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https://github.com/shadps4-emu/shadPS4.git
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vk_rasterizer: Set render area to max when no framebuffers are bound
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@ -324,11 +324,21 @@ public:
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return properties.limits.maxViewportDimensions[0];
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return properties.limits.maxViewportDimensions[0];
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}
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}
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/// Returns the maximum viewport height.
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/// Returns the maximum viewport height.
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u32 GetMaxViewportHeight() const {
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u32 GetMaxViewportHeight() const {
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return properties.limits.maxViewportDimensions[1];
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return properties.limits.maxViewportDimensions[1];
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}
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}
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/// Returns the maximum render area width.
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u32 GetMaxFramebufferWidth() const {
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return properties.limits.maxFramebufferWidth;
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}
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/// Returns the maximum render area height.
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u32 GetMaxFramebufferHeight() const {
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return properties.limits.maxFramebufferHeight;
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}
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/// Returns the sample count flags supported by framebuffers.
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/// Returns the sample count flags supported by framebuffers.
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vk::SampleCountFlags GetFramebufferSampleCounts() const {
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vk::SampleCountFlags GetFramebufferSampleCounts() const {
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return properties.limits.framebufferColorSampleCounts &
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return properties.limits.framebufferColorSampleCounts &
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@ -113,6 +113,8 @@ RenderState Rasterizer::PrepareRenderState(u32 mrt_mask) {
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// Prefetch color and depth buffers to let texture cache handle possible overlaps with bound
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// Prefetch color and depth buffers to let texture cache handle possible overlaps with bound
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// textures (e.g. mipgen)
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// textures (e.g. mipgen)
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RenderState state;
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RenderState state;
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state.width = instance.GetMaxFramebufferWidth();
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state.height = instance.GetMaxFramebufferHeight();
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cb_descs.clear();
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cb_descs.clear();
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db_desc.reset();
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db_desc.reset();
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@ -34,16 +34,11 @@ void Scheduler::BeginRendering(const RenderState& new_state) {
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is_rendering = true;
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is_rendering = true;
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render_state = new_state;
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render_state = new_state;
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const auto width =
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render_state.width != std::numeric_limits<u32>::max() ? render_state.width : 1;
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const auto height =
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render_state.height != std::numeric_limits<u32>::max() ? render_state.height : 1;
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const vk::RenderingInfo rendering_info = {
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const vk::RenderingInfo rendering_info = {
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.renderArea =
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.renderArea =
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{
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{
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.offset = {0, 0},
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.offset = {0, 0},
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.extent = {width, height},
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.extent = {render_state.width, render_state.height},
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},
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},
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.layerCount = 1,
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.layerCount = 1,
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.colorAttachmentCount = render_state.num_color_attachments,
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.colorAttachmentCount = render_state.num_color_attachments,
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@ -26,8 +26,8 @@ struct RenderState {
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u32 num_color_attachments{};
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u32 num_color_attachments{};
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bool has_depth{};
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bool has_depth{};
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bool has_stencil{};
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bool has_stencil{};
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u32 width = std::numeric_limits<u32>::max();
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u32 width{};
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u32 height = std::numeric_limits<u32>::max();
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u32 height{};
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bool operator==(const RenderState& other) const noexcept {
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bool operator==(const RenderState& other) const noexcept {
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return std::memcmp(this, &other, sizeof(RenderState)) == 0;
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return std::memcmp(this, &other, sizeof(RenderState)) == 0;
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