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Move QT plugins to the qtplugins folder on Windows QT builds (#3491)
* test build.yml * add qt.conf for windows-qt * test 2 build.yml * Update build.yml * placeholder license and copyright in qt.conf * proper copyright qt.conf * Add files via upload * Delete qt.conf from root * changes to build.yml * Update REUSE.toml
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4
.github/workflows/build.yml
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4
.github/workflows/build.yml
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@@ -141,8 +141,10 @@ jobs:
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- name: Deploy and Package
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run: |
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mkdir upload
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mkdir upload/qtplugins
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move build/shadPS4.exe upload
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windeployqt --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --dir upload upload/shadPS4.exe
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cp dist/qt.conf upload/qt.conf
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windeployqt --plugindir upload/qtplugins --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --dir upload upload/shadPS4.exe
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Compress-Archive -Path upload/* -DestinationPath shadps4-win64-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}.zip
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- name: Upload Windows Qt artifact
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@@ -133,3 +133,8 @@ SPDX-License-Identifier = "MIT"
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path = "src/video_core/host_shaders/fsr/*"
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SPDX-FileCopyrightText = "Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved."
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SPDX-License-Identifier = "MIT"
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[[annotations]]
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path = "dist/qt.conf"
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SPDX-FileCopyrightText = "shadPS4 Emulator Project"
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SPDX-License-Identifier = "GPL-2.0-or-later"
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2
dist/qt.conf
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2
dist/qt.conf
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@@ -0,0 +1,2 @@
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[Paths]
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plugins = "./qtplugins"
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