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https://github.com/shadps4-emu/shadPS4.git
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Standard language fix
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455b23c6f1
commit
df2a4fbfb1
@ -96,7 +96,7 @@ u32 m_window_size_H = 720;
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std::vector<std::string> m_pkg_viewer;
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std::vector<std::string> m_elf_viewer;
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std::vector<std::string> m_recent_files;
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std::string emulator_language = "en";
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std::string emulator_language = "en_US";
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static int backgroundImageOpacity = 50;
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static bool showBackgroundImage = true;
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@ -768,7 +768,7 @@ void load(const std::filesystem::path& path) {
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m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
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m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
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m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
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emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en");
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emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en_US");
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backgroundImageOpacity = toml::find_or<int>(gui, "backgroundImageOpacity", 50);
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showBackgroundImage = toml::find_or<bool>(gui, "showBackgroundImage", true);
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}
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@ -954,7 +954,7 @@ void setDefaultValues() {
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vkHostMarkers = false;
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vkGuestMarkers = false;
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rdocEnable = false;
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emulator_language = "en";
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emulator_language = "en_US";
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m_language = 1;
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gpuId = -1;
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separateupdatefolder = false;
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