shader_recompiler: Implement basic 64-bit floating point support (#915)

* shader_recompiler: Implement basic 64-bit floating point support

* Fix formatting
This commit is contained in:
Daniel R.
2024-09-15 22:53:08 +02:00
committed by GitHub
parent 75a4df53a5
commit dcf245b814
13 changed files with 65 additions and 30 deletions

View File

@@ -289,6 +289,7 @@ bool Instance::CreateDevice() {
.shaderStorageImageExtendedFormats = features.shaderStorageImageExtendedFormats,
.shaderStorageImageMultisample = features.shaderStorageImageMultisample,
.shaderClipDistance = features.shaderClipDistance,
.shaderFloat64 = features.shaderFloat64,
.shaderInt64 = features.shaderInt64,
.shaderInt16 = features.shaderInt16,
},