From 6d65ea7314a337bc18f90e50296ae515ced2b37d Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Thu, 19 Jun 2025 20:35:28 +0200 Subject: [PATCH 01/19] Silence unmapped keybind mappings and add XBox paddles (#3121) --- src/input/input_handler.h | 7 +++++++ src/qt_gui/kbm_help_dialog.h | 6 ++++-- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/src/input/input_handler.h b/src/input/input_handler.h index 0178e7937..91f8fc020 100644 --- a/src/input/input_handler.h +++ b/src/input/input_handler.h @@ -32,6 +32,8 @@ #define KEY_TOGGLE 0x00200000 +#define SDL_UNMAPPED UINT32_MAX - 1 + namespace Input { using Input::Axis; using Libraries::Pad::OrbisPadButtonDataOffset; @@ -102,6 +104,10 @@ const std::map string_to_cbutton_map = { // this is only for input {"back", SDL_GAMEPAD_BUTTON_BACK}, + {"lpaddle_high", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1}, + {"lpaddle_low", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2}, + {"rpaddle_high", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1}, + {"rpaddle_low", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2}, }; const std::map string_to_axis_map = { @@ -225,6 +231,7 @@ const std::map string_to_keyboard_key_map = { {"kpenter", SDLK_KP_ENTER}, {"kpequals", SDLK_KP_EQUALS}, {"capslock", SDLK_CAPSLOCK}, + {"unmapped", SDL_UNMAPPED}, }; void ParseInputConfig(const std::string game_id); diff --git a/src/qt_gui/kbm_help_dialog.h b/src/qt_gui/kbm_help_dialog.h index 3e39d4397..9a0d964b3 100644 --- a/src/qt_gui/kbm_help_dialog.h +++ b/src/qt_gui/kbm_help_dialog.h @@ -129,8 +129,10 @@ Controller: If you have a controller that has different names for buttons, it will still work, just look up what are the equivalent names for that controller The same left-right rule still applies here. Buttons: - 'triangle', 'circle', 'cross', 'square', 'l1', 'l3', - 'options', touchpad', 'up', 'down', 'left', 'right' + 'triangle', 'circle', 'cross', 'square', 'l1', 'l3', + 'options', touchpad', 'up', 'down', 'left', 'right' + Input-only: + 'lpaddle_low', 'lpaddle_high' Axes if you bind them to a button input: 'axis_left_x_plus', 'axis_left_x_minus', 'axis_left_y_plus', 'axis_left_y_minus', 'axis_right_x_plus', ..., 'axis_right_y_minus', From 612f340292129e1c9796a4d1d85fdbf234bb0665 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marcin=20Miko=C5=82ajczyk?= Date: Thu, 19 Jun 2025 23:36:50 +0200 Subject: [PATCH 02/19] Log improper image format uses (#3105) --- src/video_core/renderer_vulkan/vk_instance.h | 6 ++--- .../renderer_vulkan/vk_pipeline_cache.cpp | 9 +++++++- src/video_core/texture_cache/image.cpp | 23 +++++++++++++++---- src/video_core/texture_cache/image_view.cpp | 23 +++++++++++++++++++ 4 files changed, 52 insertions(+), 9 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index c687e6f67..fb13a696a 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -324,6 +324,9 @@ public: return driver_id != vk::DriverId::eMoltenvk; } + /// Determines if a format is supported for a set of feature flags. + [[nodiscard]] bool IsFormatSupported(vk::Format format, vk::FormatFeatureFlags2 flags) const; + private: /// Creates the logical device opportunistically enabling extensions bool CreateDevice(); @@ -338,9 +341,6 @@ private: /// Gets the supported feature flags for a format. [[nodiscard]] vk::FormatFeatureFlags2 GetFormatFeatureFlags(vk::Format format) const; - /// Determines if a format is supported for a set of feature flags. - [[nodiscard]] bool IsFormatSupported(vk::Format format, vk::FormatFeatureFlags2 flags) const; - private: vk::UniqueInstance instance; vk::PhysicalDevice physical_device; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 2c3f4ba2f..6b1d7e66c 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -346,8 +346,15 @@ bool PipelineCache::RefreshGraphicsKey() { col_buf.GetDataFmt() == AmdGpu::DataFormat::Format8_8 || col_buf.GetDataFmt() == AmdGpu::DataFormat::Format8_8_8_8); - key.color_formats[remapped_cb] = + const auto format = LiverpoolToVK::SurfaceFormat(col_buf.GetDataFmt(), col_buf.GetNumberFmt()); + key.color_formats[remapped_cb] = format; + if (!instance.IsFormatSupported(format, vk::FormatFeatureFlagBits2::eColorAttachment)) { + LOG_WARNING(Render_Vulkan, + "color buffer format {} does not support COLOR_ATTACHMENT_BIT", + vk::to_string(format)); + } + key.color_buffers[remapped_cb] = Shader::PsColorBuffer{ .num_format = col_buf.GetNumberFmt(), .num_conversion = col_buf.GetNumberConversion(), diff --git a/src/video_core/texture_cache/image.cpp b/src/video_core/texture_cache/image.cpp index ab9111e6b..7b8ff4403 100644 --- a/src/video_core/texture_cache/image.cpp +++ b/src/video_core/texture_cache/image.cpp @@ -130,11 +130,24 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_, constexpr auto tiling = vk::ImageTiling::eOptimal; const auto supported_format = instance->GetSupportedFormat(info.pixel_format, format_features); - const auto properties = instance->GetPhysicalDevice().getImageFormatProperties( - supported_format, info.type, tiling, usage_flags, flags); - const auto supported_samples = properties.result == vk::Result::eSuccess - ? properties.value.sampleCounts - : vk::SampleCountFlagBits::e1; + const vk::PhysicalDeviceImageFormatInfo2 format_info{ + .format = supported_format, + .type = info.type, + .tiling = tiling, + .usage = usage_flags, + .flags = flags, + }; + const auto image_format_properties = + instance->GetPhysicalDevice().getImageFormatProperties2(format_info); + if (image_format_properties.result == vk::Result::eErrorFormatNotSupported) { + LOG_ERROR(Render_Vulkan, "image format {} type {} is not supported (flags {}, usage {})", + vk::to_string(supported_format), vk::to_string(info.type), + vk::to_string(format_info.flags), vk::to_string(format_info.usage)); + } + const auto supported_samples = + image_format_properties.result == vk::Result::eSuccess + ? image_format_properties.value.imageFormatProperties.sampleCounts + : vk::SampleCountFlagBits::e1; const vk::ImageCreateInfo image_ci = { .flags = flags, diff --git a/src/video_core/texture_cache/image_view.cpp b/src/video_core/texture_cache/image_view.cpp index 7befb5259..2e162ce83 100644 --- a/src/video_core/texture_cache/image_view.cpp +++ b/src/video_core/texture_cache/image_view.cpp @@ -29,6 +29,24 @@ vk::ImageViewType ConvertImageViewType(AmdGpu::ImageType type) { } } +bool IsViewTypeCompatible(vk::ImageViewType view_type, vk::ImageType image_type) { + switch (view_type) { + case vk::ImageViewType::e1D: + case vk::ImageViewType::e1DArray: + return image_type == vk::ImageType::e1D; + case vk::ImageViewType::e2D: + case vk::ImageViewType::e2DArray: + return image_type == vk::ImageType::e2D || image_type == vk::ImageType::e3D; + case vk::ImageViewType::eCube: + case vk::ImageViewType::eCubeArray: + return image_type == vk::ImageType::e2D; + case vk::ImageViewType::e3D: + return image_type == vk::ImageType::e3D; + default: + UNREACHABLE(); + } +} + ImageViewInfo::ImageViewInfo(const AmdGpu::Image& image, const Shader::ImageResource& desc) noexcept : is_storage{desc.is_written} { const auto dfmt = image.GetDataFmt(); @@ -106,6 +124,11 @@ ImageView::ImageView(const Vulkan::Instance& instance, const ImageViewInfo& info .layerCount = info.range.extent.layers, }, }; + if (!IsViewTypeCompatible(image_view_ci.viewType, image.info.type)) { + LOG_ERROR(Render_Vulkan, "image view type {} is incompatible with image type {}", + vk::to_string(image_view_ci.viewType), vk::to_string(image.info.type)); + } + auto [view_result, view] = instance.GetDevice().createImageViewUnique(image_view_ci); ASSERT_MSG(view_result == vk::Result::eSuccess, "Failed to create image view: {}", vk::to_string(view_result)); From 423254692acb9cb53c78378f72a12157f59eaff6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marcin=20Miko=C5=82ajczyk?= Date: Fri, 20 Jun 2025 02:37:29 +0200 Subject: [PATCH 03/19] Implement buffer atomic fmin/fmax instructions (#3123) --- .../backend/spirv/emit_spirv.cpp | 3 +- .../backend/spirv/emit_spirv_atomic.cpp | 48 ++++++++++++++++++- .../backend/spirv/emit_spirv_instructions.h | 2 + .../frontend/translate/vector_memory.cpp | 8 ++++ src/shader_recompiler/info.h | 3 +- src/shader_recompiler/ir/ir_emitter.cpp | 10 ++++ src/shader_recompiler/ir/ir_emitter.h | 4 ++ src/shader_recompiler/ir/microinstruction.cpp | 2 + src/shader_recompiler/ir/opcodes.inc | 2 + .../ir/passes/resource_tracking_pass.cpp | 2 + .../ir/passes/shader_info_collection_pass.cpp | 6 ++- src/shader_recompiler/profile.h | 1 + .../renderer_vulkan/vk_instance.cpp | 4 ++ src/video_core/renderer_vulkan/vk_instance.h | 7 +++ .../renderer_vulkan/vk_pipeline_cache.cpp | 2 + 15 files changed, 99 insertions(+), 5 deletions(-) diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 93fb81df4..02f290140 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -271,7 +271,8 @@ void SetupCapabilities(const Info& info, const Profile& profile, EmitContext& ct if (info.has_image_query) { ctx.AddCapability(spv::Capability::ImageQuery); } - if (info.uses_atomic_float_min_max && profile.supports_image_fp32_atomic_min_max) { + if ((info.uses_image_atomic_float_min_max && profile.supports_image_fp32_atomic_min_max) || + (info.uses_buffer_atomic_float_min_max && profile.supports_buffer_fp32_atomic_min_max)) { ctx.AddExtension("SPV_EXT_shader_atomic_float_min_max"); ctx.AddCapability(spv::Capability::AtomicFloat32MinMaxEXT); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp index 79f47a6a0..97e455ff8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp @@ -50,9 +50,17 @@ Id SharedAtomicU64(EmitContext& ctx, Id offset, Id value, }); } +template Id BufferAtomicU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value, Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id)) { const auto& buffer = ctx.buffers[handle]; + const auto type = [&] { + if constexpr (is_float) { + return ctx.F32[1]; + } else { + return ctx.U32[1]; + } + }(); if (Sirit::ValidId(buffer.offset)) { address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset); } @@ -60,8 +68,8 @@ Id BufferAtomicU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id const auto [id, pointer_type] = buffer[EmitContext::PointerType::U32]; const Id ptr = ctx.OpAccessChain(pointer_type, id, ctx.u32_zero_value, index); const auto [scope, semantics]{AtomicArgs(ctx)}; - return AccessBoundsCheck<32>(ctx, index, buffer.size_dwords, [&] { - return (ctx.*atomic_func)(ctx.U32[1], ptr, scope, semantics, value); + return AccessBoundsCheck<32, 1, is_float>(ctx, index, buffer.size_dwords, [&] { + return (ctx.*atomic_func)(type, ptr, scope, semantics, value); }); } @@ -196,6 +204,24 @@ Id EmitBufferAtomicUMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addre return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicUMin); } +Id EmitBufferAtomicFMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { + if (ctx.profile.supports_buffer_fp32_atomic_min_max) { + return BufferAtomicU32(ctx, inst, handle, address, value, + &Sirit::Module::OpAtomicFMin); + } + + const auto u32_value = ctx.OpBitcast(ctx.U32[1], value); + const auto sign_bit_set = + ctx.OpBitFieldUExtract(ctx.U32[1], u32_value, ctx.ConstU32(31u), ctx.ConstU32(1u)); + + const auto result = ctx.OpSelect( + ctx.F32[1], sign_bit_set, + EmitBitCastF32U32(ctx, EmitBufferAtomicUMax32(ctx, inst, handle, address, u32_value)), + EmitBitCastF32U32(ctx, EmitBufferAtomicSMin32(ctx, inst, handle, address, u32_value))); + + return result; +} + Id EmitBufferAtomicSMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicSMax); } @@ -204,6 +230,24 @@ Id EmitBufferAtomicUMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addre return BufferAtomicU32(ctx, inst, handle, address, value, &Sirit::Module::OpAtomicUMax); } +Id EmitBufferAtomicFMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) { + if (ctx.profile.supports_buffer_fp32_atomic_min_max) { + return BufferAtomicU32(ctx, inst, handle, address, value, + &Sirit::Module::OpAtomicFMax); + } + + const auto u32_value = ctx.OpBitcast(ctx.U32[1], value); + const auto sign_bit_set = + ctx.OpBitFieldUExtract(ctx.U32[1], u32_value, ctx.ConstU32(31u), ctx.ConstU32(1u)); + + const auto result = ctx.OpSelect( + ctx.F32[1], sign_bit_set, + EmitBitCastF32U32(ctx, EmitBufferAtomicUMin32(ctx, inst, handle, address, u32_value)), + EmitBitCastF32U32(ctx, EmitBufferAtomicSMax32(ctx, inst, handle, address, u32_value))); + + return result; +} + Id EmitBufferAtomicInc32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) { return BufferAtomicU32IncDec(ctx, inst, handle, address, &Sirit::Module::OpAtomicIIncrement); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index daf1b973e..12d4fa671 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -92,8 +92,10 @@ Id EmitBufferAtomicIAdd64(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addre Id EmitBufferAtomicISub32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); Id EmitBufferAtomicSMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); Id EmitBufferAtomicUMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); +Id EmitBufferAtomicFMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); Id EmitBufferAtomicSMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); Id EmitBufferAtomicUMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); +Id EmitBufferAtomicFMax32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); Id EmitBufferAtomicInc32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address); Id EmitBufferAtomicDec32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address); Id EmitBufferAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value); diff --git a/src/shader_recompiler/frontend/translate/vector_memory.cpp b/src/shader_recompiler/frontend/translate/vector_memory.cpp index 3451358b6..a102ebf99 100644 --- a/src/shader_recompiler/frontend/translate/vector_memory.cpp +++ b/src/shader_recompiler/frontend/translate/vector_memory.cpp @@ -90,6 +90,10 @@ void Translator::EmitVectorMemory(const GcnInst& inst) { return BUFFER_ATOMIC(AtomicOp::Inc, inst); case Opcode::BUFFER_ATOMIC_DEC: return BUFFER_ATOMIC(AtomicOp::Dec, inst); + case Opcode::BUFFER_ATOMIC_FMIN: + return BUFFER_ATOMIC(AtomicOp::Fmin, inst); + case Opcode::BUFFER_ATOMIC_FMAX: + return BUFFER_ATOMIC(AtomicOp::Fmax, inst); // MIMG // Image load operations @@ -357,6 +361,10 @@ void Translator::BUFFER_ATOMIC(AtomicOp op, const GcnInst& inst) { return ir.BufferAtomicInc(handle, address, buffer_info); case AtomicOp::Dec: return ir.BufferAtomicDec(handle, address, buffer_info); + case AtomicOp::Fmin: + return ir.BufferAtomicFMin(handle, address, vdata_val, buffer_info); + case AtomicOp::Fmax: + return ir.BufferAtomicFMax(handle, address, vdata_val, buffer_info); default: UNREACHABLE(); } diff --git a/src/shader_recompiler/info.h b/src/shader_recompiler/info.h index f9b932c1d..6c931da31 100644 --- a/src/shader_recompiler/info.h +++ b/src/shader_recompiler/info.h @@ -215,7 +215,8 @@ struct Info { bool has_image_query{}; bool has_perspective_interp{}; bool has_linear_interp{}; - bool uses_atomic_float_min_max{}; + bool uses_buffer_atomic_float_min_max{}; + bool uses_image_atomic_float_min_max{}; bool uses_lane_id{}; bool uses_group_quad{}; bool uses_group_ballot{}; diff --git a/src/shader_recompiler/ir/ir_emitter.cpp b/src/shader_recompiler/ir/ir_emitter.cpp index 82712c441..ab6535af2 100644 --- a/src/shader_recompiler/ir/ir_emitter.cpp +++ b/src/shader_recompiler/ir/ir_emitter.cpp @@ -504,12 +504,22 @@ Value IREmitter::BufferAtomicIMin(const Value& handle, const Value& address, con : Inst(Opcode::BufferAtomicUMin32, Flags{info}, handle, address, value); } +Value IREmitter::BufferAtomicFMin(const Value& handle, const Value& address, const Value& value, + BufferInstInfo info) { + return Inst(Opcode::BufferAtomicFMin32, Flags{info}, handle, address, value); +} + Value IREmitter::BufferAtomicIMax(const Value& handle, const Value& address, const Value& value, bool is_signed, BufferInstInfo info) { return is_signed ? Inst(Opcode::BufferAtomicSMax32, Flags{info}, handle, address, value) : Inst(Opcode::BufferAtomicUMax32, Flags{info}, handle, address, value); } +Value IREmitter::BufferAtomicFMax(const Value& handle, const Value& address, const Value& value, + BufferInstInfo info) { + return Inst(Opcode::BufferAtomicFMax32, Flags{info}, handle, address, value); +} + Value IREmitter::BufferAtomicInc(const Value& handle, const Value& address, BufferInstInfo info) { return Inst(Opcode::BufferAtomicInc32, Flags{info}, handle, address); } diff --git a/src/shader_recompiler/ir/ir_emitter.h b/src/shader_recompiler/ir/ir_emitter.h index 982c2dee4..9e2f79978 100644 --- a/src/shader_recompiler/ir/ir_emitter.h +++ b/src/shader_recompiler/ir/ir_emitter.h @@ -140,8 +140,12 @@ public: const Value& value, BufferInstInfo info); [[nodiscard]] Value BufferAtomicIMin(const Value& handle, const Value& address, const Value& value, bool is_signed, BufferInstInfo info); + [[nodiscard]] Value BufferAtomicFMin(const Value& handle, const Value& address, + const Value& value, BufferInstInfo info); [[nodiscard]] Value BufferAtomicIMax(const Value& handle, const Value& address, const Value& value, bool is_signed, BufferInstInfo info); + [[nodiscard]] Value BufferAtomicFMax(const Value& handle, const Value& address, + const Value& value, BufferInstInfo info); [[nodiscard]] Value BufferAtomicInc(const Value& handle, const Value& address, BufferInstInfo info); [[nodiscard]] Value BufferAtomicDec(const Value& handle, const Value& address, diff --git a/src/shader_recompiler/ir/microinstruction.cpp b/src/shader_recompiler/ir/microinstruction.cpp index c2311afea..1ea5c0967 100644 --- a/src/shader_recompiler/ir/microinstruction.cpp +++ b/src/shader_recompiler/ir/microinstruction.cpp @@ -71,8 +71,10 @@ bool Inst::MayHaveSideEffects() const noexcept { case Opcode::BufferAtomicISub32: case Opcode::BufferAtomicSMin32: case Opcode::BufferAtomicUMin32: + case Opcode::BufferAtomicFMin32: case Opcode::BufferAtomicSMax32: case Opcode::BufferAtomicUMax32: + case Opcode::BufferAtomicFMax32: case Opcode::BufferAtomicInc32: case Opcode::BufferAtomicDec32: case Opcode::BufferAtomicAnd32: diff --git a/src/shader_recompiler/ir/opcodes.inc b/src/shader_recompiler/ir/opcodes.inc index 0380cb0e6..179a01945 100644 --- a/src/shader_recompiler/ir/opcodes.inc +++ b/src/shader_recompiler/ir/opcodes.inc @@ -125,8 +125,10 @@ OPCODE(BufferAtomicIAdd64, U64, Opaq OPCODE(BufferAtomicISub32, U32, Opaque, Opaque, U32 ) OPCODE(BufferAtomicSMin32, U32, Opaque, Opaque, U32 ) OPCODE(BufferAtomicUMin32, U32, Opaque, Opaque, U32 ) +OPCODE(BufferAtomicFMin32, U32, Opaque, Opaque, F32 ) OPCODE(BufferAtomicSMax32, U32, Opaque, Opaque, U32 ) OPCODE(BufferAtomicUMax32, U32, Opaque, Opaque, U32 ) +OPCODE(BufferAtomicFMax32, U32, Opaque, Opaque, F32 ) OPCODE(BufferAtomicInc32, U32, Opaque, Opaque, ) OPCODE(BufferAtomicDec32, U32, Opaque, Opaque, ) OPCODE(BufferAtomicAnd32, U32, Opaque, Opaque, U32, ) diff --git a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp index a209f7126..e278d10f8 100644 --- a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp +++ b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp @@ -21,8 +21,10 @@ bool IsBufferAtomic(const IR::Inst& inst) { case IR::Opcode::BufferAtomicISub32: case IR::Opcode::BufferAtomicSMin32: case IR::Opcode::BufferAtomicUMin32: + case IR::Opcode::BufferAtomicFMin32: case IR::Opcode::BufferAtomicSMax32: case IR::Opcode::BufferAtomicUMax32: + case IR::Opcode::BufferAtomicFMax32: case IR::Opcode::BufferAtomicInc32: case IR::Opcode::BufferAtomicDec32: case IR::Opcode::BufferAtomicAnd32: diff --git a/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp b/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp index 4cd16d18f..b3b4ac36a 100644 --- a/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp +++ b/src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp @@ -92,7 +92,11 @@ void Visit(Info& info, const IR::Inst& inst) { break; case IR::Opcode::ImageAtomicFMax32: case IR::Opcode::ImageAtomicFMin32: - info.uses_atomic_float_min_max = true; + info.uses_image_atomic_float_min_max = true; + break; + case IR::Opcode::BufferAtomicFMax32: + case IR::Opcode::BufferAtomicFMin32: + info.uses_buffer_atomic_float_min_max = true; break; case IR::Opcode::LaneId: info.uses_lane_id = true; diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 7d313180f..bcdf86962 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -28,6 +28,7 @@ struct Profile { bool supports_native_cube_calc{}; bool supports_trinary_minmax{}; bool supports_robust_buffer_access{}; + bool supports_buffer_fp32_atomic_min_max{}; bool supports_image_fp32_atomic_min_max{}; bool supports_workgroup_explicit_memory_layout{}; bool has_broken_spirv_clamp{}; diff --git a/src/video_core/renderer_vulkan/vk_instance.cpp b/src/video_core/renderer_vulkan/vk_instance.cpp index fb489ec78..61ddd3f05 100644 --- a/src/video_core/renderer_vulkan/vk_instance.cpp +++ b/src/video_core/renderer_vulkan/vk_instance.cpp @@ -281,6 +281,8 @@ bool Instance::CreateDevice() { if (shader_atomic_float2) { shader_atomic_float2_features = feature_chain.get(); + LOG_INFO(Render_Vulkan, "- shaderBufferFloat32AtomicMinMax: {}", + shader_atomic_float2_features.shaderBufferFloat32AtomicMinMax); LOG_INFO(Render_Vulkan, "- shaderImageFloat32AtomicMinMax: {}", shader_atomic_float2_features.shaderImageFloat32AtomicMinMax); } @@ -433,6 +435,8 @@ bool Instance::CreateDevice() { .legacyVertexAttributes = true, }, vk::PhysicalDeviceShaderAtomicFloat2FeaturesEXT{ + .shaderBufferFloat32AtomicMinMax = + shader_atomic_float2_features.shaderBufferFloat32AtomicMinMax, .shaderImageFloat32AtomicMinMax = shader_atomic_float2_features.shaderImageFloat32AtomicMinMax, }, diff --git a/src/video_core/renderer_vulkan/vk_instance.h b/src/video_core/renderer_vulkan/vk_instance.h index fb13a696a..991bfb031 100644 --- a/src/video_core/renderer_vulkan/vk_instance.h +++ b/src/video_core/renderer_vulkan/vk_instance.h @@ -165,6 +165,13 @@ public: return amd_shader_trinary_minmax; } + /// Returns true when the shaderBufferFloat32AtomicMinMax feature of + /// VK_EXT_shader_atomic_float2 is supported. + bool IsShaderAtomicFloatBuffer32MinMaxSupported() const { + return shader_atomic_float2 && + shader_atomic_float2_features.shaderBufferFloat32AtomicMinMax; + } + /// Returns true when the shaderImageFloat32AtomicMinMax feature of /// VK_EXT_shader_atomic_float2 is supported. bool IsShaderAtomicFloatImage32MinMaxSupported() const { diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 6b1d7e66c..1d8ac4823 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -216,6 +216,8 @@ PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_, .supports_trinary_minmax = instance_.IsAmdShaderTrinaryMinMaxSupported(), // TODO: Emitted bounds checks cause problems with phi control flow; needs to be fixed. .supports_robust_buffer_access = true, // instance_.IsRobustBufferAccess2Supported(), + .supports_buffer_fp32_atomic_min_max = + instance_.IsShaderAtomicFloatBuffer32MinMaxSupported(), .supports_image_fp32_atomic_min_max = instance_.IsShaderAtomicFloatImage32MinMaxSupported(), .supports_workgroup_explicit_memory_layout = instance_.IsWorkgroupMemoryExplicitLayoutSupported(), From 43321fb45ac73cf8d000accdf49895e5a35b055f Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Fri, 20 Jun 2025 12:28:32 +0300 Subject: [PATCH 04/19] QT save fixes II (#3119) * added recentFiles save/load * gui language * fixups for language * fixed language issue with savedata (it was saving based on gui language and not on console language) * clang fix * elf dirs added * added theme --- src/common/config.cpp | 93 ---------- src/common/config.h | 165 ++++++++---------- .../libraries/save_data/save_instance.cpp | 42 ++--- src/emulator.cpp | 5 +- src/qt_gui/about_dialog.cpp | 7 +- src/qt_gui/about_dialog.h | 4 +- src/qt_gui/elf_viewer.cpp | 16 +- src/qt_gui/elf_viewer.h | 5 +- src/qt_gui/game_grid_frame.cpp | 3 +- src/qt_gui/game_list_frame.cpp | 3 +- src/qt_gui/gui_context_menus.h | 6 +- src/qt_gui/gui_settings.h | 6 + src/qt_gui/main_window.cpp | 61 +++---- src/qt_gui/main_window.h | 2 +- src/qt_gui/settings.cpp | 14 ++ src/qt_gui/settings.h | 2 + src/qt_gui/settings_dialog.cpp | 3 +- src/qt_gui/settings_dialog.h | 2 +- src/qt_gui/trophy_viewer.cpp | 10 +- src/qt_gui/trophy_viewer.h | 5 +- 20 files changed, 188 insertions(+), 266 deletions(-) diff --git a/src/common/config.cpp b/src/common/config.cpp index d8f46a17d..4f82fa666 100644 --- a/src/common/config.cpp +++ b/src/common/config.cpp @@ -81,10 +81,6 @@ static std::vector settings_install_dirs = {}; std::vector install_dirs_enabled = {}; std::filesystem::path settings_addon_install_dir = {}; std::filesystem::path save_data_path = {}; -u32 mw_themes = 0; -std::vector m_elf_viewer; -std::vector m_recent_files; -std::string emulator_language = "en_US"; static bool isFullscreen = false; static std::string fullscreenMode = "Windowed"; static bool isHDRAllowed = false; @@ -484,24 +480,6 @@ void setAddonInstallDir(const std::filesystem::path& dir) { settings_addon_install_dir = dir; } -void setMainWindowTheme(u32 theme) { - mw_themes = theme; -} - -void setElfViewer(const std::vector& elfList) { - m_elf_viewer.resize(elfList.size()); - m_elf_viewer = elfList; -} - -void setRecentFiles(const std::vector& recentFiles) { - m_recent_files.resize(recentFiles.size()); - m_recent_files = recentFiles; -} - -void setEmulatorLanguage(std::string language) { - emulator_language = language; -} - void setGameInstallDirs(const std::vector& dirs_config) { settings_install_dirs.clear(); for (const auto& dir : dirs_config) { @@ -543,22 +521,6 @@ std::filesystem::path getAddonInstallDir() { return settings_addon_install_dir; } -u32 getMainWindowTheme() { - return mw_themes; -} - -std::vector getElfViewer() { - return m_elf_viewer; -} - -std::vector getRecentFiles() { - return m_recent_files; -} - -std::string getEmulatorLanguage() { - return emulator_language; -} - u32 GetLanguage() { return m_language; } @@ -668,7 +630,6 @@ void load(const std::filesystem::path& path) { const toml::value& gui = data.at("GUI"); load_game_size = toml::find_or(gui, "loadGameSizeEnabled", true); - mw_themes = toml::find_or(gui, "theme", 0); const auto install_dir_array = toml::find_or>(gui, "installDirs", {}); @@ -693,9 +654,6 @@ void load(const std::filesystem::path& path) { save_data_path = toml::find_fs_path_or(gui, "saveDataPath", {}); settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {}); - m_elf_viewer = toml::find_or>(gui, "elfDirs", {}); - m_recent_files = toml::find_or>(gui, "recentFiles", {}); - emulator_language = toml::find_or(gui, "emulatorLanguage", "en_US"); } if (data.contains("Settings")) { @@ -708,19 +666,6 @@ void load(const std::filesystem::path& path) { const toml::value& keys = data.at("Keys"); trophyKey = toml::find_or(keys, "TrophyKey", ""); } - - // Check if the loaded language is in the allowed list - const std::vector allowed_languages = { - "ar_SA", "da_DK", "de_DE", "el_GR", "en_US", "es_ES", "fa_IR", "fi_FI", - "fr_FR", "hu_HU", "id_ID", "it_IT", "ja_JP", "ko_KR", "lt_LT", "nb_NO", - "nl_NL", "pl_PL", "pt_BR", "pt_PT", "ro_RO", "ru_RU", "sq_AL", "sv_SE", - "tr_TR", "uk_UA", "vi_VN", "zh_CN", "zh_TW", "ca_ES", "sr_CS"}; - - if (std::find(allowed_languages.begin(), allowed_languages.end(), emulator_language) == - allowed_languages.end()) { - emulator_language = "en_US"; // Default to en_US if not in the list - save(path); - } } void sortTomlSections(toml::ordered_value& data) { @@ -855,7 +800,6 @@ void save(const std::filesystem::path& path) { data["GUI"]["addonInstallDir"] = std::string{fmt::UTF(settings_addon_install_dir.u8string()).data}; - data["GUI"]["emulatorLanguage"] = emulator_language; data["Settings"]["consoleLanguage"] = m_language; // Sorting of TOML sections @@ -864,42 +808,6 @@ void save(const std::filesystem::path& path) { std::ofstream file(path, std::ios::binary); file << data; file.close(); - - saveMainWindow(path); -} - -void saveMainWindow(const std::filesystem::path& path) { - toml::ordered_value data; - - std::error_code error; - if (std::filesystem::exists(path, error)) { - try { - std::ifstream ifs; - ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit); - ifs.open(path, std::ios_base::binary); - data = toml::parse( - ifs, std::string{fmt::UTF(path.filename().u8string()).data}); - } catch (const std::exception& ex) { - fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what()); - return; - } - } else { - if (error) { - fmt::print("Filesystem error: {}\n", error.message()); - } - fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string())); - } - - data["GUI"]["theme"] = mw_themes; - data["GUI"]["elfDirs"] = m_elf_viewer; - data["GUI"]["recentFiles"] = m_recent_files; - - // Sorting of TOML sections - sortTomlSections(data); - - std::ofstream file(path, std::ios::binary); - file << data; - file.close(); } void setDefaultValues() { @@ -937,7 +845,6 @@ void setDefaultValues() { vkHostMarkers = false; vkGuestMarkers = false; rdocEnable = false; - emulator_language = "en_US"; m_language = 1; gpuId = -1; compatibilityData = false; diff --git a/src/common/config.h b/src/common/config.h index 414bc122e..c7cd15580 100644 --- a/src/common/config.h +++ b/src/common/config.h @@ -18,77 +18,97 @@ enum HideCursorState : int { Never, Idle, Always }; void load(const std::filesystem::path& path); void save(const std::filesystem::path& path); -void saveMainWindow(const std::filesystem::path& path); std::string getTrophyKey(); void setTrophyKey(std::string key); +bool getIsFullscreen(); +void setIsFullscreen(bool enable); +std::string getFullscreenMode(); +void setFullscreenMode(std::string mode); +u32 getScreenWidth(); +u32 getScreenHeight(); +void setScreenWidth(u32 width); +void setScreenHeight(u32 height); +bool debugDump(); +void setDebugDump(bool enable); +s32 getGpuId(); +void setGpuId(s32 selectedGpuId); +bool allowHDR(); +void setAllowHDR(bool enable); +bool collectShadersForDebug(); +void setCollectShaderForDebug(bool enable); +bool showSplash(); +void setShowSplash(bool enable); +std::string sideTrophy(); +void setSideTrophy(std::string side); +bool nullGpu(); +void setNullGpu(bool enable); +bool copyGPUCmdBuffers(); +void setCopyGPUCmdBuffers(bool enable); +bool dumpShaders(); +void setDumpShaders(bool enable); +u32 vblankDiv(); +void setVblankDiv(u32 value); +bool getisTrophyPopupDisabled(); +void setisTrophyPopupDisabled(bool disable); +s16 getCursorState(); +void setCursorState(s16 cursorState); +bool vkValidationEnabled(); +void setVkValidation(bool enable); +bool vkValidationSyncEnabled(); +void setVkSyncValidation(bool enable); +bool getVkCrashDiagnosticEnabled(); +void setVkCrashDiagnosticEnabled(bool enable); +bool getVkHostMarkersEnabled(); +void setVkHostMarkersEnabled(bool enable); +bool getVkGuestMarkersEnabled(); +void setVkGuestMarkersEnabled(bool enable); +bool getEnableDiscordRPC(); +void setEnableDiscordRPC(bool enable); +bool isRdocEnabled(); +void setRdocEnabled(bool enable); +std::string getLogType(); +void setLogType(const std::string& type); +std::string getLogFilter(); +void setLogFilter(const std::string& type); +double getTrophyNotificationDuration(); +void setTrophyNotificationDuration(double newTrophyNotificationDuration); +int getCursorHideTimeout(); +void setCursorHideTimeout(int newcursorHideTimeout); +void setSeparateLogFilesEnabled(bool enabled); +bool getSeparateLogFilesEnabled(); +u32 GetLanguage(); +void setLanguage(u32 language); +void setUseSpecialPad(bool use); +bool getUseSpecialPad(); +void setSpecialPadClass(int type); +int getSpecialPadClass(); +bool getPSNSignedIn(); +void setPSNSignedIn(bool sign); // no ui setting +bool patchShaders(); // no set +bool fpsColor(); // no set +bool isNeoModeConsole(); +void setNeoMode(bool enable); // no ui setting +bool isDevKitConsole(); // no set +bool vkValidationGpuEnabled(); // no set +bool getIsMotionControlsEnabled(); +void setIsMotionControlsEnabled(bool use); + +// TODO bool GetLoadGameSizeEnabled(); std::filesystem::path GetSaveDataPath(); void setLoadGameSizeEnabled(bool enable); -bool getIsFullscreen(); -std::string getFullscreenMode(); -bool isNeoModeConsole(); -bool isDevKitConsole(); -bool getisTrophyPopupDisabled(); -bool getEnableDiscordRPC(); bool getCompatibilityEnabled(); bool getCheckCompatibilityOnStartup(); -bool getPSNSignedIn(); - -std::string getLogFilter(); -std::string getLogType(); std::string getUserName(); std::string getChooseHomeTab(); - -s16 getCursorState(); -int getCursorHideTimeout(); -double getTrophyNotificationDuration(); std::string getBackButtonBehavior(); -bool getUseSpecialPad(); -int getSpecialPadClass(); -bool getIsMotionControlsEnabled(); bool GetUseUnifiedInputConfig(); void SetUseUnifiedInputConfig(bool use); bool GetOverrideControllerColor(); void SetOverrideControllerColor(bool enable); int* GetControllerCustomColor(); void SetControllerCustomColor(int r, int b, int g); - -u32 getScreenWidth(); -u32 getScreenHeight(); -s32 getGpuId(); -bool allowHDR(); - -bool debugDump(); -bool collectShadersForDebug(); -bool showSplash(); -std::string sideTrophy(); -bool nullGpu(); -bool copyGPUCmdBuffers(); -bool dumpShaders(); -bool patchShaders(); -bool isRdocEnabled(); -bool fpsColor(); -u32 vblankDiv(); - -void setDebugDump(bool enable); -void setCollectShaderForDebug(bool enable); -void setShowSplash(bool enable); -void setSideTrophy(std::string side); -void setNullGpu(bool enable); -void setAllowHDR(bool enable); -void setCopyGPUCmdBuffers(bool enable); -void setDumpShaders(bool enable); -void setVblankDiv(u32 value); -void setGpuId(s32 selectedGpuId); -void setScreenWidth(u32 width); -void setScreenHeight(u32 height); -void setIsFullscreen(bool enable); -void setFullscreenMode(std::string mode); -void setisTrophyPopupDisabled(bool disable); -void setEnableDiscordRPC(bool enable); -void setLanguage(u32 language); -void setNeoMode(bool enable); void setUserName(const std::string& type); void setChooseHomeTab(const std::string& type); void setGameInstallDirs(const std::vector& dirs_config); @@ -96,57 +116,20 @@ void setAllGameInstallDirs(const std::vector& dirs_config); void setSaveDataPath(const std::filesystem::path& path); void setCompatibilityEnabled(bool use); void setCheckCompatibilityOnStartup(bool use); -void setPSNSignedIn(bool sign); - -void setCursorState(s16 cursorState); -void setCursorHideTimeout(int newcursorHideTimeout); -void setTrophyNotificationDuration(double newTrophyNotificationDuration); void setBackButtonBehavior(const std::string& type); -void setUseSpecialPad(bool use); -void setSpecialPadClass(int type); -void setIsMotionControlsEnabled(bool use); - -void setLogType(const std::string& type); -void setLogFilter(const std::string& type); -void setSeparateLogFilesEnabled(bool enabled); -bool getSeparateLogFilesEnabled(); -void setVkValidation(bool enable); -void setVkSyncValidation(bool enable); -void setRdocEnabled(bool enable); - -bool vkValidationEnabled(); -bool vkValidationSyncEnabled(); -bool vkValidationGpuEnabled(); -bool getVkCrashDiagnosticEnabled(); -bool getVkHostMarkersEnabled(); -bool getVkGuestMarkersEnabled(); -void setVkCrashDiagnosticEnabled(bool enable); -void setVkHostMarkersEnabled(bool enable); -void setVkGuestMarkersEnabled(bool enable); - // Gui bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true); void removeGameInstallDir(const std::filesystem::path& dir); void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled); void setAddonInstallDir(const std::filesystem::path& dir); -void setMainWindowTheme(u32 theme); -void setElfViewer(const std::vector& elfList); -void setRecentFiles(const std::vector& recentFiles); -void setEmulatorLanguage(std::string language); const std::vector getGameInstallDirs(); const std::vector getGameInstallDirsEnabled(); std::filesystem::path getAddonInstallDir(); -u32 getMainWindowTheme(); -std::vector getElfViewer(); -std::vector getRecentFiles(); -std::string getEmulatorLanguage(); void setDefaultValues(); // todo: name and function location pending std::filesystem::path GetFoolproofKbmConfigFile(const std::string& game_id = ""); -// settings -u32 GetLanguage(); }; // namespace Config diff --git a/src/core/libraries/save_data/save_instance.cpp b/src/core/libraries/save_data/save_instance.cpp index a7ce3d35f..05253eb23 100644 --- a/src/core/libraries/save_data/save_instance.cpp +++ b/src/core/libraries/save_data/save_instance.cpp @@ -22,25 +22,25 @@ static Core::FileSys::MntPoints* g_mnt = Common::Singleton default_title = { - {"ja_JP", "セーブデータ"}, - {"en_US", "Saved Data"}, - {"fr_FR", "Données sauvegardées"}, - {"es_ES", "Datos guardados"}, - {"de_DE", "Gespeicherte Daten"}, - {"it_IT", "Dati salvati"}, - {"nl_NL", "Opgeslagen data"}, - {"pt_PT", "Dados guardados"}, - {"ru_RU", "Сохраненные данные"}, - {"ko_KR", "저장 데이터"}, - {"zh_CN", "保存数据"}, - {"fi_FI", "Tallennetut tiedot"}, - {"sv_SE", "Sparade data"}, - {"da_DK", "Gemte data"}, - {"no_NO", "Lagrede data"}, - {"pl_PL", "Zapisane dane"}, - {"pt_BR", "Dados salvos"}, - {"tr_TR", "Kayıtlı Veriler"}, +static const std::unordered_map default_title = { + {0/*"ja_JP"*/, "セーブデータ"}, + {1/*"en_US"*/, "Saved Data"}, + {2/*"fr_FR"*/, "Données sauvegardées"}, + {3/*"es_ES"*/, "Datos guardados"}, + {4/*"de_DE"*/, "Gespeicherte Daten"}, + {5/*"it_IT"*/, "Dati salvati"}, + {6/*"nl_NL"*/, "Opgeslagen data"}, + {7/*"pt_PT"*/, "Dados guardados"}, + {8/*"ru_RU"*/, "Сохраненные данные"}, + {9/*"ko_KR"*/, "저장 데이터"}, + {10/*"zh_CN"*/, "保存数据"}, + {12/*"fi_FI"*/, "Tallennetut tiedot"}, + {13/*"sv_SE"*/, "Sparade data"}, + {14/*"da_DK"*/, "Gemte data"}, + {15/*"no_NO"*/, "Lagrede data"}, + {16/*"pl_PL"*/, "Zapisane dane"}, + {17/*"pt_BR"*/, "Dados salvos"}, + {19/*"tr_TR"*/, "Kayıtlı Veriler"}, }; // clang-format on @@ -71,9 +71,9 @@ fs::path SaveInstance::GetParamSFOPath(const fs::path& dir_path) { void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name, std::string game_serial) { - std::string locale = Config::getEmulatorLanguage(); + int locale = Config::GetLanguage(); if (!default_title.contains(locale)) { - locale = "en_US"; + locale = 1; // default to en_US if not found } #define P(type, key, ...) param_sfo.Add##type(std::string{key}, __VA_ARGS__) diff --git a/src/emulator.cpp b/src/emulator.cpp index f50147818..99fd50af5 100644 --- a/src/emulator.cpp +++ b/src/emulator.cpp @@ -58,10 +58,7 @@ Emulator::Emulator() { #endif } -Emulator::~Emulator() { - const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); - Config::saveMainWindow(config_dir / "config.toml"); -} +Emulator::~Emulator() {} void Emulator::Run(std::filesystem::path file, const std::vector args) { if (std::filesystem::is_directory(file)) { diff --git a/src/qt_gui/about_dialog.cpp b/src/qt_gui/about_dialog.cpp index 90fb14236..627a0c052 100644 --- a/src/qt_gui/about_dialog.cpp +++ b/src/qt_gui/about_dialog.cpp @@ -12,7 +12,8 @@ #include "main_window_themes.h" #include "ui_about_dialog.h" -AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) { +AboutDialog::AboutDialog(std::shared_ptr gui_settings, QWidget* parent) + : QDialog(parent), ui(new Ui::AboutDialog), m_gui_settings(std::move(gui_settings)) { ui->setupUi(this); preloadImages(); @@ -57,7 +58,7 @@ void AboutDialog::preloadImages() { } void AboutDialog::updateImagesForCurrentTheme() { - Theme currentTheme = static_cast(Config::getMainWindowTheme()); + Theme currentTheme = static_cast(m_gui_settings->GetValue(gui::gen_theme).toInt()); bool isDarkTheme = (currentTheme == Theme::Dark || currentTheme == Theme::Green || currentTheme == Theme::Blue || currentTheme == Theme::Violet); if (isDarkTheme) { @@ -188,7 +189,7 @@ void AboutDialog::removeHoverEffect(QLabel* label) { } bool AboutDialog::isDarkTheme() const { - Theme currentTheme = static_cast(Config::getMainWindowTheme()); + Theme currentTheme = static_cast(m_gui_settings->GetValue(gui::gen_theme).toInt()); return currentTheme == Theme::Dark || currentTheme == Theme::Green || currentTheme == Theme::Blue || currentTheme == Theme::Violet; } diff --git a/src/qt_gui/about_dialog.h b/src/qt_gui/about_dialog.h index 42e8d557a..b74cdfd1a 100644 --- a/src/qt_gui/about_dialog.h +++ b/src/qt_gui/about_dialog.h @@ -8,6 +8,7 @@ #include #include #include +#include "gui_settings.h" namespace Ui { class AboutDialog; @@ -17,7 +18,7 @@ class AboutDialog : public QDialog { Q_OBJECT public: - explicit AboutDialog(QWidget* parent = nullptr); + explicit AboutDialog(std::shared_ptr gui_settings, QWidget* parent = nullptr); ~AboutDialog(); bool eventFilter(QObject* obj, QEvent* event); @@ -33,4 +34,5 @@ private: QPixmap originalImages[5]; QPixmap invertedImages[5]; + std::shared_ptr m_gui_settings; }; diff --git a/src/qt_gui/elf_viewer.cpp b/src/qt_gui/elf_viewer.cpp index e80fa25c1..8d472755b 100644 --- a/src/qt_gui/elf_viewer.cpp +++ b/src/qt_gui/elf_viewer.cpp @@ -3,10 +3,12 @@ #include "elf_viewer.h" -ElfViewer::ElfViewer(QWidget* parent) : QTableWidget(parent) { - dir_list_std = Config::getElfViewer(); - for (const auto& str : dir_list_std) { - dir_list.append(QString::fromStdString(str)); +ElfViewer::ElfViewer(std::shared_ptr gui_settings, QWidget* parent) + : QTableWidget(parent), m_gui_settings(std::move(gui_settings)) { + + list = gui_settings::Var2List(m_gui_settings->GetValue(gui::gen_elfDirs)); + for (const auto& str : list) { + dir_list.append(str); } CheckElfFolders(); @@ -55,11 +57,11 @@ void ElfViewer::OpenElfFolder() { } std::ranges::sort(m_elf_list); OpenElfFiles(); - dir_list_std.clear(); + list.clear(); for (auto dir : dir_list) { - dir_list_std.push_back(dir.toStdString()); + list.push_back(dir); } - Config::setElfViewer(dir_list_std); + m_gui_settings->SetValue(gui::gen_elfDirs, gui_settings::List2Var(list)); } else { // qDebug() << "Folder selection canceled."; } diff --git a/src/qt_gui/elf_viewer.h b/src/qt_gui/elf_viewer.h index 1a65d70de..6256abf31 100644 --- a/src/qt_gui/elf_viewer.h +++ b/src/qt_gui/elf_viewer.h @@ -11,7 +11,7 @@ class ElfViewer : public QTableWidget { Q_OBJECT public: - explicit ElfViewer(QWidget* parent = nullptr); + explicit ElfViewer(std::shared_ptr gui_settings, QWidget* parent = nullptr); QStringList m_elf_list; private: @@ -21,7 +21,8 @@ private: Core::Loader::Elf m_elf_file; QStringList dir_list; QStringList elf_headers_list; - std::vector dir_list_std; + QList list; + std::shared_ptr m_gui_settings; void SetTableItem(QTableWidget* game_list, int row, int column, QString itemStr) { QTableWidgetItem* item = new QTableWidgetItem(); diff --git a/src/qt_gui/game_grid_frame.cpp b/src/qt_gui/game_grid_frame.cpp index 66679dc71..8a5219da1 100644 --- a/src/qt_gui/game_grid_frame.cpp +++ b/src/qt_gui/game_grid_frame.cpp @@ -34,7 +34,8 @@ GameGridFrame::GameGridFrame(std::shared_ptr gui_settings, connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this, &GameGridFrame::RefreshGridBackgroundImage); connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { - m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, false); + m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, + m_gui_settings, this, false); }); } diff --git a/src/qt_gui/game_list_frame.cpp b/src/qt_gui/game_list_frame.cpp index dd10e0f8b..45a9a4810 100644 --- a/src/qt_gui/game_list_frame.cpp +++ b/src/qt_gui/game_list_frame.cpp @@ -75,7 +75,8 @@ GameListFrame::GameListFrame(std::shared_ptr gui_settings, }); connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { - m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, this, true); + m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, + m_gui_settings, this, true); }); connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) { diff --git a/src/qt_gui/gui_context_menus.h b/src/qt_gui/gui_context_menus.h index 46a40c5cd..ba82da261 100644 --- a/src/qt_gui/gui_context_menus.h +++ b/src/qt_gui/gui_context_menus.h @@ -32,8 +32,10 @@ class GuiContextMenus : public QObject { public: void RequestGameMenu(const QPoint& pos, QVector& m_games, std::shared_ptr m_compat_info, - QTableWidget* widget, bool isList) { + std::shared_ptr settings, QTableWidget* widget, + bool isList) { QPoint global_pos = widget->viewport()->mapToGlobal(pos); + std::shared_ptr m_gui_settings = std::move(settings); int itemID = 0; if (isList) { itemID = widget->currentRow(); @@ -357,7 +359,7 @@ public: QString gameName = QString::fromStdString(m_games[itemID].name); TrophyViewer* trophyViewer = - new TrophyViewer(trophyPath, gameTrpPath, gameName, allTrophyGames); + new TrophyViewer(m_gui_settings, trophyPath, gameTrpPath, gameName, allTrophyGames); trophyViewer->show(); connect(widget->parent(), &QWidget::destroyed, trophyViewer, [trophyViewer]() { trophyViewer->deleteLater(); }); diff --git a/src/qt_gui/gui_settings.h b/src/qt_gui/gui_settings.h index da5542956..0fa807d70 100644 --- a/src/qt_gui/gui_settings.h +++ b/src/qt_gui/gui_settings.h @@ -17,6 +17,12 @@ const QString game_grid = "game_grid"; const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false); const gui_value gen_showChangeLog = gui_value(general_settings, "showChangeLog", false); const gui_value gen_updateChannel = gui_value(general_settings, "updateChannel", "Release"); +const gui_value gen_recentFiles = + gui_value(main_window, "recentFiles", QVariant::fromValue(QList())); +const gui_value gen_guiLanguage = gui_value(general_settings, "guiLanguage", "en_US"); +const gui_value gen_elfDirs = + gui_value(main_window, "elfDirs", QVariant::fromValue(QList())); +const gui_value gen_theme = gui_value(general_settings, "theme", 0); // main window settings const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray()); diff --git a/src/qt_gui/main_window.cpp b/src/qt_gui/main_window.cpp index c6da49182..9379519c2 100644 --- a/src/qt_gui/main_window.cpp +++ b/src/qt_gui/main_window.cpp @@ -39,8 +39,6 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWi MainWindow::~MainWindow() { SaveWindowState(); - const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); - Config::saveMainWindow(config_dir / "config.toml"); } bool MainWindow::Init() { @@ -297,7 +295,7 @@ void MainWindow::CreateDockWindows() { m_game_list_frame->setObjectName("gamelist"); m_game_grid_frame.reset(new GameGridFrame(m_gui_settings, m_game_info, m_compat_info, this)); m_game_grid_frame->setObjectName("gamegridlist"); - m_elf_viewer.reset(new ElfViewer(this)); + m_elf_viewer.reset(new ElfViewer(m_gui_settings, this)); m_elf_viewer->setObjectName("elflist"); int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt(); @@ -492,7 +490,7 @@ void MainWindow::CreateConnects() { #endif connect(ui->aboutAct, &QAction::triggered, this, [this]() { - auto aboutDialog = new AboutDialog(this); + auto aboutDialog = new AboutDialog(m_gui_settings, this); aboutDialog->exec(); }); @@ -771,14 +769,14 @@ void MainWindow::CreateConnects() { QString gameName = QString::fromStdString(firstGame.name); TrophyViewer* trophyViewer = - new TrophyViewer(trophyPath, gameTrpPath, gameName, allTrophyGames); + new TrophyViewer(m_gui_settings, trophyPath, gameTrpPath, gameName, allTrophyGames); trophyViewer->show(); }); // Themes connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Dark)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Dark)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -786,7 +784,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Light)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Light)); if (!isIconBlack) { SetUiIcons(true); isIconBlack = true; @@ -794,7 +792,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Green)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Green)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -802,7 +800,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeBlue, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Blue, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Blue)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Blue)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -810,7 +808,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeViolet, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Violet, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Violet)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Violet)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -818,7 +816,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeGruvbox, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Gruvbox, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Gruvbox)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Gruvbox)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -826,7 +824,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeTokyoNight, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::TokyoNight, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::TokyoNight)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::TokyoNight)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -834,7 +832,7 @@ void MainWindow::CreateConnects() { }); connect(ui->setThemeOled, &QAction::triggered, &m_window_themes, [this]() { m_window_themes.SetWindowTheme(Theme::Oled, ui->mw_searchbar); - Config::setMainWindowTheme(static_cast(Theme::Oled)); + m_gui_settings->SetValue(gui::gen_theme, static_cast(Theme::Oled)); if (isIconBlack) { SetUiIcons(false); isIconBlack = false; @@ -981,7 +979,7 @@ void MainWindow::InstallDirectory() { } void MainWindow::SetLastUsedTheme() { - Theme lastTheme = static_cast(Config::getMainWindowTheme()); + Theme lastTheme = static_cast(m_gui_settings->GetValue(gui::gen_theme).toInt()); m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar); switch (lastTheme) { @@ -1122,33 +1120,32 @@ void MainWindow::HandleResize(QResizeEvent* event) { } void MainWindow::AddRecentFiles(QString filePath) { - std::vector vec = Config::getRecentFiles(); - if (!vec.empty()) { - if (filePath.toStdString() == vec.at(0)) { + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::gen_recentFiles)); + if (!list.empty()) { + if (filePath == list.at(0)) { return; } - auto it = std::find(vec.begin(), vec.end(), filePath.toStdString()); - if (it != vec.end()) { - vec.erase(it); + auto it = std::find(list.begin(), list.end(), filePath); + if (it != list.end()) { + list.erase(it); } } - vec.insert(vec.begin(), filePath.toStdString()); - if (vec.size() > 6) { - vec.pop_back(); + list.insert(list.begin(), filePath); + if (list.size() > 6) { + list.pop_back(); } - Config::setRecentFiles(vec); - const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); - Config::saveMainWindow(config_dir / "config.toml"); + m_gui_settings->SetValue(gui::gen_recentFiles, gui_settings::List2Var(list)); CreateRecentGameActions(); // Refresh the QActions. } void MainWindow::CreateRecentGameActions() { m_recent_files_group = new QActionGroup(this); ui->menuRecent->clear(); - std::vector vec = Config::getRecentFiles(); - for (int i = 0; i < vec.size(); i++) { + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::gen_recentFiles)); + + for (int i = 0; i < list.size(); i++) { QAction* recentFileAct = new QAction(this); - recentFileAct->setText(QString::fromStdString(vec.at(i))); + recentFileAct->setText(list.at(i)); ui->menuRecent->addAction(recentFileAct); m_recent_files_group->addAction(recentFileAct); } @@ -1165,7 +1162,7 @@ void MainWindow::CreateRecentGameActions() { } void MainWindow::LoadTranslation() { - auto language = QString::fromStdString(Config::getEmulatorLanguage()); + auto language = m_gui_settings->GetValue(gui::gen_guiLanguage).toString(); const QString base_dir = QStringLiteral(":/translations"); QString base_path = QStringLiteral("%1/%2.qm").arg(base_dir).arg(language); @@ -1190,8 +1187,8 @@ void MainWindow::LoadTranslation() { } } -void MainWindow::OnLanguageChanged(const std::string& locale) { - Config::setEmulatorLanguage(locale); +void MainWindow::OnLanguageChanged(const QString& locale) { + m_gui_settings->SetValue(gui::gen_guiLanguage, locale); LoadTranslation(); } diff --git a/src/qt_gui/main_window.h b/src/qt_gui/main_window.h index 7f11f7310..eec1a65de 100644 --- a/src/qt_gui/main_window.h +++ b/src/qt_gui/main_window.h @@ -47,7 +47,7 @@ private Q_SLOTS: void ShowGameList(); void RefreshGameTable(); void HandleResize(QResizeEvent* event); - void OnLanguageChanged(const std::string& locale); + void OnLanguageChanged(const QString& locale); void toggleLabelsUnderIcons(); private: diff --git a/src/qt_gui/settings.cpp b/src/qt_gui/settings.cpp index 44133dac5..4a9c1d375 100644 --- a/src/qt_gui/settings.cpp +++ b/src/qt_gui/settings.cpp @@ -75,3 +75,17 @@ void settings::SetValue(const QString& key, const QString& name, const QVariant& } } } +QVariant settings::List2Var(const QList& list) { + QByteArray ba; + QDataStream stream(&ba, QIODevice::WriteOnly); + stream << list; + return QVariant(ba); +} + +QList settings::Var2List(const QVariant& var) { + QList list; + QByteArray ba = var.toByteArray(); + QDataStream stream(&ba, QIODevice::ReadOnly); + stream >> list; + return list; +} \ No newline at end of file diff --git a/src/qt_gui/settings.h b/src/qt_gui/settings.h index da71fe01a..837804d00 100644 --- a/src/qt_gui/settings.h +++ b/src/qt_gui/settings.h @@ -35,6 +35,8 @@ public: QVariant GetValue(const QString& key, const QString& name, const QVariant& def) const; QVariant GetValue(const gui_value& entry) const; + static QVariant List2Var(const QList& list); + static QList Var2List(const QVariant& var); public Q_SLOTS: /** Remove entry */ diff --git a/src/qt_gui/settings_dialog.cpp b/src/qt_gui/settings_dialog.cpp index da2b0dde3..f32abae9b 100644 --- a/src/qt_gui/settings_dialog.cpp +++ b/src/qt_gui/settings_dialog.cpp @@ -594,7 +594,7 @@ void SettingsDialog::OnLanguageChanged(int index) { ui->retranslateUi(this); - emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString()); + emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString()); } void SettingsDialog::OnCursorStateChanged(s16 index) { @@ -886,4 +886,5 @@ void SettingsDialog::setDefaultValues() { } else { m_gui_settings->SetValue(gui::gen_updateChannel, "Nightly"); } + m_gui_settings->SetValue(gui::gen_guiLanguage, "en_US"); } \ No newline at end of file diff --git a/src/qt_gui/settings_dialog.h b/src/qt_gui/settings_dialog.h index db1bcf772..d9fbcb214 100644 --- a/src/qt_gui/settings_dialog.h +++ b/src/qt_gui/settings_dialog.h @@ -32,7 +32,7 @@ public: int exec() override; signals: - void LanguageChanged(const std::string& locale); + void LanguageChanged(const QString& locale); void CompatibilityChanged(); void BackgroundOpacityChanged(int opacity); diff --git a/src/qt_gui/trophy_viewer.cpp b/src/qt_gui/trophy_viewer.cpp index bed487605..675dba799 100644 --- a/src/qt_gui/trophy_viewer.cpp +++ b/src/qt_gui/trophy_viewer.cpp @@ -104,14 +104,16 @@ void TrophyViewer::updateTableFilters() { } } -TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath, QString gameName, +TrophyViewer::TrophyViewer(std::shared_ptr gui_settings, QString trophyPath, + QString gameTrpPath, QString gameName, const QVector& allTrophyGames) - : QMainWindow(), allTrophyGames_(allTrophyGames), currentGameName_(gameName) { + : QMainWindow(), allTrophyGames_(allTrophyGames), currentGameName_(gameName), + m_gui_settings(std::move(gui_settings)) { this->setWindowTitle(tr("Trophy Viewer") + " - " + currentGameName_); this->setAttribute(Qt::WA_DeleteOnClose); tabWidget = new QTabWidget(this); - auto lan = Config::getEmulatorLanguage(); + auto lan = m_gui_settings->GetValue(gui::gen_guiLanguage).toString(); if (lan == "en_US" || lan == "zh_CN" || lan == "zh_TW" || lan == "ja_JP" || lan == "ko_KR" || lan == "lt_LT" || lan == "nb_NO" || lan == "nl_NL") { useEuropeanDateFormat = false; @@ -463,7 +465,7 @@ void TrophyViewer::SetTableItem(QTableWidget* parent, int row, int column, QStri item->setTextAlignment(Qt::AlignCenter); item->setFont(QFont("Arial", 12, QFont::Bold)); - Theme theme = static_cast(Config::getMainWindowTheme()); + Theme theme = static_cast(m_gui_settings->GetValue(gui::gen_theme).toInt()); if (theme == Theme::Light) { item->setForeground(QBrush(Qt::black)); diff --git a/src/qt_gui/trophy_viewer.h b/src/qt_gui/trophy_viewer.h index c63171774..60ffe8420 100644 --- a/src/qt_gui/trophy_viewer.h +++ b/src/qt_gui/trophy_viewer.h @@ -23,6 +23,7 @@ #include "common/types.h" #include "core/file_format/trp.h" +#include "gui_settings.h" struct TrophyGameInfo { QString name; @@ -34,7 +35,8 @@ class TrophyViewer : public QMainWindow { Q_OBJECT public: explicit TrophyViewer( - QString trophyPath, QString gameTrpPath, QString gameName = "", + std::shared_ptr gui_settings, QString trophyPath, QString gameTrpPath, + QString gameName = "", const QVector& allTrophyGames = QVector()); void updateTrophyInfo(); @@ -77,4 +79,5 @@ private: } return "Unknown"; } + std::shared_ptr m_gui_settings; }; From e214ca688427d332c891f5d622b20ae570d79e24 Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Fri, 20 Jun 2025 11:51:55 +0200 Subject: [PATCH 05/19] Replace Back Button Behaviour with a rebindable solution (#3114) --- src/common/config.cpp | 16 ++-------- src/common/config.h | 2 -- src/input/input_handler.cpp | 55 +++++++++++++++++++++------------- src/input/input_handler.h | 8 ++++- src/qt_gui/kbm_help_dialog.h | 2 ++ src/qt_gui/settings_dialog.cpp | 14 --------- src/qt_gui/settings_dialog.ui | 30 ------------------- 7 files changed, 46 insertions(+), 81 deletions(-) diff --git a/src/common/config.cpp b/src/common/config.cpp index 4f82fa666..9c316949a 100644 --- a/src/common/config.cpp +++ b/src/common/config.cpp @@ -42,7 +42,6 @@ static std::string logFilter; static std::string logType = "sync"; static std::string userName = "shadPS4"; static std::string chooseHomeTab; -static std::string backButtonBehavior = "left"; static bool useSpecialPad = false; static int specialPadClass = 1; static bool isMotionControlsEnabled = true; @@ -205,10 +204,6 @@ std::string getChooseHomeTab() { return chooseHomeTab; } -std::string getBackButtonBehavior() { - return backButtonBehavior; -} - bool getUseSpecialPad() { return useSpecialPad; } @@ -424,10 +419,6 @@ void setChooseHomeTab(const std::string& type) { chooseHomeTab = type; } -void setBackButtonBehavior(const std::string& type) { - backButtonBehavior = type; -} - void setUseSpecialPad(bool use) { useSpecialPad = use; } @@ -582,7 +573,6 @@ void load(const std::filesystem::path& path) { cursorState = toml::find_or(input, "cursorState", HideCursorState::Idle); cursorHideTimeout = toml::find_or(input, "cursorHideTimeout", 5); - backButtonBehavior = toml::find_or(input, "backButtonBehavior", "left"); useSpecialPad = toml::find_or(input, "useSpecialPad", false); specialPadClass = toml::find_or(input, "specialPadClass", 1); isMotionControlsEnabled = toml::find_or(input, "isMotionControlsEnabled", true); @@ -737,7 +727,6 @@ void save(const std::filesystem::path& path) { data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup; data["Input"]["cursorState"] = cursorState; data["Input"]["cursorHideTimeout"] = cursorHideTimeout; - data["Input"]["backButtonBehavior"] = backButtonBehavior; data["Input"]["useSpecialPad"] = useSpecialPad; data["Input"]["specialPadClass"] = specialPadClass; data["Input"]["isMotionControlsEnabled"] = isMotionControlsEnabled; @@ -828,7 +817,6 @@ void setDefaultValues() { cursorState = HideCursorState::Idle; cursorHideTimeout = 5; trophyNotificationDuration = 6.0; - backButtonBehavior = "left"; useSpecialPad = false; specialPadClass = 1; isDebugDump = false; @@ -874,7 +862,7 @@ l3 = x r3 = m options = enter -touchpad = space +touchpad_center = space pad_up = up pad_down = down @@ -906,7 +894,7 @@ r2 = r2 r3 = r3 options = options -touchpad = back +touchpad_center = back pad_up = pad_up pad_down = pad_down diff --git a/src/common/config.h b/src/common/config.h index c7cd15580..38114983f 100644 --- a/src/common/config.h +++ b/src/common/config.h @@ -102,7 +102,6 @@ bool getCompatibilityEnabled(); bool getCheckCompatibilityOnStartup(); std::string getUserName(); std::string getChooseHomeTab(); -std::string getBackButtonBehavior(); bool GetUseUnifiedInputConfig(); void SetUseUnifiedInputConfig(bool use); bool GetOverrideControllerColor(); @@ -116,7 +115,6 @@ void setAllGameInstallDirs(const std::vector& dirs_config); void setSaveDataPath(const std::filesystem::path& path); void setCompatibilityEnabled(bool use); void setCheckCompatibilityOnStartup(bool use); -void setBackButtonBehavior(const std::string& type); // Gui bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true); void removeGameInstallDir(const std::filesystem::path& dir); diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index 3e2d66a6b..dc969fda9 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -68,20 +68,22 @@ auto output_array = std::array{ ControllerOutput(KEY_TOGGLE), // Button mappings - ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle - ControllerOutput(SDL_GAMEPAD_BUTTON_EAST), // Circle - ControllerOutput(SDL_GAMEPAD_BUTTON_SOUTH), // Cross - ControllerOutput(SDL_GAMEPAD_BUTTON_WEST), // Square - ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER), // L1 - ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_STICK), // L3 - ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER), // R1 - ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_STICK), // R3 - ControllerOutput(SDL_GAMEPAD_BUTTON_START), // Options - ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD), // TouchPad - ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_UP), // Up - ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_DOWN), // Down - ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_LEFT), // Left - ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_RIGHT), // Right + ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle + ControllerOutput(SDL_GAMEPAD_BUTTON_EAST), // Circle + ControllerOutput(SDL_GAMEPAD_BUTTON_SOUTH), // Cross + ControllerOutput(SDL_GAMEPAD_BUTTON_WEST), // Square + ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_SHOULDER), // L1 + ControllerOutput(SDL_GAMEPAD_BUTTON_LEFT_STICK), // L3 + ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER), // R1 + ControllerOutput(SDL_GAMEPAD_BUTTON_RIGHT_STICK), // R3 + ControllerOutput(SDL_GAMEPAD_BUTTON_START), // Options + ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT), // TouchPad + ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER), // TouchPad + ControllerOutput(SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT), // TouchPad + ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_UP), // Up + ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_DOWN), // Down + ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_LEFT), // Left + ControllerOutput(SDL_GAMEPAD_BUTTON_DPAD_RIGHT), // Right // Axis mappings // ControllerOutput(SDL_GAMEPAD_BUTTON_INVALID, SDL_GAMEPAD_AXIS_LEFTX, false), @@ -130,6 +132,12 @@ static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) { return OPBDO::Options; case SDL_GAMEPAD_BUTTON_TOUCHPAD: return OPBDO::TouchPad; + case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT: + return OPBDO::TouchPad; + case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER: + return OPBDO::TouchPad; + case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT: + return OPBDO::TouchPad; case SDL_GAMEPAD_BUTTON_BACK: return OPBDO::TouchPad; case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER: @@ -499,14 +507,21 @@ void ControllerOutput::FinalizeUpdate() { } old_button_state = new_button_state; old_param = *new_param; - float touchpad_x = 0; if (button != SDL_GAMEPAD_BUTTON_INVALID) { switch (button) { - case SDL_GAMEPAD_BUTTON_TOUCHPAD: - touchpad_x = Config::getBackButtonBehavior() == "left" ? 0.25f - : Config::getBackButtonBehavior() == "right" ? 0.75f - : 0.5f; - controller->SetTouchpadState(0, new_button_state, touchpad_x, 0.5f); + case SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT: + LOG_INFO(Input, "Topuchpad left"); + controller->SetTouchpadState(0, new_button_state, 0.25f, 0.5f); + controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); + break; + case SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER: + LOG_INFO(Input, "Topuchpad center"); + controller->SetTouchpadState(0, new_button_state, 0.50f, 0.5f); + controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); + break; + case SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT: + LOG_INFO(Input, "Topuchpad right"); + controller->SetTouchpadState(0, new_button_state, 0.75f, 0.5f); controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); break; case LEFTJOYSTICK_HALFMODE: diff --git a/src/input/input_handler.h b/src/input/input_handler.h index 91f8fc020..797a8eff8 100644 --- a/src/input/input_handler.h +++ b/src/input/input_handler.h @@ -23,6 +23,10 @@ #define SDL_MOUSE_WHEEL_LEFT SDL_EVENT_MOUSE_WHEEL + 5 #define SDL_MOUSE_WHEEL_RIGHT SDL_EVENT_MOUSE_WHEEL + 7 +#define SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT SDL_GAMEPAD_BUTTON_COUNT + 1 +#define SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER SDL_GAMEPAD_BUTTON_COUNT + 2 +#define SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT SDL_GAMEPAD_BUTTON_COUNT + 3 + // idk who already used what where so I just chose a big number #define SDL_EVENT_MOUSE_WHEEL_OFF SDL_EVENT_USER + 10 @@ -98,7 +102,9 @@ const std::map string_to_cbutton_map = { {"options", SDL_GAMEPAD_BUTTON_START}, // these are outputs only (touchpad can only be bound to itself) - {"touchpad", SDL_GAMEPAD_BUTTON_TOUCHPAD}, + {"touchpad_left", SDL_GAMEPAD_BUTTON_TOUCHPAD_LEFT}, + {"touchpad_center", SDL_GAMEPAD_BUTTON_TOUCHPAD_CENTER}, + {"touchpad_right", SDL_GAMEPAD_BUTTON_TOUCHPAD_RIGHT}, {"leftjoystick_halfmode", LEFTJOYSTICK_HALFMODE}, {"rightjoystick_halfmode", RIGHTJOYSTICK_HALFMODE}, diff --git a/src/qt_gui/kbm_help_dialog.h b/src/qt_gui/kbm_help_dialog.h index 9a0d964b3..1004bb04e 100644 --- a/src/qt_gui/kbm_help_dialog.h +++ b/src/qt_gui/kbm_help_dialog.h @@ -133,6 +133,8 @@ Controller: 'options', touchpad', 'up', 'down', 'left', 'right' Input-only: 'lpaddle_low', 'lpaddle_high' + Output-only: + 'touchpad_left', 'touchpad_center', 'touchpad_right' Axes if you bind them to a button input: 'axis_left_x_plus', 'axis_left_x_minus', 'axis_left_y_plus', 'axis_left_y_minus', 'axis_right_x_plus', ..., 'axis_right_y_minus', diff --git a/src/qt_gui/settings_dialog.cpp b/src/qt_gui/settings_dialog.cpp index f32abae9b..c9d264587 100644 --- a/src/qt_gui/settings_dialog.cpp +++ b/src/qt_gui/settings_dialog.cpp @@ -123,11 +123,6 @@ SettingsDialog::SettingsDialog(std::shared_ptr gui_settings, ui->hideCursorComboBox->addItem(tr("Idle")); ui->hideCursorComboBox->addItem(tr("Always")); - ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Left"), "left"); - ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Center"), "center"); - ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Right"), "right"); - ui->backButtonBehaviorComboBox->addItem(tr("None"), "none"); - InitializeEmulatorLanguages(); LoadValuesFromConfig(); @@ -366,7 +361,6 @@ SettingsDialog::SettingsDialog(std::shared_ptr gui_settings, // Input ui->hideCursorGroupBox->installEventFilter(this); ui->idleTimeoutGroupBox->installEventFilter(this); - ui->backButtonBehaviorGroupBox->installEventFilter(this); // Graphics ui->graphicsAdapterGroupBox->installEventFilter(this); @@ -534,10 +528,6 @@ void SettingsDialog::LoadValuesFromConfig() { indexTab = 0; ui->tabWidgetSettings->setCurrentIndex(indexTab); - QString backButtonBehavior = QString::fromStdString( - toml::find_or(data, "Input", "backButtonBehavior", "left")); - int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior); - ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0); ui->motionControlsCheckBox->setChecked( toml::find_or(data, "Input", "isMotionControlsEnabled", true)); @@ -666,8 +656,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) { text = tr("Hide Cursor:\\nChoose when the cursor will disappear:\\nNever: You will always see the mouse.\\nidle: Set a time for it to disappear after being idle.\\nAlways: you will never see the mouse."); } else if (elementName == "idleTimeoutGroupBox") { text = tr("Hide Idle Cursor Timeout:\\nThe duration (seconds) after which the cursor that has been idle hides itself."); - } else if (elementName == "backButtonBehaviorGroupBox") { - text = tr("Back Button Behavior:\\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad."); } // Graphics @@ -745,8 +733,6 @@ bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) { void SettingsDialog::UpdateSettings() { - const QVector TouchPadIndex = {"left", "center", "right", "none"}; - Config::setBackButtonBehavior(TouchPadIndex[ui->backButtonBehaviorComboBox->currentIndex()]); Config::setIsFullscreen(screenModeMap.value(ui->displayModeComboBox->currentText()) != "Windowed"); Config::setFullscreenMode( diff --git a/src/qt_gui/settings_dialog.ui b/src/qt_gui/settings_dialog.ui index 20e26775d..8d239b58c 100644 --- a/src/qt_gui/settings_dialog.ui +++ b/src/qt_gui/settings_dialog.ui @@ -1613,36 +1613,6 @@ 11 - - - - true - - - - 0 - 0 - - - - - 0 - 0 - - - - Back Button Behavior - - - - 11 - - - - - - - From be12305f65a779a0b2a13c2f0885d02cd120a909 Mon Sep 17 00:00:00 2001 From: Lander Gallastegi Date: Fri, 20 Jun 2025 12:00:23 +0200 Subject: [PATCH 06/19] video_core: Page manager/region manager optimization (#3070) * Bit array test * Some corrections * Fix AVX path on SetRange * Finish bitArray * Batched protect progress * Inclusion fix * Last logic fixes for BitArray * Page manager: batch protect, masked ranges * Page manager bitarray * clang-format * Fix out of bounds read * clang * clang * Lock during callbacks * Rename untracked to writeable * Construct and mask in one step * Sync on region mutex for thw whole protection This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time. * Bring back the gpu masking until properly handled * Sync page manager protections * clang-format * Rename and fixups * I fucked up clang-formatting one more time... * kek --- CMakeLists.txt | 6 +- src/common/bit_array.h | 411 ++++++++++++++++++ src/video_core/buffer_cache/buffer_cache.h | 2 +- ...memory_tracker_base.h => memory_tracker.h} | 2 +- .../buffer_cache/region_definitions.h | 28 ++ src/video_core/buffer_cache/region_manager.h | 208 +++++++++ src/video_core/buffer_cache/word_manager.h | 296 ------------- src/video_core/page_manager.cpp | 175 +++++--- src/video_core/page_manager.h | 8 +- .../texture_cache/texture_cache.cpp | 6 +- 10 files changed, 781 insertions(+), 361 deletions(-) create mode 100644 src/common/bit_array.h rename src/video_core/buffer_cache/{memory_tracker_base.h => memory_tracker.h} (99%) create mode 100644 src/video_core/buffer_cache/region_definitions.h create mode 100644 src/video_core/buffer_cache/region_manager.h delete mode 100644 src/video_core/buffer_cache/word_manager.h diff --git a/CMakeLists.txt b/CMakeLists.txt index 09fddb3d7..d8fe5f68b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -653,6 +653,7 @@ set(COMMON src/common/logging/backend.cpp src/common/arch.h src/common/assert.cpp src/common/assert.h + src/common/bit_array.h src/common/bit_field.h src/common/bounded_threadsafe_queue.h src/common/concepts.h @@ -913,9 +914,10 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp src/video_core/buffer_cache/buffer.h src/video_core/buffer_cache/buffer_cache.cpp src/video_core/buffer_cache/buffer_cache.h - src/video_core/buffer_cache/memory_tracker_base.h + src/video_core/buffer_cache/memory_tracker.h src/video_core/buffer_cache/range_set.h - src/video_core/buffer_cache/word_manager.h + src/video_core/buffer_cache/region_definitions.h + src/video_core/buffer_cache/region_manager.h src/video_core/renderer_vulkan/liverpool_to_vk.cpp src/video_core/renderer_vulkan/liverpool_to_vk.h src/video_core/renderer_vulkan/vk_common.cpp diff --git a/src/common/bit_array.h b/src/common/bit_array.h new file mode 100644 index 000000000..f211bbf95 --- /dev/null +++ b/src/common/bit_array.h @@ -0,0 +1,411 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include "common/types.h" + +#ifdef __AVX2__ +#define BIT_ARRAY_USE_AVX +#include +#endif + +namespace Common { + +template +class BitArray { + static_assert(N % 64 == 0, "BitArray size must be a multiple of 64 bits."); + + static constexpr size_t BITS_PER_WORD = 64; + static constexpr size_t WORD_COUNT = N / BITS_PER_WORD; + static constexpr size_t WORDS_PER_AVX = 4; + static constexpr size_t AVX_WORD_COUNT = WORD_COUNT / WORDS_PER_AVX; + +public: + using Range = std::pair; + + class Iterator { + public: + explicit Iterator(const BitArray& bit_array_, u64 start) : bit_array(bit_array_) { + range = bit_array.FirstRangeFrom(start); + } + + Iterator& operator++() { + range = bit_array.FirstRangeFrom(range.second); + return *this; + } + + bool operator==(const Iterator& other) const { + return range == other.range; + } + + bool operator!=(const Iterator& other) const { + return !(*this == other); + } + + const Range& operator*() const { + return range; + } + + const Range* operator->() const { + return ⦥ + } + + private: + const BitArray& bit_array; + Range range; + }; + + using const_iterator = Iterator; + using iterator_category = std::forward_iterator_tag; + using value_type = Range; + using difference_type = std::ptrdiff_t; + using pointer = const Range*; + using reference = const Range&; + + BitArray() = default; + BitArray(const BitArray& other) = default; + BitArray& operator=(const BitArray& other) = default; + BitArray(BitArray&& other) noexcept = default; + BitArray& operator=(BitArray&& other) noexcept = default; + ~BitArray() = default; + + BitArray(const BitArray& other, size_t start, size_t end) { + if (start >= end || end > N) { + return; + } + const size_t first_word = start / BITS_PER_WORD; + const size_t last_word = (end - 1) / BITS_PER_WORD; + const size_t start_bit = start % BITS_PER_WORD; + const size_t end_bit = (end - 1) % BITS_PER_WORD; + const u64 start_mask = ~((1ULL << start_bit) - 1); + const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1; + if (first_word == last_word) { + data[first_word] = other.data[first_word] & (start_mask & end_mask); + } else { + data[first_word] = other.data[first_word] & start_mask; + size_t i = first_word + 1; +#ifdef BIT_ARRAY_USE_AVX + for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) { + const __m256i current = + _mm256_loadu_si256(reinterpret_cast(&other.data[i])); + _mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), current); + } +#endif + for (; i < last_word; ++i) { + data[i] = other.data[i]; + } + data[last_word] = other.data[last_word] & end_mask; + } + } + + BitArray(const BitArray& other, const Range& range) + : BitArray(other, range.first, range.second) {} + + const_iterator begin() const { + return Iterator(*this, 0); + } + const_iterator end() const { + return Iterator(*this, N); + } + + inline constexpr void Set(size_t idx) { + data[idx / BITS_PER_WORD] |= (1ULL << (idx % BITS_PER_WORD)); + } + + inline constexpr void Unset(size_t idx) { + data[idx / BITS_PER_WORD] &= ~(1ULL << (idx % BITS_PER_WORD)); + } + + inline constexpr bool Get(size_t idx) const { + return (data[idx / BITS_PER_WORD] & (1ULL << (idx % BITS_PER_WORD))) != 0; + } + + inline void SetRange(size_t start, size_t end) { + if (start >= end || end > N) { + return; + } + const size_t first_word = start / BITS_PER_WORD; + const size_t last_word = (end - 1) / BITS_PER_WORD; + const size_t start_bit = start % BITS_PER_WORD; + const size_t end_bit = (end - 1) % BITS_PER_WORD; + const u64 start_mask = ~((1ULL << start_bit) - 1); + const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? ~0ULL : (1ULL << (end_bit + 1)) - 1; + if (first_word == last_word) { + data[first_word] |= start_mask & end_mask; + } else { + data[first_word] |= start_mask; + size_t i = first_word + 1; +#ifdef BIT_ARRAY_USE_AVX + const __m256i value = _mm256_set1_epi64x(-1); + for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) { + _mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value); + } +#endif + for (; i < last_word; ++i) { + data[i] = ~0ULL; + } + data[last_word] |= end_mask; + } + } + + inline void UnsetRange(size_t start, size_t end) { + if (start >= end || end > N) { + return; + } + size_t first_word = start / BITS_PER_WORD; + const size_t last_word = (end - 1) / BITS_PER_WORD; + const size_t start_bit = start % BITS_PER_WORD; + const size_t end_bit = (end - 1) % BITS_PER_WORD; + const u64 start_mask = (1ULL << start_bit) - 1; + const u64 end_mask = end_bit == BITS_PER_WORD - 1 ? 0ULL : ~((1ULL << (end_bit + 1)) - 1); + if (first_word == last_word) { + data[first_word] &= start_mask | end_mask; + } else { + data[first_word] &= start_mask; + size_t i = first_word + 1; +#ifdef BIT_ARRAY_USE_AVX + const __m256i value = _mm256_setzero_si256(); + for (; i + WORDS_PER_AVX <= last_word; i += WORDS_PER_AVX) { + _mm256_storeu_si256(reinterpret_cast<__m256i*>(&data[i]), value); + } +#endif + for (; i < last_word; ++i) { + data[i] = 0ULL; + } + data[last_word] &= end_mask; + } + } + + inline constexpr void SetRange(const Range& range) { + SetRange(range.first, range.second); + } + + inline constexpr void UnsetRange(const Range& range) { + UnsetRange(range.first, range.second); + } + + inline constexpr void Clear() { + data.fill(0); + } + + inline constexpr void Fill() { + data.fill(~0ULL); + } + + inline constexpr bool None() const { + u64 result = 0; + for (const auto& word : data) { + result |= word; + } + return result == 0; + } + + inline constexpr bool Any() const { + return !None(); + } + + Range FirstRangeFrom(size_t start) const { + if (start >= N) { + return {N, N}; + } + const auto find_end_bit = [&](size_t word) { +#ifdef BIT_ARRAY_USE_AVX + const __m256i all_one = _mm256_set1_epi64x(-1); + for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) { + const __m256i current = + _mm256_loadu_si256(reinterpret_cast(&data[word])); + const __m256i cmp = _mm256_cmpeq_epi64(current, all_one); + if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) { + break; + } + } +#endif + for (; word < WORD_COUNT; ++word) { + if (data[word] != ~0ULL) { + return (word * BITS_PER_WORD) + std::countr_one(data[word]); + } + } + return N; + }; + + const auto word_bits = [&](size_t index, u64 word) { + const int empty_bits = std::countr_zero(word); + const int ones_count = std::countr_one(word >> empty_bits); + const size_t start_bit = index * BITS_PER_WORD + empty_bits; + if (ones_count + empty_bits < BITS_PER_WORD) { + return Range{start_bit, start_bit + ones_count}; + } + return Range{start_bit, find_end_bit(index + 1)}; + }; + + const size_t start_word = start / BITS_PER_WORD; + const size_t start_bit = start % BITS_PER_WORD; + const u64 masked_first = data[start_word] & (~((1ULL << start_bit) - 1)); + if (masked_first) { + return word_bits(start_word, masked_first); + } + + size_t word = start_word + 1; +#ifdef BIT_ARRAY_USE_AVX + for (; word + WORDS_PER_AVX <= WORD_COUNT; word += WORDS_PER_AVX) { + const __m256i current = + _mm256_loadu_si256(reinterpret_cast(&data[word])); + if (!_mm256_testz_si256(current, current)) { + break; + } + } +#endif + for (; word < WORD_COUNT; ++word) { + if (data[word] != 0) { + return word_bits(word, data[word]); + } + } + return {N, N}; + } + + inline constexpr Range FirstRange() const { + return FirstRangeFrom(0); + } + + Range LastRangeFrom(size_t end) const { + if (end == 0) { + return {0, 0}; + } + if (end > N) { + end = N; + } + const auto find_start_bit = [&](size_t word) { +#ifdef BIT_ARRAY_USE_AVX + const __m256i all_zero = _mm256_setzero_si256(); + for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) { + const __m256i current = _mm256_loadu_si256( + reinterpret_cast(&data[word - WORDS_PER_AVX])); + const __m256i cmp = _mm256_cmpeq_epi64(current, all_zero); + if (_mm256_movemask_epi8(cmp) != 0xFFFFFFFF) { + break; + } + } +#endif + for (; word > 0; --word) { + if (data[word - 1] != ~0ULL) { + return word * BITS_PER_WORD - std::countl_one(data[word - 1]); + } + } + return size_t(0); + }; + const auto word_bits = [&](size_t index, u64 word) { + const int empty_bits = std::countl_zero(word); + const int ones_count = std::countl_one(word << empty_bits); + const size_t end_bit = index * BITS_PER_WORD - empty_bits; + if (empty_bits + ones_count < BITS_PER_WORD) { + return Range{end_bit - ones_count, end_bit}; + } + return Range{find_start_bit(index - 1), end_bit}; + }; + const size_t end_word = ((end - 1) / BITS_PER_WORD) + 1; + const size_t end_bit = (end - 1) % BITS_PER_WORD; + u64 masked_last = data[end_word - 1]; + if (end_bit < BITS_PER_WORD - 1) { + masked_last &= (1ULL << (end_bit + 1)) - 1; + } + if (masked_last) { + return word_bits(end_word, masked_last); + } + size_t word = end_word - 1; +#ifdef BIT_ARRAY_USE_AVX + for (; word >= WORDS_PER_AVX; word -= WORDS_PER_AVX) { + const __m256i current = + _mm256_loadu_si256(reinterpret_cast(&data[word - WORDS_PER_AVX])); + if (!_mm256_testz_si256(current, current)) { + break; + } + } +#endif + for (; word > 0; --word) { + if (data[word - 1] != 0) { + return word_bits(word, data[word - 1]); + } + } + return {0, 0}; + } + + inline constexpr Range LastRange() const { + return LastRangeFrom(N); + } + + inline constexpr size_t Size() const { + return N; + } + + inline constexpr BitArray& operator|=(const BitArray& other) { + for (size_t i = 0; i < WORD_COUNT; ++i) { + data[i] |= other.data[i]; + } + return *this; + } + + inline constexpr BitArray& operator&=(const BitArray& other) { + for (size_t i = 0; i < WORD_COUNT; ++i) { + data[i] &= other.data[i]; + } + return *this; + } + + inline constexpr BitArray& operator^=(const BitArray& other) { + for (size_t i = 0; i < WORD_COUNT; ++i) { + data[i] ^= other.data[i]; + } + return *this; + } + + inline constexpr BitArray& operator~() { + for (size_t i = 0; i < WORD_COUNT; ++i) { + data[i] = ~data[i]; + } + return *this; + } + + inline constexpr BitArray operator|(const BitArray& other) const { + BitArray result = *this; + result |= other; + return result; + } + + inline constexpr BitArray operator&(const BitArray& other) const { + BitArray result = *this; + result &= other; + return result; + } + + inline constexpr BitArray operator^(const BitArray& other) const { + BitArray result = *this; + result ^= other; + return result; + } + + inline constexpr BitArray operator~() const { + BitArray result = *this; + result = ~result; + return result; + } + + inline constexpr bool operator==(const BitArray& other) const { + u64 result = 0; + for (size_t i = 0; i < WORD_COUNT; ++i) { + result |= data[i] ^ other.data[i]; + } + return result == 0; + } + + inline constexpr bool operator!=(const BitArray& other) const { + return !(*this == other); + } + +private: + std::array data{}; +}; + +} // namespace Common \ No newline at end of file diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index d7d753213..651ba84dc 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -9,7 +9,7 @@ #include "common/slot_vector.h" #include "common/types.h" #include "video_core/buffer_cache/buffer.h" -#include "video_core/buffer_cache/memory_tracker_base.h" +#include "video_core/buffer_cache/memory_tracker.h" #include "video_core/buffer_cache/range_set.h" #include "video_core/multi_level_page_table.h" diff --git a/src/video_core/buffer_cache/memory_tracker_base.h b/src/video_core/buffer_cache/memory_tracker.h similarity index 99% rename from src/video_core/buffer_cache/memory_tracker_base.h rename to src/video_core/buffer_cache/memory_tracker.h index c60aa9c80..37fafa2d6 100644 --- a/src/video_core/buffer_cache/memory_tracker_base.h +++ b/src/video_core/buffer_cache/memory_tracker.h @@ -9,7 +9,7 @@ #include #include "common/debug.h" #include "common/types.h" -#include "video_core/buffer_cache/word_manager.h" +#include "video_core/buffer_cache/region_manager.h" namespace VideoCore { diff --git a/src/video_core/buffer_cache/region_definitions.h b/src/video_core/buffer_cache/region_definitions.h new file mode 100644 index 000000000..80c6afdc6 --- /dev/null +++ b/src/video_core/buffer_cache/region_definitions.h @@ -0,0 +1,28 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include "common/bit_array.h" +#include "common/types.h" + +namespace VideoCore { + +constexpr u64 PAGES_PER_WORD = 64; +constexpr u64 BYTES_PER_PAGE = 4_KB; + +constexpr u64 HIGHER_PAGE_BITS = 22; +constexpr u64 HIGHER_PAGE_SIZE = 1ULL << HIGHER_PAGE_BITS; +constexpr u64 HIGHER_PAGE_MASK = HIGHER_PAGE_SIZE - 1ULL; +constexpr u64 NUM_REGION_PAGES = HIGHER_PAGE_SIZE / BYTES_PER_PAGE; + +enum class Type { + CPU, + GPU, + Writeable, +}; + +using RegionBits = Common::BitArray; + +} // namespace VideoCore \ No newline at end of file diff --git a/src/video_core/buffer_cache/region_manager.h b/src/video_core/buffer_cache/region_manager.h new file mode 100644 index 000000000..07ffee36b --- /dev/null +++ b/src/video_core/buffer_cache/region_manager.h @@ -0,0 +1,208 @@ +// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include +#include +#include "common/div_ceil.h" + +#ifdef __linux__ +#include "common/adaptive_mutex.h" +#else +#include "common/spin_lock.h" +#endif +#include "common/debug.h" +#include "common/types.h" +#include "video_core/buffer_cache/region_definitions.h" +#include "video_core/page_manager.h" + +namespace VideoCore { + +/** + * Allows tracking CPU and GPU modification of pages in a contigious 4MB virtual address region. + * Information is stored in bitsets for spacial locality and fast update of single pages. + */ +class RegionManager { +public: + explicit RegionManager(PageManager* tracker_, VAddr cpu_addr_) + : tracker{tracker_}, cpu_addr{cpu_addr_} { + cpu.Fill(); + gpu.Clear(); + writeable.Fill(); + } + explicit RegionManager() = default; + + void SetCpuAddress(VAddr new_cpu_addr) { + cpu_addr = new_cpu_addr; + } + + VAddr GetCpuAddr() const { + return cpu_addr; + } + + static constexpr size_t SanitizeAddress(size_t address) { + return static_cast(std::max(static_cast(address), 0LL)); + } + + template + RegionBits& GetRegionBits() noexcept { + static_assert(type != Type::Writeable); + if constexpr (type == Type::CPU) { + return cpu; + } else if constexpr (type == Type::GPU) { + return gpu; + } else if constexpr (type == Type::Writeable) { + return writeable; + } else { + static_assert(false, "Invalid type"); + } + } + + template + const RegionBits& GetRegionBits() const noexcept { + static_assert(type != Type::Writeable); + if constexpr (type == Type::CPU) { + return cpu; + } else if constexpr (type == Type::GPU) { + return gpu; + } else if constexpr (type == Type::Writeable) { + return writeable; + } else { + static_assert(false, "Invalid type"); + } + } + + /** + * Change the state of a range of pages + * + * @param dirty_addr Base address to mark or unmark as modified + * @param size Size in bytes to mark or unmark as modified + */ + template + void ChangeRegionState(u64 dirty_addr, u64 size) noexcept(type == Type::GPU) { + RENDERER_TRACE; + const size_t offset = dirty_addr - cpu_addr; + const size_t start_page = SanitizeAddress(offset) / BYTES_PER_PAGE; + const size_t end_page = Common::DivCeil(SanitizeAddress(offset + size), BYTES_PER_PAGE); + if (start_page >= NUM_REGION_PAGES || end_page <= start_page) { + return; + } + std::scoped_lock lk{lock}; + static_assert(type != Type::Writeable); + + RegionBits& bits = GetRegionBits(); + if constexpr (enable) { + bits.SetRange(start_page, end_page); + } else { + bits.UnsetRange(start_page, end_page); + } + if constexpr (type == Type::CPU) { + UpdateProtection(); + } + } + + /** + * Loop over each page in the given range, turn off those bits and notify the tracker if + * needed. Call the given function on each turned off range. + * + * @param query_cpu_range Base CPU address to loop over + * @param size Size in bytes of the CPU range to loop over + * @param func Function to call for each turned off region + */ + template + void ForEachModifiedRange(VAddr query_cpu_range, s64 size, auto&& func) { + RENDERER_TRACE; + const size_t offset = query_cpu_range - cpu_addr; + const size_t start_page = SanitizeAddress(offset) / BYTES_PER_PAGE; + const size_t end_page = Common::DivCeil(SanitizeAddress(offset + size), BYTES_PER_PAGE); + if (start_page >= NUM_REGION_PAGES || end_page <= start_page) { + return; + } + std::scoped_lock lk{lock}; + static_assert(type != Type::Writeable); + + RegionBits& bits = GetRegionBits(); + RegionBits mask(bits, start_page, end_page); + + // TODO: this will not be needed once we handle readbacks + if constexpr (type == Type::GPU) { + mask &= ~writeable; + } + + for (const auto& [start, end] : mask) { + func(cpu_addr + start * BYTES_PER_PAGE, (end - start) * BYTES_PER_PAGE); + } + + if constexpr (clear) { + bits.UnsetRange(start_page, end_page); + if constexpr (type == Type::CPU) { + UpdateProtection(); + } + } + } + + /** + * Returns true when a region has been modified + * + * @param offset Offset in bytes from the start of the buffer + * @param size Size in bytes of the region to query for modifications + */ + template + [[nodiscard]] bool IsRegionModified(u64 offset, u64 size) const noexcept { + RENDERER_TRACE; + const size_t start_page = SanitizeAddress(offset) / BYTES_PER_PAGE; + const size_t end_page = Common::DivCeil(SanitizeAddress(offset + size), BYTES_PER_PAGE); + if (start_page >= NUM_REGION_PAGES || end_page <= start_page) { + return false; + } + // std::scoped_lock lk{lock}; // Is this needed? + static_assert(type != Type::Writeable); + + const RegionBits& bits = GetRegionBits(); + RegionBits test(bits, start_page, end_page); + + // TODO: this will not be needed once we handle readbacks + if constexpr (type == Type::GPU) { + test &= ~writeable; + } + + return test.Any(); + } + +private: + /** + * Notify tracker about changes in the CPU tracking state of a word in the buffer + * + * @param word_index Index to the word to notify to the tracker + * @param current_bits Current state of the word + * @param new_bits New state of the word + * + * @tparam add_to_tracker True when the tracker should start tracking the new pages + */ + template + void UpdateProtection() { + RENDERER_TRACE; + RegionBits mask = cpu ^ writeable; + + if (mask.None()) { + return; // No changes to the CPU tracking state + } + + writeable = cpu; + tracker->UpdatePageWatchersForRegion(cpu_addr, mask); + } + +#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP + Common::AdaptiveMutex lock; +#else + Common::SpinLock lock; +#endif + PageManager* tracker; + VAddr cpu_addr = 0; + RegionBits cpu; + RegionBits gpu; + RegionBits writeable; +}; + +} // namespace VideoCore diff --git a/src/video_core/buffer_cache/word_manager.h b/src/video_core/buffer_cache/word_manager.h deleted file mode 100644 index 51a912c62..000000000 --- a/src/video_core/buffer_cache/word_manager.h +++ /dev/null @@ -1,296 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include - -#ifdef __linux__ -#include "common/adaptive_mutex.h" -#else -#include "common/spin_lock.h" -#endif -#include "common/debug.h" -#include "common/types.h" -#include "video_core/page_manager.h" - -namespace VideoCore { - -constexpr u64 PAGES_PER_WORD = 64; -constexpr u64 BYTES_PER_PAGE = 4_KB; -constexpr u64 BYTES_PER_WORD = PAGES_PER_WORD * BYTES_PER_PAGE; - -constexpr u64 HIGHER_PAGE_BITS = 22; -constexpr u64 HIGHER_PAGE_SIZE = 1ULL << HIGHER_PAGE_BITS; -constexpr u64 HIGHER_PAGE_MASK = HIGHER_PAGE_SIZE - 1ULL; -constexpr u64 NUM_REGION_WORDS = HIGHER_PAGE_SIZE / BYTES_PER_WORD; - -enum class Type { - CPU, - GPU, - Untracked, -}; - -using WordsArray = std::array; - -/** - * Allows tracking CPU and GPU modification of pages in a contigious 4MB virtual address region. - * Information is stored in bitsets for spacial locality and fast update of single pages. - */ -class RegionManager { -public: - explicit RegionManager(PageManager* tracker_, VAddr cpu_addr_) - : tracker{tracker_}, cpu_addr{cpu_addr_} { - cpu.fill(~u64{0}); - gpu.fill(0); - untracked.fill(~u64{0}); - } - explicit RegionManager() = default; - - void SetCpuAddress(VAddr new_cpu_addr) { - cpu_addr = new_cpu_addr; - } - - VAddr GetCpuAddr() const { - return cpu_addr; - } - - static constexpr u64 ExtractBits(u64 word, size_t page_start, size_t page_end) { - constexpr size_t number_bits = sizeof(u64) * 8; - const size_t limit_page_end = number_bits - std::min(page_end, number_bits); - u64 bits = (word >> page_start) << page_start; - bits = (bits << limit_page_end) >> limit_page_end; - return bits; - } - - static constexpr std::pair GetWordPage(VAddr address) { - const size_t converted_address = static_cast(address); - const size_t word_number = converted_address / BYTES_PER_WORD; - const size_t amount_pages = converted_address % BYTES_PER_WORD; - return std::make_pair(word_number, amount_pages / BYTES_PER_PAGE); - } - - template - void IterateWords(size_t offset, size_t size, Func&& func) const { - RENDERER_TRACE; - using FuncReturn = std::invoke_result_t; - static constexpr bool BOOL_BREAK = std::is_same_v; - const size_t start = static_cast(std::max(static_cast(offset), 0LL)); - const size_t end = static_cast(std::max(static_cast(offset + size), 0LL)); - if (start >= HIGHER_PAGE_SIZE || end <= start) { - return; - } - auto [start_word, start_page] = GetWordPage(start); - auto [end_word, end_page] = GetWordPage(end + BYTES_PER_PAGE - 1ULL); - constexpr size_t num_words = NUM_REGION_WORDS; - start_word = std::min(start_word, num_words); - end_word = std::min(end_word, num_words); - const size_t diff = end_word - start_word; - end_word += (end_page + PAGES_PER_WORD - 1ULL) / PAGES_PER_WORD; - end_word = std::min(end_word, num_words); - end_page += diff * PAGES_PER_WORD; - constexpr u64 base_mask{~0ULL}; - for (size_t word_index = start_word; word_index < end_word; word_index++) { - const u64 mask = ExtractBits(base_mask, start_page, end_page); - start_page = 0; - end_page -= PAGES_PER_WORD; - if constexpr (BOOL_BREAK) { - if (func(word_index, mask)) { - return; - } - } else { - func(word_index, mask); - } - } - } - - void IteratePages(u64 mask, auto&& func) const { - RENDERER_TRACE; - size_t offset = 0; - while (mask != 0) { - const size_t empty_bits = std::countr_zero(mask); - offset += empty_bits; - mask >>= empty_bits; - - const size_t continuous_bits = std::countr_one(mask); - func(offset, continuous_bits); - mask = continuous_bits < PAGES_PER_WORD ? (mask >> continuous_bits) : 0; - offset += continuous_bits; - } - } - - /** - * Change the state of a range of pages - * - * @param dirty_addr Base address to mark or unmark as modified - * @param size Size in bytes to mark or unmark as modified - */ - template - void ChangeRegionState(u64 dirty_addr, u64 size) noexcept(type == Type::GPU) { - std::scoped_lock lk{lock}; - std::span state_words = Span(); - IterateWords(dirty_addr - cpu_addr, size, [&](size_t index, u64 mask) { - if constexpr (type == Type::CPU) { - UpdateProtection(index, untracked[index], mask); - } - if constexpr (enable) { - state_words[index] |= mask; - if constexpr (type == Type::CPU) { - untracked[index] |= mask; - } - } else { - state_words[index] &= ~mask; - if constexpr (type == Type::CPU) { - untracked[index] &= ~mask; - } - } - }); - } - - /** - * Loop over each page in the given range, turn off those bits and notify the tracker if - * needed. Call the given function on each turned off range. - * - * @param query_cpu_range Base CPU address to loop over - * @param size Size in bytes of the CPU range to loop over - * @param func Function to call for each turned off region - */ - template - void ForEachModifiedRange(VAddr query_cpu_range, s64 size, auto&& func) { - RENDERER_TRACE; - std::scoped_lock lk{lock}; - static_assert(type != Type::Untracked); - - std::span state_words = Span(); - const size_t offset = query_cpu_range - cpu_addr; - bool pending = false; - size_t pending_offset{}; - size_t pending_pointer{}; - const auto release = [&]() { - func(cpu_addr + pending_offset * BYTES_PER_PAGE, - (pending_pointer - pending_offset) * BYTES_PER_PAGE); - }; - IterateWords(offset, size, [&](size_t index, u64 mask) { - RENDERER_TRACE; - if constexpr (type == Type::GPU) { - mask &= ~untracked[index]; - } - const u64 word = state_words[index] & mask; - if constexpr (clear) { - if constexpr (type == Type::CPU) { - UpdateProtection(index, untracked[index], mask); - untracked[index] &= ~mask; - } - state_words[index] &= ~mask; - } - const size_t base_offset = index * PAGES_PER_WORD; - IteratePages(word, [&](size_t pages_offset, size_t pages_size) { - RENDERER_TRACE; - const auto reset = [&]() { - pending_offset = base_offset + pages_offset; - pending_pointer = base_offset + pages_offset + pages_size; - }; - if (!pending) { - reset(); - pending = true; - return; - } - if (pending_pointer == base_offset + pages_offset) { - pending_pointer += pages_size; - return; - } - release(); - reset(); - }); - }); - if (pending) { - release(); - } - } - - /** - * Returns true when a region has been modified - * - * @param offset Offset in bytes from the start of the buffer - * @param size Size in bytes of the region to query for modifications - */ - template - [[nodiscard]] bool IsRegionModified(u64 offset, u64 size) const noexcept { - static_assert(type != Type::Untracked); - - const std::span state_words = Span(); - bool result = false; - IterateWords(offset, size, [&](size_t index, u64 mask) { - if constexpr (type == Type::GPU) { - mask &= ~untracked[index]; - } - const u64 word = state_words[index] & mask; - if (word != 0) { - result = true; - return true; - } - return false; - }); - return result; - } - -private: - /** - * Notify tracker about changes in the CPU tracking state of a word in the buffer - * - * @param word_index Index to the word to notify to the tracker - * @param current_bits Current state of the word - * @param new_bits New state of the word - * - * @tparam add_to_tracker True when the tracker should start tracking the new pages - */ - template - void UpdateProtection(u64 word_index, u64 current_bits, u64 new_bits) const { - RENDERER_TRACE; - constexpr s32 delta = add_to_tracker ? 1 : -1; - u64 changed_bits = (add_to_tracker ? current_bits : ~current_bits) & new_bits; - VAddr addr = cpu_addr + word_index * BYTES_PER_WORD; - IteratePages(changed_bits, [&](size_t offset, size_t size) { - tracker->UpdatePageWatchers(addr + offset * BYTES_PER_PAGE, - size * BYTES_PER_PAGE); - }); - } - - template - std::span Span() noexcept { - if constexpr (type == Type::CPU) { - return cpu; - } else if constexpr (type == Type::GPU) { - return gpu; - } else if constexpr (type == Type::Untracked) { - return untracked; - } - } - - template - std::span Span() const noexcept { - if constexpr (type == Type::CPU) { - return cpu; - } else if constexpr (type == Type::GPU) { - return gpu; - } else if constexpr (type == Type::Untracked) { - return untracked; - } - } - -#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP - Common::AdaptiveMutex lock; -#else - Common::SpinLock lock; -#endif - PageManager* tracker; - VAddr cpu_addr = 0; - WordsArray cpu; - WordsArray gpu; - WordsArray untracked; -}; - -} // namespace VideoCore diff --git a/src/video_core/page_manager.cpp b/src/video_core/page_manager.cpp index 39c03e7da..145779070 100644 --- a/src/video_core/page_manager.cpp +++ b/src/video_core/page_manager.cpp @@ -48,19 +48,15 @@ struct PageManager::Impl { u8 AddDelta() { if constexpr (delta == 1) { return ++num_watchers; - } else { + } else if constexpr (delta == -1) { ASSERT_MSG(num_watchers > 0, "Not enough watchers"); return --num_watchers; + } else { + return num_watchers; } } }; - struct UpdateProtectRange { - VAddr addr; - u64 size; - Core::MemoryPermission perms; - }; - static constexpr size_t ADDRESS_BITS = 40; static constexpr size_t NUM_ADDRESS_PAGES = 1ULL << (40 - PAGE_BITS); inline static Vulkan::Rasterizer* rasterizer; @@ -190,66 +186,122 @@ struct PageManager::Impl { } #endif - template + template void UpdatePageWatchers(VAddr addr, u64 size) { RENDERER_TRACE; - boost::container::small_vector update_ranges; - { - std::scoped_lock lk(lock); - size_t page = addr >> PAGE_BITS; - auto perms = cached_pages[page].Perm(); - u64 range_begin = 0; - u64 range_bytes = 0; + size_t page = addr >> PAGE_BITS; + auto perms = cached_pages[page].Perm(); + u64 range_begin = 0; + u64 range_bytes = 0; - const auto release_pending = [&] { - if (range_bytes > 0) { - RENDERER_TRACE; - // Add pending (un)protect action - update_ranges.push_back({range_begin << PAGE_BITS, range_bytes, perms}); - range_bytes = 0; - } - }; + const auto release_pending = [&] { + if (range_bytes > 0) { + RENDERER_TRACE; + // Perform pending (un)protect action + Protect(range_begin << PAGE_BITS, range_bytes, perms); + range_bytes = 0; + } + }; - // Iterate requested pages - const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE); - const u64 aligned_addr = page << PAGE_BITS; - const u64 aligned_end = page_end << PAGE_BITS; - ASSERT_MSG(rasterizer->IsMapped(aligned_addr, aligned_end - aligned_addr), - "Attempted to track non-GPU memory at address {:#x}, size {:#x}.", - aligned_addr, aligned_end - aligned_addr); + std::scoped_lock lk(lock); - for (; page != page_end; ++page) { - PageState& state = cached_pages[page]; + // Iterate requested pages + const u64 page_end = Common::DivCeil(addr + size, PAGE_SIZE); + const u64 aligned_addr = page << PAGE_BITS; + const u64 aligned_end = page_end << PAGE_BITS; + ASSERT_MSG(rasterizer->IsMapped(aligned_addr, aligned_end - aligned_addr), + "Attempted to track non-GPU memory at address {:#x}, size {:#x}.", aligned_addr, + aligned_end - aligned_addr); - // Apply the change to the page state - const u8 new_count = state.AddDelta(); + for (; page != page_end; ++page) { + PageState& state = cached_pages[page]; + // Apply the change to the page state + const u8 new_count = state.AddDelta(); + + if (auto new_perms = state.Perm(); new_perms != perms) [[unlikely]] { // If the protection changed add pending (un)protect action - if (auto new_perms = state.Perm(); new_perms != perms) [[unlikely]] { - release_pending(); - perms = new_perms; - } - - // If the page must be (un)protected, add it to the pending range - if ((new_count == 0 && delta < 0) || (new_count == 1 && delta > 0)) { - if (range_bytes == 0) { - range_begin = page; - } - range_bytes += PAGE_SIZE; - } else { - release_pending(); - } + release_pending(); + perms = new_perms; + } else if (range_bytes != 0) { + // If the protection did not change, extend the current range + range_bytes += PAGE_SIZE; } - // Add pending (un)protect action - release_pending(); + // Only start a new range if the page must be (un)protected + if (range_bytes == 0 && ((new_count == 0 && !track) || (new_count == 1 && track))) { + range_begin = page; + range_bytes = PAGE_SIZE; + } } - // Flush deferred protects - for (const auto& range : update_ranges) { - Protect(range.addr, range.size, range.perms); + // Add pending (un)protect action + release_pending(); + } + + template + void UpdatePageWatchersForRegion(VAddr base_addr, RegionBits& mask) { + RENDERER_TRACE; + auto start_range = mask.FirstRange(); + auto end_range = mask.LastRange(); + + if (start_range.second == end_range.second) { + // Optimization: if all pages are contiguous, use the regular UpdatePageWatchers + const VAddr start_addr = base_addr + (start_range.first << PAGE_BITS); + const u64 size = (start_range.second - start_range.first) << PAGE_BITS; + + UpdatePageWatchers(start_addr, size); + return; } + + size_t base_page = (base_addr >> PAGE_BITS); + auto perms = cached_pages[base_page + start_range.first].Perm(); + u64 range_begin = 0; + u64 range_bytes = 0; + + const auto release_pending = [&] { + if (range_bytes > 0) { + RENDERER_TRACE; + // Perform pending (un)protect action + Protect((range_begin << PAGE_BITS), range_bytes, perms); + range_bytes = 0; + } + }; + + std::scoped_lock lk(lock); + + // Iterate pages + for (size_t page = start_range.first; page < end_range.second; ++page) { + PageState& state = cached_pages[base_page + page]; + const bool update = mask.Get(page); + + // Apply the change to the page state + const u8 new_count = update ? state.AddDelta() : state.AddDelta<0>(); + + if (auto new_perms = state.Perm(); new_perms != perms) [[unlikely]] { + // If the protection changed add pending (un)protect action + release_pending(); + perms = new_perms; + } else if (range_bytes != 0) { + // If the protection did not change, extend the current range + range_bytes += PAGE_SIZE; + } + + // If the page is not being updated, skip it + if (!update) { + continue; + } + + // Only start a new range if the page must be (un)protected + if (range_bytes == 0 && ((new_count == 0 && !track) || (new_count == 1 && track))) { + range_begin = base_page + page; + range_bytes = PAGE_SIZE; + } + } + + // Add pending (un)protect action + release_pending(); } std::array cached_pages{}; @@ -273,12 +325,21 @@ void PageManager::OnGpuUnmap(VAddr address, size_t size) { impl->OnUnmap(address, size); } -template +template void PageManager::UpdatePageWatchers(VAddr addr, u64 size) const { - impl->UpdatePageWatchers(addr, size); + impl->UpdatePageWatchers(addr, size); } -template void PageManager::UpdatePageWatchers<1>(VAddr addr, u64 size) const; -template void PageManager::UpdatePageWatchers<-1>(VAddr addr, u64 size) const; +template +void PageManager::UpdatePageWatchersForRegion(VAddr base_addr, RegionBits& mask) const { + impl->UpdatePageWatchersForRegion(base_addr, mask); +} + +template void PageManager::UpdatePageWatchers(VAddr addr, u64 size) const; +template void PageManager::UpdatePageWatchers(VAddr addr, u64 size) const; +template void PageManager::UpdatePageWatchersForRegion(VAddr base_addr, + RegionBits& mask) const; +template void PageManager::UpdatePageWatchersForRegion(VAddr base_addr, + RegionBits& mask) const; } // namespace VideoCore diff --git a/src/video_core/page_manager.h b/src/video_core/page_manager.h index 98dd099af..157b34984 100644 --- a/src/video_core/page_manager.h +++ b/src/video_core/page_manager.h @@ -6,6 +6,7 @@ #include #include "common/alignment.h" #include "common/types.h" +#include "video_core/buffer_cache//region_definitions.h" namespace Vulkan { class Rasterizer; @@ -28,9 +29,14 @@ public: void OnGpuUnmap(VAddr address, size_t size); /// Updates watches in the pages touching the specified region. - template + template void UpdatePageWatchers(VAddr addr, u64 size) const; + /// Updates watches in the pages touching the specified region + /// using a mask. + template + void UpdatePageWatchersForRegion(VAddr base_addr, RegionBits& mask) const; + /// Returns page aligned address. static constexpr VAddr GetPageAddr(VAddr addr) { return Common::AlignDown(addr, PAGE_SIZE); diff --git a/src/video_core/texture_cache/texture_cache.cpp b/src/video_core/texture_cache/texture_cache.cpp index a1ff5db8a..a50601af6 100644 --- a/src/video_core/texture_cache/texture_cache.cpp +++ b/src/video_core/texture_cache/texture_cache.cpp @@ -761,7 +761,7 @@ void TextureCache::UntrackImage(ImageId image_id) { image.track_addr = 0; image.track_addr_end = 0; if (size != 0) { - tracker.UpdatePageWatchers<-1>(addr, size); + tracker.UpdatePageWatchers(addr, size); } } @@ -780,7 +780,7 @@ void TextureCache::UntrackImageHead(ImageId image_id) { // Cehck its hash later. MarkAsMaybeDirty(image_id, image); } - tracker.UpdatePageWatchers<-1>(image_begin, size); + tracker.UpdatePageWatchers(image_begin, size); } void TextureCache::UntrackImageTail(ImageId image_id) { @@ -799,7 +799,7 @@ void TextureCache::UntrackImageTail(ImageId image_id) { // Cehck its hash later. MarkAsMaybeDirty(image_id, image); } - tracker.UpdatePageWatchers<-1>(addr, size); + tracker.UpdatePageWatchers(addr, size); } void TextureCache::DeleteImage(ImageId image_id) { From 551751df3c931a6913a545e219479a1610aab52a Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Fri, 20 Jun 2025 12:55:41 +0200 Subject: [PATCH 07/19] Emulate motion controls with a mouse (#3122) * Rework framework to allow for more types of mouse-to-something emulation and hook up gyro to it * Remove the unnecessary null check now that deltatime is handled differently * Fix toggle key * Basic gyro emulation working for two out of the three dimensions * clang * Added bindable key to hold for switching from looking to the sides to rolling * documentation --- src/core/libraries/pad/pad.cpp | 27 ++++++++--------- src/input/input_handler.cpp | 4 +++ src/input/input_handler.h | 2 ++ src/input/input_mouse.cpp | 55 ++++++++++++++++++++++++++++------ src/input/input_mouse.h | 14 +++++++-- src/qt_gui/kbm_help_dialog.h | 5 +++- src/sdl_window.cpp | 11 +++++-- 7 files changed, 88 insertions(+), 30 deletions(-) diff --git a/src/core/libraries/pad/pad.cpp b/src/core/libraries/pad/pad.cpp index 42582783b..59964fa58 100644 --- a/src/core/libraries/pad/pad.cpp +++ b/src/core/libraries/pad/pad.cpp @@ -447,21 +447,18 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) { // Only do this on handle 1 for now if (engine && handle == 1) { - const auto gyro_poll_rate = engine->GetAccelPollRate(); - if (gyro_poll_rate != 0.0f) { - auto now = std::chrono::steady_clock::now(); - float deltaTime = std::chrono::duration_cast( - now - controller->GetLastUpdate()) - .count() / - 1000000.0f; - controller->SetLastUpdate(now); - Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation(); - Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f}; - GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity, - deltaTime, lastOrientation, outputOrientation); - pData->orientation = outputOrientation; - controller->SetLastOrientation(outputOrientation); - } + auto now = std::chrono::steady_clock::now(); + float deltaTime = + std::chrono::duration_cast(now - controller->GetLastUpdate()) + .count() / + 1000000.0f; + controller->SetLastUpdate(now); + Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation(); + Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f}; + GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity, deltaTime, + lastOrientation, outputOrientation); + pData->orientation = outputOrientation; + controller->SetLastOrientation(outputOrientation); } pData->touchData.touchNum = (state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0); diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index dc969fda9..cc6cf29d4 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -66,6 +66,7 @@ auto output_array = std::array{ ControllerOutput(LEFTJOYSTICK_HALFMODE), ControllerOutput(RIGHTJOYSTICK_HALFMODE), ControllerOutput(KEY_TOGGLE), + ControllerOutput(MOUSE_GYRO_ROLL_MODE), // Button mappings ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle @@ -534,6 +535,9 @@ void ControllerOutput::FinalizeUpdate() { // to do it, and it would be inconvenient to force it here, when AddUpdate does the job just // fine, and a toggle doesn't have to checked against every input that's bound to it, it's // enough that one is pressed + case MOUSE_GYRO_ROLL_MODE: + SetMouseGyroRollMode(new_button_state); + break; default: // is a normal key (hopefully) controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state); break; diff --git a/src/input/input_handler.h b/src/input/input_handler.h index 797a8eff8..189970c12 100644 --- a/src/input/input_handler.h +++ b/src/input/input_handler.h @@ -35,6 +35,7 @@ #define BACK_BUTTON 0x00040000 #define KEY_TOGGLE 0x00200000 +#define MOUSE_GYRO_ROLL_MODE 0x00400000 #define SDL_UNMAPPED UINT32_MAX - 1 @@ -114,6 +115,7 @@ const std::map string_to_cbutton_map = { {"lpaddle_low", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2}, {"rpaddle_high", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1}, {"rpaddle_low", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2}, + {"mouse_gyro_roll_mode", MOUSE_GYRO_ROLL_MODE}, }; const std::map string_to_axis_map = { diff --git a/src/input/input_mouse.cpp b/src/input/input_mouse.cpp index 5eb0aab3e..3c718dbd5 100644 --- a/src/input/input_mouse.cpp +++ b/src/input/input_mouse.cpp @@ -3,6 +3,7 @@ #include +#include "common/assert.h" #include "common/types.h" #include "input/controller.h" #include "input_mouse.h" @@ -13,12 +14,19 @@ namespace Input { int mouse_joystick_binding = 0; float mouse_deadzone_offset = 0.5, mouse_speed = 1, mouse_speed_offset = 0.1250; +bool mouse_gyro_roll_mode = false; Uint32 mouse_polling_id = 0; -bool mouse_enabled = false; +MouseMode mouse_mode = MouseMode::Off; -// We had to go through 3 files of indirection just to update a flag -void ToggleMouseEnabled() { - mouse_enabled = !mouse_enabled; +// Switches mouse to a set mode or turns mouse emulation off if it was already in that mode. +// Returns whether the mode is turned on. +bool ToggleMouseModeTo(MouseMode m) { + if (mouse_mode == m) { + mouse_mode = MouseMode::Off; + } else { + mouse_mode = m; + } + return mouse_mode == m; } void SetMouseToJoystick(int joystick) { @@ -31,10 +39,11 @@ void SetMouseParams(float mdo, float ms, float mso) { mouse_speed_offset = mso; } -Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) { - auto* controller = (GameController*)param; - if (!mouse_enabled) - return interval; +void SetMouseGyroRollMode(bool mode) { + mouse_gyro_roll_mode = mode; +} + +void EmulateJoystick(GameController* controller, u32 interval) { Axis axis_x, axis_y; switch (mouse_joystick_binding) { @@ -47,7 +56,7 @@ Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) { axis_y = Axis::RightY; break; default: - return interval; // no update needed + return; // no update needed } float d_x = 0, d_y = 0; @@ -67,7 +76,35 @@ Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) { controller->Axis(0, axis_x, GetAxis(-0x80, 0x7f, 0)); controller->Axis(0, axis_y, GetAxis(-0x80, 0x7f, 0)); } +} +constexpr float constant_down_accel[3] = {0.0f, 10.0f, 0.0f}; +void EmulateGyro(GameController* controller, u32 interval) { + // LOG_INFO(Input, "todo gyro"); + float d_x = 0, d_y = 0; + SDL_GetRelativeMouseState(&d_x, &d_y); + controller->Acceleration(1, constant_down_accel); + float gyro_from_mouse[3] = {-d_y / 100, -d_x / 100, 0.0f}; + if (mouse_gyro_roll_mode) { + gyro_from_mouse[1] = 0.0f; + gyro_from_mouse[2] = -d_x / 100; + } + controller->Gyro(1, gyro_from_mouse); +} + +Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) { + auto* controller = (GameController*)param; + switch (mouse_mode) { + case MouseMode::Joystick: + EmulateJoystick(controller, interval); + break; + case MouseMode::Gyro: + EmulateGyro(controller, interval); + break; + + default: + break; + } return interval; } diff --git a/src/input/input_mouse.h b/src/input/input_mouse.h index da18ee04e..a56ef2d8f 100644 --- a/src/input/input_mouse.h +++ b/src/input/input_mouse.h @@ -8,11 +8,21 @@ namespace Input { -void ToggleMouseEnabled(); +enum MouseMode { + Off = 0, + Joystick, + Gyro, +}; + +bool ToggleMouseModeTo(MouseMode m); void SetMouseToJoystick(int joystick); void SetMouseParams(float mouse_deadzone_offset, float mouse_speed, float mouse_speed_offset); +void SetMouseGyroRollMode(bool mode); -// Polls the mouse for changes, and simulates joystick movement from it. +void EmulateJoystick(GameController* controller, u32 interval); +void EmulateGyro(GameController* controller, u32 interval); + +// Polls the mouse for changes Uint32 MousePolling(void* param, Uint32 id, Uint32 interval); } // namespace Input diff --git a/src/qt_gui/kbm_help_dialog.h b/src/qt_gui/kbm_help_dialog.h index 1004bb04e..b1fe05417 100644 --- a/src/qt_gui/kbm_help_dialog.h +++ b/src/qt_gui/kbm_help_dialog.h @@ -60,7 +60,8 @@ A: -F12: Triggers Renderdoc capture -Ctrl F10: Open the debug menu -F9: Pauses emultor, if the debug menu is open -F8: Reparses the config file while in-game --F7: Toggles mouse capture and mouse input +-F7: Toggles mouse-to-joystick emulation +-F6: Toggles mouse-to-gyro emulation Q: How do I change between mouse and controller joystick input, and why is it even required? A: You can switch between them with F7, and it is required, because mouse input is done with polling, which means mouse movement is checked every frame, and if it didn't move, the code manually sets the emulator's virtual controller to 0 (back to the center), even if other input devices would update it. @@ -175,6 +176,8 @@ You can find these here, with detailed comments, examples and suggestions for mo Values go from 1 to 127 (no deadzone to max deadzone), first is the inner, second is the outer deadzone If you only want inner or outer deadzone, set the other to 1 or 127, respectively Devices: leftjoystick, rightjoystick, l2, r2 +'mouse_gyro_roll_mode': + Controls whether moving the mouse sideways causes a panning or a rolling motion while mouse-to-gyro emulation is active. )"; } }; \ No newline at end of file diff --git a/src/sdl_window.cpp b/src/sdl_window.cpp index e369240c6..735f14639 100644 --- a/src/sdl_window.cpp +++ b/src/sdl_window.cpp @@ -474,11 +474,16 @@ void WindowSDL::OnKeyboardMouseInput(const SDL_Event* event) { Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial())); return; } - // Toggle mouse capture and movement input + // Toggle mouse capture and joystick input emulation else if (input_id == SDLK_F7) { - Input::ToggleMouseEnabled(); SDL_SetWindowRelativeMouseMode(this->GetSDLWindow(), - !SDL_GetWindowRelativeMouseMode(this->GetSDLWindow())); + Input::ToggleMouseModeTo(Input::MouseMode::Joystick)); + return; + } + // Toggle mouse capture and gyro input emulation + else if (input_id == SDLK_F6) { + SDL_SetWindowRelativeMouseMode(this->GetSDLWindow(), + Input::ToggleMouseModeTo(Input::MouseMode::Gyro)); return; } // Toggle fullscreen From 7b0249d9cad8a4a56058d4333b3a50933988479c Mon Sep 17 00:00:00 2001 From: rainmakerv2 <30595646+rainmakerv3@users.noreply.github.com> Date: Fri, 20 Jun 2025 21:19:33 +0800 Subject: [PATCH 08/19] Update gui with new touchpad inputs (#3125) * Update gui with new touchpad inputs * Update kbm_gui.ui --------- Co-authored-by: rainmakerv2 --- src/qt_gui/control_settings.h | 22 +++++- src/qt_gui/kbm_gui.cpp | 63 +++++++++++---- src/qt_gui/kbm_gui.ui | 140 +++++++++++++++++++++------------- 3 files changed, 157 insertions(+), 68 deletions(-) diff --git a/src/qt_gui/control_settings.h b/src/qt_gui/control_settings.h index e686f044d..b1fff1dad 100644 --- a/src/qt_gui/control_settings.h +++ b/src/qt_gui/control_settings.h @@ -39,14 +39,28 @@ private: "pad_left", "pad_right", "axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y", "back"}; - const QStringList ButtonOutputs = {"cross", "circle", "square", "triangle", "l1", - "r1", "l2", "r2", "l3", + const QStringList ButtonOutputs = {"cross", + "circle", + "square", + "triangle", + "l1", + "r1", + "l2", + "r2", + "l3", - "r3", "options", "pad_up", + "r3", + "options", + "pad_up", "pad_down", - "pad_left", "pad_right", "touchpad", "unmapped"}; + "pad_left", + "pad_right", + "touchpad_left", + "touchpad_center", + "touchpad_right", + "unmapped"}; const QStringList StickOutputs = {"axis_left_x", "axis_left_y", "axis_right_x", "axis_right_y", "unmapped"}; diff --git a/src/qt_gui/kbm_gui.cpp b/src/qt_gui/kbm_gui.cpp index 596de6d30..56eba04e7 100644 --- a/src/qt_gui/kbm_gui.cpp +++ b/src/qt_gui/kbm_gui.cpp @@ -32,14 +32,34 @@ KBMSettings::KBMSettings(std::shared_ptr game_info_get, QWidget* ui->ProfileComboBox->addItem(QString::fromStdString(m_game_info->m_games[i].serial)); } - ButtonsList = { - ui->CrossButton, ui->CircleButton, ui->TriangleButton, ui->SquareButton, - ui->L1Button, ui->R1Button, ui->L2Button, ui->R2Button, - ui->L3Button, ui->R3Button, ui->OptionsButton, ui->TouchpadButton, - ui->DpadUpButton, ui->DpadDownButton, ui->DpadLeftButton, ui->DpadRightButton, - ui->LStickUpButton, ui->LStickDownButton, ui->LStickLeftButton, ui->LStickRightButton, - ui->RStickUpButton, ui->RStickDownButton, ui->RStickLeftButton, ui->RStickRightButton, - ui->LHalfButton, ui->RHalfButton}; + ButtonsList = {ui->CrossButton, + ui->CircleButton, + ui->TriangleButton, + ui->SquareButton, + ui->L1Button, + ui->R1Button, + ui->L2Button, + ui->R2Button, + ui->L3Button, + ui->R3Button, + ui->OptionsButton, + ui->TouchpadLeftButton, + ui->TouchpadCenterButton, + ui->TouchpadRightButton, + ui->DpadUpButton, + ui->DpadDownButton, + ui->DpadLeftButton, + ui->DpadRightButton, + ui->LStickUpButton, + ui->LStickDownButton, + ui->LStickLeftButton, + ui->LStickRightButton, + ui->RStickUpButton, + ui->RStickDownButton, + ui->RStickLeftButton, + ui->RStickRightButton, + ui->LHalfButton, + ui->RHalfButton}; ButtonConnects(); SetUIValuestoMappings("default"); @@ -249,12 +269,23 @@ void KBMSettings::SaveKBMConfig(bool CloseOnSave) { if (input_string != "unmapped") inputs.push_back(input_string); - input_string = ui->TouchpadButton->text().toStdString(); - output_string = "touchpad"; + input_string = ui->TouchpadLeftButton->text().toStdString(); + output_string = "touchpad_left"; lines.push_back(output_string + " = " + input_string); if (input_string != "unmapped") inputs.push_back(input_string); + input_string = ui->TouchpadCenterButton->text().toStdString(); + output_string = "touchpad_center"; + lines.push_back(output_string + " = " + input_string); + if (input_string != "unmapped") + inputs.push_back(input_string); + + input_string = ui->TouchpadRightButton->text().toStdString(); + output_string = "touchpad_right"; + lines.push_back(output_string + " = " + input_string); + if (input_string != "unmapped") + inputs.push_back(input_string); lines.push_back(""); input_string = ui->LStickUpButton->text().toStdString(); @@ -432,7 +463,9 @@ void KBMSettings::SetDefault() { ui->R2Button->setText("o"); ui->R3Button->setText("m"); - ui->TouchpadButton->setText("space"); + ui->TouchpadLeftButton->setText("space"); + ui->TouchpadCenterButton->setText("unmapped"); + ui->TouchpadRightButton->setText("unmapped"); ui->OptionsButton->setText("enter"); ui->DpadUpButton->setText("up"); @@ -512,8 +545,12 @@ void KBMSettings::SetUIValuestoMappings(std::string config_id) { ui->DpadRightButton->setText(QString::fromStdString(input_string)); } else if (output_string == "options") { ui->OptionsButton->setText(QString::fromStdString(input_string)); - } else if (output_string == "touchpad") { - ui->TouchpadButton->setText(QString::fromStdString(input_string)); + } else if (output_string == "touchpad_left") { + ui->TouchpadLeftButton->setText(QString::fromStdString(input_string)); + } else if (output_string == "touchpad_center") { + ui->TouchpadCenterButton->setText(QString::fromStdString(input_string)); + } else if (output_string == "touchpad_right") { + ui->TouchpadRightButton->setText(QString::fromStdString(input_string)); } else if (output_string == "axis_left_x_minus") { ui->LStickLeftButton->setText(QString::fromStdString(input_string)); } else if (output_string == "axis_left_x_plus") { diff --git a/src/qt_gui/kbm_gui.ui b/src/qt_gui/kbm_gui.ui index 109423aa8..eb393254d 100644 --- a/src/qt_gui/kbm_gui.ui +++ b/src/qt_gui/kbm_gui.ui @@ -11,8 +11,8 @@ 0 0 - 1234 - 796 + 1235 + 842 @@ -44,8 +44,8 @@ 0 0 - 1214 - 746 + 1215 + 792 @@ -54,7 +54,7 @@ 0 0 1211 - 741 + 791 @@ -793,7 +793,7 @@ - + @@ -825,8 +825,11 @@ 0 - - 48 + + + 0 + 24 + Qt::FocusPolicy::NoFocus @@ -844,8 +847,11 @@ 0 - - 48 + + + 0 + 24 + Qt::FocusPolicy::NoFocus @@ -858,6 +864,55 @@ + + + + + 0 + 0 + + + + + 160 + 0 + + + + Options + + + + 5 + + + 5 + + + 5 + + + 5 + + + + + + 0 + 0 + + + + Qt::FocusPolicy::NoFocus + + + unmapped + + + + + + @@ -1067,34 +1122,13 @@ - - - - 0 - 0 - - - - - 160 - 0 - - + - Touchpad Click + Touchpad Left - + - - - - 0 - 0 - - - - Qt::FocusPolicy::NoFocus - + unmapped @@ -1150,6 +1184,22 @@ + + + + Touchpad Center + + + + + + unmapped + + + + + + @@ -1204,7 +1254,7 @@ - + 0 @@ -1218,23 +1268,11 @@ - Options + Touchpad Right - - - 5 - - - 5 - - - 5 - - - 5 - + - + 0 From 8dcd9cc0f927468fc0d70850b259c121fafd14a9 Mon Sep 17 00:00:00 2001 From: nickci2002 <58965309+nickci2002@users.noreply.github.com> Date: Fri, 20 Jun 2025 14:33:27 -0400 Subject: [PATCH 09/19] KBM Input Bug Fixes / Added Binds v2 (#3109) * fixed nonload issues with background music (#3094) * Fixing my pull request branch * Pull request change part 2 * Continued changes to project and altered kbm_help_dialog.h text to QStringLiterals * Finalized commit and changed kbm_help_dialog.h * KBM Input Bug Fixes / Added Binds Fixed input issues where some inputs would not bind when pressing (side mouse buttons, some symbols, etc). Also, fixed up code formatting in altered files (removed C-style casts and replaced with C++ , added a few macros and one member functions). This is v2 of my commit, addressing all issues brought up by @kalaposfos * Updated C-style casts in kbm_gui.cpp * Fixed formatting from clang-format * Updated expendable sections location and changed order of appearance * Merged PR #3098 into kbm_gui.cpp * Updates from running clang-format * Potential MacOS error fix Changes std::string to std::string_view, which prevented MacOS from building * Undid MacOS commit for new PR * Revert "Undid MacOS commit for new PR" This reverts commit fc376c5e1f82662d63fdb0c88f0e67ab4cc52fdf. * Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1 * Update from merge conflicts Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1 * FIxed memory.cpp errors from testing PR #3117 (MacOS fixes) * Removed "kp;" * Fixed help dialogue from kalaposfos' changes Fixed 3 edits made by kalaposfos from a recent commit. --------- Co-authored-by: georgemoralis --- src/input/input_handler.cpp | 31 +- src/input/input_handler.h | 131 +++--- src/qt_gui/kbm_gui.cpp | 717 ++++++++++++++------------------- src/qt_gui/kbm_gui.h | 28 +- src/qt_gui/kbm_help_dialog.cpp | 165 +++++++- src/qt_gui/kbm_help_dialog.h | 143 +------ 6 files changed, 585 insertions(+), 630 deletions(-) diff --git a/src/input/input_handler.cpp b/src/input/input_handler.cpp index cc6cf29d4..7c4e19103 100644 --- a/src/input/input_handler.cpp +++ b/src/input/input_handler.cpp @@ -185,7 +185,7 @@ InputBinding GetBindingFromString(std::string& line) { if (string_to_keyboard_key_map.find(t) != string_to_keyboard_key_map.end()) { input = InputID(InputType::KeyboardMouse, string_to_keyboard_key_map.at(t)); } else if (string_to_axis_map.find(t) != string_to_axis_map.end()) { - input = InputID(InputType::Axis, (u32)string_to_axis_map.at(t).axis); + input = InputID(InputType::Axis, string_to_axis_map.at(t).axis); } else if (string_to_cbutton_map.find(t) != string_to_cbutton_map.end()) { input = InputID(InputType::Controller, string_to_cbutton_map.at(t)); } else { @@ -236,19 +236,15 @@ void ParseInputConfig(const std::string game_id = "") { line.erase(std::remove_if(line.begin(), line.end(), [](unsigned char c) { return std::isspace(c); }), line.end()); - if (line.empty()) { continue; } + // Truncate lines starting at # std::size_t comment_pos = line.find('#'); if (comment_pos != std::string::npos) { line = line.substr(0, comment_pos); } - // Remove trailing semicolon - if (!line.empty() && line[line.length() - 1] == ';') { - line = line.substr(0, line.length() - 1); - } if (line.empty()) { continue; } @@ -263,8 +259,13 @@ void ParseInputConfig(const std::string game_id = "") { std::string output_string = line.substr(0, equal_pos); std::string input_string = line.substr(equal_pos + 1); - std::size_t comma_pos = input_string.find(','); + // Remove trailing semicolon from input_string + if (!input_string.empty() && input_string[input_string.length() - 1] == ';' && + input_string != ";") { + line = line.substr(0, line.length() - 1); + } + std::size_t comma_pos = input_string.find(','); auto parseInt = [](const std::string& s) -> std::optional { try { return std::stoi(s); @@ -382,7 +383,6 @@ void ParseInputConfig(const std::string game_id = "") { BindingConnection connection(InputID(), nullptr); auto button_it = string_to_cbutton_map.find(output_string); auto axis_it = string_to_axis_map.find(output_string); - if (binding.IsEmpty()) { LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line); @@ -420,7 +420,7 @@ void ParseInputConfig(const std::string game_id = "") { u32 GetMouseWheelEvent(const SDL_Event& event) { if (event.type != SDL_EVENT_MOUSE_WHEEL && event.type != SDL_EVENT_MOUSE_WHEEL_OFF) { LOG_WARNING(Input, "Something went wrong with wheel input parsing!"); - return (u32)-1; + return SDL_UNMAPPED; } if (event.wheel.y > 0) { return SDL_MOUSE_WHEEL_UP; @@ -431,7 +431,7 @@ u32 GetMouseWheelEvent(const SDL_Event& event) { } else if (event.wheel.x < 0) { return SDL_MOUSE_WHEEL_LEFT; } - return (u32)-1; + return SDL_UNMAPPED; } InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) { @@ -441,16 +441,19 @@ InputEvent InputBinding::GetInputEventFromSDLEvent(const SDL_Event& e) { return InputEvent(InputType::KeyboardMouse, e.key.key, e.key.down, 0); case SDL_EVENT_MOUSE_BUTTON_DOWN: case SDL_EVENT_MOUSE_BUTTON_UP: - return InputEvent(InputType::KeyboardMouse, (u32)e.button.button, e.button.down, 0); + return InputEvent(InputType::KeyboardMouse, static_cast(e.button.button), + e.button.down, 0); case SDL_EVENT_MOUSE_WHEEL: case SDL_EVENT_MOUSE_WHEEL_OFF: return InputEvent(InputType::KeyboardMouse, GetMouseWheelEvent(e), e.type == SDL_EVENT_MOUSE_WHEEL, 0); case SDL_EVENT_GAMEPAD_BUTTON_DOWN: case SDL_EVENT_GAMEPAD_BUTTON_UP: - return InputEvent(InputType::Controller, (u32)e.gbutton.button, e.gbutton.down, 0); + return InputEvent(InputType::Controller, static_cast(e.gbutton.button), e.gbutton.down, + 0); // clang made me do it case SDL_EVENT_GAMEPAD_AXIS_MOTION: - return InputEvent(InputType::Axis, (u32)e.gaxis.axis, true, e.gaxis.value / 256); + return InputEvent(InputType::Axis, static_cast(e.gaxis.axis), true, + e.gaxis.value / 256); // this too default: return InputEvent(); } @@ -589,7 +592,7 @@ void ControllerOutput::FinalizeUpdate() { bool UpdatePressedKeys(InputEvent event) { // Skip invalid inputs InputID input = event.input; - if (input.sdl_id == (u32)-1) { + if (input.sdl_id == SDL_UNMAPPED) { return false; } if (input.type == InputType::Axis) { diff --git a/src/input/input_handler.h b/src/input/input_handler.h index 189970c12..745906620 100644 --- a/src/input/input_handler.h +++ b/src/input/input_handler.h @@ -56,7 +56,7 @@ class InputID { public: InputType type; u32 sdl_id; - InputID(InputType d = InputType::Count, u32 i = (u32)-1) : type(d), sdl_id(i) {} + InputID(InputType d = InputType::Count, u32 i = SDL_UNMAPPED) : type(d), sdl_id(i) {} bool operator==(const InputID& o) const { return type == o.type && sdl_id == o.sdl_id; } @@ -70,7 +70,7 @@ public: return *this != InputID(); } std::string ToString() { - return fmt::format("({}: {:x})", input_type_names[(u8)type], sdl_id); + return fmt::format("({}: {:x})", input_type_names[static_cast(type)], sdl_id); } }; @@ -138,6 +138,7 @@ const std::map string_to_axis_map = { {"axis_right_y", {SDL_GAMEPAD_AXIS_RIGHTY, 127}}, }; const std::map string_to_keyboard_key_map = { + // alphanumeric {"a", SDLK_A}, {"b", SDLK_B}, {"c", SDLK_C}, @@ -174,6 +175,73 @@ const std::map string_to_keyboard_key_map = { {"7", SDLK_7}, {"8", SDLK_8}, {"9", SDLK_9}, + + // symbols + {"`", SDLK_GRAVE}, + {"~", SDLK_TILDE}, + {"!", SDLK_EXCLAIM}, + {"@", SDLK_AT}, + {"#", SDLK_HASH}, + {"$", SDLK_DOLLAR}, + {"%", SDLK_PERCENT}, + {"^", SDLK_CARET}, + {"&", SDLK_AMPERSAND}, + {"*", SDLK_ASTERISK}, + {"(", SDLK_LEFTPAREN}, + {")", SDLK_RIGHTPAREN}, + {"-", SDLK_MINUS}, + {"_", SDLK_UNDERSCORE}, + {"=", SDLK_EQUALS}, + {"+", SDLK_PLUS}, + {"[", SDLK_LEFTBRACKET}, + {"]", SDLK_RIGHTBRACKET}, + {"{", SDLK_LEFTBRACE}, + {"}", SDLK_RIGHTBRACE}, + {"\\", SDLK_BACKSLASH}, + {"|", SDLK_PIPE}, + {";", SDLK_SEMICOLON}, + {":", SDLK_COLON}, + {"'", SDLK_APOSTROPHE}, + {"\"", SDLK_DBLAPOSTROPHE}, + {",", SDLK_COMMA}, + {"<", SDLK_LESS}, + {".", SDLK_PERIOD}, + {">", SDLK_GREATER}, + {"/", SDLK_SLASH}, + {"?", SDLK_QUESTION}, + + // special keys + {"escape", SDLK_ESCAPE}, + {"printscreen", SDLK_PRINTSCREEN}, + {"scrolllock", SDLK_SCROLLLOCK}, + {"pausebreak", SDLK_PAUSE}, + {"backspace", SDLK_BACKSPACE}, + {"delete", SDLK_DELETE}, + {"insert", SDLK_INSERT}, + {"home", SDLK_HOME}, + {"end", SDLK_END}, + {"pgup", SDLK_PAGEUP}, + {"pgdown", SDLK_PAGEDOWN}, + {"tab", SDLK_TAB}, + {"capslock", SDLK_CAPSLOCK}, + {"enter", SDLK_RETURN}, + {"lshift", SDLK_LSHIFT}, + {"rshift", SDLK_RSHIFT}, + {"lctrl", SDLK_LCTRL}, + {"rctrl", SDLK_RCTRL}, + {"lalt", SDLK_LALT}, + {"ralt", SDLK_RALT}, + {"lmeta", SDLK_LGUI}, + {"rmeta", SDLK_RGUI}, + {"lwin", SDLK_LGUI}, + {"rwin", SDLK_RGUI}, + {"space", SDLK_SPACE}, + {"up", SDLK_UP}, + {"down", SDLK_DOWN}, + {"left", SDLK_LEFT}, + {"right", SDLK_RIGHT}, + + // keypad {"kp0", SDLK_KP_0}, {"kp1", SDLK_KP_1}, {"kp2", SDLK_KP_2}, @@ -184,43 +252,16 @@ const std::map string_to_keyboard_key_map = { {"kp7", SDLK_KP_7}, {"kp8", SDLK_KP_8}, {"kp9", SDLK_KP_9}, - {"comma", SDLK_COMMA}, - {"period", SDLK_PERIOD}, - {"question", SDLK_QUESTION}, - {"semicolon", SDLK_SEMICOLON}, - {"minus", SDLK_MINUS}, - {"underscore", SDLK_UNDERSCORE}, - {"lparenthesis", SDLK_LEFTPAREN}, - {"rparenthesis", SDLK_RIGHTPAREN}, - {"lbracket", SDLK_LEFTBRACKET}, - {"rbracket", SDLK_RIGHTBRACKET}, - {"lbrace", SDLK_LEFTBRACE}, - {"rbrace", SDLK_RIGHTBRACE}, - {"backslash", SDLK_BACKSLASH}, - {"dash", SDLK_SLASH}, - {"enter", SDLK_RETURN}, - {"space", SDLK_SPACE}, - {"tab", SDLK_TAB}, - {"backspace", SDLK_BACKSPACE}, - {"escape", SDLK_ESCAPE}, - {"left", SDLK_LEFT}, - {"right", SDLK_RIGHT}, - {"up", SDLK_UP}, - {"down", SDLK_DOWN}, - {"lctrl", SDLK_LCTRL}, - {"rctrl", SDLK_RCTRL}, - {"lshift", SDLK_LSHIFT}, - {"rshift", SDLK_RSHIFT}, - {"lalt", SDLK_LALT}, - {"ralt", SDLK_RALT}, - {"lmeta", SDLK_LGUI}, - {"rmeta", SDLK_RGUI}, - {"lwin", SDLK_LGUI}, - {"rwin", SDLK_RGUI}, - {"home", SDLK_HOME}, - {"end", SDLK_END}, - {"pgup", SDLK_PAGEUP}, - {"pgdown", SDLK_PAGEDOWN}, + {"kp.", SDLK_KP_PERIOD}, + {"kp,", SDLK_KP_COMMA}, + {"kp/", SDLK_KP_DIVIDE}, + {"kp*", SDLK_KP_MULTIPLY}, + {"kp-", SDLK_KP_MINUS}, + {"kp+", SDLK_KP_PLUS}, + {"kp=", SDLK_KP_EQUALS}, + {"kpenter", SDLK_KP_ENTER}, + + // mouse {"leftbutton", SDL_BUTTON_LEFT}, {"rightbutton", SDL_BUTTON_RIGHT}, {"middlebutton", SDL_BUTTON_MIDDLE}, @@ -230,15 +271,8 @@ const std::map string_to_keyboard_key_map = { {"mousewheeldown", SDL_MOUSE_WHEEL_DOWN}, {"mousewheelleft", SDL_MOUSE_WHEEL_LEFT}, {"mousewheelright", SDL_MOUSE_WHEEL_RIGHT}, - {"kpperiod", SDLK_KP_PERIOD}, - {"kpcomma", SDLK_KP_COMMA}, - {"kpdivide", SDLK_KP_DIVIDE}, - {"kpmultiply", SDLK_KP_MULTIPLY}, - {"kpminus", SDLK_KP_MINUS}, - {"kpplus", SDLK_KP_PLUS}, - {"kpenter", SDLK_KP_ENTER}, - {"kpequals", SDLK_KP_EQUALS}, - {"capslock", SDLK_CAPSLOCK}, + + // no binding {"unmapped", SDL_UNMAPPED}, }; @@ -335,6 +369,7 @@ public: // returns an InputEvent based on the event type (keyboard, mouse buttons/wheel, or controller) static InputEvent GetInputEventFromSDLEvent(const SDL_Event& e); }; + class ControllerOutput { static GameController* controller; diff --git a/src/qt_gui/kbm_gui.cpp b/src/qt_gui/kbm_gui.cpp index 56eba04e7..1f7743412 100644 --- a/src/qt_gui/kbm_gui.cpp +++ b/src/qt_gui/kbm_gui.cpp @@ -164,198 +164,73 @@ void KBMSettings::EnableMappingButtons() { } } -void KBMSettings::SaveKBMConfig(bool CloseOnSave) { +void KBMSettings::SaveKBMConfig(bool close_on_save) { std::string output_string = "", input_string = ""; std::vector lines, inputs; + // Comment lines for config file lines.push_back("#Feeling lost? Check out the Help section!"); lines.push_back(""); lines.push_back("#Keyboard bindings"); lines.push_back(""); - input_string = ui->CrossButton->text().toStdString(); - output_string = "cross"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->CircleButton->text().toStdString(); - output_string = "circle"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->TriangleButton->text().toStdString(); - output_string = "triangle"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->SquareButton->text().toStdString(); - output_string = "square"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - lines.push_back(""); - - input_string = ui->DpadUpButton->text().toStdString(); - output_string = "pad_up"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->DpadDownButton->text().toStdString(); - output_string = "pad_down"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->DpadLeftButton->text().toStdString(); - output_string = "pad_left"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->DpadRightButton->text().toStdString(); - output_string = "pad_right"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - lines.push_back(""); - - input_string = ui->L1Button->text().toStdString(); - output_string = "l1"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->R1Button->text().toStdString(); - output_string = "r1"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->L2Button->text().toStdString(); - output_string = "l2"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->R2Button->text().toStdString(); - output_string = "r2"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->L3Button->text().toStdString(); - output_string = "l3"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->R3Button->text().toStdString(); - output_string = "r3"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - lines.push_back(""); - - input_string = ui->OptionsButton->text().toStdString(); - output_string = "options"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->TouchpadLeftButton->text().toStdString(); - output_string = "touchpad_left"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->TouchpadCenterButton->text().toStdString(); - output_string = "touchpad_center"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->TouchpadRightButton->text().toStdString(); - output_string = "touchpad_right"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - lines.push_back(""); - - input_string = ui->LStickUpButton->text().toStdString(); - output_string = "axis_left_y_minus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->LStickDownButton->text().toStdString(); - output_string = "axis_left_y_plus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->LStickLeftButton->text().toStdString(); - output_string = "axis_left_x_minus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->LStickRightButton->text().toStdString(); - output_string = "axis_left_x_plus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - lines.push_back(""); - - input_string = ui->RStickUpButton->text().toStdString(); - output_string = "axis_right_y_minus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->RStickDownButton->text().toStdString(); - output_string = "axis_right_y_plus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->RStickLeftButton->text().toStdString(); - output_string = "axis_right_x_minus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - input_string = ui->RStickRightButton->text().toStdString(); - output_string = "axis_right_x_plus"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); - - lines.push_back(""); - - input_string = ui->MouseJoystickBox->currentText().toStdString(); - output_string = "mouse_to_joystick"; - if (input_string != "unmapped") + // Lambda to reduce repetitive code for mapping buttons to config lines + auto add_mapping = [&](const QString& buttonText, const std::string& output_name) { + input_string = buttonText.toStdString(); + output_string = output_name; lines.push_back(output_string + " = " + input_string); + if (input_string != "unmapped") { + inputs.push_back(input_string); + } + }; - input_string = ui->LHalfButton->text().toStdString(); - output_string = "leftjoystick_halfmode"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); + add_mapping(ui->CrossButton->text(), "cross"); + add_mapping(ui->CircleButton->text(), "circle"); + add_mapping(ui->TriangleButton->text(), "triangle"); + add_mapping(ui->SquareButton->text(), "square"); - input_string = ui->RHalfButton->text().toStdString(); - output_string = "rightjoystick_halfmode"; - lines.push_back(output_string + " = " + input_string); - if (input_string != "unmapped") - inputs.push_back(input_string); + lines.push_back(""); + + add_mapping(ui->DpadUpButton->text(), "pad_up"); + add_mapping(ui->DpadDownButton->text(), "pad_down"); + add_mapping(ui->DpadLeftButton->text(), "pad_left"); + add_mapping(ui->DpadRightButton->text(), "pad_right"); + + lines.push_back(""); + + add_mapping(ui->L1Button->text(), "l1"); + add_mapping(ui->R1Button->text(), "r1"); + add_mapping(ui->L2Button->text(), "l2"); + add_mapping(ui->R2Button->text(), "r2"); + add_mapping(ui->L3Button->text(), "l3"); + add_mapping(ui->R3Button->text(), "r3"); + + lines.push_back(""); + + add_mapping(ui->TouchpadLeftButton->text(), "touchpad_left"); + add_mapping(ui->TouchpadCenterButton->text(), "touchpad_center"); + add_mapping(ui->TouchpadRightButton->text(), "touchpad_right"); + add_mapping(ui->OptionsButton->text(), "options"); + + lines.push_back(""); + + add_mapping(ui->LStickUpButton->text(), "axis_left_y_minus"); + add_mapping(ui->LStickDownButton->text(), "axis_left_y_plus"); + add_mapping(ui->LStickLeftButton->text(), "axis_left_x_minus"); + add_mapping(ui->LStickRightButton->text(), "axis_left_x_plus"); + + lines.push_back(""); + + add_mapping(ui->RStickUpButton->text(), "axis_right_y_minus"); + add_mapping(ui->RStickDownButton->text(), "axis_right_y_plus"); + add_mapping(ui->RStickLeftButton->text(), "axis_right_x_minus"); + add_mapping(ui->RStickRightButton->text(), "axis_right_x_plus"); + + lines.push_back(""); + + add_mapping(ui->MouseJoystickBox->currentText(), "mouse_to_joystick"); + add_mapping(ui->LHalfButton->text(), "leftjoystick_halfmode"); + add_mapping(ui->RHalfButton->text(), "rightjoystick_halfmode"); std::string DOString = std::format("{:.2f}", (ui->DeadzoneOffsetSlider->value() / 100.f)); std::string SMString = std::format("{:.1f}", (ui->SpeedMultiplierSlider->value() / 10.f)); @@ -405,6 +280,7 @@ void KBMSettings::SaveKBMConfig(bool CloseOnSave) { // Prevent duplicate inputs for KBM as this breaks the engine bool duplicateFound = false; QSet duplicateMappings; + for (auto it = inputs.begin(); it != inputs.end(); ++it) { if (std::find(it + 1, inputs.end(), *it) != inputs.end()) { duplicateFound = true; @@ -446,7 +322,7 @@ QString(tr("Cannot bind any unique input more than once. Duplicate inputs mapped Config::SetUseUnifiedInputConfig(!ui->PerGameCheckBox->isChecked()); Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml"); - if (CloseOnSave) + if (close_on_save) QWidget::close(); } @@ -514,7 +390,6 @@ void KBMSettings::SetUIValuestoMappings(std::string config_id) { if (std::find(ControllerInputs.begin(), ControllerInputs.end(), input_string) == ControllerInputs.end()) { - if (output_string == "cross") { ui->CrossButton->setText(QString::fromStdString(input_string)); } else if (output_string == "circle") { @@ -578,7 +453,7 @@ void KBMSettings::SetUIValuestoMappings(std::string config_id) { if (comma_pos != std::string::npos) { std::string DOstring = line.substr(equal_pos + 1, comma_pos); float DOffsetValue = std::stof(DOstring) * 100.0; - int DOffsetInt = int(DOffsetValue); + int DOffsetInt = static_cast(DOffsetValue); ui->DeadzoneOffsetSlider->setValue(DOffsetInt); QString LabelValue = QString::number(DOffsetInt / 100.0, 'f', 2); QString LabelString = tr("Deadzone Offset (def 0.50):") + " " + LabelValue; @@ -588,12 +463,8 @@ void KBMSettings::SetUIValuestoMappings(std::string config_id) { std::size_t comma_pos2 = SMSOstring.find(','); if (comma_pos2 != std::string::npos) { std::string SMstring = SMSOstring.substr(0, comma_pos2); - float SpeedMultValue = std::stof(SMstring) * 10.0; - int SpeedMultInt = int(SpeedMultValue); - if (SpeedMultInt < 1) - SpeedMultInt = 1; - if (SpeedMultInt > 50) - SpeedMultInt = 50; + float SpeedMultValue = std::clamp(std::stof(SMstring) * 10.0f, 1.0f, 50.0f); + int SpeedMultInt = static_cast(SpeedMultValue); ui->SpeedMultiplierSlider->setValue(SpeedMultInt); LabelValue = QString::number(SpeedMultInt / 10.0, 'f', 1); LabelString = tr("Speed Multiplier (def 1.0):") + " " + LabelValue; @@ -601,7 +472,7 @@ void KBMSettings::SetUIValuestoMappings(std::string config_id) { std::string SOstring = SMSOstring.substr(comma_pos2 + 1); float SOffsetValue = std::stof(SOstring) * 1000.0; - int SOffsetInt = int(SOffsetValue); + int SOffsetInt = static_cast(SOffsetValue); ui->SpeedOffsetSlider->setValue(SOffsetInt); LabelValue = QString::number(SOffsetInt / 1000.0, 'f', 3); LabelString = tr("Speed Offset (def 0.125):") + " " + LabelValue; @@ -699,6 +570,16 @@ void KBMSettings::SetMapping(QString input) { MappingCompleted = true; } +// Helper lambda to get the modified button text based on the current keyboard modifiers +auto GetModifiedButton = [](Qt::KeyboardModifiers modifier, const std::string& m_button, + const std::string& n_button) -> QString { + if (QApplication::keyboardModifiers() & modifier) { + return QString::fromStdString(m_button); + } else { + return QString::fromStdString(n_button); + } +}; + bool KBMSettings::eventFilter(QObject* obj, QEvent* event) { if (event->type() == QEvent::Close) { if (HelpWindowOpen) { @@ -719,213 +600,7 @@ bool KBMSettings::eventFilter(QObject* obj, QEvent* event) { } switch (keyEvent->key()) { - case Qt::Key_Space: - pressedKeys.insert("space"); - break; - case Qt::Key_Comma: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kpcomma"); - } else { - pressedKeys.insert("comma"); - } - break; - case Qt::Key_Period: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kpperiod"); - } else { - pressedKeys.insert("period"); - } - break; - case Qt::Key_Slash: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) - pressedKeys.insert("kpdivide"); - break; - case Qt::Key_Asterisk: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) - pressedKeys.insert("kpmultiply"); - break; - case Qt::Key_Question: - pressedKeys.insert("question"); - break; - case Qt::Key_Semicolon: - pressedKeys.insert("semicolon"); - break; - case Qt::Key_Minus: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kpminus"); - } else { - pressedKeys.insert("minus"); - } - break; - case Qt::Key_Plus: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kpplus"); - } else { - pressedKeys.insert("plus"); - } - break; - case Qt::Key_ParenLeft: - pressedKeys.insert("lparenthesis"); - break; - case Qt::Key_ParenRight: - pressedKeys.insert("rparenthesis"); - break; - case Qt::Key_BracketLeft: - pressedKeys.insert("lbracket"); - break; - case Qt::Key_BracketRight: - pressedKeys.insert("rbracket"); - break; - case Qt::Key_BraceLeft: - pressedKeys.insert("lbrace"); - break; - case Qt::Key_BraceRight: - pressedKeys.insert("rbrace"); - break; - case Qt::Key_Backslash: - pressedKeys.insert("backslash"); - break; - case Qt::Key_Tab: - pressedKeys.insert("tab"); - break; - case Qt::Key_Backspace: - pressedKeys.insert("backspace"); - break; - case Qt::Key_Return: - pressedKeys.insert("enter"); - break; - case Qt::Key_Enter: - pressedKeys.insert("kpenter"); - break; - case Qt::Key_Home: - pressedKeys.insert("home"); - break; - case Qt::Key_End: - pressedKeys.insert("end"); - break; - case Qt::Key_PageDown: - pressedKeys.insert("pgdown"); - break; - case Qt::Key_PageUp: - pressedKeys.insert("pgup"); - break; - case Qt::Key_CapsLock: - pressedKeys.insert("capslock"); - break; - case Qt::Key_Escape: - pressedKeys.insert("unmapped"); - break; - case Qt::Key_Shift: - if (keyEvent->nativeScanCode() == rshift) { - pressedKeys.insert("rshift"); - } else { - pressedKeys.insert("lshift"); - } - break; - case Qt::Key_Alt: - if (keyEvent->nativeScanCode() == ralt) { - pressedKeys.insert("ralt"); - } else { - pressedKeys.insert("lalt"); - } - break; - case Qt::Key_Control: - if (keyEvent->nativeScanCode() == rctrl) { - pressedKeys.insert("rctrl"); - } else { - pressedKeys.insert("lctrl"); - } - break; - case Qt::Key_Meta: - activateWindow(); -#ifdef _WIN32 - pressedKeys.insert("lwin"); -#else - pressedKeys.insert("lmeta"); -#endif - case Qt::Key_1: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp1"); - } else { - pressedKeys.insert("1"); - } - break; - case Qt::Key_2: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp2"); - } else { - pressedKeys.insert("2"); - } - break; - case Qt::Key_3: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp3"); - } else { - pressedKeys.insert("3"); - } - break; - case Qt::Key_4: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp4"); - } else { - pressedKeys.insert("4"); - } - break; - case Qt::Key_5: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp5"); - } else { - pressedKeys.insert("5"); - } - break; - case Qt::Key_6: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp6"); - } else { - pressedKeys.insert("6"); - } - break; - case Qt::Key_7: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp7"); - } else { - pressedKeys.insert("7"); - } - break; - case Qt::Key_8: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp8"); - } else { - pressedKeys.insert("8"); - } - break; - case Qt::Key_9: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp9"); - } else { - pressedKeys.insert("9"); - } - break; - case Qt::Key_0: - if (Qt::KeypadModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("kp0"); - } else { - pressedKeys.insert("0"); - } - break; - case Qt::Key_Up: - activateWindow(); - pressedKeys.insert("up"); - break; - case Qt::Key_Down: - pressedKeys.insert("down"); - break; - case Qt::Key_Left: - pressedKeys.insert("left"); - break; - case Qt::Key_Right: - pressedKeys.insert("right"); - break; + // alphanumeric case Qt::Key_A: pressedKeys.insert("a"); break; @@ -999,13 +674,232 @@ bool KBMSettings::eventFilter(QObject* obj, QEvent* event) { pressedKeys.insert("x"); break; case Qt::Key_Y: - pressedKeys.insert("Y"); + pressedKeys.insert("y"); break; case Qt::Key_Z: pressedKeys.insert("z"); break; + case Qt::Key_0: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp0", "0")); + break; + case Qt::Key_1: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp1", "1")); + break; + case Qt::Key_2: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp2", "2")); + break; + case Qt::Key_3: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp3", "3")); + break; + case Qt::Key_4: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp4", "4")); + break; + case Qt::Key_5: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp5", "5")); + break; + case Qt::Key_6: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp6", "6")); + break; + case Qt::Key_7: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp7", "7")); + break; + case Qt::Key_8: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp8", "8")); + break; + case Qt::Key_9: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp9", "9")); + break; + + // symbols + case Qt::Key_Exclam: + pressedKeys.insert("!"); + break; + case Qt::Key_At: + pressedKeys.insert("@"); + break; + case Qt::Key_NumberSign: + pressedKeys.insert("#"); + break; + case Qt::Key_Dollar: + pressedKeys.insert("$"); + break; + case Qt::Key_Percent: + pressedKeys.insert("%"); + break; + case Qt::Key_AsciiCircum: + pressedKeys.insert("^"); + break; + case Qt::Key_Ampersand: + pressedKeys.insert("&"); + break; + case Qt::Key_Asterisk: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp*", "*")); + break; + case Qt::Key_ParenLeft: + pressedKeys.insert("("); + break; + case Qt::Key_ParenRight: + pressedKeys.insert(")"); + break; + case Qt::Key_Minus: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp-", "-")); + break; + case Qt::Key_Underscore: + pressedKeys.insert("_"); + break; + case Qt::Key_Equal: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp=", "=")); + break; + case Qt::Key_Plus: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp+", "+")); + break; + case Qt::Key_BracketLeft: + pressedKeys.insert("["); + break; + case Qt::Key_BracketRight: + pressedKeys.insert("]"); + break; + case Qt::Key_BraceLeft: + pressedKeys.insert("{"); + break; + case Qt::Key_BraceRight: + pressedKeys.insert("}"); + break; + case Qt::Key_Backslash: + pressedKeys.insert("\\"); + break; + case Qt::Key_Bar: + pressedKeys.insert("|"); + break; + case Qt::Key_Semicolon: + pressedKeys.insert(";"); + break; + case Qt::Key_Colon: + pressedKeys.insert(":"); + break; + case Qt::Key_Apostrophe: + pressedKeys.insert("'"); + break; + case Qt::Key_QuoteDbl: + pressedKeys.insert("\""); + break; + case Qt::Key_Comma: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp,", ",")); + break; + case Qt::Key_Less: + pressedKeys.insert("<"); + break; + case Qt::Key_Period: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp.", ".")); + break; + case Qt::Key_Greater: + pressedKeys.insert(">"); + break; + case Qt::Key_Slash: + pressedKeys.insert(GetModifiedButton(Qt::KeypadModifier, "kp/", "/")); + break; + case Qt::Key_Question: + pressedKeys.insert("question"); + break; + + // special keys + case Qt::Key_Print: + pressedKeys.insert("printscreen"); + break; + case Qt::Key_ScrollLock: + pressedKeys.insert("scrolllock"); + break; + case Qt::Key_Pause: + pressedKeys.insert("pausebreak"); + break; + case Qt::Key_Backspace: + pressedKeys.insert("backspace"); + break; + case Qt::Key_Insert: + pressedKeys.insert("insert"); + break; + case Qt::Key_Delete: + pressedKeys.insert("delete"); + break; + case Qt::Key_Home: + pressedKeys.insert("home"); + break; + case Qt::Key_End: + pressedKeys.insert("end"); + break; + case Qt::Key_PageUp: + pressedKeys.insert("pgup"); + break; + case Qt::Key_PageDown: + pressedKeys.insert("pgdown"); + break; + case Qt::Key_Tab: + pressedKeys.insert("tab"); + break; + case Qt::Key_CapsLock: + pressedKeys.insert("capslock"); + break; + case Qt::Key_Return: + pressedKeys.insert("enter"); + break; + case Qt::Key_Enter: + pressedKeys.insert(GetModifiedButton(Qt::ShiftModifier, "kpenter", "enter")); + break; + case Qt::Key_Shift: + if (keyEvent->nativeScanCode() == LSHIFT_KEY) { + pressedKeys.insert("lshift"); + } else { + pressedKeys.insert("rshift"); + } + break; + case Qt::Key_Alt: + if (keyEvent->nativeScanCode() == LALT_KEY) { + pressedKeys.insert("lalt"); + } else { + pressedKeys.insert("ralt"); + } + break; + case Qt::Key_Control: + if (keyEvent->nativeScanCode() == LCTRL_KEY) { + pressedKeys.insert("lctrl"); + } else { + pressedKeys.insert("rctrl"); + } + break; + case Qt::Key_Meta: + activateWindow(); +#ifdef _WIN32 + pressedKeys.insert("lwin"); +#else + pressedKeys.insert("lmeta"); +#endif + break; + case Qt::Key_Space: + pressedKeys.insert("space"); + break; + case Qt::Key_Up: + activateWindow(); + pressedKeys.insert("up"); + break; + case Qt::Key_Down: + pressedKeys.insert("down"); + break; + case Qt::Key_Left: + pressedKeys.insert("left"); + break; + case Qt::Key_Right: + pressedKeys.insert("right"); + break; + + // cancel mapping + case Qt::Key_Escape: + pressedKeys.insert("unmapped"); + break; + + // default case default: break; + // bottom text } return true; } @@ -1024,8 +918,17 @@ bool KBMSettings::eventFilter(QObject* obj, QEvent* event) { case Qt::MiddleButton: pressedKeys.insert("middlebutton"); break; + case Qt::XButton1: + pressedKeys.insert("sidebuttonback"); + break; + case Qt::XButton2: + pressedKeys.insert("sidebuttonforward"); + break; + + // default case default: break; + // bottom text } return true; } @@ -1056,22 +959,16 @@ bool KBMSettings::eventFilter(QObject* obj, QEvent* event) { if (wheelEvent->angleDelta().x() > 5) { if (std::find(AxisList.begin(), AxisList.end(), MappingButton) == AxisList.end()) { // QT changes scrolling to horizontal for all widgets with the alt modifier - if (Qt::AltModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("mousewheelup"); - } else { - pressedKeys.insert("mousewheelright"); - } + pressedKeys.insert( + GetModifiedButton(Qt::AltModifier, "mousewheelup", "mousewheelright")); } else { QMessageBox::information(this, tr("Cannot set mapping"), tr("Mousewheel cannot be mapped to stick outputs")); } } else if (wheelEvent->angleDelta().x() < -5) { if (std::find(AxisList.begin(), AxisList.end(), MappingButton) == AxisList.end()) { - if (Qt::AltModifier & QApplication::keyboardModifiers()) { - pressedKeys.insert("mousewheeldown"); - } else { - pressedKeys.insert("mousewheelleft"); - } + pressedKeys.insert( + GetModifiedButton(Qt::AltModifier, "mousewheeldown", "mousewheelleft")); } else { QMessageBox::information(this, tr("Cannot set mapping"), tr("Mousewheel cannot be mapped to stick outputs")); @@ -1083,4 +980,4 @@ bool KBMSettings::eventFilter(QObject* obj, QEvent* event) { return QDialog::eventFilter(obj, event); } -KBMSettings::~KBMSettings() {} +KBMSettings::~KBMSettings() {} \ No newline at end of file diff --git a/src/qt_gui/kbm_gui.h b/src/qt_gui/kbm_gui.h index bfeed2b01..09a9166b9 100644 --- a/src/qt_gui/kbm_gui.h +++ b/src/qt_gui/kbm_gui.h @@ -4,6 +4,18 @@ #include #include "game_info.h" +// macros > declaring constants +// also, we were only using one counterpart +#ifdef _WIN32 +#define LCTRL_KEY 29 +#define LALT_KEY 56 +#define LSHIFT_KEY 42 +#else +#define LCTRL_KEY 37 +#define LALT_KEY 64 +#define LSHIFT_KEY 50 +#endif + namespace Ui { class KBMSettings; } @@ -25,22 +37,6 @@ private: std::unique_ptr ui; std::shared_ptr m_game_info; -#ifdef _WIN32 - const int lctrl = 29; - const int rctrl = 57373; - const int lalt = 56; - const int ralt = 57400; - const int lshift = 42; - const int rshift = 54; -#else - const int lctrl = 37; - const int rctrl = 105; - const int lalt = 64; - const int ralt = 108; - const int lshift = 50; - const int rshift = 62; -#endif - bool eventFilter(QObject* obj, QEvent* event) override; void ButtonConnects(); void SetUIValuestoMappings(std::string config_id); diff --git a/src/qt_gui/kbm_help_dialog.cpp b/src/qt_gui/kbm_help_dialog.cpp index c13e18b59..1c40c6c4d 100644 --- a/src/qt_gui/kbm_help_dialog.cpp +++ b/src/qt_gui/kbm_help_dialog.cpp @@ -78,16 +78,16 @@ HelpDialog::HelpDialog(bool* open_flag, QWidget* parent) : QDialog(parent) { // Add expandable sections to container layout auto* quickstartSection = new ExpandableSection(tr("Quickstart"), quickstart()); - auto* faqSection = new ExpandableSection(tr("FAQ"), faq()); auto* syntaxSection = new ExpandableSection(tr("Syntax"), syntax()); - auto* specialSection = new ExpandableSection(tr("Special Bindings"), special()); auto* bindingsSection = new ExpandableSection(tr("Keybindings"), bindings()); + auto* specialSection = new ExpandableSection(tr("Special Bindings"), special()); + auto* faqSection = new ExpandableSection(tr("FAQ"), faq()); containerLayout->addWidget(quickstartSection); - containerLayout->addWidget(faqSection); containerLayout->addWidget(syntaxSection); - containerLayout->addWidget(specialSection); containerLayout->addWidget(bindingsSection); + containerLayout->addWidget(specialSection); + containerLayout->addWidget(faqSection); containerLayout->addStretch(1); // Scroll area wrapping the container @@ -110,3 +110,160 @@ HelpDialog::HelpDialog(bool* open_flag, QWidget* parent) : QDialog(parent) { connect(specialSection, &ExpandableSection::expandedChanged, this, &HelpDialog::adjustSize); connect(bindingsSection, &ExpandableSection::expandedChanged, this, &HelpDialog::adjustSize); } + +// Helper functions that store the text contents for each tab inb the HelpDialog menu +QString HelpDialog::quickstart() { + return R"( +The keyboard and controller remapping backend, GUI, and documentation have been written by kalaposfos. + +In this section, you will find information about the project and its features, as well as help setting up your ideal setup. +To view the config file's syntax, check out the Syntax tab, for keybind names, visit Normal Keybinds and Special Bindings, and if you are here to view emulator-wide keybinds, you can find it in the FAQ section. +This project began because I disliked the original, unchangeable keybinds. Rather than waiting for someone else to do it, I implemented this myself. From the default keybinds, you can clearly tell this was a project built for Bloodborne, but obviously, you can make adjustments however you like.)"; +} + +QString HelpDialog::faq() { + return R"( +Q: What are the emulator-wide keybinds? +A: +-F12: Triggers Renderdoc capture +-F11: Toggles fullscreen +-F10: Toggles FPS counter +-Ctrl+F10: Open the debug menu +-F9: Pauses the emulator if the debug menu is open +-F8: Reparses the config file while in-game +-F7: Toggles mouse capture and mouse input +-F6: Toggles mouse-to-gyro emulation + +Q: How do I switch between mouse and controller joystick input? Why is it even required? +A: Pressing F7 toggles between mouse and controller joystick input. It is required because the program polls the mouse input, which means it checks mouse movement every frame. If it didn't move, the code would manually set the emulator's virtual controller to 0 (to the center), even if other input devices would update it. + +Q: What happens if I accidentally make a typo in the config? +A: The code recognises the line as wrong and skips it, so the rest of the file will get parsed, but that line in question will be treated like a comment line. You can find these lines in the log if you search for 'input_handler'. + +Q: I want to bind to , but your code doesn't support ! +A: Some keys are intentionally omitted, but if you read the bindings through, and you're sure it is not there and isn't one of the intentionally disabled ones, open an issue on https://github.com/shadps4-emu/shadPS4. + +Q: What does default.ini do? +A: If you're using per-game configs, it's the base from which all new games generate their config file. If you use the unified config, then default.ini is used for every game directly instead. + +Q: What does the use Per-game Config checkbox do? +A: It controls whether the config is loaded from CUSAXXXXX.ini for a game or from default.ini. This way, if you only want to manage one set of bindings, you can do so, but if you want to use a different setup for every game, that's possible as well.)"; +} + +QString HelpDialog::syntax() { + return R"( +Below is the file format for mouse, keyboard, and controller inputs: + +Rules: +- You can bind up to 3 inputs to one button. +- Adding '#' at the beginning of a line creates a comment. +- Extra whitespace doesn't affect input. + =; is just as valid as = ; +- ';' at the end of a line is also optional. + +Syntax (aka how a line can look like): + #Comment line + = , , ; + = , ; + = ; + +Examples: + #Interact + cross = e; + #Heavy attack (in BB) + r2 = leftbutton, lshift; + #Move forward + axis_left_y_minus = w;)"; +} + +QString HelpDialog::bindings() { + return R"( +The following names should be interpreted without the '' around them. For inputs that have left and right versions, only the left one is shown, but the right version also works. + (Example: 'lshift', 'rshift') + +Keyboard: + Alphabet: + 'a', 'b', ..., 'z' + Numbers: + '0', '1', ..., '9' + Keypad: + 'kp 0', 'kp 1', ..., 'kp 9', + 'kp .', 'kp ,', 'kp /', 'kp *', 'kp -', 'kp +', 'kp =', 'kp enter' + Symbols: + '`', '~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '-', '_', '=', '+', '{', '}', '[', ']', '\', '|', + ';', ':', ''', '"', ',', '<', '.', '>', '/', '?' + Special keys: + 'escape (text editor only)', 'printscreen', 'scrolllock', 'pausebreak', + 'backspace', 'insert', 'delete', 'home', 'end', 'pgup', 'pgdown', 'tab', + 'capslock', 'enter', 'space' + Arrow keys: + 'up', 'down', 'left', 'right' + Modifier keys: + 'lctrl', 'lshift', 'lalt', 'lwin' = 'lmeta' (same input, different names, so if you are not on Windows and don't like calling this the Windows key, there is an alternative) + +Mouse: + 'leftbutton', 'rightbutton', 'middlebutton', 'sidebuttonforward', + 'sidebuttonback' + The following wheel inputs cannot be bound to axis input, only button: + 'mousewheelup', 'mousewheeldown', 'mousewheelleft', + 'mousewheelright' + +Controller: + The touchpad currently can't be rebound to anything else, but you can bind buttons to it. + If you have a controller that has different names for buttons, it will still work. Just look up the equivalent names for that controller. + The same left-right rule still applies here. + Buttons: + 'triangle', 'circle', 'cross', 'square', 'l1', 'l3', + 'options', touchpad', 'up', 'down', 'left', 'right' + Input-only: + 'lpaddle_low', 'lpaddle_high' + Output-only: + 'touchpad_left', 'touchpad_center', 'touchpad_right' + Axes if you bind them to a button input: + 'axis_left_x_plus', 'axis_left_x_minus', 'axis_left_y_plus', 'axis_left_y_minus', + 'axis_right_x_plus', ..., 'axis_right_y_minus', + 'l2' + Axes if you bind them to another axis input: + 'axis_left_x', 'axis_left_y', 'axis_right_x', 'axis_right_y', + 'l2' + +Invalid Inputs: + 'F1-F12' are reserved for emulator-wide keybinds, and cannot be bound to controller inputs.)"; +} + +QString HelpDialog::special() { + return R"( +There are some extra bindings you can put in the config file that don't correspond to a controller input but something else. +You can find these here, with detailed comments, examples, and suggestions for most of them. + +'leftjoystick_halfmode' and 'rightjoystick_halfmode' = ; + These are a pair of input modifiers that change the way keyboard button-bound axes work. By default, those push the joystick to the max in their respective direction, but if their respective 'joystick_halfmode' modifier value is true, they only push it... halfway. With this, you can change from run to walk in games like Bloodborne. + +'mouse_to_joystick' = 'none', 'left' or 'right'; + This binds the mouse movement to either joystick. If it receives a value that is not 'left' or 'right', it defaults to 'none'. + +'mouse_movement_params' = float, float, float; + (If you don't know what a float is, it is a data type that stores decimal numbers.) + Default values: 0.5, 1, 0.125 + Let's break each parameter down: + 1st: 'mouse_deadzone_offset' should have a value between 0 and 1 (it gets clamped to that range anyway), with 0 being no offset and 1 being pushing the joystick to the max in the direction the mouse moved. + This controls the minimum distance the joystick gets moved when moving the mouse. If set to 0, it will emulate raw mouse input, which doesn't work very well due to deadzones preventing input if the movement is not large enough. + 2nd: 'mouse_speed' is just a standard multiplier to the mouse input speed. + If you input a negative number, the axis directions get reversed. Keep in mind that the offset can still push it back to positive if it's big enough. + 3rd: 'mouse_speed_offset' should be in the 0 to 1 range, with 0 being no offset and 1 being offsetting to the max possible value. + Let's set 'mouse_deadzone_offset' to 0.5, and 'mouse_speed_offset' to 0: This means that if we move the mouse very slowly, it still inputs a half-strength joystick input, and if we increase the speed, it would stay that way until we move faster than half the max speed. If we instead set this to 0.25, we now only need to move the mouse faster than the 0.5-0.25=0.25=quarter of the max speed, to get an increase in joystick speed. If we set it to 0.5, then even moving the mouse at 1 pixel per frame will result in a faster-than-minimum speed. + +'key_toggle' = , ; + This assigns a key to another key, and if pressed, toggles that key's virtual value. If it's on, then it doesn't matter if the key is pressed or not, the input handler will treat it as if it's pressed. + Let's say we want to be able to toggle 'l1' with 't'. You can then bind 'l1' to a key you won't use, like 'kpenter'. Then bind 't' to toggle that. You will end up with this: + l1 = kpenter; + key_toggle = t, kpenter; + +'analog_deadzone' = , , ; + This sets the deadzone range for various inputs. The first value is the minimum deadzone while the second is the maximum. Values go from 1 to 127 (no deadzone to max deadzone). + If you only want a minimum or maximum deadzone, set the other value to 1 or 127 respectively. + Valid devices: 'leftjoystick', 'rightjoystick', 'l2', 'r2' + +'mouse_gyro_roll_mode': + Controls whether moving the mouse sideways causes a panning or a rolling motion while mouse-to-gyro emulation is active.)"; +} diff --git a/src/qt_gui/kbm_help_dialog.h b/src/qt_gui/kbm_help_dialog.h index b1fe05417..7f561397d 100644 --- a/src/qt_gui/kbm_help_dialog.h +++ b/src/qt_gui/kbm_help_dialog.h @@ -42,142 +42,9 @@ protected: private: bool* help_open_ptr; - QString quickstart() { - return - R"(The keyboard and controller remapping backend, GUI and documentation have been written by kalaposfos - -In this section, you will find information about the project, its features and help on setting up your ideal setup. -To view the config file's syntax, check out the Syntax tab, for keybind names, visit Normal Keybinds and Special Bindings, and if you are here to view emulator-wide keybinds, you can find it in the FAQ section. -This project started out because I didn't like the original unchangeable keybinds, but rather than waiting for someone else to do it, I implemented this myself. From the default keybinds, you can clearly tell this was a project built for Bloodborne, but ovbiously you can make adjustments however you like. -)"; - } - QString faq() { - return - R"(Q: What are the emulator-wide keybinds? -A: -F12: Triggers Renderdoc capture --F11: Toggles fullscreen --F10: Toggles FPS counter --Ctrl F10: Open the debug menu --F9: Pauses emultor, if the debug menu is open --F8: Reparses the config file while in-game --F7: Toggles mouse-to-joystick emulation --F6: Toggles mouse-to-gyro emulation - -Q: How do I change between mouse and controller joystick input, and why is it even required? -A: You can switch between them with F7, and it is required, because mouse input is done with polling, which means mouse movement is checked every frame, and if it didn't move, the code manually sets the emulator's virtual controller to 0 (back to the center), even if other input devices would update it. - -Q: What happens if I accidentally make a typo in the config? -A: The code recognises the line as wrong, and skip it, so the rest of the file will get parsed, but that line in question will be treated like a comment line. You can find these lines in the log, if you search for 'input_handler'. - -Q: I want to bind to , but your code doesn't support ! -A: Some keys are intentionally omitted, but if you read the bindings through, and you're sure it is not there and isn't one of the intentionally disabled ones, open an issue on https://github.com/shadps4-emu/shadPS4. - -Q: What does default.ini do? -A: If you're using per-game configs, it's the base from which all new games generate their config file. If you use the unified config, then this is used for every game directly instead. - -Q: What does the use Per-game Config checkbox do? -A: It controls whether the config is loaded from CUSAXXXXX.ini for a game, or from default.ini. This way, if you only want to manage one set of bindings, you can do so, but if you want to use a different setup for every game, that's possible as well. -)"; - } - QString syntax() { - return - R"(This is the full list of currently supported mouse, keyboard and controller inputs, and how to use them. -Emulator-reserved keys: F1 through F12 - -Syntax (aka how a line can look like): -#Comment line - = , , ; - = , ; - = ; - -Examples: -#Interact -cross = e; -#Heavy attack (in BB) -r2 = leftbutton, lshift; -#Move forward -axis_left_y_minus = w; - -You can make a comment line by putting # as the first character. -Whitespace doesn't matter, =; is just as valid as = ; -';' at the ends of lines is also optional. -)"; - } - QString bindings() { - return - R"(The following names should be interpreted without the '' around them, and for inputs that have left and right versions, only the left one is shown, but the right can be inferred from that. -Example: 'lshift', 'rshift' - -Keyboard: -Alphabet: 'a', 'b', ..., 'z' -Numbers: '0', '1', ..., '9' -Keypad: 'kp0', kp1', ..., 'kp9', 'kpperiod', 'kpcomma', - 'kpdivide', 'kpmultiply', 'kpdivide', 'kpplus', 'kpminus', 'kpenter' -Punctuation and misc: - 'space', 'comma', 'period', 'question', 'semicolon', 'minus', 'plus', 'lparenthesis', 'lbracket', 'lbrace', 'backslash', 'dash', - 'enter', 'tab', backspace', 'escape' -Arrow keys: 'up', 'down', 'left', 'right' -Modifier keys: - 'lctrl', 'lshift', 'lalt', 'lwin' = 'lmeta' (same input, different names, so if you are not on Windows and don't like calling this the Windows key, there is an alternative) - -Mouse: - 'leftbutton', 'rightbutton', 'middlebutton', 'sidebuttonforward', 'sidebuttonback' - The following wheel inputs cannot be bound to axis input, only button: - 'mousewheelup', 'mousewheeldown', 'mousewheelleft', 'mousewheelright' - -Controller: - The touchpad currently can't be rebound to anything else, but you can bind buttons to it. - If you have a controller that has different names for buttons, it will still work, just look up what are the equivalent names for that controller - The same left-right rule still applies here. - Buttons: - 'triangle', 'circle', 'cross', 'square', 'l1', 'l3', - 'options', touchpad', 'up', 'down', 'left', 'right' - Input-only: - 'lpaddle_low', 'lpaddle_high' - Output-only: - 'touchpad_left', 'touchpad_center', 'touchpad_right' - Axes if you bind them to a button input: - 'axis_left_x_plus', 'axis_left_x_minus', 'axis_left_y_plus', 'axis_left_y_minus', - 'axis_right_x_plus', ..., 'axis_right_y_minus', - 'l2' - Axes if you bind them to another axis input: - 'axis_left_x' 'axis_left_y' 'axis_right_x' 'axis_right_y', - 'l2' -)"; - } - QString special() { - return - R"(There are some extra bindings you can put into the config file, that don't correspond to a controller input, but rather something else. -You can find these here, with detailed comments, examples and suggestions for most of them. - -'leftjoystick_halfmode' and 'rightjoystick_halfmode' = ; - These are a pair of input modifiers, that change the way keyboard button bound axes work. By default, those push the joystick to the max in their respective direction, but if their respective joystick_halfmode modifier value is true, they only push it... halfway. With this, you can change from run to walk in games like Bloodborne. - -'mouse_to_joystick' = 'none', 'left' or 'right'; - This binds the mouse movement to either joystick. If it recieves a value that is not 'left' or 'right', it defaults to 'none'. - -'mouse_movement_params' = float, float, float; - (If you don't know what a float is, it is a data type that stores non-whole numbers.) - Default values: 0.5, 1, 0.125 - Let's break each parameter down: - 1st: mouse_deadzone_offset: this value should have a value between 0 and 1 (It gets clamped to that range anyway), with 0 being no offset and 1 being pushing the joystick to the max in the direction the mouse moved. - This controls the minimum distance the joystick gets moved, when moving the mouse. If set to 0, it will emulate raw mouse input, which doesn't work very well due to deadzones preventing input if the movement is not large enough. - 2nd: mouse_speed: It's just a standard multiplier to the mouse input speed. - If you input a negative number, the axis directions get reversed (Keep in mind that the offset can still push it back to positive, if it's big enough) - 3rd: mouse_speed_offset: This also should be in the 0 to 1 range, with 0 being no offset and 1 being offsetting to the max possible value. - This is best explained through an example: Let's set mouse_deadzone to 0.5, and this to 0: This means that if we move the mousevery slowly, it still inputs a half-strength joystick input, and if we increase the speed, it would stay that way until we move faster than half the max speed. If we instead set this to 0.25, we now only need to move the mouse faster than the 0.5-0.25=0.25=quarter of the max speed, to get an increase in joystick speed. If we set it to 0.5, then even moving the mouse at 1 pixel per frame will result in a faster-than-minimum speed. - -'key_toggle' = , ; - This assigns a key to another key, and if pressed, toggles that key's virtual value. If it's on, then it doesn't matter if the key is pressed or not, the input handler will treat it as if it's pressed. - You can make an input toggleable with this, for example: Let's say we want to be able to toggle l1 with t. You can then bind l1 to a key you won't use, like kpenter, then bind t to toggle that, so you will end up with this: - l1 = kpenter; - key_toggle = t, kpenter; -'analog_deadzone' = , , ; - Values go from 1 to 127 (no deadzone to max deadzone), first is the inner, second is the outer deadzone - If you only want inner or outer deadzone, set the other to 1 or 127, respectively - Devices: leftjoystick, rightjoystick, l2, r2 -'mouse_gyro_roll_mode': - Controls whether moving the mouse sideways causes a panning or a rolling motion while mouse-to-gyro emulation is active. -)"; - } + QString quickstart(); + QString faq(); + QString syntax(); + QString bindings(); + QString special(); }; \ No newline at end of file From a62027d4c2a39a596eac72b78f73eb4123e4188b Mon Sep 17 00:00:00 2001 From: Fire Cube Date: Sat, 21 Jun 2025 09:03:10 +0200 Subject: [PATCH 10/19] fix potential out of bound crash (#3132) --- src/core/libraries/np_trophy/np_trophy.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/core/libraries/np_trophy/np_trophy.cpp b/src/core/libraries/np_trophy/np_trophy.cpp index e3c5ce35e..c0642f81c 100644 --- a/src/core/libraries/np_trophy/np_trophy.cpp +++ b/src/core/libraries/np_trophy/np_trophy.cpp @@ -199,6 +199,10 @@ int PS4_SYSV_ABI sceNpTrophyDestroyContext(OrbisNpTrophyContext context) { Common::SlotId contextId; contextId.index = context - 1; + if (contextId.index >= trophy_contexts.size()) { + return ORBIS_NP_TROPHY_ERROR_INVALID_CONTEXT; + } + ContextKey contextkey = trophy_contexts[contextId]; trophy_contexts.erase(contextId); contexts_internal.erase(contextkey); From 0bb1ee167f157df3f27d6d3283bbf9638b7ce90d Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Sat, 21 Jun 2025 10:04:23 +0300 Subject: [PATCH 11/19] New Crowdin updates (#3128) * New translations en_us.ts (Albanian) * New translations en_us.ts (Italian) --- src/qt_gui/translations/it_IT.ts | 2 +- src/qt_gui/translations/sq_AL.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/qt_gui/translations/it_IT.ts b/src/qt_gui/translations/it_IT.ts index 95fed4156..4a2add015 100644 --- a/src/qt_gui/translations/it_IT.ts +++ b/src/qt_gui/translations/it_IT.ts @@ -1184,7 +1184,7 @@ Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons: %1 - Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons: + Non è possibile associare più di una volta qualsiasi input univoco. Sono presenti input duplicati mappati ai seguenti pulsanti: %1 diff --git a/src/qt_gui/translations/sq_AL.ts b/src/qt_gui/translations/sq_AL.ts index 553e5b44a..033f2aed6 100644 --- a/src/qt_gui/translations/sq_AL.ts +++ b/src/qt_gui/translations/sq_AL.ts @@ -1184,7 +1184,7 @@ Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons: %1 - Cannot bind any unique input more than once. Duplicate inputs mapped to the following buttons: + Nuk mund të caktohet e njëjta hyrje unike më shumë se një herë. Hyrjet e dublikuara janë caktuar në butonët e mëposhtëm: %1 From 1fc95bf44b18f682bb7aa0d50c9628e0f9087cf3 Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Sat, 21 Jun 2025 10:04:57 +0300 Subject: [PATCH 12/19] [ci skip] Qt GUI: Update Translation. (#3133) Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com> --- src/qt_gui/translations/en_US.ts | 40 ++++++++++---------------------- 1 file changed, 12 insertions(+), 28 deletions(-) diff --git a/src/qt_gui/translations/en_US.ts b/src/qt_gui/translations/en_US.ts index 432c767f5..acd8bc965 100644 --- a/src/qt_gui/translations/en_US.ts +++ b/src/qt_gui/translations/en_US.ts @@ -1056,10 +1056,6 @@ L3 - - Touchpad Click - - Mouse to Joystick @@ -1186,6 +1182,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1544,10 +1552,6 @@ Controller Controller - - Back Button Behavior - Back Button Behavior - Graphics Graphics @@ -1784,10 +1788,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1812,22 +1812,6 @@ Always Always - - Touchpad Left - Touchpad Left - - - Touchpad Right - Touchpad Right - - - Touchpad Center - Touchpad Center - - - None - None - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. From 2d335f436c3d259a0e48bdaadd5c0331d5975b84 Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Sat, 21 Jun 2025 14:23:14 +0200 Subject: [PATCH 13/19] Stub out SetGPO and GetGPI (#3135) --- src/core/libraries/kernel/kernel.cpp | 54 ++++++++++++++++++---------- src/core/libraries/kernel/kernel.h | 10 +++--- 2 files changed, 40 insertions(+), 24 deletions(-) diff --git a/src/core/libraries/kernel/kernel.cpp b/src/core/libraries/kernel/kernel.cpp index 930640d0e..61d2e2f2b 100644 --- a/src/core/libraries/kernel/kernel.cpp +++ b/src/core/libraries/kernel/kernel.cpp @@ -76,21 +76,21 @@ static PS4_SYSV_ABI void stack_chk_fail() { UNREACHABLE(); } -static thread_local int g_posix_errno = 0; +static thread_local s32 g_posix_errno = 0; -int* PS4_SYSV_ABI __Error() { +s32* PS4_SYSV_ABI __Error() { return &g_posix_errno; } -void ErrSceToPosix(int error) { +void ErrSceToPosix(s32 error) { g_posix_errno = error - ORBIS_KERNEL_ERROR_UNKNOWN; } -int ErrnoToSceKernelError(int error) { +s32 ErrnoToSceKernelError(s32 error) { return error + ORBIS_KERNEL_ERROR_UNKNOWN; } -void SetPosixErrno(int e) { +void SetPosixErrno(s32 e) { // Some error numbers are different between supported OSes switch (e) { case EPERM: @@ -132,15 +132,15 @@ void SetPosixErrno(int e) { } } -static uint64_t g_mspace_atomic_id_mask = 0; -static uint64_t g_mstate_table[64] = {0}; +static u64 g_mspace_atomic_id_mask = 0; +static u64 g_mstate_table[64] = {0}; struct HeapInfoInfo { - uint64_t size = sizeof(HeapInfoInfo); - uint32_t flag; - uint32_t getSegmentInfo; - uint64_t* mspace_atomic_id_mask; - uint64_t* mstate_table; + u64 size = sizeof(HeapInfoInfo); + u32 flag; + u32 getSegmentInfo; + u64* mspace_atomic_id_mask; + u64* mstate_table; }; void PS4_SYSV_ABI sceLibcHeapGetTraceInfo(HeapInfoInfo* info) { @@ -159,7 +159,7 @@ struct OrbisKernelUuid { }; static_assert(sizeof(OrbisKernelUuid) == 0x10); -int PS4_SYSV_ABI sceKernelUuidCreate(OrbisKernelUuid* orbisUuid) { +s32 PS4_SYSV_ABI sceKernelUuidCreate(OrbisKernelUuid* orbisUuid) { if (!orbisUuid) { return ORBIS_KERNEL_ERROR_EINVAL; } @@ -176,7 +176,7 @@ int PS4_SYSV_ABI sceKernelUuidCreate(OrbisKernelUuid* orbisUuid) { return ORBIS_OK; } -int PS4_SYSV_ABI kernel_ioctl(int fd, u64 cmd, VA_ARGS) { +s32 PS4_SYSV_ABI kernel_ioctl(s32 fd, u64 cmd, VA_ARGS) { auto* h = Common::Singleton::Instance(); auto* file = h->GetFile(fd); if (file == nullptr) { @@ -190,7 +190,7 @@ int PS4_SYSV_ABI kernel_ioctl(int fd, u64 cmd, VA_ARGS) { return -1; } VA_CTX(ctx); - int result = file->device->ioctl(cmd, &ctx); + s32 result = file->device->ioctl(cmd, &ctx); LOG_TRACE(Lib_Kernel, "ioctl: fd = {:X} cmd = {:X} result = {}", fd, cmd, result); if (result < 0) { ErrSceToPosix(result); @@ -204,15 +204,15 @@ const char* PS4_SYSV_ABI sceKernelGetFsSandboxRandomWord() { return path; } -int PS4_SYSV_ABI _sigprocmask() { +s32 PS4_SYSV_ABI _sigprocmask() { return ORBIS_OK; } -int PS4_SYSV_ABI posix_getpagesize() { +s32 PS4_SYSV_ABI posix_getpagesize() { return 16_KB; } -int PS4_SYSV_ABI posix_getsockname(Libraries::Net::OrbisNetId s, +s32 PS4_SYSV_ABI posix_getsockname(Libraries::Net::OrbisNetId s, Libraries::Net::OrbisNetSockaddr* addr, u32* paddrlen) { auto* netcall = Common::Singleton::Instance(); auto sock = netcall->FindSocket(s); @@ -221,7 +221,7 @@ int PS4_SYSV_ABI posix_getsockname(Libraries::Net::OrbisNetId s, LOG_ERROR(Lib_Net, "socket id is invalid = {}", s); return -1; } - int returncode = sock->GetSocketAddress(addr, paddrlen); + s32 returncode = sock->GetSocketAddress(addr, paddrlen); if (returncode >= 0) { LOG_ERROR(Lib_Net, "return code : {:#x}", (u32)returncode); return 0; @@ -230,6 +230,19 @@ int PS4_SYSV_ABI posix_getsockname(Libraries::Net::OrbisNetId s, LOG_ERROR(Lib_Net, "error code returned : {:#x}", (u32)returncode); return -1; } + +// stubbed on non-devkit consoles +s32 PS4_SYSV_ABI sceKernelGetGPI() { + LOG_DEBUG(Kernel, "called"); + return ORBIS_OK; +} + +// stubbed on non-devkit consoles +s32 PS4_SYSV_ABI sceKernelSetGPO() { + LOG_DEBUG(Kernel, "called"); + return ORBIS_OK; +} + void RegisterKernel(Core::Loader::SymbolsResolver* sym) { service_thread = std::jthread{KernelServiceThread}; @@ -277,6 +290,9 @@ void RegisterKernel(Core::Loader::SymbolsResolver* sym) { LIB_FUNCTION("3e+4Iv7IJ8U", "libScePosix", 1, "libkernel", 1, 1, Libraries::Net::sys_accept); LIB_FUNCTION("aNeavPDNKzA", "libScePosix", 1, "libkernel", 1, 1, Libraries::Net::sys_sendmsg); LIB_FUNCTION("pxnCmagrtao", "libScePosix", 1, "libkernel", 1, 1, Libraries::Net::sys_listen); + + LIB_FUNCTION("4oXYe9Xmk0Q", "libkernel", 1, "libkernel", 1, 1, sceKernelGetGPI); + LIB_FUNCTION("ca7v6Cxulzs", "libkernel", 1, "libkernel", 1, 1, sceKernelSetGPO); } } // namespace Libraries::Kernel diff --git a/src/core/libraries/kernel/kernel.h b/src/core/libraries/kernel/kernel.h index aaa22aec1..0529c06d5 100644 --- a/src/core/libraries/kernel/kernel.h +++ b/src/core/libraries/kernel/kernel.h @@ -12,10 +12,10 @@ class SymbolsResolver; namespace Libraries::Kernel { -void ErrSceToPosix(int result); -int ErrnoToSceKernelError(int e); -void SetPosixErrno(int e); -int* PS4_SYSV_ABI __Error(); +void ErrSceToPosix(s32 result); +s32 ErrnoToSceKernelError(s32 e); +void SetPosixErrno(s32 e); +s32* PS4_SYSV_ABI __Error(); template struct OrbisWrapperImpl; @@ -33,7 +33,7 @@ struct OrbisWrapperImpl { #define ORBIS(func) (Libraries::Kernel::OrbisWrapperImpl::wrap) -int* PS4_SYSV_ABI __Error(); +s32* PS4_SYSV_ABI __Error(); void RegisterKernel(Core::Loader::SymbolsResolver* sym); From 54163ffaa50cf9906e12d7dcbf53c91ed8e396b0 Mon Sep 17 00:00:00 2001 From: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com> Date: Sat, 21 Jun 2025 19:30:49 +0200 Subject: [PATCH 14/19] Initialize system handle in HLE Ngs2 library (#3137) --- src/core/libraries/ngs2/ngs2_impl.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/core/libraries/ngs2/ngs2_impl.cpp b/src/core/libraries/ngs2/ngs2_impl.cpp index 1248f76d7..141ac41ba 100644 --- a/src/core/libraries/ngs2/ngs2_impl.cpp +++ b/src/core/libraries/ngs2/ngs2_impl.cpp @@ -100,6 +100,11 @@ s32 SystemSetupCore(StackBuffer* stackBuffer, const OrbisNgs2SystemOption* optio return ORBIS_NGS2_ERROR_INVALID_SAMPLE_RATE; } + if (outSystem) { + // dummy handle + outSystem->systemHandle = 1; + } + return ORBIS_OK; } From 5b5096e9ea48063d8494c83c8aa484f9d18c68e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Daniel=20=C3=96ster?= Date: Sat, 21 Jun 2025 20:31:12 +0300 Subject: [PATCH 15/19] Update note on recursive cloning (#3136) --- documents/building-linux.md | 1 + 1 file changed, 1 insertion(+) diff --git a/documents/building-linux.md b/documents/building-linux.md index 61d067881..00d73280e 100644 --- a/documents/building-linux.md +++ b/documents/building-linux.md @@ -74,6 +74,7 @@ and install the dependencies on that container as cited above. This option is **highly recommended** for distributions with immutable/atomic filesystems (example: Fedora Kinoite, SteamOS). ### Cloning +The project uses submodules to manage dependencies, and they need to be initialized before you can build the project. To achieve this, make sure you've cloned the repository with the --recursive flag ```bash git clone --recursive https://github.com/shadps4-emu/shadPS4.git From 802124309d8784d9ea55fed8fab286b971411377 Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Sat, 21 Jun 2025 20:31:26 +0300 Subject: [PATCH 16/19] New Crowdin updates (#3134) * New translations en_us.ts (Turkish) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Arabic) * New translations en_us.ts (Persian) * New translations en_us.ts (Catalan) * New translations en_us.ts (Serbian (Latin)) * New translations en_us.ts (Swedish) * New translations en_us.ts (Romanian) * New translations en_us.ts (French) * New translations en_us.ts (Spanish) * New translations en_us.ts (Danish) * New translations en_us.ts (German) * New translations en_us.ts (Greek) * New translations en_us.ts (Finnish) * New translations en_us.ts (Hungarian) * New translations en_us.ts (Italian) * New translations en_us.ts (Japanese) * New translations en_us.ts (Korean) * New translations en_us.ts (Lithuanian) * New translations en_us.ts (Dutch) * New translations en_us.ts (Polish) * New translations en_us.ts (Portuguese) * New translations en_us.ts (Russian) * New translations en_us.ts (Slovenian) * New translations en_us.ts (Albanian) * New translations en_us.ts (Ukrainian) * New translations en_us.ts (Chinese Simplified) * New translations en_us.ts (Chinese Traditional) * New translations en_us.ts (Vietnamese) * New translations en_us.ts (Indonesian) * New translations en_us.ts (Norwegian Bokmal) * New translations en_us.ts (Catalan) * New translations en_us.ts (Portuguese, Brazilian) * New translations en_us.ts (Russian) --- src/qt_gui/translations/ar_SA.ts | 40 ++++++++++---------------------- src/qt_gui/translations/ca_ES.ts | 40 ++++++++++---------------------- src/qt_gui/translations/da_DK.ts | 40 ++++++++++---------------------- src/qt_gui/translations/de_DE.ts | 40 ++++++++++---------------------- src/qt_gui/translations/el_GR.ts | 40 ++++++++++---------------------- src/qt_gui/translations/es_ES.ts | 40 ++++++++++---------------------- src/qt_gui/translations/fa_IR.ts | 40 ++++++++++---------------------- src/qt_gui/translations/fi_FI.ts | 40 ++++++++++---------------------- src/qt_gui/translations/fr_FR.ts | 40 ++++++++++---------------------- src/qt_gui/translations/hu_HU.ts | 40 ++++++++++---------------------- src/qt_gui/translations/id_ID.ts | 40 ++++++++++---------------------- src/qt_gui/translations/it_IT.ts | 40 ++++++++++---------------------- src/qt_gui/translations/ja_JP.ts | 40 ++++++++++---------------------- src/qt_gui/translations/ko_KR.ts | 40 ++++++++++---------------------- src/qt_gui/translations/lt_LT.ts | 40 ++++++++++---------------------- src/qt_gui/translations/nb_NO.ts | 40 ++++++++++---------------------- src/qt_gui/translations/nl_NL.ts | 40 ++++++++++---------------------- src/qt_gui/translations/pl_PL.ts | 40 ++++++++++---------------------- src/qt_gui/translations/pt_BR.ts | 40 ++++++++++---------------------- src/qt_gui/translations/pt_PT.ts | 40 ++++++++++---------------------- src/qt_gui/translations/ro_RO.ts | 40 ++++++++++---------------------- src/qt_gui/translations/ru_RU.ts | 40 ++++++++++---------------------- src/qt_gui/translations/sl_SI.ts | 40 ++++++++++---------------------- src/qt_gui/translations/sq_AL.ts | 40 ++++++++++---------------------- src/qt_gui/translations/sr_CS.ts | 40 ++++++++++---------------------- src/qt_gui/translations/sv_SE.ts | 40 ++++++++++---------------------- src/qt_gui/translations/tr_TR.ts | 40 ++++++++++---------------------- src/qt_gui/translations/uk_UA.ts | 40 ++++++++++---------------------- src/qt_gui/translations/vi_VN.ts | 40 ++++++++++---------------------- src/qt_gui/translations/zh_CN.ts | 40 ++++++++++---------------------- src/qt_gui/translations/zh_TW.ts | 40 ++++++++++---------------------- 31 files changed, 372 insertions(+), 868 deletions(-) diff --git a/src/qt_gui/translations/ar_SA.ts b/src/qt_gui/translations/ar_SA.ts index e3f9781d2..a090c8b9b 100644 --- a/src/qt_gui/translations/ar_SA.ts +++ b/src/qt_gui/translations/ar_SA.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - زر لوحة اللمس - Mouse to Joystick تحويل الماوس إلى عصا التحكم @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller التحكم - - Back Button Behavior - سلوك زر العودة - Graphics الرسوميات @@ -1787,10 +1791,6 @@ Nightly: نُسخ تحتوي على أحدث الميزات، لكنها أقل Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. مدة إخفاء المؤشر عند الخمول:\nالوقت (بالثواني) الذي ينتظره المؤشر قبل أن يختفي تلقائيًا عند عدم استخدامه. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - سلوك زر الرجوع:\nيحدد وظيفة زر' الرجوع في وحدة التحكم لمحاكاة اللمس في موقع معيّن على لوحة اللمس الخاصة بـ PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. عرض بيانات التوافق:\nيعرض معلومات توافق الألعاب في عرض جدولي. فعّل ""تحديث التوافق عند بدء التشغيل"" للحصول على أحدث المعلومات. @@ -1815,22 +1815,6 @@ Nightly: نُسخ تحتوي على أحدث الميزات، لكنها أقل Always دائماً - - Touchpad Left - الجانب الأيسر من لوحة اللمس - - - Touchpad Right - الجانب الأيمن من لوحة اللمس - - - Touchpad Center - مركز لوحة اللمس - - - None - لا شيء - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. جهاز الرسوميات:\nفي الأنظمة التي تحتوي على أكثر من معالج رسومي، اختر وحدة المعالجة الرسومية GPU التي سيستخدمها المحاكي من القائمة المنسدلة،\nأو اختر ""تحديد تلقائي"" ليتم اختيارها تلقائيًا. diff --git a/src/qt_gui/translations/ca_ES.ts b/src/qt_gui/translations/ca_ES.ts index e41eec14d..bb9dc3915 100644 --- a/src/qt_gui/translations/ca_ES.ts +++ b/src/qt_gui/translations/ca_ES.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Click al touchpad - Mouse to Joystick Ratolí a palanca @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad esquerra + + + Touchpad Center + Touchpad centre + + + Touchpad Right + Touchpad dreta + MainWindow @@ -1546,10 +1554,6 @@ Controller Controlador - - Back Button Behavior - Comportament del botó de retrocés - Graphics Gràfics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Temps d'espera per ocultar el ratolí:\nLa duració (en segons) després de la qual el ratolí s'amaga si es troba inactiu. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportament del botó posterior:\nEstableix el botó posterior del controlador per simular el toc en una posició especificada del touchpad de PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Mostra les dades de compatibilitat:\nMostra informació sobre la compatibilitat a la vista de graella. Pots activar l'actualització de compatibilitat a l'inici per obtenir més informació actualitzada. @@ -1814,22 +1814,6 @@ Always Sempre - - Touchpad Left - Touchpad esquerra - - - Touchpad Right - Touchpad dret - - - Touchpad Center - Centre del Touchpad - - - None - Cap - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Dispositiu de gràfics:\nEn sistemes amb múltiples targetes gràfiques, selecciona la targeta gràfica que farà servir l'emulador de la llista,\n o clica a "Selecció automàtica" per determinar-la automàticament. diff --git a/src/qt_gui/translations/da_DK.ts b/src/qt_gui/translations/da_DK.ts index 120797aa9..871a05af4 100644 --- a/src/qt_gui/translations/da_DK.ts +++ b/src/qt_gui/translations/da_DK.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Tilbageknap adfærd - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Indstil en tid for, at musen skal forsvinde efter at være inaktiv. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Tilbageknap Adfærd:\nIndstiller controllerens tilbageknap til at efterligne tryk på den angivne position på PS4 berøringsflade. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Altid - - Touchpad Left - Berøringsplade Venstre - - - Touchpad Right - Berøringsplade Højre - - - Touchpad Center - Berøringsplade Center - - - None - Ingen - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafikadapter:\nPå systemer med flere GPU'er skal du vælge den GPU, emulatoren vil bruge fra en rullemenu,\neller vælge "Auto Select" for at vælge den automatisk. diff --git a/src/qt_gui/translations/de_DE.ts b/src/qt_gui/translations/de_DE.ts index 3177be4ff..771e4d2e4 100644 --- a/src/qt_gui/translations/de_DE.ts +++ b/src/qt_gui/translations/de_DE.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad-Klick - Mouse to Joystick Maus zu Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Kontroller - - Back Button Behavior - Verhalten der Zurück-Taste - Graphics Grafik @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Stellen Sie eine Zeit ein, nach der die Maus nach Inaktivität verschwinden soll. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Zurück-Button Verhalten:\nStellt die Zurück-Taste des Controllers so ein, dass sie das Antippen der angegebenen Position auf dem PS4-Touchpad emuliert. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Kompatibilitätsdaten anzeigen:\nZeigt Spielkompatibilitätsinformationen in Tabellenansicht an. Aktivieren Sie „Aktualisiere Kompatibilitätsdatenbank beim Start“, um aktuelle Informationen zu erhalten. @@ -1814,22 +1814,6 @@ Always Immer - - Touchpad Left - Touchpad Links - - - Touchpad Right - Touchpad Rechts - - - Touchpad Center - Touchpad Mitte - - - None - Keine - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafikkarte:\nAuf Systemen mit mehreren GPUs wählen Sie aus einem Dropdown-Menü die GPU aus, die der Emulator verwenden wird,\noder wählen Sie "Auto Select", um sie automatisch auszuwählen. diff --git a/src/qt_gui/translations/el_GR.ts b/src/qt_gui/translations/el_GR.ts index aed2b3b2c..6d6a629e2 100644 --- a/src/qt_gui/translations/el_GR.ts +++ b/src/qt_gui/translations/el_GR.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Συμπεριφορά κουμπιού επιστροφής - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Ορίστε έναν χρόνο για να εξαφανιστεί το ποντίκι μετά από αδράνεια. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Συμπεριφορά Κουμπιού Επιστροφής:\nΟρίζει το κουμπί επιστροφής του ελεγκτή να προσομοιώνει το πάτημα της καθορισμένης θέσης στην οθόνη αφής PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Πάντα - - Touchpad Left - Touchpad Αριστερά - - - Touchpad Right - Touchpad Δεξιά - - - Touchpad Center - Κέντρο Touchpad - - - None - Κανένα - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Προσαρμογέας Γραφικών:\nΣε συστήματα με πολλές GPU, επιλέξτε από το μενού την GPU που θα χρησιμοποιήσει ο εξομοιωτής,\nή επιλέξτε "Auto Select" για αυτόματη επιλογή. diff --git a/src/qt_gui/translations/es_ES.ts b/src/qt_gui/translations/es_ES.ts index f5a268da3..6e469c1fa 100644 --- a/src/qt_gui/translations/es_ES.ts +++ b/src/qt_gui/translations/es_ES.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Clic de pantalla táctil - Mouse to Joystick Ratón a Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controlador - - Back Button Behavior - Comportamiento del Botón de Retroceso - Graphics Gráficos @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Establezca un tiempo para que el ratón desaparezca después de estar inactivo. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportamiento del Botón Atrás:\nEstablece el botón atrás del controlador para emular el toque en la posición especificada en el touchpad del PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Mostrar Datos de Compatibilidad:\nMuestra información de compatibilidad de juegos en vista de tabla. Habilite "Actualizar Compatibilidad al Iniciar" para obtener información actualizada. @@ -1814,22 +1814,6 @@ Always Siempre - - Touchpad Left - Touchpad Izquierda - - - Touchpad Right - Touchpad Derecha - - - Touchpad Center - Centro del Touchpad - - - None - Ninguno - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Dispositivo Gráfico:\nEn sistemas con múltiples GPU, selecciona la GPU que el emulador utilizará de la lista desplegable,\o selecciona "Auto Select" para determinarla automáticamente. diff --git a/src/qt_gui/translations/fa_IR.ts b/src/qt_gui/translations/fa_IR.ts index a21f6e0d2..c270dd64a 100644 --- a/src/qt_gui/translations/fa_IR.ts +++ b/src/qt_gui/translations/fa_IR.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - کلیک روی تاچ‌پد - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller دسته بازی - - Back Button Behavior - رفتار دکمه بازگشت - Graphics گرافیک @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. زمانی را برای ناپدید شدن ماوس بعد از غیرفعالی تعیین کنید. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - رفتار دکمه برگشت:\nدکمه برگشت کنترلر را طوری تنظیم می کند که ضربه زدن روی موقعیت مشخص شده روی صفحه لمسی PS4 را شبیه سازی کند. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. نمایش داده‌های سازگاری:\nاطلاعات سازگاری بازی را به صورت جدول نمایش می‌دهد. برای دریافت اطلاعات به‌روز، گزینه "به‌روزرسانی سازگاری هنگام راه‌اندازی" را فعال کنید. @@ -1814,22 +1814,6 @@ Always همیشه - - Touchpad Left - صفحه لمسی سمت چپ - - - Touchpad Right - صفحه لمسی سمت راست - - - Touchpad Center - مرکز صفحه لمسی - - - None - هیچ کدام - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. دستگاه گرافیکی:\nدر سیستم‌های با چندین پردازنده گرافیکی، از فهرست کشویی، پردازنده گرافیکی که شبیه‌ساز از آن استفاده می‌کند را انتخاب کنید، یا گزینه "انتخاب خودکار" را انتخاب کنید تا به طور خودکار تعیین شود. diff --git a/src/qt_gui/translations/fi_FI.ts b/src/qt_gui/translations/fi_FI.ts index 25104fa40..49b6381e6 100644 --- a/src/qt_gui/translations/fi_FI.ts +++ b/src/qt_gui/translations/fi_FI.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Kosketuslevyn Klikkaus - Mouse to Joystick Hiiri Joystickinä @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Ohjain - - Back Button Behavior - Takaisin-painikkeen Käyttäytyminen - Graphics Grafiikka @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Aseta aika, milloin hiiri häviää oltuaan aktiivinen. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Takaisin-napin käyttäytyminen:\nAsettaa ohjaimen takaisin-napin jäljittelemään kosketusta PS4:n kosketuslevyn määritettyyn kohtaan. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Näytä Yhteensopivuustiedot:\nNäyttää pelien yhteensopivuustiedot listanäkymässä. Ota käyttöön "Päivitä Yhteensopivuustietokanta Käynnistäessä" saadaksesi ajantasaista tietoa. @@ -1814,22 +1814,6 @@ Always Aina - - Touchpad Left - Kosketuslevyn Vasen Puoli - - - Touchpad Right - Kosketuslevyn Oikea Puoli - - - Touchpad Center - Kosketuslevyn Keskikohta - - - None - Ei mitään - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Näytönohjain:\nUseamman näytönohjaimen järjestelmissä, valitse pudotusvalikosta, mitä näytönohjainta emulaattori käyttää,\n tai valitse "Auto Select" automaattiseen määritykseen. diff --git a/src/qt_gui/translations/fr_FR.ts b/src/qt_gui/translations/fr_FR.ts index a9b434579..803063979 100644 --- a/src/qt_gui/translations/fr_FR.ts +++ b/src/qt_gui/translations/fr_FR.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Clic tactile - Mouse to Joystick Souris vers Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Manette - - Back Button Behavior - Comportement du bouton retour - Graphics Graphismes @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Définissez un temps pour que la souris disparaisse après être inactif. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportement du bouton retour:\nDéfinit le bouton de retour de la manette pour imiter le toucher de la position spécifiée sur le pavé tactile PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Afficher les données de compatibilité:\nAffiche les informations de compatibilité des jeux dans une colonne dédiée. Activez "Mettre à jour la compatibilité au démarrage" pour avoir des informations à jour. @@ -1814,22 +1814,6 @@ Always Toujours - - Touchpad Left - Pavé Tactile Gauche - - - Touchpad Right - Pavé Tactile Droit - - - Touchpad Center - Centre du Pavé Tactile - - - None - Aucun - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Adaptateur graphique:\nSélectionnez le GPU que l'émulateur utilisera dans les systèmes multi-GPU à partir de la liste déroulante,\nou choisissez "Auto Select" pour le déterminer automatiquement. diff --git a/src/qt_gui/translations/hu_HU.ts b/src/qt_gui/translations/hu_HU.ts index 834ecd71a..d6f50a274 100644 --- a/src/qt_gui/translations/hu_HU.ts +++ b/src/qt_gui/translations/hu_HU.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Kontroller - - Back Button Behavior - Vissza gomb Viselkedése - Graphics Grafika @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Állítson be egy időt, ami után egér inaktív állapotban eltűnik. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Vissza gomb viselkedés:\nBeállítja a vezérlő vissza gombját, hogy utánozza a PS4 érintőpadján megadott pozíció megérintését. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Mindig - - Touchpad Left - Érintőpad Bal - - - Touchpad Right - Érintőpad Jobb - - - Touchpad Center - Érintőpad Közép - - - None - Semmi - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafikus eszköz:\nTöbb GPU-s rendszereken válassza ki, melyik GPU-t használja az emulátor a legördülő listából,\nvagy válassza az "Auto Select" lehetőséget, hogy automatikusan kiválassza azt. diff --git a/src/qt_gui/translations/id_ID.ts b/src/qt_gui/translations/id_ID.ts index d4db7cf18..d35ec509f 100644 --- a/src/qt_gui/translations/id_ID.ts +++ b/src/qt_gui/translations/id_ID.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Pengontrol - - Back Button Behavior - Perilaku tombol kembali - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Tetapkan waktu untuk mouse menghilang setelah tidak aktif. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Perilaku Tombol Kembali:\nMengatur tombol kembali pada pengontrol untuk meniru ketukan di posisi yang ditentukan di touchpad PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Selalu - - Touchpad Left - Touchpad Kiri - - - Touchpad Right - Touchpad Kanan - - - Touchpad Center - Pusat Touchpad - - - None - Tidak Ada - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Perangkat Grafis:\nPada sistem GPU ganda, pilih GPU yang akan digunakan emulator dari daftar dropdown,\natau pilih "Auto Select" untuk menentukan secara otomatis. diff --git a/src/qt_gui/translations/it_IT.ts b/src/qt_gui/translations/it_IT.ts index 4a2add015..65334a6f8 100644 --- a/src/qt_gui/translations/it_IT.ts +++ b/src/qt_gui/translations/it_IT.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Click Touchpad - Mouse to Joystick Mouse a Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Comportamento del pulsante Indietro - Graphics Grafica @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Imposta un tempo affinché il mouse scompaia dopo essere stato inattivo. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportamento del pulsante Indietro:\nImposta il pulsante Indietro del controller per emulare il tocco sulla posizione specificata sul touchpad PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Mostra Dati Compatibilità:\nMostra informazioni sulla compatibilità del gioco nella visualizzazione lista. Abilita "Aggiorna Compatiblità all'Avvio" per ottenere informazioni aggiornate. @@ -1814,22 +1814,6 @@ Always Sempre - - Touchpad Left - Touchpad Sinistra - - - Touchpad Right - Touchpad Destra - - - Touchpad Center - Centro del Touchpad - - - None - Nessuno - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Dispositivo Grafico:\nIn sistemi con più GPU, seleziona la GPU che l'emulatore utilizzerà dall'elenco a discesa,\no seleziona "Selezione Automatica" per determinarlo automaticamente. diff --git a/src/qt_gui/translations/ja_JP.ts b/src/qt_gui/translations/ja_JP.ts index 99ccc163e..57fa859d1 100644 --- a/src/qt_gui/translations/ja_JP.ts +++ b/src/qt_gui/translations/ja_JP.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller コントローラー - - Back Button Behavior - 戻るボタンの動作 - Graphics グラフィックス @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. カーソルが非アクティブになってから隠すまでの時間を設定します。 - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - 戻るボタンの動作:\nコントローラーの戻るボタンを、PS4のタッチパッドの指定された位置をタッチするように設定します。 - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. 互換性に関するデータを表示:\nゲームの互換性に関する情報を表として表示します。常に最新情報を取得したい場合、"起動時に互換性データベースを更新する" を有効化してください。 @@ -1814,22 +1814,6 @@ Always 常に - - Touchpad Left - 左タッチパッド - - - Touchpad Right - 右タッチパッド - - - Touchpad Center - タッチパッド中央 - - - None - なし - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. グラフィックデバイス:\nシステムに複数のGPUが搭載されている場合、ドロップダウンリストからエミュレーターで使用するGPUを選択するか、\n「自動選択」を選択して自動的に決定します。 diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts index b38480f9f..cbe8d00f9 100644 --- a/src/qt_gui/translations/ko_KR.ts +++ b/src/qt_gui/translations/ko_KR.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Back Button Behavior - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Always - - Touchpad Left - Touchpad Left - - - Touchpad Right - Touchpad Right - - - Touchpad Center - Touchpad Center - - - None - None - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. diff --git a/src/qt_gui/translations/lt_LT.ts b/src/qt_gui/translations/lt_LT.ts index 837ea81fe..fda6f595f 100644 --- a/src/qt_gui/translations/lt_LT.ts +++ b/src/qt_gui/translations/lt_LT.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Valdiklis - - Back Button Behavior - Atgal mygtuko elgsena - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Slėpti tuščiosios eigos žymeklio skirtąjį laiką:\nTrukmė (sekundėmis), po kurios neaktyvus žymeklis pasislepia. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Atgal mygtuko elgesys:\nNustato valdiklio atgal mygtuką imituoti paspaudimą nurodytoje vietoje PS4 jutiklinėje plokštėje. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Visada - - Touchpad Left - Jutiklinis Paviršius Kairėje - - - Touchpad Right - Jutiklinis Paviršius Dešinėje - - - Touchpad Center - Jutiklinis Paviršius Centre - - - None - Nieko - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafikos įrenginys:\nDaugiagrafikėse sistemose pasirinkite GPU, kurį emuliatorius naudos iš išskleidžiamojo sąrašo,\n arba pasirinkite "Auto Select", kad jis būtų nustatytas automatiškai. diff --git a/src/qt_gui/translations/nb_NO.ts b/src/qt_gui/translations/nb_NO.ts index f6bc61ee1..373ea1a73 100644 --- a/src/qt_gui/translations/nb_NO.ts +++ b/src/qt_gui/translations/nb_NO.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Berøringsplateknapp - Mouse to Joystick Mus til styrespak @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Kontroller - - Back Button Behavior - Tilbakeknapp atferd - Graphics Grafikk @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Sett en tid for når musepekeren forsvinner etter å ha vært inaktiv. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Atferd for tilbaketasten:\nSetter tilbaketasten på kontrolleren til å imitere et trykk på den angitte posisjonen på PS4s berøringsplate. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Vis kompatibilitets-data:\nViser informasjon om spillkompatibilitet i tabellvisning. Bruk «Oppdater database ved oppstart» for oppdatert informasjon. @@ -1814,22 +1814,6 @@ Always Alltid - - Touchpad Left - Berøringsplate venstre - - - Touchpad Right - Berøringsplate høyre - - - Touchpad Center - Berøringsplate midten - - - None - Ingen - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafikkenhet:\nSystemer med flere GPU-er, kan emulatoren velge hvilken enhet som skal brukes fra rullegardinlista,\neller bruk «Velg automatisk». diff --git a/src/qt_gui/translations/nl_NL.ts b/src/qt_gui/translations/nl_NL.ts index 61cd9f359..7dc03bbc5 100644 --- a/src/qt_gui/translations/nl_NL.ts +++ b/src/qt_gui/translations/nl_NL.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Achterknop gedrag - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Stel een tijd in voor wanneer de muis verdwijnt na inactiviteit. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Gedrag van de terugknop:\nStelt de terugknop van de controller in om een aanraking op de opgegeven positie op de PS4-touchpad na te bootsen. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Altijd - - Touchpad Left - Touchpad Links - - - Touchpad Right - Touchpad Rechts - - - Touchpad Center - Touchpad Midden - - - None - Geen - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafische adapter:\nIn systemen met meerdere GPU's, kies de GPU die de emulator uit de vervolgkeuzelijst moet gebruiken,\nof kies "Auto Select" om dit automatisch in te stellen. diff --git a/src/qt_gui/translations/pl_PL.ts b/src/qt_gui/translations/pl_PL.ts index 0da03b472..38036c07f 100644 --- a/src/qt_gui/translations/pl_PL.ts +++ b/src/qt_gui/translations/pl_PL.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Kliknięcie Touchpada - Mouse to Joystick Mysz na Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Kontroler - - Back Button Behavior - Zachowanie przycisku wstecz - Graphics Grafika @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Ustaw czas, po którym mysz zniknie po bezczynności. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Zachowanie przycisku Wstecz:\nUstawia przycisk Wstecz kontrolera tak, aby emulował dotknięcie określonego miejsca na panelu dotykowym PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Wyświetl dane zgodności:\nWyświetla informacje o kompatybilności gry w widoku tabeli. Włącz opcję „Aktualizuj zgodność przy uruchomieniu”, aby uzyskać aktualne informacje. @@ -1814,22 +1814,6 @@ Always Zawsze - - Touchpad Left - Touchpad Lewy - - - Touchpad Right - Touchpad Prawy - - - Touchpad Center - Touchpad Środkowy - - - None - Brak - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Urządzenie graficzne:\nW systemach z wieloma GPU, wybierz GPU, który emulator ma używać z rozwijanego menu,\n lub wybierz "Auto Select", aby ustawić go automatycznie. diff --git a/src/qt_gui/translations/pt_BR.ts b/src/qt_gui/translations/pt_BR.ts index 0afb0a297..acc75790e 100644 --- a/src/qt_gui/translations/pt_BR.ts +++ b/src/qt_gui/translations/pt_BR.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Clique do Touchpad - Mouse to Joystick Mouse para Analógico @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Esquerdo + + + Touchpad Center + Centro do Touchpad + + + Touchpad Right + Touchpad Direito + MainWindow @@ -1546,10 +1554,6 @@ Controller Controle - - Back Button Behavior - Comportamento do Botão Voltar - Graphics Gráficos @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Tempo de Inatividade para Ocultar Cursor:\nDefina um tempo em segundos para o mouse desaparecer após ficar inativo. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportamento do Botão Voltar:\nDefine o botão voltar do controle para emular o toque na posição especificada no touchpad do PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Exibir Dados de Compatibilidade:\nExibe informações de compatibilidade dos jogos na visualização de tabela.\nAtive "Atualizar Compatibilidade ao Inicializar" para obter informações atualizadas. @@ -1814,22 +1814,6 @@ Always Sempre - - Touchpad Left - Touchpad Esquerdo - - - Touchpad Right - Touchpad Direito - - - Touchpad Center - Centro do Touchpad - - - None - Nenhum - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Placa de Vídeo:\nEm sistemas com múltiplas GPUs, escolha qual GPU o emulador utilizará da lista suspensa,\nou escolha "Seleção Automática" para escolher automaticamente o mesmo. diff --git a/src/qt_gui/translations/pt_PT.ts b/src/qt_gui/translations/pt_PT.ts index 9876ee291..fba315859 100644 --- a/src/qt_gui/translations/pt_PT.ts +++ b/src/qt_gui/translations/pt_PT.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Clique do Touchpad - Mouse to Joystick Rato para Manípulo @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Comando - - Back Button Behavior - Comportamento do Botão Voltar - Graphics Gráficos @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Tempo de Espera para Ocultar o Cursor:\nDefine o tempo em segundos para o rato desaparecer após ficar inativo. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportamento do Botão Voltar:\nConfigura o botão Voltar do comando para emular um toque na posição especificada no touchpad do PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Exibir Dados de Compatibilidade:\nExibe informações de compatibilidade dos jogos em visualização de tabela.\nAtivar "Atualizar Base de Dados de Compatibilidade no Arranque" para obter informações atualizadas. @@ -1814,22 +1814,6 @@ Always Sempre - - Touchpad Left - Esquerda do Touchpad - - - Touchpad Right - Direita do Touchpad - - - Touchpad Center - Centro do Touchpad - - - None - Nenhum - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Placa Gráfica:\nEm sistemas com múltiplas GPUs, escolha qual GPU da lista o emulador utilizará,\nou escolha "Seleção Automática" para escolher automaticamente a mesma. diff --git a/src/qt_gui/translations/ro_RO.ts b/src/qt_gui/translations/ro_RO.ts index 670a96372..1a626d1a8 100644 --- a/src/qt_gui/translations/ro_RO.ts +++ b/src/qt_gui/translations/ro_RO.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controler - - Back Button Behavior - Comportament buton înapoi - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Setați un timp pentru ca mouse-ul să dispară după ce a fost inactiv. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Comportamentul butonului înapoi:\nSetează butonul înapoi al controlerului să imite atingerea poziției specificate pe touchpad-ul PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Întotdeauna - - Touchpad Left - Touchpad Stânga - - - Touchpad Right - Touchpad Dreapta - - - Touchpad Center - Centru Touchpad - - - None - Niciunul - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Dispozitiv grafic:\nPe sistemele cu mai multe GPU-uri, alege GPU-ul pe care emulatorul îl va folosi din lista derulantă,\nsau selectează "Auto Select" pentru a-l determina automat. diff --git a/src/qt_gui/translations/ru_RU.ts b/src/qt_gui/translations/ru_RU.ts index 145dba4c9..7579078e6 100644 --- a/src/qt_gui/translations/ru_RU.ts +++ b/src/qt_gui/translations/ru_RU.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Нажатие на тачпад - Mouse to Joystick Мышь в джойстик @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Тачпад слева + + + Touchpad Center + Тачпад центр + + + Touchpad Right + Тачпад справа + MainWindow @@ -1546,10 +1554,6 @@ Controller Контроллер - - Back Button Behavior - Поведение кнопки назад - Graphics Графика @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Время скрытия курсора при бездействии:\nВремя (в секундах), через которое курсор исчезнет при бездействии. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Поведение кнопки «Назад»:\nНастраивает кнопку «Назад» контроллера на эмуляцию нажатия на указанную область на сенсорной панели контроллера PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Показывать данные совместимости:\nПоказывает информацию о совместимости игр в таблице. Включите «Обновлять базу совместимости при запуске» для получения актуальной информации. @@ -1814,22 +1814,6 @@ Always Всегда - - Touchpad Left - Тачпад слева - - - Touchpad Right - Тачпад справа - - - Touchpad Center - Центр тачпада - - - None - Нет - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Графическое устройство:\nВ системах с несколькими GPU выберите тот, который будет использовать эмулятор.\nВыберите "Автовыбор", чтобы определить GPU автоматически. diff --git a/src/qt_gui/translations/sl_SI.ts b/src/qt_gui/translations/sl_SI.ts index 4b0536842..1a0c5df5b 100644 --- a/src/qt_gui/translations/sl_SI.ts +++ b/src/qt_gui/translations/sl_SI.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Back Button Behavior - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Always - - Touchpad Left - Touchpad Left - - - Touchpad Right - Touchpad Right - - - Touchpad Center - Touchpad Center - - - None - None - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. diff --git a/src/qt_gui/translations/sq_AL.ts b/src/qt_gui/translations/sq_AL.ts index 033f2aed6..26daf7419 100644 --- a/src/qt_gui/translations/sq_AL.ts +++ b/src/qt_gui/translations/sq_AL.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Klikim i Panelit me Prekje - Mouse to Joystick Miu në Levë @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Dorezë - - Back Button Behavior - Sjellja e butonit mbrapa - Graphics Grafika @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Koha për fshehjen e kursorit joaktiv:\nKohëzgjatja (në sekonda) pas së cilës kursori që nuk ka qënë në veprim fshihet. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Sjellja e butonit mbrapa:\nLejon të përcaktohet se në cilën pjesë të panelit me prekje të dorezës do të imitojë një prekje butoni mbrapa. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Shfaq të dhënat e përputhshmërisë:\nShfaq informacionin e përputhshmërisë së lojës në formë tabele. Aktivizo "Përditëso përputhshmërinë gjatë nisjes" për të marrë informacion të përditësuar. @@ -1814,22 +1814,6 @@ Always Gjithmonë - - Touchpad Left - Paneli me Prekje Majtas - - - Touchpad Right - Paneli me Prekje Djathtas - - - Touchpad Center - Paneli me Prekje në Qendër - - - None - Asnjë - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Pajisja grafike:\nNë sistemet me GPU të shumëfishta, zgjidh GPU-në që do të përdorë emulatori nga lista rënëse,\nose zgjidh "Auto Select" për ta përcaktuar automatikisht. diff --git a/src/qt_gui/translations/sr_CS.ts b/src/qt_gui/translations/sr_CS.ts index 834976377..e6527006d 100644 --- a/src/qt_gui/translations/sr_CS.ts +++ b/src/qt_gui/translations/sr_CS.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Controller - - Back Button Behavior - Back Button Behavior - Graphics Graphics @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Always - - Touchpad Left - Touchpad Left - - - Touchpad Right - Touchpad Right - - - Touchpad Center - Touchpad Center - - - None - None - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. diff --git a/src/qt_gui/translations/sv_SE.ts b/src/qt_gui/translations/sv_SE.ts index 31d6baef8..90885c4bf 100644 --- a/src/qt_gui/translations/sv_SE.ts +++ b/src/qt_gui/translations/sv_SE.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Klick på styrplatta - Mouse to Joystick Mus till styrspak @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Handkontroller - - Back Button Behavior - Beteende för bakåtknapp - Graphics Grafik @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Dölj pekare vid overksam:\nLängden (sekunder) efter vilken som muspekaren som har varit overksam döljer sig själv. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Beteende för bakåtknapp:\nStäller in handkontrollerns bakåtknapp för att emulera ett tryck på angivna positionen på PS4ns touchpad. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Visa kompatibilitetsdata:\nVisar information om spelkompatibilitet i tabellvyn. Aktivera "Uppdatera kompatibilitet vid uppstart" för att få uppdaterad information. @@ -1814,22 +1814,6 @@ Always Alltid - - Touchpad Left - Touchpad vänster - - - Touchpad Right - Touchpad höger - - - Touchpad Center - Touchpad mitten - - - None - Ingen - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafikenhet:\nFör system med flera GPUer kan du välja den GPU som emulatorn ska använda från rullgardinsmenyn,\neller välja "Auto Select" för att automatiskt bestämma det. diff --git a/src/qt_gui/translations/tr_TR.ts b/src/qt_gui/translations/tr_TR.ts index 8db7e02c4..8838b3132 100644 --- a/src/qt_gui/translations/tr_TR.ts +++ b/src/qt_gui/translations/tr_TR.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Dokunmatik Yüzey Tıklaması - Mouse to Joystick Mouse'dan Kontrolcü @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Kontrolcü - - Back Button Behavior - Geri Dönme Butonu Davranışı - Graphics Grafikler @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. İmleç İçin Hareketsizlik Zaman Aşımı:\nBoşta kalan imlecin kendini kaç saniye sonra gizleyeceğidir. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Geri düğmesi davranışı:\nKontrol cihazındaki geri düğmesini, PS4'ün dokunmatik panelindeki belirlenen noktaya dokunmak için ayarlar. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Uyumluluk Verilerini Göster:\nOyun uyumluluk bilgilerini tablo görünümünde görüntüler. Güncel bilgileri almak için "Başlangıçta Uyumluluk Veritabanını Güncelle"yi etkinleştirin. @@ -1814,22 +1814,6 @@ Always Her zaman - - Touchpad Left - Dokunmatik Yüzey Sol - - - Touchpad Right - Dokunmatik Yüzey Sağ - - - Touchpad Center - Dokunmatik Yüzey Orta - - - None - Yok - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Grafik Aygıtı:\nBirden fazla GPU'ya sahip sistemlerde, emülatörün kullanacağı GPU'yu açılır listeden seçin,\nor "Auto Select" seçeneğini seçerek otomatik olarak belirlenmesini sağlayın. diff --git a/src/qt_gui/translations/uk_UA.ts b/src/qt_gui/translations/uk_UA.ts index 214596e7e..070194fc3 100644 --- a/src/qt_gui/translations/uk_UA.ts +++ b/src/qt_gui/translations/uk_UA.ts @@ -1056,10 +1056,6 @@ L3 Кнопка лівого стику - - Touchpad Click - Натискання на сенсорну панель - Mouse to Joystick Миша в джойстик @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Контролер - - Back Button Behavior - Перепризначення кнопки назад - Graphics Графіка @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Встановіть час, через який курсор зникне в разі бездіяльності. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Перепризначення кнопки «Назад»:\nНалаштовує кнопку «Назад» контролера на емуляцію натискання на зазначену область на сенсорній панелі контролера PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Відображати данні ігрової сумістністі:\nВідображає інформацію про сумісність ігор у вигляді таблиці. Увімкніть "Оновлення даних ігрової сумісності під час запуску" для отримання актуальної інформації. @@ -1814,22 +1814,6 @@ Always Завжди - - Touchpad Left - Ліва сторона тачпаду - - - Touchpad Right - Права сторона тачпаду - - - Touchpad Center - Середина тачпаду - - - None - Без змін - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Графічний пристрій:\nУ системах із кількома GPU виберіть з випадаючого списку GPU, який буде використовувати емулятор,\nабо виберіть "Автовибір", щоб визначити його автоматично. diff --git a/src/qt_gui/translations/vi_VN.ts b/src/qt_gui/translations/vi_VN.ts index e94515ea8..8e2646644 100644 --- a/src/qt_gui/translations/vi_VN.ts +++ b/src/qt_gui/translations/vi_VN.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - Touchpad Click - Mouse to Joystick Mouse to Joystick @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller Điều khiển - - Back Button Behavior - Hành vi nút quay lại - Graphics Đồ họa @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Đặt thời gian để chuột biến mất sau khi không hoạt động. - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - Hành vi nút quay lại:\nĐặt nút quay lại của tay cầm để mô phỏng việc chạm vào vị trí đã chỉ định trên touchpad của PS4. - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. @@ -1814,22 +1814,6 @@ Always Luôn luôn - - Touchpad Left - Touchpad Trái - - - Touchpad Right - Touchpad Phải - - - Touchpad Center - Giữa Touchpad - - - None - Không có - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. Thiết bị đồ họa:\nTrên các hệ thống có GPU đa năng, hãy chọn GPU mà trình giả lập sẽ sử dụng từ danh sách thả xuống,\hoặc chọn "Auto Select" để tự động xác định. diff --git a/src/qt_gui/translations/zh_CN.ts b/src/qt_gui/translations/zh_CN.ts index a8c2c619a..3c4e51e82 100644 --- a/src/qt_gui/translations/zh_CN.ts +++ b/src/qt_gui/translations/zh_CN.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - 触摸板点击 - Mouse to Joystick 鼠标控制摇杆 @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller 手柄 - - Back Button Behavior - 返回按钮行为 - Graphics 图像 @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. 光标隐藏闲置时长:\n光标自动隐藏之前的闲置时长。 - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - 返回按钮行为:\n设置手柄的返回按钮模拟在 PS4 触控板上指定位置的点击。 - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. 显示兼容性数据:\n在列表视图中显示游戏兼容性信息。启用“启动时更新兼容性数据库”以获取最新信息。 @@ -1814,22 +1814,6 @@ Always 始终 - - Touchpad Left - 触控板左侧 - - - Touchpad Right - 触控板右侧 - - - Touchpad Center - 触控板中间 - - - None - - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. 图形设备:\n在具有多个 GPU 的系统中,从下拉列表中选择要使用的 GPU,\n或者选择“自动选择”由模拟器决定。 diff --git a/src/qt_gui/translations/zh_TW.ts b/src/qt_gui/translations/zh_TW.ts index ee7974fca..2b33053e0 100644 --- a/src/qt_gui/translations/zh_TW.ts +++ b/src/qt_gui/translations/zh_TW.ts @@ -1056,10 +1056,6 @@ L3 L3 - - Touchpad Click - 觸控板點擊 - Mouse to Joystick 滑鼠操控操縱桿 @@ -1188,6 +1184,18 @@ %1 + + Touchpad Left + Touchpad Left + + + Touchpad Center + Touchpad Center + + + Touchpad Right + Touchpad Right + MainWindow @@ -1546,10 +1554,6 @@ Controller 控制器 - - Back Button Behavior - 返回按鈕行為 - Graphics 圖形 @@ -1786,10 +1790,6 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. 空閒滑鼠指標隱藏逾時:\n閒置滑鼠指標隱藏自身之前的持續顯示時間(秒)。 - - Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. - 返回按鈕行為:\n設定控制器'的返回按鈕以模擬點擊 PS4 控制器觸控板上的指定位置。 - Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information. 顯示相容性資料:\n在表格顯視模式中顯示遊戲相容性資訊。啟用「啟動"時更新相容性」以取得"最新資訊。 @@ -1814,22 +1814,6 @@ Always 始終 - - Touchpad Left - 觸控板左側 - - - Touchpad Right - 觸控板右側 - - - Touchpad Center - 觸控板中間 - - - None - - Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it. 圖形裝置:\n在多GPU系統中,從下拉列表中選取模擬器將使用的GPU,\n或選取「自動選取」以自動選用適合的GPU。 From d9dac05db251eb6961bfa86d2be7c0923be63d72 Mon Sep 17 00:00:00 2001 From: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com> Date: Sat, 21 Jun 2025 21:22:03 -0500 Subject: [PATCH 17/19] Core: MapMemory fixes (#3142) * Validate requested dmem range in MapMemory Handles a rare edge case that only comes up when modding Driveclub * Specify type auto has failed us once again. * Types cleanup Just some basic tidying up. * Clang --- src/core/libraries/kernel/memory.cpp | 69 ++++++----- src/core/libraries/kernel/memory.h | 59 +++++---- src/core/memory.cpp | 174 +++++++++++++++------------ src/core/memory.h | 59 +++++---- 4 files changed, 189 insertions(+), 172 deletions(-) diff --git a/src/core/libraries/kernel/memory.cpp b/src/core/libraries/kernel/memory.cpp index ea3998ddd..114a096ca 100644 --- a/src/core/libraries/kernel/memory.cpp +++ b/src/core/libraries/kernel/memory.cpp @@ -23,8 +23,8 @@ u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize() { return memory->GetTotalDirectSize(); } -int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len, - u64 alignment, int memoryType, s64* physAddrOut) { +s32 PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len, + u64 alignment, s32 memoryType, s64* physAddrOut) { if (searchStart < 0 || searchEnd < 0) { LOG_ERROR(Kernel_Vmm, "Invalid parameters!"); return ORBIS_KERNEL_ERROR_EINVAL; @@ -71,13 +71,13 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u return ORBIS_OK; } -s32 PS4_SYSV_ABI sceKernelAllocateMainDirectMemory(size_t len, size_t alignment, int memoryType, +s32 PS4_SYSV_ABI sceKernelAllocateMainDirectMemory(u64 len, u64 alignment, s32 memoryType, s64* physAddrOut) { const auto searchEnd = static_cast(sceKernelGetDirectMemorySize()); return sceKernelAllocateDirectMemory(0, searchEnd, len, alignment, memoryType, physAddrOut); } -s32 PS4_SYSV_ABI sceKernelCheckedReleaseDirectMemory(u64 start, size_t len) { +s32 PS4_SYSV_ABI sceKernelCheckedReleaseDirectMemory(u64 start, u64 len) { if (len == 0) { return ORBIS_OK; } @@ -87,7 +87,7 @@ s32 PS4_SYSV_ABI sceKernelCheckedReleaseDirectMemory(u64 start, size_t len) { return ORBIS_OK; } -s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, size_t len) { +s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, u64 len) { if (len == 0) { return ORBIS_OK; } @@ -96,9 +96,8 @@ s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, size_t len) { return ORBIS_OK; } -s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchEnd, - size_t alignment, u64* physAddrOut, - size_t* sizeOut) { +s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchEnd, u64 alignment, + u64* physAddrOut, u64* sizeOut) { LOG_INFO(Kernel_Vmm, "called searchStart = {:#x}, searchEnd = {:#x}, alignment = {:#x}", searchStart, searchEnd, alignment); @@ -109,7 +108,7 @@ s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchE auto* memory = Core::Memory::Instance(); PAddr physAddr{}; - size_t size{}; + u64 size{}; s32 result = memory->DirectQueryAvailable(searchStart, searchEnd, alignment, &physAddr, &size); if (size == 0) { @@ -122,14 +121,14 @@ s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchE return result; } -s32 PS4_SYSV_ABI sceKernelVirtualQuery(const void* addr, int flags, OrbisVirtualQueryInfo* info, - size_t infoSize) { +s32 PS4_SYSV_ABI sceKernelVirtualQuery(const void* addr, s32 flags, OrbisVirtualQueryInfo* info, + u64 infoSize) { LOG_INFO(Kernel_Vmm, "called addr = {}, flags = {:#x}", fmt::ptr(addr), flags); auto* memory = Core::Memory::Instance(); return memory->VirtualQuery(std::bit_cast(addr), flags, info); } -s32 PS4_SYSV_ABI sceKernelReserveVirtualRange(void** addr, u64 len, int flags, u64 alignment) { +s32 PS4_SYSV_ABI sceKernelReserveVirtualRange(void** addr, u64 len, s32 flags, u64 alignment) { LOG_INFO(Kernel_Vmm, "addr = {}, len = {:#x}, flags = {:#x}, alignment = {:#x}", fmt::ptr(*addr), len, flags, alignment); if (addr == nullptr) { @@ -159,7 +158,7 @@ s32 PS4_SYSV_ABI sceKernelReserveVirtualRange(void** addr, u64 len, int flags, u return result; } -int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, int flags, +s32 PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, s32 prot, s32 flags, s64 directMemoryStart, u64 alignment, const char* name) { LOG_INFO(Kernel_Vmm, @@ -202,7 +201,7 @@ int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, i return ret; } -int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags, +s32 PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, s32 prot, s32 flags, s64 directMemoryStart, u64 alignment) { LOG_INFO(Kernel_Vmm, "called, redirected to sceKernelMapNamedDirectMemory"); return sceKernelMapNamedDirectMemory(addr, len, prot, flags, directMemoryStart, alignment, @@ -255,7 +254,7 @@ s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, u64 len, s32 pro return sceKernelMapNamedFlexibleMemory(addr_in_out, len, prot, flags, "anon"); } -int PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot) { +s32 PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot) { auto* memory = Core::Memory::Instance(); return memory->QueryProtection(std::bit_cast(addr), start, end, prot); } @@ -285,14 +284,14 @@ s32 PS4_SYSV_ABI sceKernelMtypeprotect(const void* addr, u64 size, s32 mtype, s3 return memory_manager->Protect(std::bit_cast(addr), size, protection_flags); } -int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info, - size_t infoSize) { +s32 PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, s32 flags, OrbisQueryInfo* query_info, + u64 infoSize) { LOG_INFO(Kernel_Vmm, "called offset = {:#x}, flags = {:#x}", offset, flags); auto* memory = Core::Memory::Instance(); return memory->DirectMemoryQuery(offset, flags == 1, query_info); } -s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* out_size) { +s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(u64* out_size) { auto* memory = Core::Memory::Instance(); *out_size = memory->GetAvailableFlexibleSize(); LOG_INFO(Kernel_Vmm, "called size = {:#x}", *out_size); @@ -304,7 +303,7 @@ void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]) { linker->SetHeapAPI(func); } -int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut, +s32 PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, s32* directMemoryTypeOut, void** directMemoryStartOut, void** directMemoryEndOut) { LOG_WARNING(Kernel_Vmm, "called, direct memory addr = {:#x}", addr); @@ -313,23 +312,23 @@ int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut directMemoryEndOut); } -int PS4_SYSV_ABI sceKernelIsStack(void* addr, void** start, void** end) { +s32 PS4_SYSV_ABI sceKernelIsStack(void* addr, void** start, void** end) { LOG_DEBUG(Kernel_Vmm, "called, addr = {}", fmt::ptr(addr)); auto* memory = Core::Memory::Instance(); return memory->IsStack(std::bit_cast(addr), start, end); } -s32 PS4_SYSV_ABI sceKernelBatchMap(OrbisKernelBatchMapEntry* entries, int numEntries, - int* numEntriesOut) { +s32 PS4_SYSV_ABI sceKernelBatchMap(OrbisKernelBatchMapEntry* entries, s32 numEntries, + s32* numEntriesOut) { return sceKernelBatchMap2(entries, numEntries, numEntriesOut, MemoryFlags::SCE_KERNEL_MAP_FIXED); // 0x10, 0x410? } -s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, int numEntries, - int* numEntriesOut, int flags) { - int result = ORBIS_OK; - int processed = 0; - for (int i = 0; i < numEntries; i++, processed++) { +s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, s32 numEntries, + s32* numEntriesOut, s32 flags) { + s32 result = ORBIS_OK; + s32 processed = 0; + for (s32 i = 0; i < numEntries; i++, processed++) { if (entries == nullptr || entries[i].length == 0 || entries[i].operation > 4) { result = ORBIS_KERNEL_ERROR_EINVAL; break; // break and assign a value to numEntriesOut. @@ -619,7 +618,7 @@ s32 PS4_SYSV_ABI sceKernelConfiguredFlexibleMemorySize(u64* sizeOut) { return ORBIS_OK; } -int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) { +s32 PS4_SYSV_ABI sceKernelMunmap(void* addr, u64 len) { LOG_INFO(Kernel_Vmm, "addr = {}, len = {:#x}", fmt::ptr(addr), len); if (len == 0) { return ORBIS_KERNEL_ERROR_EINVAL; @@ -628,8 +627,8 @@ int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len) { return memory->UnmapMemory(std::bit_cast(addr), len); } -int PS4_SYSV_ABI posix_munmap(void* addr, size_t len) { - int result = sceKernelMunmap(addr, len); +s32 PS4_SYSV_ABI posix_munmap(void* addr, u64 len) { + s32 result = sceKernelMunmap(addr, len); if (result < 0) { LOG_ERROR(Kernel_Pthread, "posix_munmap: error = {}", result); ErrSceToPosix(result); @@ -638,12 +637,12 @@ int PS4_SYSV_ABI posix_munmap(void* addr, size_t len) { return result; } -static constexpr int MAX_PRT_APERTURES = 3; +static constexpr s32 MAX_PRT_APERTURES = 3; static constexpr VAddr PRT_AREA_START_ADDR = 0x1000000000; -static constexpr size_t PRT_AREA_SIZE = 0xec00000000; -static std::array, MAX_PRT_APERTURES> PrtApertures{}; +static constexpr u64 PRT_AREA_SIZE = 0xec00000000; +static std::array, MAX_PRT_APERTURES> PrtApertures{}; -int PS4_SYSV_ABI sceKernelSetPrtAperture(int id, VAddr address, size_t size) { +s32 PS4_SYSV_ABI sceKernelSetPrtAperture(s32 id, VAddr address, u64 size) { if (id < 0 || id >= MAX_PRT_APERTURES) { return ORBIS_KERNEL_ERROR_EINVAL; } @@ -667,7 +666,7 @@ int PS4_SYSV_ABI sceKernelSetPrtAperture(int id, VAddr address, size_t size) { return ORBIS_OK; } -int PS4_SYSV_ABI sceKernelGetPrtAperture(int id, VAddr* address, size_t* size) { +s32 PS4_SYSV_ABI sceKernelGetPrtAperture(s32 id, VAddr* address, u64* size) { if (id < 0 || id >= MAX_PRT_APERTURES) { return ORBIS_KERNEL_ERROR_EINVAL; } diff --git a/src/core/libraries/kernel/memory.h b/src/core/libraries/kernel/memory.h index ea42e7546..ce4ec64fe 100644 --- a/src/core/libraries/kernel/memory.h +++ b/src/core/libraries/kernel/memory.h @@ -52,13 +52,13 @@ constexpr u32 ORBIS_KERNEL_MAXIMUM_NAME_LENGTH = 32; struct OrbisQueryInfo { uintptr_t start; uintptr_t end; - int memoryType; + s32 memoryType; }; struct OrbisVirtualQueryInfo { uintptr_t start; uintptr_t end; - size_t offset; + u64 offset; s32 protection; s32 memory_type; u8 is_flexible : 1; @@ -73,12 +73,12 @@ static_assert(sizeof(OrbisVirtualQueryInfo) == 72, struct OrbisKernelBatchMapEntry { void* start; - size_t offset; - size_t length; + u64 offset; + u64 length; char protection; char type; - short reserved; - int operation; + s16 reserved; + s32 operation; }; enum class OrbisKernelMemoryPoolOpcode : u32 { @@ -124,45 +124,44 @@ struct OrbisKernelMemoryPoolBatchEntry { }; u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize(); -int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len, - u64 alignment, int memoryType, s64* physAddrOut); -int PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, int prot, int flags, +s32 PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u64 len, + u64 alignment, s32 memoryType, s64* physAddrOut); +s32 PS4_SYSV_ABI sceKernelMapNamedDirectMemory(void** addr, u64 len, s32 prot, s32 flags, s64 directMemoryStart, u64 alignment, const char* name); -int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags, +s32 PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, s32 prot, s32 flags, s64 directMemoryStart, u64 alignment); -s32 PS4_SYSV_ABI sceKernelAllocateMainDirectMemory(size_t len, size_t alignment, int memoryType, +s32 PS4_SYSV_ABI sceKernelAllocateMainDirectMemory(u64 len, u64 alignment, s32 memoryType, s64* physAddrOut); -s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, size_t len); -s32 PS4_SYSV_ABI sceKernelCheckedReleaseDirectMemory(u64 start, size_t len); -s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchEnd, - size_t alignment, u64* physAddrOut, - size_t* sizeOut); -s32 PS4_SYSV_ABI sceKernelVirtualQuery(const void* addr, int flags, OrbisVirtualQueryInfo* info, - size_t infoSize); -s32 PS4_SYSV_ABI sceKernelReserveVirtualRange(void** addr, u64 len, int flags, u64 alignment); +s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, u64 len); +s32 PS4_SYSV_ABI sceKernelCheckedReleaseDirectMemory(u64 start, u64 len); +s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchEnd, u64 alignment, + u64* physAddrOut, u64* sizeOut); +s32 PS4_SYSV_ABI sceKernelVirtualQuery(const void* addr, s32 flags, OrbisVirtualQueryInfo* info, + u64 infoSize); +s32 PS4_SYSV_ABI sceKernelReserveVirtualRange(void** addr, u64 len, s32 flags, u64 alignment); s32 PS4_SYSV_ABI sceKernelMapNamedFlexibleMemory(void** addr_in_out, u64 len, s32 prot, s32 flags, const char* name); s32 PS4_SYSV_ABI sceKernelMapFlexibleMemory(void** addr_in_out, u64 len, s32 prot, s32 flags); -int PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot); +s32 PS4_SYSV_ABI sceKernelQueryMemoryProtection(void* addr, void** start, void** end, u32* prot); s32 PS4_SYSV_ABI sceKernelMprotect(const void* addr, u64 size, s32 prot); s32 PS4_SYSV_ABI sceKernelMtypeprotect(const void* addr, u64 size, s32 mtype, s32 prot); -int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info, - size_t infoSize); -s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(size_t* sizeOut); +s32 PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, s32 flags, OrbisQueryInfo* query_info, + u64 infoSize); +s32 PS4_SYSV_ABI sceKernelAvailableFlexibleMemorySize(u64* sizeOut); void PS4_SYSV_ABI _sceKernelRtldSetApplicationHeapAPI(void* func[]); -int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut, +s32 PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, s32* directMemoryTypeOut, void** directMemoryStartOut, void** directMemoryEndOut); -int PS4_SYSV_ABI sceKernelIsStack(void* addr, void** start, void** end); +s32 PS4_SYSV_ABI sceKernelIsStack(void* addr, void** start, void** end); -s32 PS4_SYSV_ABI sceKernelBatchMap(OrbisKernelBatchMapEntry* entries, int numEntries, - int* numEntriesOut); -s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, int numEntries, - int* numEntriesOut, int flags); +s32 PS4_SYSV_ABI sceKernelBatchMap(OrbisKernelBatchMapEntry* entries, s32 numEntries, + s32* numEntriesOut); +s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, s32 numEntries, + s32* numEntriesOut, s32 flags); s32 PS4_SYSV_ABI sceKernelSetVirtualRangeName(const void* addr, u64 len, const char* name); @@ -175,7 +174,7 @@ s32 PS4_SYSV_ABI sceKernelMemoryPoolDecommit(void* addr, u64 len, s32 flags); s32 PS4_SYSV_ABI sceKernelMemoryPoolBatch(const OrbisKernelMemoryPoolBatchEntry* entries, s32 count, s32* num_processed, s32 flags); -int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len); +s32 PS4_SYSV_ABI sceKernelMunmap(void* addr, u64 len); void RegisterMemory(Core::Loader::SymbolsResolver* sym); diff --git a/src/core/memory.cpp b/src/core/memory.cpp index dad42347a..f70751f3a 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -17,11 +17,11 @@ namespace Core { MemoryManager::MemoryManager() { // Insert a virtual memory area that covers the entire area we manage. const VAddr system_managed_base = impl.SystemManagedVirtualBase(); - const size_t system_managed_size = impl.SystemManagedVirtualSize(); + const u64 system_managed_size = impl.SystemManagedVirtualSize(); const VAddr system_reserved_base = impl.SystemReservedVirtualBase(); - const size_t system_reserved_size = impl.SystemReservedVirtualSize(); + const u64 system_reserved_size = impl.SystemReservedVirtualSize(); const VAddr user_base = impl.UserVirtualBase(); - const size_t user_size = impl.UserVirtualSize(); + const u64 user_size = impl.UserVirtualSize(); vma_map.emplace(system_managed_base, VirtualMemoryArea{system_managed_base, system_managed_size}); vma_map.emplace(system_reserved_base, @@ -148,7 +148,7 @@ bool MemoryManager::TryWriteBacking(void* address, const void* data, u32 num_byt return true; } -PAddr MemoryManager::PoolExpand(PAddr search_start, PAddr search_end, size_t size, u64 alignment) { +PAddr MemoryManager::PoolExpand(PAddr search_start, PAddr search_end, u64 size, u64 alignment) { std::scoped_lock lk{mutex}; alignment = alignment > 0 ? alignment : 64_KB; @@ -188,8 +188,8 @@ PAddr MemoryManager::PoolExpand(PAddr search_start, PAddr search_end, size_t siz return mapping_start; } -PAddr MemoryManager::Allocate(PAddr search_start, PAddr search_end, size_t size, u64 alignment, - int memory_type) { +PAddr MemoryManager::Allocate(PAddr search_start, PAddr search_end, u64 size, u64 alignment, + s32 memory_type) { std::scoped_lock lk{mutex}; alignment = alignment > 0 ? alignment : 16_KB; @@ -226,7 +226,7 @@ PAddr MemoryManager::Allocate(PAddr search_start, PAddr search_end, size_t size, return mapping_start; } -void MemoryManager::Free(PAddr phys_addr, size_t size) { +void MemoryManager::Free(PAddr phys_addr, u64 size) { std::scoped_lock lk{mutex}; auto dmem_area = CarveDmemArea(phys_addr, size); @@ -256,7 +256,7 @@ void MemoryManager::Free(PAddr phys_addr, size_t size) { MergeAdjacent(dmem_map, dmem_area); } -int MemoryManager::PoolCommit(VAddr virtual_addr, size_t size, MemoryProt prot) { +s32 MemoryManager::PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot) { std::scoped_lock lk{mutex}; const u64 alignment = 64_KB; @@ -320,6 +320,28 @@ s32 MemoryManager::MapMemory(void** out_addr, VAddr virtual_addr, u64 size, Memo return ORBIS_KERNEL_ERROR_ENOMEM; } + // Validate the requested physical address range + if (phys_addr != -1) { + u64 validated_size = 0; + do { + auto dmem_area = FindDmemArea(phys_addr + validated_size)->second; + // If any requested dmem area is not allocated, return an error. + if (dmem_area.is_free) { + LOG_ERROR(Kernel_Vmm, "Unable to map {:#x} bytes at physical address {:#x}", size, + phys_addr); + return ORBIS_KERNEL_ERROR_ENOMEM; + } + // Track how much we've validated. + validated_size += dmem_area.size - (phys_addr + validated_size - dmem_area.base); + } while (validated_size < size && phys_addr + validated_size < GetTotalDirectSize()); + // If the requested range goes outside the dmem map, return an error. + if (validated_size < size) { + LOG_ERROR(Kernel_Vmm, "Unable to map {:#x} bytes at physical address {:#x}", size, + phys_addr); + return ORBIS_KERNEL_ERROR_ENOMEM; + } + } + // Limit the minumum address to SystemManagedVirtualBase to prevent hardware-specific issues. VAddr mapped_addr = (virtual_addr == 0) ? impl.SystemManagedVirtualBase() : virtual_addr; @@ -403,7 +425,7 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory auto* h = Common::Singleton::Instance(); VAddr mapped_addr = (virtual_addr == 0) ? impl.SystemManagedVirtualBase() : virtual_addr; - const size_t size_aligned = Common::AlignUp(size, 16_KB); + const u64 size_aligned = Common::AlignUp(size, 16_KB); // Find first free area to map the file. if (False(flags & MemoryMapFlags::Fixed)) { @@ -416,7 +438,7 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory if (True(flags & MemoryMapFlags::Fixed)) { const auto& vma = FindVMA(virtual_addr)->second; - const size_t remaining_size = vma.base + vma.size - virtual_addr; + const u64 remaining_size = vma.base + vma.size - virtual_addr; ASSERT_MSG(!vma.IsMapped() && remaining_size >= size, "Memory region {:#x} to {:#x} isn't free enough to map region {:#x} to {:#x}", vma.base, vma.base + vma.size, virtual_addr, virtual_addr + size); @@ -448,7 +470,7 @@ s32 MemoryManager::MapFile(void** out_addr, VAddr virtual_addr, u64 size, Memory return ORBIS_OK; } -s32 MemoryManager::PoolDecommit(VAddr virtual_addr, size_t size) { +s32 MemoryManager::PoolDecommit(VAddr virtual_addr, u64 size) { std::scoped_lock lk{mutex}; const auto it = FindVMA(virtual_addr); @@ -498,7 +520,7 @@ s32 MemoryManager::PoolDecommit(VAddr virtual_addr, size_t size) { return ORBIS_OK; } -s32 MemoryManager::UnmapMemory(VAddr virtual_addr, size_t size) { +s32 MemoryManager::UnmapMemory(VAddr virtual_addr, u64 size) { std::scoped_lock lk{mutex}; return UnmapMemoryImpl(virtual_addr, size); } @@ -564,7 +586,7 @@ s32 MemoryManager::UnmapMemoryImpl(VAddr virtual_addr, u64 size) { return ORBIS_OK; } -int MemoryManager::QueryProtection(VAddr addr, void** start, void** end, u32* prot) { +s32 MemoryManager::QueryProtection(VAddr addr, void** start, void** end, u32* prot) { std::scoped_lock lk{mutex}; const auto it = FindVMA(addr); @@ -586,8 +608,7 @@ int MemoryManager::QueryProtection(VAddr addr, void** start, void** end, u32* pr return ORBIS_OK; } -s64 MemoryManager::ProtectBytes(VAddr addr, VirtualMemoryArea vma_base, size_t size, - MemoryProt prot) { +s64 MemoryManager::ProtectBytes(VAddr addr, VirtualMemoryArea vma_base, u64 size, MemoryProt prot) { const auto start_in_vma = addr - vma_base.base; const auto adjusted_size = vma_base.size - start_in_vma < size ? vma_base.size - start_in_vma : size; @@ -624,7 +645,7 @@ s64 MemoryManager::ProtectBytes(VAddr addr, VirtualMemoryArea vma_base, size_t s return adjusted_size; } -s32 MemoryManager::Protect(VAddr addr, size_t size, MemoryProt prot) { +s32 MemoryManager::Protect(VAddr addr, u64 size, MemoryProt prot) { std::scoped_lock lk{mutex}; // Validate protection flags @@ -649,9 +670,8 @@ s32 MemoryManager::Protect(VAddr addr, size_t size, MemoryProt prot) { auto& vma_base = it->second; ASSERT_MSG(vma_base.Contains(addr + protected_bytes, 0), "Address {:#x} is out of bounds", addr + protected_bytes); - auto result = 0; - result = ProtectBytes(aligned_addr + protected_bytes, vma_base, - aligned_size - protected_bytes, prot); + auto result = ProtectBytes(aligned_addr + protected_bytes, vma_base, + aligned_size - protected_bytes, prot); if (result < 0) { // ProtectBytes returned an error, return it return result; @@ -662,7 +682,7 @@ s32 MemoryManager::Protect(VAddr addr, size_t size, MemoryProt prot) { return ORBIS_OK; } -int MemoryManager::VirtualQuery(VAddr addr, int flags, +s32 MemoryManager::VirtualQuery(VAddr addr, s32 flags, ::Libraries::Kernel::OrbisVirtualQueryInfo* info) { std::scoped_lock lk{mutex}; @@ -707,7 +727,7 @@ int MemoryManager::VirtualQuery(VAddr addr, int flags, return ORBIS_OK; } -int MemoryManager::DirectMemoryQuery(PAddr addr, bool find_next, +s32 MemoryManager::DirectMemoryQuery(PAddr addr, bool find_next, ::Libraries::Kernel::OrbisQueryInfo* out_info) { std::scoped_lock lk{mutex}; @@ -728,13 +748,13 @@ int MemoryManager::DirectMemoryQuery(PAddr addr, bool find_next, return ORBIS_OK; } -int MemoryManager::DirectQueryAvailable(PAddr search_start, PAddr search_end, size_t alignment, - PAddr* phys_addr_out, size_t* size_out) { +s32 MemoryManager::DirectQueryAvailable(PAddr search_start, PAddr search_end, u64 alignment, + PAddr* phys_addr_out, u64* size_out) { std::scoped_lock lk{mutex}; auto dmem_area = FindDmemArea(search_start); PAddr paddr{}; - size_t max_size{}; + u64 max_size{}; while (dmem_area != dmem_map.end()) { if (!dmem_area->second.is_free) { @@ -815,13 +835,60 @@ void MemoryManager::NameVirtualRange(VAddr virtual_addr, u64 size, std::string_v } } +s32 MemoryManager::GetDirectMemoryType(PAddr addr, s32* directMemoryTypeOut, + void** directMemoryStartOut, void** directMemoryEndOut) { + std::scoped_lock lk{mutex}; + + auto dmem_area = FindDmemArea(addr); + + if (addr > dmem_area->second.GetEnd() || dmem_area->second.is_free) { + LOG_ERROR(Core, "Unable to find allocated direct memory region to check type!"); + return ORBIS_KERNEL_ERROR_ENOENT; + } + + const auto& area = dmem_area->second; + *directMemoryStartOut = reinterpret_cast(area.base); + *directMemoryEndOut = reinterpret_cast(area.GetEnd()); + *directMemoryTypeOut = area.memory_type; + return ORBIS_OK; +} + +s32 MemoryManager::IsStack(VAddr addr, void** start, void** end) { + auto vma_handle = FindVMA(addr); + if (vma_handle == vma_map.end()) { + return ORBIS_KERNEL_ERROR_EINVAL; + } + + const VirtualMemoryArea& vma = vma_handle->second; + if (!vma.Contains(addr, 0) || vma.IsFree()) { + return ORBIS_KERNEL_ERROR_EACCES; + } + + u64 stack_start = 0; + u64 stack_end = 0; + if (vma.type == VMAType::Stack) { + stack_start = vma.base; + stack_end = vma.base + vma.size; + } + + if (start != nullptr) { + *start = reinterpret_cast(stack_start); + } + + if (end != nullptr) { + *end = reinterpret_cast(stack_end); + } + + return ORBIS_OK; +} + void MemoryManager::InvalidateMemory(const VAddr addr, const u64 size) const { if (rasterizer) { rasterizer->InvalidateMemory(addr, size); } } -VAddr MemoryManager::SearchFree(VAddr virtual_addr, size_t size, u32 alignment) { +VAddr MemoryManager::SearchFree(VAddr virtual_addr, u64 size, u32 alignment) { // If the requested address is below the mapped range, start search from the lowest address auto min_search_address = impl.SystemManagedVirtualBase(); if (virtual_addr < min_search_address) { @@ -864,7 +931,7 @@ VAddr MemoryManager::SearchFree(VAddr virtual_addr, size_t size, u32 alignment) } // If there's enough space in the VMA, return the address. - const size_t remaining_size = vma.base + vma.size - virtual_addr; + const u64 remaining_size = vma.base + vma.size - virtual_addr; if (remaining_size >= size) { return virtual_addr; } @@ -877,7 +944,7 @@ VAddr MemoryManager::SearchFree(VAddr virtual_addr, size_t size, u32 alignment) return -1; } -MemoryManager::VMAHandle MemoryManager::CarveVMA(VAddr virtual_addr, size_t size) { +MemoryManager::VMAHandle MemoryManager::CarveVMA(VAddr virtual_addr, u64 size) { auto vma_handle = FindVMA(virtual_addr); ASSERT_MSG(vma_handle->second.Contains(virtual_addr, 0), "Virtual address not in vm_map"); @@ -906,7 +973,7 @@ MemoryManager::VMAHandle MemoryManager::CarveVMA(VAddr virtual_addr, size_t size return vma_handle; } -MemoryManager::DMemHandle MemoryManager::CarveDmemArea(PAddr addr, size_t size) { +MemoryManager::DMemHandle MemoryManager::CarveDmemArea(PAddr addr, u64 size) { auto dmem_handle = FindDmemArea(addr); ASSERT_MSG(addr <= dmem_handle->second.GetEnd(), "Physical address not in dmem_map"); @@ -930,7 +997,7 @@ MemoryManager::DMemHandle MemoryManager::CarveDmemArea(PAddr addr, size_t size) return dmem_handle; } -MemoryManager::VMAHandle MemoryManager::Split(VMAHandle vma_handle, size_t offset_in_vma) { +MemoryManager::VMAHandle MemoryManager::Split(VMAHandle vma_handle, u64 offset_in_vma) { auto& old_vma = vma_handle->second; ASSERT(offset_in_vma < old_vma.size && offset_in_vma > 0); @@ -945,7 +1012,7 @@ MemoryManager::VMAHandle MemoryManager::Split(VMAHandle vma_handle, size_t offse return vma_map.emplace_hint(std::next(vma_handle), new_vma.base, new_vma); } -MemoryManager::DMemHandle MemoryManager::Split(DMemHandle dmem_handle, size_t offset_in_area) { +MemoryManager::DMemHandle MemoryManager::Split(DMemHandle dmem_handle, u64 offset_in_area) { auto& old_area = dmem_handle->second; ASSERT(offset_in_area < old_area.size && offset_in_area > 0); @@ -957,51 +1024,4 @@ MemoryManager::DMemHandle MemoryManager::Split(DMemHandle dmem_handle, size_t of return dmem_map.emplace_hint(std::next(dmem_handle), new_area.base, new_area); } -int MemoryManager::GetDirectMemoryType(PAddr addr, int* directMemoryTypeOut, - void** directMemoryStartOut, void** directMemoryEndOut) { - std::scoped_lock lk{mutex}; - - auto dmem_area = FindDmemArea(addr); - - if (addr > dmem_area->second.GetEnd() || dmem_area->second.is_free) { - LOG_ERROR(Core, "Unable to find allocated direct memory region to check type!"); - return ORBIS_KERNEL_ERROR_ENOENT; - } - - const auto& area = dmem_area->second; - *directMemoryStartOut = reinterpret_cast(area.base); - *directMemoryEndOut = reinterpret_cast(area.GetEnd()); - *directMemoryTypeOut = area.memory_type; - return ORBIS_OK; -} - -int MemoryManager::IsStack(VAddr addr, void** start, void** end) { - auto vma_handle = FindVMA(addr); - if (vma_handle == vma_map.end()) { - return ORBIS_KERNEL_ERROR_EINVAL; - } - - const VirtualMemoryArea& vma = vma_handle->second; - if (!vma.Contains(addr, 0) || vma.IsFree()) { - return ORBIS_KERNEL_ERROR_EACCES; - } - - auto stack_start = 0ul; - auto stack_end = 0ul; - if (vma.type == VMAType::Stack) { - stack_start = vma.base; - stack_end = vma.base + vma.size; - } - - if (start != nullptr) { - *start = reinterpret_cast(stack_start); - } - - if (end != nullptr) { - *end = reinterpret_cast(stack_end); - } - - return ORBIS_OK; -} - } // namespace Core diff --git a/src/core/memory.h b/src/core/memory.h index d0a2a09b4..c800ef763 100644 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -63,8 +63,8 @@ enum class VMAType : u32 { struct DirectMemoryArea { PAddr base = 0; - size_t size = 0; - int memory_type = 0; + u64 size = 0; + s32 memory_type = 0; bool is_pooled = false; bool is_free = true; @@ -88,7 +88,7 @@ struct DirectMemoryArea { struct VirtualMemoryArea { VAddr base = 0; - size_t size = 0; + u64 size = 0; PAddr phys_base = 0; VMAType type = VMAType::Free; MemoryProt prot = MemoryProt::NoAccess; @@ -97,7 +97,7 @@ struct VirtualMemoryArea { uintptr_t fd = 0; bool is_exec = false; - bool Contains(VAddr addr, size_t size) const { + bool Contains(VAddr addr, u64 size) const { return addr >= base && (addr + size) <= (base + this->size); } @@ -184,14 +184,13 @@ public: void SetupMemoryRegions(u64 flexible_size, bool use_extended_mem1, bool use_extended_mem2); - PAddr PoolExpand(PAddr search_start, PAddr search_end, size_t size, u64 alignment); + PAddr PoolExpand(PAddr search_start, PAddr search_end, u64 size, u64 alignment); - PAddr Allocate(PAddr search_start, PAddr search_end, size_t size, u64 alignment, - int memory_type); + PAddr Allocate(PAddr search_start, PAddr search_end, u64 size, u64 alignment, s32 memory_type); - void Free(PAddr phys_addr, size_t size); + void Free(PAddr phys_addr, u64 size); - int PoolCommit(VAddr virtual_addr, size_t size, MemoryProt prot); + s32 PoolCommit(VAddr virtual_addr, u64 size, MemoryProt prot); s32 MapMemory(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot, MemoryMapFlags flags, VMAType type, std::string_view name = "anon", @@ -200,35 +199,35 @@ public: s32 MapFile(void** out_addr, VAddr virtual_addr, u64 size, MemoryProt prot, MemoryMapFlags flags, s32 fd, s64 phys_addr); - s32 PoolDecommit(VAddr virtual_addr, size_t size); + s32 PoolDecommit(VAddr virtual_addr, u64 size); - s32 UnmapMemory(VAddr virtual_addr, size_t size); + s32 UnmapMemory(VAddr virtual_addr, u64 size); - int QueryProtection(VAddr addr, void** start, void** end, u32* prot); + s32 QueryProtection(VAddr addr, void** start, void** end, u32* prot); - s32 Protect(VAddr addr, size_t size, MemoryProt prot); + s32 Protect(VAddr addr, u64 size, MemoryProt prot); - s64 ProtectBytes(VAddr addr, VirtualMemoryArea vma_base, size_t size, MemoryProt prot); + s64 ProtectBytes(VAddr addr, VirtualMemoryArea vma_base, u64 size, MemoryProt prot); - int VirtualQuery(VAddr addr, int flags, ::Libraries::Kernel::OrbisVirtualQueryInfo* info); + s32 VirtualQuery(VAddr addr, s32 flags, ::Libraries::Kernel::OrbisVirtualQueryInfo* info); - int DirectMemoryQuery(PAddr addr, bool find_next, + s32 DirectMemoryQuery(PAddr addr, bool find_next, ::Libraries::Kernel::OrbisQueryInfo* out_info); - int DirectQueryAvailable(PAddr search_start, PAddr search_end, size_t alignment, - PAddr* phys_addr_out, size_t* size_out); + s32 DirectQueryAvailable(PAddr search_start, PAddr search_end, u64 alignment, + PAddr* phys_addr_out, u64* size_out); - int GetDirectMemoryType(PAddr addr, int* directMemoryTypeOut, void** directMemoryStartOut, + s32 GetDirectMemoryType(PAddr addr, s32* directMemoryTypeOut, void** directMemoryStartOut, void** directMemoryEndOut); + s32 IsStack(VAddr addr, void** start, void** end); + s32 SetDirectMemoryType(s64 phys_addr, s32 memory_type); void NameVirtualRange(VAddr virtual_addr, u64 size, std::string_view name); void InvalidateMemory(VAddr addr, u64 size) const; - int IsStack(VAddr addr, void** start, void** end); - private: VMAHandle FindVMA(VAddr target) { return std::prev(vma_map.upper_bound(target)); @@ -258,15 +257,15 @@ private: return iter; } - VAddr SearchFree(VAddr virtual_addr, size_t size, u32 alignment = 0); + VAddr SearchFree(VAddr virtual_addr, u64 size, u32 alignment = 0); - VMAHandle CarveVMA(VAddr virtual_addr, size_t size); + VMAHandle CarveVMA(VAddr virtual_addr, u64 size); - DMemHandle CarveDmemArea(PAddr addr, size_t size); + DMemHandle CarveDmemArea(PAddr addr, u64 size); - VMAHandle Split(VMAHandle vma_handle, size_t offset_in_vma); + VMAHandle Split(VMAHandle vma_handle, u64 offset_in_vma); - DMemHandle Split(DMemHandle dmem_handle, size_t offset_in_area); + DMemHandle Split(DMemHandle dmem_handle, u64 offset_in_area); u64 UnmapBytesFromEntry(VAddr virtual_addr, VirtualMemoryArea vma_base, u64 size); @@ -277,10 +276,10 @@ private: DMemMap dmem_map; VMAMap vma_map; std::mutex mutex; - size_t total_direct_size{}; - size_t total_flexible_size{}; - size_t flexible_usage{}; - size_t pool_budget{}; + u64 total_direct_size{}; + u64 total_flexible_size{}; + u64 flexible_usage{}; + u64 pool_budget{}; Vulkan::Rasterizer* rasterizer{}; struct PrtArea { From 669b19c2f30d274767aaa2912ae3833cad614456 Mon Sep 17 00:00:00 2001 From: squidbus <175574877+squidbus@users.noreply.github.com> Date: Sat, 21 Jun 2025 22:18:00 -0700 Subject: [PATCH 18/19] shader_recompiler: Fix handling unbound depth image. (#3143) * shader_recompiler: Fix handling unbound depth image. * shader_recompiler: Consolidate unbound image handling. --- src/shader_recompiler/info.h | 16 +++++----- .../ir/passes/resource_tracking_pass.cpp | 31 +++++++------------ 2 files changed, 20 insertions(+), 27 deletions(-) diff --git a/src/shader_recompiler/info.h b/src/shader_recompiler/info.h index 6c931da31..6777c4769 100644 --- a/src/shader_recompiler/info.h +++ b/src/shader_recompiler/info.h @@ -308,17 +308,19 @@ constexpr AmdGpu::Image ImageResource::GetSharp(const Info& info) const noexcept if (!is_r128) { image = info.ReadUdSharp(sharp_idx); } else { - AmdGpu::Buffer buf = info.ReadUdSharp(sharp_idx); + const auto buf = info.ReadUdSharp(sharp_idx); memcpy(&image, &buf, sizeof(buf)); } if (!image.Valid()) { // Fall back to null image if unbound. - return AmdGpu::Image::Null(); - } - const auto data_fmt = image.GetDataFmt(); - if (is_depth && data_fmt != AmdGpu::DataFormat::Format16 && - data_fmt != AmdGpu::DataFormat::Format32) { - return AmdGpu::Image::NullDepth(); + LOG_DEBUG(Render_Vulkan, "Encountered unbound image!"); + image = is_depth ? AmdGpu::Image::NullDepth() : AmdGpu::Image::Null(); + } else if (is_depth) { + const auto data_fmt = image.GetDataFmt(); + if (data_fmt != AmdGpu::DataFormat::Format16 && data_fmt != AmdGpu::DataFormat::Format32) { + LOG_DEBUG(Render_Vulkan, "Encountered non-depth image used with depth instruction!"); + image = AmdGpu::Image::NullDepth(); + } } return image; } diff --git a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp index e278d10f8..2e9b78f0e 100644 --- a/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp +++ b/src/shader_recompiler/ir/passes/resource_tracking_pass.cpp @@ -366,19 +366,17 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& // Read image sharp. const auto tsharp = TrackSharp(tsharp_handle, info); const auto inst_info = inst.Flags(); - auto image = info.ReadUdSharp(tsharp); - if (!image.Valid()) { - LOG_ERROR(Render_Vulkan, "Shader compiled with unbound image!"); - image = AmdGpu::Image::Null(); - } - const auto data_fmt = image.GetDataFmt(); - if (inst_info.is_depth && data_fmt != AmdGpu::DataFormat::Format16 && - data_fmt != AmdGpu::DataFormat::Format32) { - LOG_ERROR(Render_Vulkan, "Shader compiled using non-depth image with depth instruction!"); - image = AmdGpu::Image::NullDepth(); - } - ASSERT(image.GetType() != AmdGpu::ImageType::Invalid); const bool is_written = inst.GetOpcode() == IR::Opcode::ImageWrite; + const ImageResource image_res = { + .sharp_idx = tsharp, + .is_depth = bool(inst_info.is_depth), + .is_atomic = IsImageAtomicInstruction(inst), + .is_array = bool(inst_info.is_array), + .is_written = is_written, + .is_r128 = bool(inst_info.is_r128), + }; + auto image = image_res.GetSharp(info); + ASSERT(image.GetType() != AmdGpu::ImageType::Invalid); // Patch image instruction if image is FMask. if (image.IsFmask()) { @@ -413,14 +411,7 @@ void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& } } - u32 image_binding = descriptors.Add(ImageResource{ - .sharp_idx = tsharp, - .is_depth = bool(inst_info.is_depth), - .is_atomic = IsImageAtomicInstruction(inst), - .is_array = bool(inst_info.is_array), - .is_written = is_written, - .is_r128 = bool(inst_info.is_r128), - }); + u32 image_binding = descriptors.Add(image_res); IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; From 4bfa8c9fc725e7fd553f7a7e30379fd46a7a5a4b Mon Sep 17 00:00:00 2001 From: davidantunes23 <147332596+davidantunes23@users.noreply.github.com> Date: Sun, 22 Jun 2025 10:53:47 +0100 Subject: [PATCH 19/19] Favorites in the game list (#2649) (#3071) * Favorites in the game list (#2649) Changed how favorites are saved to match PR #2984. Adjusted the favorite icon size. Fixed bug where favorites were inconsistent when changing to list mode. Instantly sort list when adding or removing a favorite. Co-authored-by: David Antunes * fix formatting * Favorites in the game list (#2649) Fixed issue where background change was inconsistent while adding favorites, unselect row when adding favorites, cleaned code, changed right click menu options to match the game's favorite status. * fixed right click bug * keep row selection when adding favorites * fixed sorting on game grid after using search bar * change the way favorites are saved to match #3119 --- REUSE.toml | 7 ++- src/images/favorite_icon.png | Bin 0 -> 1170 bytes src/qt_gui/game_grid_frame.cpp | 59 +++++++++++++++-- src/qt_gui/game_grid_frame.h | 3 + src/qt_gui/game_list_frame.cpp | 112 ++++++++++++++++++++++++++++----- src/qt_gui/game_list_frame.h | 6 ++ src/qt_gui/gui_context_menus.h | 35 +++++++++-- src/qt_gui/gui_settings.h | 5 ++ src/qt_gui/main_window.cpp | 6 +- src/shadps4.qrc | 1 + 10 files changed, 203 insertions(+), 31 deletions(-) create mode 100644 src/images/favorite_icon.png diff --git a/REUSE.toml b/REUSE.toml index 662987611..7a7e4bb38 100644 --- a/REUSE.toml +++ b/REUSE.toml @@ -7,8 +7,8 @@ path = [ "CMakeSettings.json", ".github/FUNDING.yml", ".github/shadps4.png", - ".github/workflows/scripts/update_translation.sh", - ".github/workflows/update_translation.yml", + ".github/workflows/scripts/update_translation.sh", + ".github/workflows/update_translation.yml", ".gitmodules", "dist/MacOSBundleInfo.plist.in", "dist/net.shadps4.shadPS4.desktop", @@ -29,6 +29,7 @@ path = [ "src/images/discord.png", "src/images/dump_icon.png", "src/images/exit_icon.png", + "src/images/favorite_icon.png", "src/images/file_icon.png", "src/images/trophy_icon.png", "src/images/flag_china.png", @@ -71,7 +72,7 @@ path = [ "src/images/youtube.svg", "src/shadps4.qrc", "src/shadps4.rc", - "src/qt_gui/translations/update_translation.sh", + "src/qt_gui/translations/update_translation.sh", ] precedence = "aggregate" SPDX-FileCopyrightText = "shadPS4 Emulator Project" diff --git a/src/images/favorite_icon.png b/src/images/favorite_icon.png new file mode 100644 index 0000000000000000000000000000000000000000..743eb0fbead5ed435fa55837b63218ccb8cb3ff0 GIT binary patch literal 1170 zcmV;D1a13?P)<{0000nFfjlC000000000000000 z0Q~&?;^N`}000dQ4FCWDXlQ8m_V$;Tm&eD)b#--4O-u$PE!E<8U+sL^P>Eb$@{qZHYr}%fBySz{6+Wu`1$wv`S|$x z`1q3t;C2821FK0yK~!ko?U~t@qaYMTgYy{YDKXI)`Tt*RL==Za1&gN+Z&gd#Ys(4O zijV#TOQ>20|F+f>vcB zB2I;@$gN|DQkjW}QkjWR6-9uEOGF^N3sCXqB7+L}QiDn1w#sEu^ZdJDLK&)gIiY)kcDM)R%E^qH* z1%Yu>Cx;DH2Xa^BKUO_MtuLm0?ulerj&m6YG?Mvqx-4g0b3JA&i0c zWSuNvZU|#^J3k{Oei25(Q1C}eeTeepVNgnYgu=<_UQ7>D28PQ1rl*9Y+SfZ7i(PI8 zav>CVTP1p?{EUu*pV%WhVxsZB75f-c?v)U{B&x>=3BSAxEe3wc)3P%MPw9ORQek1v zvjYX!eEYcvd1Hvl*_8y-UUcJkVxQ<#G92N0w?rB^UYtkL$HIl;g?C`}dLmrS{@zvc zw~t4|1>p_gs(T__%eLfMR?C0A@y4R_^p1VY`zjU)6eag&{8hX@ge$K4J`v0@C*qah z`Kl?xrM<_ip_mBAOXG=`IS-d{b7x%+c+uvIJ6^JbU+_t|jOMj!+Q4JLH280hcuA9R z6%zyqXnUE~_lWkv9Pz^80$sR@_k&slq2!tB0u$Sur(b=z@(z(s5FY;KG{M;UlfQ0} zaNX+(!t};ZTRJ^du*+x7S+~f^5IsOq&1pvEY>ILD;-xtAD5?5&v93zyERIN+>y|V- zqR{m0Lv$41ndRDHjo0*BiRNTqZdZJ3f?o27(enB$d<2PFPpmzfMtmN{PJ zgQDdhcmz^NFbPMvfR!BFzP%n}vWF{37%BwbYZ&8o)zBuzm`77(tXo;gz7e4P-^BLDyZ07*qoM6N<$f;XNNfdBvi literal 0 HcmV?d00001 diff --git a/src/qt_gui/game_grid_frame.cpp b/src/qt_gui/game_grid_frame.cpp index 8a5219da1..dda73fa17 100644 --- a/src/qt_gui/game_grid_frame.cpp +++ b/src/qt_gui/game_grid_frame.cpp @@ -36,6 +36,7 @@ GameGridFrame::GameGridFrame(std::shared_ptr gui_settings, connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, false); + PopulateGameGrid(m_game_info->m_games, false); }); } @@ -89,10 +90,13 @@ void GameGridFrame::PopulateGameGrid(QVector m_games_search, bool from this->crtColumn = -1; QVector m_games_; this->clearContents(); - if (fromSearch) + if (fromSearch) { + SortByFavorite(&m_games_search); m_games_ = m_games_search; - else + } else { + SortByFavorite(&(m_game_info->m_games)); m_games_ = m_game_info->m_games; + } m_games_shared = std::make_shared>(m_games_); icon_size = m_gui_settings->GetValue(gui::gg_icon_size).toInt(); // update icon size for resize event. @@ -111,14 +115,21 @@ void GameGridFrame::PopulateGameGrid(QVector m_games_search, bool from for (int i = 0; i < m_games_.size(); i++) { QWidget* widget = new QWidget(); QVBoxLayout* layout = new QVBoxLayout(); - QLabel* image_label = new QLabel(); + + QWidget* image_container = new QWidget(); + image_container->setFixedSize(icon_size, icon_size); + + QLabel* image_label = new QLabel(image_container); QImage icon = m_games_[gameCounter].icon.scaled( QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); image_label->setFixedSize(icon.width(), icon.height()); image_label->setPixmap(QPixmap::fromImage(icon)); + image_label->move(0, 0); + SetFavoriteIcon(image_container, m_games_, gameCounter); + QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial)); name_label->setAlignment(Qt::AlignHCenter); - layout->addWidget(image_label); + layout->addWidget(image_container); layout->addWidget(name_label); // Resizing of font-size. @@ -226,3 +237,43 @@ void GameGridFrame::resizeEvent(QResizeEvent* event) { bool GameGridFrame::IsValidCellSelected() { return validCellSelected; } + +void GameGridFrame::SetFavoriteIcon(QWidget* parentWidget, QVector m_games_, + int gameCounter) { + QString serialStr = QString::fromStdString(m_games_[gameCounter].serial); + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list)); + bool isFavorite = list.contains(serialStr); + + QLabel* label = new QLabel(parentWidget); + label->setPixmap(QPixmap(":images/favorite_icon.png") + .scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio, + Qt::SmoothTransformation)); + label->move(icon_size - icon_size / 4, 2); + label->raise(); + label->setVisible(isFavorite); + label->setObjectName("favoriteIcon"); +} + +void GameGridFrame::SortByFavorite(QVector* game_list) { + std::sort(game_list->begin(), game_list->end(), [this](const GameInfo& a, const GameInfo& b) { + return this->CompareWithFavorite(a, b); + }); +} + +bool GameGridFrame::CompareWithFavorite(GameInfo a, GameInfo b) { + std::string serial_a = a.serial; + std::string serial_b = b.serial; + QString serialStr_a = QString::fromStdString(a.serial); + QString serialStr_b = QString::fromStdString(b.serial); + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list)); + bool isFavorite_a = list.contains(serialStr_a); + bool isFavorite_b = list.contains(serialStr_b); + if (isFavorite_a != isFavorite_b) { + return isFavorite_a; + } else { + std::string name_a = a.name, name_b = b.name; + std::transform(name_a.begin(), name_a.end(), name_a.begin(), ::tolower); + std::transform(name_b.begin(), name_b.end(), name_b.begin(), ::tolower); + return name_a < name_b; + } +} diff --git a/src/qt_gui/game_grid_frame.h b/src/qt_gui/game_grid_frame.h index 22d278a21..0a12deb1c 100644 --- a/src/qt_gui/game_grid_frame.h +++ b/src/qt_gui/game_grid_frame.h @@ -39,6 +39,8 @@ private: int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation std::filesystem::path m_current_game_path; // Track current game path to detect changes std::shared_ptr m_gui_settings; + void SetFavoriteIcon(QWidget* parentWidget, QVector m_games_, int gameCounter); + bool CompareWithFavorite(GameInfo a, GameInfo b); public: explicit GameGridFrame(std::shared_ptr gui_settings, @@ -47,6 +49,7 @@ public: QWidget* parent = nullptr); void PopulateGameGrid(QVector m_games, bool fromSearch); bool IsValidCellSelected(); + void SortByFavorite(QVector* game_list); bool cellClicked = false; int icon_size; diff --git a/src/qt_gui/game_list_frame.cpp b/src/qt_gui/game_list_frame.cpp index 45a9a4810..e4c40b4f9 100644 --- a/src/qt_gui/game_list_frame.cpp +++ b/src/qt_gui/game_list_frame.cpp @@ -16,6 +16,7 @@ GameListFrame::GameListFrame(std::shared_ptr gui_settings, : QTableWidget(parent), m_gui_settings(std::move(gui_settings)), m_game_info(game_info_get), m_compat_info(compat_info_get) { icon_size = m_gui_settings->GetValue(gui::gl_icon_size).toInt(); + last_favorite = ""; this->setShowGrid(false); this->setEditTriggers(QAbstractItemView::NoEditTriggers); this->setSelectionBehavior(QAbstractItemView::SelectRows); @@ -30,9 +31,8 @@ GameListFrame::GameListFrame(std::shared_ptr gui_settings, this->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu); this->horizontalHeader()->setHighlightSections(false); this->horizontalHeader()->setSortIndicatorShown(true); - this->horizontalHeader()->setStretchLastSection(true); this->setContextMenuPolicy(Qt::CustomContextMenu); - this->setColumnCount(10); + this->setColumnCount(11); this->setColumnWidth(1, 300); // Name this->setColumnWidth(2, 140); // Compatibility this->setColumnWidth(3, 120); // Serial @@ -41,14 +41,18 @@ GameListFrame::GameListFrame(std::shared_ptr gui_settings, this->setColumnWidth(6, 90); // Size this->setColumnWidth(7, 90); // Version this->setColumnWidth(8, 120); // Play Time + this->setColumnWidth(10, 90); // Favorite QStringList headers; headers << tr("Icon") << tr("Name") << tr("Compatibility") << tr("Serial") << tr("Region") - << tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path"); + << tr("Firmware") << tr("Size") << tr("Version") << tr("Play Time") << tr("Path") + << tr("Favorite"); this->setHorizontalHeaderLabels(headers); this->horizontalHeader()->setSortIndicatorShown(true); this->horizontalHeader()->setSectionResizeMode(0, QHeaderView::ResizeToContents); this->horizontalHeader()->setSectionResizeMode(3, QHeaderView::Fixed); this->horizontalHeader()->setSectionResizeMode(4, QHeaderView::Fixed); + this->horizontalHeader()->setSectionResizeMode(9, QHeaderView::Stretch); + this->horizontalHeader()->setSectionResizeMode(10, QHeaderView::Fixed); PopulateGameList(); connect(this, &QTableWidget::currentCellChanged, this, &GameListFrame::onCurrentCellChanged); @@ -65,18 +69,24 @@ GameListFrame::GameListFrame(std::shared_ptr gui_settings, SortNameDescending(columnIndex); this->horizontalHeader()->setSortIndicator(columnIndex, Qt::DescendingOrder); ListSortedAsc = false; + sortColumn = columnIndex; } else { SortNameAscending(columnIndex); this->horizontalHeader()->setSortIndicator(columnIndex, Qt::AscendingOrder); ListSortedAsc = true; + sortColumn = columnIndex; } this->clearContents(); PopulateGameList(false); }); connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) { - m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, - m_gui_settings, this, true); + int changedFavorite = m_gui_context_menus.RequestGameMenu( + pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, true); + if (changedFavorite) { + last_favorite = m_game_info->m_games[this->currentRow()].serial; + PopulateGameList(false); + } }); connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) { @@ -84,6 +94,19 @@ GameListFrame::GameListFrame(std::shared_ptr gui_settings, auto url_issues = "https://github.com/shadps4-emu/shadps4-game-compatibility/issues/"; QDesktopServices::openUrl( QUrl(url_issues + m_game_info->m_games[row].compatibility.issue_number)); + } else if (column == 10) { + last_favorite = m_game_info->m_games[row].serial; + QString serialStr = QString::fromStdString(last_favorite); + QList list = + gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list)); + bool isFavorite = list.contains(serialStr); + if (isFavorite) { + list.removeOne(serialStr); + } else { + list.append(serialStr); + } + m_gui_settings->SetValue(gui::favorites_list, gui_settings::List2Var(list)); + PopulateGameList(false); } }); } @@ -118,10 +141,7 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) { this->setRowCount(m_game_info->m_games.size()); ResizeIcons(icon_size); - if (isInitialPopulation) { - SortNameAscending(1); // Column 1 = Name - ResizeIcons(icon_size); - } + ApplyLastSorting(isInitialPopulation); for (int i = 0; i < m_game_info->m_games.size(); i++) { SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name)); @@ -130,6 +150,11 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) { SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw)); SetTableItem(i, 6, QString::fromStdString(m_game_info->m_games[i].size)); SetTableItem(i, 7, QString::fromStdString(m_game_info->m_games[i].version)); + SetFavoriteIcon(i, 10); + + if (m_game_info->m_games[i].serial == last_favorite && !isInitialPopulation) { + this->setCurrentCell(i, 10); + } m_game_info->m_games[i].compatibility = m_compat_info->GetCompatibilityInfo(m_game_info->m_games[i].serial); @@ -227,20 +252,50 @@ void GameListFrame::resizeEvent(QResizeEvent* event) { RefreshListBackgroundImage(); } +bool GameListFrame::CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending) { + std::string serial_a = a.serial; + std::string serial_b = b.serial; + QString serialStr_a = QString::fromStdString(a.serial); + QString serialStr_b = QString::fromStdString(b.serial); + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list)); + bool isFavorite_a = list.contains(serialStr_a); + bool isFavorite_b = list.contains(serialStr_b); + if (isFavorite_a != isFavorite_b) { + return isFavorite_a; + } else if (ascending) { + return CompareStringsAscending(a, b, columnIndex); + } else { + return CompareStringsDescending(a, b, columnIndex); + } +} + void GameListFrame::SortNameAscending(int columnIndex) { std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(), - [columnIndex](const GameInfo& a, const GameInfo& b) { - return CompareStringsAscending(a, b, columnIndex); + [this, columnIndex](const GameInfo& a, const GameInfo& b) { + return this->CompareWithFavorite(a, b, columnIndex, true); }); } void GameListFrame::SortNameDescending(int columnIndex) { std::sort(m_game_info->m_games.begin(), m_game_info->m_games.end(), - [columnIndex](const GameInfo& a, const GameInfo& b) { - return CompareStringsDescending(a, b, columnIndex); + [this, columnIndex](const GameInfo& a, const GameInfo& b) { + return this->CompareWithFavorite(a, b, columnIndex, false); }); } +void GameListFrame::ApplyLastSorting(bool isInitialPopulation) { + if (isInitialPopulation) { + SortNameAscending(1); // Column 1 = Name + ResizeIcons(icon_size); + } else if (ListSortedAsc) { + SortNameAscending(sortColumn); + ResizeIcons(icon_size); + } else { + SortNameDescending(sortColumn); + ResizeIcons(icon_size); + } +} + void GameListFrame::ResizeIcons(int iconSize) { for (int index = 0; auto& game : m_game_info->m_games) { QImage scaledPixmap = game.icon.scaled(QSize(iconSize, iconSize), Qt::KeepAspectRatio, @@ -391,6 +446,35 @@ void GameListFrame::SetRegionFlag(int row, int column, QString itemStr) { this->setCellWidget(row, column, widget); } +void GameListFrame::SetFavoriteIcon(int row, int column) { + + QString serialStr = QString::fromStdString(m_game_info->m_games[row].serial); + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list)); + bool isFavorite = list.contains(serialStr); + + QTableWidgetItem* item = new QTableWidgetItem(); + QImage scaledPixmap = QImage(":images/favorite_icon.png"); + + scaledPixmap = scaledPixmap.scaledToHeight(this->columnWidth(column) / 2.5); + scaledPixmap = scaledPixmap.scaledToWidth(this->columnWidth(column) / 2.5); + QWidget* widget = new QWidget(this); + QVBoxLayout* layout = new QVBoxLayout(widget); + QLabel* label = new QLabel(widget); + label->setPixmap(QPixmap::fromImage(scaledPixmap)); + label->setObjectName("favoriteIcon"); + label->setVisible(isFavorite); + + layout->setAlignment(Qt::AlignCenter); + layout->addWidget(label); + widget->setLayout(layout); + this->setItem(row, column, item); + this->setCellWidget(row, column, widget); + + if (column > 0) { + this->horizontalHeader()->setSectionResizeMode(column - 1, QHeaderView::Stretch); + } +} + QString GameListFrame::GetPlayTime(const std::string& serial) { QString playTime; const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir); @@ -423,4 +507,4 @@ QString GameListFrame::GetPlayTime(const std::string& serial) { QTableWidgetItem* GameListFrame::GetCurrentItem() { return m_current_item; -} \ No newline at end of file +} diff --git a/src/qt_gui/game_list_frame.h b/src/qt_gui/game_list_frame.h index f70d73054..d1e065864 100644 --- a/src/qt_gui/game_list_frame.h +++ b/src/qt_gui/game_list_frame.h @@ -42,11 +42,13 @@ public Q_SLOTS: private: void SetTableItem(int row, int column, QString itemStr); void SetRegionFlag(int row, int column, QString itemStr); + void SetFavoriteIcon(int row, int column); void SetCompatibilityItem(int row, int column, CompatibilityEntry entry); QString GetPlayTime(const std::string& serial); QList m_columnActs; GameInfoClass* game_inf_get = nullptr; bool ListSortedAsc = true; + int sortColumn = 1; QTableWidgetItem* m_current_item = nullptr; int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation std::filesystem::path m_current_game_path; // Track current game path to detect changes @@ -55,6 +57,7 @@ private: public: void PopulateGameList(bool isInitialPopulation = true); void ResizeIcons(int iconSize); + void ApplyLastSorting(bool isInitialPopulation); QTableWidgetItem* GetCurrentItem(); QImage backgroundImage; GameListUtils m_game_list_utils; @@ -63,6 +66,7 @@ public: std::shared_ptr m_compat_info; int icon_size; + std::string last_favorite; static float parseAsFloat(const std::string& str, const int& offset) { return std::stof(str.substr(0, str.size() - offset)); @@ -130,4 +134,6 @@ public: return false; } } + + bool CompareWithFavorite(GameInfo a, GameInfo b, int columnIndex, bool ascending); }; diff --git a/src/qt_gui/gui_context_menus.h b/src/qt_gui/gui_context_menus.h index ba82da261..6c384c4bc 100644 --- a/src/qt_gui/gui_context_menus.h +++ b/src/qt_gui/gui_context_menus.h @@ -16,6 +16,7 @@ #include "common/scm_rev.h" #include "compatibility_info.h" #include "game_info.h" +#include "gui_settings.h" #include "trophy_viewer.h" #ifdef Q_OS_WIN @@ -30,13 +31,13 @@ class GuiContextMenus : public QObject { Q_OBJECT public: - void RequestGameMenu(const QPoint& pos, QVector& m_games, - std::shared_ptr m_compat_info, - std::shared_ptr settings, QTableWidget* widget, - bool isList) { + int RequestGameMenu(const QPoint& pos, QVector& m_games, + std::shared_ptr m_compat_info, + std::shared_ptr settings, QTableWidget* widget, bool isList) { QPoint global_pos = widget->viewport()->mapToGlobal(pos); std::shared_ptr m_gui_settings = std::move(settings); int itemID = 0; + int changedFavorite = 0; if (isList) { itemID = widget->currentRow(); } else { @@ -45,7 +46,7 @@ public: // Do not show the menu if no item is selected if (itemID < 0 || itemID >= m_games.size()) { - return; + return changedFavorite; } // Setup menu. @@ -65,11 +66,22 @@ public: menu.addMenu(openFolderMenu); + QString serialStr = QString::fromStdString(m_games[itemID].serial); + QList list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list)); + bool isFavorite = list.contains(serialStr); + QAction* toggleFavorite; + + if (isFavorite) { + toggleFavorite = new QAction(tr("Remove from Favorites"), widget); + } else { + toggleFavorite = new QAction(tr("Add to Favorites"), widget); + } QAction createShortcut(tr("Create Shortcut"), widget); QAction openCheats(tr("Cheats / Patches"), widget); QAction openSfoViewer(tr("SFO Viewer"), widget); QAction openTrophyViewer(tr("Trophy Viewer"), widget); + menu.addAction(toggleFavorite); menu.addAction(&createShortcut); menu.addAction(&openCheats); menu.addAction(&openSfoViewer); @@ -130,7 +142,7 @@ public: // Show menu. auto selected = menu.exec(global_pos); if (!selected) { - return; + return changedFavorite; } if (selected == openGameFolder) { @@ -303,6 +315,16 @@ public: } } + if (selected == toggleFavorite) { + if (isFavorite) { + list.removeOne(serialStr); + } else { + list.append(serialStr); + } + m_gui_settings->SetValue(gui::favorites_list, gui_settings::List2Var(list)); + changedFavorite = 1; + } + if (selected == &openCheats) { QString gameName = QString::fromStdString(m_games[itemID].name); QString gameSerial = QString::fromStdString(m_games[itemID].serial); @@ -588,6 +610,7 @@ public: QUrl(url_issues + m_games[itemID].compatibility.issue_number)); } } + return changedFavorite; } int GetRowIndex(QTreeWidget* treeWidget, QTreeWidgetItem* item) { diff --git a/src/qt_gui/gui_settings.h b/src/qt_gui/gui_settings.h index 0fa807d70..4c1eafc95 100644 --- a/src/qt_gui/gui_settings.h +++ b/src/qt_gui/gui_settings.h @@ -12,6 +12,7 @@ const QString general_settings = "general_settings"; const QString main_window = "main_window"; const QString game_list = "game_list"; const QString game_grid = "game_grid"; +const QString favorites = "favorites"; // general const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false); @@ -41,6 +42,10 @@ const gui_value gl_backgroundMusicVolume = gui_value(game_list, "backgroundMusic const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69); const gui_value gg_slider_pos = gui_value(game_grid, "slider_pos", 0); +// favorites list +const gui_value favorites_list = + gui_value(favorites, "favoritesList", QVariant::fromValue(QList())); + } // namespace gui class gui_settings : public settings { diff --git a/src/qt_gui/main_window.cpp b/src/qt_gui/main_window.cpp index 9379519c2..166a31d72 100644 --- a/src/qt_gui/main_window.cpp +++ b/src/qt_gui/main_window.cpp @@ -561,10 +561,8 @@ void MainWindow::CreateConnects() { m_game_grid_frame->hide(); m_elf_viewer->hide(); m_game_list_frame->show(); - if (m_game_list_frame->item(0, 0) == nullptr) { - m_game_list_frame->clearContents(); - m_game_list_frame->PopulateGameList(); - } + m_game_list_frame->clearContents(); + m_game_list_frame->PopulateGameList(); isTableList = true; m_gui_settings->SetValue(gui::gl_mode, 0); int slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt(); diff --git a/src/shadps4.qrc b/src/shadps4.qrc index 2aee394c8..707fc89b0 100644 --- a/src/shadps4.qrc +++ b/src/shadps4.qrc @@ -36,6 +36,7 @@ images/KBM.png images/fullscreen_icon.png images/refreshlist_icon.png + images/favorite_icon.png images/trophy_icon.png