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fixed possible issue in sceNetResolverStartAton (found in bloodborne alpha)
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4c625c75cc
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@ -971,7 +971,11 @@ int PS4_SYSV_ABI sceNetResolverStartAton(int rid, const u32* addr, char* hostnam
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LOG_ERROR(Lib_Net, "rid = {} , hostname_len ={} timeout={} retry={} flags={}", rid,
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hostname_len, timeout, retry, flags);
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struct hostent* resolved = gethostbyaddr((const char*)addr, hostname_len, AF_INET);
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strcpy(hostname, resolved->h_name);
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if (resolved != nullptr) {
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strcpy(hostname, resolved->h_name);
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} else {
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strcpy(hostname, "localhost"); // dummy
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}
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return ORBIS_OK;
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}
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@ -65,6 +65,13 @@ int PosixSocket::SetSocketOptions(int level, int optname, const void* optval, un
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}
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}
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}
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if (level == IPPROTO_TCP) {
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switch (optname) {
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case ORBIS_NET_TCP_NODELAY:
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return ConvertReturnErrorCode(
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setsockopt(sock, level, TCP_NODELAY, (const char*)optval, optlen));
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}
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}
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UNREACHABLE_MSG("Unknown level ={} optname ={}", level, optname);
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return 0;
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}
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