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shader_recompiler: Implement basic 64-bit floating point support (#915)
* shader_recompiler: Implement basic 64-bit floating point support * Fix formatting
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@@ -289,6 +289,7 @@ bool Instance::CreateDevice() {
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.shaderStorageImageExtendedFormats = features.shaderStorageImageExtendedFormats,
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.shaderStorageImageMultisample = features.shaderStorageImageMultisample,
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.shaderClipDistance = features.shaderClipDistance,
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.shaderFloat64 = features.shaderFloat64,
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.shaderInt64 = features.shaderInt64,
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.shaderInt16 = features.shaderInt16,
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},
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