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fixed minor bug
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parent
da81833666
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e522918ee4
@ -281,8 +281,9 @@ void InitializeShaderCache() {
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void GetShader(std::string shader_id, Shader::Info& info, std::vector<u32>& spv) {
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void GetShader(std::string shader_id, Shader::Info& info, std::vector<u32>& spv) {
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std::string resources;
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std::string resources;
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if (Config::getShaderCachePreloadEnabled()) {
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if (Config::getShaderCachePreloadEnabled()) {
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auto& [spv_cached, resources] = shader_cache[shader_id];
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auto& entry = shader_cache[shader_id];
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spv = spv_cached;
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spv = entry.first;
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resources = entry.second;
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}
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}
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else {
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else {
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std::ifstream blob_file(SHADER_CACHE_BLOB_PATH, std::ios::binary);
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std::ifstream blob_file(SHADER_CACHE_BLOB_PATH, std::ios::binary);
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