mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Merge remote-tracking branch 'upstream/main'
This commit is contained in:
commit
e2155305d2
4
.github/linux-appimage-qt.sh
vendored
4
.github/linux-appimage-qt.sh
vendored
@ -27,7 +27,7 @@ chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
|
||||
|
||||
cp -a "$GITHUB_WORKSPACE/build/translations" AppDir/usr/bin
|
||||
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --plugin qt
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/dist/net.shadps4.shadPS4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/src/images/net.shadps4.shadPS4.svg --plugin qt
|
||||
rm AppDir/usr/plugins/multimedia/libgstreamermediaplugin.so
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir --output appimage
|
||||
mv Shadps4-x86_64.AppImage Shadps4-qt.AppImage
|
||||
mv shadPS4-x86_64.AppImage Shadps4-qt.AppImage
|
||||
|
4
.github/linux-appimage-sdl.sh
vendored
4
.github/linux-appimage-sdl.sh
vendored
@ -17,5 +17,5 @@ chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
|
||||
# Build AppImage
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir
|
||||
./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --output appimage
|
||||
mv Shadps4-x86_64.AppImage Shadps4-sdl.AppImage
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/dist/net.shadps4.shadPS4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/src/images/net.shadps4.shadPS4.svg --output appimage
|
||||
mv shadPS4-x86_64.AppImage Shadps4-sdl.AppImage
|
||||
|
10
.github/workflows/build.yml
vendored
10
.github/workflows/build.yml
vendored
@ -143,7 +143,7 @@ jobs:
|
||||
arch: amd64
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
|
||||
@ -162,7 +162,7 @@ jobs:
|
||||
path: upload/
|
||||
|
||||
macos-sdl:
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-15
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
@ -218,7 +218,7 @@ jobs:
|
||||
path: shadps4-macos-sdl.tar.gz
|
||||
|
||||
macos-qt:
|
||||
runs-on: macos-latest
|
||||
runs-on: macos-15
|
||||
needs: get-info
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
@ -265,7 +265,7 @@ jobs:
|
||||
variant: sccache
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
|
||||
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
|
||||
@ -368,7 +368,7 @@ jobs:
|
||||
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
|
||||
|
||||
- name: Configure CMake
|
||||
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
|
||||
|
||||
- name: Build
|
||||
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel3
|
||||
|
@ -31,6 +31,7 @@ endif()
|
||||
|
||||
option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF)
|
||||
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
|
||||
option(ENABLE_UPDATER "Enables the options to updater" ON)
|
||||
|
||||
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
|
||||
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
@ -365,6 +366,10 @@ set(VDEC_LIB src/core/libraries/videodec/videodec2_impl.cpp
|
||||
src/core/libraries/videodec/videodec2.cpp
|
||||
src/core/libraries/videodec/videodec2.h
|
||||
src/core/libraries/videodec/videodec2_avc.h
|
||||
src/core/libraries/videodec/videodec.cpp
|
||||
src/core/libraries/videodec/videodec.h
|
||||
src/core/libraries/videodec/videodec_impl.cpp
|
||||
src/core/libraries/videodec/videodec_impl.h
|
||||
)
|
||||
|
||||
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
|
||||
@ -732,6 +737,12 @@ set(EMULATOR src/emulator.cpp
|
||||
if(ENABLE_QT_GUI)
|
||||
qt_add_resources(RESOURCE_FILES src/shadps4.qrc)
|
||||
|
||||
if (ENABLE_UPDATER)
|
||||
set(UPDATER src/qt_gui/check_update.cpp
|
||||
src/qt_gui/check_update.h
|
||||
)
|
||||
endif()
|
||||
|
||||
set(QT_GUI src/qt_gui/about_dialog.cpp
|
||||
src/qt_gui/about_dialog.h
|
||||
src/qt_gui/about_dialog.ui
|
||||
@ -739,8 +750,6 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
|
||||
src/qt_gui/background_music_player.h
|
||||
src/qt_gui/cheats_patches.cpp
|
||||
src/qt_gui/cheats_patches.h
|
||||
src/qt_gui/check_update.cpp
|
||||
src/qt_gui/check_update.h
|
||||
src/qt_gui/main_window_ui.h
|
||||
src/qt_gui/main_window.cpp
|
||||
src/qt_gui/main_window.h
|
||||
@ -771,6 +780,7 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
|
||||
${EMULATOR}
|
||||
${RESOURCE_FILES}
|
||||
${TRANSLATIONS}
|
||||
${UPDATER}
|
||||
)
|
||||
endif()
|
||||
|
||||
@ -843,8 +853,11 @@ else()
|
||||
endif()
|
||||
|
||||
if (ENABLE_QT_GUI)
|
||||
target_link_libraries(shadps4 PRIVATE Qt6::Widgets Qt6::Concurrent Qt6::Network Qt6::Multimedia)
|
||||
add_definitions(-DENABLE_QT_GUI)
|
||||
target_link_libraries(shadps4 PRIVATE Qt6::Widgets Qt6::Concurrent Qt6::Network Qt6::Multimedia)
|
||||
add_definitions(-DENABLE_QT_GUI)
|
||||
if (ENABLE_UPDATER)
|
||||
add_definitions(-DENABLE_UPDATER)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
@ -930,6 +943,9 @@ endif()
|
||||
install(TARGETS shadps4 BUNDLE DESTINATION .)
|
||||
|
||||
if (ENABLE_QT_GUI AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
install(FILES ".github/shadps4.desktop" DESTINATION "share/applications")
|
||||
install(FILES ".github/shadps4.png" DESTINATION "share/icons/hicolor/512x512/apps")
|
||||
install(FILES "dist/net.shadps4.shadPS4.desktop" DESTINATION "share/applications")
|
||||
install(FILES "dist/net.shadps4.shadPS4.releases.xml" DESTINATION "share/metainfo/releases")
|
||||
install(FILES "dist/net.shadps4.shadPS4.metainfo.xml" DESTINATION "share/metainfo")
|
||||
install(FILES ".github/shadps4.png" DESTINATION "share/icons/hicolor/512x512/apps" RENAME "net.shadps4.shadPS4.png")
|
||||
install(FILES "src/images/net.shadps4.shadPS4.svg" DESTINATION "share/icons/hicolor/scalable/apps")
|
||||
endif()
|
||||
|
@ -5,9 +5,12 @@ path = [
|
||||
"REUSE.toml",
|
||||
"CMakeSettings.json",
|
||||
".github/FUNDING.yml",
|
||||
".github/shadps4.desktop",
|
||||
".github/shadps4.png",
|
||||
".gitmodules",
|
||||
"dist/net.shadps4.shadPS4.desktop",
|
||||
"dist/net.shadps4.shadPS4_metadata.pot",
|
||||
"dist/net.shadps4.shadPS4.metainfo.xml",
|
||||
"dist/net.shadps4.shadPS4.releases.xml",
|
||||
"documents/changelog.txt",
|
||||
"documents/Quickstart/2.png",
|
||||
"documents/Screenshots/*",
|
||||
@ -35,6 +38,7 @@ path = [
|
||||
"src/images/stop_icon.png",
|
||||
"src/images/shadPS4.icns",
|
||||
"src/images/shadps4.ico",
|
||||
"src/images/net.shadps4.shadPS4.svg",
|
||||
"src/images/themes_icon.png",
|
||||
"src/images/update_icon.png",
|
||||
"src/shadps4.qrc",
|
||||
|
@ -1,9 +1,9 @@
|
||||
[Desktop Entry]
|
||||
Name=Shadps4
|
||||
Name=shadPS4
|
||||
Exec=shadps4
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Icon=shadps4
|
||||
Comment=shadps4 emulator
|
||||
Icon=net.shadps4.shadPS4
|
||||
Comment=PlayStation 4 emulator
|
||||
Categories=Game;
|
||||
StartupWMClass=shadps4;
|
63
dist/net.shadps4.shadPS4.metainfo.xml
vendored
Normal file
63
dist/net.shadps4.shadPS4.metainfo.xml
vendored
Normal file
@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop-application">
|
||||
<id translate="no">net.shadps4.shadPS4</id>
|
||||
<name translate="no">shadPS4</name>
|
||||
<developer id="net.shadps4.shadPS4">
|
||||
<name>shadPS4 Contributors</name>
|
||||
<url translate="no">https://github.com/shadps4-emu/shadps4/graphs/contributors</url>
|
||||
</developer>
|
||||
<summary>PS4 Emulator</summary>
|
||||
<metadata_license translate="no">CC0-1.0</metadata_license>
|
||||
<project_license translate="no">GPL-2.0</project_license>
|
||||
<launchable type="desktop-id" translate="no">net.shadps4.shadPS4.desktop</launchable>
|
||||
<url type="homepage" translate="no">https://shadps4.net/</url>
|
||||
<description>
|
||||
<p>shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.</p>
|
||||
<p>The emulator is still early in development, so don't expect a flawless experience. Nonetheless, the emulator can already run a number of commercial games.</p>
|
||||
</description>
|
||||
<screenshots>
|
||||
<screenshot type="default">
|
||||
<image type="source" translate="no" >https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/1.png</image>
|
||||
<caption>Bloodborne</caption>
|
||||
</screenshot>
|
||||
<screenshot>
|
||||
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/2.png</image>
|
||||
<caption>Hatsune Miku: Project DIVA Future Tone</caption>
|
||||
</screenshot>
|
||||
<screenshot>
|
||||
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/3.png</image>
|
||||
<caption>Yakuza Kiwami</caption>
|
||||
</screenshot>
|
||||
<screenshot>
|
||||
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/4.png</image>
|
||||
<caption>Persona 4 Golden</caption>
|
||||
</screenshot>
|
||||
</screenshots>
|
||||
<categories>
|
||||
<category translate="no">Game</category>
|
||||
</categories>
|
||||
<releases type="external" url="https://cdn.jsdelivr.net/gh/fpiesche/flatpak-builds/apps/net.shadps4.shadPS4/net.shadps4.shadPS4.releases.xml">
|
||||
<release version="v.0.4.0" date="2024-11-03">
|
||||
<description></description>
|
||||
</release>
|
||||
</releases>
|
||||
<content_rating type="oars-1.1"/>
|
||||
<supports>
|
||||
<control translate="no">keyboard</control>
|
||||
</supports>
|
||||
<recommends>
|
||||
<control translate="no">gamepad</control>
|
||||
</recommends>
|
||||
<requires>
|
||||
<internet translate="no">offline-only</internet>
|
||||
</requires>
|
||||
<provides>
|
||||
<binary translate="no">shadps4</binary>
|
||||
</provides>
|
||||
<keywords>
|
||||
<keyword>emulator</keyword>
|
||||
<keyword>emulation</keyword>
|
||||
<keyword translate="no">playstation</keyword>
|
||||
<keyword translate="no">ps4</keyword>
|
||||
</keywords>
|
||||
</component>
|
23
dist/net.shadps4.shadPS4.releases.xml
vendored
Normal file
23
dist/net.shadps4.shadPS4.releases.xml
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
<releases>
|
||||
<release version="0.4.0" date="2024-10-31">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.4.0</url>
|
||||
</release>
|
||||
<release version="0.3.0" date="2024-09-23">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.3.0</url>
|
||||
</release>
|
||||
<release version="0.2.0" date="2024-08-15">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.2.0</url>
|
||||
</release>
|
||||
<release version="0.1.0" date="2024-07-01">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/0.1.0</url>
|
||||
</release>
|
||||
<release version="0.0.3" date="2024-03-23">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.3</url>
|
||||
</release>
|
||||
<release version="0.0.2" date="2023-10-21">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.2</url>
|
||||
</release>
|
||||
<release version="0.0.1" date="2024-09-29">
|
||||
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
|
||||
</release>
|
||||
</releases>
|
65
dist/net.shadps4.shadPS4_metadata.pot
vendored
Normal file
65
dist/net.shadps4.shadPS4_metadata.pot
vendored
Normal file
@ -0,0 +1,65 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"POT-Creation-Date: 2024-11-08 09:07+0000\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#. (itstool) path: component/name
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:4
|
||||
msgid "shadPS4"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: developer/name
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:6
|
||||
msgid "shadPS4 Contributors"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: component/summary
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:9
|
||||
msgid "PS4 Emulator"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: description/p
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:16
|
||||
msgid "shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++."
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: description/p
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:17
|
||||
msgid "The emulator is still early in development, so don't expect a flawless experience. Nonetheless, the emulator can already run a number of commercial games."
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: screenshot/caption
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:22
|
||||
msgid "Bloodborne"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: screenshot/caption
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:26
|
||||
msgid "Hatsune Miku: Project DIVA Future Tone"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: screenshot/caption
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:30
|
||||
msgid "Yakuza Kiwami"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: screenshot/caption
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:34
|
||||
msgid "Persona 4 Golden"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: keywords/keyword
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:59
|
||||
msgid "emulator"
|
||||
msgstr ""
|
||||
|
||||
#. (itstool) path: keywords/keyword
|
||||
#: ./net.shadps4.shadPS4.metainfo.xml:60
|
||||
msgid "emulation"
|
||||
msgstr ""
|
@ -658,7 +658,7 @@ void save(const std::filesystem::path& path) {
|
||||
// TODO Migration code, after a major release this should be removed.
|
||||
data.at("GUI").as_table().erase("installDir");
|
||||
|
||||
std::ofstream file(path, std::ios::out);
|
||||
std::ofstream file(path, std::ios::binary);
|
||||
file << data;
|
||||
file.close();
|
||||
}
|
||||
|
@ -120,6 +120,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
SUB(Lib, SharePlay) \
|
||||
SUB(Lib, Fiber) \
|
||||
SUB(Lib, Vdec2) \
|
||||
SUB(Lib, Videodec) \
|
||||
CLS(Frontend) \
|
||||
CLS(Render) \
|
||||
SUB(Render, Vulkan) \
|
||||
|
@ -87,6 +87,7 @@ enum class Class : u8 {
|
||||
Lib_SharePlay, ///< The LibSceSharePlay implemenation
|
||||
Lib_Fiber, ///< The LibSceFiber implementation.
|
||||
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
|
||||
Lib_Videodec, ///< The LibSceVideodec implementation.
|
||||
Frontend, ///< Emulator UI
|
||||
Render, ///< Video Core
|
||||
Render_Vulkan, ///< Vulkan backend
|
||||
|
@ -40,23 +40,11 @@ void AjmAt9Decoder::Initialize(const void* buffer, u32 buffer_size) {
|
||||
const auto params = reinterpret_cast<const AjmDecAt9InitializeParameters*>(buffer);
|
||||
std::memcpy(m_config_data, params->config_data, ORBIS_AT9_CONFIG_DATA_SIZE);
|
||||
AjmAt9Decoder::Reset();
|
||||
m_pcm_buffer.resize(m_codec_info.frameSamples * m_codec_info.channels * GetPointCodeSize(), 0);
|
||||
m_pcm_buffer.resize(m_codec_info.frameSamples * m_codec_info.channels * GetPCMSize(m_format),
|
||||
0);
|
||||
}
|
||||
|
||||
u8 AjmAt9Decoder::GetPointCodeSize() {
|
||||
switch (m_format) {
|
||||
case AjmFormatEncoding::S16:
|
||||
return sizeof(s16);
|
||||
case AjmFormatEncoding::S32:
|
||||
return sizeof(s32);
|
||||
case AjmFormatEncoding::Float:
|
||||
return sizeof(float);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
void AjmAt9Decoder::GetInfo(void* out_info) {
|
||||
void AjmAt9Decoder::GetInfo(void* out_info) const {
|
||||
auto* info = reinterpret_cast<AjmSidebandDecAt9CodecInfo*>(out_info);
|
||||
info->super_frame_size = m_codec_info.superframeSize;
|
||||
info->frames_in_super_frame = m_codec_info.framesInSuperframe;
|
||||
@ -65,8 +53,7 @@ void AjmAt9Decoder::GetInfo(void* out_info) {
|
||||
}
|
||||
|
||||
std::tuple<u32, u32> AjmAt9Decoder::ProcessData(std::span<u8>& in_buf, SparseOutputBuffer& output,
|
||||
AjmSidebandGaplessDecode& gapless,
|
||||
std::optional<u32> max_samples_per_channel) {
|
||||
AjmInstanceGapless& gapless) {
|
||||
int ret = 0;
|
||||
int bytes_used = 0;
|
||||
switch (m_format) {
|
||||
@ -91,32 +78,37 @@ std::tuple<u32, u32> AjmAt9Decoder::ProcessData(std::span<u8>& in_buf, SparseOut
|
||||
|
||||
m_superframe_bytes_remain -= bytes_used;
|
||||
|
||||
u32 skipped_samples = 0;
|
||||
if (gapless.skipped_samples < gapless.skip_samples) {
|
||||
skipped_samples = std::min(u32(m_codec_info.frameSamples),
|
||||
u32(gapless.skip_samples - gapless.skipped_samples));
|
||||
gapless.skipped_samples += skipped_samples;
|
||||
u32 skip_samples = 0;
|
||||
if (gapless.current.skip_samples > 0) {
|
||||
skip_samples = std::min(u16(m_codec_info.frameSamples), gapless.current.skip_samples);
|
||||
gapless.current.skip_samples -= skip_samples;
|
||||
}
|
||||
|
||||
const auto max_samples = max_samples_per_channel.has_value()
|
||||
? max_samples_per_channel.value() * m_codec_info.channels
|
||||
: std::numeric_limits<u32>::max();
|
||||
const auto max_pcm = gapless.init.total_samples != 0
|
||||
? gapless.current.total_samples * m_codec_info.channels
|
||||
: std::numeric_limits<u32>::max();
|
||||
|
||||
size_t samples_written = 0;
|
||||
size_t pcm_written = 0;
|
||||
switch (m_format) {
|
||||
case AjmFormatEncoding::S16:
|
||||
samples_written = WriteOutputSamples<s16>(output, skipped_samples, max_samples);
|
||||
pcm_written = WriteOutputSamples<s16>(output, skip_samples, max_pcm);
|
||||
break;
|
||||
case AjmFormatEncoding::S32:
|
||||
samples_written = WriteOutputSamples<s32>(output, skipped_samples, max_samples);
|
||||
pcm_written = WriteOutputSamples<s32>(output, skip_samples, max_pcm);
|
||||
break;
|
||||
case AjmFormatEncoding::Float:
|
||||
samples_written = WriteOutputSamples<float>(output, skipped_samples, max_samples);
|
||||
pcm_written = WriteOutputSamples<float>(output, skip_samples, max_pcm);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const auto samples_written = pcm_written / m_codec_info.channels;
|
||||
gapless.current.skipped_samples += m_codec_info.frameSamples - samples_written;
|
||||
if (gapless.init.total_samples != 0) {
|
||||
gapless.current.total_samples -= samples_written;
|
||||
}
|
||||
|
||||
m_num_frames += 1;
|
||||
if ((m_num_frames % m_codec_info.framesInSuperframe) == 0) {
|
||||
if (m_superframe_bytes_remain) {
|
||||
@ -126,18 +118,28 @@ std::tuple<u32, u32> AjmAt9Decoder::ProcessData(std::span<u8>& in_buf, SparseOut
|
||||
m_num_frames = 0;
|
||||
}
|
||||
|
||||
return {1, samples_written / m_codec_info.channels};
|
||||
return {1, samples_written};
|
||||
}
|
||||
|
||||
AjmSidebandFormat AjmAt9Decoder::GetFormat() {
|
||||
AjmSidebandFormat AjmAt9Decoder::GetFormat() const {
|
||||
return AjmSidebandFormat{
|
||||
.num_channels = u32(m_codec_info.channels),
|
||||
.channel_mask = GetChannelMask(u32(m_codec_info.channels)),
|
||||
.sampl_freq = u32(m_codec_info.samplingRate),
|
||||
.sample_encoding = m_format,
|
||||
.bitrate = u32(m_codec_info.samplingRate * GetPointCodeSize() * 8),
|
||||
.bitrate = u32((m_codec_info.samplingRate * m_codec_info.superframeSize * 8) /
|
||||
(m_codec_info.framesInSuperframe * m_codec_info.frameSamples)),
|
||||
.reserved = 0,
|
||||
};
|
||||
}
|
||||
|
||||
u32 AjmAt9Decoder::GetNextFrameSize(const AjmInstanceGapless& gapless) const {
|
||||
const auto max_samples =
|
||||
gapless.init.total_samples != 0
|
||||
? std::min(gapless.current.total_samples, u32(m_codec_info.frameSamples))
|
||||
: m_codec_info.frameSamples;
|
||||
const auto skip_samples = std::min(u32(gapless.current.skip_samples), max_samples);
|
||||
return (max_samples - skip_samples) * m_codec_info.channels * GetPCMSize(m_format);
|
||||
}
|
||||
|
||||
} // namespace Libraries::Ajm
|
||||
|
@ -33,15 +33,13 @@ struct AjmAt9Decoder final : AjmCodec {
|
||||
|
||||
void Reset() override;
|
||||
void Initialize(const void* buffer, u32 buffer_size) override;
|
||||
void GetInfo(void* out_info) override;
|
||||
AjmSidebandFormat GetFormat() override;
|
||||
void GetInfo(void* out_info) const override;
|
||||
AjmSidebandFormat GetFormat() const override;
|
||||
u32 GetNextFrameSize(const AjmInstanceGapless& gapless) const override;
|
||||
std::tuple<u32, u32> ProcessData(std::span<u8>& input, SparseOutputBuffer& output,
|
||||
AjmSidebandGaplessDecode& gapless,
|
||||
std::optional<u32> max_samples) override;
|
||||
AjmInstanceGapless& gapless) override;
|
||||
|
||||
private:
|
||||
u8 GetPointCodeSize();
|
||||
|
||||
template <class T>
|
||||
size_t WriteOutputSamples(SparseOutputBuffer& output, u32 skipped_samples, u32 max_samples) {
|
||||
std::span<T> pcm_data{reinterpret_cast<T*>(m_pcm_buffer.data()),
|
||||
|
@ -135,7 +135,10 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
|
||||
case Identifier::AjmIdentInputControlBuf: {
|
||||
ASSERT_MSG(!input_control_buffer.has_value(),
|
||||
"Only one instance of input control buffer is allowed per job");
|
||||
input_control_buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
const auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
if (buffer.p_address != nullptr && buffer.size != 0) {
|
||||
input_control_buffer = buffer;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Identifier::AjmIdentControlFlags:
|
||||
@ -155,19 +158,27 @@ AjmJob AjmJobFromBatchBuffer(u32 instance_id, AjmBatchBuffer batch_buffer) {
|
||||
case Identifier::AjmIdentInlineBuf: {
|
||||
ASSERT_MSG(!output_control_buffer.has_value(),
|
||||
"Only one instance of inline buffer is allowed per job");
|
||||
inline_buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
const auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
if (buffer.p_address != nullptr && buffer.size != 0) {
|
||||
inline_buffer = buffer;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Identifier::AjmIdentOutputRunBuf: {
|
||||
auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
u8* p_begin = reinterpret_cast<u8*>(buffer.p_address);
|
||||
job.output.buffers.emplace_back(std::span<u8>(p_begin, p_begin + buffer.size));
|
||||
if (p_begin != nullptr && buffer.size != 0) {
|
||||
job.output.buffers.emplace_back(std::span<u8>(p_begin, p_begin + buffer.size));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Identifier::AjmIdentOutputControlBuf: {
|
||||
ASSERT_MSG(!output_control_buffer.has_value(),
|
||||
"Only one instance of output control buffer is allowed per job");
|
||||
output_control_buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
const auto& buffer = batch_buffer.Consume<AjmChunkBuffer>();
|
||||
if (buffer.p_address != nullptr && buffer.size != 0) {
|
||||
output_control_buffer = buffer;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -22,6 +22,19 @@ constexpr int ORBIS_AJM_RESULT_PRIORITY_PASSED = 0x00000200;
|
||||
constexpr int ORBIS_AJM_RESULT_CODEC_ERROR = 0x40000000;
|
||||
constexpr int ORBIS_AJM_RESULT_FATAL = 0x80000000;
|
||||
|
||||
u8 GetPCMSize(AjmFormatEncoding format) {
|
||||
switch (format) {
|
||||
case AjmFormatEncoding::S16:
|
||||
return sizeof(s16);
|
||||
case AjmFormatEncoding::S32:
|
||||
return sizeof(s32);
|
||||
case AjmFormatEncoding::Float:
|
||||
return sizeof(float);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
AjmInstance::AjmInstance(AjmCodecType codec_type, AjmInstanceFlags flags) : m_flags(flags) {
|
||||
switch (codec_type) {
|
||||
case AjmCodecType::At9Dec: {
|
||||
@ -30,7 +43,8 @@ AjmInstance::AjmInstance(AjmCodecType codec_type, AjmInstanceFlags flags) : m_fl
|
||||
break;
|
||||
}
|
||||
case AjmCodecType::Mp3Dec: {
|
||||
m_codec = std::make_unique<AjmMp3Decoder>(AjmFormatEncoding(flags.format));
|
||||
m_codec = std::make_unique<AjmMp3Decoder>(AjmFormatEncoding(flags.format),
|
||||
AjmMp3CodecFlags(flags.codec));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -45,7 +59,6 @@ void AjmInstance::ExecuteJob(AjmJob& job) {
|
||||
m_format = {};
|
||||
m_gapless = {};
|
||||
m_resample_parameters = {};
|
||||
m_gapless_samples = 0;
|
||||
m_total_samples = 0;
|
||||
m_codec->Reset();
|
||||
}
|
||||
@ -64,27 +77,47 @@ void AjmInstance::ExecuteJob(AjmJob& job) {
|
||||
}
|
||||
if (job.input.gapless_decode.has_value()) {
|
||||
auto& params = job.input.gapless_decode.value();
|
||||
m_gapless.total_samples = params.total_samples;
|
||||
m_gapless.skip_samples = params.skip_samples;
|
||||
if (params.total_samples != 0) {
|
||||
const auto max = std::max(params.total_samples, m_gapless.init.total_samples);
|
||||
m_gapless.current.total_samples += max - m_gapless.init.total_samples;
|
||||
m_gapless.init.total_samples = max;
|
||||
}
|
||||
if (params.skip_samples != 0) {
|
||||
const auto max = std::max(params.skip_samples, m_gapless.init.skip_samples);
|
||||
m_gapless.current.skip_samples += max - m_gapless.init.skip_samples;
|
||||
m_gapless.init.skip_samples = max;
|
||||
}
|
||||
}
|
||||
|
||||
if (!job.input.buffer.empty() && !job.output.buffers.empty()) {
|
||||
u32 frames_decoded = 0;
|
||||
std::span<u8> in_buf(job.input.buffer);
|
||||
SparseOutputBuffer out_buf(job.output.buffers);
|
||||
|
||||
u32 frames_decoded = 0;
|
||||
auto in_size = in_buf.size();
|
||||
auto out_size = out_buf.Size();
|
||||
while (!in_buf.empty() && !out_buf.IsEmpty() && !IsGaplessEnd()) {
|
||||
const auto samples_remain =
|
||||
m_gapless.total_samples != 0
|
||||
? std::optional<u32>{m_gapless.total_samples - m_gapless_samples}
|
||||
: std::optional<u32>{};
|
||||
const auto [nframes, nsamples] =
|
||||
m_codec->ProcessData(in_buf, out_buf, m_gapless, samples_remain);
|
||||
while (!in_buf.empty() && !out_buf.IsEmpty() && !m_gapless.IsEnd()) {
|
||||
if (!HasEnoughSpace(out_buf)) {
|
||||
if (job.output.p_mframe == nullptr || frames_decoded == 0) {
|
||||
job.output.p_result->result = ORBIS_AJM_RESULT_NOT_ENOUGH_ROOM;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const auto [nframes, nsamples] = m_codec->ProcessData(in_buf, out_buf, m_gapless);
|
||||
frames_decoded += nframes;
|
||||
m_total_samples += nsamples;
|
||||
m_gapless_samples += nsamples;
|
||||
|
||||
if (False(job.flags.run_flags & AjmJobRunFlags::MultipleFrames)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_gapless.IsEnd()) {
|
||||
in_buf = in_buf.subspan(in_buf.size());
|
||||
m_gapless.current.total_samples = m_gapless.init.total_samples;
|
||||
m_gapless.current.skip_samples = m_gapless.init.skip_samples;
|
||||
m_codec->Reset();
|
||||
}
|
||||
if (job.output.p_mframe) {
|
||||
job.output.p_mframe->num_frames = frames_decoded;
|
||||
@ -96,25 +129,19 @@ void AjmInstance::ExecuteJob(AjmJob& job) {
|
||||
}
|
||||
}
|
||||
|
||||
if (m_flags.gapless_loop && m_gapless.total_samples != 0 &&
|
||||
m_gapless_samples >= m_gapless.total_samples) {
|
||||
m_gapless_samples = 0;
|
||||
m_gapless.skipped_samples = 0;
|
||||
m_codec->Reset();
|
||||
}
|
||||
if (job.output.p_format != nullptr) {
|
||||
*job.output.p_format = m_codec->GetFormat();
|
||||
}
|
||||
if (job.output.p_gapless_decode != nullptr) {
|
||||
*job.output.p_gapless_decode = m_gapless;
|
||||
*job.output.p_gapless_decode = m_gapless.current;
|
||||
}
|
||||
if (job.output.p_codec_info != nullptr) {
|
||||
m_codec->GetInfo(job.output.p_codec_info);
|
||||
}
|
||||
}
|
||||
|
||||
bool AjmInstance::IsGaplessEnd() {
|
||||
return m_gapless.total_samples != 0 && m_gapless_samples >= m_gapless.total_samples;
|
||||
bool AjmInstance::HasEnoughSpace(const SparseOutputBuffer& output) const {
|
||||
return output.Size() >= m_codec->GetNextFrameSize(m_gapless);
|
||||
}
|
||||
|
||||
} // namespace Libraries::Ajm
|
||||
|
@ -14,6 +14,8 @@
|
||||
|
||||
namespace Libraries::Ajm {
|
||||
|
||||
u8 GetPCMSize(AjmFormatEncoding format);
|
||||
|
||||
class SparseOutputBuffer {
|
||||
public:
|
||||
SparseOutputBuffer(std::span<std::span<u8>> chunks)
|
||||
@ -33,14 +35,17 @@ public:
|
||||
++m_current;
|
||||
}
|
||||
}
|
||||
if (!pcm.empty()) {
|
||||
LOG_ERROR(Lib_Ajm, "Could not write {} samples", pcm.size());
|
||||
}
|
||||
return samples_written;
|
||||
}
|
||||
|
||||
bool IsEmpty() {
|
||||
bool IsEmpty() const {
|
||||
return m_current == m_chunks.end();
|
||||
}
|
||||
|
||||
size_t Size() {
|
||||
size_t Size() const {
|
||||
size_t result = 0;
|
||||
for (auto it = m_current; it != m_chunks.end(); ++it) {
|
||||
result += it->size();
|
||||
@ -53,17 +58,26 @@ private:
|
||||
std::span<std::span<u8>>::iterator m_current;
|
||||
};
|
||||
|
||||
struct AjmInstanceGapless {
|
||||
AjmSidebandGaplessDecode init{};
|
||||
AjmSidebandGaplessDecode current{};
|
||||
|
||||
bool IsEnd() const {
|
||||
return init.total_samples != 0 && current.total_samples == 0;
|
||||
}
|
||||
};
|
||||
|
||||
class AjmCodec {
|
||||
public:
|
||||
virtual ~AjmCodec() = default;
|
||||
|
||||
virtual void Initialize(const void* buffer, u32 buffer_size) = 0;
|
||||
virtual void Reset() = 0;
|
||||
virtual void GetInfo(void* out_info) = 0;
|
||||
virtual AjmSidebandFormat GetFormat() = 0;
|
||||
virtual void GetInfo(void* out_info) const = 0;
|
||||
virtual AjmSidebandFormat GetFormat() const = 0;
|
||||
virtual u32 GetNextFrameSize(const AjmInstanceGapless& gapless) const = 0;
|
||||
virtual std::tuple<u32, u32> ProcessData(std::span<u8>& input, SparseOutputBuffer& output,
|
||||
AjmSidebandGaplessDecode& gapless,
|
||||
std::optional<u32> max_samples_per_channel) = 0;
|
||||
AjmInstanceGapless& gapless) = 0;
|
||||
};
|
||||
|
||||
class AjmInstance {
|
||||
@ -73,16 +87,14 @@ public:
|
||||
void ExecuteJob(AjmJob& job);
|
||||
|
||||
private:
|
||||
bool IsGaplessEnd();
|
||||
bool HasEnoughSpace(const SparseOutputBuffer& output) const;
|
||||
std::optional<u32> GetNumRemainingSamples() const;
|
||||
|
||||
AjmInstanceFlags m_flags{};
|
||||
AjmSidebandFormat m_format{};
|
||||
AjmSidebandGaplessDecode m_gapless{};
|
||||
AjmInstanceGapless m_gapless{};
|
||||
AjmSidebandResampleParameters m_resample_parameters{};
|
||||
|
||||
u32 m_gapless_samples{};
|
||||
u32 m_total_samples{};
|
||||
|
||||
std::unique_ptr<AjmCodec> m_codec;
|
||||
};
|
||||
|
||||
|
@ -15,20 +15,50 @@ extern "C" {
|
||||
namespace Libraries::Ajm {
|
||||
|
||||
// Following tables have been reversed from AJM library
|
||||
static constexpr std::array<std::array<s32, 3>, 3> SamplerateTable = {{
|
||||
{0x5622, 0x5DC0, 0x3E80},
|
||||
{0xAC44, 0xBB80, 0x7D00},
|
||||
{0x2B11, 0x2EE0, 0x1F40},
|
||||
}};
|
||||
static constexpr std::array<std::array<s32, 4>, 4> Mp3SampleRateTable = {
|
||||
std::array<s32, 4>{11025, 12000, 8000, 0},
|
||||
std::array<s32, 4>{0, 0, 0, 0},
|
||||
std::array<s32, 4>{22050, 24000, 16000, 0},
|
||||
std::array<s32, 4>{44100, 48000, 32000, 0},
|
||||
};
|
||||
|
||||
static constexpr std::array<std::array<s32, 15>, 2> BitrateTable = {{
|
||||
{0, 0x20, 0x28, 0x30, 0x38, 0x40, 0x50, 0x60, 0x70, 0x80, 0xA0, 0xC0, 0xE0, 0x100, 0x140},
|
||||
{0, 0x8, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x50, 0x60, 0x70, 0x80, 0x90, 0xA0},
|
||||
}};
|
||||
static constexpr std::array<std::array<s32, 16>, 4> Mp3BitRateTable = {
|
||||
std::array<s32, 16>{0, 8, 16, 24, 32, 40, 48, 56, 64, 0, 0, 0, 0, 0, 0, 0},
|
||||
std::array<s32, 16>{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
std::array<s32, 16>{0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160, 0},
|
||||
std::array<s32, 16>{0, 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320, 0},
|
||||
};
|
||||
|
||||
static constexpr std::array<s32, 2> UnkTable = {0x48, 0x90};
|
||||
enum class Mp3AudioVersion : u32 {
|
||||
V2_5 = 0,
|
||||
Reserved = 1,
|
||||
V2 = 2,
|
||||
V1 = 3,
|
||||
};
|
||||
|
||||
SwrContext* swr_context{};
|
||||
enum class Mp3ChannelMode : u32 {
|
||||
Stereo = 0,
|
||||
JointStereo = 1,
|
||||
DualChannel = 2,
|
||||
SingleChannel = 3,
|
||||
};
|
||||
|
||||
struct Mp3Header {
|
||||
u32 emphasis : 2;
|
||||
u32 original : 1;
|
||||
u32 copyright : 1;
|
||||
u32 mode_ext_idx : 2;
|
||||
Mp3ChannelMode channel_mode : 2;
|
||||
u32 : 1;
|
||||
u32 padding : 1;
|
||||
u32 sampling_rate_idx : 2;
|
||||
u32 bitrate_idx : 4;
|
||||
u32 protection_type : 1;
|
||||
u32 layer_type : 2;
|
||||
Mp3AudioVersion version : 2;
|
||||
u32 sync : 11;
|
||||
};
|
||||
static_assert(sizeof(Mp3Header) == sizeof(u32));
|
||||
|
||||
static AVSampleFormat AjmToAVSampleFormat(AjmFormatEncoding format) {
|
||||
switch (format) {
|
||||
@ -49,64 +79,81 @@ AVFrame* AjmMp3Decoder::ConvertAudioFrame(AVFrame* frame) {
|
||||
return frame;
|
||||
}
|
||||
|
||||
auto pcm16_frame = av_frame_clone(frame);
|
||||
pcm16_frame->format = format;
|
||||
AVFrame* new_frame = av_frame_alloc();
|
||||
new_frame->pts = frame->pts;
|
||||
new_frame->pkt_dts = frame->pkt_dts < 0 ? 0 : frame->pkt_dts;
|
||||
new_frame->format = format;
|
||||
new_frame->ch_layout = frame->ch_layout;
|
||||
new_frame->sample_rate = frame->sample_rate;
|
||||
|
||||
if (swr_context) {
|
||||
swr_free(&swr_context);
|
||||
swr_context = nullptr;
|
||||
}
|
||||
AVChannelLayout in_ch_layout = frame->ch_layout;
|
||||
AVChannelLayout out_ch_layout = pcm16_frame->ch_layout;
|
||||
swr_alloc_set_opts2(&swr_context, &out_ch_layout, AVSampleFormat(pcm16_frame->format),
|
||||
AVChannelLayout out_ch_layout = new_frame->ch_layout;
|
||||
swr_alloc_set_opts2(&m_swr_context, &out_ch_layout, AVSampleFormat(new_frame->format),
|
||||
frame->sample_rate, &in_ch_layout, AVSampleFormat(frame->format),
|
||||
frame->sample_rate, 0, nullptr);
|
||||
swr_init(swr_context);
|
||||
const auto res = swr_convert_frame(swr_context, pcm16_frame, frame);
|
||||
swr_init(m_swr_context);
|
||||
const auto res = swr_convert_frame(m_swr_context, new_frame, frame);
|
||||
if (res < 0) {
|
||||
LOG_ERROR(Lib_AvPlayer, "Could not convert to S16: {}", av_err2str(res));
|
||||
LOG_ERROR(Lib_AvPlayer, "Could not convert frame: {}", av_err2str(res));
|
||||
av_frame_free(&new_frame);
|
||||
av_frame_free(&frame);
|
||||
return nullptr;
|
||||
}
|
||||
av_frame_free(&frame);
|
||||
return pcm16_frame;
|
||||
return new_frame;
|
||||
}
|
||||
|
||||
AjmMp3Decoder::AjmMp3Decoder(AjmFormatEncoding format)
|
||||
: m_format(format), m_codec(avcodec_find_decoder(AV_CODEC_ID_MP3)),
|
||||
m_parser(av_parser_init(m_codec->id)) {
|
||||
AjmMp3Decoder::Reset();
|
||||
}
|
||||
|
||||
AjmMp3Decoder::~AjmMp3Decoder() {
|
||||
avcodec_free_context(&m_codec_context);
|
||||
}
|
||||
|
||||
void AjmMp3Decoder::Reset() {
|
||||
if (m_codec_context) {
|
||||
avcodec_free_context(&m_codec_context);
|
||||
}
|
||||
m_codec_context = avcodec_alloc_context3(m_codec);
|
||||
ASSERT_MSG(m_codec_context, "Could not allocate audio m_codec context");
|
||||
AjmMp3Decoder::AjmMp3Decoder(AjmFormatEncoding format, AjmMp3CodecFlags flags)
|
||||
: m_format(format), m_flags(flags), m_codec(avcodec_find_decoder(AV_CODEC_ID_MP3)),
|
||||
m_codec_context(avcodec_alloc_context3(m_codec)), m_parser(av_parser_init(m_codec->id)) {
|
||||
int ret = avcodec_open2(m_codec_context, m_codec, nullptr);
|
||||
ASSERT_MSG(ret >= 0, "Could not open m_codec");
|
||||
}
|
||||
|
||||
void AjmMp3Decoder::GetInfo(void* out_info) {
|
||||
AjmMp3Decoder::~AjmMp3Decoder() {
|
||||
swr_free(&m_swr_context);
|
||||
av_parser_close(m_parser);
|
||||
avcodec_free_context(&m_codec_context);
|
||||
}
|
||||
|
||||
void AjmMp3Decoder::Reset() {
|
||||
avcodec_flush_buffers(m_codec_context);
|
||||
m_header.reset();
|
||||
m_frame_samples = 0;
|
||||
}
|
||||
|
||||
void AjmMp3Decoder::GetInfo(void* out_info) const {
|
||||
auto* info = reinterpret_cast<AjmSidebandDecMp3CodecInfo*>(out_info);
|
||||
if (m_header.has_value()) {
|
||||
auto* header = reinterpret_cast<const Mp3Header*>(&m_header.value());
|
||||
info->header = std::byteswap(m_header.value());
|
||||
info->has_crc = header->protection_type;
|
||||
info->channel_mode = static_cast<ChannelMode>(header->channel_mode);
|
||||
info->mode_extension = header->mode_ext_idx;
|
||||
info->copyright = header->copyright;
|
||||
info->original = header->original;
|
||||
info->emphasis = header->emphasis;
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<u32, u32> AjmMp3Decoder::ProcessData(std::span<u8>& in_buf, SparseOutputBuffer& output,
|
||||
AjmSidebandGaplessDecode& gapless,
|
||||
std::optional<u32> max_samples_per_channel) {
|
||||
AjmInstanceGapless& gapless) {
|
||||
AVPacket* pkt = av_packet_alloc();
|
||||
|
||||
if ((!m_header.has_value() || m_frame_samples == 0) && in_buf.size() >= 4) {
|
||||
m_header = std::byteswap(*reinterpret_cast<u32*>(in_buf.data()));
|
||||
AjmDecMp3ParseFrame info{};
|
||||
ParseMp3Header(in_buf.data(), in_buf.size(), false, &info);
|
||||
m_frame_samples = info.samples_per_channel;
|
||||
}
|
||||
|
||||
int ret = av_parser_parse2(m_parser, m_codec_context, &pkt->data, &pkt->size, in_buf.data(),
|
||||
in_buf.size(), AV_NOPTS_VALUE, AV_NOPTS_VALUE, 0);
|
||||
ASSERT_MSG(ret >= 0, "Error while parsing {}", ret);
|
||||
in_buf = in_buf.subspan(ret);
|
||||
|
||||
u32 frames_decoded = 0;
|
||||
u32 samples_decoded = 0;
|
||||
u32 samples_written = 0;
|
||||
|
||||
if (pkt->size) {
|
||||
// Send the packet with the compressed data to the decoder
|
||||
@ -121,6 +168,7 @@ std::tuple<u32, u32> AjmMp3Decoder::ProcessData(std::span<u8>& in_buf, SparseOut
|
||||
AVFrame* frame = av_frame_alloc();
|
||||
ret = avcodec_receive_frame(m_codec_context, frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
|
||||
av_frame_free(&frame);
|
||||
break;
|
||||
} else if (ret < 0) {
|
||||
UNREACHABLE_MSG("Error during decoding");
|
||||
@ -128,73 +176,260 @@ std::tuple<u32, u32> AjmMp3Decoder::ProcessData(std::span<u8>& in_buf, SparseOut
|
||||
frame = ConvertAudioFrame(frame);
|
||||
|
||||
frames_decoded += 1;
|
||||
u32 skipped_samples = 0;
|
||||
if (gapless.skipped_samples < gapless.skip_samples) {
|
||||
skipped_samples = std::min(u32(frame->nb_samples),
|
||||
u32(gapless.skip_samples - gapless.skipped_samples));
|
||||
gapless.skipped_samples += skipped_samples;
|
||||
u32 skip_samples = 0;
|
||||
if (gapless.current.skip_samples > 0) {
|
||||
skip_samples = std::min(u16(frame->nb_samples), gapless.current.skip_samples);
|
||||
gapless.current.skip_samples -= skip_samples;
|
||||
}
|
||||
|
||||
const auto max_samples =
|
||||
max_samples_per_channel.has_value()
|
||||
? max_samples_per_channel.value() * frame->ch_layout.nb_channels
|
||||
const auto max_pcm =
|
||||
gapless.init.total_samples != 0
|
||||
? gapless.current.total_samples * m_codec_context->ch_layout.nb_channels
|
||||
: std::numeric_limits<u32>::max();
|
||||
|
||||
u32 pcm_written = 0;
|
||||
switch (m_format) {
|
||||
case AjmFormatEncoding::S16:
|
||||
samples_decoded +=
|
||||
WriteOutputSamples<s16>(frame, output, skipped_samples, max_samples);
|
||||
pcm_written = WriteOutputPCM<s16>(frame, output, skip_samples, max_pcm);
|
||||
break;
|
||||
case AjmFormatEncoding::S32:
|
||||
samples_decoded +=
|
||||
WriteOutputSamples<s32>(frame, output, skipped_samples, max_samples);
|
||||
pcm_written = WriteOutputPCM<s32>(frame, output, skip_samples, max_pcm);
|
||||
break;
|
||||
case AjmFormatEncoding::Float:
|
||||
samples_decoded +=
|
||||
WriteOutputSamples<float>(frame, output, skipped_samples, max_samples);
|
||||
pcm_written = WriteOutputPCM<float>(frame, output, skip_samples, max_pcm);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const auto samples = pcm_written / m_codec_context->ch_layout.nb_channels;
|
||||
samples_written += samples;
|
||||
gapless.current.skipped_samples += frame->nb_samples - samples;
|
||||
if (gapless.init.total_samples != 0) {
|
||||
gapless.current.total_samples -= samples;
|
||||
}
|
||||
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
av_packet_free(&pkt);
|
||||
|
||||
return {frames_decoded, samples_decoded};
|
||||
return {frames_decoded, samples_written};
|
||||
}
|
||||
|
||||
int AjmMp3Decoder::ParseMp3Header(const u8* buf, u32 stream_size, int parse_ofl,
|
||||
u32 AjmMp3Decoder::GetNextFrameSize(const AjmInstanceGapless& gapless) const {
|
||||
const auto max_samples = gapless.init.total_samples != 0
|
||||
? std::min(gapless.current.total_samples, m_frame_samples)
|
||||
: m_frame_samples;
|
||||
const auto skip_samples = std::min(u32(gapless.current.skip_samples), max_samples);
|
||||
return (max_samples - skip_samples) * m_codec_context->ch_layout.nb_channels *
|
||||
GetPCMSize(m_format);
|
||||
}
|
||||
|
||||
class BitReader {
|
||||
public:
|
||||
BitReader(const u8* data) : m_data(data) {}
|
||||
|
||||
template <class T>
|
||||
T Read(u32 const nbits) {
|
||||
T accumulator = 0;
|
||||
for (unsigned i = 0; i < nbits; ++i) {
|
||||
accumulator = (accumulator << 1) + GetBit();
|
||||
}
|
||||
return accumulator;
|
||||
}
|
||||
|
||||
void Skip(size_t nbits) {
|
||||
m_bit_offset += nbits;
|
||||
}
|
||||
|
||||
size_t GetCurrentOffset() {
|
||||
return m_bit_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u8 GetBit() {
|
||||
const auto bit = (m_data[m_bit_offset / 8] >> (7 - (m_bit_offset % 8))) & 1;
|
||||
m_bit_offset += 1;
|
||||
return bit;
|
||||
}
|
||||
|
||||
const u8* m_data;
|
||||
size_t m_bit_offset = 0;
|
||||
};
|
||||
|
||||
int AjmMp3Decoder::ParseMp3Header(const u8* p_begin, u32 stream_size, int parse_ofl,
|
||||
AjmDecMp3ParseFrame* frame) {
|
||||
LOG_INFO(Lib_Ajm, "called stream_size = {} parse_ofl = {}", stream_size, parse_ofl);
|
||||
if (buf == nullptr || stream_size < 4 || frame == nullptr) {
|
||||
return ORBIS_AJM_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
if ((buf[0] & SYNCWORDH) != SYNCWORDH || (buf[1] & SYNCWORDL) != SYNCWORDL) {
|
||||
|
||||
if (p_begin == nullptr || stream_size < 4 || frame == nullptr) {
|
||||
return ORBIS_AJM_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
const u32 unk_idx = buf[1] >> 3 & 1;
|
||||
const s32 version_idx = (buf[1] >> 3 & 3) ^ 2;
|
||||
const s32 sr_idx = buf[2] >> 2 & 3;
|
||||
const s32 br_idx = (buf[2] >> 4) & 0xf;
|
||||
const s32 padding_bit = (buf[2] >> 1) & 0x1;
|
||||
const auto* p_current = p_begin;
|
||||
|
||||
auto bytes = std::byteswap(*reinterpret_cast<const u32*>(p_current));
|
||||
p_current += 4;
|
||||
auto header = reinterpret_cast<const Mp3Header*>(&bytes);
|
||||
if (header->sync != 0x7FF) {
|
||||
return ORBIS_AJM_ERROR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
frame->sample_rate = Mp3SampleRateTable[u32(header->version)][header->sampling_rate_idx];
|
||||
frame->bitrate = Mp3BitRateTable[u32(header->version)][header->bitrate_idx] * 1000;
|
||||
frame->num_channels = header->channel_mode == Mp3ChannelMode::SingleChannel ? 1 : 2;
|
||||
if (header->version == Mp3AudioVersion::V1) {
|
||||
frame->frame_size = (144 * frame->bitrate) / frame->sample_rate + header->padding;
|
||||
frame->samples_per_channel = 1152;
|
||||
} else {
|
||||
frame->frame_size = (72 * frame->bitrate) / frame->sample_rate + header->padding;
|
||||
frame->samples_per_channel = 576;
|
||||
}
|
||||
|
||||
frame->sample_rate = SamplerateTable[version_idx][sr_idx];
|
||||
frame->bitrate = BitrateTable[version_idx != 1][br_idx] * 1000;
|
||||
frame->num_channels = (buf[3] < 0xc0) + 1;
|
||||
frame->frame_size = (UnkTable[unk_idx] * frame->bitrate) / frame->sample_rate + padding_bit;
|
||||
frame->samples_per_channel = UnkTable[unk_idx] * 8;
|
||||
frame->encoder_delay = 0;
|
||||
frame->num_frames = 0;
|
||||
frame->total_samples = 0;
|
||||
frame->ofl_type = AjmDecMp3OflType::None;
|
||||
|
||||
if (!parse_ofl) {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
BitReader reader(p_current);
|
||||
if (header->protection_type == 0) {
|
||||
reader.Skip(16); // crc = reader.Read<u16>(16);
|
||||
}
|
||||
|
||||
if (header->version == Mp3AudioVersion::V1) {
|
||||
// main_data_begin = reader.Read<u16>(9);
|
||||
// if (header->channel_mode == Mp3ChannelMode::SingleChannel) {
|
||||
// private_bits = reader.Read<u8>(5);
|
||||
// } else {
|
||||
// private_bits = reader.Read<u8>(3);
|
||||
// }
|
||||
// for (u32 ch = 0; ch < frame->num_channels; ++ch) {
|
||||
// for (u8 band = 0; band < 4; ++band) {
|
||||
// scfsi[ch][band] = reader.Read<bool>(1);
|
||||
// }
|
||||
// }
|
||||
if (header->channel_mode == Mp3ChannelMode::SingleChannel) {
|
||||
reader.Skip(18);
|
||||
} else {
|
||||
reader.Skip(20);
|
||||
}
|
||||
} else {
|
||||
// main_data_begin = reader.Read<u16>(8);
|
||||
// if (header->channel_mode == Mp3ChannelMode::SingleChannel) {
|
||||
// private_bits = reader.Read<u8>(1);
|
||||
// } else {
|
||||
// private_bits = reader.Read<u8>(2);
|
||||
// }
|
||||
if (header->channel_mode == Mp3ChannelMode::SingleChannel) {
|
||||
reader.Skip(9);
|
||||
} else {
|
||||
reader.Skip(10);
|
||||
}
|
||||
}
|
||||
|
||||
u32 part2_3_length = 0;
|
||||
// Number of granules (18x32 sub-band samples)
|
||||
const u8 ngr = header->version == Mp3AudioVersion::V1 ? 2 : 1;
|
||||
for (u8 gr = 0; gr < ngr; ++gr) {
|
||||
for (u32 ch = 0; ch < frame->num_channels; ++ch) {
|
||||
// part2_3_length[gr][ch] = reader.Read<u16>(12);
|
||||
part2_3_length += reader.Read<u16>(12);
|
||||
// big_values[gr][ch] = reader.Read<u16>(9);
|
||||
// global_main[gr][ch] = reader.Read<u8>(8);
|
||||
// if (header->version == Mp3AudioVersion::V1) {
|
||||
// scalefac_compress[gr][ch] = reader.Read<u16>(4);
|
||||
// } else {
|
||||
// scalefac_compress[gr][ch] = reader.Read<u16>(9);
|
||||
// }
|
||||
// window_switching_flag = reader.Read<bool>(1);
|
||||
// if (window_switching_flag) {
|
||||
// block_type[gr][ch] = reader.Read<u8>(2);
|
||||
// mixed_block_flag[gr][ch] = reader.Read<bool>(1);
|
||||
// for (u8 region = 0; region < 2; ++region) {
|
||||
// table_select[gr][ch][region] = reader.Read<u8>(5);
|
||||
// }
|
||||
// for (u8 window = 0; window < 3; ++window) {
|
||||
// subblock_gain[gr][ch][window] = reader.Read<u8>(3);
|
||||
// }
|
||||
// } else {
|
||||
// for (u8 region = 0; region < 3; ++region) {
|
||||
// table_select[gr][ch][region] = reader.Read<u8>(5);
|
||||
// }
|
||||
// region0_count[gr][ch] = reader.Read<u8>(4);
|
||||
// region1_count[gr][ch] = reader.Read<u8>(3);
|
||||
// }
|
||||
// if (header->version == Mp3AudioVersion::V1) {
|
||||
// preflag[gr][ch] = reader.Read<bool>(1);
|
||||
// }
|
||||
// scalefac_scale[gr][ch] = reader.Read<bool>(1);
|
||||
// count1table_select[gr][ch] = reader.Read<bool>(1);
|
||||
if (header->version == Mp3AudioVersion::V1) {
|
||||
reader.Skip(47);
|
||||
} else {
|
||||
reader.Skip(51);
|
||||
}
|
||||
}
|
||||
}
|
||||
reader.Skip(part2_3_length);
|
||||
|
||||
p_current += ((reader.GetCurrentOffset() + 7) / 8);
|
||||
|
||||
const auto* p_end = p_begin + frame->frame_size;
|
||||
if (memcmp(p_current, "Xing", 4) == 0 || memcmp(p_current, "Info", 4) == 0) {
|
||||
// TODO: Parse Xing/Lame header
|
||||
LOG_ERROR(Lib_Ajm, "Xing/Lame header is not implemented.");
|
||||
} else if (memcmp(p_current, "VBRI", 4) == 0) {
|
||||
// TODO: Parse VBRI header
|
||||
LOG_ERROR(Lib_Ajm, "VBRI header is not implemented.");
|
||||
} else {
|
||||
// Parse FGH header
|
||||
constexpr auto fgh_indicator = 0xB4;
|
||||
while ((p_current + 9) < p_end && *p_current != fgh_indicator) {
|
||||
++p_current;
|
||||
}
|
||||
auto p_fgh = p_current;
|
||||
if ((p_current + 9) < p_end && *p_current == fgh_indicator) {
|
||||
u8 crc = 0xFF;
|
||||
auto crc_func = [](u8 c, u8 v, u8 s) {
|
||||
if (((c >> 7) & 1) != ((v >> s) & 1)) {
|
||||
return c * 2;
|
||||
}
|
||||
return (c * 2) ^ 0x45;
|
||||
};
|
||||
for (u8 i = 0; i < 9; ++i, ++p_current) {
|
||||
for (u8 j = 0; j < 8; ++j) {
|
||||
crc = crc_func(crc, *p_current, 7 - j);
|
||||
}
|
||||
}
|
||||
if (p_fgh[9] == crc) {
|
||||
frame->encoder_delay = std::byteswap(*reinterpret_cast<const u16*>(p_fgh + 1));
|
||||
frame->total_samples = std::byteswap(*reinterpret_cast<const u32*>(p_fgh + 3));
|
||||
frame->ofl_type = AjmDecMp3OflType::Fgh;
|
||||
} else {
|
||||
LOG_ERROR(Lib_Ajm, "FGH header CRC is incorrect.");
|
||||
}
|
||||
} else {
|
||||
LOG_ERROR(Lib_Ajm, "Could not find vendor header.");
|
||||
}
|
||||
}
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
AjmSidebandFormat AjmMp3Decoder::GetFormat() {
|
||||
LOG_ERROR(Lib_Ajm, "Unimplemented");
|
||||
return AjmSidebandFormat{};
|
||||
AjmSidebandFormat AjmMp3Decoder::GetFormat() const {
|
||||
return AjmSidebandFormat{
|
||||
.num_channels = u32(m_codec_context->ch_layout.nb_channels),
|
||||
.channel_mask = GetChannelMask(u32(m_codec_context->ch_layout.nb_channels)),
|
||||
.sampl_freq = u32(m_codec_context->sample_rate),
|
||||
.sample_encoding = m_format,
|
||||
.bitrate = u32(m_codec_context->bit_rate),
|
||||
.reserved = 0,
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace Libraries::Ajm
|
||||
|
@ -8,11 +8,24 @@
|
||||
|
||||
extern "C" {
|
||||
#include <libavcodec/avcodec.h>
|
||||
struct SwrContext;
|
||||
}
|
||||
|
||||
namespace Libraries::Ajm {
|
||||
|
||||
enum class AjmDecMp3OflType : u32 { None = 0, Lame = 1, Vbri = 2, Fgh = 3, VbriAndFgh = 4 };
|
||||
enum class AjmDecMp3OflType : u32 {
|
||||
None = 0,
|
||||
Lame = 1,
|
||||
Vbri = 2,
|
||||
Fgh = 3,
|
||||
VbriAndFgh = 4,
|
||||
};
|
||||
|
||||
enum AjmMp3CodecFlags : u32 {
|
||||
IgnoreOfl = 1 << 0,
|
||||
VlcRewind = 1 << 8,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(AjmMp3CodecFlags)
|
||||
|
||||
// 11-bit syncword if MPEG 2.5 extensions are enabled
|
||||
static constexpr u8 SYNCWORDH = 0xff;
|
||||
@ -50,38 +63,40 @@ struct AjmSidebandDecMp3CodecInfo {
|
||||
|
||||
class AjmMp3Decoder : public AjmCodec {
|
||||
public:
|
||||
explicit AjmMp3Decoder(AjmFormatEncoding format);
|
||||
explicit AjmMp3Decoder(AjmFormatEncoding format, AjmMp3CodecFlags flags);
|
||||
~AjmMp3Decoder() override;
|
||||
|
||||
void Reset() override;
|
||||
void Initialize(const void* buffer, u32 buffer_size) override {}
|
||||
void GetInfo(void* out_info) override;
|
||||
AjmSidebandFormat GetFormat() override;
|
||||
void GetInfo(void* out_info) const override;
|
||||
AjmSidebandFormat GetFormat() const override;
|
||||
u32 GetNextFrameSize(const AjmInstanceGapless& gapless) const override;
|
||||
std::tuple<u32, u32> ProcessData(std::span<u8>& input, SparseOutputBuffer& output,
|
||||
AjmSidebandGaplessDecode& gapless,
|
||||
std::optional<u32> max_samples_per_channel) override;
|
||||
AjmInstanceGapless& gapless) override;
|
||||
|
||||
static int ParseMp3Header(const u8* buf, u32 stream_size, int parse_ofl,
|
||||
AjmDecMp3ParseFrame* frame);
|
||||
|
||||
private:
|
||||
template <class T>
|
||||
size_t WriteOutputSamples(AVFrame* frame, SparseOutputBuffer& output, u32 skipped_samples,
|
||||
u32 max_samples) {
|
||||
const auto size = frame->ch_layout.nb_channels * frame->nb_samples * sizeof(T);
|
||||
std::span<T> pcm_data(reinterpret_cast<T*>(frame->data[0]), size >> 1);
|
||||
size_t WriteOutputPCM(AVFrame* frame, SparseOutputBuffer& output, u32 skipped_samples,
|
||||
u32 max_pcm) {
|
||||
std::span<T> pcm_data(reinterpret_cast<T*>(frame->data[0]),
|
||||
frame->nb_samples * frame->ch_layout.nb_channels);
|
||||
pcm_data = pcm_data.subspan(skipped_samples * frame->ch_layout.nb_channels);
|
||||
const auto pcm_size = std::min(u32(pcm_data.size()), max_samples);
|
||||
const auto samples_written = output.Write(pcm_data.subspan(0, pcm_size));
|
||||
return samples_written / frame->ch_layout.nb_channels;
|
||||
return output.Write(pcm_data.subspan(0, std::min(u32(pcm_data.size()), max_pcm)));
|
||||
}
|
||||
|
||||
AVFrame* ConvertAudioFrame(AVFrame* frame);
|
||||
|
||||
const AjmFormatEncoding m_format;
|
||||
const AjmMp3CodecFlags m_flags;
|
||||
const AVCodec* m_codec = nullptr;
|
||||
AVCodecContext* m_codec_context = nullptr;
|
||||
AVCodecParserContext* m_parser = nullptr;
|
||||
SwrContext* m_swr_context = nullptr;
|
||||
std::optional<u32> m_header;
|
||||
u32 m_frame_samples = 0;
|
||||
};
|
||||
|
||||
} // namespace Libraries::Ajm
|
||||
|
@ -590,4 +590,29 @@ constexpr int ORBIS_VIDEODEC2_ERROR_NEW_SEQUENCE = 0x811D0300;
|
||||
constexpr int ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT = 0x811D0301;
|
||||
constexpr int ORBIS_VIDEODEC2_ERROR_OVERSIZE_DECODE = 0x811D0302;
|
||||
constexpr int ORBIS_VIDEODEC2_ERROR_INVALID_SEQUENCE = 0x811D0303;
|
||||
constexpr int ORBIS_VIDEODEC2_ERROR_FATAL_STREAM = 0x811D0304;
|
||||
constexpr int ORBIS_VIDEODEC2_ERROR_FATAL_STREAM = 0x811D0304;
|
||||
|
||||
// Videodec library
|
||||
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_API_FAIL = 0x80C10000;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_CODEC_TYPE = 0x80C10001;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_STRUCT_SIZE = 0x80C10002;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_HANDLE = 0x80C10003;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_CPU_MEMORY_SIZE = 0x80C10004;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_CPU_MEMORY_POINTER = 0x80C10005;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_CPU_GPU_MEMORY_SIZE = 0x80C10006;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_CPU_GPU_MEMORY_POINTER = 0x80C10007;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_SHADER_CONTEXT_POINTER = 0x80C10008;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_AU_SIZE = 0x80C10009;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_AU_POINTER = 0x80C1000A;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_SIZE = 0x80C1000B;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_POINTER = 0x80C1000C;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_ALIGNMENT = 0x80C1000D;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_CONFIG_INFO = 0x80C1000E;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER = 0x80C1000F;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_NEW_SEQUENCE = 0x80C10010;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_DECODE_AU = 0x80C10011;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_MISMATCH_SPEC = 0x80C10012;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_INVALID_SEQUENCE = 0x80C10013;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_FATAL_STREAM = 0x80C10014;
|
||||
constexpr int ORBIS_VIDEODEC_ERROR_FATAL_STATE = 0x80C10015;
|
||||
|
@ -41,6 +41,7 @@
|
||||
#include "core/libraries/system/systemservice.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
#include "core/libraries/usbd/usbd.h"
|
||||
#include "core/libraries/videodec/videodec.h"
|
||||
#include "core/libraries/videodec/videodec2.h"
|
||||
#include "core/libraries/videoout/video_out.h"
|
||||
|
||||
@ -87,6 +88,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
|
||||
Libraries::GameLiveStreaming::RegisterlibSceGameLiveStreaming(sym);
|
||||
Libraries::SharePlay::RegisterlibSceSharePlay(sym);
|
||||
Libraries::Remoteplay::RegisterlibSceRemoteplay(sym);
|
||||
Libraries::Videodec::RegisterlibSceVideodec(sym);
|
||||
}
|
||||
|
||||
} // namespace Libraries
|
||||
|
137
src/core/libraries/videodec/videodec.cpp
Normal file
137
src/core/libraries/videodec/videodec.cpp
Normal file
@ -0,0 +1,137 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "videodec.h"
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/libs.h"
|
||||
#include "videodec_impl.h"
|
||||
|
||||
namespace Libraries::Videodec {
|
||||
|
||||
static constexpr u64 kMinimumMemorySize = 32_MB; ///> Fake minimum memory size for querying
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
|
||||
const OrbisVideodecResourceInfo* pRsrcInfoIn,
|
||||
OrbisVideodecCtrl* pCtrlOut) {
|
||||
LOG_INFO(Lib_Videodec, "called");
|
||||
|
||||
if (!pCfgInfoIn || !pRsrcInfoIn || !pCtrlOut) {
|
||||
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
|
||||
}
|
||||
if (pCfgInfoIn->thisSize != sizeof(OrbisVideodecConfigInfo) ||
|
||||
pRsrcInfoIn->thisSize != sizeof(OrbisVideodecResourceInfo)) {
|
||||
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
|
||||
}
|
||||
|
||||
VdecDecoder* decoder = new VdecDecoder(*pCfgInfoIn, *pRsrcInfoIn);
|
||||
pCtrlOut->thisSize = sizeof(OrbisVideodecCtrl);
|
||||
pCtrlOut->handle = decoder;
|
||||
pCtrlOut->version = 1; //???
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecDecode(OrbisVideodecCtrl* pCtrlIn,
|
||||
const OrbisVideodecInputData* pInputDataIn,
|
||||
OrbisVideodecFrameBuffer* pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo* pPictureInfoOut) {
|
||||
LOG_TRACE(Lib_Videodec, "called");
|
||||
if (!pCtrlIn || !pInputDataIn || !pPictureInfoOut) {
|
||||
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
|
||||
}
|
||||
if (pCtrlIn->thisSize != sizeof(OrbisVideodecCtrl) ||
|
||||
pFrameBufferInOut->thisSize != sizeof(OrbisVideodecFrameBuffer)) {
|
||||
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
|
||||
}
|
||||
|
||||
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
|
||||
if (!decoder) {
|
||||
return ORBIS_VIDEODEC_ERROR_HANDLE;
|
||||
}
|
||||
return decoder->Decode(*pInputDataIn, *pFrameBufferInOut, *pPictureInfoOut);
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecDeleteDecoder(OrbisVideodecCtrl* pCtrlIn) {
|
||||
LOG_INFO(Lib_Videodec, "(STUBBED) called");
|
||||
|
||||
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
|
||||
if (!decoder) {
|
||||
return ORBIS_VIDEODEC_ERROR_HANDLE;
|
||||
}
|
||||
delete decoder;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecFlush(OrbisVideodecCtrl* pCtrlIn,
|
||||
OrbisVideodecFrameBuffer* pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo* pPictureInfoOut) {
|
||||
LOG_INFO(Lib_Videodec, "called");
|
||||
|
||||
if (!pFrameBufferInOut || !pPictureInfoOut) {
|
||||
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
|
||||
}
|
||||
if (pFrameBufferInOut->thisSize != sizeof(OrbisVideodecFrameBuffer) ||
|
||||
pPictureInfoOut->thisSize != sizeof(OrbisVideodecPictureInfo)) {
|
||||
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
|
||||
}
|
||||
|
||||
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
|
||||
if (!decoder) {
|
||||
return ORBIS_VIDEODEC_ERROR_HANDLE;
|
||||
}
|
||||
return decoder->Flush(*pFrameBufferInOut, *pPictureInfoOut);
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecMapMemory() {
|
||||
LOG_ERROR(Lib_Videodec, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCfgInfoIn,
|
||||
OrbisVideodecResourceInfo* pRsrcInfoOut) {
|
||||
LOG_INFO(Lib_Videodec, "called");
|
||||
|
||||
if (!pCfgInfoIn || !pRsrcInfoOut) {
|
||||
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
|
||||
}
|
||||
if (pCfgInfoIn->thisSize != sizeof(OrbisVideodecConfigInfo) ||
|
||||
pRsrcInfoOut->thisSize != sizeof(OrbisVideodecResourceInfo)) {
|
||||
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
|
||||
}
|
||||
|
||||
pRsrcInfoOut->thisSize = sizeof(OrbisVideodecResourceInfo);
|
||||
pRsrcInfoOut->pCpuMemory = nullptr;
|
||||
pRsrcInfoOut->pCpuGpuMemory = nullptr;
|
||||
|
||||
pRsrcInfoOut->cpuGpuMemorySize = kMinimumMemorySize;
|
||||
pRsrcInfoOut->cpuMemorySize = kMinimumMemorySize;
|
||||
|
||||
pRsrcInfoOut->maxFrameBufferSize = kMinimumMemorySize;
|
||||
pRsrcInfoOut->frameBufferAlignment = 0x100;
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecReset(OrbisVideodecCtrl* pCtrlIn) {
|
||||
LOG_INFO(Lib_Videodec, "(STUBBED) called");
|
||||
|
||||
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
|
||||
decoder->Reset();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
void RegisterlibSceVideodec(Core::Loader::SymbolsResolver* sym) {
|
||||
LIB_FUNCTION("qkgRiwHyheU", "libSceVideodec", 1, "libSceVideodec", 1, 1,
|
||||
sceVideodecCreateDecoder);
|
||||
LIB_FUNCTION("q0W5GJMovMs", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecDecode);
|
||||
LIB_FUNCTION("U0kpGF1cl90", "libSceVideodec", 1, "libSceVideodec", 1, 1,
|
||||
sceVideodecDeleteDecoder);
|
||||
LIB_FUNCTION("jeigLlKdp5I", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecFlush);
|
||||
LIB_FUNCTION("kg+lH0V61hM", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecMapMemory);
|
||||
LIB_FUNCTION("leCAscipfFY", "libSceVideodec", 1, "libSceVideodec", 1, 1,
|
||||
sceVideodecQueryResourceInfo);
|
||||
LIB_FUNCTION("f8AgDv-1X8A", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecReset);
|
||||
};
|
||||
|
||||
} // namespace Libraries::Videodec
|
108
src/core/libraries/videodec/videodec.h
Normal file
108
src/core/libraries/videodec/videodec.h
Normal file
@ -0,0 +1,108 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
namespace Core::Loader {
|
||||
class SymbolsResolver;
|
||||
}
|
||||
|
||||
namespace Libraries::Videodec {
|
||||
|
||||
struct OrbisVideodecConfigInfo {
|
||||
u64 thisSize;
|
||||
u32 codecType;
|
||||
u32 profile;
|
||||
u32 maxLevel;
|
||||
s32 maxFrameWidth;
|
||||
s32 maxFrameHeight;
|
||||
s32 maxDpbFrameCount;
|
||||
u64 videodecFlags;
|
||||
};
|
||||
|
||||
struct OrbisVideodecResourceInfo {
|
||||
u64 thisSize;
|
||||
u64 cpuMemorySize;
|
||||
void* pCpuMemory;
|
||||
u64 cpuGpuMemorySize;
|
||||
void* pCpuGpuMemory;
|
||||
u64 maxFrameBufferSize;
|
||||
u32 frameBufferAlignment;
|
||||
};
|
||||
|
||||
struct OrbisVideodecCtrl {
|
||||
u64 thisSize;
|
||||
void* handle;
|
||||
u64 version;
|
||||
};
|
||||
|
||||
struct OrbisVideodecFrameBuffer {
|
||||
u64 thisSize;
|
||||
void* pFrameBuffer;
|
||||
u64 frameBufferSize;
|
||||
};
|
||||
|
||||
struct OrbisVideodecAvcInfo {
|
||||
u32 numUnitsInTick;
|
||||
u32 timeScale;
|
||||
u8 fixedFrameRateFlag;
|
||||
u8 aspectRatioIdc;
|
||||
u16 sarWidth;
|
||||
u16 sarHeight;
|
||||
u8 colourPrimaries;
|
||||
u8 transferCharacteristics;
|
||||
u8 matrixCoefficients;
|
||||
u8 videoFullRangeFlag;
|
||||
u32 frameCropLeftOffset;
|
||||
u32 frameCropRightOffset;
|
||||
u32 frameCropTopOffset;
|
||||
u32 frameCropBottomOffset;
|
||||
};
|
||||
|
||||
union OrbisVideodecCodecInfo {
|
||||
u8 reserved[64];
|
||||
OrbisVideodecAvcInfo avc;
|
||||
};
|
||||
|
||||
struct OrbisVideodecPictureInfo {
|
||||
u64 thisSize;
|
||||
u32 isValid;
|
||||
u32 codecType;
|
||||
u32 frameWidth;
|
||||
u32 framePitch;
|
||||
u32 frameHeight;
|
||||
u32 isErrorPic;
|
||||
u64 ptsData;
|
||||
u64 attachedData;
|
||||
OrbisVideodecCodecInfo codec;
|
||||
};
|
||||
|
||||
struct OrbisVideodecInputData {
|
||||
u64 thisSize;
|
||||
void* pAuData;
|
||||
u64 auSize;
|
||||
u64 ptsData;
|
||||
u64 dtsData;
|
||||
u64 attachedData;
|
||||
};
|
||||
|
||||
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
|
||||
const OrbisVideodecResourceInfo* pRsrcInfoIn,
|
||||
OrbisVideodecCtrl* pCtrlOut);
|
||||
int PS4_SYSV_ABI sceVideodecDecode(OrbisVideodecCtrl* pCtrlIn,
|
||||
const OrbisVideodecInputData* pInputDataIn,
|
||||
OrbisVideodecFrameBuffer* pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo* pPictureInfoOut);
|
||||
int PS4_SYSV_ABI sceVideodecDeleteDecoder(OrbisVideodecCtrl* pCtrlIn);
|
||||
int PS4_SYSV_ABI sceVideodecFlush(OrbisVideodecCtrl* pCtrlIn,
|
||||
OrbisVideodecFrameBuffer* pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo* pPictureInfoOut);
|
||||
int PS4_SYSV_ABI sceVideodecMapMemory();
|
||||
int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCfgInfoIn,
|
||||
OrbisVideodecResourceInfo* pRsrcInfoOut);
|
||||
int PS4_SYSV_ABI sceVideodecReset(OrbisVideodecCtrl* pCtrlIn);
|
||||
|
||||
void RegisterlibSceVideodec(Core::Loader::SymbolsResolver* sym);
|
||||
} // namespace Libraries::Videodec
|
222
src/core/libraries/videodec/videodec_impl.cpp
Normal file
222
src/core/libraries/videodec/videodec_impl.cpp
Normal file
@ -0,0 +1,222 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "videodec_impl.h"
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
|
||||
// The av_err2str macro in libavutil/error.h does not play nice with C++
|
||||
#ifdef av_err2str
|
||||
#undef av_err2str
|
||||
#include <string>
|
||||
av_always_inline std::string av_err2string(int errnum) {
|
||||
char errbuf[AV_ERROR_MAX_STRING_SIZE];
|
||||
return av_make_error_string(errbuf, AV_ERROR_MAX_STRING_SIZE, errnum);
|
||||
}
|
||||
#define av_err2str(err) av_err2string(err).c_str()
|
||||
#endif // av_err2str
|
||||
|
||||
namespace Libraries::Videodec {
|
||||
|
||||
static inline void CopyNV12Data(u8* dst, const AVFrame& src) {
|
||||
u32 width = Common::AlignUp((u32)src.width, 16);
|
||||
u32 height = Common::AlignUp((u32)src.height, 16);
|
||||
std::memcpy(dst, src.data[0], src.width * src.height);
|
||||
std::memcpy(dst + src.width * height, src.data[1], (src.width * src.height) / 2);
|
||||
}
|
||||
|
||||
VdecDecoder::VdecDecoder(const OrbisVideodecConfigInfo& pCfgInfoIn,
|
||||
const OrbisVideodecResourceInfo& pRsrcInfoIn) {
|
||||
|
||||
const AVCodec* codec = avcodec_find_decoder(AV_CODEC_ID_H264);
|
||||
ASSERT(codec);
|
||||
|
||||
mCodecContext = avcodec_alloc_context3(codec);
|
||||
ASSERT(mCodecContext);
|
||||
mCodecContext->width = pCfgInfoIn.maxFrameWidth;
|
||||
mCodecContext->height = pCfgInfoIn.maxFrameHeight;
|
||||
|
||||
avcodec_open2(mCodecContext, codec, nullptr);
|
||||
}
|
||||
|
||||
VdecDecoder::~VdecDecoder() {
|
||||
avcodec_free_context(&mCodecContext);
|
||||
sws_freeContext(mSwsContext);
|
||||
}
|
||||
|
||||
s32 VdecDecoder::Decode(const OrbisVideodecInputData& pInputDataIn,
|
||||
OrbisVideodecFrameBuffer& pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo& pPictureInfoOut) {
|
||||
pPictureInfoOut.thisSize = sizeof(OrbisVideodecPictureInfo);
|
||||
pPictureInfoOut.isValid = false;
|
||||
pPictureInfoOut.isErrorPic = true;
|
||||
|
||||
if (!pInputDataIn.pAuData) {
|
||||
return ORBIS_VIDEODEC_ERROR_AU_POINTER;
|
||||
}
|
||||
if (pInputDataIn.auSize == 0) {
|
||||
return ORBIS_VIDEODEC_ERROR_AU_SIZE;
|
||||
}
|
||||
|
||||
AVPacket* packet = av_packet_alloc();
|
||||
if (!packet) {
|
||||
LOG_ERROR(Lib_Videodec, "Failed to allocate packet");
|
||||
return ORBIS_VIDEODEC_ERROR_API_FAIL;
|
||||
}
|
||||
|
||||
packet->data = (u8*)pInputDataIn.pAuData;
|
||||
packet->size = pInputDataIn.auSize;
|
||||
packet->pts = pInputDataIn.ptsData;
|
||||
packet->dts = pInputDataIn.dtsData;
|
||||
|
||||
int ret = avcodec_send_packet(mCodecContext, packet);
|
||||
if (ret < 0) {
|
||||
LOG_ERROR(Lib_Videodec, "Error sending packet to decoder: {}", ret);
|
||||
av_packet_free(&packet);
|
||||
return ORBIS_VIDEODEC_ERROR_API_FAIL;
|
||||
}
|
||||
|
||||
AVFrame* frame = av_frame_alloc();
|
||||
if (frame == nullptr) {
|
||||
LOG_ERROR(Lib_Videodec, "Failed to allocate frame");
|
||||
av_packet_free(&packet);
|
||||
return ORBIS_VIDEODEC_ERROR_API_FAIL;
|
||||
}
|
||||
int frameCount = 0;
|
||||
while (true) {
|
||||
ret = avcodec_receive_frame(mCodecContext, frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
|
||||
break;
|
||||
} else if (ret < 0) {
|
||||
LOG_ERROR(Lib_Videodec, "Error receiving frame from decoder: {}", ret);
|
||||
av_packet_free(&packet);
|
||||
av_frame_free(&frame);
|
||||
return ORBIS_VIDEODEC_ERROR_API_FAIL;
|
||||
}
|
||||
|
||||
if (frame->format != AV_PIX_FMT_NV12) {
|
||||
AVFrame* nv12_frame = ConvertNV12Frame(*frame);
|
||||
ASSERT(nv12_frame);
|
||||
av_frame_free(&frame);
|
||||
frame = nv12_frame;
|
||||
}
|
||||
|
||||
CopyNV12Data((u8*)pFrameBufferInOut.pFrameBuffer, *frame);
|
||||
|
||||
pPictureInfoOut.codecType = 0;
|
||||
pPictureInfoOut.frameWidth = Common::AlignUp((u32)frame->width, 16);
|
||||
pPictureInfoOut.frameHeight = Common::AlignUp((u32)frame->height, 16);
|
||||
pPictureInfoOut.framePitch = frame->linesize[0];
|
||||
|
||||
pPictureInfoOut.isValid = true;
|
||||
pPictureInfoOut.isErrorPic = false;
|
||||
frameCount++;
|
||||
if (frameCount > 1) {
|
||||
LOG_WARNING(Lib_Videodec, "We have more than 1 frame");
|
||||
}
|
||||
}
|
||||
|
||||
av_packet_free(&packet);
|
||||
av_frame_free(&frame);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 VdecDecoder::Flush(OrbisVideodecFrameBuffer& pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo& pPictureInfoOut) {
|
||||
pPictureInfoOut.thisSize = sizeof(pPictureInfoOut);
|
||||
pPictureInfoOut.isValid = false;
|
||||
pPictureInfoOut.isErrorPic = true;
|
||||
|
||||
AVFrame* frame = av_frame_alloc();
|
||||
if (!frame) {
|
||||
LOG_ERROR(Lib_Videodec, "Failed to allocate frame");
|
||||
return ORBIS_VIDEODEC_ERROR_API_FAIL;
|
||||
}
|
||||
|
||||
int frameCount = 0;
|
||||
while (true) {
|
||||
int ret = avcodec_receive_frame(mCodecContext, frame);
|
||||
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
|
||||
break;
|
||||
} else if (ret < 0) {
|
||||
LOG_ERROR(Lib_Videodec, "Error receiving frame from decoder: {}", ret);
|
||||
av_frame_free(&frame);
|
||||
return ORBIS_VIDEODEC_ERROR_API_FAIL;
|
||||
}
|
||||
|
||||
if (frame->format != AV_PIX_FMT_NV12) {
|
||||
AVFrame* nv12_frame = ConvertNV12Frame(*frame);
|
||||
ASSERT(nv12_frame);
|
||||
av_frame_free(&frame);
|
||||
frame = nv12_frame;
|
||||
}
|
||||
|
||||
CopyNV12Data((u8*)pFrameBufferInOut.pFrameBuffer, *frame);
|
||||
|
||||
pPictureInfoOut.codecType = 0;
|
||||
pPictureInfoOut.frameWidth = Common::AlignUp((u32)frame->width, 16);
|
||||
pPictureInfoOut.frameHeight = Common::AlignUp((u32)frame->height, 16);
|
||||
pPictureInfoOut.framePitch = frame->linesize[0];
|
||||
|
||||
pPictureInfoOut.isValid = true;
|
||||
pPictureInfoOut.isErrorPic = false;
|
||||
|
||||
u32 width = Common::AlignUp((u32)frame->width, 16);
|
||||
u32 height = Common::AlignUp((u32)frame->height, 16);
|
||||
pPictureInfoOut.codec.avc.frameCropLeftOffset = u32(frame->crop_left);
|
||||
pPictureInfoOut.codec.avc.frameCropRightOffset =
|
||||
u32(frame->crop_right + (width - frame->width));
|
||||
pPictureInfoOut.codec.avc.frameCropTopOffset = u32(frame->crop_top);
|
||||
pPictureInfoOut.codec.avc.frameCropBottomOffset =
|
||||
u32(frame->crop_bottom + (height - frame->height));
|
||||
// TODO maybe more avc?
|
||||
|
||||
if (frameCount > 1) {
|
||||
LOG_WARNING(Lib_Videodec, "We have more than 1 frame");
|
||||
}
|
||||
}
|
||||
|
||||
av_frame_free(&frame);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
s32 VdecDecoder::Reset() {
|
||||
avcodec_flush_buffers(mCodecContext);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
AVFrame* VdecDecoder::ConvertNV12Frame(AVFrame& frame) {
|
||||
AVFrame* nv12_frame = av_frame_alloc();
|
||||
nv12_frame->pts = frame.pts;
|
||||
nv12_frame->pkt_dts = frame.pkt_dts < 0 ? 0 : frame.pkt_dts;
|
||||
nv12_frame->format = AV_PIX_FMT_NV12;
|
||||
nv12_frame->width = frame.width;
|
||||
nv12_frame->height = frame.height;
|
||||
nv12_frame->sample_aspect_ratio = frame.sample_aspect_ratio;
|
||||
nv12_frame->crop_top = frame.crop_top;
|
||||
nv12_frame->crop_bottom = frame.crop_bottom;
|
||||
nv12_frame->crop_left = frame.crop_left;
|
||||
nv12_frame->crop_right = frame.crop_right;
|
||||
|
||||
av_frame_get_buffer(nv12_frame, 0);
|
||||
|
||||
if (mSwsContext == nullptr) {
|
||||
mSwsContext = sws_getContext(frame.width, frame.height, AVPixelFormat(frame.format),
|
||||
nv12_frame->width, nv12_frame->height, AV_PIX_FMT_NV12,
|
||||
SWS_FAST_BILINEAR, nullptr, nullptr, nullptr);
|
||||
}
|
||||
|
||||
const auto res = sws_scale(mSwsContext, frame.data, frame.linesize, 0, frame.height,
|
||||
nv12_frame->data, nv12_frame->linesize);
|
||||
if (res < 0) {
|
||||
LOG_ERROR(Lib_Videodec, "Could not convert to NV12: {}", av_err2str(res));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return nv12_frame;
|
||||
}
|
||||
|
||||
} // namespace Libraries::Videodec
|
38
src/core/libraries/videodec/videodec_impl.h
Normal file
38
src/core/libraries/videodec/videodec_impl.h
Normal file
@ -0,0 +1,38 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "videodec.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavutil/imgutils.h>
|
||||
#include <libswscale/swscale.h>
|
||||
}
|
||||
|
||||
namespace Libraries::Videodec {
|
||||
|
||||
class VdecDecoder {
|
||||
public:
|
||||
VdecDecoder(const OrbisVideodecConfigInfo& pCfgInfoIn,
|
||||
const OrbisVideodecResourceInfo& pRsrcInfoIn);
|
||||
~VdecDecoder();
|
||||
s32 Decode(const OrbisVideodecInputData& pInputDataIn,
|
||||
OrbisVideodecFrameBuffer& pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo& pPictureInfoOut);
|
||||
s32 Flush(OrbisVideodecFrameBuffer& pFrameBufferInOut,
|
||||
OrbisVideodecPictureInfo& pPictureInfoOut);
|
||||
s32 Reset();
|
||||
|
||||
private:
|
||||
AVFrame* ConvertNV12Frame(AVFrame& frame);
|
||||
|
||||
private:
|
||||
AVCodecContext* mCodecContext = nullptr;
|
||||
SwsContext* mSwsContext = nullptr;
|
||||
};
|
||||
|
||||
} // namespace Libraries::Videodec
|
2
src/images/net.shadps4.shadPS4.svg
Normal file
2
src/images/net.shadps4.shadPS4.svg
Normal file
@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg version="1.1" viewBox="0 0 200 200" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><linearGradient id="linearGradient1"><stop stop-color="#0b034f" offset="0"/><stop stop-color="#4461f2" offset="1"/></linearGradient><linearGradient id="linearGradient2" x1="100" x2="100" y1="185.84" y2="14.157" gradientUnits="userSpaceOnUse" xlink:href="#linearGradient1"/><mask id="mask9" maskUnits="userSpaceOnUse"><path d="m-4.1597 120.43 65.304 22.774-20.899 59.926-65.304-22.774z" fill="none" stroke="#149ffb" stroke-linecap="square" stroke-width="11" style="paint-order:markers fill stroke"/></mask><mask id="mask10" maskUnits="userSpaceOnUse"><path d="m178.79 52.448-45.404 19.386 5.9135-49.014z" fill="none" stroke="#149ffb" stroke-linecap="square" stroke-width="6.75" style="paint-order:markers fill stroke"/></mask></defs><path d="m48.678 14.157h102.64c19.124 0 34.521 15.396 34.521 34.521v102.64c0 19.124-15.396 34.521-34.521 34.521h-102.64c-19.124 0-34.521-15.396-34.521-34.521v-102.64c0-19.124 15.396-34.521 34.521-34.521z" fill="url(#linearGradient2)" stroke="#fff" stroke-linecap="square" stroke-linejoin="round" stroke-width="5" style="paint-order:markers fill stroke"/><path d="m48.678 14.157h102.64c19.124 0 34.521 15.396 34.521 34.521v102.64c0 19.124-15.396 34.521-34.521 34.521h-102.64c-19.124 0-34.521-15.396-34.521-34.521v-102.64c0-19.124 15.396-34.521 34.521-34.521z" fill="url(#linearGradient2)" stroke="#fff" stroke-linecap="square" stroke-linejoin="round" stroke-width="5" style="paint-order:markers fill stroke"/><path d="m50.17 16.403h99.848c18.603 0 33.58 14.977 33.58 33.58v99.848c0 18.603-14.977 33.58-33.58 33.58h-99.848c-18.603 0-33.58-14.977-33.58-33.58v-99.848c0-18.603 14.977-33.58 33.58-33.58z" fill="#0ff" mask="url(#mask9)" style="paint-order:markers fill stroke"/><path d="m50.076 16.496h99.848c18.603 0 33.58 14.977 33.58 33.58v99.848c0 18.603-14.977 33.58-33.58 33.58h-99.848c-18.603 0-33.58-14.977-33.58-33.58v-99.848c0-18.603 14.977-33.58 33.58-33.58z" fill="#0ff" mask="url(#mask10)" style="paint-order:markers fill stroke"/><g fill="none"><path transform="matrix(.91041 .0063593 -.0063593 .91041 28.548 42.178)" d="m166.13 88.68-23.677 14.288 13.949 23.879-14.288-23.677-23.879 13.949 23.677-14.288-13.949-23.879 14.288 23.677z" stroke="#139ffb" stroke-linecap="square" stroke-width="12.43" style="paint-order:markers fill stroke"/><path d="m117.98 135.88v-88.282l-65.093 69.568h83.807" stroke="#fff" stroke-linecap="square" stroke-linejoin="round" stroke-width="10" style="font-variation-settings:normal;paint-order:markers fill stroke"/><path d="m69.923 56.468a20.994 21.009 0 01-20.911 21.009 20.994 21.009 0 01-21.076-20.843 20.994 21.009 0 0120.744-21.174 20.994 21.009 0 0121.24 20.675" stop-color="#000000" stroke="#139ffb" stroke-linecap="round" stroke-width="9.4488" style="paint-order:markers fill stroke"/></g></svg>
|
After Width: | Height: | Size: 2.9 KiB |
@ -11,6 +11,7 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#include <dispatch/dispatch.h>
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
@ -71,7 +72,14 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
|
||||
auto window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
|
||||
SDL_Window* window = SDL_GetWindowFromID(window_id);
|
||||
if ((!data->WantVisible || bd->ime_window != window) && bd->ime_window != nullptr) {
|
||||
SDL_StopTextInput(bd->ime_window);
|
||||
auto stop_input = [&bd] { SDL_StopTextInput(bd->ime_window); };
|
||||
#ifdef __APPLE__
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
stop_input();
|
||||
});
|
||||
#else
|
||||
stop_input();
|
||||
#endif
|
||||
bd->ime_window = nullptr;
|
||||
}
|
||||
if (data->WantVisible) {
|
||||
@ -80,8 +88,17 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
|
||||
r.y = (int)data->InputPos.y;
|
||||
r.w = 1;
|
||||
r.h = (int)data->InputLineHeight;
|
||||
SDL_SetTextInputArea(window, &r, 0);
|
||||
SDL_StartTextInput(window);
|
||||
const auto start_input = [&window, &r] {
|
||||
SDL_SetTextInputArea(window, &r, 0);
|
||||
SDL_StartTextInput(window);
|
||||
};
|
||||
#ifdef __APPLE__
|
||||
dispatch_sync(dispatch_get_main_queue(), ^{
|
||||
start_input();
|
||||
});
|
||||
#else
|
||||
start_input();
|
||||
#endif
|
||||
bd->ime_window = window;
|
||||
}
|
||||
}
|
||||
|
@ -44,20 +44,31 @@ public:
|
||||
|
||||
// Setup menu.
|
||||
QMenu menu(widget);
|
||||
|
||||
// "Open Folder..." submenu
|
||||
QMenu* openFolderMenu = new QMenu(tr("Open Folder..."), widget);
|
||||
QAction* openGameFolder = new QAction(tr("Open Game Folder"), widget);
|
||||
QAction* openSaveDataFolder = new QAction(tr("Open Save Data Folder"), widget);
|
||||
QAction* openLogFolder = new QAction(tr("Open Log Folder"), widget);
|
||||
|
||||
openFolderMenu->addAction(openGameFolder);
|
||||
openFolderMenu->addAction(openSaveDataFolder);
|
||||
openFolderMenu->addAction(openLogFolder);
|
||||
|
||||
menu.addMenu(openFolderMenu);
|
||||
|
||||
QAction createShortcut(tr("Create Shortcut"), widget);
|
||||
QAction openFolder(tr("Open Game Folder"), widget);
|
||||
QAction openCheats(tr("Cheats / Patches"), widget);
|
||||
QAction openSfoViewer(tr("SFO Viewer"), widget);
|
||||
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
|
||||
|
||||
menu.addAction(&openFolder);
|
||||
menu.addAction(&createShortcut);
|
||||
menu.addAction(&openCheats);
|
||||
menu.addAction(&openSfoViewer);
|
||||
menu.addAction(&openTrophyViewer);
|
||||
|
||||
// "Copy" submenu.
|
||||
QMenu* copyMenu = new QMenu(tr("Copy info"), widget);
|
||||
QMenu* copyMenu = new QMenu(tr("Copy info..."), widget);
|
||||
QAction* copyName = new QAction(tr("Copy Name"), widget);
|
||||
QAction* copySerial = new QAction(tr("Copy Serial"), widget);
|
||||
QAction* copyNameAll = new QAction(tr("Copy All"), widget);
|
||||
@ -86,12 +97,29 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
if (selected == &openFolder) {
|
||||
if (selected == openGameFolder) {
|
||||
QString folderPath;
|
||||
Common::FS::PathToQString(folderPath, m_games[itemID].path);
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(folderPath));
|
||||
}
|
||||
|
||||
if (selected == openSaveDataFolder) {
|
||||
QString userPath;
|
||||
Common::FS::PathToQString(userPath,
|
||||
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
|
||||
QString saveDataPath =
|
||||
userPath + "/savedata/1/" + QString::fromStdString(m_games[itemID].serial);
|
||||
QDir(saveDataPath).mkpath(saveDataPath);
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(saveDataPath));
|
||||
}
|
||||
|
||||
if (selected == openLogFolder) {
|
||||
QString userPath;
|
||||
Common::FS::PathToQString(userPath,
|
||||
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(userPath + "/log"));
|
||||
}
|
||||
|
||||
if (selected == &openSfoViewer) {
|
||||
PSF psf;
|
||||
QString game_update_path;
|
||||
|
@ -7,7 +7,9 @@
|
||||
|
||||
#include "about_dialog.h"
|
||||
#include "cheats_patches.h"
|
||||
#ifdef ENABLE_UPDATER
|
||||
#include "check_update.h"
|
||||
#endif
|
||||
#include "common/io_file.h"
|
||||
#include "common/path_util.h"
|
||||
#include "common/scm_rev.h"
|
||||
@ -59,8 +61,10 @@ bool MainWindow::Init() {
|
||||
this->show();
|
||||
// load game list
|
||||
LoadGameLists();
|
||||
#ifdef ENABLE_UPDATER
|
||||
// Check for update
|
||||
CheckUpdateMain(true);
|
||||
#endif
|
||||
|
||||
auto end = std::chrono::steady_clock::now();
|
||||
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
|
||||
@ -183,6 +187,7 @@ void MainWindow::LoadGameLists() {
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ENABLE_UPDATER
|
||||
void MainWindow::CheckUpdateMain(bool checkSave) {
|
||||
if (checkSave) {
|
||||
if (!Config::autoUpdate()) {
|
||||
@ -192,6 +197,7 @@ void MainWindow::CheckUpdateMain(bool checkSave) {
|
||||
auto checkUpdate = new CheckUpdate(false);
|
||||
checkUpdate->exec();
|
||||
}
|
||||
#endif
|
||||
|
||||
void MainWindow::GetPhysicalDevices() {
|
||||
Vulkan::Instance instance(false, false);
|
||||
@ -254,10 +260,12 @@ void MainWindow::CreateConnects() {
|
||||
settingsDialog->exec();
|
||||
});
|
||||
|
||||
#ifdef ENABLE_UPDATER
|
||||
connect(ui->updaterAct, &QAction::triggered, this, [this]() {
|
||||
auto checkUpdate = new CheckUpdate(true);
|
||||
checkUpdate->exec();
|
||||
});
|
||||
#endif
|
||||
|
||||
connect(ui->aboutAct, &QAction::triggered, this, [this]() {
|
||||
auto aboutDialog = new AboutDialog(this);
|
||||
@ -933,7 +941,9 @@ void MainWindow::SetUiIcons(bool isWhite) {
|
||||
ui->bootInstallPkgAct->setIcon(RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite));
|
||||
ui->bootGameAct->setIcon(RecolorIcon(ui->bootGameAct->icon(), isWhite));
|
||||
ui->exitAct->setIcon(RecolorIcon(ui->exitAct->icon(), isWhite));
|
||||
#ifdef ENABLE_UPDATER
|
||||
ui->updaterAct->setIcon(RecolorIcon(ui->updaterAct->icon(), isWhite));
|
||||
#endif
|
||||
ui->downloadCheatsPatchesAct->setIcon(
|
||||
RecolorIcon(ui->downloadCheatsPatchesAct->icon(), isWhite));
|
||||
ui->dumpGameListAct->setIcon(RecolorIcon(ui->dumpGameListAct->icon(), isWhite));
|
||||
|
@ -56,7 +56,9 @@ private:
|
||||
void CreateDockWindows();
|
||||
void GetPhysicalDevices();
|
||||
void LoadGameLists();
|
||||
#ifdef ENABLE_UPDATER
|
||||
void CheckUpdateMain(bool checkSave);
|
||||
#endif
|
||||
void CreateConnects();
|
||||
void SetLastUsedTheme();
|
||||
void SetLastIconSizeBullet();
|
||||
|
@ -26,7 +26,9 @@ public:
|
||||
QAction* downloadCheatsPatchesAct;
|
||||
QAction* dumpGameListAct;
|
||||
QAction* pkgViewerAct;
|
||||
#ifdef ENABLE_UPDATER
|
||||
QAction* updaterAct;
|
||||
#endif
|
||||
QAction* aboutAct;
|
||||
QAction* configureAct;
|
||||
QAction* setThemeDark;
|
||||
@ -130,9 +132,11 @@ public:
|
||||
pkgViewerAct = new QAction(MainWindow);
|
||||
pkgViewerAct->setObjectName("pkgViewer");
|
||||
pkgViewerAct->setIcon(QIcon(":images/file_icon.png"));
|
||||
#ifdef ENABLE_UPDATER
|
||||
updaterAct = new QAction(MainWindow);
|
||||
updaterAct->setObjectName("updaterAct");
|
||||
updaterAct->setIcon(QIcon(":images/update_icon.png"));
|
||||
#endif
|
||||
aboutAct = new QAction(MainWindow);
|
||||
aboutAct->setObjectName("aboutAct");
|
||||
aboutAct->setIcon(QIcon(":images/about_icon.png"));
|
||||
@ -291,7 +295,9 @@ public:
|
||||
menuUtils->addAction(downloadCheatsPatchesAct);
|
||||
menuUtils->addAction(dumpGameListAct);
|
||||
menuUtils->addAction(pkgViewerAct);
|
||||
#ifdef ENABLE_UPDATER
|
||||
menuHelp->addAction(updaterAct);
|
||||
#endif
|
||||
menuHelp->addAction(aboutAct);
|
||||
|
||||
retranslateUi(MainWindow);
|
||||
@ -306,8 +312,10 @@ public:
|
||||
bootInstallPkgAct->setText(
|
||||
QCoreApplication::translate("MainWindow", "Install Packages (PKG)", nullptr));
|
||||
bootGameAct->setText(QCoreApplication::translate("MainWindow", "Boot Game", nullptr));
|
||||
#ifdef ENABLE_UPDATER
|
||||
updaterAct->setText(
|
||||
QCoreApplication::translate("MainWindow", "Check for Updates", nullptr));
|
||||
#endif
|
||||
aboutAct->setText(QCoreApplication::translate("MainWindow", "About shadPS4", nullptr));
|
||||
configureAct->setText(QCoreApplication::translate("MainWindow", "Configure...", nullptr));
|
||||
#if QT_CONFIG(tooltip)
|
||||
|
@ -6,7 +6,9 @@
|
||||
#include <QHoverEvent>
|
||||
|
||||
#include <common/version.h>
|
||||
#ifdef ENABLE_UPDATER
|
||||
#include "check_update.h"
|
||||
#endif
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "main_window.h"
|
||||
@ -29,7 +31,7 @@ QStringList languageNames = {"Arabic",
|
||||
"Italian",
|
||||
"Japanese",
|
||||
"Korean",
|
||||
"Norwegian",
|
||||
"Norwegian (Bokmaal)",
|
||||
"Polish",
|
||||
"Portuguese (Brazil)",
|
||||
"Portuguese (Portugal)",
|
||||
@ -143,6 +145,7 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
connect(ui->logFilterLineEdit, &QLineEdit::textChanged, this,
|
||||
[](const QString& text) { Config::setLogFilter(text.toStdString()); });
|
||||
|
||||
#ifdef ENABLE_UPDATER
|
||||
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this,
|
||||
[](int state) { Config::setAutoUpdate(state == Qt::Checked); });
|
||||
|
||||
@ -153,6 +156,10 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
auto checkUpdate = new CheckUpdate(true);
|
||||
checkUpdate->exec();
|
||||
});
|
||||
#else
|
||||
ui->updaterGroupBox->setVisible(false);
|
||||
ui->GUIgroupBox->setMaximumSize(265, 16777215);
|
||||
#endif
|
||||
|
||||
connect(ui->playBGMCheckBox, &QCheckBox::stateChanged, this, [](int val) {
|
||||
Config::setPlayBGM(val);
|
||||
@ -278,7 +285,9 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
ui->userName->installEventFilter(this);
|
||||
ui->logTypeGroupBox->installEventFilter(this);
|
||||
ui->logFilter->installEventFilter(this);
|
||||
#ifdef ENABLE_UPDATER
|
||||
ui->updaterGroupBox->installEventFilter(this);
|
||||
#endif
|
||||
ui->GUIgroupBox->installEventFilter(this);
|
||||
|
||||
// Input
|
||||
@ -340,6 +349,7 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
ui->vkSyncValidationCheckBox->setChecked(Config::vkValidationSyncEnabled());
|
||||
ui->rdocCheckBox->setChecked(Config::isRdocEnabled());
|
||||
|
||||
#ifdef ENABLE_UPDATER
|
||||
ui->updateCheckBox->setChecked(Config::autoUpdate());
|
||||
std::string updateChannel = Config::getUpdateChannel();
|
||||
if (updateChannel != "Release" && updateChannel != "Nightly") {
|
||||
@ -350,6 +360,7 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
}
|
||||
}
|
||||
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
|
||||
#endif
|
||||
|
||||
for (const auto& dir : Config::getGameInstallDirs()) {
|
||||
QString path_string;
|
||||
@ -451,8 +462,10 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
||||
text = tr("logTypeGroupBox");
|
||||
} else if (elementName == "logFilter") {
|
||||
text = tr("logFilter");
|
||||
#ifdef ENABLE_UPDATER
|
||||
} else if (elementName == "updaterGroupBox") {
|
||||
text = tr("updaterGroupBox");
|
||||
#endif
|
||||
} else if (elementName == "GUIgroupBox") {
|
||||
text = tr("GUIgroupBox");
|
||||
}
|
||||
@ -535,4 +548,4 @@ bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
|
||||
}
|
||||
}
|
||||
return QDialog::eventFilter(obj, event);
|
||||
}
|
||||
}
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>إنشاء اختصار</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>فتح مجلد اللعبة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>عارض الجوائز</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>فتح المجلد...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>فتح مجلد اللعبة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>فتح مجلد بيانات الحفظ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>فتح مجلد السجل</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>نسخ المعلومات</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>...نسخ المعلومات</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Åbn Mappe...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Åbn Spilmappe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Åbn Gem Data Mappe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Åbn Log Mappe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Verknüpfung erstellen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Spieleordner öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophäen anzeigen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Ordner öffnen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Spielordner öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Speicherordner öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Protokollordner öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Infos kopieren</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Infos kopieren...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Άνοιγμα Φακέλου...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Άνοιγμα Φακέλου Παιχνιδιού</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Άνοιγμα Φακέλου Αποθηκευμένων Δεδομένων</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Άνοιγμα Φακέλου Καταγραφής</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Open Folder...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Open Save Data Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Open Log Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Crear acceso directo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Abrir carpeta del juego</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Ver trofeos</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Abrir Carpeta...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Abrir Carpeta del Juego</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Abrir Carpeta de Datos Guardados</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Abrir Carpeta de Registros</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copiar información</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copiar información...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>ساخت شورتکات</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="40"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>بازکردن محل نصب بازی</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>مشاهده تروفی ها</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>باز کردن پوشه...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Copy info</source>
|
||||
<translation>کپی کردن اطلاعات</translation>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>باز کردن پوشه بازی</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>پوشه ذخیره داده را باز کنید</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>باز کردن پوشه لاگ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Copy info...</source>
|
||||
<translation>...کپی کردن اطلاعات</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Avaa Kansio...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Avaa Pelikansio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Avaa Tallennustiedostokansio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Avaa Lokikansio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Créer un raccourci</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Ouvrir le dossier du jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Visionneuse de trophées</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Ouvrir le Dossier...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Ouvrir le Dossier du Jeu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Ouvrir le Dossier des Données de Sauvegarde</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Ouvrir le Dossier des Logs</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copier infos</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copier infos...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -62,7 +62,7 @@
|
||||
<message>
|
||||
<location filename="../install_dir_select.cpp" line="37"/>
|
||||
<source>Select which directory you want to install to.</source>
|
||||
<translation>Select which directory you want to install to.</translation>
|
||||
<translation>Válassza ki a mappát a játékok telepítésére.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -90,7 +90,7 @@
|
||||
<message>
|
||||
<location filename="../game_install_dialog.cpp" line="75"/>
|
||||
<source>The value for location to install games is not valid.</source>
|
||||
<translation>A játékok telepítéséhez megadott érték nem érvényes.</translation>
|
||||
<translation>A játékok telepítéséhez megadott útvonal nem érvényes.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Parancsikon Létrehozása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="40"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Játék Mappa Megnyitása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -113,17 +108,37 @@
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="41"/>
|
||||
<source>SFO Viewer</source>
|
||||
<translation>SFO Néző</translation>
|
||||
<translation>SFO Nézegető</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="42"/>
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trófeák Megtekintése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Mappa megnyitása...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Információ Másolása</translation>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Játék Mappa Megnyitása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Mentési adatok mappa megnyitása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Napló mappa megnyitása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Copy info...</source>
|
||||
<translation>Információ Másolása...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
@ -143,22 +158,22 @@
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="72"/>
|
||||
<source>Delete...</source>
|
||||
<translation>Delete...</translation>
|
||||
<translation>Törlés...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="73"/>
|
||||
<source>Delete Game</source>
|
||||
<translation>Delete Game</translation>
|
||||
<translation>Játék törlése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="74"/>
|
||||
<source>Delete Update</source>
|
||||
<translation>Delete Update</translation>
|
||||
<translation>Frissítések törlése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="75"/>
|
||||
<source>Delete DLC</source>
|
||||
<translation>Delete DLC</translation>
|
||||
<translation>DLC-k törlése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="173"/>
|
||||
@ -188,27 +203,27 @@
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="299"/>
|
||||
<source>Game</source>
|
||||
<translation>Game</translation>
|
||||
<translation>Játék</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="305"/>
|
||||
<source>requiresEnableSeparateUpdateFolder_MSG</source>
|
||||
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
|
||||
<translation>Ehhez a funkcióhoz szükséges a 'Külön Frissítési Mappa Engedélyezése' opció, hogy működjön. Ha használni akarja, először engedélyezze azt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="312"/>
|
||||
<source>This game has no update to delete!</source>
|
||||
<translation>This game has no update to delete!</translation>
|
||||
<translation>Ehhez a játékhoz nem tartozik törlendő frissítés!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="316"/>
|
||||
<source>Update</source>
|
||||
<translation>Update</translation>
|
||||
<translation>Frissítés</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="321"/>
|
||||
<source>This game has no DLC to delete!</source>
|
||||
<translation>This game has no DLC to delete!</translation>
|
||||
<translation>Ehhez a játékhoz nem tartozik törlendő DLC!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="325"/>
|
||||
@ -223,7 +238,7 @@
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="333"/>
|
||||
<source>Are you sure you want to delete %1's %2 directory?</source>
|
||||
<translation>Are you sure you want to delete %1's %2 directory?</translation>
|
||||
<translation>Biztosan törölni akarja a %1's %2 mappát?</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -231,7 +246,7 @@
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="310"/>
|
||||
<source>Open/Add Elf Folder</source>
|
||||
<translation>Efl Mappa Megnyitása/Hozzáadása</translation>
|
||||
<translation>ELF Mappa Megnyitása/Hozzáadása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="312"/>
|
||||
@ -241,7 +256,7 @@
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="313"/>
|
||||
<source>Boot Game</source>
|
||||
<translation>Játék Bootolása</translation>
|
||||
<translation>Játék Indítása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="308"/>
|
||||
@ -276,12 +291,12 @@
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="323"/>
|
||||
<source>Exit shadPS4</source>
|
||||
<translation>Kilépés a shadPS4</translation>
|
||||
<translation>Kilépés a shadPS4-ből</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="327"/>
|
||||
<source>Exit the application.</source>
|
||||
<translation>Lépjen ki az programból.</translation>
|
||||
<translation>Lépjen ki a programból.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="330"/>
|
||||
@ -326,7 +341,7 @@
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="341"/>
|
||||
<source>Elf Viewer</source>
|
||||
<translation>Elf Néző</translation>
|
||||
<translation>Elf Nézegető</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="343"/>
|
||||
@ -341,12 +356,12 @@
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="345"/>
|
||||
<source>Dump Game List</source>
|
||||
<translation>Játék Lista Dumpolása</translation>
|
||||
<translation>Játéklista Dumpolása</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="346"/>
|
||||
<source>PKG Viewer</source>
|
||||
<translation>PKG Néző</translation>
|
||||
<translation>PKG Nézegető</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="348"/>
|
||||
@ -361,17 +376,17 @@
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="350"/>
|
||||
<source>View</source>
|
||||
<translation>Megnézés</translation>
|
||||
<translation>Nézet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="352"/>
|
||||
<source>Game List Icons</source>
|
||||
<translation>Játék Könyvtár Ikonok</translation>
|
||||
<translation>Játékkönyvtár Ikonok</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="354"/>
|
||||
<source>Game List Mode</source>
|
||||
<translation>Játék Könyvtár Mód</translation>
|
||||
<translation>Játékkönyvtár Nézet</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window_ui.h" line="355"/>
|
||||
@ -475,12 +490,12 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="122"/>
|
||||
<source>Enable Fullscreen</source>
|
||||
<translation>Teljesképernyő Engedélyezése</translation>
|
||||
<translation>Teljes Képernyő Engedélyezése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="140"/>
|
||||
<source>Enable Separate Update Folder</source>
|
||||
<translation>Enable Separate Update Folder</translation>
|
||||
<translation>Külön Frissítési Mappa Engedélyezése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="129"/>
|
||||
@ -490,12 +505,12 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="136"/>
|
||||
<source>Is PS4 Pro</source>
|
||||
<translation>PS4 Pro</translation>
|
||||
<translation>PS4 Pro mód</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="154"/>
|
||||
<source>Enable Discord Rich Presence</source>
|
||||
<translation>Engedélyezze a Discord Rich Presence-t</translation>
|
||||
<translation>A Discord Rich Presence engedélyezése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="155"/>
|
||||
@ -545,7 +560,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="797"/>
|
||||
<source>Back Button Behavior</source>
|
||||
<translation>Vissza gomb viselkedése</translation>
|
||||
<translation>Vissza gomb Viselkedése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="272"/>
|
||||
@ -678,17 +693,17 @@
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="168"/>
|
||||
<source> * Unsupported Vulkan Version</source>
|
||||
<translation> * Támogatott Vulkan verzió hiányzik</translation>
|
||||
<translation> * Nem támogatott Vulkan verzió</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="326"/>
|
||||
<source>Download Cheats For All Installed Games</source>
|
||||
<translation>Letöltés csalások minden telepített játékhoz</translation>
|
||||
<translation>Csalások letöltése minden telepített játékhoz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="328"/>
|
||||
<source>Download Patches For All Games</source>
|
||||
<translation>Frissítések letöltése minden játékhoz</translation>
|
||||
<translation>Javítások letöltése minden játékhoz</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="363"/>
|
||||
@ -698,17 +713,17 @@
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="364"/>
|
||||
<source>You have downloaded cheats for all the games you have installed.</source>
|
||||
<translation>Csalásokat töltöttél le az összes telepített játékhoz.</translation>
|
||||
<translation>Minden elérhető csalás letöltődött az összes telepített játékhoz.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="391"/>
|
||||
<source>Patches Downloaded Successfully!</source>
|
||||
<translation>Frissítések sikeresen letöltve!</translation>
|
||||
<translation>Javítások sikeresen letöltve!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="392"/>
|
||||
<source>All Patches available for all games have been downloaded.</source>
|
||||
<translation>Az összes játékhoz elérhető frissítés letöltésre került.</translation>
|
||||
<translation>Az összes játékhoz elérhető javítás letöltésre került.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="549"/>
|
||||
@ -758,7 +773,7 @@
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="639"/>
|
||||
<source>PKG Version %1 is older than installed version: </source>
|
||||
<translation>A %1-es PKG verzió régebbi, mint a telepített verzió: </translation>
|
||||
<translation>A(z) %1-es PKG verzió régebbi, mint a telepített verzió: </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="660"/>
|
||||
@ -778,7 +793,7 @@
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="674"/>
|
||||
<source>Would you like to install DLC: %1?</source>
|
||||
<translation>Szeretné telepíteni a DLC-t: %1?</translation>
|
||||
<translation>Szeretné telepíteni a %1 DLC-t?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../main_window.cpp" line="688"/>
|
||||
@ -831,7 +846,7 @@
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="50"/>
|
||||
<source>defaultTextEdit_MSG</source>
|
||||
<translation>A csalások/patchek kísérleti jellegűek.\nHasználja őket óvatosan.\n\nTöltse le a csalásokat egyesével a repository kiválasztásával és a letöltés gombra kattintással.\nA Patches fül alatt egyszerre letöltheti az összes patchet, választhat, melyeket szeretné használni, és elmentheti a választását.\n\nMivel nem fejlesztjük a csalásokat/patch-eket,\nkérjük, jelentse a problémákat a csalás szerzőjének.\n\nKészített egy új csalást? Látogasson el ide:\nhttps://github.com/shadps4-emu/ps4_cheats</translation>
|
||||
<translation>A csalások/javítások kísérleti jellegűek.\nHasználja őket óvatosan.\n\nTöltse le a csalásokat egyesével a tároló kiválasztásával és a letöltés gombra kattintással.\nA Javítások fül alatt egyszerre letöltheti az összes javítást, majd választhat, melyeket szeretné használni, és elmentheti a választását.\n\nMivel nem mi fejlesztjük a csalásokat/patch-eket,\nkérjük, jelentse a problémákat a csalás szerzőjének.\n\nKészített egy új csalást? Látogasson el ide:\nhttps://github.com/shadps4-emu/ps4_cheats</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="69"/>
|
||||
@ -996,7 +1011,7 @@
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="556"/>
|
||||
<source>CheatsNotFound_MSG</source>
|
||||
<translation>Nincs található csalás ezen a játékverzión ebben a kiválasztott tárolóban,próbálj meg egy másik tárolót vagy a játék egy másik verzióját.</translation>
|
||||
<translation>Nincs található csalás ezen a játékverzión ebben a kiválasztott tárolóban, próbálj meg egy másik tárolót vagy a játék egy másik verzióját.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="593"/>
|
||||
@ -1026,7 +1041,7 @@
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="763"/>
|
||||
<source>DownloadComplete_MSG</source>
|
||||
<translation>Frissítések sikeresen letöltve! Minden elérhető frissítés letöltésre került, nem szükséges egyesével letölteni őket minden játékhoz, mint a csalások esetében. Ha a javítás nem jelenik meg, lehet, hogy nem létezik a játék adott sorozatszámához és verziójához.</translation>
|
||||
<translation>Frissítések sikeresen letöltve! Minden elérhető frissítés letöltésre került, nem szükséges egyesével letölteni őket minden játékhoz, mint a csalások esetében. Ha a javítások nem jelennek meg, lehet, hogy nem léteznek a játék adott sorozatszámához és verziójához.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="773"/>
|
||||
@ -1046,7 +1061,7 @@
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="851"/>
|
||||
<source>The downloaded patch only works on version: %1</source>
|
||||
<translation>A letöltött javítás csak a(z) %1 verzión működik</translation>
|
||||
<translation>A letöltött javításhoz a(z) %1 verzió működik</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="856"/>
|
||||
@ -1081,7 +1096,7 @@
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="997"/>
|
||||
<source>Directory does not exist:</source>
|
||||
<translation>A könyvtár nem létezik:</translation>
|
||||
<translation>A mappa nem létezik:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../cheats_patches.cpp" line="1006"/>
|
||||
@ -1144,22 +1159,22 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="293"/>
|
||||
<source>separateUpdatesCheckBox</source>
|
||||
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
|
||||
<translation>Külön Frissítéi Mappa Engedélyezése:\nEngedélyezi a frissítések külön mappába helyezését, a könnyű kezelésük érdekében.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="295"/>
|
||||
<source>showSplashCheckBox</source>
|
||||
<translation>Indító képernyő megjelenítése:\nMegjeleníti a játék indító képernyőjét (különleges képet) a játék elindításakor.</translation>
|
||||
<translation>Indítóképernyő megjelenítése:\nMegjeleníti a játék indítóképernyőjét (különleges képet) a játék elindításakor.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="297"/>
|
||||
<source>ps4proCheckBox</source>
|
||||
<translation>PS4 Pro:\nAz emulátort PS4 PRO-ként kezeli, ami engedélyezheti a speciális funkciókat olyan játékokban, amelyek támogatják.</translation>
|
||||
<translation>PS4 Pro:\nAz emulátort PS4 PRO-ként kezeli, ami engedélyezhet speciális funkciókat olyan játékokban, amelyek támogatják azt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="438"/>
|
||||
<source>discordRPCCheckbox</source>
|
||||
<translation>Engedélyezze a Discord Rich Presence-t:\nMegjeleníti az emulator ikonját és a kapcsolódó információkat a Discord profilján.</translation>
|
||||
<translation>A Discord Rich Presence engedélyezése:\nMegjeleníti az emulator ikonját és a kapcsolódó információkat a Discord profilján.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="299"/>
|
||||
@ -1184,17 +1199,17 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="306"/>
|
||||
<source>GUIgroupBox</source>
|
||||
<translation>Játék címzene lejátszása:\nHa a játék támogatja, engedélyezze a speciális zene lejátszását, amikor a játékot kiválasztja a GUI-ban.</translation>
|
||||
<translation>Játék címzene lejátszása:\nHa a játék támogatja, engedélyezze egy speciális zene lejátszását, amikor a játékot kiválasztja a GUI-ban.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="450"/>
|
||||
<source>hideCursorGroupBox</source>
|
||||
<translation>Akurátor elrejtése:\nVálassza ki, mikor tűnjön el az egérkurzor:\nSoha: Az egér mindig látható.\nInaktív: Állítson be egy időt, amikor inaktív állapotban eltűnik.\nMindig: soha nem látja az egeret.</translation>
|
||||
<translation>Kurzor elrejtése:\nVálassza ki, mikor tűnjön el az egérmutató:\nSoha: Az egér mindig látható.\nInaktív: Állítson be egy időt, amennyi idő mozdulatlanság után eltűnik.\nMindig: az egér mindig el lesz rejtve.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="452"/>
|
||||
<source>idleTimeoutGroupBox</source>
|
||||
<translation>Állítson be egy időt, ameddig az egér inaktív állapot után eltűnik.</translation>
|
||||
<translation>Állítson be egy időt, ami után egér inaktív állapotban eltűnik.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="454"/>
|
||||
@ -1219,17 +1234,17 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="101"/>
|
||||
<source>Touchpad Left</source>
|
||||
<translation>Érintőpad Balra</translation>
|
||||
<translation>Érintőpad Bal</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="102"/>
|
||||
<source>Touchpad Right</source>
|
||||
<translation>Érintőpad Jobbra</translation>
|
||||
<translation>Érintőpad Jobb</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="103"/>
|
||||
<source>Touchpad Center</source>
|
||||
<translation>Érintőpad Középen</translation>
|
||||
<translation>Érintőpad Közép</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="104"/>
|
||||
@ -1239,7 +1254,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="312"/>
|
||||
<source>graphicsAdapterGroupBox</source>
|
||||
<translation>Grafikus eszköz:\nTöbb GPU-s rendszereken válassza ki a GPU-t, amelyet az emulátor használ a legördülő listából,\nvagy válassza az "Auto Select" lehetőséget, hogy automatikusan meghatározza azt.</translation>
|
||||
<translation>Grafikus eszköz:\nTöbb GPU-s rendszereken válassza ki, melyik GPU-t használja az emulátor a legördülő listából,\nvagy válassza az "Auto Select" lehetőséget, hogy automatikusan kiválassza azt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="314"/>
|
||||
@ -1249,7 +1264,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="318"/>
|
||||
<source>heightDivider</source>
|
||||
<translation>Vblank osztó:\nAz emulátor frissítési sebessége e számot megszorozva működik. Ennek megváltoztatása kedvezőtlen hatásokat okozhat, például növelheti a játék sebességét, vagy megszakíthat kritikus játékfunkciókat, amelyek nem számítanak arra, hogy ez megváltozik!</translation>
|
||||
<translation>Vblank elosztó:\nAz emulátor frissítési sebessége e számot megszorozva működik. Ennek megváltoztatása kedvezőtlen hatásokat okozhat, például növelheti a játék sebességét, vagy megszakíthat kritikus játékfunkciókat, amelyek nem számítanak arra, hogy ez megváltozik!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="320"/>
|
||||
@ -1264,7 +1279,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="465"/>
|
||||
<source>gameFoldersBox</source>
|
||||
<translation>Játék mappák:\nA mappák listája az telepített játékok ellenőrzésére.</translation>
|
||||
<translation>Játék mappák:\nA mappák listája, ahol telepített játékok vannak.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="465"/>
|
||||
@ -1405,7 +1420,7 @@
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="178"/>
|
||||
<source>Latest Version</source>
|
||||
<translation>Legújabb verzió</translation>
|
||||
<translation>Új verzió</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="179"/>
|
||||
@ -1415,7 +1430,7 @@
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="193"/>
|
||||
<source>Show Changelog</source>
|
||||
<translation>Módosítások megjelenítése</translation>
|
||||
<translation>Változások megjelenítése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="198"/>
|
||||
@ -1430,17 +1445,17 @@
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="200"/>
|
||||
<source>No</source>
|
||||
<translation>Nem</translation>
|
||||
<translation>Mégse</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="223"/>
|
||||
<source>Hide Changelog</source>
|
||||
<translation>Módosítások elrejtése</translation>
|
||||
<translation>Változások elrejtése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="296"/>
|
||||
<source>Changes</source>
|
||||
<translation>Módosítások</translation>
|
||||
<translation>Változások</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="310"/>
|
||||
@ -1473,4 +1488,4 @@
|
||||
<translation>A frissítési szkript fájl létrehozása nem sikerült</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
</TS>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Buka Folder...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Buka Folder Game</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Buka Folder Data Simpanan</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Buka Folder Log</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Crea scorciatoia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Apri cartella del gioco</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Visualizzatore Trofei</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Apri Cartella...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Apri Cartella del Gioco</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Apri Cartella dei Dati di Salvataggio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Apri Cartella dei Log</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copia informazioni</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copia informazioni...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>ショートカットを作成</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>ゲームフォルダを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>トロフィービューワー</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>フォルダを開く...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>ゲームフォルダを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>セーブデータフォルダを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>ログフォルダを開く</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>情報をコピー</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>情報をコピー...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Open Folder...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Open Save Data Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Open Log Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Apgaulės / Pleistrai</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Atidaryti Katalogą...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Atidaryti Žaidimo Katalogą</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Atidaryti Išsaugotų Duomenų Katalogą</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Atidaryti Žurnalų Katalogą</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Map openen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Spelmap</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Open Map voor Opslagdata</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Open Logmap</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Utwórz skrót</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Otwórz katalog gry</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Menedżer trofeów</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Otwórz Folder...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Otwórz Katalog Gry</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Otwórz Folder Danych Zapisów</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Otwórz Folder Dziennika</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Kopiuj informacje</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Kopiuj informacje...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Criar Atalho</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Abrir Pasta do Jogo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Visualizador de Troféu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Abrir Pasta...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Abrir Pasta do Jogo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Abrir Pasta de Save</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Abrir Pasta de Log</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copiar informação</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copiar informação...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Trapaças / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Deschide Folder...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Deschide Folder Joc</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Deschide Folder Date Salvate</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Deschide Folder Jurnal</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Создать ярлык</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Открыть папку с игрой</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Просмотр трофеев</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Открыть Папку...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Открыть папку с игрой</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Открыть Папку Сохранений</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Открыть Папку Логов</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Копировать информацию</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Копировать информацию...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Krijo Shkurtore</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Hap Dosjen e Lojës</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Shikuesi i Trofeve</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Hapni Dosjen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Hapni Dosjen e Lojës</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Hapni Dosjen e të Dhënave të Ruajtura</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Hapni Dosjen e Regjistrimeve</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Kopjo informacionin</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Kopjo informacionin...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Kısayol Oluştur</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Oyun Klasörünü Aç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Kupa Görüntüleyici</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Klasörü Aç...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Oyun Klasörünü Aç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Kaydetme Verileri Klasörünü Aç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Log Klasörünü Aç</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Bilgiyi Kopyala</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Bilgiyi Kopyala...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Створити Ярлик</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Відкрити папку з грою</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Перегляд трофеїв</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Відкрити Папку...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Відкрити папку з грою</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Відкрити Папку Збережених Даних</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Відкрити Папку Логів</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Копіювати інформацію</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Копіювати інформацію...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>Mở Thư Mục...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Mở Thư Mục Trò Chơi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Mở Thư Mục Dữ Liệu Lưu</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>Mở Thư Mục Nhật Ký</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>创建快捷方式</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>打开游戏文件夹</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy 查看器</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>打开文件夹...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>打开游戏文件夹</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>打开保存数据文件夹</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>打开日志文件夹</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>复制信息</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>复制信息...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -100,11 +100,6 @@
|
||||
<source>Create Shortcut</source>
|
||||
<translation>Create Shortcut</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="47"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>Open Game Folder</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="48"/>
|
||||
<source>Cheats / Patches</source>
|
||||
@ -120,10 +115,30 @@
|
||||
<source>Trophy Viewer</source>
|
||||
<translation>Trophy Viewer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="49"/>
|
||||
<source>Open Folder...</source>
|
||||
<translation>打開資料夾...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="50"/>
|
||||
<source>Open Game Folder</source>
|
||||
<translation>打開遊戲資料夾</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="51"/>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>打開存檔資料夾</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="52"/>
|
||||
<source>Open Log Folder</source>
|
||||
<translation>打開日誌資料夾</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="59"/>
|
||||
<source>Copy info</source>
|
||||
<translation>Copy info</translation>
|
||||
<source>Copy info...</source>
|
||||
<translation>Copy info...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../gui_context_menus.h" line="60"/>
|
||||
|
@ -690,9 +690,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
|
||||
IR::Inst* body = inst.Arg(1).InstRecursive();
|
||||
const auto [coords, arg] = [&] -> std::pair<IR::Value, IR::Value> {
|
||||
switch (image.GetType()) {
|
||||
case AmdGpu::ImageType::Color1D: // x
|
||||
case AmdGpu::ImageType::Color1D: // x, [lod]
|
||||
return {body->Arg(0), body->Arg(1)};
|
||||
case AmdGpu::ImageType::Color1DArray: // x, slice
|
||||
case AmdGpu::ImageType::Color1DArray: // x, slice, [lod]
|
||||
[[fallthrough]];
|
||||
case AmdGpu::ImageType::Color2D: // x, y, [lod]
|
||||
[[fallthrough]];
|
||||
@ -703,9 +703,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
|
||||
case AmdGpu::ImageType::Color2DMsaaArray: // x, y, slice. (sample is passed on different
|
||||
// argument)
|
||||
[[fallthrough]];
|
||||
case AmdGpu::ImageType::Color3D: // x, y, z
|
||||
case AmdGpu::ImageType::Color3D: // x, y, z, [lod]
|
||||
return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
|
||||
case AmdGpu::ImageType::Cube: // x, y, face
|
||||
case AmdGpu::ImageType::Cube: // x, y, face, [lod]
|
||||
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage,
|
||||
inst_info.is_array),
|
||||
body->Arg(3)};
|
||||
@ -717,8 +717,8 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
|
||||
|
||||
if (inst_info.has_lod) {
|
||||
ASSERT(inst.GetOpcode() == IR::Opcode::ImageFetch);
|
||||
ASSERT(image.GetType() == AmdGpu::ImageType::Color2D ||
|
||||
image.GetType() == AmdGpu::ImageType::Color2DArray);
|
||||
ASSERT(image.GetType() != AmdGpu::ImageType::Color2DMsaa &&
|
||||
image.GetType() != AmdGpu::ImageType::Color2DMsaaArray);
|
||||
inst.SetArg(3, arg);
|
||||
} else if (image.GetType() == AmdGpu::ImageType::Color2DMsaa ||
|
||||
image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) {
|
||||
|
@ -322,7 +322,7 @@ bool PipelineCache::RefreshGraphicsKey() {
|
||||
switch (regs.stage_enable.raw) {
|
||||
case Liverpool::ShaderStageEnable::VgtStages::EsGs: {
|
||||
if (!instance.IsGeometryStageSupported() || !IsGsFeaturesSupported()) {
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
if (!TryBindStageRemap(Shader::Stage::Export, Shader::Stage::Vertex)) {
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user