Axis outputs work now

This commit is contained in:
kalaposfos13 2024-11-13 21:20:46 +01:00
parent 5c2d09dd3e
commit df738c6dc1
3 changed files with 132 additions and 35 deletions

View File

@ -139,12 +139,10 @@ void parseInputConfig(const std::string game_id = "") {
// todo
// we reset these here so in case the user fucks up or doesn't include this we can fall back to
// default
connections.clear();
mouse_deadzone_offset = 0.5;
mouse_speed = 1;
mouse_speed_offset = 0.125;
//old_button_map.clear();
//old_axis_map.clear();
//old_key_to_modkey_toggle_map.clear();
int lineCount = 0;
std::ifstream file(config_file);
@ -187,7 +185,6 @@ void parseInputConfig(const std::string game_id = "") {
if (before_equals == "modkey_toggle") {
if (comma_pos != std::string::npos) {
// handle key-to-key toggling (separate list?)
// todo
LOG_ERROR(Input, "todo");
continue;
}
@ -211,10 +208,10 @@ void parseInputConfig(const std::string game_id = "") {
}
if (button_it != string_to_cbutton_map.end()) {
connection = BindingConnection(binding, getOutputPointer(ControllerOutput(button_it->second)));
connections.insert(connections.end(), connection);
connections.insert(connections.end(), connection);
} else if (axis_it != string_to_axis_map.end()) {
connection = BindingConnection(binding, getOutputPointer(ControllerOutput(0, axis_it->second.axis)), axis_it->second.value);
connections.insert(connections.end(), connection);
connections.insert(connections.end(), connection);
} else {
LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line);
continue;
@ -224,19 +221,43 @@ void parseInputConfig(const std::string game_id = "") {
file.close();
}
// todo: add an init for this
Uint32 getMouseWheelEvent(const SDL_Event& event) {
if (event.type != SDL_EVENT_MOUSE_WHEEL || event.type != SDL_EVENT_MOUSE_WHEEL_OFF)
return 0;
if (event.wheel.y > 0) {
return SDL_MOUSE_WHEEL_UP;
} else if (event.wheel.y < 0) {
return SDL_MOUSE_WHEEL_DOWN;
} else if (event.wheel.x > 0) {
return SDL_MOUSE_WHEEL_RIGHT;
} else if (event.wheel.x < 0) {
return SDL_MOUSE_WHEEL_LEFT;
}
return 0;
}
u32 InputBinding::getInputIDFromEvent(const SDL_Event& e) {
switch(e.type) {
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
return e.key.key;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
return (u32)e.button.button;
case SDL_EVENT_MOUSE_WHEEL:
case SDL_EVENT_MOUSE_WHEEL_OFF:
return getMouseWheelEvent(e);
default:
return (u32)-1;
}
}
GameController* ControllerOutput::controller = nullptr;
void ControllerOutput::setControllerOutputController(GameController* c) {
ControllerOutput::controller = c;
}
void ControllerOutput::update(bool pressed, int axis_value) {
if(controller == nullptr) {
LOG_ERROR(Input, "No controller found!");
return;
}
void ControllerOutput::update(bool pressed, int a_value) {
float touchpad_x = 0;
if(button != 0){
switch (button) {
@ -278,18 +299,77 @@ void ControllerOutput::update(bool pressed, int axis_value) {
case Axis::TriggerLeft:
case Axis::TriggerRight:
// todo: verify this works
controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
//controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
break;
default:
break;
}
int output_value = (pressed ? axis_value : 0) * multiplier;
int ax = GetAxis(-0x80, 0x80, output_value);
axis_value = SDL_clamp((pressed ? a_value : 0) * multiplier, -127, 127);
int ax = GetAxis(-0x80, 0x80, axis_value);
controller->Axis(0, axis, ax);
} else {
LOG_ERROR(Input, "Controller output with no values detected!");
}
}
void ControllerOutput::addUpdate(bool pressed, int a_value) {
float touchpad_x = 0;
if(button != 0){
if(!pressed) {
return;
}
switch (button) {
// todo: check if l2 and r2 can be moved to the axis section
case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2:
case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2:
axis = (button == OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2) ? Axis::TriggerRight
: Axis::TriggerLeft;
controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
break;
case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD:
touchpad_x = Config::getBackButtonBehavior() == "left" ? 0.25f
: Config::getBackButtonBehavior() == "right" ? 0.75f
: 0.5f;
controller->SetTouchpadState(0, true, touchpad_x, 0.5f);
controller->CheckButton(0, button, pressed);
break;
case LEFTJOYSTICK_HALFMODE:
leftjoystick_halfmode ^= pressed; // toggle if pressed, don't change otherwise
break;
case RIGHTJOYSTICK_HALFMODE:
rightjoystick_halfmode ^= pressed;
break;
default: // is a normal key (hopefully)
controller->CheckButton(0, button, pressed);
break;
}
} else if (axis != Axis::AxisMax) {
float multiplier = 1.0;
switch (axis) {
case Axis::LeftX:
case Axis::LeftY:
multiplier = leftjoystick_halfmode ? 0.5 : 1.0;
break;
case Axis::RightX:
case Axis::RightY:
multiplier = rightjoystick_halfmode ? 0.5 : 1.0;
break;
case Axis::TriggerLeft:
case Axis::TriggerRight:
// todo: verify this works
//controller->Axis(0, axis, GetAxis(0, 0x80, pressed ? 128 : 0));
break;
default:
break;
}
axis_value = SDL_clamp((pressed ? a_value : 0) * multiplier + axis_value, -127, 127);
int ax = GetAxis(-0x80, 0x80, axis_value);
controller->Axis(0, axis, ax);
LOG_INFO(Input, "Axis value delta: {} final value: {}", a_value, axis_value);
} else {
LOG_ERROR(Input, "Controller output with no values detected!");
}
}
void updatePressedKeys(u32 value, bool is_pressed) {
if (is_pressed) {
@ -344,15 +424,22 @@ bool isInputActive(const InputBinding& i) {
}
void activateOutputsFromInputs() {
// iterates over the connections, and updates them depending on whether the corresponding input trio is found
// reset everything
for(auto it = connections.begin(); it != connections.end(); it++) {
if (it->output) { // Check if output is not nullptr
it->output->update(isInputActive(it->binding), it->axis_value);
LOG_INFO(Input, "Updating an output");
if (it->output) {
it->output->update(false, 0);
} else {
LOG_ERROR(Input, "Null output in BindingConnection at position {}", std::distance(connections.begin(), it));
}
}
// iterates over the connections, and updates them depending on whether the corresponding input trio is found
for(auto it = connections.begin(); it != connections.end(); it++) {
if (it->output) {
it->output->addUpdate(isInputActive(it->binding), it->axis_value);
} else {
//LOG_ERROR(Input, "Null output in BindingConnection at position {}", std::distance(connections.begin(), it));
}
}
}
void updateMouse(GameController* controller) {

View File

@ -21,6 +21,9 @@
#define SDL_MOUSE_WHEEL_LEFT SDL_EVENT_MOUSE_WHEEL + 5
#define SDL_MOUSE_WHEEL_RIGHT SDL_EVENT_MOUSE_WHEEL + 7
// idk who already used what where so I just chose a big number
#define SDL_EVENT_MOUSE_WHEEL_OFF SDL_EVENT_USER + 10
#define LEFTJOYSTICK_HALFMODE 0x00010000
#define RIGHTJOYSTICK_HALFMODE 0x00020000
@ -219,19 +222,7 @@ public:
}
// returns a u32 based on the event type (keyboard, mouse buttons, or wheel)
static u32 getInputIDFromEvent(const SDL_Event& e) {
switch(e.type) {
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
return e.key.key;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
return (u32)e.button.button;
default:
// todo: add the rest (wheel)
return 0;
}
}
static u32 getInputIDFromEvent(const SDL_Event& e);
};
class ControllerOutput {
@ -241,10 +232,12 @@ public:
u32 button;
Axis axis;
int axis_value;
ControllerOutput(const u32 b, Axis a = Axis::AxisMax) {
button = b;
axis = a;
axis_value = 0;
}
ControllerOutput(const ControllerOutput& o) : button(o.button), axis(o.axis) {}
inline bool operator==(const ControllerOutput& o) const { // fucking consts everywhere
@ -254,6 +247,8 @@ public:
return button != o.button || axis != o.axis;
}
void update(bool pressed, int axis_direction = 0);
// Off events are not counted
void addUpdate(bool pressed, int axis_direction = 0);
};
class BindingConnection {
public:
@ -262,7 +257,7 @@ public:
int axis_value;
BindingConnection(InputBinding b, ControllerOutput* out, int a_v = 0) {
binding = b;
axis_value = 0;
axis_value = a_v; // bruh this accidentally set to be 0 no wonder it didn't do anything
// todo: check if out is in the allowed array
output = out;

View File

@ -111,6 +111,7 @@ void WindowSDL::waitEvent() {
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
case SDL_EVENT_MOUSE_WHEEL:
case SDL_EVENT_MOUSE_WHEEL_OFF:
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
onKeyboardMouseInput(&event);
@ -144,6 +145,14 @@ void WindowSDL::onResize() {
ImGui::Core::OnResize();
}
Uint32 wheelOffCallback(void* og_event, Uint32 timer_id, Uint32 interval) {
SDL_Event off_event = *(SDL_Event*)og_event;
off_event.type = SDL_EVENT_MOUSE_WHEEL_OFF;
SDL_PushEvent(&off_event);
delete (SDL_Event*)og_event;
return 0;
}
void WindowSDL::onKeyboardMouseInput(const SDL_Event* event) {
using Libraries::Pad::OrbisPadButtonDataOffset;
@ -177,6 +186,12 @@ void WindowSDL::onKeyboardMouseInput(const SDL_Event* event) {
}
}
// if it's a wheel event, make a timer that turns it off after a set time
if(event->type == SDL_EVENT_MOUSE_WHEEL) {
const SDL_Event* copy = new SDL_Event(*event);
SDL_AddTimer(33, wheelOffCallback, (void*)copy);
}
// add/remove it from the list
Input::updatePressedKeys(input_id, input_down);