xffff);
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color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
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color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
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color.float32[2] = NumberUtils::S16ToSnorm( c1 & 0xffff);
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color.float32[2] = NumberUtils::S16ToSnorm(c1 & 0xffff);
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color.float32[3] = NumberUtils::S16ToSnorm((c1 >> 16) & 0xffff);
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color.float32[3] = NumberUtils::S16ToSnorm((c1 >> 16) & 0xffff);
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break;
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break;
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case AmdGpu::NumberFormat::Uint:
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case AmdGpu::NumberFormat::Uint:
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@ -983,9 +989,9 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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color.uint32[3] = (c1 >> 16) & 0xffff;
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color.uint32[3] = (c1 >> 16) & 0xffff;
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break;
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break;
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case AmdGpu::NumberFormat::Float:
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case AmdGpu::NumberFormat::Float:
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color.float32[0] = NumberUtils::Uf16ToF32( c0 & 0xffff);
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color.float32[0] = NumberUtils::Uf16ToF32(c0 & 0xffff);
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color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
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color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
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color.float32[2] = NumberUtils::Uf16ToF32( c1 & 0xffff);
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color.float32[2] = NumberUtils::Uf16ToF32(c1 & 0xffff);
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color.float32[3] = NumberUtils::Uf16ToF32((c1 >> 16) & 0xffff);
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color.float32[3] = NumberUtils::Uf16ToF32((c1 >> 16) & 0xffff);
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break;
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break;
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default:
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default:
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@ -1014,12 +1020,12 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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}
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}
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break;
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break;
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case AmdGpu::DataFormat::Format5_6_5:
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case AmdGpu::DataFormat::Format5_6_5:
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color.float32[0] = NumberUtils::U5ToUnorm( c0 & 0x1f);
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color.float32[0] = NumberUtils::U5ToUnorm(c0 & 0x1f);
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color.float32[1] = NumberUtils::U6ToUnorm((c0 >> 5) & 0x3f);
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color.float32[1] = NumberUtils::U6ToUnorm((c0 >> 5) & 0x3f);
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color.float32[2] = NumberUtils::U5ToUnorm( c0 >> 11);
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color.float32[2] = NumberUtils::U5ToUnorm(c0 >> 11);
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break;
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break;
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case AmdGpu::DataFormat::Format1_5_5_5:
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case AmdGpu::DataFormat::Format1_5_5_5:
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color.float32[0] = NumberUtils::U5ToUnorm( c0 & 0x1f);
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color.float32[0] = NumberUtils::U5ToUnorm(c0 & 0x1f);
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color.float32[1] = NumberUtils::U5ToUnorm((c0 >> 5) & 0x1f);
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color.float32[1] = NumberUtils::U5ToUnorm((c0 >> 5) & 0x1f);
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color.float32[2] = NumberUtils::U5ToUnorm((c0 >> 10) & 0x1f);
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color.float32[2] = NumberUtils::U5ToUnorm((c0 >> 10) & 0x1f);
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color.float32[3] = (c0 >> 15) ? 1.0f : 0.0f;
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color.float32[3] = (c0 >> 15) ? 1.0f : 0.0f;
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@ -1031,10 +1037,10 @@ vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color
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color.float32[3] = NumberUtils::U5ToUnorm((c0 >> 11) & 0x1f);
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color.float32[3] = NumberUtils::U5ToUnorm((c0 >> 11) & 0x1f);
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break;
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break;
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case AmdGpu::DataFormat::Format4_4_4_4:
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case AmdGpu::DataFormat::Format4_4_4_4:
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color.float32[0] = NumberUtils::U4ToUnorm( c0 & 0xf);
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color.float32[0] = NumberUtils::U4ToUnorm(c0 & 0xf);
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color.float32[1] = NumberUtils::U4ToUnorm((c0 >> 4) & 0xf);
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color.float32[1] = NumberUtils::U4ToUnorm((c0 >> 4) & 0xf);
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color.float32[2] = NumberUtils::U4ToUnorm((c0 >> 8) & 0xf);
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color.float32[2] = NumberUtils::U4ToUnorm((c0 >> 8) & 0xf);
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color.float32[3] = NumberUtils::U4ToUnorm( c0 >> 12);
|
color.float32[3] = NumberUtils::U4ToUnorm(c0 >> 12);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_ERROR(Render_Vulkan, "Unsupported color buffer format: {}", format);
|
LOG_ERROR(Render_Vulkan, "Unsupported color buffer format: {}", format);
|
||||||
|
@ -42,9 +42,9 @@ float Uf11ToF32(u16 val) {
|
|||||||
if (exponent < 0) {
|
if (exponent < 0) {
|
||||||
scale = 1.0f / (1 << -exponent);
|
scale = 1.0f / (1 << -exponent);
|
||||||
} else {
|
} else {
|
||||||
scale = (float) (1 << exponent);
|
scale = (float)(1 << exponent);
|
||||||
}
|
}
|
||||||
decimal = 1.0f + (float) mantissa / 64;
|
decimal = 1.0f + (float)mantissa / 64;
|
||||||
f32.f = scale * decimal;
|
f32.f = scale * decimal;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -74,11 +74,10 @@ float Uf10ToF32(u16 val) {
|
|||||||
exponent -= 15;
|
exponent -= 15;
|
||||||
if (exponent < 0) {
|
if (exponent < 0) {
|
||||||
scale = 1.0f / (1 << -exponent);
|
scale = 1.0f / (1 << -exponent);
|
||||||
|
} else {
|
||||||
|
scale = (float)(1 << exponent);
|
||||||
}
|
}
|
||||||
else {
|
decimal = 1.0f + (float)mantissa / 32;
|
||||||
scale = (float) (1 << exponent);
|
|
||||||
}
|
|
||||||
decimal = 1.0f + (float) mantissa / 32;
|
|
||||||
f32.f = scale * decimal;
|
f32.f = scale * decimal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user