texture_cache: Update depth target image

Avoids using undefined depth target in rendering
This commit is contained in:
IndecisiveTurtle 2025-06-10 17:22:58 +03:00
parent 0fe0047b52
commit e2963a19a3

View File

@ -461,9 +461,9 @@ ImageView& TextureCache::FindDepthTarget(BaseDesc& desc) {
const ImageId image_id = FindImage(desc);
Image& image = slot_images[image_id];
image.flags |= ImageFlagBits::GpuModified;
image.flags &= ~ImageFlagBits::Dirty;
image.usage.depth_target = 1u;
image.usage.stencil = image.info.HasStencil();
UpdateImage(image_id);
// Register meta data for this depth buffer
if (!(image.flags & ImageFlagBits::MetaRegistered)) {