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vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported.
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@ -322,7 +322,7 @@ bool PipelineCache::RefreshGraphicsKey() {
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switch (regs.stage_enable.raw) {
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case Liverpool::ShaderStageEnable::VgtStages::EsGs: {
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if (!instance.IsGeometryStageSupported() || !IsGsFeaturesSupported()) {
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break;
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return false;
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}
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if (!TryBindStageRemap(Shader::Stage::Export, Shader::Stage::Vertex)) {
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return false;
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