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videoout: register buffers in texture cache at VO creation time
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@@ -134,6 +134,7 @@ int VideoOutDriver::RegisterBuffers(VideoOutPort* port, s32 startIndex, void* co
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.address_right = 0,
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};
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renderer->RegisterVideoOutSurface(group, address);
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LOG_INFO(Lib_VideoOut, "buffers[{}] = {:#x}", i + startIndex, address);
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}
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