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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 08:52:36 +00:00
Add show game size toggle
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parent
82cb298c5c
commit
e05a6afa98
@ -72,6 +72,7 @@ static bool checkCompatibilityOnStartup = false;
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static std::string trophyKey;
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static std::string trophyKey;
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// Gui
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// Gui
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static bool load_game_size = true;
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std::vector<std::filesystem::path> settings_install_dirs = {};
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std::vector<std::filesystem::path> settings_install_dirs = {};
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std::filesystem::path settings_addon_install_dir = {};
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std::filesystem::path settings_addon_install_dir = {};
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u32 main_window_geometry_x = 400;
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u32 main_window_geometry_x = 400;
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@ -102,6 +103,14 @@ void setTrophyKey(std::string key) {
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trophyKey = key;
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trophyKey = key;
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}
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}
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bool GetLoadGameSizeEnabled() {
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return load_game_size;
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}
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void setLoadGameSizeEnabled(bool enable) {
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load_game_size = enable;
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}
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bool isNeoModeConsole() {
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bool isNeoModeConsole() {
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return isNeo;
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return isNeo;
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}
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}
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@ -650,6 +659,7 @@ void load(const std::filesystem::path& path) {
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if (data.contains("GUI")) {
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if (data.contains("GUI")) {
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const toml::value& gui = data.at("GUI");
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const toml::value& gui = data.at("GUI");
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load_game_size = toml::find_or<bool>(gui, "loadGameSizeEnabled", true);
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m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
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m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
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m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
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m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
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m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
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m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
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@ -755,6 +765,7 @@ void save(const std::filesystem::path& path) {
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install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data});
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install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data});
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}
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}
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data["GUI"]["installDirs"] = install_dirs;
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data["GUI"]["installDirs"] = install_dirs;
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data["GUI"]["loadGameSizeEnabled"] = load_game_size;
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data["GUI"]["addonInstallDir"] =
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data["GUI"]["addonInstallDir"] =
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std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
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std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
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@ -17,6 +17,8 @@ void saveMainWindow(const std::filesystem::path& path);
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std::string getTrophyKey();
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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void setTrophyKey(std::string key);
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bool GetLoadGameSizeEnabled();
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void setLoadGameSizeEnabled(bool enable);
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bool getIsFullscreen();
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bool getIsFullscreen();
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std::string getFullscreenMode();
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std::string getFullscreenMode();
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bool isNeoModeConsole();
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bool isNeoModeConsole();
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@ -106,6 +106,8 @@ void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
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void GameListFrame::PopulateGameList() {
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void GameListFrame::PopulateGameList() {
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// Do not show status column if it is not enabled
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// Do not show status column if it is not enabled
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this->setColumnHidden(2, !Config::getCompatibilityEnabled());
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this->setColumnHidden(2, !Config::getCompatibilityEnabled());
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this->setColumnHidden(6, !Config::GetLoadGameSizeEnabled());
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this->setRowCount(m_game_info->m_games.size());
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this->setRowCount(m_game_info->m_games.size());
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ResizeIcons(icon_size);
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ResizeIcons(icon_size);
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@ -62,6 +62,10 @@ public:
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QDir dir(dirPath);
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QDir dir(dirPath);
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QDirIterator it(dir.absolutePath(), QDirIterator::Subdirectories);
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QDirIterator it(dir.absolutePath(), QDirIterator::Subdirectories);
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qint64 total = 0;
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qint64 total = 0;
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if (!Config::GetLoadGameSizeEnabled()) {
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game.size = FormatSize(0).toStdString();
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return;
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}
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while (it.hasNext()) {
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while (it.hasNext()) {
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it.next();
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it.next();
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total += it.fileInfo().size();
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total += it.fileInfo().size();
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@ -315,6 +315,7 @@ void SettingsDialog::LoadValuesFromConfig() {
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toml::find_or<std::string>(data, "General", "FullscreenMode", "Borderless")));
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toml::find_or<std::string>(data, "General", "FullscreenMode", "Borderless")));
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ui->separateUpdatesCheckBox->setChecked(
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ui->separateUpdatesCheckBox->setChecked(
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toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
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toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
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ui->gameSizeCheckBox->setChecked(toml::find_or<bool>(data, "GUI", "loadGameSizeEnabled", true));
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ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
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ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
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ui->logTypeComboBox->setCurrentText(
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ui->logTypeComboBox->setCurrentText(
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QString::fromStdString(toml::find_or<std::string>(data, "General", "logType", "async")));
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QString::fromStdString(toml::find_or<std::string>(data, "General", "logType", "async")));
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@ -568,6 +569,7 @@ void SettingsDialog::UpdateSettings() {
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Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
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Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
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Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
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Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
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Config::setSeparateUpdateEnabled(ui->separateUpdatesCheckBox->isChecked());
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Config::setSeparateUpdateEnabled(ui->separateUpdatesCheckBox->isChecked());
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Config::setLoadGameSizeEnabled(ui->gameSizeCheckBox->isChecked());
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Config::setShowSplash(ui->showSplashCheckBox->isChecked());
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Config::setShowSplash(ui->showSplashCheckBox->isChecked());
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Config::setDebugDump(ui->debugDump->isChecked());
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Config::setDebugDump(ui->debugDump->isChecked());
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Config::setVkValidation(ui->vkValidationCheckBox->isChecked());
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Config::setVkValidation(ui->vkValidationCheckBox->isChecked());
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@ -170,6 +170,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="gameSizeCheckBox">
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<property name="text">
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<string>Show Game Size In List</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="showSplashCheckBox">
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<widget class="QCheckBox" name="showSplashCheckBox">
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<property name="text">
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<property name="text">
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