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vk_pipeline_cache: Add storage images to descriptor heaps. (#3472)
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@@ -29,9 +29,10 @@ using Shader::Stage;
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constexpr static auto SpirvVersion1_6 = 0x00010600U;
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constexpr static std::array DescriptorHeapSizes = {
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vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, 8192},
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vk::DescriptorPoolSize{vk::DescriptorType::eStorageBuffer, 1024},
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vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, 512},
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vk::DescriptorPoolSize{vk::DescriptorType::eStorageBuffer, 8192},
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vk::DescriptorPoolSize{vk::DescriptorType::eSampledImage, 8192},
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vk::DescriptorPoolSize{vk::DescriptorType::eStorageImage, 1024},
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vk::DescriptorPoolSize{vk::DescriptorType::eSampler, 1024},
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};
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