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Unconditional assert in MapFile
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@ -400,10 +400,7 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory
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impl.MapFile(mapped_addr, size_aligned, phys_addr, std::bit_cast<u32>(prot), handle);
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if (prot >= MemoryProt::GpuRead) {
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// PS4s only map to GPU memory when the protection includes GPU access.
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// If the address to map to is too high, PS4s throw a page fault and crash.
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ASSERT_MSG(IsValidGpuMapping(mapped_addr, size_aligned), "Invalid address for GPU mapping");
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rasterizer->MapMemory(mapped_addr, size_aligned);
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ASSERT_MSG(false, "Files cannot be mapped to GPU memory");
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}
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// Add virtual memory area
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