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renderer_vulkan: a fix for vertex buffers merging
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@ -388,11 +388,11 @@ void GraphicsPipeline::BindVertexBuffers(StreamBuffer& staging) const {
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boost::container::static_vector<BufferRange, MaxVertexBufferCount> ranges_merged{ranges[0]};
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boost::container::static_vector<BufferRange, MaxVertexBufferCount> ranges_merged{ranges[0]};
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for (auto range : ranges) {
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for (auto range : ranges) {
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auto& prev_range = ranges.back();
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auto& prev_range = ranges_merged.back();
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if (prev_range.end_address < range.base_address) {
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if (prev_range.end_address < range.base_address) {
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ranges_merged.emplace_back(range);
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ranges_merged.emplace_back(range);
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} else {
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} else {
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ranges_merged.back().end_address = std::max(prev_range.end_address, range.end_address);
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prev_range.end_address = std::max(prev_range.end_address, range.end_address);
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}
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}
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}
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}
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